"Fort Boyard" Sports festival in the preparatory group. Sports entertainment "Fort Boyard" Progress of a sports festival in a kindergarten

Summary of entertainment in kindergarten “Keys to Fort Bayar”

Software tasks:

To identify the level of motor activity in children.
Develop acting skills (expressing emotions in facial expressions, gestures, intonation).
Develop a sense of mutual assistance and support.

Equipment:

Balloons, ball, key, box, hourglass.

Handout:

Cards depicting the main types of movements. Pictures depicting different physical objects (arcs, hoops, ball, sandbags, mini-golf obstacles).

Preliminary work:

The hall is decorated as Fort Boyard. Choice of captain for each team.

Progress of the lesson:

Teams of children with captains enter the hall. The host announces the start of the game at Fort Boyard. Each team remembers its motto: “We are preschool children, we came to Fort Boyard to play. And our motto is to win!” Elder Fura appears in a magical transformation.

Elder Fura:

- “I've been waiting for this hour!!! Hello guys! I am pleased to welcome you to Fort Boyard. The tasks will be difficult but interesting. For each task completed correctly you will receive a golden key. At the end of the game, a surprise awaits you - it is in the box. You can open it if you collect all the keys. A certain time is given to complete each task, and we will monitor it using an hourglass.”

The children's longtime friends appear - Sportik and Shtangik.

Hello guys! We rushed to you as soon as we learned that you would be hosting such an interesting activity, Fort Boyard. Teams will compete to complete challenging tasks. We will be happy to help you overcome any difficulties!

Leading:

You came on time. Our holiday is just beginning. And our children will need to complete very difficult tasks in order to get the golden key and open the magic box for them.

Sportik and Shtangik join teams. Elder Fura announces the task.

Exercise 1

Throwing the ball into the basket

Two minutes are given to complete the task. At the signal, members of both teams throw balls into the basket. Under the last ball in the basket, the children find the key in a magic toy.

Elder Fura:

"Well done boys! For completing the task correctly, I reward you with the first key. Good luck to you! And don’t forget the proverb “One for all and all for one!” I’ll be waiting for you with the keys.”

Task 2

Don't knock down the pin and pass the obstacle

Each team, holding hands, must walk between the pins and not knock over any. Go through an obstacle and roll the ball into the hole. The last player, having rolled the ball into the hole, finds the “golden key” in it.

Leading:

“And now, guys, we’ll play the game “What am I?”

Children stand in a circle and, passing a beautiful flower, say kind words about each other.

Lisa, you are kind!
Danilka, you are funny!
Olya, you are athletic! Etc.

Elder Fura announces the third task.

Task 3

Touch the magic bag

Team members must walk along the rope to the gymnastics ladder. Climb the ladder to the hanging bag, touch it with your hand and go down. The last participant removes the magic bag containing the key.
Elder Fura whispers spells and, in a mysterious voice, invites the children to open the bags.
Children open the bags and find the third key there.

Elder Fura:

The third key is already yours, guys. Well done!

Weightlifter:

Oh! And how hard it is! I'm tired! Are you guys tired?

Sportik:

Let's play a game!

Game “Catch, throw, name the days of the week”

Children stand around Sportik. He throws the ball to the child and asks a question. After answering Sportik, the child returns the ball.

Questions:

Name the first day of the week, third, fifth. What day of the week comes after the sixth? What day of the week will be tomorrow?

Leading:

Guys, we have one more unfinished task ahead. Let's go up to Elder Fura and he will tell us what task awaits us.

Task 4

Elder Fura:

Guys, I have magic cards with exercises on them. You must decipher them and execute them. Three minutes are given to complete the task.

Elder Fura:

Well done boys! And you coped with this task perfectly.
Now listen to me carefully: to find the last golden key, you must strictly follow my instructions.

Game: “Take as many steps...”

The game is conducted by Elder Fura.

Take as many steps straight as I clap my hands.
Take as many steps to the left as there are syllables in the word pear.
Take as many steps to the right as possible, whatever day of the week it is.
Take as many steps as your captain is old.
Take as many steps as you want to determine what day of the week it will be tomorrow.
Take as many steps as there are syllables in the word beetle.

Now look at the upper right and upper left corners of the hall. This is where the keys for each command are hidden.

Children pick up toys and find keys there.

