Latest Assassin's Creed Rogue news. Assassin's Creed Rogue - the other side of the coin

Assassin's Creed: Rogue- continuation of the popular series of games, which is published by UbiSoft. The novelty was released for desktop computers, so PC owners got the opportunity to plunge into the virtual world. The gameplay has been significantly improved and supplemented. All locations are recreated according to real historical places. The storyline develops in parallel in our time and in the past, when you have to dive into the Animus to study the memory of the protagonist. If players missed the previous parts, it is recommended to read the brief description of the events in order to stay in the loop. In the new part of the game, a map of North America is opened, where the main events will take place. Much attention is paid specifically to naval battles in cold waters.

Game Features

  • Updated eagle vision allows you to find other assassins among the crowd. Get rid of enemies quickly and accurately!
  • The most dangerous opponents will be the killers. They, like the main character, are able to act covertly and deadly.
  • A new weapon has appeared that allows you to destroy enemy ships and effectively shoot the enemy team.
  • A huge virtual world provides a lot of opportunities to find hidden places. They can be used in a variety of ways.
  • The famous city of New York is perfectly recreated according to historical descriptions. Master a huge number of territories.

Story and gameplay

All actions of the game take place in the 18th century in North America. Dive into the Animus and start exploring vast territories that hide many secrets and deadly enemies. In today's reality, a group of people are trying to restore the servers after a severe virus attack on the software. Parallel events are perfectly intertwined with each other in the best traditions of the series. The player has at his disposal an impressive travel ship capable of fighting against other warships. The main weapons of the protagonist will be: a short sword, a saber, a pistol, a gun and grenades. Prolonged swimming in cold waters is possible, but the duration greatly affects the health of the character.

Game tested on PlayStation 3

From the moment of the announcement and the appearance of the first gameplay videos, Rogue caused an acute feeling of deja vu. As if all this, with rare exceptions, we saw earlier in the previous parts of Assassin's Creed. As it turned out, the new game really uses all the best components of the third part and Black Flag, without offering any noticeable innovations.

Ubisoft partially managed to smooth out the feeling of secondary nature with one simple detail - the French just turned the usual story on its head. If earlier we controlled the Assassins and helped the Brotherhood fight the Templars, here the hired killer abandons his comrades and starts hunting them. However, even observing what is happening on the other hand does not allow us to get rid of the idea that we are faced with a major independent addition rather than a full-fledged game.

⇡ Black-black flag

The project tells the story of Shay Patrick Cormac, who was born in New York to Irish immigrant parents. From childhood, he was friends with Liam O'Brien, who later invited him to the Brotherhood, where Shay met the rest of the assassins, including other recruits. Among the main members of the Brotherhood was Achilles, familiar to the players in the third part, and the consequences of one of the assignments issued by him forced Cormac to leave his comrades, and in the future - to start hunting for them.

Familiar characters meet on the way from the very beginning - following Adewale and Achilles, Haytem appears

As is often the case in Assassin's Creed, it will be possible to see the plot told in the description of the game only after a few hours. At first, the main character is no different from an ordinary assassin, and therefore the first quarter of the passage is not of particular interest - unless, of course, Rogue is yours entrance ticket to the world of the series, while veterans will see the familiar gameplay.

But after the transformation of the character into an antagonist of the Brotherhood, the first unique features of the game begin to appear. For example, assassins are by no means humble sheep. They do their best to ruin Shay's life, hiding literally around every corner and jumping out at the most unexpected moments. It comes to the ridiculous - while collecting collectibles in some dense forest, Shay can stumble upon a stalker hiding in the bushes, who will stab him with a dagger and immediately run away in an unknown direction.

Tracking down such enemies is not difficult, as a loud whisper becomes audible when approaching them. If you turn on Eagle Vision, the radar at the bottom of the screen will indicate the direction from which to expect an attack. Similar mechanics are used in side missions where it is necessary to protect a certain target from an attack by assassins - the player is given one or two minutes to search for assassins in the locations indicated on the map. They are very cunning - they hide not only in the crowd, but also on the roofs, which is why the “cleansing” takes place at a crazy pace.

