Diablo: news, updates, changelogs, translations of the latest blueposts. Diablo: news, updates, changelogs, translations of the latest blueposts Diablo 3 update

Below is a list of changes in the latest update 2.6.7 for Diablo III. Differences from the version used for testing on the PTR are marked in red.

Update 2.6.7

Note: changes will affect all versions of Diablo III - PS4, Xbox One, Switch and PC - except where noted. Please note that only PC and Mac users can participate in testing on the PTR.

General

  • Greater Rift Stones can now be harvested automatically.
  • California Consumer Privacy Act notice has been added to the Privacy section of the Settings menu. Learn more about the California Consumer Privacy Act (console only).

Seasons

  • Developer comment: One of the most common themes that came up in player feedback regarding Season 18's buff was that the Will of the Church of the Three perk was sometimes broken. In Season 19, we changed our approach to developing bonuses and took it to the next level: we experimented with new elements of game mechanics, introduced the possibility of increasing the power of heroes, and made fights more unpredictable. The gameplay will be somewhat similar to Pandemonius, and players will need to decide if they want to get a bonus for a specific kill streak or if they want to constantly destroy opponents and keep the effect going. (Most importantly, realizing the ultimate kill streak bonus in Greater Rifts, for example, will be tricky.) The rewards for longer kill streaks are getting more powerful, and we can't wait to see how players can put them to good use.
  • Added buff for Season 19, Season of Eternal Confrontation.
    • Pandemonius
      • Players will have a cumulative effect throughout the season that will last longer if the hero deals damage or kills monsters within 5 seconds of each other.
      • Each effect increases movement speed by 0.005 and damage dealt by 0.001%. The maximum increase per 1000 stacks increases movement speed and damage by 50% and 100%, respectively.
      • In addition, after making a certain number of kills in a row, the player releases a special power that deals damage, which depends on the level of the hero and the level of difficulty or the level of the great portal.
        • 15 Kills: Explosive chickens stalk and destroy targets.
        • 30 Kills: A large Ice Nova freezes enemies.
        • 50 Kills: Corpses fall from the sky.
        • 100 kills: the hero creates five huge energy vortices.
        • 150 Kills: Dark Geysers form under the feet of enemies.
        • 200 Kills: Treasure chests fall from the sky.
        • 300 Kills: Ring of Fire sets everything in the area on fire.
        • 400 kills: Meteorites fall from the sky.
        • 500 Kills: Angels descend from Heaven and help you on the battlefield.
          • Angels no longer destroy Portal Guardians in one hit.
        • 1000 kills: ???
      • Effects are tracked for the entire group as a whole: only one effect can be active at a time, regardless of the number of players in the group.
  • Players who complete the Season Journey will receive two new rewards: the Portrait of Valor frame and the Angelic Greedy Goblin (pet).
  • Embrace Lilith: This exclusive pair of decorative wings will be given to all players who purchase virtual tickets. Long live Lilith! (Only in the PC version.)

Items

  • Developer comment: In Update 2.6.7, we're starting to introduce new class sets for all heroes in Diablo III. In Season of Courage, we'll be focusing on two classes that embody the power of light and deal their respective damage types. We are talking about a crusader and a monk. You'll also see the return of old and new Legendary modifiers that will pair well with the new class sets. We conducted a survey among players to find out which skills are least used in current development options. We hope you want to evaluate new gaming features as much as we do. Additional class sets will appear in future updates, so if your class hasn't received updates yet, don't worry - they will definitely appear!
  • You will also notice that a lot of barbarian items have been changed in this update. While we'll be adding a new class set for the Barbarian at a later date, we've heard the war cry of the Barbarian fan base and made a number of changes based on extensive player feedback. While not all offers were created equal, a detailed analysis of the players helped us decide on the changes implemented in the update. Thanks to the players who kindly and constructively shared their thoughts with us. Your help was very useful to us, and we are grateful to you for your thoughtful and well-thought-out suggestions!
  • New Crusader Item Set: Aegis of Courage
    • 2-Piece Set Bonus: Electrocuting Arrows from Hand of Heaven have a chance to cause Hand of Heaven to be cast again. Hand of Heaven attacks empower the Crusader, increasing the damage of Heaven's Fury by 100% for 5 seconds. No more than 3 of these effects can be applied at the same time, while their indicators are multiplied.
    • 4-Piece Set Bonus: On hit with Hand of Heaven replenishes 5 units. anger and reduces damage taken by 1% for 5 seconds. The effect stacks up to 50 times.
    • 6-Piece Bonus: Increases Hand of Heaven damage and Heaven's Fury by 10,000% 20,000%.
    • Developer comment: Thank you for your feedback and for participating in PTR update 2.6.7 testing! We decided to tackle Heaven's Hand because of the players' requests and because we feel it has conceptual value and adds depth to the gameplay. Certain stats will be adjusted in the future as needed, but overall we're happy to be able to add a bundle to the game that many players would love to use!
  • New Monk Item Set: Standard of Justice
    • 2-Piece Bonus: Slashing Wind gains the effects of all runes and the hero's movement speed is increased by 5% per stack of Slashing Wind.
    • Bonus from four items from the set: Each enemy in Slashing Wind increases your movement speed by 5%. The effect stacks up to 10 times. Hitting enemies with Hurricane's Rush reduces damage taken by 50% and increases Spirit regeneration by 50. in sec.
    • 6-Piece Bonus: Attacking with Hurricane Swiftness while hitting a target more than 30 times in a short amount of time while Slashing Wind is active will temporarily increase the area of ​​effect. Slashing Wind damage is also increased by 10,000% 15,000%.
    • Developer comment: Thank you for your feedback and for participating in PTR update 2.6.7 testing! Many Monk fans have asked for more damage reduction options and better integration of Hurricane Rush into the class's skill system. We hope that these changes will allow players to implement a more resilient and attractive development option that allows them to grind hordes of vile demons into dust at the expense of the sacred power of justice.
    • Hand of Heaven has a 100% chance to trigger twice.
    • Increases the damage dealt by Hand of Heaven by .
    • New legendary property: When Slashing Wind hits only one enemy, its damage is increased by 100%.
    • Developer comment: Due to changes to the Standard of Justice set, this item is no longer needed. We've removed it for now, but perhaps it will appear in the future (or get another legendary property).
    • Whipping Wind can stack up to 6-7 10 times.
    • Additional legendary property: Slashing Wind damage is increased by 250-300% 600-800%.
    • New legendary property: Hitting enemies with Hurricane Rush will trigger Hurricane Strike, with both skills dealing 500-600% more damage.
    • Decreased the damage bonus of Shattering Wave that increases with attack speed.

