Hat. Parlor game for companies

The game involves two or more pairs of players. Each pair forms a team. The number of players must be even.

The game also requires a leader who does not take part in the game.
Preparation

The game requires a hat (hence the name of the game) or any other opaque container, as well as cards (cut or torn pieces of paper).

Before the game starts, each player must come up with six (or more, sometimes less) words and write them on cards (one per card), without showing them to anyone. The exact number of words is agreed upon before the start of the game; all players must write the same number of words.

Words must be common nouns in the basic form of the language in which the game is played (for the Russian language - nominative singular). Some use the names of characters (real and fictional) - this makes the game more difficult and interesting.

Words must be written in legible handwriting, preferably in large capital block letters.

When all the players have come up with and written down the words on the cards, all the cards are folded and placed in a hat.

After this, the players are randomly divided into teams. It is convenient to use playing cards for this. Pairs of cards (red and black suits) of the same value are drawn from the deck, according to the number of players; mixed and distributed. Players who receive cards of the same value form a team. If you don't have cards on hand, you can write team numbers on cards and distribute them randomly.
[edit] Gameplay

Participants are seated in two rows facing each other, so that players of the same team sit opposite each other.

Before the start of each round, the presenter times the time (usually 20 or 30 seconds).

At the command of the leader (or, in his absence, a player of the other team), the player of the first team, sitting on the right in his row, takes a card with a word from his hat and tries to explain its meaning to his counterpart.

When explaining, it is not allowed:

* Use of cognate words (the word “corral” cannot be explained using the word “drive”). If the hidden word is multi-rooted, then not a single root can be used in the explanation.
* Using direct translations of words or their roots into other languages ​​(you cannot explain the word “dining room” using the word “table”)
* Using direct translations of the roots of foreign words (the word “liberal” cannot be explained using the word “freedom”)
* Using gestures (including pointing to objects)

The use of similar-sounding words, synonyms, lengthy explanations, metaphors and other techniques that do not contradict the above rules is allowed and even encouraged. At the same time, words that are consonant with the meaning also need to be explained, and not named directly.

The counterpart puts forward versions of what word is written on the card. Explanations and versions must be spoken loudly so that all players can hear them.

If the counterpart guessed the written word and the appointed time has not yet passed since the beginning of the round, then the card becomes the property of the playing team and the player takes the next card from the hat. If the second word is guessed, then the player takes out the third, and so on.

If a player violates the rules during an explanation, the card is removed from the game.

The tour ends after the designated time or when the card is confiscated due to a violation of the rules.