The combat system has undergone some changes, but if there is no time to study them, you can simply throw the enemy off a cliff

By and large, the innovations described above, the case is limited. Almost everything else is a template taken from Assassin's Creed IV: Black Flag, to which they added a pinch of Assassin's Creed III, wrapping it all in a story about a Templar killing former comrades-in-arms. Moreover, copying is often very striking - New York looks like the developers just pulled it out of the third part and transferred it to Rogue. Because of this, collecting collectibles and exploring the area from high towers is perceived as a banal and boring repetition.

However, copying individual elements does not always appear in a bad light in Rogue. Naval battles are still a lot of fun - Cormac's personal ship, the Morrigan, is very easy to control, and its gradual improvement makes fights with other ships very intense and spectacular. At first, only heavy cannonballs are available, but then the sides are bared by mortars. It also becomes possible to pour combustible oil behind the ship in order to discourage the enemy from pursuing. The principle by which the forts are captured has remained unchanged, but still not tired - circling along the coast, processing towers with cannonballs, is still exciting.

⇡ Review

And as soon as you find yourself at the helm of the ship, you want to return to land less and less. After all, there we are waiting for all the same running around the streets, climbing trees and houses, hundreds or even thousands of collectible items that are immediately shown on the mini-map and do not require the slightest effort to find them. Diversity could add new types of weapons, but among them there are not as many unusual things as we would like. We have already seen the rope dart and smoke bombs, and the darts and grenades with the “beast” make it so easy to pass that you don’t even want to use them. It is worth applying them to the enemy, as he will fall into a rage and turn his weapon against his comrades - it looks funny, but the gameplay clearly does not ennoble.

Maneuvering on a big ship between icebergs, listening to the crunch of ice under the stern, is simply magical.

Among other things, animal hunting has returned to Rogue, which has been noticeably simplified compared to the third part. There is no need to set traps and lure living creatures while sitting in the bushes - chasing a hare or a fox is as easy as jumping onto them from a tree. And hunting here is not at all necessary, since all the skins necessary for pumping can be bought from merchants at a bargain price - this even applies to killer whale skin, which is very difficult to get honestly.

As similar as Rogue is to its predecessors, the storyline and naval battles are still enough to draw attention to it. But, as in the case of Borderlands: The Pre-Sequel, the project is not perceived as a new game in the series. Yes, it fills the gap between the third and fourth parts, offers an interesting story and answers a lot of questions that fans have. However, in all other respects it is almost a verbatim copy of the Assassin's Creed iterations mentioned above, devoid of originality and unique features that could justify its current price. Ubisoft offers to purchase Rogue at the cost of other major new products, without giving a single reason to agree to such a condition.

Therefore, Rogue can be recommended only to those who follow the storyline of the series with great interest and do not miss a single grain of new information. For such people, the story of an assassin who became a Templar will be very exciting. Although they will be disappointed with the duration - compared to Black Flag, there are exactly two times fewer story missions. We will not recommend the game to the rest - if you do not like the series, Rogue will not fix it in any way.

Advantages:

  • an interesting plot that allows you to look at history from a different perspective;
  • battles at sea are still impressive.

Flaws:

  • continuous self-copying and lack of new ideas;
  • too short storyline;
  • Rogue is more like a standalone expansion than a full game.
Graphic arts Externally, Rogue is no different from the Black Flag versions for previous generation consoles. And there is nothing wrong with that - both look quite decent, but they do not demonstrate anything incredible. 7
Sound There are no catchy tracks, and the soundtrack itself is quite poor - for example, in tense scenes or during chases, the same track almost always turns on. But Irish motives are pleasant to listen to. 7
Single player game A short storyline may come as a surprise to players - only six missions, while in the third and fourth parts their number exceeded ten. The lack of innovation and the widespread "copy-paste" are also not good. 6
Collective game Not provided. -
General impression Assassin's Creed Rogue can't be called a bad game, as it uses all the best that was in its predecessors. But this is the main problem - asking the full price for the same thing, albeit with a different storyline, is not entirely fair. 7

The release date is the point in time after which the game is considered released, which usually means that it can already be downloaded and tested if you purchase a licensed copy. For example, the release date for Assassin's Creed: Rogue Remastered (Assassin's Creed: Rogue - Updated Version) is March 20, 2018.