Rejoice noobs and nerds, mages and tanks, fans and cheaters - Diablo 3 update 1.0.7a has been released for the European region.

Attention! Download add-on 1.0.7a only after the release in your region. If you have an Asian or US version of the client, please wait until it appears for your region. If you have a European region, then you will not be able to play on other servers.

Change in classes:

  • Fixed bugs with the Sundering Stream spell cast while in Archon form, and fixed Frost Ray, Meteorite, Energy Whirl, and Sunder which allowed twice the amount of magical energy to be restored during critical hits.

Satellites:

  • Fixed errors when using the "Focus" skill by the caster, and no longer causes an error.
  • Fixed an issue where players were unable to proceed further in the quest when other players entered or left the game during the "An Audience with the Emperor: Speak to Ashira at Caldeum Gate" stages.
  • Fixed issues that caused the game to end incorrectly (crash).
  • The player will no longer die from damage over time after being moved out of the Burnt Chapel Ruins.
  • Brutal and Assault Beasts no longer reflect damage dealt by pets or minions.

What to expect in the next update:

Duel between players.

  • Now, who wants to test the power in battle with the rest of the Nephalem, there will be such a wonderful opportunity! A new zone has been added to the world of Diablo 3, in which any player can challenge others. This zone is intended exclusively for duels. After talking with Nek Brawler, who is located in the New Tristram tavern, you can get to this location. Each battle will be in the "every man for himself" format, and players in the amount of 2 to 4 will be able to participate in the battles.
  • The effects of Nephalem Valor will not be removed when transitioning to different acts.
  • The automatic pickup radius of health and gold orbs has been increased to 3 meters for all players.
  • The time required for character resurrections will no longer increase if characters die multiple times in a row.
  • Increased the amount of experience that the player receives depending on the strength and level of monsters on Inferno difficulty.
  • Players will now spawn in the city after logging in, instead of at their last save points (you can teleport to the last save location using the portal).
  • When canceling items that are associated with the PayPal system, an error message will appear.
  • Stash compartment icons will now display correctly when refreshed and viewed in the Auction HUD.
  • In the open game, it will be possible to set the power level of the surrounding monsters, in the drop-down box that will appear when players join the open game.
  • Adding a "Report Bot" feature.
  • In the user interface, the function of displaying information is connected: how many players are online
  • A new material, Demonic Essence, will be added to the game.
  • New content is tied to the player's account. They can be obtained from bosses and monsters on Inferno difficulty. It also has a small chance for the player to receive it at the end of the events, and the player is affected by the Nephalem Valor effect.

This is not an exhaustive list, and none of the options is final. This is a quick look from the developers at the tasks related to the game that need to be solved at the moment. Let's hope that the information provided will go into the game and add more balance and convenience to the players. In the end, almost all the ideas that developers are currently working on have come into being thanks to the players.

Nephalem, not long to wait! The first Reaper of Souls update is on its way, and we are now preparing to open a test game world so that you can evaluate all the changes in practice. Soon you will be able to bite into the novelties with a crunch! And today we will briefly talk about all the important changes so that you know what awaits you in the test world.
Please note: This is a preview. It may not fully cover the changes that will appear in the 2.1.0 update, and the features we are talking about may change during testing and further development. Some of the illustrations show parts of the game in development and may differ from the final version.
Table of contents

Seasons

As with Diablo II, players will now periodically have the option to restart the game by returning their characters and artisans to the first level. Participation in seasons is rewarded with exclusive rewards and unique legendary items that appear in each new season. Plus, once you start climbing the new leaderboards, you'll quickly get the hang of it and be tempted to face off against other players in conquest, achievement, and running through the great Nephalem Rifts.


