The elder scrolls online what is the main game. The Elder Scrolls Online got rid of a paid subscription

I've become a huge fan of Bethesda in recent years, with great series like The Elder Scrolls and Fallout. Several hundred hours have been played in Oblivion and Skyrim, Fallout 4 also does not stand still on my personal list, but then the idea came to buy it for playing on the TES Online network, and at that moment the studio gave the opportunity to try it out for free for 5 days.

telegraph

tweet

I must say right away that this is the worst I have played in the last 10 years. Not counting Kingdom Come, of course. Even with my not very high requirements for games, incredible love for the series The Elder Scrolls, saved from anger only that I did not have time to shell out money for it. But let's talk about everything in order.

Visual and little things

Graphics: Lord, even for a man who spent half his life sitting on PlayStation- that's too much. It's not just bad, it's terrible. Honestly, T he Elder Scrolls III: Morrowind will look better, I'm not kidding. The textures are disgusting, there is no detail at all, just hello from the 2000s, although this is forgivable for the games of that time, but not the game of 2014, with regular updates and expensive DLCs (which often cost half the game, or even more than itself) . Fortunately, at least on the “ultra” any bucket will launch it (by the way, the GTX 950 coped with this task with a bang, not to mention the RX 570). And it seems that I would not be so harsh, but everyone can play, undemanding, and the picture as a whole is not so scary ... There is another end to this stick. I downloaded and installed the game for half a day. Why so long? But because with such disgusting detail - THE GAME WEIGHS 102 GB! I'm not kidding, she really weighs that much. Where that weight comes from, I have no idea. A map, at least the one we were on for two hours of play, Morrowind, less than in Fallout 4 or Skyrim, which, by the way, weigh 5-7 times less (without 4K textures).

But okay, the weight of the game, 102GB, downloaded and okay ... Not everything is so simple! In practice, Steam warns about 102GB, but only 85GB is downloaded. The rest of the weight, i.e. another 17GB, you need to download through the game launcher, which, by the way, is launched through Steam , and all this time winds up the hours of the game. Why is it important? Because whoever wants to buy the game, and who may have already bought it, knows that Steam only refunds if less than 2 hours have been played. For me, with 100 megabit Internet, everything took 1 hour. However, it's not just about downloading... In fact, Steam also downloaded 60 GB of the patch, which are also applied in the game launcher when Steam is running! I've never seen such an obvious infraction of the refund system.

On the plus side, I would say water. She is very pleasant to look at here, has good reflections, in general, is cool. But our favorite mirrors, which all modern games suffer from, do not have reflections AT ALL!

Gameplay

This is the real pain for the fans. Well... It was definitely painful for me and my friends. The combat in the game is terrible to the point of losing momentum. From the third person it looks even worse than from the first. Moreover - some of the blows do not cause damage to the enemy. They are random. They can easily pass through it, and that's it. Fabulous. Enemies, after death, instantly disappear. Only from some you can pick up loot, although this is very loudly said. Random thing, that's better. To take off clothes from everyone, or to take weapons - it will not work, they dreamed. But even if the enemy has a sword or clothing, it is not a fact that it will be to your taste, or will be stronger than what you have already equipped. And it makes no sense to sell these things if the weapon is not highlighted in color, for example, blue, it will cost 0! In other words, farming coins just by killing enemies will not work, and they themselves have 3 gold coins in their pocket... With the cost of a CARROT at 150...

Absolutely no physics in the game. Passing through the tables - everything stands in its place, nothing can be moved and little can be taken. Everyone knows perfectly well that in Skyrim or Fallout 4, which lives on the same game engine, you can take any items, such as: cups, bowls, plates, in general, you can steal all kitchen utensils, in the name of your own love for someone else's service. Here, in most cases, you can take only food and empty bottles. In general, no creativity. At the same time, many light objects can be found on the location, like boxes, vessels or barrels, through which, upon impact, your sword passes. While in the licensed parts it all broke down. In general, a complete zero study, it was painful to watch.

