Heavy British tank Conqueror. Heavy British tank Conqueror Equipment for Super Conqueror

Update 9.20 will be truly significant for World of Tanks. The excitement is caused by the fact that the developers are actively rebalancing the equipment, transferring some vehicles to the promotional category, replacing them with new tanks of a similar level. The changes will affect several nations. In particular, the FV215B, which is at level 10, will disappear from the development branch of British heavy tanks.

As a replacement, players will receive Super Conqueror, currently being tested on the game's test server. The replacement had been planned for a long time: Murazor spoke about it back in 2016. It should be noted that the developers are planning several more similar replacements in the next 1.5 years.

So, Super Conqueror is a heavy British tank of the 10th level with amazing story and unique combat characteristics. The project was developed back in 1949 to counter tank power Soviet army. Serial production was launched in 1955 and in 4 years 185 units of equipment were put into service. Now let's get acquainted with the capabilities of the new tank.

Super Conqueror performance characteristics

As usual, let's start with the survival parameters of vehicles on random fields. The new "ten" of Britain is somewhat inferior in terms of durability points to its predecessor: 2,350 units versus 2,500 for the FV215B. The visibility has also been cut a little: up to 400 meters in the basic configuration. However, the tank remains very far-sighted; in addition, this parameter is improved by installing additional equipment and pumping up the crew. By the way, 4 tankers are located under the heavy armor.

The travel speed will be 34 km/h, which indicates a good ratio of tank weight to engine power. The chassis rotates at a speed of 26 degrees per second. In principle, judging by these characteristics, the “British” looks quite maneuverable, especially compared to some of its classmates.

Let's move on to weapons. The Super Conqueror is equipped with a 120mm gun with good penetration and rate of fire. An armor-piercing projectile will “pierce” 259 millimeters of armor; when loaded with gold, the armor penetration rate increases to 326 mm. In this regard, the weapon does not cause any complaints and allows you to feel confident in direct confrontation with heavies of the 10th level.

Alfastrike looks average and amounts to 400 damage. DPM also cannot be considered one of the best indicators at the level: the reload speed of 9.3 seconds will allow you to deal a little more than 2,000 damage per minute. A fairly moderate spread per 100 meters and an acceptable convergence speed look good.

Full booking values ​​are shown in the image below:

Equipment on Super Conqueror

Any technique in the game, no matter how ideal its technical characteristics may seem, needs improvement. There is a choice for this additional modules installed on tanks. Of course, there are “gentleman’s kits” for each class of machine, aimed at increasing capabilities and leveling out disadvantages. Super Conqueror is a tier 10 heavy tank, so we recommend the following equipment set:

  • Rammer - PDM clearly needs improvement.
  • Stabilization – improving the accuracy of the gun.
  • Ventilation – we get a comprehensive bonus to all characteristics.

Perks for the crew on Super Conqueror

Tanker training also helps improve combat characteristics tank. In the case of SUPER CONQUEROR, it is recommended to study the crew skills in the following order:

Don't forget about such an important detail as combat consumables. Equipment helps you survive in the most hopeless situations and maintain the strength of your vehicle. The game does not offer variety or a rich assortment, so we download the standard set:

  • Fire extinguisher.
  • First aid kit.
  • Repair kit.

If finances allow, standard options can be replaced with gold counterparts. Note that changing the fire extinguishing agent to pudding with tea in order to improve the characteristics is fraught with consequences: the “British” ones burn well.

Booking Super Conqueror

This is a very important component of the characteristics of heavy tanks. In this regard, SUPER CONQUEROR looks very extraordinary. The VLD is protected by a 152-mm armor plate located at a rational angle. As a result, the thickness of the reduced armor is about 300 mm, which significantly increases the chances of a ricochet and non-penetration. However, the lower frontal part of the tank is protected by only 114 mm, so this part of the formidable “British” will be penetrated by all and sundry. The sides look vulnerable: only 76 millimeters, which will not be a serious obstacle if hit at right angles. Let’s add that the sides are protected by screens, so the heavy weight can very effectively pump out damage in a diamond pattern.