Left: seasonal crusader is ready to join the battle.
On right: a full overview of your seasonal characters can be seen in the character profile.

conquests
At the beginning of each season, you will be able to get "conquests". These are special achievements tied to the season (in addition to the regular achievements that are already in the game). Behind each conquest there is a challenging goal, which depends on the gameplay and the level of difficulty: some conquests are easier, others are more difficult. This can be anything from killing Malthael at Torment VI level 70 to completing all Acts I through IV in an hour. Conquest deliberately emphasizes different playstyles.
Conquests go to those who rush: the first 1,000 players to complete a Conquest in a given season will be immortalized in the leaderboard of their region. Now we plan to offer 10-15 unique conquests in each season, and for each of them there will be a separate leaderboard. But regardless of whether you get into the rating or not, achievement points are also awarded for completing the conquest. They will count towards your total points this season.
Are you not up to the seasons? Please!
If you're not in the mood to start over from scratch, then fine. After all, seasons are purely voluntary. At the end of the season, new legendary items from this fall into the list of regular, non-seasonal, loot. In addition, non-Seasonal characters can participate in Greater Rift leaderboards, which means you can face off against friends and other players in your clan.

Great portals

Greater Rifts (formerly "Rating Portals") are special Nephalem Rifts that allow you to fully evaluate the effectiveness of your combat equipment and its suitability for your level.
How to get into the great portal?
To access the Greater Rift, complete a regular Nephalem Rift on any difficulty. If you defeat the Portal Guardian, he will drop the Great Nephalem Portal Key. Similar to Portal Stones, this key can be used to open a Greater Portal while at the Nephalem Obelisk. When the Greater Portal opens, your companions will need to use their own Greater Portal Keys to join you!


A special key is required to enter the great portal.
Construction of great portals
Although great portals are a type of Nephalem portal, there are several major differences between them. This is how the great portals are arranged.
  • Your progress is measured by a timer; a record of killed monsters is kept.
  • Most monsters do not drop loot. All of it is transferred to the guardian of the portal.
  • This way you don't have to sacrifice good loot to get through the portal in record time.
  • Killing different monsters fills the progress bar differently. The stronger the monster, the faster the indicator will fill up.
  • In the great portal, you will not be able to resurrect next to your body or in the city. This can only be done at the last savepoint.
    • Please note that now if you are killed in the Greater Rift on Heroic Difficulty, your hero will not be able to resurrect.
  • You will not be able to use Player Banners to teleport if the target player is in a Greater Rift.
  • The difficulty level of the Greater Rifts increases gradually and does not depend on the difficulty level set in the game settings (Master, Torment I-VI, etc.).
If you manage to complete the Greater Rift before the time limit expires, you will advance to the next level of difficulty. And if you show just a brilliant result in time, then you will generally be transported through several levels at once! If time runs out before the end of the passage of the portal, the race will be interrupted, and your best result will be published in the leaderboard.


The progress bar in the Greater Rift looks a little different.
It shows the relationship between passing and efficiency.

Legendary Gems
Greater Rifts are a difficult challenge, and solid rewards should be awarded for completing them. Therefore, we are introducing Legendary Gems into the game - special rewards, the power of which can increase as the game progresses.
Legendary gems are still in early development and will not appear in the PTR right away. In a nutshell, these gems will give your hero special legendary abilities when placed in a specific slot of equipment. They can be "developed" indefinitely through the passage of other great portals. The better you perform in the great portal, the more likely it is that your gem will become more powerful. We will tell you more about this innovation as we develop it further. Nephalem Portals
The changes will not bypass the regular Nephalem portals either. For example, the progress indicator when killing a monster will be filled in the same way as in the great portals. In addition, we plan to slightly change the mechanics of entering all portals. Previously, all players needed Nephalem Rift Fragments to enter. However, we have slightly reduced the requirements: now you only need one fragment to enter the portal.

Ranking tables

Players have a lot of reasons to compete with each other, and you need to view the results quickly and conveniently. Therefore, update 2.1.0 introduces a new important feature - leaderboards.
Greater Rift results, Seasonal Achievement Points, and Conquest results for a variety of playstyles are displayed here. In this informative table, you will find detailed information and compare your score with that of a friend, a player from your clan, or other players from your region. Each rating table has its own criteria for assessing progress.


In the rating tables, you can compare your achievements with the results of friends and other players from your clan.
Evaluation criteria in each table are different.

Greater Rift Leaderboards
There are separate leaderboards for Normal and Heroic Greater Rifts. In addition, seasonal and non-seasonal leaderboards will appear in the game. To help our users diversify their play style and compare their results with those of other players, we have developed the following categories of leaderboards:
  • single player for each character class (barbarian, demon hunter, crusader, etc.);
  • groups of 2 players;
  • groups of 3 players;
  • groups of 4 players.
Seasonal Leaderboards
Some leaderboards will be purely seasonal. For example, Conquest scores are only tracked for Seasonal players, so there are no leaderboards showing Conquest scores for non-Seasonal players. The same applies to seasonal achievement points. Also, since Conquests and Achievements are account-wide, the corresponding results in the leaderboards will be displayed without reference to normal or heroic mode (although some tasks will require you to play in a specific game mode).

