Industrial ships. Ships EVE Online Types of ships eve online

Whatever preferences the player has in the profession, he I need an easy and fast way to earn ISK. In-game money is needed to buy ships with expensive modules, and to renew a subscription, and for production, and for a dozen more purposes, since EVE Online provides a huge selection of activities for all tastes.

And although there are a great many profitable professions in Eve, often the player needs to get money quickly, without burdening himself with significant time and brain costs (as, for example, in mining, production, trading, inventory and explore)

So efficient and a simple way to replenish the wallet are:

  • Completing agent missions (level 4)
  • Passage of space anomalies in zeros
You may argue that for this you need to be able to live and caribase in those very zeros, and for missions - a good standing. However, as practice shows, it is not difficult to find a more or less adequate corporation renting zeros. Getting to 4 agents is a matter of a month, which is ridiculous for Eva.

To complete missions and anomalies, you need ship with fit and skills. What to choose? Moreover, I would like the learned skills to be useful in other areas of gameplay, especially PVP. Based on the choice of ship, and, accordingly, skills, we will method of causing damage inscription:

1) Rockets

  • advantages: easy start, you can do without pumping drones, long range
  • disadvantages: DPS is significantly lower than that of guns
  • best ships: drake, tengu, caldari navi equal, golem
2) Cannons
  • advantages: highest dps, skills useful in pvp
  • disadvantages: long pumping, drones are needed to shoot inconvenient NPC guns
  • best ships: BSh, Minmatar ships are especially good for PVE - vargur, mael, tempest navi. And, of course, the angelic "death machine" - machariel
3) Drones
  • advantages: no ammo consumption (which is convenient in nullsec), excellent DPS (after the introduction of drone damagemods into the game)
  • disadvantages: time-consuming control, time spent on flying drones (sentriks have a different problem - the player’s ship is forced to either stand still or return to collect them in dronebay)
Conclusions . Given the most important factor - maximum DPS, and the second, no less important - usefulness in PvP, it is advisable to choose guns. Moreover, projectiles are the most useful for PVE. Thus, we make a choice in favor of machariel-vargur, as an expensive option, and mael / navi tempest, as a cheaper one. But you will have to pay with a semi-annual pumping of skills.

the very same cheap and efficient the ship for the extermination of NPCs in zeros on an epic scale is the sentric dominix.

In the universe of EVE Online pilots are waiting for a huge range of spaceships. EVE Online's ships vary greatly in size and purpose, from agile frigates to giant titans. Each of the playable races in Eva Online has a fleet of all major ship classes, while retaining racial specializations and weapons.

Spaceships in EVE Online are necessary for all kinds of activities - battles, mining of valuable ores, transporting cargo, and even hacking into the technologies of disappeared civilizations. In EVE Online, spaceships are tools of creation and destruction, thanks to which capsuleer pilots can solve certain problems and achieve their goals.

Attention Register in EVE Online today to be able to try this masterpiece of digital culture. Additional experience points for your character will serve as a good start to your career in space!

Overview of models and actual ship sizes in EVE Online

Comparison of the sizes of all ships in Eva Online with real objects

Gallente Federation ships in EVE Online

The ships of the Gallente federation are mainly specialized in the use of drones, which for other empires are at best a secondary weapon.

Ships of the State of Caldari in EVE Online

The ships of the Caldari State are significantly better equipped to use energy shields as the basis of defense and much better at using missiles as their main weapon.

Ships of the Minmatar Republic in EVE Online

Ships of the Minmatar Republic in EVE Online typically represent speed and firepower, combining lightweight hull construction with firearms.

To prepare a post about the transportation of goods in Eve Online, I will make an excursion into the types of spikes.

Ships in Eve are divided into 2 large groups - capital and ordinary.

In both groups there are several types of different technology.
In particular, capital ships can be fractional, tech 1, tech 2, but ordinary ships have one more modification in addition to those listed - tech 3.

Industrial types of ships are suitable for transporting goods. As a rule, the main bonus of such ships is associated with an increase in the volume of the cargo compartment.