Leading:

Well, let's hurry with the keys to Fura for the reward.

Players approach Fura, showing the keys they have earned, and count them together with their friends Sportik and Shtangik.

Elder Fura:

You played great, so you managed to defeat Fort Boyard. Now we will open the box with these keys and you will see a surprise. (The truck opens the locks of the box: there are “gold coins” - chocolate medallions). Well done! You won this game because you were friendly and cheerful. You have won gold coins. But don’t forget the proverb “Don’t have a hundred rubles, but have a hundred friends.”

End! Well done to those who participated!

About everything in the world:

In 1930, the film “The Rogue Song,” about the kidnapping of a girl in the Caucasus Mountains, was released in America. Actors Stan Laurel, Lawrence Tibbett and Oliver Hardy played local crooks in this film. Surprisingly, these actors are very similar to the characters...

One of the favorite games at the children’s day camp is FORD BOYARD.”

teacher-organizer

“The ability to intelligently fill free time

is the highest level of personal culture"


Bertrand Russell

Summer is the most favorite time of adults and children. You can spend your holidays so healthy and joyfully only at this time. A day camp is a well-proven form of organizing children's summer holidays, allowing them, along with relaxation and health improvement, to participate in active creative and practical activities, in a familiar environment, close to home, and gain certain knowledge and skills. In order to create conditions for recreation, education, creative and physical development of children, a day camp program has been developed in the children's creativity center. The main objectives of which are:

Promotion of health, promotion of physical and mental development;

Involving children in making conscious choices about a healthy lifestyle;

Providing children with the opportunity to realize their talents and abilities;

Expansion of cognitive interests.

The program is comprehensive and combines various areas of the camp’s activities:

    sports and recreation,

    preventive,

    environmental,

    moral and aesthetic.

The day camp opens its doors on June 1. Every year, various events are included in the work plan that leave the most vivid impressions in the children’s memory.Over the course of several years, many good traditions are formed in the camp. And they are not just a repetition of some good event - each new school year makes its own adjustments to the traditional activity, children prepare for it in advance and look forward to it.

Motor activity is a natural companion in a child’s life; it is a source of joyful emotions and has great educational power. The joy of movement is easily and naturally combined with cognitive development. Cognitive development combined with physical activity helps children acquire knowledge more easily. And aboutThe bottom of such camp games is Ford Boyard.

Purpose of the game: Preserve and strengthen the physical and mental health of children. Develop speed, agility, independence, resourcefulness, teach to understand the purpose of relay races; bring children the joy of physical self-realization. Coordinate your actions with the actions of others, empathize with team members, and cultivate positive moral and volitional qualities in children.

Description of the game Ford Boyard

Duration of the event : 3 - 4 hours.

Ford Boyard is a lot of tests, an atmosphere of mystery, special surroundings and props, this is a full-fledged program. The territory and premises are specially prepared for the game. The camp counselors do a lot of training. Tasks and a route sheet (Appendix No. 1) are prepared in advance, the necessary equipment is placed in the premises and on the territory of the camp.

Progress of the program:

    The first stage is passing tests (logical questions, musical, Web, Swamp, Labyrinth, Mysterious Vessels), obtaining keys;

    The second stage is the battle with the Shadow Meter (to save the prisoners), solving the encryption;

    The third stage is the search for treasure.

Each task is completed in a specific selected time. The selection of children for testing is carried out by the unit teacher or the children themselves, so that there are no offenses. INtasks involve 1 person or the whole team. If 1 person participates, then the team monitors the time, supports and prompts. During the game, you need to earn 10 keys,which will then help you guess the encrypted phrase and find the treasure. How many tasks are completed, the squad will have so many keys. After all the stations have been passed, the keys are exchanged for pieces of the map (Appendix No. 2) (there are also 10 of them). If the child does not have time to complete the task in the allotted time or does not cope with the task, then he is captured.

After all the tasks are completed, the Master of Shadows, dressed in a dark suit, enters the game. He gives tasks, by completing which the children can save their prisoners. Usually children cope with all the tasks of the Meter.

After this, the teams exchange the keys for pieces of cards. And they begin to decipher the code to the treasure (Appendix No. 3). The team that finds the treasure (sweet prize) first wins.

