Where is whose house is the goal. Educational game for preschool children "Whose house is this?"

Edited the educational game "Whose house?" and added the names of the pictures in Russian and English on the reverse side.


Educational game "Whose house?" introduces children to the habitats of animals, strengthens visual memory, develops observation and attention. On the reverse side of the cards are the names of animals and their habitats in Russian and English, which also helps to learn English in a playful way. Designed for children 1-5 years old.

Print on both sides. Cut the sheets into square cards. The rules of the game will be on the back cover. which can be glued to the box with the game or put into a transparent file where the cards will be stored.

Rules of the game:

1. The third extra. Select three game cards so that two of them make up a common pair. Invite the child to remove the extra card. Gradually offer more and more cards.

2. Common together. Spread animal cards on the table. Invite him to choose animals that have a common or similar habitat. For example, who lives in burrows, who lives in the sea, who lives in wooden houses, who builds his own house, etc.

3. Whose house. The child must connect (put side by side) cards of animals with their habitat.

4. We play ourselves. All animal cards are shuffled and placed face down in the center of the table. Players divide cards with animal habitats equally among themselves. The facilitator raises and names a card with the image of an animal. The player who has a card with the habitat of this animal takes it for himself. The first person to collect all the halves wins.

Evseev M. Yu., Evseeva E. L.

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Galina Alekseeva
Didactic game: "Whose house is this?"

Explanatory note.

Man has two worlds:

One who created us

Another that we are from the century

We create to the best of our ability.

N. Zabolotsky

The once topical slogan "conquer", "defeat nature", "bridle" it is now changing with calls to understand it, preserve and increase its wealth. Unfortunately, society realized this when the negative consequences of people's consumer attitude towards nature became visible, when there were practically no untouched parts of nature left on the planet, when the state of the environment had a negative impact on the health of a huge number of people.

In our time, the problems of environmental education have come to the fore, and they are paying more and more attention. Why have these issues become relevant? The reason is in human activities in nature, often illiterate, incorrect from an ecological point of view, wasteful, leading to a violation of the ecological balance.

Each of those who brought and brings harm to nature was once a child. That is why the role of preschool institutions in the environmental education of children is so great

Preschool childhood is a short but very important period of personality formation. During these years, the child acquires initial knowledge about the life around him, he begins to form a certain attitude towards people, to work, skills and habits of correct behavior are developed, and character develops.

The main activity of preschool children is the game,in the process of which the spiritual and physical forces of the child develop: his attention, memory, imagination, discipline, dexterity, etc. In addition, the game is kind of a way of assimilation of social experience, characteristic of preschool age. AT didactic ecological games the child acquires a diverse experience of interaction with the outside world; performs quite specific environmental work; learns the rules of behavior in the environment; becomes kind, sensitive, responsive to someone else's misfortune.

Didactic game: "It's whose house

Target: the formation of environmental knowledge in preschool children through didactic game.

Tasks:

To consolidate knowledge about animals and their habitats;

Expand knowledge about them; enrich vocabulary;

To develop in children constructive skills and thinking, artistic imagination, fine motor skills, memory, attention;

Cultivate love for nature.

Material: magazines "Young Naturalist", books, matchboxes, glue, scissors.

The game made by hand from waste material for children of preschool age.

Looking through old magazines "Young Naturalist" and books, together with the children we decided to make didactic game on the topic"It's whose house. Accumulated empty matchboxes. Picked up pictures with animals and their dwellings. On top they glued pictures from the outside depicting the dwelling of an animal, bird, fish, insect, and inside the animal itself, a bird, fish, insect living there. When working with scissors, the guys were careful, trying to carefully cut out images of animals along the contour. Having cut out the animals along the contour, the guys were in no hurry to stick them on the boxes, but decided to try to place them on them, and only after that they started gluing the figures. For example: bear-den, dog-house, birdhouse-starling, aquarium-fish, honeycomb-bee, anthill-ant, hole-badger and others.

Didactic game, made by children, was ready!