Types of capital ships intended for transportation - freighter (Tech 1) and jump freighter (Tech 2), there is also only one capital fractional (ORE) freighter - Bowhead (designed to transport assembled ships inside).

Types of ordinary ships for transportation - ordinary (tech1), transporters (tech 2), ships of the ORE faction.

The ORE faction creates highly specialized ships. For example, Noctis has bonuses for tractors and salvagers, there are also 3 ships (Rorqual, Orca, Porpoise) that give bonuses for resource extraction - ore, ice. I wrote about Bowhead from ORE above.

The most interesting for a professional carrier are freighters, jump freighters and transport ships (they, in turn, are divided into blockade runner transports and DST (DST - Deep Space Transports).

The peculiarity of the blockade is that you can fit a carpet cloak on them and, accordingly, warp in invisibility, and this is very important for flying in zeros, because. you can hit the bubble, but at the same time remain invisible to enemies. However, a blockade with a carpet cloak does not give a 100% security guarantee, because. if an object closer than 2 km appears next to the ship, then the invisibility will subside.

Also a very important feature is the non-scannable cargo compartment, that is, you can carry very expensive cargo and no one will know about it, because. the hold cannot be scanned. Unfortunately, the blockade does not have a large hold, but it is convenient to carry small but expensive things. These can be implants, skill extractors or injectors, as well as various faction modules.

DST. This type of ship has an excellent fleet hangar capacity of 60,000 m3 (with maximum skills). Also has a native strength of +2 to resist diss or scrambler. You can fit into a decent tank. For safe flights, the pilot must be able to do the MIA + Clock trick. This will allow camping in lowsecs. And if you fit the MZD, then you can bypass the bubbles.

A short video (not mine) with a demonstration of clock + intercity + going to warp 88 km from the gate.


Well, with freighters and jump freighters, everything is clear - they have the largest holds. A jump freighter can also jump 10 light years at a time. And for a j-frater, zinc is needed as a second accumulator, or if it is in zeros, then the cinogen is at the POS.

They are a demonstration of military might. They are capable of destroying an entire fleet with one salvo. To manage them, the pilot must be trained for years. Their price is so great that they are available only to the richest industrial corporations and the strongest military alliances. They are titans, the largest and most destructive ships in EVE Online. But even such giants are vulnerable, and the death of each such ship is a real tragedy for thousands of players.

space kings

Titans didn't always exist in EVE. For a long time after the release, pilots explored space on small frigates and cruisers, and the most powerful warship was the battleship, which cost incredible money at that time. There was no talk of any mass battles and global division of territories. Players flew in small groups, fought only with neighbors and slowly learned the art of war. But the further EVE developed, the larger and more perfect the ships became.

First, the developers added ordinary cruisers of the second techno-level, then fighters and battle cruisers, then dreadnoughts - giants capable of destroying heavy equipment and bases. A free update was released in December 2005 Red Moon Rising, which introduced three new types of flagships: aircraft carriers, motherships, and titans.

Although the first two giants gave little shivers to any pilot, nothing could compare to a titan. A huge hold, where a whole fleet was placed, XL-class cannons and torpedoes, a respawn device, a mechanism for creating jump gates for quickly transferring ships over long distances, a Doomsday weapon of mass destruction, useful bonuses for allied ships - one could only dream of. But not everyone could manage such a ship. It took a year of real time to master the necessary skills, and the same amount more to fly it effectively. The construction of the ship lasted several months, required special docks and an incredible amount of resources. At that time, titanium was worth about 90 billion ISK (Interstellar Kredits - interstellar credits) in game currency, or almost $10,000 in real money, and that's without the cost of installed modules! The world of EVE Online is frozen in anticipation.

ASCN and the birth of titanium

By the time the Red Moon Rising addon came out, the game's universe had changed a lot. The players managed not only to scout the “nulls” (territories outside the Empire), but also to divide them among themselves.

