D and whose house is the goal. Educational game "Whose house

Edited the educational game "Whose house?" and added the names of the pictures in Russian and English on the reverse side.


Educational game "Whose house?" introduces children to the habitats of animals, strengthens visual memory, develops observation and attention. On the reverse side of the cards are the names of animals and their habitats in Russian and English, which also helps to learn English in a playful way. Designed for children 1-5 years old.

Print on both sides. Cut the sheets into square cards. The rules of the game will be on the back cover. which can be glued to the box with the game or put into a transparent file where the cards will be stored.

Rules of the game:

1. The third extra. Select three game cards so that two of them make up a common pair. Invite the child to remove the extra card. Gradually offer more and more cards.

2. Common together. Spread animal cards on the table. Invite him to choose animals that have a common or similar habitat. For example, who lives in burrows, who lives in the sea, who lives in wooden houses, who builds his own house, etc.

3. Whose house. The child must connect (put side by side) cards of animals with their habitat.

4. We play ourselves. All animal cards are shuffled and placed face down in the center of the table. Players divide cards with animal habitats equally among themselves. The facilitator raises and names a card with the image of an animal. The player who has a card with the habitat of this animal takes it for himself. The first person to collect all the halves wins.

Evseev M. Yu., Evseeva E. L.

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Attached is a document with pictures already processed and adjusted to the size of matchboxes. You just have to print, cut and make the game.

An alternative to a purchased printed board game with cards.

The game is made of matchboxes, which are pasted over with self-adhesive colored paper, and pictures depicting animals and their dwellings are placed on top of the boxes and inside. For strength, the boxes are also covered with transparent tape on top. This game is very popular with children. It seems especially exciting to correct the mistakes of comrades, to find inconsistencies.

D / I “Where is whose house?”

Target: To deepen and expand knowledge about various types of animals (insects, birds, animals) and their dwellings. The ability to correlate the image of a living being with its habitat, correctly naming it. Develop imagination, cognitive interest, memory, logical thinking, fine motor skills of the hands.

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Thematic selection of games and exercises, theme: "Home"

Goals:

To teach children to clearly understand and distinguish between the concepts of "high", "low".
To consolidate the ability to count to three, to compare sets of "one-many".
Form spatial figurative thinking.
Introduce the geometric figure "square".
Exercise in clear pronunciation of sounds and onomatopoeia.
To develop in children the understanding and use of prepositions in speech on, in, under, from.
Teach children to match nouns with nouns.
Continue to learn to draw with your fingers, leaving an imprint in the right place; sculpt from plasticine using the “direct rolling” technique; paste the details of the image in the right place.
Develop speech attention, fine movements of fine motor skills.

Equipment:

Picture-background "heaven and earth", figures of the sun, clouds, houses, flowers.
Pictures depicting one and two houses, cards-numbers "1" and "2".
Background picture depicting a crane, details in the form of blocks with a door and windows, roofs; glue sticks.
Paired pictures with the image of houses.
Constructed from the designer one-, two- and three-story houses.
Wooden spatulas. Multicolored clothespins.
Large building material, various attributes for an obstacle course.
Picture-scheme of the house, the details of these houses are made of colored cardboard.
Drawing of a house with empty windows, yellow finger paint.
A sheet of paper with two vertical lines drawn, plasticine.
Educational game "Pick up the key to the lock."
A picture of three houses. Figurines of giraffes, hippos and snakes.
Audio recordings: “There is a house made of logs in the forest”, “I want to build a house”.

Finger game "New House"

Knock-knock-knock, knock-knock-knock!
Take the hammer my friend!
(Children hit their fists with their fists, alternating hands)

We'll build a new house
(There is a window in Tom's house.
The thumbs fold into a shelf, the rest are connected by a "roof")

There is one more, higher.
(Raise your hands up without changing the position of your fingers)

There is a pipe at the top of the roof.
(Raise up clenched fist with index finger extended upwards)

The house is ready, we invite guests:
Come quickly!
(Showing an inviting hand gesture)

Didactic game "House on the mountain"

The picture shows heaven and earth.

Show me the sky. Show the earth. Pick up a house and attach it to the picture. In what part of the picture did you attach the house, to the sky or to the ground? Why?
Let's put the sun and clouds on the picture. Where will you put the sun and clouds? On sky.
Let beautiful flowers grow around our house. Where will you place the flowers? Around the house, on the grass.


How many houses do you have? One house. How many flowers? Multicolor. How many suns? One sun. How many clouds? Two clouds.

Didactic game "How many houses?"