Combat Changes

Of course, with so many competitive elements in the game, we are forced to rethink the mechanics of each class so that all players have an equal chance of achieving the goals of the next season. We won't go into too much detail right now, but instead will present you with a couple of examples of changes made with the future in mind. We will be experimenting with these changes in the open testing phase.
Agility and survivability
The first major change will be to the agility of Monks and Demon Hunters. Dexterity provides survivability bonuses quite different from those given by Strength and Intelligence. The dodge stat provides less protection than armor or damage resistance, and does not work at all when facing plague monsters and petrels. We want to leave the tank role to classes like the Crusader, but we want to achieve this at the expense of their class skills and not at the cost of lowering the survivability of Monks or Demon Hunters.
Therefore, agility will no longer affect dodge chance. Instead, for each point of dexterity, the character will receive one point of armor. With that in mind, we're changing the Monk and Demon Hunter skill mechanics, but you'll have to play the test game to find out the details!
Treatment
The next change will affect the treatment. Currently, the amount of healing received through equipment does not matter much, since the lion's share of the restored health comes from health spheres. We want gear to have a stronger effect on healing, so we're lowering the amount of health regenerated by orbs and buffing mechanics such as health regeneration on damage and regeneration speed. This change will also have a positive impact on situations where the player spends more time fighting each enemy, and therefore requires more healing - for example, when increasing the difficulty of the game or level while passing through the great portal.

waste pits

Greater Rifts and the Seasons system play a major role in this update. But we are trying to update other elements of the game so that you do not get bored with the adventure mode.
The sewers, the sewers of Westmarch, were planned to be added to the game in Reaper of Souls, but this zone of the game was not quite ready by the release of the expansion.



In the Sewers, you will encounter - and battle - with a variety of creatures.
Nevertheless, we liked the appearance and atmosphere of this dungeon - the oppressive environment of dampness and decay. So we've tweaked the Sewers, and now it's a new randomly generated dungeon. It can be accessed through normal and greater Nephalem portals (during the passage of the portal, you may randomly end up in one of the levels of the Sewers). We hope you enjoy it there!
We're going to add a few more new things to the game... But let's not get ahead of ourselves. Soon you will see everything in the PTR!

Below is a list of changes in the latest update 2.6.7 for Diablo III. Differences from the version used for testing on the PTR are marked in red.

Update 2.6.7

Note: changes will affect all versions of Diablo III - PS4, Xbox One, Switch and PC - except where noted. Please note that only PC and Mac users can participate in testing on the PTR.

General

  • Greater Rift Stones can now be harvested automatically.
  • California Consumer Privacy Act notice has been added to the Privacy section of the Settings menu. Learn more about the California Consumer Privacy Act (console only).

Seasons

  • Developer comment: One of the most common themes that came up in player feedback regarding Season 18's buff was that the Will of the Church of the Three perk was sometimes broken. In Season 19, we changed our approach to developing bonuses and took it to the next level: we experimented with new elements of game mechanics, introduced the possibility of increasing the power of heroes, and made fights more unpredictable. The gameplay will be somewhat similar to Pandemonius, and players will need to decide if they want to get a bonus for a specific kill streak or if they want to constantly destroy opponents and keep the effect going. (Most importantly, realizing the ultimate kill streak bonus in Greater Rifts, for example, will be tricky.) The rewards for longer kill streaks are getting more powerful, and we can't wait to see how players can put them to good use.
  • Added buff for Season 19, Season of Eternal Confrontation.
    • Pandemonius
      • Players will have a cumulative effect throughout the season that will last longer if the hero deals damage or kills monsters within 5 seconds of each other.
      • Each effect increases movement speed by 0.005 and damage dealt by 0.001%. The maximum increase per 1000 stacks increases movement speed and damage by 50% and 100%, respectively.
      • In addition, after making a certain number of kills in a row, the player releases a special power that deals damage, which depends on the level of the hero and the level of difficulty or the level of the great portal.
        • 15 Kills: Explosive chickens stalk and destroy targets.
        • 30 Kills: A large Ice Nova freezes enemies.
        • 50 Kills: Corpses fall from the sky.
        • 100 kills: the hero creates five huge energy vortices.
        • 150 Kills: Dark Geysers form under the feet of enemies.
        • 200 Kills: Treasure chests fall from the sky.
        • 300 Kills: Ring of Fire sets everything in the area on fire.
        • 400 kills: Meteorites fall from the sky.
        • 500 Kills: Angels descend from Heaven and help you on the battlefield.
          • Angels no longer destroy Portal Guardians in one hit.
        • 1000 kills: ???
      • Effects are tracked for the entire group as a whole: only one effect can be active at a time, regardless of the number of players in the group.
  • Players who complete the Season Journey will receive two new rewards: the Portrait of Valor frame and the Angelic Greedy Goblin (pet).
  • Embrace Lilith: This exclusive pair of decorative wings will be given to all players who purchase virtual tickets. Long live Lilith! (Only in the PC version.)