A little higher I described the water that I liked it, but only visually. Either I did not have time to figure out the controls (Multiplatformer: I stayed in this water for 2 hours while I was waiting for you, and didn’t see something of the underwater world), or this is not a joke: you can’t dive.

...Story, online, co-op

As already mentioned, TES Online was planned to be bought for the sake of playing online with friends, in your favorite universe, with magic and dragons. But I was expecting too much, apparently. I will say a few words about the plot: it is not at all. Even so, the game, with a price tag of 2000 rubles with DLC, was not even translated. I had to look for an amateur translation, which is not yet 100% (but the fans are not obliged to do this, although thanks for that). The tasks themselves, the dialogues, were interesting only at the very beginning, about ten minutes. Then I already skipped all the dialogues, just to play faster, because it’s very banal, boring and not interesting, in fact, like the notes in the game. (This is from a person who has read all the books and notes in Skyrim and Oblivion.)

Online and co-op. Too big words. I'll start with a little fun: my co-author started playing a few hours earlier, and I later. After going through the prologue, we could not understand why we are trying to add friends to play together, and the game says that such a user does not exist. Turns out we were on different servers. O`kay, I thought, now I'll re-enter and that's it, we'll play. It wasn't here. Restarting to another server - absolutely nothing is saved. I had to re-create the hero, go through the same prologue, moreover, I had to re-enable subtitles and adjust the keyboard layout, because even the settings on another server returned to "Default". Great. After the prologue, we were finally able to add friends, invited each other to the team, and decided to try to play together already. It didn't really work out that way. The partner started the mission, I'm standing nearby, but I have no reaction. That is, there is no real cooperative play in the game. To start the task, I also had to activate it and complete it. In fact, for us, these were solo tasks that we each performed for ourselves, just running together, because we were in the same places. Accordingly, due to the individuality of the tasks, we activated them with an interval, which is why it was even impossible to laugh together at the stupidity of the dialogues, because they were out of sync with us. After another 10 minutes, the combination of ALT + F4 passed, after which the game was erased from the hard drive.

After that, the question is, what is the point of The Elder Scrolls Online? In fact, this is exactly the same as skyrim together... Only one thing was done by fans for a game that originally did not have a network code, and the second was Bethesda itself. The meaning is the same: a solo game, its own plot, but somewhere nearby a hero runs around, showing off his character and armor... By the way, I, Multiplatformer, was extremely dissatisfied with the external character customization. I love playing female, especially when I can create the character myself. I can spend two hours in just one character editor, and the same amount in a clothing store. But here everything is not so, not at all, I chose the race, somehow corrected something in the appearance of the heroine and that's it. I couldn’t get rid of the “Asian eyes” (and SHARP likes them), which every second person who entered the server had (and believe me, I spent a lot of time in the governor’s office!) ... I won’t say anything about breast augmentation, in in all games, the chest goes forward so that the boobs from the future neckline fall out and stick out ... Immediately, the chest, according to the logic of Bethesda, grows up and down, like some kind of tumor or fatty sediment ... Brr, terrible. Even worse, only the textures on the character in the editor and how he looks in the game itself, because the situation is exactly the same as with Monster Hunter World!

Miscellaneous little things and bugs

Bugs are part of the lore of Bethesda games. Without them, there would be no Fallout, no Skyrim, nothing. Here, this powerful phenomenon, they decided to leave and strengthen it. I, Multiplatformer, while waiting for my friend, suffered for no reason: I ran around the map, killed enemies, talked with merchants, looked at the interiors of locations, even sat in the governor's chair! During this time, I caught so many bugs, and serious ones, that it’s now scary to poke around in Fallout 76, unlike this game, it’s strongly spread rot for it.