Station tasks:

    "Labyrinth" (1 person participates ). In the office, a ball of thread is wound through the tables and chairs. The keys are tied to a string. The whole team enters the room, the office is closed. Within 1 minute, the child must find the key to the room and open the office.

    "Swamp" (2 people participate ). There are circles (bumps) with numbers from 1 to 20 laid out on the floor. On some of them the words are written: “only” (3), “attentive” (7), “will receive” (10), “key” (12), “in” (15), “end” (18), “game” (20). You need to move to the other side only along them, otherwise you will drown. On the other side there are 20 cards with words, including the ones you need. You need to make a phrase out of them (in the order the words appear on the bumps) and glue them with tape.

    "Web" (3 people participate ). On the street, between two trees, a “web” was made - threads were wound, a bell was tied - a “spider”. You need to get through without touching the “web” and without waking up the “spider”.

    "The most accurate" (1 person participates ). You need to use the balls to knock down the pins.

    "Logical Questions" (the whole team participates ).

    "Mysterious Vessels" (1 person participates ). We fill 6 jars with: flour, sand, worms, colored water, porridge, boiled pasta. The participant must find the key after 3 attempts.

    "Musical" (the whole team participates ). Guess the melody.

    "Dusty Planet" (1 person participates ). Without using your hands, you need to find the key in 5 plates with flour in 2 attempts.

    "Swedish wall". In the gym there are boxes on the wall bars (the bigger the better). One of the boxes contains a key. You are given 3 attempts to find the key.

    "Crossing" (the whole team participates). The whole team takes turns to cross from one end of the bench to the other.for a certain time, so that no team member loses his balance and steps on the floor.

You can change tests and tasks at your discretion, reduce or increase their number. But in any case, children and spectators get great pleasure and unforgettable impressions.

Shadow Meter quests.

1. The outlines of the smaller edges of the dominoes are drawn on the sheet. It is necessary to place bones on the drawing and not destroy the entire building. Whoever's building collapsed lost.

2. A lid floats in a bucket of water. The Master and the child have the same number of coins. They take turns placing coins on the lid. The one whose lid went down lost.

3. There are 20 pencils on the table. You are allowed to remove from 1 to 3 pencils in one move. Whoever has the last pencil left is considered the loser.

4. There are 10 buttons attached to the paper. The Master and the child each have 10 of the same buttons. 15 seconds are given to remember the order of the buttons. The one who correctly laid out the pattern wins

5. Meter and the child have a card with the inscription “FORD BOYARD”, the rest of the cards with separate letters lie in two piles in the middle of the table, with the letters turned upside down (the letters are repeated). The child takes turns with the Meter to take one card with a letter. Whoever puts the word “FORD BOYARD” on their card first wins.

6. There are 10 objects laid out on a chair. For a few seconds, the child looks and remembers their location, then turns away, the Meter swaps 2, 3 objects. The child must reproduce everything from memory.

For several years in a row, we have been thinking about where to hide the treasure, then we are composing a code that suggests its location.

Appendix No. 1

Route sheet for participants in the game “Fort Boyard”

Name of the team (squad) _________________

this.

Station name

Control

time

Place

location

Quantity

participants

Actual

time

execution

1

2

3

4

5

6

7

8

9

Appendix No. 2 Appendix No. 3

Map. Encryption of the code for the treasure.

Appendix No. 4

Rewarding the winner of the game.

Such events promote team unity, mutual assistance, and strengthen the health of students in the day camp.

To improve children’s ability to crawl on a gymnastic bench while lying on their stomachs, jump from hoop to hoop on both legs, walk straight along a ribbed path and walk track after track “on planks” in a competitive form during relay games, using games-attractions develop in children observation, attention, and a responsible attitude towards their own movements.

To develop an interest in physical education and sports, develop physical and volitional qualities in competition, coordination and strength, develop an interest in travel, a desire to overcome new obstacles, and achieve an emotionally positive atmosphere. Foster mutual assistance.

Progress of the sports festival in kindergarten

SLIDE No. 1 Today in our kindergarten we are holding a sports festival “Journey to Fort Boyard”. We gladly congratulate all participants in the competition. In order to have good health, be strong, courageous, you need to do physical exercise every day. Throughout our journey, we will compete and a jury will evaluate our competitions (jury presentation).