Things are going very well with the turret armor. In the frontal view, you can find 279 millimeters of armor, complemented by an impressive gun mantlet. The ricochet “cheeks” of the turret and the well-armored one look interesting commander's cupola. However, there is a serious fly in the ointment in this ointment: the base of the tower is the most vulnerable spot which must be protected in all situations.

How to play Super Conqueror

The rear position of the turret definitely leaves some imprint on the gameplay, however, SUPER CONQUEROR is a truly formidable machine that, in the right hands, can cause a lot of problems for the enemy.

So, we are dealing with a heavy tank, which is designed to fight on the first line and push through directions. For natural reasons, Super Conqueror feels confident on city maps, where you can hide a vulnerable NLD and competently drive around corners in a diamond pattern. In open locations the situation looks a little worse: the location of the tower does not allow you to play comfortably due to the terrain, and you will receive painful hits from artillery.

In general, the heavy can confidently clinch the enemy, taking advantage of the tower's armor. Don't forget about the relatively good driving performance. Super Conqueror may well return to defend the base and change the direction of attack in a timely manner. Therefore, do not forget to carefully monitor the situation on the mini-map and react in time to changes in the situation.

16-10-2017, 11:51

Hello, tankers and welcome to the site! Friends, today in the guide we will talk about a completely new heavy tank of the tenth level, which appeared in WoT with the release of update 0.9.20.1. Here is a guide to the British heavy tank of the tenth level Super Conqueror.

This tank is a replacement in the game and was introduced with update 0.9.20.1. The FV215b was transferred to the category of promotional vehicles and removed from the UK development branch.

TTX Super Conqueror

We will begin our acquaintance with this English gentleman with the fact that he has an excellent safety margin, even by TT 10 standards, as well as an excellent basic viewing range of 400 meters.

Now let's take a look at the armor characteristics of the Super Conqueror; the difference with its predecessor, which it replaced, lies in several things. Namely, in the layout, in the Super Conqueror it is located in the front part of the body. Our tank also has a stronger turret, which is also equipped with screens and these screens are also located on the hull, which will give good additional protection to this heavy tank.

The sides of the hull have exactly the same armor as those of level 9().

Super Conqueror gun

As you may have noticed, our Briton, even in general performance characteristics, has many strengths, but his main pride is his excellent weapons, now you will see for yourself.

So, have Super Conqueror gun Compared to its classmates, it does not stand out for its high alpha strike, but we have an excellent rate of fire, due to which we are able to inflict about 2870 units of damage per minute, this is one of the highest indicators among the TT-10.

To armor penetration of guns Super Conqueror in WoT, also there are no complaints. To confront the majority of opponents and target vulnerable areas, even in the frontal armor of top-heavy armor, penetration of armor-piercing shells is enough. And if you have any difficulties, it is enough to load excellent sub-caliber shells, which are worth carrying with you in at least 10 pieces. Another thing worth noting is the increase in BC on the Super Conqueror compared to the FV215b. 40 shells versus 35 - this can reduce the number of battles in random, when the battle was lost due to empty ammunition.

Accuracy Super Conqueror tank also has excellent properties and, above all, this is expressed in a very compact dispersion circle and better stabilization indicators. But the mixing of our Briton has become slightly worse than that of the FV215b and is 2 seconds, versus 1.7 seconds.

It is also worth noting that our Briton has very good UVL, they are as much as -10 degrees. These are truly good numbers that will allow us to play with very high degree comfort on different terrain folds.

Advantages and Disadvantages of Super Conqueror

So we looked at the main performance characteristics top British heavy tank, we talked about its weapons and it is already clear that the number of pros clearly outweighs the cons. But for clarity, we will still highlight the main strengths and weak sides Super Conqueror in WoT.
Pros:
Excellent basic overview;
Strong armor of the turret forehead;
Decent mobility;
High DPM among classmates;
Excellent accuracy among TT-10;
High penetration rates.

Minuses:
Very vulnerable NLD;
Low one-time damage;
Still, the BC size is not high for such a DPM.

Equipment for Super Conqueror

This tank in World of Tanks has very a large number of strengths and all of them are very, very significant. For this reason, by installing additional modules we will only improve existing advantages, that is, by Super tank Conqueror equipment It's better to put the following:
1. – with this module, our already good DPM will turn into an excellent one, which will allow us to shoot enemies more effectively.
2. – it doesn’t hurt to slightly adjust the accuracy of the gun so that even on the move you can easily hit the target.
3. – will give a comprehensive boost to characteristics, that is, it will make all our advantages even stronger.