So, while SHARP went through the entire prologue with exclamations, I, at the end of his journey, decided to just sit down and wait. By the way, for other players the governor was, but not for me. It's already funny, I think. But the point is different, sitting down (not on a bottle), I just waited for a friend to run into this room. Running in, I wanted to get up... But I CAN'T! Not only can I not move, I can move by turning in my chair in different angles! I pressed and action, and tried to jump, tried everything ... It did not help. I had to restart the game.

Then, when my friend left for a short time, I reconnected but somehow lost sight of him. I decided, since in friends it means there is a note somewhere. There is a mark, even the treasured button for moving to the player. Since the game didn’t teach me anything, and after death once, when I moved some city 3-4 km from the starting point of the game, I decided to click “move to the player” ... Moved to ANOTHER CITY! Without thinking twice, I wanted to move to another city ... But the transfer is paid, there is no money even for a carrot, but then he will move to the city? Well, no, I'll go on foot, I'm a hardened citizen of Russia, no stranger. In the end, I found my friend, he suddenly appeared near the closet ... Well, I wanted to see his girl, but it turned out that I saw her eyeballs and oral cavity, including: teeth, tongue, mouth ... It is strange that characters generally have mouths and teeth inside (but not brains, heh, how symbolic, download 102 GB, or even better pay for it), but they cannot speak. Just screaming is all.

Long before the official announcementardent fans already dreamed of playing together, they only imagined it brightly and rosy. So you called your best friends and rushed through the dungeon, scattering Daedra and sipping Alto wine. Rich booty, desperate fights, an extremely fat leader who blocks the way to the desired treasures. And then - trips to taverns, running from the guards ("Come on, stop, criminal bastard!") And bathing in the fountain.

Of course, such fantasies came from a great love for the game world: a person loves to share joy, and therefore dreams of luring comrades to the island of Vvanderfell (or to the glorious Cyrodiil, or to Skyrim, the kingdom of frostbitten ears). TESO did not initially have a cozy entourage characteristic of its predecessors. Reality, as always, is a little different from expectations.

Imperial ambitions

After online The Elder Scrolls makes a long jump into the past - about a thousand years ago from Alduin's epic fiasco. From the relatively stable period of the Empire's rule - to the era of the Interregnum, when Tamriel was torn apart by internal contradictions. The future power of the Septims fell apart into three equal unions - an extremely convenient occasion for global PvP.

Altmeri Dominion is a solid conglomerate where the high elves reign supreme over the wood elves and khajiit. Inflated Altmer imagine themselves as a chosen race, which is obliged to command others. Alliance Formed in Northwest Tamriel Daggerfall Agreement, an association on a mutually beneficial basis of the Bretons, Redguards and Orcs. The Bretons are enterprising revisionists, their king Emeric aims to rebuild the empire. Finally, the east and north of the continent are occupied by countries Ebonheart Pact, a loose association of peoples driven into a corner during the Akaviri invasion. The Nords hate the Dunmer, the Dunmer hate the Argonians, and they have an eternal desire to gut everyone.

The alignment on the map of the province of Cyrodiil changes suddenly and dramatically: the timely initiative of several people is a possible guarantee of joining a rather large territory.

Not out of boredom began a general meat grinder. The heart of Tamriel, the province of Cyrodiil, has fallen into the hands of Molag Bal, a Daedric prince who tricked the capital into taking control of the capital, turning the imperial elite into his puppets. In this, the necromancer Mannimarco helped him a lot - the overthrow of the villain will be the goal of the story line of quests.

Despite the fears of an agitated public, the integrity of Nirn was not affected. Daggerfall is more like Daggerfall than a Chinese village, the ashen wastelands of Morrowind are truly ashen and gloomy, albeit punctuated at times by slightly less depressing landscapes. The elves have been robbed of their hereditary ugliness (“not a bug, but a feature!”), But the eared muzzles do not attract much attention.