  1. Purpose of the game– in a limited time, explain to your partner as many words as possible pulled out of a hat.
  2. General progress of the game
    Players sit around the table (usually 6-10 people). The hat contains a number of words written on pieces of paper; the players don't know these words. At each moment of time, two people play - the one explaining and the one guessing, the rest of the players wait their turn and listen.
    The explaining player, at the judge’s command, takes a piece of paper out of the hat, reads the word written on it (to himself) and explains this word to the guessing player, without using words that have the same root as the guessed word, as well as profanity. The guessing player offers versions until he names the hidden word. After this, the explainer puts the piece of paper with it aside, takes out the next piece of paper and explains the next word. Guessed words do not return to the hat. After time has expired, the referee stops the game. If the word is not guessed, then the explainer returns the piece of paper to the hat without telling the players and spectators the hidden word. The hat then goes to the next player clockwise.
  3. Varieties of the game
    The game can take place in two formats: doubles and personal.
    1. Doubles. In a doubles game, as is most often played in groups, all players are divided into pairs (therefore, the number of players must be even). The players of each pair sit opposite each other to avoid confusion with changing players. Each player explains the words only to his partner. Each pair gets as many points as the number of words they guessed. You can play either a predetermined number of “circles” of the hat around the table (for example, everyone explains the words seven times), or until the words run out (but then the pairs will not be in equal conditions - someone will guess more times).
    2. Personal game. When playing individually, each player explains the words to different players. For each word guessed and for each word guessed, the player receives a point. Typically, in a head-to-head game, the scoring is done by the referee. When playing in the field, you can tear each piece of paper with the guessed word in half and give half of it to the person who guessed the word (the person who explained it keeps the other half). Then the number of halves of pieces of paper collected by the player is the number of his points.
      The optimal scheme for a personal game is when everyone thinks of words for everyone once. Each circle, all players make words to someone who is sitting at the table in a certain position relative to them. For example, in the first circle everyone says words to the neighbor on the left, in the second circle - to the player next to the left, etc. Or you can also play like this: in the first circle everyone makes a wish for the person sitting opposite, in the second - for the one who sits to the right of the one sitting opposite, in the third - for the one who is to the left of the one sitting opposite, etc. If there are too many players or too few words, you can play not a full set of circles.
  4. Particulars
    1. The words to be guessed are common nouns in the singular (if there is one; “scissors”, etc. can be guessed). The word is considered guessed if the guesser pronounces it in any form (for example, “Mama soap ...” - “Ramu”, if the guess is “Rama”). The word is considered guessed if the guesser pronounces a word that sounds the same as written on a piece of paper, the so-called homophone (for example, “The one with the quiver” - “Bow”, if the guess is “Meadow”). You can also combine these rules (for example, “I am entering into ..." - “Marriage”, if “Braga” is chosen) .
    2. cognate* the hidden word. Words that have the same prefix or suffix as the hidden word can be pronounced without indicating that the hidden word has the same prefix or suffix. The person explaining is forbidden to pronounce abbreviations, one of the letters of which stands for the hidden word (for example, you cannot say “MGU” for “University”).
    3. The person explaining is forbidden to utter words, consonant the hidden word (as well as words that have common morphemes with the hidden word), explicitly informing or hinting (for example, highlighting it with intonation) that the words are consonant (or have common morphemes, for example, “bolshezga”). The person explaining is forbidden to utter words, non-existent in the Russian language, if such words, together with the hidden one and, possibly, additional letters, form an existing word. For example, you cannot say "ptero..." (for "dactyl") - since together they form "pterodactyl", and also "bomb..." (for "shelter") - since together they form "bomb shelter".
    4. Explainer can not no way to appeal to letters and syllables the hidden word (“the first letter is the same as ...”, “remove the last four letters”, “a word of three syllables”, etc.). In particular, you cannot guess words by directly naming them anagrams(for example, “an anagram for the word height” is not allowed, but “an anagram for a word denoting height” is possible). It is also prohibited to appeal to letter style(“round prefix”, “in the middle like a cross”). However, it is permitted to appeal to parts of words, without specifying their size (“change the beginning of the word”, “the middle is like the word that ...”), as well as morphemes(“change the ending”, “take a prefix like my last name”)
    5. It is also prohibited to convey any information when explaining facial expressions or gestures.
    6. When explaining the word you cannot use translations in case one of the words (said by the explainer or its translation) is not in the Russian language with the same meaning. This includes cases without an explicit appeal to translation into a given language. For example: you cannot say “hand in Russian”, “sun in English” (the hand and san are wished for), “she is long” (the sun lounger is wished for).
      However, if a foreign word has been borrowed into the Russian language, you can call it: “refrigerator in a simple way”, “installation in English”. If a foreign word is guessed, it is allowed to say what language it was borrowed from and pronounce the translation: “lovers in Greek.” This rule also applies to explained prefixes and roots of foreign origin.
    7. If a player uses certain signals for a violation of the rules (a sequence of intonations, distortions of words, etc.), then the judge issues a warning for the first time, and then, noticing the same method of appealing for a violation of the rules, he takes off the word. Examples: a player says a word twice to hint to his partner that the word needs to be translated; the player shouts out a word loudly to hint to his partner that he needs to take one that is consonant with him, etc.
    8. If a word is guessed not through its meaning, but by consonance or parts, then the B-F restrictions also apply to the explanation of any of the auxiliary words.
    9. If the explainer names a word with the same root as the hidden word or otherwise violates the rules B-G, he returns the word to the hat (himself or on the recommendation of the judge) and passes the hat to the next player, thereby ending his turn. If the fact of a violation is recorded after the end of the turn, then words made with or after the violation are not counted.
    10. If the guesser names a word that has the same root as the one guessed, the word is not yet considered guessed. In this case, the explainer can report that a word of the same root is hidden and ask to clarify the word.
    11. The explainer, desperate to explain the elongated word, can return it to the hat and end the explanation ahead of schedule. Replacing a word with another is not allowed.
    12. The time allotted for guessing words by each pair of players is 20 seconds. After the judge says “time,” the explainer stops explaining, and the guesser has more 3 seconds and one word to give an answer, after which the judge says “that’s it” and no more answers are accepted. If the guesser was unable to stop after the “time” signal, the guesser is not given the right of three seconds.
    13. Players who are not guessing or guessing the word at the moment should neither interfere nor help the playing pair. It is not allowed to discuss words that have not yet been guessed in any way.
    14. Controversial situations, as well as situations not described in the rules, are resolved by the referee conducting the game.