Recently, more and more developers allow you to buy the game in advance - to make a pre-order. In response to the support from potential buyers, who believe so much in the success of the project that they give money for it even before the release, the developers share various bonuses and exclusive materials. It can be a soundtrack, an artbook, or some mini-addons for the game.

Thus, a pre-order actually allows you to buy the game before its official release, but this does not mean that the announced release date loses its meaning, since you can fully play only after the release.

Why do you need to know release dates for games?

If only because it is more convenient to plan your time and finances. If you know, for example, when Assassin's Creed: Rogue Remastered (Assassin's Creed: Rogue - Updated Version) will be released, then it will be easier for you to navigate: set aside money in advance to buy it, plan things so that you can immerse yourself in the game as soon as she comes out.

A lot of gamers keep track of game release dates with special calendars and feature articles about the most important releases of the month or season. You can find both on our game portal site.

How do developers choose when to release?

They are guided by many factors at once. Firstly, it is important for them to know that their target audience will be able to immediately join the gameplay, so games are less likely to be released during the holiday season, as well as in those months when work is usually all hands on deck and students have a session.

Secondly, for a successful release, developers are trying to compare their plans with the announcements of potential competitors. For example, if we are talking about a shooter, then releasing it simultaneously with the new Battlefield or Call of Duty is not very reasonable.

Thirdly, the release date indicates the so-called deadline - the very line after which the game is already ready. This means that it must be completed within the stated time. Alas, this does not always work out, and therefore the release date of the game can be shifted one or even several times.

In addition to this, the output of Assassin's Creed: Rogue Remastered (Assassin's Creed: Rogue - Updated Version) on PC and consoles may differ - often developers try to release one version first, and only then move on to the next.

It can easily seem like a serious work, and not just another chapter in an alternative history of America in the 18th century. The story of a man disillusioned with the ideals of brotherhood can easily pass for the debunking of a great myth. The image of the assassin, the subject of a serious cult for millions of fans, this time was supplemented with gloomy colors. According to Rogue, the working methods of organizing hooded killers can be disgusting and uncomfortable questions.

In the third part, we already played for the Templar - but the experience of Haytham Kenway cannot be compared with what is in store for Shay Cormac, a former assassin who turned against the brotherhood after a series of bloody events. The last straw for him was the earthquake in Lisbon, which the scriptwriters unequivocally sum up in the game with Voltaire's words about God. A difficult fate, a moral choice, a paradigm shift - a real, in general, tragedy, and not just a broadcast of events from the other side of the barricades.

In all this, let's say right away, I really want to believe during the passage Rogue. It is all the more sad to realize that a significant part of the fresh emotions here is caused by firing from an air gun with an underbarrel grenade launcher, and the whole “tragedy” often comes down to receiving stab wounds from mercenaries hiding in hay bales.

Digital Fortress

The authors shift the accents quite timidly, which is why tectonic shifts in the monolith Assassin's Creed you don't notice right away. Only a few hours after the watershed scene in Portugal (one of the best Rogue, before which one has yet to wade through the traditionally lush plot with a separate dramaturgy) several new variables fit into the familiar formula.

The same blowgun in Cormac's hands slightly simplifies stealth: getting rid of enemies at a distance of Rogue possible without any noise. The grenade launcher, on the other hand, is ideal for ceremonially destroying entire squads and is aimed at pulling the player out of their comfort zone. You need to use it carefully: even as a Templar, attracting everyone's attention here is still more expensive for yourself.

Surviving in an open battle is not always easy, besides, now former colleagues in the shop, killers in the service of the Brotherhood, are also attempting to kill the hero. Assassins are carefully disguised (on benches, in the bushes, among civilians), and they need to be declassified with the help of eagle vision. Apply professional skills Rogue happens more often than ever before in the series, so you quickly start to feel naturally paranoid. Otherwise, the killers will easily deal with Cormac - firearms, hidden blades and smoke bombs are used. If Shay misses a fatal blow, any further damage is guaranteed to be fatal.