The population is generally small and apathetic. After the relatively good scenery of life in Skyrim, the behavior of non-player characters in TES Online causes strong rejection: they walk back and forth on a wretched spot, from time to time stick to an anvil or other machine and simulate work. Interestingly, some unwashed sailor without a single quest for his soul and without a trading tent can be caught sleeping! The presence of at least a minimal value for players chains the unfortunate with invisible chains to the place where crowds of subscribers will look for him. But they are much more likely to chat - all the remarks are voiced, and the talkers even allow themselves elementary facial expressions and gestures. How rich, as they say.

The bank resembles the van from Daggerfall - only not available anywhere. That is why the queues here are like in one notorious domestic financial institution.

However, there is a problem of a more global nature - there are no clear differences between the unions, there are no features that would create the image of this or that commonwealth. Roughly speaking, the Pact is distinguished from the Dominion only by the climate and national composition. There is no fundamental difference in architecture: if Skyrim, Morrowind and Sentinel still stand out from the general row with log huts, Japanese decorations on the roofs and the likeness of minarets, then Valenwood from the Summerset Isles was clearly molded according to the same patterns. Actually, this is a natural result of scaling up: more available territories - fewer features. Fortunately, the unpleasant proportion did not affect the saturation of these territories.

In Coldharbor port with a hole in the side

The adventure of the future war hero begins - according to a long tradition - in a dungeon, in Coldharbour, the sad abode of Molag Bal. A stereotypical prophet, blinded by reading the Elder Scrolls, helps us slip away into the world of the living, where ... leaves us to the mercy of fate. Say, take a walk, young man, and I will look for a way to show Vivec's mother to the sinister Daedric prince.

The title storyline continues in fits and starts: occasionally a mysterious old man calls us to the carpet and entrusts us with something heroic. You have probably already guessed that in terms of value and depth, the tasks are inferior to even the not so brilliant story in Skyrim. Much more importance is attached to the military-political alignment of forces: a parallel storyline consists of operations at the front and in the rear, intrigues, and sometimes even investigations.

The ability to tell stories with the help of subject expositions cannot be denied to the masters of Bethesda.

But, according to tradition, side quests go out of their way to surprise the player with their originality and humor. True, at first, a whole layer of assignments of the form “find my guars” should be thrown out of their number. Almost every settlement of the studied Tamriel contains at least one unfortunate caravaneer (farmer, cattle breeder), whose cattle scattered around the surroundings.

And already against the background of careless shepherds, such classic “Scroll” tasks, inspired by Sheogorath himself, stand out. So, the Khajiit keep tigers on moon sugar farms so that they eat rats and other pests. But the greedy rodents got so drunk on dope that they “took away” even the striped predators, who previously regularly exterminated the brats, and now arranged an endless siesta. Rats are devastating the fields with impunity, and soon a commission of Altmer will visit the plantation and arrange such a thing! .. However, the essence of the task is to shell the nests of electric scarabs.

There are also reverse cases: the captain of the ship in Stros M'kai asks to gather together her crew for a raid on the home of a local nouveau riche. Toward the end, it turns out to be a glorious parody of Guy Ritchie's adventurous comedies, but at first you want to drop everything and rush off to the nearest ship to Sadrith Mora.

Sometimes a single skill point is much more valuable than a premium trinket. Weapons are a vain world of things, and you can't drink away experience.

As promised by Zenimax, quest givers don't cluster near the bazaar or in the town hall - even in the wilderness there is a restless soul who has unsettled affairs. But we were lied to about something else - about the possibility of freely exploring the world in any direction. “Just roll on all four sides,” the game advises on the loading screen, however, powerful enemies will meet you in all four directions, and the further you run, the hotter and more painful their reception will be. Technically, wandering around without a rudder and sails will work out even at the third level (fortunately, you can skip the introductory chapter), but a rigid binding of the power of the mobs to the location will doom all attempts to communicate with wildlife to failure.



At the behest of dark forces, in some places the line between Nirn and Coldharbour becomes thinner, and various creatures begin to seep through the crack to be destroyed.