Items

  • Developer comment: In Update 2.6.7, we're starting to introduce new class sets for all heroes in Diablo III. In Season of Courage, we'll be focusing on two classes that embody the power of light and deal their respective damage types. We are talking about a crusader and a monk. You'll also see the return of old and new Legendary modifiers that will pair well with the new class sets. We conducted a survey among players to find out which skills are least used in current development options. We hope you want to evaluate new gaming features as much as we do. Additional class sets will appear in future updates, so if your class hasn't received updates yet, don't worry - they will definitely appear!
  • You will also notice that a lot of barbarian items have been changed in this update. While we'll be adding a new class set for the Barbarian at a later date, we've heard the war cry of the Barbarian fan base and made a number of changes based on extensive player feedback. While not all offers were created equal, a detailed analysis of the players helped us decide on the changes implemented in the update. Thanks to the players who kindly and constructively shared their thoughts with us. Your help was very useful to us, and we are grateful to you for your thoughtful and well-thought-out suggestions!
  • New Crusader Item Set: Aegis of Courage
    • 2-Piece Set Bonus: Electrocuting Arrows from Hand of Heaven have a chance to cause Hand of Heaven to be cast again. Hand of Heaven attacks empower the Crusader, increasing the damage of Heaven's Fury by 100% for 5 seconds. No more than 3 of these effects can be applied at the same time, while their indicators are multiplied.
    • 4-Piece Set Bonus: On hit with Hand of Heaven replenishes 5 units. anger and reduces damage taken by 1% for 5 seconds. The effect stacks up to 50 times.
    • 6-Piece Bonus: Increases Hand of Heaven damage and Heaven's Fury by 10,000% 20,000%.
    • Developer comment: Thank you for your feedback and for participating in PTR update 2.6.7 testing! We decided to tackle Heaven's Hand because of the players' requests and because we feel it has conceptual value and adds depth to the gameplay. Certain stats will be adjusted in the future as needed, but overall we're happy to be able to add a bundle to the game that many players would love to use!
  • New Monk Item Set: Standard of Justice
    • 2-Piece Bonus: Slashing Wind gains the effects of all runes and the hero's movement speed is increased by 5% per stack of Slashing Wind.
    • Bonus from four items from the set: Each enemy in Slashing Wind increases your movement speed by 5%. The effect stacks up to 10 times. Hitting enemies with Hurricane's Rush reduces damage taken by 50% and increases Spirit regeneration by 50. in sec.
    • 6-Piece Bonus: Attacking with Hurricane Swiftness while hitting a target more than 30 times in a short amount of time while Slashing Wind is active will temporarily increase the area of ​​effect. Slashing Wind damage is also increased by 10,000% 15,000%.
    • Developer comment: Thank you for your feedback and for participating in PTR update 2.6.7 testing! Many Monk fans have asked for more damage reduction options and better integration of Hurricane Rush into the class's skill system. We hope that these changes will allow players to implement a more resilient and attractive development option that allows them to grind hordes of vile demons into dust at the expense of the sacred power of justice.
  • The light in the darkness
    • Hand of Heaven has a 100% chance to trigger twice.
    • Increases the damage dealt by Hand of Heaven by .
  • eye of the storm
    • New legendary property: When Slashing Wind hits only one enemy, its damage is increased by 100%.
    • Developer comment: Due to changes to the Standard of Justice set, this item is no longer needed. We've removed it for now, but perhaps it will appear in the future (or get another legendary property).
  • wind of vengeance
    • Whipping Wind can stack up to 6-7 10 times.
    • Additional legendary property: Slashing Wind damage is increased by 250-300% 600-800%.
  • Won Kim Lau
    • New legendary property: Hitting enemies with Hurricane Rush will trigger Hurricane Strike, with both skills dealing 500-600% more damage.
  • Chantodo's resolve
    • Decreased the damage bonus of Shattering Wave that increases with attack speed.

In Europe, an update for Diablo 3 under version 1.0.7 has been released, in which the long-awaited PvP fights have been added.

Note!You are only offered to download add-on 1.0.7 after it has been released in your original region. If you have an American or Asian version of the game client, you need to wait until it is released in that region. If your original region is Europe, then you will not be able to play on US and Asian servers until the update is released there.

Update 1.0.7 - version 1.0.7.14633

New in update

New feature: fights without rules
Now those who wish to test their strength in battle with other Nephalem will have such an opportunity! A special area called "Burned Chapel Ruins" has been added to the game, where players can challenge each other. This zone is intended exclusively for battles between players. You can get into it by talking to Nek Brawler, who can be found in his camp in any of the acts. The battles will be held in the "every man for himself" format, and from 2 to 4 players will be able to take part in the battles.

General

  • The effects of Nephalem Valor will no longer be removed from the character when moving to other acts.
  • The base radius for automatically picking up gold and health orbs has been increased from 1.5m to 3m for all characters.
  • The time it takes to resurrect a character will no longer increase if the character has died multiple times in a row.
  • The amount of bonus experience gained based on monster power levels on Inferno difficulty has been increased.
  • Below are the new values.
    • SM 1: 25% (was 10%)
    • SM 2: 50% (was 20%)
    • SM 3: 80% (was 30%)
    • SM 4: 120% (was 45%)
    • SM 5: 165% (was 60%)
    • SM 6: 215% (was 75%)
    • SM 7: 275% (was 95%)
    • SM 8: 340% (was 115%)
    • SM 9: 420% (was 135%)
    • SM 10: 510% (was 160%)
  • Now, when resuming the game, players will appear in the city, and not at the last save point (if desired, you can use the portal to teleport to the place of the last save).
  • Players voted out of open play will no longer have movement restrictions.

Achievements

  • Error correction
    • Enslavers now correctly count towards the Elite Collection and Elite Club achievements.
    • Rare Huge Golgors now correctly count towards the Rarity, Miracle Yudo, and Phenomenon achievements.
    • Heroic monster slaying achievements no longer need to kill rock miners.
    • Players can once again talk to Shen the Miser about "Victory".

Auction

  • User interface
    • Now canceling lots associated with the PayPal system will not lead to a crash in the game interface.
  • Bug fixes
    • Changed stash compartment icons will now correctly display when viewing them in the auction UI.

Battle.net

  • General
    • A new channel dedicated to PvP has appeared in the chat.
    • You can now set monster power levels in open games.
      • Players will be able to select their desired monster power level from the drop-down box that will appear when choosing to join a public game if "Monster Power Modification" has been selected in the settings menu.
    • A "Report Bot" feature has been added to the "Report Player" right-click menu.