Children with great interest play the game made by hand!

This is so great and fun didactic material - made by children with their own hands!

Game progress:

1 option:

To begin with, look at all the pictures on the boxes with your child and tell them that each animal has its own house where he sleeps, hides from the weather and raises his cubs. Discuss what these are called. « houses» and them "residents", and then ask to disassemble all the boxes, mix and reassemble, resettling the tenants correctly and commenting on their actions. For example: “It's an ant. He lives in an anthill".

Option 2: can certainly be resettled "residents" wrong and ask the child to correct the mistakes. In addition, you can discuss with whom these animals live. For example: "This is a bear. He lives in a den with a she-bear and cubs.".

Bibliography:

1. Akimushkin I. "Animal world"-M. : Young guard

2. Bram A. E. "Life of animals"- T. P. - St. Petersburg. Tov. "Public Benefit"

3. Zuev D. "Forest Life"- M. : Publishing House of the Academy of Sciences.

4. Young naturalist. 1994.-№3

Related publications:

The game is a small knitted house, with windows on the right (2 windows) and left (3 windows) sides, into which they can be inserted.

The didactic game "House for Numbers" was created by me for the successful assimilation of spelling and sequence by children of senior preschool age.

Description of the material: this master class shows the process of making a didactic game for the sensory development of children 2-3 years old with their own hands.

Purpose of the game: to form a meaningful perception of the shape of geometric shapes, to form an idea of ​​​​primary colors and geometric ones.

Tasks: to help kids develop visual perception, voluntary attention, memory and imaginative thinking, as well as fix the name of the colors.

Thematic selection of games and exercises, theme: "Home"

Goals:

To teach children to clearly understand and distinguish between the concepts of "high", "low".
To consolidate the ability to count to three, to compare sets of "one-many".
Form spatial figurative thinking.
Introduce the geometric figure "square".
Exercise in clear pronunciation of sounds and onomatopoeia.
To develop in children the understanding and use of prepositions in speech on, in, under, from.
Teach children to match nouns with nouns.
Continue to learn to draw with your fingers, leaving an imprint in the right place; sculpt from plasticine using the “direct rolling” technique; paste the details of the image in the right place.
Develop speech attention, fine movements of fine motor skills.

Equipment:

Picture-background "heaven and earth", figures of the sun, clouds, houses, flowers.
Pictures depicting one and two houses, cards-numbers "1" and "2".
Background picture depicting a crane, details in the form of blocks with a door and windows, roofs; glue sticks.
Paired pictures with the image of houses.
Constructed from the designer one-, two- and three-story houses.
Wooden spatulas. Multicolored clothespins.
Large building material, various attributes for an obstacle course.
Picture-scheme of the house, the details of these houses are made of colored cardboard.
Drawing of a house with empty windows, yellow finger paint.
A sheet of paper with two vertical lines drawn, plasticine.
Educational game "Pick up the key to the lock."
A picture of three houses. Figurines of giraffes, hippos and snakes.
Audio recordings: “There is a house made of logs in the forest”, “I want to build a house”.

Finger game "New House"

Knock-knock-knock, knock-knock-knock!
Take the hammer my friend!
(Children hit their fists with their fists, alternating hands)

We'll build a new house
(There is a window in Tom's house.
The thumbs fold into a shelf, the rest are connected by a "roof")

There is one more, higher.
(Raise your hands up without changing the position of your fingers)

There is a pipe at the top of the roof.
(Raise up clenched fist with index finger extended upwards)

The house is ready, we invite guests:
Come quickly!
(Showing an inviting hand gesture)

Didactic game "House on the mountain"

The picture shows heaven and earth.

Show me the sky. Show the earth. Pick up a house and attach it to the picture. In what part of the picture did you attach the house, to the sky or to the ground? Why?
Let's put the sun and clouds on the picture. Where will you put the sun and clouds? On sky.
Let beautiful flowers grow around our house. Where will you place the flowers? Around the house, on the grass.