The world drawn by Zenimax Online became such under the guidance of curators from Bethesda, who previously built landscapes in past games in the series with their own hands. This world is ascetically pleasant, a little chaotic and charming, but - that's the trouble! - very much does not like to give freedom. In the realm of research, Zenimax has completely relied on the rules of online amusement parks, leaving no room for unexpected discoveries.

I blinded you from what was

Therefore, the satisfaction of adventure instincts insistently requires a well-trained character, and here in the sleeve of TESO there are, if not aces, but at least kings. The generation of appearance is detailed enough to make the characters at least original. There are settings for height, physique and even the softness of facial features - from the good-natured physiognomy of a baker to the angular muzzle of an unscrupulous adventurer.

When it comes to specialization, there are many forks in the path. Suppose we have chosen a class - nightblade (thief), dragon knight (warrior), templar (priest) or wizard (wizard). Within the specialty, there are three subcategories: for example, the wizard chooses from summoning Daedra, elemental magic, and dark arts. It is more expedient to develop one thing, but there are no technical prohibitions. Each discipline contains a list of abilities, both active and passive: all sorts of magical monsoons and other perversions. Standing apart is the ultimate ability, which recharges for a very long time, but it also makes a decent rustle. All special moves are bought with learning points that drop with levels.

The choice of development vector is difficult, but not too significant: improved variations of one ability do not change the essence and simply increase the benefits of using it.

A skill upgraded to the required condition gives rise to two alternatives: say, a wider radius of damage or a lower cost of application in mana. The growth of specific skills comes through their use - viva, old farts, everything is as before! That is, almost - banal experience points are still responsible for a set of levels.

Weapons are grouped by combat style: if staves are used on their own, then the sword can go with a shield, or maybe with other one-handed weapons. Each of the categories has its own techniques, which together create a joyful picture - the choice is fabulous! And no one forbids a knight with a branch of dragon strength to arm himself with a bow. True, racial abilities may remain unused, but their specific weight is small enough that nothing prevents them from dressing a wood elf in iron armor.

Cooking is the most accessible of crafts, but also the most transient; soups and tinctures give temporary increases to the characteristics.

Six possible crafts will allow you to collect everything that the adventurer needs - in addition, hand-crafted equipment is an order of magnitude superior to the rewards or what gathers dust on store shelves. Of course, to achieve certain success, you will have to work for more than a dozen hours.

To fully reveal the talents of a blacksmith, eight skill points are enough (the same ones that are spent on learning combat skills): they will be spent on developing the handling of materials so that you do not have to mess with ordinary iron for the rest of your life. Other acquired abilities - an increased percentage of extraction of special resources, the detection range of deposits - are just conveniences that are not necessary.

And there is a need for traditional hard training "on cats". Because you can’t get used to forging metal except by forging it and screwing pebbles for effects and quality improvement (from green to blue, from blue to purple), so that a weighty combat caliper costs more and beats the crap out of enemies more cheerfully.

Despite the formal lack of auto-aim, spells find their target themselves, and mob power hits will reach your back from a distance of a good eight meters.

Perhaps the character development system in TESO succeeded better than anything else. There is sufficient flexibility, and logic, and some fidelity to traditions that does not fall into senile insanity. True, not everyone will be comfortable in battle - a modest artisan, a dock in tailoring light armor, may not be able to cope against a crowd of robbers. And a long-distance mage who has invested in mana, without support and support, will quickly pass in front of opponents with melee weapons. The magician of the cloak and dagger also takes a fair risk - what if a mob respawns right in front of his nose and disrupts the sabotage?

It is not necessary to receive a task before rounding up quest monsters. In most cases, the reward will be given anyway.

If with a friend went on the road

It is worth taking a friend with you, as the game takes on a different form, albeit not quite transformed. Travel restrictions are reduced (it’s not a sin to strangle a beast five levels older than yourself together), less fuss with living creatures, and some bosses are not killed alone at all. In addition, the team masters classic MMO dungeons and anchor gates that supply Nirn with all sorts of evil trash from Coldharbour - either the gate to Oblivion, or the rifts from. In general, everything here is quite standard, and you can count the ways of interacting with another player on the fingers of one hand. There are command combinations of attacks (one spilled oil, another set fire), but this is rare and is more common in PvP.