Super Conqueror Crew Training

We continue to work on improving the strengths of the tank, and at the same time we draw attention to the fact that by studying skills you can increase survivability, General characteristics machines and several other extremely important parameters. Thus, for Super Conqueror perks should be downloaded in the following order:
Commander - , , , .
Gunner – , , , .
Driver mechanic - , , , .
Loader (radio operator) – , , , .

Equipment for Super Conqueror

Buying consumables is often a standard matter, in which, if the supply of silver is not large enough, you can compromise and put , , . However, such a set will not allow you to get out of really difficult troubles and therefore it is better to carry it on FV215b equipment from , , . In addition, this tank is worth buying, since the classic layout saves us from a number of fire-hazardous situations in the game.

Tactics for playing Super Conqueror

To say that we have a strong machine in our hands is the same as saying nothing. The classic layout, like, say, the one, makes life very easy for us, because we have a tank with the classic gameplay of a mobile heavy tank.

The British turned out very universal machine, since it can adapt to almost any combat situation in WoT. Of course, at the beginning of the battle heavy tank Super Conqueror must go to hot spots, that is, to the first line of conflict, in order to restrain the enemy with his armor and punish each enemy, using his powerful weapons.

For effective tanking on Super Conqueror in World of Tanks, you must position yourself so that artillery cannot attack you and enemies cannot target the vulnerable NLD. What’s most important is that our TT feels comfortable not only on city maps, but also in open spaces, thanks to its excellent UVN and strong shielded turret.

Bottom line

We are getting a very interesting replacement for the top in the British branch, still with a large set of advantages and, now, the classic gameplay of a mobile TT.

It’s also worth saying that our versatility lies not only in strong armor and a comfortable gun, Super Conqueror tank has high enough mobility to change attack directions and flanks, return to base defense and resist mobile equipment that is trying to “carousel” you. The main thing is to always try to use the maximum advantages of the tank, keep an eye on the mini-map and try to sensibly assess your capabilities.


Super Conqueror is a British tier ten heavy that many people liked. A decent machine that can adapt to your playing style and become a great competitor to everyone else.

Let's start our review with the viewing radius of this heavyweight. It is equal to 400 meters here. A very comfortable indicator for combat.

The tank weighs from 77 to 80 tons, and its engine power is determined by 950 Horse power. In total, we obtain a specific power equal to 12.34 hp/t.

These indicators also affect the maximum speed, which is quite good here for a TT - 34.3 km/s front and 12 km/h rear.

The rotation speed is 26 degrees/s, the turret rotation speed is 32 degrees/s.

Booking Super Conqueror

This machine has a very good safety margin - 2,400 units.

The tank has become more fortified compared to its predecessors. The turret and hull are equipped with screens that make the tank less vulnerable to enemy attacks.

The sides of the hull have armor similar to that installed on tanks at a lower level.


gun

We see that in front of us is very strong tank, capable of effective play thanks to its armor. Will his weapons please us?

Let's look at it from the very beginning. The one-time damage of the TT does not stand out; here it is equal to 400/400/515 units.

However, the rate of fire makes up for the lack of alpha strike. It is precisely because of the rate of fire that the tank takes the lead among its classmates in terms of damage per minute - 2,758 units/min.

Armor penetration is also not inferior to other characteristics - 259/326/120 mm. With such indicators, the tank will be able to target and hit heavy tanks even in the frontal part of the hull, not to mention the sides, for example. However, situations may still arise when additional assistance is needed. We recommend carrying about ten sabot rounds, which become very useful in critical situations.

This tank's accuracy results are excellent. It has a record 2 seconds of convergence and 0.33 meters of dispersion at 100 m.

The vertical aiming angles are very comfortable. The gun can bend down 10 degrees. This will allow you to play comfortably on different terrain.


Advantages and disadvantages

Having talked about weapons, armor and the main characteristics of the tank, let's begin systematization. For clarity, we will present all the strengths and weaknesses using a system of points.