* In cases of doubt about the same root words, the presenter can use

"Hat" is a game for a large good company, which everyone plays together. Each of the players takes turns trying to explain, show or draw a word, and everyone else tries to guess this word. Those who succeed, as well as the player who explained the word, receive victory points. It happens that you need to explain several words at once, and time is always limited. Moreover, the player can reduce the time allotted to him or complicate his task in some other way and then he will receive more points. Players take out new words from the Hat. The number of options is huge. The participants of the game themselves choose what to fill the Hat with, changing the complexity of words, themes, and language. Each time the Hat may contain new words unknown to the players, and if you wish, you can even come up with words yourself for playing the “Hat”.

Preparing for the game

Separate the cards into separate decks: “Hat”, “Explain”, “Draw” and “Show”. Shuffle each deck separately and place them face down on the table. Place the “+1/+5” cards with “+1” facing up in the center of the table so that it is convenient for all players to take them. Place the “-1/-3” cards nearby. Prepare a watch with a second hand or a stopwatch, as well as clean paper and a pen. You can use a mobile phone or PDA as a stopwatch. You will also need some kind of container from which players will take out sheets with words, better Just someone's Hat will be suitable for this purpose. But it can be any headdress or, for example, a bag or package. Place the pieces of paper with the words you will use in your Hat. Players should not look to see which words go into the Hat.

A game

The owner of the Hat starts the game. If there is no such thing or there are several of them, then the right to make the first move is determined by lot. This player reveals the top card from the Hat deck. The card indicates the method and number of words played. Depending on the specified method, the player must explain, draw or show these words. The rest of the participants in the game must guess these words. When explaining, the player cannot name the word he is explaining, words with the same root (to the word or its parts), this is a word translated into another language. You also cannot write, draw, or show anything with gestures. While drawing, the player cannot speak or show anything. You cannot write letters or numbers (including Roman numbers). It is allowed to point with your hand at the participant in the game who is expressing the correct versions of the guessed word, and nod. When pointing, you cannot speak, but you can only depict the words with pantomime. You also cannot write letters and numbers in the air, but you can show counting on your fingers. Each “Hat” card indicates the time during which you need to play (explain, show or draw) the corresponding number of words. The time is always timed by the player sitting to the right of the player playing the card. The player can make it more difficult for himself to play the words and get more points for it:
  • You can reduce the time; to do this, you need to roll the dice and refer to the special table included in the game set. The time limit for playing words will depend on the result of the roll, method and number of words;
  • you can draw the top card from the Additional Conditions deck that matches the way the words are played. Only one card is drawn. Having taken the Additional Condition, the player will have to play all the words taking into account the rule specified on the taken card.
  • The player himself decides which complication to use and what to do first: roll the dice or draw a card. You can use only one or both complications at once. When the player has decided on the method, number of words, time and additional conditions, he draws the first word from the Hat. From this moment on, time is recorded. If several words are to be played out, you can immediately take the words in the required quantity from the Hat, but the player should not look at them at once, but only one by one, as they are explained. Of course, words that have not yet been played cannot be shown to other participants in the game.

    The man stretched his arms out to the sides and waves them. Is this a bird? This is a plane? Or maybe a windmill? No, that's not it. Sometimes people are so stupid that you want to scream at the top of your lungs: “It’s a washing machine!” But the rules require remaining silent, the timer is inexorably counting down, and when friends finally identify the ill-fated unit, they will still have to show them inspiration.

    "Hat" is an artistic game for a pleasant company. In it you have to pull all sorts of words and concepts out of a hat, and then show, explain and draw them. Each participant takes turns becoming the presenter, and the other players guess what exactly he is trying to convey to them. If the word is named correctly, both the one who guessed it and the presenter receive winning points. To earn more points, the presenter can voluntarily reduce the time allotted to him or complicate his task: for example, draw only rectangles or show with his fingers clenched into fists.

    Before the start of the game, players will need to acquire a Hat and a timer. The ideal Hat would be the headdress of the same name, but it can be successfully replaced by any container from which you can blindly pull out leaves with words, for example, an opaque bag or a deep box. The timer should measure time with an accuracy of five seconds: it is most convenient to use the built-in one in a smartphone or tablet, but a sports stopwatch will also work. Now we need to fill the Hat with words. To do this, you can cut one or several ready-made sets into it (four such sets are included in the box with the game), or you can write the words yourself on pieces of paper - but then guessing them will not be so interesting. After mixing the words in the Hat, the participants choose the first leader and begin the game.