Bosses

  • General
    • Izual has been added to the list of bosses that will receive additional rewards for killing players while under the effects of 5 Nephalem Valor effects, as well as improved rewards for killing them.

Fights without rules

  • General
    • Players can fight each other by talking to Nek Brawler. This NPC can be found in your camp in any act.
      • After talking with Nek, you and your group will go to a new zone - Ruins of the burnt chapel. The new zone includes 4 different areas: church, cemetery, river and lake.
      • Battles in the Ruins of the Burnt Chapel will be held in the “every man for himself” format, and up to 4 players will be able to take part in the battles. This means that 2, 3 or 4 players can fight in the arena, and none of them will be combined into teams.
      • In PvP duels, characters do not die permanently (even in Heroic mode). In addition, character items do not lose durability.
      • To leave the Burnt Chapel Ruins, players can use the local portal or use the character's Portal to City ability.
    • Demon Hunters, Sorcerers, and Wizards located in the Burnt Chapel Ruins will take 30% less damage.
    • Barbarians and monks in the Burnt Chapel Ruins will take an additional 5% less damage (they take 30% less damage by default, so with the increased stat they will take 35% less damage).

Classes

  • Barbarian
    • Bug fixes
      • Threatening Shout with Grim Harvest will no longer drop loot from monsters multiple times.
  • Demon Hunter
    • Bug fixes
      • Monsters' Reflect Damage ability will now correctly reflect the damage from the Throw Bola ability.
  • Monk
    • Active Skills
      • hurricane strike
        • Weapon damage has been increased from 100% to 313%.
      • Powerful dash
        • Weapon damage has been increased from 160% to 303%.
      • Explosive Touch
        • The damage dealt by an exploding target has been increased from 30% to 50% of its maximum health.
      • holy of holies
        • The radius of the skill has been increased from 8 m to 11 m.
        • Skill Rune - Forbidden City
          • The bonus damage dealt by the Monk and his allies has been increased from 10% to 15%.
        • Skill Rune - Consecrated Ground
          • Enemies on Consecrated Ground now have their movement speed reduced by 80% (up from 60%).
      • dragon tail
        • Weapon damage has been increased from 235% to 470%.
      • Mysterious ally
        • The Mystery Ally can now only take a limited amount of damage per hit.
          • When calculating the maximum damage an ally receives for each hit, the character's level is taken into account, as well as the monk's armor and resistances.
        • Skill Rune - Eternal Ally
          • Weapon damage has been increased from 40% to 60%.
          • Eternal Ally now respawns after 3 seconds. upon his death with a 100% probability (previously, an ally was respawned after 5 seconds with a 50% probability).
        • Skill Rune - Fiery Ally
          • Fire Ally's special ability cooldown has been reduced from 8 seconds to 8 seconds. up to 4 sec.
        • Skill Rune - Aquatic Ally
          • Now the special ability of the water ally reduces the movement speed of enemies by 60% (was 30%).
          • Water ally's special ability cooldown has been reduced from 8 seconds to 8 seconds. up to 4 sec.
      • whipping wind
        • Base weapon damage has been increased from 15% to 20% per stack.
        • Skill Rune - Raging Blades
          • Weapon damage has been increased from 20% to 26% per stack.
        • Skill Rune - Tornado
          • Electrical Tornado weapon damage has been increased from 20% to 26%.
      • Hurricane Swiftness
        • Weapon damage has been increased from 85% to 155%.
      • Wave of Light
        • Weapon damage has been increased from 390% to 829%.
        • Subsequent weapon damage dealt to all enemies in a straight line has been increased from 45% to 96%.
        • Skill Rune - Searing Light
          • Weapon damage has been increased from 430% to 914%.
        • Skill Rune - Pillar of the Ancients
          • Pillar of the Ancients now deals 595% weapon damage and 2 seconds later. - 595% more (previously Pillar of the Ancients dealt 280% weapon damage, and 280% more after 2 seconds).
    • Passive Skills
      • Knowledge of death
    • Bug fixes
      • Fixed an issue where the damage from the Slashing Wind skill was based on the character's current stats instead of the stats the character had at the time the skill was used.
      • Whirlwinds caused by Slashing Wind will now only move in the direction the character is facing.
  • Witch
    • Active Skills
      • Ghost Flurry
        • Skill Rune - Well of Souls
          • Additional charges fired from this rune can now also hit the original target.
  • sorcerer
    • Active Skills
      • magic sphere
        • Weapon damage has been increased from 175% to 200%.
        • Skill Rune - Destruction
          • Weapon damage has been increased from 228% to 260%.
      • blizzard
        • Weapon damage has been increased from 210% for 6 sec. up to 510% for 6 sec.
        • Skill Rune - Frost Snap
          • Effect proc multiplier has been increased from 0.01 to 0.0125.
        • Skill Rune - Ice Statue
          • Effect proc multiplier has been increased from 0.01 to 0.0125.
        • Skill Rune - Deadly Winter
          • Effect proc multiplier has been increased from 0.01 to 0.0125.
        • Skill Rune - Beneath the Snow
          • Effect proc multiplier has been increased from 0.01 to 0.0125.
        • Skill Rune - Unrelenting Storm
          • Weapon damage has been increased from 280% to 680%.
      • shock discharge
        • Weapon damage has been increased from 105% to 150%.
        • Skill Rune - Firebolt
          • Weapon damage has been increased from 152% to 195%.
          • Effect proc multiplier has been increased from 0.667 to 0.8.
        • Skill Rune - Explosive Blast
          • Weapon damage has been increased from 70% to 105%.
          • Effect proc multiplier has been increased from 0.5 to 0.8.
        • Skill Rune - Fusion with Lightning
          • Effect proc multiplier has been increased from 0.667 to 0.8.
        • Skill Rune - Living Lightning
          • Weapon damage has been increased from 37% to 52%.
    • Passive Skills
      • Critical mass
        • Now has a chance to reduce the cooldown of Archon: Teleport and Archon: Slow Time while in Archon Form.
      • Time stream
        • Enemies now have their movement speed reduced by 60% for 3 seconds. (was: 30% for 2 seconds).
      • Unstable Anomaly
        • Now the skill will trigger when the character receives fatal damage (previously, the skill worked when the character's health fell below 30%).
        • The negative effect will be removed after the death of the character.
    • Bug fixes
      • Blizzard Magical energy will now properly regenerate when dealing critical hits.