Pros:

  • viewing radius;
  • excellent turret front armor;
  • mobility;
  • high DPM;
  • excellent accuracy.

Minuses:

  • insufficient NLD;
  • weak one-time damage;
  • small BC size for such a DPM.

In order to improve as effectively as possible strengths machines, we will install the necessary equipment for this. We offer this option:

  • The rammer will increase the DPM indicator;
  • The vertical aiming stabilizer will provide even greater accuracy of the gun for more confident shooting while moving;
  • Improved ventilation will increase all crew skills.


Crew training

Crew training is usually taken seriously, because working on mistakes takes time. Therefore, we propose the following sequence for leveling up your crew:

  • Commander – “The Sixth Sense”, “Repair”, “Combat Brotherhood”, “Disguise”;
  • Gunner – “Repair”, “Smooth rotation of the tower”, “Combat brotherhood”, “Disguise”;
  • Driver mechanic– “Repair”, “Smooth progress”, “Combat brotherhood”, “Disguise”;
  • Loader (radio operator)– “Repair”, “Non-contact” ammunition rack”, “Combat brotherhood”, “Disguise”.

Equipment

Choosing equipment is always easier. You can drive with a standard set of:

  • small first aid kit;
  • small repair kit;
  • hand fire extinguisher.

However, if there is no shortage of silver, we choose the premium set, which includes:

  • large first aid kit;
  • large repair kit;
  • pudding with tea (you can also take an automatic fire extinguisher, but this equipment rarely burns).

How to play Super Conqueror

What we have before us is definitely a very strong machine that can adapt to any playing style and combat situation.

As a rule, at the beginning of a battle, the vehicle takes close range to hold off the enemy with its armor and, using powerful weapons, penetrate tanks.

The good news is that not only does the tank adapt to any play style you choose, but it also handles confidently on any map. Be it the city or open spaces.

The Conqueror is a tier 9 British heavy tank in World of Tanks. In many ways, it continues the concept of its predecessor in the branch: an accurate weapon with low one-time damage for its level, relatively weak armor. Compared to its predecessor, the vertical aiming angles have deteriorated somewhat, but, in general, there are no fundamental differences in the tactics of using these vehicles.

Magnificent weapon

So, let's start with the gun, which is simply magnificent on this British tank. One-time damage of 400 units is minimal for this level and class, but the accuracy (0.33) and aiming speed (1.9 seconds) are pleasing. One of the best in the game is stabilization, to some extent this is due to not the best mobility (after all, this is a heavy tank). It is often possible to hit a moving enemy on the move from a distance of several hundred meters.

Damage per minute is almost 2300 units, this good indicator for a heavy tank. Penetration is one of the best for this level and class: a regular projectile penetrates an average of 259 mm, a “gold” sub-caliber projectile penetrates 326 mm. The British even got a good high-explosive shell: it penetrates 120 mm and inflicts 515 units of damage. Although in modern conditions It is often ineffective to shoot land mines even at completely “cardboard” opponents.

Not all is well with the armor

For a heavy tank, armor is extremely important, here the Conqueror is not so good. The thickness of the upper frontal part is 130 mm; although it is located at an angle, it is often penetrated by level eight machines. The lower frontal part can be pierced and light tank. The thickness of the sides is only 51 mm, so they can be penetrated even at a very large angle. The sides are protected by screens, but they only significantly reduce the damage from the splash of high-explosive artillery shells, nothing more.

Conquer - heavy British tank of the ninth level

The turret is protected much better, although the thickness of the armor is hardly impressive: in the front of the turret there are 152 mm, in the sides - only 89 mm. But rational angles of inclination, streamlined shapes and a strong gun mantlet save the day. Naturally, the Conqueror can easily penetrate the side of the turret, but it often “tanks” with its forehead. Vulnerable are the “cheeks,” although few people think of shooting at them, and surveillance devices. If you stand still, you will be penetrated quite easily, even if you have hidden your body.

Dynamics of Conqueror

The dynamics are not bad for a heavy tank: maximum speed limited to 34 km/h, but the specific power is almost 15 hp. per ton. The Conqueror accelerates quite briskly and climbs gentle hills relatively quickly. But in place it spins mediocrely (the rotation speed of the chassis is 26 degrees per second), and some fast medium tank can easily spin you around.