Count the houses in the picture and label them with numbers.

Application "Let's build a house"

Crane,
He is above all!
He put a roof on the house.
He also built the walls!
That's it - the house is built!

Let's build a house. Lay out the first floor with a door. From above, lay out the second floor with windows. Place the roof even higher. It turned out a new house, how many doors (windows, floors) are there in it?

Paired pictures "Houses"

Here are the pictures that are lost. Find exactly the same picture. (Children find exactly the same picture as theirs. The pictures are laid out on the carpet, and their pairs are distributed to the children).

Didactic exercise "High-low house"

There are houses in front of you. Let's count them. One two Three. Take a closer look, which of the houses is the highest? And what is the lowest? Count how many floors are in the tallest house? How many floors are in the lowest building? How many floors are in the average house?

Now I will cover all three houses with handkerchiefs, and you will guess where which house is hidden. Under which handkerchief is the lowest house hidden? Highest? Average house?

Game with clothespins "Beautiful fence"

Here are the planks, and here are the clothespins. Let's make a beautiful fence out of them for our houses.

Dynamic pause "At the construction site"

We need to move building materials to the construction site. Can you help?

Children carry large building material from one place to another, overcoming obstacles (stumps, "puddles", etc.)

Design "Lay out the house"

The pictures show a diagram of the house, which you lay out and build yourself. Take the details and lay them out in the right place on the diagram. Where a triangular roof is drawn - attach a colored triangle there, where a square window is located - attach a square.

(In the archive with the lesson there are pictures with a similar task for the smallest children, there are one-story houses).

Exercise "What sounds do you hear at home?"

How does the kettle whistle? S-s-s.
How does the alarm sound? Z-z-z.
How does tap water drip? Cap-cap-cap.
How does dad work with a drill? W-w-w.
How does the vacuum cleaner sound? Woo.
How do guests knock on the door? Knock-Knock.

Finger painting "Light the lights in the windows of houses"

Evening came, it became dark. You need to turn on the light and then the windows in the houses will light up with a bright light. Dip your finger in yellow paint and put it on the window.

(For the smallest, there is a simplified picture in the archive).

Musical finger game "There is a house made of logs in the forest"

(Conducted with audio recording).

Manual labor "Ladder"

We need to fix an old ladder whose steps are broken. Take plasticine. Roll out two thin sausages, put them next to each other and attach steps (matches) to them.

Walking up the stairs
Let's count all the steps:
Lots of fun counting!
One, two, three, four, five -
Very fun to walk!

Didactic game "Pick the key to the lock"

Children pick up the keys to the locks of the same color and open them.

lawn house,
All doors are locked.
We'll pick up the keys
And we will open the hut.

Didactic game "Whose house?"

The picture shows three houses - high, lower and low. Children are given three figures - a giraffe, a hippopotamus and a snake.

Children, think about who lives in which house? What house does the giraffe live in? In the highest building. Why do you think so? What house does a hippopotamus live in? The hippo lives in the house below. Why? Now think and say - which house is suitable for a snake? For a snake, the lowest house is suitable. And why?

Musical-rhythmic exercise "I want to build a house"

Children choose their own musical instruments and with their help “play along” with the sounding music. (It is carried out under the audio recording of the same name).

PS

This section contains material on the same topic, but designed in the form of classes for children 1-2 and 2-3 years old. Many (but not all) games from this thematic collection are used there, and there are also some other, non-thematic elements of the lesson (greeting, etc.).

R
educational game "Whose house?"

For children of primary and secondary preschool age

Purpose of the game:

Formation of elementary ecological ideas (features of the life of some animals, their habitats, ways of adapting to the environment);

Development of fine motor skills, sensory perception, visual memory, observation and attention.

Rules of the game:

The didactic game consists of 20 matchboxes pasted over in various colors. On the outer part of the box are the habitats of various animals, in the inner part of the box are images of animals.

It is necessary to correctly match the inner part of the box with the image of the animal to the outer part with the image of the dwelling (house) of the animal. A little clue can be the color of the matchbox.

AT



game options
:

    "We have in common..." Lay out all the internal parts of the box. Invite the child to choose animals that have a common or similar habitat (for example, who lives in holes, or who lives in the sea, or who lives in wooden houses, who builds his own dwelling, etc.)

    "We play ourselves." The insides of the animal box are shuffled and placed face down in the center of the table. Players divide boxes with the image of the habitat of animals among themselves. The facilitator raises a box with an image of an animal. The player who has the box with the habitat of this animal takes the inside part and collects the boxes. The first person to collect all the halves wins.