Children: To have good health

You need to know well, well

All the rules are simple

If you want to be healthy

Celebrate every day with exercise

And air, and sun, and water

Respect the different seasons.

The good mood will then remain

There will always be a fresh mind

Neither your legs nor your heart will hurt

And the disease will not be terrible.

To make the body strong

You need to train skillfully

Let's all stand in order

Let's start charging.

Walking through the hall. Formation of fours.

Warm up with sticks. SLIDE No. 2

1. Raising the stick up

IP - arms extended in front of you, legs together.

1. Raise your arms above your head.

2. Place the stick behind your head on your shoulders.

3. Raise your arms above your head.

4. I.p. (8 times)

2. Bend the torso to the sides.

I.p. Arms bent at the elbows, stick in front of the chest, feet shoulder-width apart.

1. Bend to the right, extend your arms up to your right side.

3 Bend to the left, extend your arms up to your left side.

4. I.p. (8 times)

3. Bend the body forward.

I. Arms bent at the elbows in front of the chest, legs apart.

1. Tilt your torso towards your right leg, touching the toe of your leg with a stick.

2. Tilt your torso towards your left leg, touching the toe of your foot with the stick.

3. I.p. (8 times)

4. Squats.

I.p. Feet together, arms with a stick down.

1.Sit down, stretch your arms forward with the stick.

2. I. p. (8 times)

5. Jumping.

I.p. - legs together, hands with a stick down.

1. Right leg forward, raise your arms with a stick forward at chest level.

3. Left leg forward, raise your arms with the stick forward at chest level.

6. Exercise to restore breathing.

Legs spread at shoulder level, with a stick we draw a circle in four counts in front of the chest.

The children walk around the hall and put down their sticks.

We've finished the warm-up

Gain strength for entertainment

Let's compete together

Have fun, have fun.

Presenter Before we compete, we need to say hello. And determine the captains.

Children (together).

We are slim, cheerful, nimble

Look at us all

We are always in a good mood

We are top class teams!

The “Dexterous” team, physical education, greetings to the “Brave” team.

Our team is simply class

We will defeat you!

Team "Brave" physical education - hello to the team "Dexterous".

Victory is our business

We go to her boldly!

SLIDE No. 3 Children, I invite you on an exciting journey to Fort Boyard. This is the name of the fortress that we must conquer. It is located near the Atlantic Ocean coast of France. Athletes from our teams will try their hand at various competitions for the Fort Prize. To receive a prize you need to overcome many obstacles. To win this game you need to guess the key word. Our athletes need to get 6 keys for each team, which will give them the opportunity to get hints. If you guess the correctly encrypted word, you will receive a prize from Uncle Foire.

The competition will be held in teams.

The children board the ship and sail.

(music sounds)

The sailors line up in two columns.

Exit Foire.

SLIDE No. 4 Good afternoon, brave boys and girls! I am Elder Fuara. It's hard to imagine Fort Boyard without me. I live at the very top of the fortress, in the watchtower. In addition, I am the keeper of the keys (shows the keys on the ring). You must pass all the obstacles. For each obstacle, the team will receive a key. When you win all the keys, you can exchange them for the main word, which you will need to lay out from the letters. I'll be watching you from that tower over there.

(shows SLIDE No. 5 on the screen).

All tasks are close to you - figure it out.

Foire exits the hall.

Presenter. Well, let's go get the first key.

Game "Don't step on the floor"

Step from plank to plank to the landmark and return back.

The jury's word. (receive the key)

Game "Who's Faster"

Crawl along the bench lying on your stomach and return along the ribbed path back.

The jury speaks (receive the key)

Game “Fitball balls” SLIDE No. 6

Jump on fitballs to a landmark and return by jumping back.

The jury's word. (receive the key)

Exit Foire.

Well, aren't you tired? Will you continue competing?

Then listen to the following task: you need to reach into the container with your hands and find the key. If there is no key in this container, go back, pass the baton to a friend and stand at the end.

Got it? Do it.

Game "Find the key in the container"

Cones, chestnuts, sand, and grain are poured into the bucket. Run, put your hand in the bucket and find the key. One child one bucket.

The jury's word. (receive the key)

Fuara. Listen to my next task

Attraction game for captains

You need to build a tower out of cubes; whose cube falls first is the loser. Be careful.