The safety factor is 1950 units, which is a good value for this level and class. The view reaches 400 meters, which is also good. The ammunition capacity holds 35 shells, which is not so much, but it is almost impossible to shoot them all in battle. Compared to its predecessor, the vertical aiming angles are somewhat disappointing: the gun moves down by 7 degrees, so in some positions you will not be able to shoot at the enemy.

Conqueror tank in battle

The tactics of using these tanks often greatly depend on the level of battles. If you find yourself at the top and will have to fight mostly against vehicles of the seventh and eighth levels, then you should play the classic role of a heavy tank, that is, ride in front, “tank” and deal damage mainly from close range. The Conqueror's armor is quite mediocre, but if you hide the lower frontal part, “tank” through the turret, and use folds in the terrain, you will often not be penetrated. Excellent stabilization allows you to appear for a shot literally for an instant and accurately shoot at vulnerable spots.

If you are thrown into a battle with mostly Tier 10 tanks, then you shouldn’t rush forward. Your armor is no longer worth much in battles of such levels, and you will encounter much more experienced opponents. It is better to play the role of a second line support tank. Penetration even with an ordinary projectile will be enough against most opponents, and good accuracy with such tactics will not be superfluous. But this means that you need to be afraid to move forward. Often you need to help your allies, cover him with your tank if he has few safety points left.

In battles with tenth levels, Conquer armor does not help

In general, the good accuracy and excellent stabilization of the gun should be used as much as possible. If possible, force a firefight on the enemy at long distances; most likely, you will hit and penetrate more often. The Conqueror feels good on hilly terrain; vertical aiming angles are sometimes not enough for a position where the same T32 can implement a strong turret, but excellent stabilization allows you to show the turret for a shot literally in an instant.

Stabilizer for ventilation

From a standard set for a heavy tank high level(rammer, stabilizer and coated optics), you can eliminate the stabilizer and replace it, for example, with improved ventilation. Still, the stabilization of the British tank is already very good, although a lot depends on personal preferences. For some, “there can never be too much stabilization.” In a standard set of equipment consisting of a repair kit, a first aid kit and a fire extinguisher, the latter can be replaced with pudding and tea. The tank rarely burns.

Choosing perks is also not difficult; everything here is standard for a heavy tank: repairs and the commander’s sixth sense are of paramount importance. There is no point in camouflage, Conqueror is large, it glows easily, so you won’t be able to play it effectively with camouflage. The loader will benefit from a non-contact ammunition rack; the Conqueror's shells are located in the front part of the hull.

Comfortable car

In general, the Conqueror series tanks are very comfortable vehicles to play. An accurate penetrating weapon with excellent stabilization allows you to hit the enemy from a distance of 400-500 meters. The Briton also performs well in close combat. The armor is generally weak, but clever use of terrain folds and “dancing” with the corps make it possible to level out this drawback.

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This is the boiling point. No, not yours. This is the boiling point of your enemies' sirloin. One of the most scary cars in this game, the firepower can only be matched by the terrifying T92. Greek Atlas, universal titan, true power. All this is now under your control. Meet Conqueror Gun Carriage!

Historical reference

Little is known about this preliminary project. We only know that it was supposed to be a 234 mm cannon mounted on the chassis of the Conqueror tank. The design idea was captured exclusively on paper and not a single prototype was ever released.

In order to gain access to this wonderful machine, you need to earn 267,000 experience points on the previous self-propelled gun. By the way, this is one of the smallest amounts compared to other machines of this level. The cost of Conqueror Gun Carriage is standard and is 6,100,000 silver. Compared to our younger brother, we have one more gunner, so we'll have to fork out a little. There are two options for landing the crew on this unit:

  • For gold. Be sure to transfer the crew using gold coins. The advantages of this method have already been described more than once: thanks to gold, your crew will not spend a single percent of the experience earned. As for the additional gunner, you will probably need to “purchase” it. But this is only if there is no previously upgraded tanker of this specialty in the barracks. The cost of such retraining will be 200 * 6 = 1200 gold.
  • For silver. I do not recommend replanting brave soldiers for silver. Not only will you spend quite a large part of the experience, but you will also be forced to ride with reduced technical characteristics. To avoid such torment, you will have to reset your skills before retraining. And such an operation also takes away most of the experience. As a result, you will lose about 130,000 experience on the crew. And this is instead of spending a couple of hundred gold, which is now quite easy to earn. The cost of retraining for silver will be 20,000 * 6 = 120,000. The cost of resetting skills will be 20,000 * 6 = 120,000 silver. The total cost of transplantation will be 240,000 silver.