The main argument in EVE has always been strength. Key sectors went to alliances that had the most powerful ships and experienced pilots; small corporations succumbed to rent pressure.

One of the largest and most influential alliances over time has become Ascendant Frontier (ASCN) under the control of a charismatic leader CYVOK. ASCN was not a purely military organization: ore miners, merchants, builders and diplomats united in the union. Turning billions, the alliance could afford to maintain a fleet of warships. Every month ASCN only expanded, capturing more and more systems, and many had no doubt that this alliance would be the first to build a titan. And so it happened.

On September 25, 2006, the EVE Online community spread the news about the appearance in the AZN-D2 system, owned by ASCN, of the first titan - the "Avatar" of the Amarr race. The construction went on for eight months, and all this time the location of the docks was kept in the strictest confidence, and only three pilots knew about the real purpose of collecting resources. Such a large organization had many enemies, and if they found out the plans of ASCN, all forces would be thrown into the destruction of the shipyard.

The pilot was the leader of the CYVOK alliance, who promised that the advent of the titan "will forever change wars as we knew them before." Then he himself did not know that only a few weeks remained to fly the first titan.

First blood

Meanwhile, on the other side of the galaxy, another major alliance was developing - Band of Brothers. Here, unlike ASCN, fierce battles were preferred to peaceful gathering. Following the lead of their exorbitant ambitions, WoW fought with everyone, and one day the pilots of the alliance found that none of the neighbors wanted to quarrel with them. But a military alliance without war is like a fish without water, and BoB attacked the only organization capable of competing with it in military power - ASCN.

Never before has the world of EVE Online seen such a massive war. On the side of the ASCN were unlimited financial opportunities and numerical superiority. And BoB, in turn, had a well-equipped battle fleet and the best pilots in the game. The forums constantly published reports from the fronts and the ratio of murders. It is not known how long the war would have lasted if on December 11, 2006 an event had not occurred that changed the course of EVE history.

It all started with a simple military operation in which ASCN assembled a flotilla of ten dreadnoughts and laid siege to a BoB base in the C9N-CC system. The battles went on around the clock, and the number of ships in this sector exceeded two hundred. To turn the tide of the battle, the leaders of both alliances brought titans into the game. The CYVOK Avatar was confronted by a newly built BoB titan under the control of a pilot Shrike. Here, for the first time, the Doomsday weapon was used, capable of destroying all life within a radius of several kilometers. It can only be activated once per hour and costs millions of ISK per shot, but it has an amazing effect if you hit it right.

Firing a volley at the battleships of WoW, CYVOK took his ship out of the fire and put it away from the battlefield. And then one of the enemy pilots on the “carpet” (a Covert Op class ship specializing in searching for objects in space) accidentally stumbled upon a hidden titan. He flew up to the CYVOK Avatar and was surprised to find that the owner of the titan had gone offline, despite the aggression timer hanging (so that cunning pilots did not flee when someone attacked them, the developers came up with an “aggression timer”: the time in during which the ship remains on the map, even if the player is offline). Astonishing news reached BoB command and all capital ships immediately set course for the lifeless giant. Under heavy fire, it was reduced to rubble in five minutes.

Having learned a little later about the death of his priceless ship, CYVOK sent a petition to the developers, in which he complained about technical problems and demanded that the titanium be restored. But CCP withstood the onslaught and refused to return the ship.

This undermined the spirit of CYVOK and all of ASCN. In a matter of weeks, the BoB fleet had captured all enemy systems, and the largest industrial alliance fell apart. CYVOK himself has announced his departure from EVE Online, although rumor has it that he still plays and runs a small corporation somewhere in the depths of the Empire.

Death in battle

Despite the absurd death of the first Titan, these ships were still considered almost immortal. Complete immunity to electronic traps allowed the titan to leave the battlefield at any moment, and the opponents could not do anything about it. To bring the game back to its former glory, in early 2007 CCP installed an update Tranquility, which made the Titans as vulnerable to capture as any other ship. It was only necessary to throw a special Warp Disrupt Probe device next to it (in the game they are called “traffic jams”), which blocked the operation of the warp engine (a mechanism that allows you to make a hyperjump within the star system), and the clumsy giant found himself in a trap. Now the Titan pilots have become more cautious and have ceased to meddle in battle without a huge fleet of support. But the death of the second titan was still a matter of time.