The jury's word. (receive the key)

Game “Place the circles”

Look at the circles on the screen; you need to remember them by color, the circle behind which is located. Then reproduce the circles by color on the table. The first one to fail is the loser.

Be careful!

The jury's word. (receive the key)

A crow flies in SLIDE No. 7

Crow. Kar - kar-kar. Who you are? What are you doing here?

Presenter. Let's compete.

Crow. Look, apparently you want to take away the gold coins? They came for treasures. There were a lot of people like you here and they left with nothing. There will be no treasure for you. I'm the owner here. Kar-kar-kar. (Takes a key from each team)

Presenter. Please stop. Give us the keys.

Crow. Okay, I’ll give you the keys if you pass my obstacles.

Presenter. Okay, come on, what did you come up with?

Game "Who's on first"

You need to crawl into the tunnel, then throw a snowball into a basket and jump from hoop to hoop and come back.

The jury's word. (receive the key)

Crow. But I still won’t give you the key. I have one more task.

Game "Web" SLIDE No. 8

You need to crawl between the web made of black elastic and come back.

The jury speaks (receive the key)

Crow. Well, okay, I really liked you, take your keys back, I gave my word. (crow flies out)

Game "Bilbok". SLIDE No. 9

Listen to the next task. I have a ballbok, I need to use it to catch as many balls as possible. Whoever catches fewer balls in a certain time loses.

(one member per team)

The jury's word. (receive the key).

Game "Coins"

There is a container on the table containing water and an empty glass. You need to put one coin into an empty glass, one at a time. The last one to put down a coin and the glass to sink is the loser. Be careful!

Fuara. I have 2 envelopes. There are riddles in them. Will you guess? (Captains choose by envelope) Guessing riddles Envelope No. 1

The first flowers of spring? (snowdrops) SLIDE №10

What kind of wild animal lives in a hole? (fox) SLIDE No. 11

— What is the first month of summer? (June) SLIDE No. 12

Envelope No. 2

yellow head,

White handkerchief.

What kind of flower am I? (chamomile) SLIDE No. 13

What kind of wild animal lives in the den? (bear) SLIDE No. 14

What is the first month of winter? (December) SLIDE No. 15

Fuara. SLIDE No. 16 Well, I see you have already collected a sufficient number of keys. I can exchange them for a keyword. A word will appear on the screen in front of you. SLIDE No. 17 There are letters on the table, you need to reproduce the word that is shown on the screen. This is the key word. Don't repeat the word, you won't see the treasure! (the word "FRIENDSHIP")

(Having recreated the word, the children stand in a circle and wait for coins from the attached large ball. SLIDE No. 18 To the music, the layer bursts and gold coins fall out SLIDE No. 19).

Children collect coins.

Presenter. Well, we found treasures. Thank you Uncle Fuara. Goodbye.

Children board a boat and sail to kindergarten.

Presenter. Our journey has now ended. Did you like it? Where did you travel? Who did you see there? Which task was the most difficult?

Natalya Panikarova

Sports entertainment« Fort Boyard»

for children of senior preschool age

Tasks:

To instill in children an interest in physical education and sports.

Contribute development and the manifestation of individual abilities.

- Develop motor activity of children.

To form positive emotions, free and relaxed communication between children and with adults.

Nurture positive qualities.

Location: gym, herbal bar, swimming pool, music room.

Decor: on the central wall gym, Name entertainment

« Fort Boyard» . The competition prize in an opaque package is suspended from the ceiling on a moving rope. All premises involved in entertainment, divided into zones according to tasks.

Leading: physical education instructor.

The roles of the old man and the savage are played by adults. The Role of Guardians fort, performed by children.

Preliminary work: tell children about forte« Boyard» .

Sports entertainment progress

IN sports The team of participants and spectators enter the hall to the music.

Leading: Guys, we have gathered today to go to fort« Boyard» . Athletes our team will try their hand at various competitions for a prize fort. But this time the prize is not gold coins, but a toy. This prize hangs in a prominent place, but to take it, you have to guess what it is. The brave souls arrived in fort to earn a prize not for yourself, but for the children of the younger group. This will be a gift for kids.