    On his turn, the presenter first opens a card from the “Hat” deck. It indicates how many words he will pull from the hat and how he will convey them to other players, for example: “Explain three words,” “Draw one word,” or “Show two words.” Each task has its own standard in minutes and seconds: for the examples given, these are forty seconds, one minute and three and a half minutes, respectively.

    Then the presenter can, if he wants, choose a complication: reduce the time allotted for guessing or draw an additional condition card. If desired, he has the right to do both - if he is absolutely confident in his own abilities or needs additional victory points. To shorten the time, the presenter rolls the dice and checks a special table: the fewer the results, the faster he will have to complete his task. An additional condition card is drawn from the deck corresponding to the method of completing the task: “Explain”, “Show” or “Draw”. This condition - for example, not using verbs during an explanation or drawing with your left hand - will apply to all words of the task.

    Finally, the players start the timer, the presenter draws the required number of words from the Hat and, in turn, explains them, shows them or draws them. When explaining, the player must only speak, and it is forbidden to name the hidden word, related words or parts of it - including in foreign languages. When drawing, you cannot write anything, or help yourself with words and gestures. Showing words is allowed with any movements, but you should not “write” letters and numbers in the air, or make any sounds. As soon as the word is guessed, the presenter moves on to the next one. This continues until the presenter completes his task or the timer rings.

    At the end of the turn, victory points are awarded. If the presenter managed to explain, show or draw at least one word, he keeps the task card - it brings two points. However, if the player did not have time to deal with all the required words, he receives one penalty point. A similar fine is imposed for violating the rules. Victory points for complications are awarded only if all the necessary words are successfully guessed: for reducing the time they give 1 or 2 points, and the value of additional conditions is indicated on their cards. For each word guessed, the player receives a point, and if several people named the word at the same time, points go to each of them.

    The game continues until all the task cards from the “Hat” deck are played or until the words run out. The player who scores the most points is declared the winner.

    Ready-made sets of additional words for “Hat” can be purchased separately. They are folded in such a way that no one, including the owner, can read the words ahead of time. Before the game, just cut a strip of paper into the Hat along the dotted lines and mix the resulting pieces of paper. The simplest words are printed on white paper, complex ones (such as abstract concepts or scientific terms) are printed on green paper, and combinations of two or more words are printed on red paper. By inventing your own sets of words, the “Hat” can be used not only for entertainment, but also for learning, for example, foreign languages.

    Forum on the game "Hat" on the BG website G

    If you have any questions about the rules of our game, we will be happy to answer on a special forum about it on the international portal BoardGameGeek in Russian.

    Many faces of entertainment

    “The Hat” is based on folk entertainment, known in Russia under a variety of names: “Associations”, “Pantomime”, “Crocodile” and even “Slouched Dog”. This game has no less options than names: you can guess words by ear or pull them from pre-written ones, play in pairs, teams or each for himself, limit yourself to pantomime or explanations... “The Hat” not only offers players uniform rules and eliminates the need to invent words, but also brings into the game the refined atmosphere of a high-society salon for noble ladies and gentlemen. Perhaps it was in this environment that the history of this ever-popular game began.

    The game “Hat” is fun and simple, but it “turns on” the audience without any problems.

    The game can be played during a class party, at a school event as a game with the audience, as well as at a teacher’s corporate party, at a birthday party, or in general at any holiday where music can be played.

    The game is played by a host who has a “magic” hat and an assistant who plays music.

    Download:


    Preview:

    Game "Hat"

    Musical fragments - “cuts” from songs, words from films or cartoons, are certainly funny.

    Preview:

    Game "Hat"

    Props: hat, sound clips

    The game “Hat” is fun and simple, but it “turns on” the audience without any problems.

    The game can be played during a class party, at a school event as a game with the audience, as well as at a teacher’s corporate party, at a birthday party, or in general at any holiday where music can be played.

    The game is played by a host who has a “magic” hat and an assistant who plays music.

    The host tells the audience that he has a "magic" hat with which he can read everyone's thoughts. With words:

    “Let's try to use the magic hat to find out what our guest is thinking about? And this guest? And so on." The presenter raises his hat over the head of a spectator, at which time the assistant turns on another piece of music.

    Musical fragments - “cuts” from songs, words from films or cartoons, are certainly funny.

    If “Hat” is carried out as a game with the audience, you need to look in advance: for which child what sound fragment, for example, for an adult boy, for a high school girl, for a junior school student, for a teacher, for an adult, etc. The presenter and his assistant at the remote control should agree in advance on the order of playback of musical fragments, or better yet write a list.

    Ready-made “cuts” are included in a separate folder.