How many houses do you have? One house. How many flowers? Multicolor. How many suns? One sun. How many clouds? Two clouds.

Didactic game "How many houses?"

Count the houses in the picture and label them with numbers.

Application "Let's build a house"

Crane,
He is above all!
He put a roof on the house.
He also built the walls!
That's it - the house is built!

Let's build a house. Lay out the first floor with a door. From above, lay out the second floor with windows. Place the roof even higher. It turned out a new house, how many doors (windows, floors) are there in it?

Paired pictures "Houses"

Here are the pictures that are lost. Find exactly the same picture. (Children find exactly the same picture as theirs. The pictures are laid out on the carpet, and their pairs are distributed to the children).

Didactic exercise "High-low house"

There are houses in front of you. Let's count them. One two Three. Take a closer look, which of the houses is the highest? And what is the lowest? Count how many floors are in the tallest house? How many floors are in the lowest building? How many floors are in the average house?

Now I will cover all three houses with handkerchiefs, and you will guess where which house is hidden. Under which handkerchief is the lowest house hidden? Highest? Average house?

Game with clothespins "Beautiful fence"

Here are the planks, and here are the clothespins. Let's make a beautiful fence out of them for our houses.

Dynamic pause "At the construction site"

We need to move building materials to the construction site. Can you help?

Children carry large building material from one place to another, overcoming obstacles (stumps, "puddles", etc.)

Design "Lay out the house"

The pictures show a diagram of the house, which you lay out and build yourself. Take the details and lay them out in the right place on the diagram. Where a triangular roof is drawn - attach a colored triangle there, where a square window is located - attach a square.

(In the archive with the lesson there are pictures with a similar task for the smallest children, there are one-story houses).

Exercise "What sounds do you hear at home?"

How does the kettle whistle? S-s-s.
How does the alarm sound? Z-z-z.
How does tap water drip? Cap-cap-cap.
How does dad work with a drill? W-w-w.
How does the vacuum cleaner sound? Woo.
How do guests knock on the door? Knock-Knock.

Finger painting "Light the lights in the windows of houses"

Evening came, it became dark. You need to turn on the light and then the windows in the houses will light up with a bright light. Dip your finger in yellow paint and put it on the window.

(For the smallest, there is a simplified picture in the archive).

Musical finger game "There is a house made of logs in the forest"

(Conducted with audio recording).

Manual labor "Ladder"

We need to fix an old ladder whose steps are broken. Take plasticine. Roll out two thin sausages, put them next to each other and attach steps (matches) to them.

Walking up the stairs
Let's count all the steps:
Lots of fun counting!
One, two, three, four, five -
Very fun to walk!

Didactic game "Pick the key to the lock"

Children pick up the keys to the locks of the same color and open them.

lawn house,
All doors are locked.
We'll pick up the keys
And we will open the hut.

Didactic game "Whose house?"

The picture shows three houses - high, lower and low. Children are given three figures - a giraffe, a hippopotamus and a snake.

Children, think about who lives in which house? What house does the giraffe live in? In the highest building. Why do you think so? What house does a hippopotamus live in? The hippo lives in the house below. Why? Now think and say - which house is suitable for a snake? For a snake, the lowest house is suitable. And why?

Musical-rhythmic exercise "I want to build a house"

Children choose their own musical instruments and with their help “play along” with the sounding music. (It is carried out under the audio recording of the same name).

PS

This section contains material on the same topic, but designed in the form of classes for children 1-2 and 2-3 years old. Many (but not all) games from this thematic collection are used there, and there are also some other, non-thematic elements of the lesson (greeting, etc.).

Target. The development of observation. Consolidation of the ideas “higher - lower”, “more - less”, “longer - shorter”, “lighter - heavier”.

game material. Figures.

Rules of the game. Look carefully at figure 1. It shows a zoo, a sea and a forest. An elephant and a bear live in the zoo, fish swim in the sea, and a squirrel sits on a tree in the forest. Let's call the zoo, the sea and the forest "houses".