2007 marked the beginning of a new large-scale war. This time BoB and their allies were confronted by Russian Red Alliance and the largest alliance in the game GoonSwarm. GoonSwarm served as excellent cannon fodder, while Russian pilots were engaged in risky sorties and thoughtful tactical castling. The war was fought on several fronts, and almost all major alliances were involved in it.

On June 22, BoB drove more than 70 battleships into the 77S8 system, where the enemy bases were located. At the head of this flotilla was the titan pilot Shrike. The Doomsday shot rang out, covering dozens of cheap frigates, and the titan went into camouflage mode to hide from scanners and prying eyes. But a second before that, a Russian intelligence officer spotted the coordinates of Shrike and handed them over to his command. The rest was a matter of technique. Red Alliance and GoonSwarm amassed a fleet of dreadnoughts and took up position next to the enemy titan, while the smaller ships bravely threw themselves into the fire, blocking their escape route with their remains. Due to the accumulation of debris, Shrike was unable to get the titanium out of the range of traffic jams and was doomed.

BoB Leader Sir Molle did not write petitions, recognizing that the titan died in a fair fight. He later commented: " For some, the loss of such a valuable ship could be the end. She will only strengthen us.».

Weeks and months passed, and the war between the most powerful powers in EVE Online continued. Feeling that the enemy could not be defeated on his own, Sir Molle signed a contract with the largest mercenary alliance Mercenary Coalition. This organization enjoyed great prestige, as it had experienced pilots and its own fleet of dreadnoughts and aircraft carriers.

With the support of new allies, BoB decided to strike at the strategically important FAT sector. The alliances based in the area could not withstand the onslaught, so they turned to Red Alliance for help. New ships quickly began to arrive in the FAT-6P system. A furious skirmish was unavoidable. At that moment, the server was preparing for maintenance (it happens daily and lasts exactly an hour), and literally a minute before the shutdown, the Russian pilot broke through to his commander: “ I scanned the titanium!» The ship Thulsa Doom belonged to the leader of the MC Seleene and hid in the darkest depths of space. Thanks to the upgraded scanning skill, the excellent equipment of the ship, and many years of experience as a pilot, the exact location of the titan was found out in less than a minute.

While preventive maintenance was going on, the leaders of the Russian alliances were excitedly drawing up a plan for further action. It was not so easy to catch this particular titan: he could activate the Doomsday weapon at any moment and demolish all the obstacles that prevented him from hyperjumping, and a set of expensive implants made him quite nimble, despite his gigantic size. The Titan could well fly out of the range of traffic jams before his armor burst.

A key role in this battle was played by the special equipment of the interdictor (a special type of ship designed to launch traffic jams and hold targets), never before practiced in EVE. The ship was designed so that the fragile vessel could withstand the volley of the Doomsday. When the explosion thundered, destroying all life within a radius of tens of kilometers, the unique interdictor managed to put a new plug in time and close the trap.

Seleene later recalled: " Until the last moment, I was not afraid for my ship. Even as the screen in front of me filled with red dots of enemy ships, I was confident that I could get away. The sight of the surviving interdictor simply shocked me. Comrades were already rushing to help, but I knew my ship too well to understand that it would not be possible to save it. Our enemies brilliantly planned the operation and deserved this victory, even if luck played an important role in it.».

* * *

Gone are the days when the titans in EVE seemed like a miracle, and only a few could boast of such a ship. Now these giants are actively used on the battlefield and are indispensable when you need to quickly transfer the fleet over vast distances. In the BoB alliance alone, there are already thirteen titans in service!

Many players believe that CCP should limit the power of the giants, as victory is less dependent on the skill of the participants, and wars turn into an arms race: whoever has more titans is right. Not only military blocks are trying to acquire a ship, but also small corporations that do not need it at all.