Our athletes you need to get 5 keys that will give you the opportunity to get hints. With the help of clues, they will have to guess the name of the toy and write out this word from the letters. If the word is guessed correctly, the prize on the rope will fall down. Depending on the complexity of the task, the team sends one or two participants to complete it. A time is given for completion, which is recorded using an hourglass. If a participant does not have time to complete the task, he becomes a prisoner of the guardians fort. To free the prisoner, you need to compete with them and earn chips from them. If there is no prisoner, then for these chips "savages" You can buy another hint. To complete the task, the participants, and behind them the spectators, move according to the plan on which the competition zones are marked.

Now let’s get to know the participants better and see them in action.

Let's go for the first key.

1 task. 1 key is in gym, which is divided into two parts. Through "door"- the hoop the participant falls into the first part. Paths to flowers are laid out on the floor from auxiliary material. There is a key under one of the flowers. There are threads stretched across the hall; you cannot touch them. Just like you can’t step on the floor.

Task 2. 2 key.

In the second half of the hall, two basins are suspended from the ceiling on a movable rope. In one there is a key, in the other there is a counterweight. To get the key, children throw balls into the basin with the key. Under their weight, the basin falls down.

3 task. 3 key.

In the fear room there are containers with toy spiders, snakes, etc. There is a key in one of them.

4 task. 4 key.

At the bottom of the pool, under one of the stones, there is a key. The child dives and takes it out.

Task 5. 5 key.

In the music room there are balls laid out in a row, with a key under one of them. With the help of another ball, children try to move the balls and find the key.

When moving from task to task, participants can be stolen "savage" for playing chips. The participant takes chips for himself until he encounters a chip with a black bottom side. The main thing is to stop in time so as not to give away previously earned chips.

After the participants have earned the keys, they go to the basement to the keepers fort. Part of the music hall is designed as a basement.

There are 5 guardians sitting at 5 tables. Each of them has one task. The guardians invite the participants to measure their strength with them.

1 task with pencils. You can alternately take 1-2-3 pencils. The one who takes the last pencils wins.

Task 2. Traps. This competition uses non-standard physical education equipment. Take a two-liter plastic bottle, a barrel from Kinder Surprise, and a cord 30-40 cm long. The bottom of the bottle is cut off, a cord is passed inside and attached to the bottle cap. The second end of the cord is attached to the barrel. Holding the bottle by the neck with one hand, swing your hand forward and upward so that the barrel is at the top. The one with the keg in the bottle the fastest will win.

3 task. Collecting two identical pictures cut into pieces at speed.

4 task. In front of the participant and the keeper lies one case with multi-colored balls. They are shown a sample in which order to place the balls by color. The pattern is removed and the players, from memory, arrange the balls according to the pattern.

Task 5. Mini golf. Holes are made in a large paper box lid with a diameter slightly larger than a table tennis ball. And the edges of the holes are attached to the edges of plastic cups. It turns out to be a small golf course. The participant and the keeper take turns blowing the balls into the holes, with their hands behind their backs. The one whose time is the best wins.

If participants win more tasks, they are given a key - a chance.

Leading. We have the keys, it's time for some clues.

Hint #1. You can build a house for this toy.

For this clue we go to the elder. By solving his riddles, we earn a hint.

1 riddle. What's the sweetest thing in the world? (dream).

2 riddle. What's the softest thing in the world? (hand).

Hint #2. This toy has 4 or more legs. This clue can be found in the pool. There are barrels in the water from "kinder surprise". One of them contains a hint. The participant, moving around the pool, catches them from the water and passes them to the team. The barrels are checked for clues.

Hint #3. Boys love to play with this toy.

This clue is in the balloons that hung in the gym, taller than the child's height. The child uses a needle attached to a stick to pierce the balls and find a clue in them.

When performing this task, special attention is paid to safety precautions when working with a piercing object.

Hint #4. The name of the toy has 2 letters "A".

This hint can be bought from the savage for chips.

Hint #5. The name of this toy begins with the letter "M".

This hint can be obtained for a chance key.

After the meeting, the players under the prize must lay out the guessed word from the letters "CAR".

If the word is guessed correctly, the prize falls down into the hands of the participants. In addition to the car, there are also incentive prizes for participants. The main prize goes to the kids group. The game is summed up. Attention is drawn to how pleasant it is to bring joy not only to yourself, but also to others. And it is very important to be able to earn prizes with your work.