Before the fight, a gloomy soldier sadly plucks the strings. Time to remember fallen comrades and think about future losses.

At the same time, the mechanics of global PvP indescribably pleases with the accessibility and elegance of work. Just ten levels of monsters - and welcome to Cyrodiil! Here, alliances divide the territory of the province, based on a system of redoubts. Each fortress is a set of powerful walls, computer-controlled guards and a portal that allows you to fly between the bastions. The capture of the Imperial City is considered a conditional victory: the capital was surrounded by six fortresses, the possession of which gives the alliance the right to take the city. The emperor receives all sorts of bonuses and a unique uniform, and his subjects will be limited to bonuses. When the ring around the capital is broken, everything will start all over again.


Platform: PC
Language: English, Russian (unofficial)

Featured:
Operating system: Windows 7 64-bit or Windows 8 64-bit
CPU: Quad Core 2.3GHz or equivalent
RAM: 4GB RAM
Video card: Direct X 11 compatible graphics card with 2GB of memory (NVIDIA GeForce 560 Ti / ATI Radeon 6950 or better)
Hard: 60GB free space
Internet: broadband internet from 1 megabit per second.


- MMORPG game developed by Zenimax Online Studios.

The plot of the game takes place long before the bloody events of the last game in the series. At a time when there was no single power and when Tamriel was divided into three warring parts: the alliances of Aldmeri, Daggerfall and Ebonheart.

Aldmeri Dominion(Bird) - the union of elves and Khajiit. The main enemy, the Colovians, greatly weakened and exhausted the union politically and on the fronts. Despite this, the Aldmeri Dominion is a strong ally and a formidable foe.

Ebonheart Pact(Dragon) - an equal collection of dark elves, Argonians and Nords. Initially, they fought for the freedom of the peoples, then they waged bloody wars because of the desire to seize Tamriel in their hands.

Daggerfall Covenant(Leo) - An alliance of Orcs, Redguards and Bretons. The smallest union of all listed. At the same time, it is the strongest in military and political affairs.

Each player at the beginning must choose for whom he will fight. Think before you choose. Each faction has its own advantages and disadvantages.

According to the plot, the main enemy of all unions is Molag Bal, progenitor of vampires and owner of enslaved souls. He is gathering a huge army of undead, titans and other hellish creatures far beyond the borders of Tamriel in order to strike and conquer the kingdom.


In addition to factions, the player will have to choose a class for his character. Below is a brief description of each of them:
  • Dragon Knight. The most friendly class for a beginner from all of the following. Can use not only two-handed axes, swords or one-handed blades, but also magic spells. It is divided into three branches of development: Heart of the Earth, Zealous Flame and dragon strength.
  • Templar. Something between a tank and a support. Uses the power of Light to heal and help allies. Holds sword and shield well. It has a huge indicator of protection from evil spirits. Development branches: Aedric spear, Dawn and Revitalizing Light.
  • Wizards. At first glance, the most wadded and harmless class of all, but this is not at all the case. Wizards are the most capable and skilled assassins in all of Tamriel. Using different magics, they destroy their enemies in a matter of seconds. Development branches: Storm's Call, Dark magic and Summon Daedra.
  • Sword of the Night. Graceful assassins lurking in the shadows. Effectively managed with blades and bows. The most agile class of all. Development branches: Real killer, Ghost and Conductor.

    There are also abilities-classes:
    Vampires. Vampirism is, first of all, a disease. To become infected with it means not to see the sun, to feed on blood and to be at enmity with werewolves. But there are also advantages: a tree of unique skills, huge opportunities at night and transformation without transformation, like werewolves.
    Only an experienced hero can become a vampire. Infection occurs only through contact with a vampire, with the consent of both parties. The disease can be cured.