crafts

  • General
    • A new crafting material, Demonic Essence, has been added to the game.
      • The new material is linked to the account. It can be obtained from special monsters and bosses on the Inferno difficulty level.
        • There is now a chance to drop Demonic Essence from completing events that apply Nephalem Valor to your character.
        • Demon Essence does not require the effects of Nephalem Valor to be obtained.
      • The chance of obtaining demonic essence from special monsters and bosses will increase depending on the power level of the monsters. The corresponding values ​​are listed below.
        • SM 0: 15.0000%
        • SM 1: 16.5000%
        • SM 2: 18.1500%
        • SM 3: 19.9650%
        • SM 4: 21.9615%
        • SM 5: 24.1577%
        • SM 6: 26.5734%
        • SM 7: 29.2308%
        • SM 8: 32.1538%
        • SM 9: 35.3692%
        • SM 10: 38.9061%
    • The chance of obtaining sketches for the blacksmith and jeweler has been increased by 400%.
  • Blacksmith
    • 4 rare quality blacksmith designs have been added: Archon Spaulders, Archon Gauntlets, Archon Armor, and Spiked Bracers.
      • Items created from these sketches have the following properties:
        • item level 63;
        • 6 magical properties;
    • Each item will require 1 Demon Essence to craft (the cost of other materials needed to craft items will vary for each sketch).
  • Jeweler
    • A Rare Quality Amulet Design for the Jeweler has been added.
      • The amulet has the following properties:
        • item level 63;
        • 6 magical properties;
        • linked to an account;
        • as with the Hellfire Ring, there will be four options available, each with one of the main stats corresponding to the maximum value available in the game.
      • Each item will require 1 Demonic Essence to craft, as well as:
        • 100,000 gold coins;
        • 1 perfect gem (each characteristic corresponds to a certain type of gem);
        • 1 burning sulfur.
  • Gems of a new level have been added - with a cut "marquis".
    • Marquis-cut gems have the following parameters:
      • Marquise-cut emerald
        • Weapon: +110% Critical Damage
        • Helm: +33% gold on monster kills
        • Other Items: +62 Agility
      • Topaz with marquise cut
        • Weapon: Melee attackers gain 2500 damage. damage per hit
        • Helmet: 33% chance to find a magic item
        • Other Items: +62 Intelligence
      • Marquise cut amethyst
        • Weapon: Restores 700 damage. health on hit
        • Helmet: +19% health
        • Other Items: +62 Vitality
      • Marquise-cut ruby
        • Weapon: +160 pts to minimum damage, +160 pts. for maximum damage
        • Helmet: +33% bonus XP
        • Other Items: +62 Strength
    • These gems can only be crafted by a Jeweler. To create them, you will need the following reagents.
      • 3 shining star gems;
      • 20 million gold coins;
      • 10 demonic essences.
    • It will take 5 million gold coins to extract a gem from an item.
    • Marquise Gem Designs can be obtained as loot from level 63 monsters.
      • Note: These thumbnails are not linked to an account.
  • All weapon-equipped rubies now have an increased bonus to their minimum and maximum damage.
    • Chipped Ruby: +3 damage to minimum damage, +3 pts. to maximum damage (previously the bonus was +2 units to minimum and maximum damage)
    • Cloudy Ruby: +6 pts to minimum damage, +6 pts. to maximum damage (previously the bonus was +4 to minimum and maximum damage)
    • Ruby: +9 pts to minimum damage, +9 pts. to maximum damage (previously the bonus was + 8 units to minimum and maximum damage)
    • Flawless Ruby: +12 pts. to minimum damage, +12 pts. to maximum damage (previously the bonus was +10 to minimum and maximum damage)
    • Perfect Ruby: +15 pts to minimum damage, +15 pts. to maximum damage (previously the bonus was +11 to minimum and maximum damage)
    • Radiant Ruby: +18 pts to minimum damage, +18 pts. to maximum damage (previously the bonus was +12 to minimum and maximum damage)
    • Square Ruby: +21 points to minimum damage, +21 pts. to maximum damage (previously the bonus was +13 to minimum and maximum damage)
    • Flawless Square Ruby: +25 pts. to minimum damage, +25 pts. to maximum damage (previously the bonus was +14 to minimum and maximum damage)
    • Perfect Square Ruby: +30 pts. to minimum damage, +30 pts. to maximum damage (previously the bonus was +15 to minimum and maximum damage)
    • Radiant Square Ruby: +40 pts. to minimum damage, +40 pts. to maximum damage (previously the bonus was +16 to minimum and maximum damage)
    • Star Ruby: +60 pts to minimum damage, +60 pts. to maximum damage (previously the bonus was +17 to minimum and maximum damage).
    • Flawless Star Ruby: +80 pts to minimum damage, +80 pts. to maximum damage (previously the bonus was + 18 units to minimum and maximum damage).
    • Perfect Star Ruby: +100 Power to minimum damage, +100 pts. to maximum damage (previously the bonus was +19 to minimum and maximum damage).
    • Radiant Star Ruby: +130 pts. to minimum damage, +130 pts. to maximum damage (previously the bonus was +20 to minimum and maximum damage).
    • The mechanics of the bonus to minimum and maximum damage has been changed. Now the specified amount of damage is directly added to the minimum and maximum damage of the weapon.
      • For example, if a weapon with damage of 150-200 units. insert a perfect square ruby ​​(which has a +30 bonus to min and max damage), then the damage of this weapon will increase to 180-230.
      • You can find out all the details about the new mechanics.