The developers have not yet responded to the requests of the players to stop the titanium fever. But the hour is not far off when even more powerful ships will appear in EVE - the Death Stars (yes, hello to Star Wars), capable of destroying entire planets and star systems.

ships

First, let's deal with the fifth column. All ships, except for nubships, show terrible nationalism in eve and require knowledge of the ship skills of the corresponding race. In other words, if you have a Caldari Frigate, then you will only be accepted into the Gallente frigate in the hold and in the form of a frozen carcass, also known as Frozen Corpse. Getting fun from the game in this form is difficult, so first you need to take care of the appropriate skills.

The exceptions are faction (and pirate, which are also faction) ships. A faction ship is a special variant of regular Tier 1 ships, given out by a faction for special merit, dropped by faction officers, or bought for a hefty amount of money on the black market (the black market is not a market in the Minmatar sector, don't get your hopes up). Some faction ships require knowledge of as many as two racial skills, though the bonuses go for both.

By the way, about bonuses. Every ship in EVE has bonuses, which you can find out by carefully reading the info of the ship. Bonuses can be fixed (such as reduced energy consumption by 99% for some type of modules) and depending on the level of pumping of this ship. For example, for each level of the Caldari Frigate skill, the Kestrel frigate adds 10% to the power of kinetic missiles. Ship bonuses are a great power, and if it seems to someone that a 5% increase is not enough, then believe me - it only seems.

Yes, some classes of ships have two varieties - T1 and T2. T stands for technology level. For all T2 ships, you need to have skills pumped to the limit on T1 ships of the same type, and in addition, usually a lot of other, very long skills. But there is a lot of coolness in T2 ships. By the way, they are also expensive as hell.

Now let's go to individual classes.

Egg

I don’t know if there is Koschei in Icelandic mythology, and whether he is immortal, but your death is definitely contained in an egg. The egg hatches from the ship after its destruction, if the egg is lost, an instant teleport to the clown follows. This, by the way, can be used for jumping long distances, since the clone can be moved between stations. This phenomenon also has a downside - if you come across a thread in deep tambourines and they gave you an egg there and a clown at your other end of the map, you will have to go all the way again.

Chauvinism is absolutely alien to developers, therefore the number of eggs in male and female pilots is absolutely the same and equal to one. Take care of your eggs!

By the way, NPCs do not react to the egg at all, which is useful for reconnaissance missions.

Nubships(Rookie Ships)

Starter ship that you will be pushed into immediately after hatching in the station. Free, cannot be sold or recycled. Issued each time upon arrival at the station on an egg. The purpose of the existence of the nubship is to be thrown out (Trash) as quickly as possible, because it is extremely unsuitable for meaningful activity. But it is not a pity to lose.

Frigates

Frigates (this is not a mistake, but slang) in each race to the ass. Among them, there is always a digging frigate (with a bonus on the amount of ore dug), an electronic warfare frigate (electronic warfare, it fights mainly by making enemies laugh), a reconnaissance frigate and a couple of openly combat ones. In principle, this does not mean that it is necessary to dig mining ore with a frigate or fight with a combat ship, but the bonuses of each ship unambiguously hint at their purpose. All frigates run very briskly, turn around quickly and die rather quickly.

The brightest representatives, in my opinion:

Kestrel (Cald) is a distinct missile combat platform. Completely unable to dig, but can have four launchers. In skillful hands, many people can spit rockets.

Merlin (Cald) is the second combat platform of the Caldari, a very good, strong and balanced frigate.

Vigil (Minm) - Minmatar frigate. Knowing it is absolutely essential for any PVP fighter, as it is one of the fastest frigates and the best tacklers (Tackler is a ship that catches the victim and holds it in place while it breaks the helmet of those battleships). Just a great ship.

Rifter (Minm) is the second Minmatar frigate, beloved by the public. It is also worn like crazy and is valuable both in PVP and in the war with NPCs (PVE). It looks like it was assembled from a nearby heating main.