Shay will devote a significant part of the game to the fight against those who were still in the tie with us in the same team.

In other words, getting used to the role of a Templar takes place at the level of small details of mechanics, pinpoint gameplay innovations - but it is these minor changes that I want to describe first. Because the space to show these innovations in Rogue almost the same as in previous games. Describe the world for the hundredth time Assassin's Creed and the laws by which it functions hardly make sense.

Yes, it's still a huge three-zone ecosystem: River Valley, New York, and the North Atlantic. And with its awkward layering, it can win you over for a couple of weeks of real time. Here you are fighting bandits in the Lower Manhattan area, the next moment you are trying to take the fort, and an hour later you are already harpooning humpback whales and crushing ice floes in the waters of the Atlantic (during breaks you can look for Indian totems or fragments of a Viking sword).

Unlike some, where everything, including off-plot entertainment, had approximately the same tone (remember saloon poker, hunting, skirmishes near the rocks - style elements of the same genre), Assassin's Creed habitually hits the user on the head with a collection of colorful situations and opportunities. It's confusing, but also enchanting in its own way.

The fight choreography is still great, but the melee combat itself hasn't changed in any way.



Closer to the finale, the game gives out one really spectacular mission at sea. Fuel barrels allow you to leave a trail of fire on the water.

The system has long been debugged by Ubisoft, but still contains strange nuances. Protracted sea voyages, which cannot be avoided, at some point are terribly tiring - a mechanic that seemed curious back in Black Flag, tragically fizzled out in a year. And this despite the fact that the ship's Rogue has become noticeably more maneuverable and full-fledged boardings have appeared in the game: now opponents can claim your ship. Fuel barrels and the Pakla gun, a rapid-fire onboard death weapon, have appeared in the arsenal, but this does not change the situation too much.

The first ten battles pass as one, it seems that the whole Rogue and started for the sake of the fleet. Then skirmishes at sea turn into a routine with a benefit that is not entirely obvious to you: there is no need to use the conquered resources, the whole game can be completed without problems with the initial equipment of the ship. So isn't it easier to avoid new battles?

Therefore, much more than anything else in Rogue I care about the opportunity to dig into a haystack, wait for a patrol company to appear from the alley, jump out of the soldiers in front of their noses and in an instant put a detachment with an explosive shell - this is one of the few "Templar" entertainments. Otherwise, Shay Cormac is in fact still the same assassin, only with a couple of types of original weapons and a very different outlook on solving global problems. No more.

Rip off the hood

The fact that the Seven Years' War, a colonial conflict involving several European countries, serves as the backdrop for Cormac's emotional conflicts, not so much emphasizes the drama as inflates the already obscene scale of the action. In the course of the scenario, we now and then find ourselves in the battlefields, and the course of the main mission (without unnecessary details: in the case, as usual, an ancient manuscript appears) here sometimes intersects with stories like the liberation of the Indians from the French army.

Attempts to pass off Shay as a tragic character with a difficult character lead to nothing (he is devoid of hints of self-irony, always frowns and desperately saves someone), the other characters also perform rather purely mechanical functions. Benjamin Franklin, for example, most of the screen time somewhere funny minces and serves as a target for mercenaries, giving Cormac an extra reason to commit a new selfless feat.

In at least one thing, the writers definitely succeeded: historical figures and events are built into the plot quite elegantly.

An uneven plot, balancing between scenes from non-existent novels by Dan Brown and almost documentary tediousness (several times missions sound like this: kill all enemies; however, when we are asked, for example, to accompany a detachment of British, nothing exciting happens either), partly redeems touching postmodernism.

Assess the scale of the event: the series no longer refers so much to real history as to its own. For the most part, this happens in the sterile environment of the Abstergo corporation, where we find out about heroes already forgotten, like Al Mualim, but even being in the Animus we come across interesting things - for example, about the life of the assassin Achilles, familiar from the third part.