Items

  • General
    • Crafting blueprints for all of the above rare items have been added.
      • These sketches, in addition to archon armor, will drop from monsters, and also with some probability from certain bosses if 5 effects of Nephalem Valor have been stacked on the character. Here is a list of these bosses:
        • Skeleton King;
        • Spider queen;
        • Magda;
        • Zoltun Kull;
        • Khom;
        • Cydea;
        • Rakanot;
        • Izual.
      • The drop rate of sketches from the indicated bosses will increase depending on the power level of the monsters. The corresponding values ​​are listed below.
        • CM 0: 20%
        • SM 1: 23.2%
        • SM 2: 26.912%
        • SM 3: 31.218%
        • SM 4: 36.213%
        • SM 5: 42.007%
        • CM 6: 48.728%
        • SM 7: 56.524%
        • SM 8: 65.568%
        • SM 9: 76.059%
        • SM 10: 88.228%
      • The Archon Armor Design can be purchased from Jumpy's Dealer. The cost of each sketch is 1.5 million gold coins.
      • Please note that blacksmith and jeweler designs are not linked to an account.
    • You can now buy 5 health potions at a time by holding the Shift key.
    • Companions on Inferno difficulty can no longer drop below item level 60.
    • The Golden Skin skill can now proc a limited number of times on a single target.
    • Vanishing Dye and Magic Dissolver can now be applied to legendary items.
    • Players will now receive legendary crafting materials by dismantling Hellfire Rings.
  • Merchants
    • Jumpy Dealer no longer sells paints. Instead, she sells designs for archon armor (as stated above). The cost of each sketch is 1.5 million gold coins.
  • Bug fixes
    • Monsters that drop no loot on death will no longer drop gold if the player is equipped with Golden Skin.
    • The shepherd's staff design can now be dropped or sold to a merchant for 0 gold coins.
    • Now any shepherd's staff can be sold to a merchant for 0 gold coins.

Monsters

  • General
    • The ability of monsters "Reflect Damage" has been reworked.
      • Monsters with this ability will now apply a short-term effect on themselves, during which only a certain percentage of the damage dealt by them will be reflected back to the player.
      • A special visual effect will show that the monster is under the effect of Reflect Damage.
    • Monsters with Reflect Damage will no longer reflect pet damage back to the player.
    • Damage dealt by Molten Mobs has been reduced by 40%.
    • The damage dealt by monsters with the Plague ability has been increased by 120%.
    • Fallen Lunatics will now explode faster under certain circumstances.
    • The attack speed of a Church of the Three berserker approaching Alcarn will no longer increase after taking a few hits.
    • Keepers of the Keys:
      • The Key Keeper in Act II (Sokar) will now only use Thrower on Inferno difficulty.
      • Now the Keeper of the Key in Act III (For "Rit") will use the ability "Rain from corpses" only on the "Inferno" difficulty level.
      • The Key Keeper in Act IV (Nekarath) will now only use Earthquake and Dash on Inferno difficulty.
  • Bug fixes
    • Abandoned Ruins can now spawn rare deserters.
    • An elite group of Plague Mosquitoes can now spawn at Kreider's Outpost.
    • The Elite Cur of the Fallen can now be found in the Halls of Storms.

User interface

  • General
    • Added an icon that displays legendary items on the minimap.
      • This icon should now display correctly as long as the player is in the zone where the item was dropped.
      • Attention: the icon will only appear if the legendary item was dropped by a monster, and was not thrown by the player.
  • Bug fixes
    • Fixed an issue that caused the "Ability to Change Monster Strength" feature to sometimes reset.
    • Fixed an issue with text scroll speed.
    • Vendor items in the Armor tab now correctly display on Inferno difficulty when monster power is above 0.

Bug fixes

  • Fixed an issue where newly created Heroic characters were not properly marked in the main menu.
  • Closing the World of Warcraft client while the Diablo III client is running will no longer result in an error.
  • Players will now correctly be kicked out of a party and out of the game if multiple party members voted to kick them out.
  • Players will no longer be kicked out of the game if party members voted to kick out during a boss fight.

If you encounter technical issues while installing the update, connecting to Battle.net after installation, or experiencing errors in the game after the update, we invite you to contact