Punisher (Amarr) - Amarr starlet dispenser.

Frigates have four T2 varieties:

Interceptors (Interceptors)

The fastest ships. They are very fragile, but have a small signature (Signature, determines the aiming speed, the probability of hitting and the damage inflicted on the ship), which makes it a problem to hit them. Armed for a T2 ship is average, but they should not be underestimated. Very quickly acquire the target. Most often they are used for reconnaissance, catching and holding a target (tacklers) or as part of mobile strike fleets. Able to cause problems to any class of ships without exception.

Covert Ops frigates (Stealth reconnaissance)

Capable of using a Covert Ops cloaking device, but they can fit a lot more. Very fragile, but it is almost impossible to kill a covert without mistakes on his part. The reason is that with the cesspool turned on, the covers are absolutely invisible, even while jumping through the system. They cannot fight under the cloaca, but this is usually not required of them. Purpose - reconnaissance, bringing the strike fleet to the target, transporting valuable cargo, searching for SafeSpots, occasionally finishing off.

Stealth Bombers (stealth heavy missile platforms)

A child of sin between rocket platforms and covers. Covert Ops cannot use a cloaca, only an ordinary one, which is why it is necessary to open up to jump into the warp. It has weapons that are very heavy for a frigate - several launchers for cruise missiles (Cruise Missile Launcher). Purpose - ambushes, raids on enemy communications, fire support. Hindu storm.

Assault Ships (AF, heavy assault frigates)

Assault frigates. Tough as a honeycomb and studded with cannons like anything very studded with cannons. Able to survive in battles with cruisers and even BCs (battlecruisers), in an amount of more than one, they can not please absolutely any ship. Thing.

Destroyers(destroyers, they are also destroyers)

An intermediate class between frigates and cruisers, organically combining the disadvantages of both. Not bad for digging at first, but combat qualities suffer greatly from the large size (almost like a cruiser's signature) and -25% penalty to rate of fire. In skillful hands, they are capable of a lot, but skillful hands should have very, very many skills pumped. If you are not supposed to dig ore, then I dare to recommend forgetting about the destroyers and saving up for a cruiser.

The T2 variety of destroyers are the freshly added Interdictors. Removed their rate of fire penalty and added the ability to spit warp neutralizers. Since, frankly, there are not enough interdictors in the game yet, and it takes a very long and expensive time to swing on them, we will not focus on them.

Cruisers, they are cruisers or cruisers

Cruzes are the second largest class after frigates and in the same way have vessels with a pronounced specialization. Each race has assault, digging and EW cruisers, but if the frigs are almost equal among themselves, then among the cruisers there are more and less vicious ones. The brightest representatives:

Caracal (cald) - rocket platform. Despite some resemblance to a beer opener, the ship is very powerful. It has 5 missile launchers and a bunch of slots besides them. True, not very strong, but by the time of landing on the caracal, the pilot usually already has a good command of the skill of quickly washing off.

Torax (gallente) - cannon platform with bonuses to medium hybrid cannons and microwarpdrive (MVD). Quite a skill-intensive ship, and in order to steer it wisely, it takes a long time to learn. However, in capable hands it is very cool. For fun, he can carry 5 medium drones, which adds a lot of enthusiasm to the enemy.

Maller (amarr) is the strongest T1 cruiser in the game, a heavyweight for a pair of Thorax and Rupture. Made according to the Amarr philosophy and somewhat similar to the Aurora cruiser - it implies straightforward and revolutionary attacks. Hurrah, comrades!

Rupture (minm) - oh, this is our guest from the black ghetto! Negro cannon platform, assembled, as always, from the remains of a heating plant, but nevertheless fight fiercely.

Stabber (minm) - I think everyone has already understood who and what it is made of, but this is the fastest T1 cruiser in the game, and this is already something.

BlackBird (Cald) is a powerful EW cruiser. Able to jam two or even three battles, with luck. A very annoying adversary. It has a downside - due to its harmfulness to health, the BB is often the first target and, seeing it from the enemy, everyone immediately quits and starts kicking it.