    Werewolves. Easily accessible disease for fighters Ebonheart Pact- There is a quest in Mournhold where players have to fend off waves of wild werewolves. In this quest, a huge percentage of people get infected with lapinos, a werewolf disease, and become covered with fluff. Infection also occurs either from an infected person, or through contact with the beast itself. The disease is curable.

    There are also two guilds with their own PvE and solo quests:

    Fighters Guild. A player joining this guild signs up to fight against Dark Anchor, a minion of Molag. Guild fighters also sign up not to be afraid to face the enemy, no matter who they are, and to protect all the people of Tamriel.

    Mages Guild. Courageous, but cautious. Dangerous and mysterious. Like shadows, they watch over Tamriel. Everyone who joins the Guild of Mages is obliged to find old dangerous scrolls and save them. Especially when Mannimarco, a famous necromancer, is also hunting for secret editions.

    Each guild has its own abilities. Raising the rank of the commonwealth, the character will learn not only basic skills, but also the skills of the guild.


    I hope this mini-guide will help you choose the right class for you. Move on.


    PvP
    The most fun part of the game. Each alliance must strengthen its position on the PvP fronts. This is achieved by capturing the fortresses of Cyrodiil. Imagine a huge map: open spaces and forests, mountains and castles. These largest locations are divided into 3 parts. Each neutral and enemy location can be enslaved by capturing the castle.

    Let's say a group of players of 50 people captured the enemy's castle and raised their flag. Now the task of each of the players is to complete the walls and gates, as well as hire guards. This is done with the help of special zones: farms, sawmills and mines. Farms provide provisions for the guards, sawmills repair gates, and mines improve walls.

    The most important task in PvP is to capture the Imperial Castle. Alliances will for a time have to conclude a temporary alliance against Molag Bala, invader of the city. After the players have to destroy their former allies, thereby capturing the fortress. The fighters who win will receive a special achievement and unique abilities.

    PvE
    Dungeons - zones of PvE tasks. Each player can invite up to 5 people and rush in search of treasured loot into deep mines and caves, or do the same only in solo. This is highly undesirable.

    PvE tasks are performed for the sake of finding hidden scrolls and loot that is not available in PvP. Tactics and co-op in the dungeons are more than enough - players will have to rally to the maximum in order to destroy more bosses and get a lot more things and experience.

    Information about network modes:

  • Other articles:

    Another threat loomed over Tamriel - the great dragon Kalgrontid has awakened, who, together with his relatives, wished to burn everything to the ground....


    The second major expansion of The Elder Scrolls Online universe is already waiting for its fans. Get ready to explore the homeland of the High Elves, 30...


    On June 5th, The Elder Scrolls Online players will be able to enjoy a new chapter of the popular RPG by heading to Summerset Isle, where...


    The Dragon Bones expansion contains many improvements and two new dungeons for The Elder Scrolls Online. ESO Plus subscribers will receive the...


    Hello everyone, dear friends! = D

    The Elder Scrolls Online is a game with mixed reviews from the public, but in fact, for today, the game is the best MMORPG, beating, in my opinion, at the moment in terms of content quality (this is just a personal opinion) and WoW and Guild Wars 2 and any other game.

    It all started back in March-April 2014. Personally, as a fan of the series, I immediately pre-ordered the Imperial Edition, and therefore appeared in the game one of the first, at the very moment (well, almost) as soon as the servers were launched. Moreover, the Imperial edition was also bought for my sister, which devastated our far from bottomless wallets by as much as 7000 rubles. But the buzz knew no bounds. The real Tamriel and the opportunity to play in co-op led to ecstasy.

    After the initial euphoria had passed, we began to notice the disadvantages of the game. A huge number of useless and unused items, the absence of theft and punishment for it, huge crowds of Dovakins in public dungeons, a relatively large number of bot guides, a small number of dungeons, some kind of useless and the same type of pumping of heroes. In addition, despite the quite decent money paid for the game (in those days there were no such prices for games), the game also had a mandatory subscription for rubles, it seems, for 500 rubles a month.