Follow all of the above is obtained with varying interest. In one bright scene (in addition to the already mentioned Lisbon events, these are, say, events at a luxurious reception with the participation of the terminally ill Lawrence Washington), there are five of the same type and secondary missions, during which you just want to do something out of the ordinary, dilute the insipid , the long-satisfied work of a mercenary is a heady adventure.

On the other hand, Rogue got rid of nightmarish errands with eavesdropping, and you are almost never asked to monitor the victims. Most often, Cormac has to infiltrate another large camp and eliminate targets. The deck of situations, of course, has to be shuffled personally - however, with a grenade launcher at the ready, it sometimes even works out well.

In terms of the picture, this is, of course, not Unity for new generation consoles, but the level is quite decent.

* * *

In a certain sense Assassin's Creed today in a win-win situation. This is a complex construction, a virtual world of undoubted entertainment qualities, which, regardless of the scenario, is able to captivate many at least for a few days. Staying here without classes is almost impossible - especially if in the process you rarely ask yourself the question “why am I doing this?”.

Assassin's Creed Rogue - the eighth key part of the series Assassin " s Creed , sequel to Assassin's Creed IV: Black Flag(2013). The game also has connections with Assassin's Creed III(2012) and Assassin's Creed Unity(2014). Its plot takes place in the middle of the XVIII century, during the Seven Years' War. The action takes place in various locations in North America. Shay Cormac was once an Assassin, and then became a Templar. Gameplay is similar to BlackFlag: Combination of ship-based sea exploration and land-based exploration from a 3rd person perspective.

Gameplay

The hero controls the ship "Morrigan". The Morrigan has a smaller draft than the Jackdaw from Assassin" sCreedIV: BlackFlag so he can swim in rivers. Introduced new ship weapons like flammable oil and the Pakla gun. Enemies can now board the Morrigan. The marine gameplay also features arctic environments. There are no diving missions in the North Atlantic Ocean, as the protagonist's health rapidly decreases when swimming in cold water.

An air gun has been introduced, allowing you to silently and remotely eliminate enemies. The air gun can be equipped with various flying objects like firecrackers. There is a grenade launcher that shoots shrapnel and other charges. The types of enemy assassins are similar to previous games, in particular, assassins use the skills of the protagonists of these games; they can hide in the bushes, blend in with the crowd and carry out attacks in the air.

Plot

The protagonist of the game is Shay Patrick Cormac, a 21-year-old mercenary of the Brotherhood of Assassins. Cormac gradually becomes disillusioned with his guild's methods. Finally, he betrays and abandons the Assassins after a job leading to disaster. Freed, Cormac goes to the Knights Templar and accepts the service of an Assassin hunter. With virtually unlimited resources, Cormac sets out on revenge. His actions will have dire consequences for the future of the Brotherhood. Cormac connected with events Assassin" sCreedUnity.

Several characters from previous games in the series are introduced. This is Haytham Kenway, formerly both a playable character and a secondary antagonist; Achilles Davenport, tutor to Radunhageidu; Adewale, quartermaster of Kenway from BlackFlag and protagonist FreedomCry.

Development

In March 2014, it became known about the development of the Assassin's Creed game under the PS3 and X360, codenamed "Comet". By the end of the month, additional information appeared: the game will unfold in 1758 in New York, and will include sailing in the Atlantic Ocean. was intended as a direct sequel to Assassin" sCreedIV: BlackFlag.

The game was officially announced on August 5, 2014, after the game's title was leaked. Game director Martin Capel called it the conclusion of the "North American saga". The game took into account the requests of the fans, for example, the desire to play as a Templar. Assassin's Creed: Rogue, filling in the plot gaps between Assassin" sCreedIII and Assassin" sCreedIV: BlackFlag, has a "critical connection" with the events of previous games. The main developer of the game is Ubisoft Sofia, but a number of Ubisoft studios contributed to the development. At the time of release, the game will not have multiplayer, but Ubisoft does not exclude the addition of any modes.