Take from the set: green and yellow circles, yellow triangle, red square, green and red rectangles and place them near the animals where they are drawn (Figure 2).

Go back to drawing 1 and place each animal where it can live. For example, a fox can be placed both in a zoo and in a forest.

When the animals are placed, count how many animals fit in each "house".

Answer the questions, who is taller: a giraffe or a bear; elephant or fox; bear or hedgehog? Who is longer: a lion or a fox; bear or hedgehog; elephant or bear? Who is heavier: an elephant or a penguin; giraffe or fox; bear or squirrel? Who is lighter: an elephant or a giraffe; giraffe or penguin; hedgehog or bear?

Didactic game "Cosmonauts"

Target. Coding practical actions with numbers.

game material. Polygon, triangles, figurines of astronauts.

Rules of the game. The game is played in several stages.

1. Glue the cut out polygon onto thick cardboard. Poke a hole in the center and insert a pointed stick or match. Rotating the resulting top, we make sure that it hits the edge where 1 or 2 is written, or on the edge of black or red, where nothing is written.

2. Two astronauts participate in the game. They take turns spinning the top. A roll of 1 means going up one step; drop 2 - rise

two steps; falling out of the red face - climbing three steps, falling out of the black face - lowering by two steps (the astronaut forgot

take something and must return).

3. Instead of an astronaut, you can take small red and black triangles and move them up the stairs in accordance with the number of points dropped.

4. First, the astronauts are located on the main platform and rotate the top in turn. If an astronaut was standing on the launch pad and a black line falls out to him, then he remains in place.

5. Six steps lead from the main platform to the first recreation area, from the first recreation area to the second recreation area - another

six steps; from the second rest area to the launch pad there are four more steps. To get from the main platform to the starting one, you need to score 16 points.

6. When the astronaut reaches the launch pad, he needs to score four points before the rocket launch. The one who flies away on a rocket wins.

Exhibition participant:

Solodenko Natalya Yurievna,

senior educator.

MADOU d / s No. 183, Tyumen

From the portal administration: a demo version is presented for review. The full version will be in the multimedia album of the virtual exhibition, which will be received by each participant.

This game (presentation) is intended for children of younger and middle age

Targets and goals:

Cognitive development:

To consolidate the concept of "one" - "many", "big - small".

Expand the understanding of animals, birds and their cubs.

To expand children's ideas about the conditions necessary for the life of animals.

To form the skills to establish the simplest connections between objects.

Enrich sensory experience and the ability to capture the impressions received in speech.

Develop the ability to see a common feature of objects.

Speech development:

Help to use nouns in the form of units in speech. and many others. h., denoting animals and their cubs.

Develop the ability to imitate the movements of animals.

Exercise children in the pronunciation of onomatopoeia by animals

Exercise children in the formation and use of nouns with diminutive suffixes (kitten - kitten)

Exercise in building coherent statements (description of an animal, inventing a story about an animal).

Artistic and aesthetic development:

To consolidate knowledge of the names of colors.

Social and communicative development:

Encourage children to watch the presentation.

Develop a positive attitude towards the environment.

The presentation contains slides depicting animals, birds; their babies, dwellings, and the sound that the corresponding animal or bird utters.

The teacher starts showing the slides to the children and asks questions:

Question 1: Whose house? Who lives in this house?

After the child guesses, the teacher presses the button and the animal appears on the screen.

Question 2: What is the name of the baby of this animal?

The child names the cub. The teacher shows the next slide with a picture of a cub.

Question 3: And how do we say when there are a lot of cubs?

Children pronounce together with the teacher the names of the cubs in plural. The teacher shows a new slide.

Question 4: What sound does this animal or bird make?

Children make sounds. And the teacher presses the button and a sound is made corresponding to this animal or bird.

This presentation can be complicated by tasks, questions:

Start the presentation with riddles about animals, birds.

Name the animal affectionately.

What size is the cub, and what are the parents?

Think of a story about an animal. Describe the animal.

Depict this animal or bird.

Name the color of the animal.