    It was very sad to see how familiar playmates were in no hurry to TESO because of such a pricing policy.

    Time passed, there were fewer and fewer players, and my sister and I also forgot about the game.

    However, the obligatory subscription was abolished some time ago. And then several new Orsinium and Imperial Sity addons were introduced. It all brought back the interest. Moreover, when we returned to the game, we found that the skills of the characters were deeply reworked and balanced, and finally such parameters of heroes as Magic and Endurance became really useful.

    The company Bethesda took up the mind and in terms of pricing. With discounts, it is quite possible to purchase the base game for a little more than 1000 rubles, which in our reality is a profitable offer. Mandatory subscription has sunk into oblivion. With a frequency of about 3 months, huge pieces of content are added, which today have expanded the already rather big game by 20%. which even against the background of the super-successful classic Morrowind and Skyrim looks like a big step forward. Well, quests - quests are just a song here. The unique moment is that they are interesting, textual (I'm sure that the work was done on combing the text and now it is clear even to those who know English at the most basic level), often interactive, categorically far from the usual grind in MMORPGs. There is a huge field of activity for fans of PVP - the capture of castles and epic battles are present, you can even become an Emperor!

    Let's summarize. From an ugly duckling, with an unpleasant price and even a mandatory subscription, the game has turned into a real flagship of the MMO industry. Huge spaces to explore. A huge, simply endless number of epic species. Great quests. Deeply crafted craft. A constant release of content-filled addons that really improve the game. Fans of pets, costume mounts will not be disappointed. And much more awaits players in The Elder Scrolls Online. = D

    That's all, thank you for your attention = D

    On our site you can find out the time of the passage of the game. Of course, this is individual and depends on various factors, but you will have a rough idea.

    The Elder Scrolls Online Time Calculation

    Gameplay hours table

    Playing style normal mode Quick game Calm On average, the game takes
    Main mission 42 hours 21 min. 22 o'clock 50 min. 63 hours 43 min. 32 hours 34 min.
    Add-on game 155 hours 25 min. 75 hours 40 min. 318 hour. 10 min. 105 hours 16 min.
    Complete walkthrough 228 hours 22 min. 169 hours 44 min. 271 hours 44 min. 210 hours 33 min.
    All play styles 109 hours 45 min. 49 hours 38 min. 298 hours 31 min. 72 hours 22 min.

    Play styles

    The passage time of The Elder Scrolls Online depends on the style of play.

    normal mode

    The average player, at normal speed, will take 42 hours to complete the Main Mission in The Elder Scrolls Online. 21 min. or so.

    How long will The Elder Scrolls Online take if you play fast?

    The same style (Main Campaign) with the fastest game will take no more than 22 hours. 50 min. Sometimes I do this: install some toy I like, put trainers on "immortality" and "all weapons" and ... " Forward!!! - crush everything in your path". Passed during the day, as if watching a movie.

    But this quickly loses interest, and therefore the next style is much more exciting.

    Quiet mode

    Here, the player opens up the whole world of travel through the gameplay, studying every detail of the gameplay: detail, graphics, searching for unusual places on the maps. This is how game bugs are often found. The mode can be described as Study.

    It will take a long time to play. It takes 63 hours to complete The Elder Scrolls Online from start to finish. 43 min. And that's just main topic. The entire game can be completed in 271 hours. 44 min.

    What is the fastest way to complete The Elder Scrolls Online?

    Completely - for 169 hours. 44 min. If you play normally, slowly - 228 hours. 22 min. In quiet mode, it will take up to 271 hours. 44 min., so pass the evening for a couple of hours will not work. But from the heart to play calmly - that's it!

    How long does it take to complete The Elder Scrolls Online?

    Poll: How long does The Elder Scrolls Online take?