Our dimensions are the most suitable for subtle camouflage, but we will still get some small percentages of invisibility from camouflage. And, in the end, this service is not that expensive. The cost of applying camouflage for all types of cards for 1 month will be 3 * 100,000 = 300,000 silver.

Research tree

Thank the potatoes, there is nothing to explore in Conqueror Gun Carriage. The car is premium, you can immediately turn on “Accelerated pumping of the crew” - a complete positive.

Conqueror Gun Carriage has one of the most powerful weapons in this game, only the T92 weapon is worse. At the same time, given the strong one-time damage and penetration, this gun is not without quite obvious disadvantages. I would even say that the disadvantages are very serious. Firstly, Conqueror Gun Carriage has the worst accuracy in this game, which is a full 1.1 m at 100 m (the T92 has this figure of 0.92 m). Have you imagined the scale? Secondly, we have the longest mixing time, even longer than that of the same American. And as many people know, the spread American self-propelled guns really likes to go beyond the edges of the visible image on the monitor. Thirdly, the Conqueror Gun Carriage has the longest reload time in the game among vehicles with a single loading system. It’s not entirely clear why, because the T92 has higher damage and faster reload time. In general, there is something to complain about, but not everything is so bad. The gun is actually quite comfortable, and the presence of excellent horizontal aiming angles greatly helps to avoid accidental rotations, and also simplifies target tracking, especially at long distances.

The engine is quite good and, coupled with its large mass, it is still capable of showing good dynamic results. Whatever the dry numbers say, the Conqueror Gun Carriage moves, although not fast, but very smoothly and comfortably.

At the tenth level, we receive a free radio station with a communication radius of 750 m. By and large, for several levels, 700 m was enough for us to play comfortably. But, as they say, “for free, even vinegar is sweet,” so an extra 50 m of communication will not be superfluous.

The chassis has more dynamic performance than its predecessor. Already 24 degrees per second - very, very good for such a mass. And given our UGN, we will be transferred to the other end of the map quite quickly.

comparison table

Well, I propose to compare our experimental Conqueror Gun Carriage with other top-level Artillery SPGs. Strength. One of the best. As one would expect, the German takes first place, and we come after him. In terms of power density, we have confidently occupied the middle niche. Conqueror Gun Carriage is certainly not “Bachat” or “261”, but much faster than the USA or Germany. The Briton is truly a symbiosis of conditions for a comfortable ride. The turning speed of the body is at the level of most cars and, specifically for us, does not cause any particular inconvenience. Only “Bachat” breaks away with a clear advantage, but he is due to his duty. But what we can boast to everyone is our phenomenal booking. As much as 152 mm in the forehead. Such numbers can scare even avid fireflies. Circular booking is also on good level. I am especially pleased with the security of the stern. Moreover, such numbers will protect us very well from enemy artillery landmines. Conqueror Gun Carriage is the most fearless when it comes to shooting at tracers. Damage. We have a lot of damage. Only T92 has more, but the difference of 50 damage is not significant. The top “alpha strike” is supported by the top breakout. Conqueror Gun Carriage pays in full for all these goodies. The worst accuracy, rate of fire and aiming in the entire game. We were also deprived of a view, having been “rewarded” with some measly 350 meters. We will never be able to see someone without being exposed. The communication range of the radio station at the top level is approximately the same for all cars. A difference of 5-10 meters is not noticeable, so you shouldn’t focus on it. Well, it’s logical that with the deterioration of accuracy, we increased the “splash” radius

Advantages and disadvantages of the machine

pros

  • Excellent UVN and UGN
  • The projectile's flight path allows it to be thrown over obstacles
  • One of the highest damage and penetration in the game
  • Closed cabin
  • Reservation unprecedented for self-propelled guns

Minuses

  • Large dimensions
  • Worst rate of fire in the game
  • Worst accuracy in the game
  • Worst mixing in the game
  • Bad review
  • Limited projectile range - 1 km

Balance weight

Conqueror Gun Carriage falls into battles at levels 10, 11 and 12. Being the tenth level, our art does not experience any discomfort even when playing with the most armored opponents. Moreover, we can easily kill 99% of the vehicles in the game with one shot.