T2 cruisers have many varieties:

Heavy Assault ShipsCruisers (HAC, HACKs).

Heavy assault cruisers. Very strong and powerful ships, one of the most interesting vehicles in the game. They study for a very long time and imply the installation of the best equipment, but their power is monstrous. Very expensive and in constant shortage, which makes prices even higher.

Logistics Cruisers

Cruisers designed to power the fleet. On their own, they are rather stupid, but in gangs they can be very useful. They are quite rare.

The recently introduced class of T2 cruisers comes in two varieties: the Covert Ops Cruiser (Force Recon) and the Strike Cruiser (Combat Recon). They have a bonus for opening Cinematic Fields (oh wow, a tricky word!). Nobody has seen them live yet, but everyone is already afraid, because there is a possibility that they will be uberships.

Battlecruisers– Battlecruiser, BC.

An intermediate class between cruisers and battleships. Strong, pretty well armed, good bonuses. Intended as a command ship for gang leaders. Each race has one BC.

T2 variant - Command Ships

More emphasis on strength and teamwork.

Battleships, they are battleships, they are also battles.

The basis of the strike power of any self-respecting fleet. Clumsy hefty gizmos, hung with guns and armor. They have a huge number of possible configurations and can be optimized against any type of target. They are expensive, but since they are T1, insurance covers them well. Each race has two battleships, the first and second levels. There are no bad battleships in the game. Three of the total can be distinguished:

Scorpion (Caldari) is the most powerful EWREW ship in the game. Can jam three battleships at 100km without issue, taking them out of combat completely. For this reason, by the way, they try to pile on the scorpion as quickly as possible.

Raven (Caldari) is a very, very strong ship. Notorious for being able to deal very high damage and tank a shield at the same time. Raven is extremely difficult to defeat with another battle in a 1v1 fight. It is actually the best choice for completing NPC missions. Also, of all the battleships, Raven requires the least amount of skill to use effectively.

All other battles are also very, very interesting, but it is quite possible to deal with them by reading their info and looking at the bonuses. In general, battleships are for a long time.

Industrial Ships(Indians)

Cargo ships. Slow but roomy. They have a T2 variety - Transport Ships, they are even slower and even more spacious. And stronger.

Mining Barge

Specialized barges for digging ore. They dig ore like the devil himself, but they require infrastructure to maintain it - they must be protected and the accumulated must be taken away from them in time. A lone barge can easily tear down the entire belt of asteroids, after which the noobs are puzzled by the emptiness that has arisen in the place of sweet minerals.

Capital Ships, they are capships.

Capital ships are inaccessible to mere mortals, because they cost a lot of money and require a lot of skills. So just a brief overview, yeah...

Freighters are huge capacity transports. Defenseless, extremely slow.

Dreadnoughts - dreadnoughts. Assault ships sharpened for POS (player owned structure) attacks. Able to go into siege mode, where they are very vulnerable. Equipped with WarpDrive, which means the ability to jump between systems without using a gate (but someone has to open the Cynosural Field with it at the destination). When jumping from the Dreadnought's JumpDrive into the system, everyone who is interested is notified about this. Cannot fly in empires on systems with security higher than 0.3

Carriers - air bases. Not armed, but equipped with fighters, which are very powerful drones. They can attach drones to members of their gang, after which the former rummage around after the latter everywhere and beat everyone. And they know how to hit. Looks like it's not live yet.

Motherships are even more of an airbase. They can have a clone, as well as corpangars. Designed for mobile deployment of fleets. So far no one has built yet.

Titans. Local death stars. They can give stars in general to everyone in the district, they are able to work as a mobile station. Klonilka, hangars - everything is there. Terribly expensive and powerful ships. Due to the lack of a shushpanchik with a sword of light in Eve, as well as the planet Alderan for destruction, and maybe for some other reason. As of 11/24/2007, about 13 titans have been built in the game, 4 of them have already been destroyed.