Evgenia Sirotyuk
Scenario of the entertainment game “Fort Boyard”

Video editing « Fort Boyard»

The presenter comes out.

Leading: We are glad to welcome the most courageous, determined, friendly people to our game. « Fort Boyard» - a lot of tests, an atmosphere of mystery Fort Boyard is waiting for you! Today Fort Boyard is stormed: team___ and team! Let's get to know the teams. Team captain ___, .

Team captain___, (all team members are listed).

I am confident that these teams will bravely pass today's tests. Today you will meet the masters games, you have to beat them. If you succeed, you will receive the treasured keys. The team with the most keys wins and will be able to open the chest where the prize is hidden. Good luck! « Fort Boyard» opens its doors for you! Forward to the tests!

I suggest starting with a warm-up and meeting an amazing person. Elder Fura has been waiting for you for a long time. He has riddles for you. I'll accompany you. Behind me! (participants run after the leader)

Truck: Hello, hello dear participants games, my name is Fura. I am the keeper fort. Many adventurers have visited Fort, but not everyone left with treasures. Want to test yourself? So. Within a certain time you need to guess my riddles.

For each correct answer you will receive a silver coin. Whichever team has the most coins, that team will receive the coveted key.

1. “We are very dependent on it, but it is not on us. We go with it, but we can turn back, but it cannot. And every moment it becomes less and less" (time)

2. “Sometimes there are two of me, and I can’t find the difference between us, except that I can be heard, but he can’t. As soon as I take a few steps to the side, it disappears. And I'm breaking head: who is it? (mirror reflection)

3. “What sprouts in the field, What do they fill pies with, What did Antoshka want to eat? We call her..." (potato)

4. Listen to the poem and find a word that doesn’t have a letter "With".

The sun has set behind the village,

Tits are sleeping, jays are sleeping,

A mustachioed catfish sleeps in the river,

The forest, the steppe, and the garden are sleeping.

The herd is sleeping, the shepherd and the dog,

The dream took him to his country

Answer: word "river".

5. "Riddle-Riddle" Insert it into the lock, turn it. Open any door. Small in stature, but so powerful. It's called... (key)

Okay, let's count how many coins the teams have and find out who gets the first key.

And I have prepared the next test for you. From the letters, connecting the necessary ones, you need to find the hidden computer devices.

And in order to get the next key, you will have to work hard... I will give you a hint, follow it and the key will be yours.

(teams are given an encryption with a hint. The team that first solves the encryption receives an advantage and can proceed to the next task before the other)

Exercise. On the table there are bottles filled with various liquids, etc. in one of them there is a key. 1 A team member must find it. The lagging team, if the key has not yet been found, also joins.

Exercise. 1 team member is blindfolded and must, listening to his team's prompts, cut the key from the rope.

Exercise. At the bottom of the bucket there is a key on the foam; team members must fill the container with water. Whichever team gets the key to the surface, that team wins.

Exercise. Rope. There is a key tied in the middle. You need to move in the basins to get to the key. One person from each team participates.

Exercise. Whoever completes the mosaic the fastest will receive the coveted key.

Leading: Now it's time to count the keys.

The winning team is announced. All their keys are exchanged for 1 key. It is he who approaches the lock on the chest. Children unlock the lock and take the prize.

Publications on the topic:

It has already been held several times, and has gained popularity among children at the center. The game was attended by children aged from 6 to 17 years old, total.

Intellectual entertaining quiz game "Fort Boyard". Speech development. Preparatory group. Objectives: - exercise the ability to use.

Summary of GCD on traffic rules in the senior group in the form of the game “Fort Boyard” Integration of educational areas: “Cognitive development”, “Speech development”, “Social and communicative development”, “Artistic and aesthetic.

Summary of OOD on traffic rules for children 5–6 years old based on the plots of the game “Fort Boyard” Goal: to consolidate children’s acquired knowledge about traffic rules; evoke a positive emotional reaction in children. Objectives: Educational:.

Mathematical game "Fort Boyard" Goal: To develop visual perception and attention, tracing the function of the eyes, sensorimotor skills. Learn to analyze complex objects.

Educational leisure "Fort Boyard" Objectives: -to foster friendly relationships between children; the habit of playing and working; -expand and consolidate knowledge about coniferous and deciduous trees.