Profitability

You will spend half the games at a loss. Even with a premium account. The fact is that most of costs are spent on equipment repairs. If you managed to survive, the balance will most likely be positive. If not - alas and ah. Moreover, with the current calculation of obtaining loans, art generally earns very little.

Tactics

Starting from the eighth level, KVG prepared us to play on this unit. Several levels and several hundred battles should be more than enough to develop some pattern of behavior on this type of machine. One of the biggest inconveniences you'll encounter when playing Conqueror Gun Carriage is the range of the projectile. And the more inexperienced the player, the greater the inconvenience this feature will cause him. Moving in order to reach the enemy at a distance is nonsense at this level. By the time you move and reconnect, your target will have already been killed several times. Therefore, you always need to make a minimum move in the direction being pushed in order to reduce the occurrence of such situations to a minimum. Focus on heavily armored enemies such as Maus, E100, IS-7, IS-4, various Phoshis and so on. Next priority should be any drummers. Thanks to the projectile's hinged flight path, you will have the opportunity to hit these beasts on the roof of the tank and inflict decent damage, which others cannot do. Good luck to you on the battlefields!

Optional equipment

All the equipment that we installed on our predecessor can be successfully removed and reinstalled on the Conqueror Gun Carriage - the devices here are completely identical. The presence of the same closed cabin allows you to install ventilation as before. Drives, like the rammer, are mandatory for any artillery. Equipment prices are listed below:

  • “Reinforced aiming drives” - 500,000 silver
  • “Large-caliber howitzer rammer” - 600,000 silver
  • “Improved ventilation Class 3” - 600,000 silver

Equipment

  • Repair kit
  • First aid kit
  • Fire Extinguisher/Tea Pudding

As for the first two slots for equipment, I advise you to install a repair kit and a first aid kit. Regarding the third, it depends on your financial situation. If you have a fairly large amount of silver available and in any case you always have the opportunity to farm well (premium tank + premium account) - don’t hesitate to put “pudding”. If you are as poor as I am, you can get by with a fire extinguisher. In the end, it also brings benefits.

Crew Perks

Commander

  1. Disguise
  2. Sixth Sense
  3. The Brotherhood of War

Gunner

  1. Disguise
  2. Smooth rotation of the tower
  3. The Brotherhood of War

Gunner

  1. Disguise
  2. Optional
  3. The Brotherhood of War

Driver mechanic

  1. Disguise
  2. Virtuoso
  3. The Brotherhood of War

Charging

  1. Disguise
  2. Non-contact ammunition rack
  3. The Brotherhood of War

Charging

  1. Disguise
  2. Desperate/Intuition
  3. The Brotherhood of War

The main skills for Conqueror Gun Carriage are combat brotherhood, camouflage (as strange as it may sound) and light bulb. Combat brotherhood works very well in combination with improved ventilation, and if you add “pudding with tea” to this, you get a very, very strong up of all characteristics. Camouflage, taking into account our dimensions, will not provide such an increase in stealth as, for example, “Bachata”. But in any case, it is one of the most useful skills for self-propelled guns, so there is no doubt as to whether it is worth learning or not. A light bulb is a light bulb in Africa - everyone needs it in order to avoid unexpected death. The smooth rotation of the turret will be very useful, since the Conqueror Gun Carriage has excellent horizontal aiming angles. I put the second skill of one of the gunners up to your discretion - I didn’t find anything definitely useful for myself. The Virtuoso will, in my opinion, be the most useful. It will be easier for us to deal with fireflies, and general level shooting convenience will increase. For two loaders, you can choose the combination of skills that you like.

Interesting videos from one of the best art experts featuring Conqueror Gun Carriage: