Theatrical games in 2 younger. Theatrical games for children - goals and file cabinet

Card index of theatrical games (second junior group and middle group) Card index of theatrical games (second junior group and middle group) Card number 1 Junior group (Theater on the hand - finger) The game "Teremok". Tasks for the teacher: Arouse children's interest in theatrical activities. Game task for children: To teach children to act with their fingers, conveying the emotions of the hero. Attributes: Heroes of a fairy tale sewn on a finger (a mouse, a frog, a bunny, a fox, a wolf, a bear) and two houses (small and large). Preliminary work: Acquaintance with the content of the Russian folk tale "Teremok", looking at illustrations for this tale, learning the words of the heroes of the tale. Game rules: 6 children play and an adult is the leader. The educator helps to distribute the roles and determines the order of the characters' performances. Game actions: The game takes place in the forest. The house is worth it. A mouse comes into it, a frog - a frog, a bunny - a runaway, a fox - a sister, a gray wolf - clicks with its teeth. A bear comes - crush everyone, asks to live with them. But the bear does not enter the house. Climbs onto the roof and the house falls apart. The tenants are saved and decide to build a new house - a big one. Building together with a bear. All fit and live together. Result: Staging a fairy tale with the help of a teacher. Card number 2 Junior group (Theater on the hand - finger) The game "Turnip". Tasks for the teacher: Arouse children's interest in theatrical activities. Help the children portray their character. Game task for children: To teach children to act with their fingers, conveying the emotions of the hero. Attributes: Heroes of a fairy tale sewn on a finger (grandfather, grandmother, granddaughter, dog, cat, mouse) and two turnips (small and large). Preliminary work: Acquaintance with the content of the Russian folk tale "Turnip", looking at illustrations for this tale, learning the words of the heroes of the tale. Game rules: Plays 8 children. The educator helps to distribute the roles and determines the order of the characters' performances. Game actions: The game takes place in the garden. Grandfather planted a turnip. She grew up. Grandfather himself can not pull out and called for help grandmother, granddaughter, dog Zhuchka, cat Murka and mouse. Everyone together pulled out and ate a turnip. Result: Staging a fairy tale with the help of a teacher. Card number 3 Junior group (Theater on the hand - finger) The game "Gingerbread Man". Tasks for the teacher: To create an emotionally positive climate in the team. Game task for children: To develop the ability to monitor their own actions and the actions of other children. Attributes: Finger-tied heroes of a fairy tale (hare, wolf, bear, fox, grandfather, grandmother, bun) and scenery of the house and forest. Preliminary work: Watching a fairy tale on a video, looking at illustrations, learning the words of the heroes of a fairy tale. Game rules: Plays 7 children, leading adult. The educator helps to distribute roles and determines the order in which the heroes will perform Game actions: The game begins in the house. Grandma baked a bun. He rolled into the forest. There he met a hare, a wolf, a bear, and he rolled away from all of them. One fox tricked him and ate him. Result: Dramatization of a fairy tale with the help of a teacher Card No. 4 Younger group (Theatre on the hand - finger) The game "Ryaba Hen" Tasks for the teacher: Develop visual thinking Game task for children: Expand vocabulary Attributes: Heroes of a fairy tale sewn on a finger (grandfather, woman , ryaba chicken, 2 simple and golden eggs) Preliminary work: Examining illustrations for a fairy tale, reading the Russian folk tale "Ryaba Hen". Game rules: Three children play. The teacher helps to assign roles. Game actions: The game takes place in the house of grandparents. The hen laid a simple egg. The mouse accidentally broke the egg. Grandfather and grandmother were upset. The hen laid a golden egg for them. Result: Dramatization of the Russian folk tale "Ryaba Hen" Card No. 5 Middle group (Theater on the hand - finger) Game "Gingerbread Man". Tasks for the teacher: Encourage children to actively participate in a theatrical game. Game task for children: To develop the ability to coordinate actions with other children Attributes: The heroes of a fairy tale sewn on a finger (grandfather, woman, hare, wolf, bear, fox, bun, forest scenery. Preliminary work: Examining illustrations, learning the words of the heroes of a fairy tale. Game rules : Plays 7 children. The teacher helps to distribute the roles and determines the order of the heroes' performances Game actions: The game starts in the house. Grandma baked a bun. He rolled into the forest. There he met a hare, a wolf, a bear and he rolled away from everyone. One fox deceived him and ate Result: Dramatization of a fairy tale with the help of a teacher Card No. 6 Middle group (Theater on the hand - finger) Game: "Turnip" Tasks for the teacher: Develop visual thinking Game task for children: Develop elementary mathematical representations: first, then, first, second, last Attributes: Stitched heroes of a fairy tale on a finger (grandfather, grandmother, granddaughter, dog, cat, mouse, large turnip, small turnip). ta: Looking at illustrations based on a fairy tale, watching a cartoon. Game rules: Plays 8 children. Children, with the help of a teacher, assign roles and determine the order in which the heroes perform. Game actions: The game takes place in the garden. Grandfather planted a turnip. She grew up. Grandfather himself can not pull out and called for help grandmother, granddaughter, dog Zhuchka, cat Murka and mouse. Everyone together pulled out and ate a turnip. Result: Dramatization of a fairy tale Card No. 7 Younger group (Theater on the arm - mittens) The game "Three Bears". Tasks for the teacher: To improve the artistic skills of children. Game task for children: To teach children to act with their palm, conveying the emotions of the hero. Attributes: Heroes of a fairy tale sewn from mittens (three bears and Masha, scenery: a house of bears and a bedroom of bears. Preliminary work: Acquaintance with the content of a fairy tale, looking at illustrations, learning the words of the heroes of a fairy tale. Game rules: The educator helps to distribute roles and determines the order of performance of the heroes. 4 children play and the teacher is the leader. Game actions: Masha goes to the forest for mushrooms and berries. The girl got lost in the forest. She saw the house, went into it. Ate, sat on chairs, went into the bedroom and went to bed. Bears come, find Masha Masha wakes up and frightened, runs away Result: Dramatization of a fairy tale with the help of a teacher Card No. 8 Middle group (Theater on the arm - mittens) Game "Three Bears" Tasks for the teacher: Develop diction, intonation Game task for children: Develop communication skills Attributes : Three bears sewn from mittens (father bear, mother bear and bear, scenery: bears' house and bears' bedroom) Preliminary work: View Negative cartoon based on the fairy tale “Three Bears, recall the plot of the fairy tale in conversation. Game rules: 4 children play and an adult is the leader. Children determine the order of actions of their heroes. Game actions: An adult begins with the words of the author. Masha enters the bears' house, eats and goes to bed. Bears come, find Masha. She, frightened, runs away. Result: Fairy tale dramatization. Card number 9 Middle group (Theater on the arm - mittens) The game "Sister Alyonushka and brother Ivanushka." Tasks for the teacher: To consolidate the correct pronunciation of all sounds of the native language. Game task for children: To teach children to act with their fingers, conveying the emotions of the hero Attributes: Heroes of a fairy tale sewn from mittens (Alyonushka, Ivanushka, a kid, a merchant, a witch, a servant, scenery: a pond, a road, a forest, a house. Preliminary work: Acquaintance with the content fairy tales, looking at illustrations, learning the words of the heroes of the fairy tale.Game rules: 5 children and a leading adult play.The teacher helps to distribute the roles and determines the order in which the heroes will perform Game actions: The teacher says the words of the author, and the children say the words of their heroes according to the script. Result: Dramatization of a fairy tale with the help of a teacher Card No. 10 Middle group (Theater on the hand - mittens) Game "Fox and Goat" Tasks for the teacher: To develop the ability to analyze the positive and negative actions of the characters. Game task for children: To develop creativity and independence in creating an artistic image. Attributes: A fox and a goat sewn from a mitten, scenery - illustrations of a well and a crow on a tree. Preliminary work: Reading the Russian folk tale "The Fox and the Goat", learning the words of the heroes. Game rules: Plays 2 children and a leading adult. Game actions: The action of the tale begins with the words of the author, then the fox falls into the well. A goat passes by, very thirsty. The fox deceives the goat and he jumps into the well. And she herself, standing on a goat, gets out of the well. The goat with difficulty, but gets out of the well. Result: Dramatization of a fairy tale Card No. 11 Middle group (Theater on the hand - finger) The game "Teremok". Tasks for the teacher: Develop coherent speech of children Game task for children: Expand the vocabulary of children Attributes: Heroes of a fairy tale sewn on a finger, two houses. Preliminary work: Learning the words of the heroes of the fairy tale. Game rules: The educator helps to distribute roles. 7 children play, they determine the order according to the plot of the fairy tale. Game actions: The game takes place in the forest. The house is worth it. A mouse comes into it, a frog - a frog, a bunny - a runaway, a fox - a sister, a gray wolf - clicks with its teeth. A bear comes - crush everyone, asks to live with them. But the bear does not enter the house. Climbs onto the roof and the house falls apart. The tenants are saved and decide to build a new house - a big one. Building together with a bear. All fit and live together. Result: Dramatization of a fairy tale with the help of a teacher Card No. 12 Middle group (Theater on the hand - finger) Game "Fox, hare and rooster" Tasks for the teacher: Develop an understanding of emotional states. Game task for children: Develop onomatopoeia skills for your characters. Attributes: A fox, a hare, a rooster, a house for a fox and a house for a hare, a dog, a bear, a bull, tied to a finger. Preliminary work: Reading the Russian folk tale "The Fox, the Hare and the Rooster", learning the words of the heroes of the tale. Game rules: Three children and an adult leader play. Game actions: The game starts in the forest in winter. There are 2 huts: ice and bast. A fox lives in the ice one, and a hare lives in the bast one. In the spring, the ice hut melted. The fox drives the hare out of the bast hut and settles in it herself. Crying, the hare complains to the dog, bear, bull. They couldn't get the fox out. And a rooster with a scythe drives out a fox. The hare and the rooster began to live together. Result: Fairy tale dramatization.

Card file of theatrical games for children 3 - 7 years old

Theatrical games for children of the 2nd junior group.

Playing out the situation “I don’t want semolina!”
Purpose: to teach intonation, expressively pronounce phrases.
Children are divided into pairs. One of them will be moms or dads, others will be children. Mom or dad should insist that the child eat semolina (hercules, buckwheat ...), giving various reasons. And the child can not stand this dish. Have the children try acting out the two conversations. In one case, the child is naughty, which annoys the parents. In another case, the child speaks so politely and softly that the parents give in to him.
The same situation can be played out with other characters, for example: a sparrow and sparrows, but with the condition that they should communicate only by chirping; cat and kitten - meowing; frog and frog - croaking.

Pantomime "Morning Toilet"
Purpose: to develop imagination, expressiveness of gestures.
The teacher says, the children do
- Imagine that you are lying in bed. But you need to get up, stretch, yawn, scratch your head. How you don't want to get up! But rise!
Let's go to the bathroom. Brush your teeth, wash your face, comb your hair, put on clothes. Go have breakfast. Fu, again porridge! But you need to eat. eat
without pleasure, but they give you candy. Hooray! You unfold it and place it on your cheek. Yes, but where is the fan? That's right, throw it in the bucket. And run outside!

The game is poetry.
The teacher reads a poem, the children imitate movements in the text:
The cat plays the button accordion
The pussy is the one on the drum
Well, Bunny on the pipe
You are in a hurry to play.
If you help,
We will play together. (L.P. Savina.)

The game is poetry.

Friendly circle.
If we get together
If we hold hands
And we smile at each other
Clap clap!
Top top!
Jump-jump!
Slap-slap!
Let's take a walk, walk, Like chanterelles ... (mice, soldiers,).

The game is poetry.
Purpose: to teach children to play with a literary text, to support the desire to independently seek expressive means to create an image, using movement, facial expressions, posture, gesture. \ The teacher reads a poem, the children imitate movements in the text:
Cats and mice
This pen is a mouse,
This pen is a cat,
Play cat and mouse
We can do a little.
The mouse scratches with its paws,
The mouse gnaws at the crust.
The cat hears it
And sneaks to the Mouse.
Mouse, grabbing a cat,
Runs into a hole.
The cat is sitting and waiting:
“Why doesn’t the Mouse come?”

The game is poetry.
Purpose: to teach children to play with a literary text, to support the desire to independently seek expressive means to create an image, using movement, facial expressions, posture, gesture. \ The teacher reads a poem, the children imitate movements in the text:
Cloud.
A cloud floats across the sky
And brings the storm with it.
Ba-ba-boom! The storm is coming!
Ba-ba-boom! Blows are heard!
Ba-ba-boom! Thunder roars!
Ba-ba-boom! We got scared!
We're all going to the house
And we will weather the storm.
A ray of sunshine appeared
The sun came out from behind the clouds.
You can jump and laugh
Don't be afraid of black clouds!
Butterfly.
A moth flew, a moth fluttered!
He sat down to rest on a sad flower.
(Thoughtful, cheerful, withered, angry...)

Playing with an imaginary object
promote humane treatment of animals.
Children in a circle. The teacher folds his palms in front of him: Guys, look, I have a small kitten in my hands. He is very weak and helpless. I will give each of you to hold him, and you stroke him, caress him, only carefully and say kind words to him.
The teacher passes an imaginary kitten. Leading questions helps children find the right words and movements.

Playing with an imaginary object
Airplane wings and soft pillow
Purpose: to form the skills of working with imaginary objects;
Raise your arms to the sides, straightening all the joints to the limit, strain all the muscles from the shoulder to the ends of the fingers (depicting the wings of an airplane). Then, without lowering your arms, ease the tension, allowing your shoulders to drop slightly, and your elbows, hands, and fingers to bend passively. Hands seem to lie on a soft pillow.

Playing with an imaginary object: "The cat releases its claws"
Purpose: to form the skills of working with imaginary objects;
Gradual straightening and bending of the fingers and hands. Bend your arms at the elbows, palms down, clench your hands into fists and bend them up. Gradually, with an effort, straighten all the fingers up and spread them to the limit to the sides (“the cat releases its claws”). Then, without stopping, bend the hands down, at the same time squeezing the fingers into a fist (“the cat hid her claws”), and finally return to the starting position. The movement is repeated several times non-stop and smoothly, but with great tension. Later, the movement of the whole arm should be included in the exercise - either by bending it at the elbows and bringing the hand to the shoulders, or by straightening the entire arm (“the cat rakes with its paws”).

"Tasty candy"
Purpose: to form the skills of working with imaginary objects;
The girl is holding an imaginary box of chocolates. She hands it to the children one by one. They take one candy each and thank the girl, then unfold the papers and put the candy in their mouths. You can see from the childish faces that the food is delicious.
Facial expressions: chewing movements, smile.

Movement simulation game
Do you remember how children walk?
Little feet walked along the path. Big feet walked along the path.
(Children walk first with small steps, then with large - giant steps.)
- How does the Old Man - Lesovichok walk?
- How does the princess walk?
- How does the bun roll?
- How does a gray wolf roam the forest?
- How does a hare, with his ears flattened, run away from him?
Movement simulation game
The teacher addresses the children:

"Mirror"
Purpose: to develop monologue speech.
Parsley makes a riddle:
And shines and shines
It doesn't flatter anyone.
And tell the truth to anyone -
Everything as it is will show him!
What is this? (Mirror.)
A large mirror is brought into the group (hall). Each of the team comes to the mirror, and, looking into it, the first one praises himself, admires himself, the second talks about what he does not like about himself. Then the members of the other team do the same.

Theatrical games for children of the middle group

Game-pantomime "Bears"
Purpose: to develop pantomime skills
But look, a mountain of old deadwood. Oh, it's a den! And bear cubs sleep in it. But the sun warmed up, melted the snow. Droplets of water seeped into the lair. Water got on the nose, ears, paws of the cubs.
The cubs stretched, snorted, opened their eyes and began to get out of the den. Parting the branches with their paws, they climbed out into the clearing. The rays of the sun blind the eyes. The cubs cover their eyes with their paws and growl in displeasure. But soon my eyes got used to it. The bear cubs looked around, sniffed the fresh air with their noses and quietly dispersed across the clearing. How many interesting things are here! Further improvisation is possible.


"Wooden and rag dolls"
When depicting wooden dolls, the muscles of the legs, the body, and the arms lowered along the body are tense. Sharp turns of the whole body are made to the right and left, the neck, arms, and shoulders remain immobile; feet firmly and motionless on the floor.
Imitating rag dolls, it is necessary to relieve excessive tension in the shoulders and body; hands hang passively.
In this position, you need to turn the body with short jerks to the right, then to the left; at the same time, the arms take off and wrap around the body, the head turns, the legs also turn, although the feet remain in place. Movements are performed several times in a row, then in one form, then in another.

Muscle tension and relaxation game
"Mill"
Free circular movement of the arms, describing large circles forward and up. Flying movement: after a quick, energetic push, the arms and shoulders are freed from any tension, describing a circle, falling freely. The movement is performed continuously, several times in a row, at a fairly fast pace (hands fly like “not their own”). It is necessary to ensure that there are no clamps in the shoulders, in which the correct circular movement is immediately violated and angularity appears.

Muscle tension and relaxation game
"Airplane Wings and a Soft Pillow"
Raise your arms to the sides, straightening all the joints to the limit, strain all the muscles from the shoulder to the ends of the fingers (depicting the wings of an airplane). Then, without lowering your arms, ease the tension, allowing your shoulders to drop slightly, and your elbows, hands and fingers to bend passively. Hands seem to lie on a soft pillow.

Muscle tension and relaxation game
"Engines"
Circular movements of the shoulders. The arms are bent at the elbows, the fingers are gathered into a fist. Continuous leisurely circular movement of the shoulders up - back - down - forward. Elbows are not retracted from the body. The amplitude in all directions should be maximum. When the shoulders are tilted back, the tension increases, the elbows come together, the head leans back. The exercise is performed several times without stopping. It is desirable that the movement of the shoulders starts up and back, and not forward, i.e. expanding rather than narrowing the chest.

Muscle tension and relaxation game
"Giants and Gnomes"

Muscle tension and relaxation game
"Grasshopper"
The girl was walking in the garden and suddenly saw a big green grasshopper. She began to sneak up on him. She only stretched out her hands to cover him with her palms, and he jumped - and now he is chirping in a completely different place.
Expressive movements: stretch the neck forward, look closely, tilt the body slightly forward, step on the fingers.

Muscle tension and relaxation game
"New Doll"
The girl was given a new doll. She is happy, jumps merrily, spins, shows everyone the desired gift, presses her to her and spins again.

Role-playing the poem "Who thinks?"

Purpose: to develop intonational expressiveness of speech.
Picture theater is used. Pictures-characters children draw at home with their parents. The text of the poem is learned at home. Children are divided into two subgroups: one is the audience, the other is the actors, then they change. This dramatization can be shown at leisure to parents or children of other groups, or you can just play.
Rooster: I'm smarter than everyone!
Host: A rooster crowed.
Rooster: I can count to two!
Ferret: Think!
Host: The ferret grumbles.
Ferret: And I can do up to four!
Beetle: I'm up to six!
Host: The beetle exclaimed.
Spider: I'm up to eight!
Host: The spider whispered. Here crawled a centipede.
Centipede: I seem to be a little smarter
Beetle and even a spider -
I count to forty.
Oh, horror!
Host: I'm terrified.
Already: After all, I'm not stupid, but why
I don't have arms or legs
And then I could count!
Student: I have a pencil.
Whatever you want, you can ask him.
Multiply with one foot, add,
He can count everything in the world!

Pantomime game "The hare had a garden" (V.Stepanov.)
Purpose: to develop pantomime skills.
The teacher reads, the children imitate movements.
The bunny had a garden
Bunny walks happily.
Rovnenkie two beds.
But first, everything will dig up,
There he played snowballs in the winter,
And then it's all smoothed out
Well, in the summer - hide and seek.
Seeds sow cleverly
And in the spring in the garden
And he goes to plant carrots.
A hole is a seed, a hole is a seed,
And you look, in the garden again

Peas and carrots will grow.
And how autumn will come,
Harvest your own.

Game - poems: "Soap bubbles"
Purpose: to teach children to play with a literary text, to support the desire to independently seek expressive means to create an image, using movement, facial expressions, posture, gesture.
- Watch out for bubbles!
-Oh, what!
-Oh, look!
-Inflated!
- Shine!
-Come off!
- Shine!
- Mine with a plum!
-My with a nut!
- Mine didn't burst the longest!

Game - poems: "Angry Goose"
Purpose: to teach children to play with a literary text, to support the desire to independently seek expressive means to create an image, using movement, facial expressions, posture, gesture.
Here is a big angry goose.
I'm very afraid of him!
Protecting five goslings
It hurts guys.
Loudly the goose hisses, cackles,
He wants to pinch the kids!
The goose is already coming at us!
Run away now!

Games - poems: "Airplane"
Purpose: to teach children to play with a literary text, to support the desire to independently seek expressive means to create an image, using movement, facial expressions, posture, gesture.
Shall we play airplane? (Yes.)
You are all wings, I am a pilot.
Received instruction -
Let's start piloting. (They line up one after the other.)
In the snow we fly and a blizzard, (Uuuuuu!)
We see someone's shore. (A-ah-ah-ah!)
Ry-ry-ry - the engine growls,
We fly above the mountains.
Here we all go down
To our runway!
Well, our flight is over.
Goodbye, plane.

Game - poems: "Bear"
Purpose: to teach children to play with a literary text, to support the desire to independently seek expressive means to create an image, using movement, facial expressions, posture, gesture.
clubfoot,
Winter sleeps in a lair,
Guess and answer
Who is this sleeping? (Bear.)
Here he is Mishenka, a bear,
He walks through the forest.
Finds honey in hollows
And he puts it in his mouth.
licks paw,
Sweet clubfoot.
And the bees are flying
The bear is driven away.
And the bees sting Mishka:
"Don't eat our honey, thief!"

Walking along the forest road
Bear in his den
Lies down, falls asleep
And the bee remembers...
"King" (variant of the folk game)
Purpose: To develop actions with imaginary objects, the ability to act in concert.
Game progress: The child is chosen by means of a counting rhyme for the role of the king. The rest of the children - workers are divided into several groups (3 - 4) and agree what they will do, what kind of work to be hired. Then they approach the king in groups.
Workers. Hello king!
King. Hello!
Workers. Do you need workers?
King. What can you do?
Workers. And you guess!
Children, acting with imaginary objects, demonstrate various professions: they cook food, wash clothes, sew clothes, embroider, water plants, etc. The king must guess the profession of the workers. If he does it right, he will catch up with the fleeing children. The first child caught becomes king. Over time, the game can be complicated by the introduction of new characters (queen, minister, princess, etc.), as well as come up with the characters of the characters (the king is greedy, cheerful, evil; the queen is kind, grumpy, frivolous).

"Ants"
Purpose: To be able to navigate in space, evenly placed on the site, without colliding with each other. Move at different paces. Attention training.
Game progress: At the teacher's clap, the children begin to randomly move around the hall, not colliding with other children and trying to fill the free space all the time.

"Wet Kittens"
Purpose: The ability to relieve tension alternately from the muscles of the arms, legs, neck, body; move loosely with a soft, springy step.
Game progress: Children move around the room in a scattered manner with a soft, slightly springy step, like little kittens. At the “rain” command, the children squat down and shrink into a ball, straining all the muscles. At the command of the “sun”, they slowly get up and shake off the “raindrops” in turn from each of the four “legs”, from the “head” and “tail”, respectively, removing the clamps from the muscles of the arms, legs, neck and body.

Theatrical games for older children

"Engines"
Circular movements of the shoulders. The arms are bent at the elbows, the fingers are gathered into a fist. Continuous unhurried circular movement of the shoulders up-back - down-forward. Elbows are not retracted from the body. The amplitude in all directions should be maximum. When the shoulders are tilted back, the tension increases, the elbows come together, the head leans back. The exercise is performed several times without stopping. It is desirable that the movement of the shoulders starts up and back, and not forward, i.e. expanding rather than narrowing the chest.
"Giants and Gnomes"
Putting your hands on your belt, stand with your heels together, moving your socks to the sides. Slowly rise to the toes, continuing to keep the heels together. After a short pause, lower yourself onto the entire foot, without transferring the weight to the heels.

"Mysteries Without Words"
Purpose: to develop the expressiveness of facial expressions and gestures.
The teacher calls the children:
I sit next to the bench
I will sit with you.
I'll tell you riddles
Who is smarter - I'll see.
The teacher, together with the first subgroup of children, sit on the modules and look at illustrations for riddles without words. Children choose pictures that they can think of without saying a word. The second subgroup at this time is located in another part of the hall.
Children of the first subgroup without words, with the help of facial expressions and gestures, depict, for example: the wind, the sea, a stream, a kettle (if it is difficult, then: a cat, a barking dog, a mouse, etc.). Children of the second subgroup guess. Then the second subgroup guesses, and the first one guesses.
"Telephone"
Purpose: to develop fantasy, dialogical speech.
Parsley for a riddle:
I will turn the magic circle -
And my friend will hear me.
What is this? (Telephone.)
Petrushka invites two people from each team, especially those who like to talk on the phone. For each couple, a situation and a topic for conversation are proposed. A pair is made up of members of opposite teams.
1. Happy birthday and ask for a visit.
2. Invite a person who does not like to go to the theater to the performance.
3. They bought you new toys, and your friend wants to play with them.
4. You have been offended, and a friend comforts you.
5. Your friend (girlfriend) took away his favorite toy, and now he apologizes.
6. You have a name day

Pronunciation of the dialogue with different intonations
Child: The bear found honey in the forest ...
Bear: Little honey, a lot of bees!
The dialogue is spoken by all the children. The teacher helps to find the right intonation.
Pantomime
Children of one team use pantomime to show an object (train, iron, telephone, mushroom, tree, flower, bee, beetle, hare, dog, TV, crane, butterfly, book). The children of the other team guess.

Game: "At the mirror." Role gymnastics at the mirror.
Purpose: to improve figurative performing skills. Develop creative independence in the transfer of the image.
1) Frowning like:
a) king
b) a child whose toy was taken away,
c) a person hiding a smile.
2) Smile like:
a) polite Japanese
b) a dog to its owner,
c) mother to baby
d) mother's baby
d) a cat in the sun.
3) Sit like:
a) a bee on a flower,
b) punished Pinocchio,
c) an angry dog
d) the monkey that portrayed you,
d) horse rider
e) the bride at the wedding.
Game - poems: "Sounding day"
Purpose: to teach children to play with a literary text, to support the desire to independently seek expressive means to create an image, using movement, facial expressions, posture, gesture.
Toptygin took the double bass:
“Come on, everyone start dancing!
There is nothing to grumble and get angry,
Let's have fun!"
Here is the wolf in the meadow
Played the drum:
"Have fun, so be it!
I won't howl anymore!"
Miracles, miracles! At the piano Fox
Fox pianist - red soloist!
The old badger blew out the mouthpiece:
“What is the pipe
Excellent sound!”
Boredom escapes from this sound!
The drums knock yes knock
Hares on the lawn
Hedgehog-grandfather and Hedgehog - grandson
They took balalaikas ....
Picked up by Squirrels
Fashion plates.
Jing-ding! Shit!
A very busy day!

A game for the development of plastic expressiveness: "The Chanterelle overhears"
Chanterelle stands at the window of the hut in which Kotik and Cockerel live and eavesdrops on what they are talking about.
Pose: put the leg forward, the body of the body also slightly tilt forward.
Expressive movements: tilt the head to the side (listen, substituting the ear), direct the gaze to the other side, half open the mouth.
Hot Summer. It just rained. Children carefully step, walk around an imaginary puddle, trying not to get their feet wet. Then, having played pranks, they jump through the puddles so hard that the sprays fly in all directions. They have a lot of fun.
Game for the development of plastic expressiveness: "Dance of Roses"
Purpose: to teach children to control their bodies, freely and naturally use the movements of their arms and legs. To form the simplest figurative and expressive skills.
To a beautiful melody (recording, own melody) perform a dance of an amazingly beautiful flower - a rose. The child himself comes up with movements for him.
Suddenly the music stops. This gust of north wind "froze" a beautiful rose. The child freezes in any position invented by him.
1. Invite the children to walk through the pebbles through the stream on behalf of any character (fairy tale, story, cartoon) of their choice.
2. Invite the child to sneak up on a sleeping animal (hare, bear, wolf) on behalf of any character.
3. Offer to catch a butterfly or a fly on behalf of various characters.
4. Depict a walk of a family of three bears, but in such a way that all three bears behave and act differently.

Game for the development of plastic expressiveness: "Flower"
Purpose: to teach children to control their bodies, freely and naturally use the movements of their arms and legs. To form the simplest figurative and expressive skills.
Stretch up, straining the entire body to the fingertips (“the flower meets the sun”). Then successively drop the hands (“the sun hid, the head of the flower drooped”), bend the arms at the elbows (“the stalk broke”), releasing the muscles of the back, neck and shoulders from tension, allow the body, head and arms to passively “fall” forward and slightly bend knees ("withered flower").

Game for the development of plastic expressiveness: "Ropes"
Purpose: to teach children to control their bodies, freely and naturally use the movements of their arms and legs. To form the simplest figurative and expressive skills.
Lean forward slightly, raising your arms to the sides and then dropping them. Hanging, they passively sway until they stop. You should not actively swing your arms after a fall. You can suggest a game image: drop your hands like ropes.

Game for the development of plastic expressiveness: "Palma"
Purpose: To tense and relax alternately the muscles of the arms in the hands, elbows and shoulders.
Game progress: “A big, big palm tree has grown”: stretch your right hand up, reach for your hand, look at your hand.
“Leaves withered”: drop the brush. "Branches": drop the arm from the elbow. "whole palm tree": drop your hand down. Repeat the exercise with your left hand.

Game for the development of plastic expressiveness: "Barbell"
Purpose: Alternate tension and relaxation of the muscles of the shoulder girdle and arms.
Game progress: The child lifts the "heavy barbell". Then he leaves her and rests.

A game for the development of plastic expressiveness: "Airplanes and Butterflies"
Purpose: To teach children to control the muscles of the neck and arms; navigate in space, evenly placed on the site.
Game progress: Children move in all directions, as in the “Ants” exercise, on command “airplanes” run rapidly, arms outstretched to the sides (the muscles of the arms, neck and body are tense); on command, the “butterflies” switch to an easy run, making smooth waves with their hands, the head gently turns from side to side (“the butterfly is looking for a beautiful flower”), the hands, elbows, shoulders and neck are not clamped.
The exercise can be done to the music by selecting the appropriate works from the repertoire for musical education.

A game for the development of plastic expressiveness: "Who is in the picture?"
Purpose: To develop the ability to convey images of living beings with the help of plastic expressive movements.
Game progress: Children sort out cards depicting animals, birds, insects, etc. Then, one by one, the given image is transmitted in plastic, the rest guess. On several cards, the images may coincide, which makes it possible to compare several options for one task and mark the best performance.

Theatrical games for children of the preparatory school group

"Trip around the world"
Purpose: To develop the ability to justify one's behavior, develop faith and imagination, expand the knowledge of children.
Game progress: Children are invited to go on a trip around the world. They must figure out where their path will lie - through the desert, along a mountain path, through a swamp, through a forest, jungle, across the ocean on a ship - and accordingly change their behavior.

"Sick Tooth"
Game progress: Children are invited to imagine that they have a very painful tooth, and they begin to moan at the sound "m". The lips are slightly closed, all muscles are free. The sound is monotonous, stretching.

"Caprilly"
Game progress: Children portray a capricious child who whines, demanding to be picked up. Whine on the sound “n”, without raising or lowering the sound, looking for a tone in which the voice sounds even and free.

"Pantomime Theatre"
They are divided into two teams. The leader in the box has cards with the image of a boiling kettle, ice cream, an alarm clock, a telephone, etc. In turn, one player from each team comes up and pulls out tasks for themselves.
The player must draw what is drawn, and the teams guess. The team that first names what the child shows gets a token. By the end of the game, the winning team is revealed.

Muscle tension and relaxation games:
"Cactus and Willow"
Purpose: To develop the ability to control muscle tension and relaxation, navigate in space, coordinate movements, stop exactly at the signal of the teacher.
Game progress: At any signal, such as cotton, the children begin to move randomly around the hall, as in the Ants exercise. At the command of the “Cactus” teacher, the children stop and take the “cactus pose” - legs shoulder-width apart, arms slightly bent at the elbows, raised above their heads, palms turned back to each other, fingers spread out like thorns, all muscles tense. On the cotton of the teacher, the chaotic movement resumes, then the command follows: “Willow”. Children stop and assume the “willow” position: arms slightly spread apart are relaxed at the elbows and hang like branches of a willow; head hanging, neck muscles relaxed. Movement resumes, teams alternate.

Muscle tension and relaxation game:
"Pump and Inflatable Doll"
Purpose: The ability to strain and relax muscles, interact with a partner, train three types of exhalation, articulate the sounds "s" and "sh"; act on an imaginary object.
Game progress: Children are divided into pairs. One child is an inflatable doll from which air has been released, he is squatting, all muscles are relaxed, arms and head are lowered; the second - "pumps" air into the doll with a pump; leaning forward, each time you press the “lever”, he exhales air with the sound “sssss” (the second type of exhalation), while inhaling, he straightens up. The doll, “filling with air”, slowly rises and straightens, arms are spread upwards and slightly to the sides. Then the doll is blown off, the cork is pulled out, the air comes out with the sound “shhhhhh” (the first type of exhalation), the child squats down, again relaxing all the muscles. Then the children switch roles. You can offer to inflate the doll quickly, connecting the third type of exhalation: “S! FROM! FROM!"

A game for muscle tension and relaxation: "Pinocchio and Pierrot"
Purpose: To develop the ability to properly tighten and relax muscles.
Game progress: Children move as in the “Ants” exercise, at the command “Pinocchio” they stop in a pose: legs shoulder-width apart, arms bent at the elbows, open to the side, hands straight, fingers spread out, all muscles tense. Movement around the hall resumes. At the command "Pierrot" - they freeze again, depicting a sad Pierrot: the head hangs, the neck is relaxed, the arms dangle below. In the future, you can invite the children to move, keeping the images of the wooden strong Pinocchio and the relaxed, soft Pierrot.

A game of muscle tension and relaxation: "Snowman"
Purpose: The ability to strain and relax the muscles of the neck, arms, legs and body.
Game progress: Children turn into snowmen: legs shoulder-width apart, arms bent at the elbows are extended forward, the hands are rounded and directed towards each other, all muscles are tense. The teacher says: “The sun warmed up, under its warm spring rays the snowman began to slowly melt.” Children gradually relax their muscles: they lower their heads helplessly, drop their hands, then bend in half, squat down, fall to the floor, completely relaxing.

A game of muscle tension and relaxation: "Hypnotist"
Game progress: The teacher turns into a hypnotist and conducts a lulling session”; making characteristic smooth movements with runes, he says: "Sleep, sleep, sleep ... Your head, arms, and legs become heavy, your eyes close, you completely relax and hear the sound of the sea waves." Children gradually sink onto the carpet, lie down and completely relax.
You can use an audio cassette with music for meditation and relaxation.

A game of muscle tension and relaxation: "Shake off water from handkerchiefs"
Purpose: Teaching complete relaxation of the muscles of the whole body.
Bend your arms at the elbows, hands hanging down with your palm down. By moving the forearm several times in a row, drop them down passively. Before this movement, it is useful to clench the hands into fists in order to more clearly feel the difference in the tense and relaxed state of the muscles.

A game for muscle tension and relaxation: "Flower"
Purpose: Teaching complete relaxation of the muscles of the whole body.
A warm ray of sun fell on the ground and warmed the seed. A sprout sprouted from it. A beautiful flower grew from a sprout. A flower basks in the sun, exposes each petal to heat and light, turning its head after the sun.
Expressive movements: squat down, lower your head and arms; raise your head, straighten your body, raise your arms to the sides, then up - the flower has blossomed; tilt your head back slightly, slowly turn it after the sun.
Facial expressions: eyes half-closed, smile, facial muscles relaxed.

The game of muscle tension and relaxation: "Pendulum"
Purpose: Teaching complete relaxation of the muscles of the whole body.
Shifting body weight from heels to toes and vice versa. Hands are lowered down and pressed to the body. The weight of the body is transferred slowly forward to the front of the foot and toes; heels do not separate from the floor; the whole body leans forward slightly, while the body does not bend. Then the weight of the body is also transferred to the heels. Socks do not separate from the floor. Transferring the weight of the body is also possible in another way: from one foot to the other from side to side. The movement is carried out on legs apart, the right and left hands are pressed to the body. Swinging from foot to foot is slow, without leaving the floor.

"Room Transformation"
Game progress: Children are divided into 2-3 groups, and each of them comes up with their own version of the transformation of the room. The rest of the children, by the behavior of the participants in the transformation, guess what exactly the room has been turned into.
Possible options proposed by the children: shop, theater, seashore, clinic, zoo, Sleeping Beauty's castle, dragon cave, etc.

"Birthday"
Purpose: To develop skills of action with imaginary objects, to cultivate goodwill and contact in relationships with peers.
Game progress: With the help of a counting rhyme, a child is selected who invites children to a “birthday”. Guests come in turn and bring imaginary gifts.
With the help of expressive movements, conditional play actions, children must show what exactly they decided to give.

"Make no mistake"
Purpose: To develop a sense of rhythm, voluntary attention, coordination.
Game progress: The teacher in different combinations and rhythms alternates clapping, stomping with the foot and clapping on the knees. Children repeat after him. Gradually, rhythmic patterns become more complex, and the tempo accelerates.

"Children's Transformation"
Purpose: To develop a sense of faith and truth, courage, ingenuity, imagination and fantasy
Game progress: At the command of the teacher, children turn into trees, flowers, mushrooms, toys, butterflies, snakes, frogs, kittens, etc. The teacher himself can turn into an evil sorceress and turn children at will.

"How is it going?"
Purpose: To develop speed of reaction, coordination of movements, the ability to use gestures.
Game progress:
Educator Children
- How is it going? - Like this! show with enthusiasm
thumb.
- Do you swim? - Like this! Any style.
- How do you run? - Like this! Bending your arms at the elbows, stamp your feet alternately.
- Are you looking into the distance? - Like this! Hands "visor" or "binoculars" to the eyes.
- Are you looking forward to dinner? - Like this! Waiting position, support your cheek with your hand.
- Are you following? - Like this! The gesture is clear.
- Do you sleep in the morning? - Like this! Cheek handles.
- Are you kidding? - Like this! Puff out your cheeks and slap them with your fists.
(According to N. Pikuleva)

"Tulip"
Purpose: To develop hand plasticity.
Game progress: Children stand scattered in the main stance, hands down, palms down, middle fingers connected.
1. In the morning, the tulip opens. Joining the palms, raise the hands to the chin, open the palms, connect the elbows.
2. Closes at night Connecting the palms, lower the hands down.
3. Tulip tree At the bottom, connect the backs of the palms and raise your arms over your head.
4. Spreads his Extend your arms out to the sides, palms up.
5. And in autumn the leaves fall Turn your palms down and gently lower down, slightly touching

"Hedgehog"

Purpose: Development of coordination of movements, dexterity, sense of rhythm.
Game progress: Children lie on their backs, arms extended along the head, toes extended.
1. The hedgehog cringed Bend your knees, press
curled up, to the stomach, wrap your arms around them,
nose to knees.
2. Turned around...

Lyubov Komogortseva
Card file of theatrical games (second junior group and middle group)

Card number 1

Junior group

(Theatre on the hand - finger) The game "Teremok".

Tasks for the teacher: Arouse children's interest in .

Game task for children

Attributes (mouse, frog, bunny, fox, wolf, bear) and two houses (small and large).

preliminary work "Teremok"

Game rules: 6 children play and an adult is the leader. The educator helps to distribute the roles and determines the order of the characters' performances.

Game actions

Result.

Card number 2

Junior group

(Theatre on the hand - finger) The game "Turnip".

Tasks for the teacher: To arouse children's interest in theatrical activities. Help the children portray their character.

Game task for children: To teach children to act with their fingers, conveying the emotions of the hero.

Attributes: Heroes of a fairy tale sewn on a finger (grandfather, grandmother, granddaughter, dog, cat, mouse) and two turnips (small and large).

preliminary work: Acquaintance with the content of the Russian folk tale "Turnip", looking at illustrations for this tale, learning the words of the heroes of the tale.

Game rules: Playing 8 children. The educator helps to distribute the roles and determines the order of the characters' performances.

Game actions

Result

Card number 3

Junior group

(Theatre on the hand - finger) The game "Kolobok".

Tasks for the teacher: To create an emotionally positive climate in the team.

Game task for children: To develop the ability to monitor their own actions and the actions of other children.

Attributes: Finger-tied fairy tale characters (hare, wolf, bear, fox, grandfather, grandmother, bun) and scenery of the house and the forest.

preliminary work: Watching a fairy tale on a video, looking at illustrations, learning the words of the heroes of a fairy tale.

Game rules: Played by 7 children, lead adult. The teacher helps to distribute the roles and determines the order of the characters' performances.

Game actions

Result: Staging a fairy tale with the help of a teacher

Card number 4

Junior group

(Theatre on the hand - finger)

The game "Ryaba Hen"

Tasks for the teacher

Game task for children: Expand words knowledge

Attributes: Heroes of a fairy tale sewn on a finger (grandfather, woman, ryaba chicken, 2 eggs - simple and golden)

preliminary work: Examination of illustrations on a fairy tale, reading a Russian folk tale "Ryaba Hen".

Game rules: Three children are playing. The teacher helps to assign roles.

Game actions: The game takes place in the house of grandparents. The hen laid a simple egg. The mouse accidentally broke the egg. Grandfather and grandmother were upset. The hen laid a golden egg for them.

Result: Dramatization of a Russian folk tale "Ryaba Hen"

Card number 5

middle group

(Theatre on the hand - finger) The game "Kolobok".

Tasks for the teacher: Encourage children to actively participate in theatrical game.

Game task for children: Develop the ability to coordinate actions with other children

Attributes: Heroes of a fairy tale sewn on a finger (grandfather, woman, hare, wolf, bear, fox, bun, forest scenery.

preliminary work: Examining illustrations, learning the words of the heroes of a fairy tale.

Game rules: Playing 7 children. The teacher helps to distribute the roles and determines the order of the characters' performances.

Game actions: The game starts in the house. Grandma baked a bun. He rolled into the forest. There he met a hare, a wolf, a bear, and he rolled away from all of them. One fox tricked him and ate him.

Result: Staging a fairy tale with the help of a teacher

Card number 6

middle group

(Theatre on the hand - finger)

The game: "Turnip"

Tasks for the teacher: Develop visual thinking

Game task for children: Develop elementary math representation: first, then, first, second, last.

Attributes: Stitched heroes of a fairy tale on a finger (grandfather, grandmother, granddaughter, dog, cat, mouse, big turnip, small turnip).

preliminary work: Looking at illustrations from a fairy tale, watching a cartoon.

Game rules: Playing 8 children. Children, with the help of a teacher, distribute roles and determine the order of the characters' performances.

Game actions: The game takes place in the garden. Grandfather planted a turnip. She grew up. Grandfather himself can not pull out and called for help grandmother, granddaughter, dog Zhuchka, cat Murka and mouse. Everyone together pulled out and ate a turnip.

Result: Fairy tale dramatization

Card number 7

Junior group

(Theatre on the hand - mitten) The game "Three Bears".

Tasks for the teacher: Improve children's artistic skills.

Game task for children: To teach children to act with their palm, conveying the emotions of the hero.

Attributes: Heroes of a fairy tale sewn from mittens (three bears and Masha, Scenery: the house of the bears and the bedroom of the bears.

preliminary work

Game rules: The educator helps to distribute the roles and determines the order of the heroes' performances. 4 children play and the teacher is the leader.

Game actions: Masha goes to the forest for mushrooms and berries. The girl got lost in the forest. I saw a house and entered it. She ate, sat on the chairs, went into the bedroom and went to bed. Bears come, find Masha. Masha wakes up and, frightened, runs away.

Result: Staging a fairy tale with the help of a teacher

Card number 8

middle group

(Theatre on the hand - mitten)

The game "Three Bears"

Tasks for the teacher: Develop diction, intonation.

Game task for children: Develop communication skills

Attributes: Three bears sewn from mittens (father bear, mother bear and bear, Scenery: bear house and bear bedroom)

preliminary work: Viewing a cartoon based on the fairy tale “Three bears, recall the plot of the fairy tale in conversation.

Game rules: 4 children play and an adult is the leader. Children determine the order of actions of their heroes.

Game actions: Adult starts with words author. Masha enters the bears' house, eats and goes to bed. Bears come, find Masha. She, frightened, runs away.

Result: A dramatization of a fairy tale.

Card number 9

middle group

(Theatre on the hand - mitten) The game "Sister Alyonushka and brother Ivanushka".

Tasks for the teacher: Reinforce the correct pronunciation of all sounds of the native language.

Game task for children: Teaching children to act with their fingers, conveying the emotions of the hero

Attributes: Heroes of a fairy tale sewn from mittens (Alyonushka, Ivanushka, goat, merchant, witch, servant, Scenery: pond, road, forest, house.

preliminary work: Acquaintance with the content of the fairy tale, looking at illustrations, learning the words of the heroes of the fairy tale.

Game rules: Played by 5 children and a leading adult. The teacher helps to distribute the roles and determines the order of the characters' performances.

Game actions: The teacher says the words author, and the children's words of their heroes according to the script.

Result: Staging a fairy tale with the help of a teacher

Card number 10

middle group

(Theatre on the hand - mitten)

The game "The Fox and the Goat"

Tasks for the teacher: To develop the ability to analyze the positive and negative actions of the characters.

Game task for children: To develop creativity and independence in creating an artistic image.

Attributes: A fox and a goat sewn from a mitten, the scenery is an illustration of a well and a crow on a tree.

preliminary work "The Fox and the Goat", learning the words of heroes.

Game rules: Played by 2 children and a lead adult.

Game actions: The action of the tale begins with the words author, then the fox falls into the well. A goat passes by, very thirsty. The fox deceives the goat and he jumps into the well. And she herself, standing on a goat, gets out of the well. The goat with difficulty, but gets out of the well.

Result: Fairy tale dramatization

Card number 11

middle group

(Theatre on the hand - finger) The game "Teremok".

Tasks for the teacher: Develop children's coherent speech

Game task for children: Expand children's vocabulary

Attributes: Heroes of a fairy tale sewn on a finger, two houses.

preliminary work: Learning the words of the heroes of a fairy tale.

Game rules: The teacher helps to distribute roles. 7 children play, they determine the order according to the plot of the fairy tale.

Game actions: The game takes place in the forest. The house is worth it. A mouse comes into it - a norushka, a frog - a frog, a bunny - a runaway, a fox - a sister, a gray wolf - clicks with its teeth. A bear comes - crush everyone, asks to live with them. But the bear does not enter the house. Climbs onto the roof and the house falls apart. The tenants are saved and decide to build a new house - a big one. Building together with a bear. All fit and live together.

Result: Staging a fairy tale with the help of a teacher

Card number 12

middle group

(Theatre on the hand - finger)

The game "Fox, Hare and Rooster"

Tasks for the teacher: Develop an understanding of emotional states.

Game task for children: Develop onomatopoeia skills for your characters.

Attributes: A fox, a hare, a rooster, a house for a fox and a house for a hare, a dog, a bear, a bull, tied to a finger.

preliminary work: Reading a Russian folk tale "Fox, Hare and Rooster", learning the words of the heroes of the fairy tale.

Game rules: Three children and an adult are playing.

Game actions: The game starts in the forest in winter. Stand 2 huts: ice and bast. A fox lives in the ice one, and a hare lives in the bast one. In the spring, the ice hut melted. The fox drives the hare out of the bast hut and settles in it herself. Crying, the hare complains to the dog, bear, bull. They couldn't get the fox out. And a rooster with a scythe drives out a fox. The hare and the rooster began to live together. Result: A dramatization of a fairy tale.

Card file

Card file of theatrical games for a group of early age Completed by: Boldyreva N.S. one
Rossosh 2016 Playing out the situation “I don’t want semolina!” Purpose: to teach intonation expressively pronounce phrases. Children are divided into pairs. One of them will be moms or dads, others will be children. Mom or dad should insist that the child eat semolina (hercules, buckwheat ...), giving various arguments. And the child can not stand this dish. Have the children try acting out the two conversations. In one case, the child is naughty, which annoys the parents. In another case, the child speaks so politely and softly that the parents give in to him. The same situation can be played out with other characters, for example: a sparrow and sparrows, but with the condition that they should communicate only by chirping; cat and kitten - meowing; frog and frog - croaking. Pantomime "Morning toilet" Purpose: to develop imagination, expressiveness of gestures. The teacher says the children are doing - Imagine that you are lying in bed. But you need to get up, stretch, yawn, scratch your head. How you don't want to get up! But rise! Let's go to the bathroom. Brush your teeth, wash your face, comb your hair, put on clothes. Go have breakfast. Fu, again porridge! But you need to eat. Eat without pleasure, but they give you candy. Hooray! You unfold it and place it on your cheek. Yes, but where is the fan? That's right, throw it in the bucket. And run outside! Games-poetry. Purpose: to teach children to play with a literary text, to support the desire to independently seek expressive means to create an image, using movement, facial expressions, posture, gesture. The teacher reads a poem, the children imitate movements in the text: 2
The cat plays the button accordion, Kitty is the one on the drum, Well, the Bunny on the trumpet Hurries you to play. If you help, we will play together. (L.P. Savina.) A cloud. A cloud floats across the sky, And carries a thunderstorm with it. Ba-ba-boom! The storm is coming! Ba-ba-boom! Blows are heard! Ba-ba-boom! Thunder roars! Ba-ba-boom! We got scared! We are all going to the house as soon as possible And we will wait out the storm. A ray of sun appeared, the sun came out from behind the clouds. You can jump and laugh Don't be afraid of black clouds! Butterfly. A moth flew, a moth fluttered! He sat down to rest on a sad flower. (Thoughtful, cheerful, withered, angry...) Friendly circle. 3
If we get together, If we hold hands, And smile at each other, Clap-clap! Top top! Jump-jump! Slap-slap! Let's take a walk, let's walk, Like chanterelles ... (mice, soldiers, old women) My mood. My mood changes every day, Because every day something happens! Sometimes I get angry, sometimes I smile, Sometimes I’m sad, sometimes I’m surprised, Sometimes I get scared! Sometimes I sit, I dream, I keep quiet! Wash your face Open the faucet, Wash your nose, Don't be afraid of water! Wash forehead, wash cheeks, chin, 4
Wash the temples, One ear, the other ear - Wipe dry! Oh, how clean we have become! And now it's time to walk, We'll go to the forest to play, And what we'll ride, you must say. (Airplane, tram, bus, bicycle.) (And they go.) Stop! We can’t go further, the tires have burst, friends. We will pump the pump, Inflate the tires with air. Wow! Pumped up. Cats and mice This pen is a mouse, This pen is a cat, We can play cat and mouse a little. The mouse scratches with its paws, the mouse gnaws at the crust. The cat hears it And sneaks up to the Mouse. Mouse, grabbing the Cat, 5
Runs into a hole. The cat is still sitting and waiting: “Why isn’t the Mouse coming?” Game with an imaginary object Purpose: to form the skills of working with imaginary objects; promote humane treatment of animals. Children in a circle. The teacher folds his palms in front of him: Guys, look, I have a small kitten in my hands. He is very weak and helpless. I will give each of you to hold him, and you stroke him, caress him, only carefully and say kind words to him. The teacher passes an imaginary kitten. Leading questions helps children find the right words and movements. Airplane wings and a soft pillow Raise your arms to the sides, straightening all the joints to the limit, strain all the muscles from the shoulder to the ends of the fingers (depicting the wings of an airplane). Then, without lowering your arms, ease the tension, allowing your shoulders to drop slightly, and your elbows, hands, and fingers to bend passively. Hands seem to lie on a soft pillow. The cat releases its claws Gradual straightening and bending of the fingers and hands. Bend your arms at the elbows, palms down, clench your hands into fists and bend them up. Gradually, with an effort, straighten all the fingers up and spread them to the limit to the sides (“the cat releases its claws”). Then, without stopping, bend the hands down, at the same time squeezing the fingers into a fist (“the cat hid her claws”), and finally return to the starting position. The movement is repeated several times non-stop and smoothly, but with great tension. Later, the movement of the whole arm should be included in the exercise - either by bending it at the elbows and bringing the hand to the shoulders, or by straightening the entire arm (“the cat rakes with its paws”). Delicious sweets The girl is holding an imaginary box of sweets. She hands it to the children one by one. They take one candy each and thank the girl, then unfold the papers and put the candy in their mouths. You can see from the childish faces that the food is delicious. 6
Facial expressions: chewing movements, smile. Animals Purpose: to develop onomatopoeia skills in children. The teacher distributes animal hats to the children and says: “I will read a poem about different animals, and those children who wear such a hat will depict how these animals talk.” All fluffy chickens, Curious kids. Mom will ask: "Where are you?" The chickens will say: “Pee-pee-pee!” The crested hen was walking around the yard, The children called: "Ko-ko-ko, ko-ko-ko, Don't go far!" A rooster walks around the yard, already breathtaking. When he sees the grain, He will shout: "Ku-ka-re-ku!" The cat went out for a walk, I decided to scare the chicken. He began to creep up immediately And meowed loudly: "Meow!" The frog jumps deftly, It has a plump belly, Bulging eyes, It says: “Kwa-kva!” 7
Where we were, we will not say, but what we did - we will show Purpose: to encourage children's attempts to participate in a collective conversation, make joint decisions; develop creative imagination; encourage children to improvise. Game progress: With the help of a counting rhyme, the driver is selected. He leaves the room. Children agree on what and how they will portray. The driver returns and asks: “Where were you, boys and girls? What did you do?" The children answer: “Where we were, we will not say, but what we did, we will show.” Children show the actions that they came up with. During the game, the teacher first advises what and how to depict. When the children get comfortable, he only tells what to depict, and how to do it, they decide for themselves. Round the world trip Goal. Develop the ability to justify their behavior, develop faith and imagination, expand children's knowledge. Game progress. Children are invited to go on a trip around the world. They must figure out where their path will lie - through the desert, along a mountain path, through a swamp, through a forest, jungle, across the ocean on a ship - and change their behavior accordingly.
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Item Transformation 8
Target. Develop a sense of faith and truth, courage, ingenuity, imagination and fantasy. Game progress. The object is placed on a chair in the center of the circle or passed around the circle from one child to another. Everyone must act with the object in their own way, justifying its new purpose, so that the essence of the transformation is clear. Options for the transformation of various objects: a) a pencil or a wand - a key, a screwdriver, a fork, a spoon, a syringe, a thermometer, a toothbrush, a drawing brush, a pipe, a comb, etc.; b) a small ball - an apple, a shell, a snowball, a potato, a stone, a hedgehog, a gingerbread man, a chicken, etc.; c) a notebook - a mirror, a flashlight, soap, a chocolate bar, a shoe brush, a game. You can turn a chair or a wooden cube, then the children must justify the conditional name of the object. For example, a large wooden cube can be turned into a royal throne, flower bed, monument, bonfire, etc. Grandmother Malanya Purpose. To develop attention, imagination, resourcefulness, the ability to create images with the help of facial expressions, gestures, plasticity. Game progress. Children join hands and walk in a circle, in the center of which is the driver; children sing a nursery rhyme and perform movements. At Malanya's, at the old woman's, (They walk in a circle and sing.) They lived in a small hut Seven daughters, Seven sons, All without eyebrows! (They stop and with such eyes, the power of facial expressions and gestures iso- 9
With such ears, they swear what they say- With such noses, Xia in the text.) With such a mustache, With such a head, With such a beard ... They didn’t eat anything, They looked at him (her), chin.) They did it like this ... (Repeat after the leader
lu-

fight gesture.)

A. Barto "Toys"
Tasks: To introduce the poems. To teach children, when re-reading, to perform characteristic actions, repeating lines of text after the teacher. To form the ability to convey basic emotions with facial expressions, gestures, and movement. Encourage children's willingness to participate. I use table theater toys
Fairy tale "Kolobok
» Objectives: To arouse interest in theatrical play through the first experience with the characters. Invite children to follow the development of the plot based on illustrations, develop attention and visual-effective thinking; Learn to name the characters and their actions. To fix in speech the names of animals and their signs; expand the active vocabulary: round, ruddy, red and cunning, clumsy, etc. Theatrical game based on a fairy tale (the theater on spoons, Bi-Ba-Bo is used;
Rhyme "Cucumber, cucumber ..."
Cucumber, cucumber, Don't go to that tip, The mouse lives there and bites off your tail! Tasks: 10
Teach children to pronounce a nursery rhyme. The development of affectionate oration (cucumber, ponytail, mouse). Develop attention, enrich vocabulary. Cultivate cautious behavior. Option 2. Use in the game (the mouse lives there - the children run away Theatrical game for nursery rhymes (head masks are used)
Card number 3 "Let's take Mishka for a walk"

Target:

Equipment:

Game progress:
The teacher sits at the table in front of the children. Here, on a doll chair, lies the bear's clothes. The teacher, reading a poem, slowly puts on a bear. The children complete the last word in each line. I'll put on Mishka warm ... panties. Warm ... panties I will put on Mishka. I'll put on baby boots... Mishka. So, so and so - boots-babies. I'll put on... Mishka baby boots, I'll put on... Mishka a red... coat, Red... I'll put on a coat... Mishka. And when I go for a walk, I have to put on a hat. We will take a bear ... for a walk, We will be in a sledge ... for a ride! The teacher puts a dressed bear in a toy sled. When the children go for a walk, they will take it with them.
Card number 5 "Hide and Seek"

Target:
develop sound imitation skills.
Equipment:
a flat desktop house with a large window, a teddy bear or other plot toys.
Game progress:
In front of the children sitting at the table, the teacher. There is a house on the table, from the window of which a bear cub looks out.
Teacher.
Oh, whose muzzle appeared in the window? Children answer that it is a bear. The teacher takes him out from behind the house and draws the attention of the children to how the bear purrs, greeting them. Then he asks the children to purr in the same way. Suddenly the bear hides behind the house.
Teacher:
Teddy bear, Teddy bear! Where are you? Where are you? Respond! eleven
Teddy bear, Teddy bear! Where are you? Where are you? Show yourself! The bear's head is shown in the window again. He shakes his head and purrs. Children imitate him. The game-show is repeated at the request of the children. Different characters familiar to children can hide. And each time the teacher encourages children to imitate the "voices" of these characters.
art No. 7 "Finger game"

Target:
to involve children in theatrical activities; teach them to combine words with movements.
Equipment:
finger theater puppets.
Game progress:
The child is put on the fingers of the heads of boys and girls. The teacher takes the child's hand and plays with his fingers, saying: Finger-boy, Where have you been? I went to the forest with this brother, I ate porridge with this brother, I sang a song with this brother. This finger is a grandfather, This finger is a grandmother, This finger is a dad, This finger is a mother, This is our baby, His name is ... (calls the name of the child).
Card number 12 "BIRTHDAY"

Target.
Develop skills of action with imaginary objects, cultivate goodwill and contact in relationships with peers.
Game progress.
With the help of a counting rhyme, a child is selected who invites children to a “birthday”. Guests come in turn and bring imaginary gifts. With the help of expressive movements, conditional play actions, children must show what exactly they decided to give.
Card number 11 "KING (variant of the folk game)"

Target
. Develop actions with imaginary objects, the ability to act in concert.
Game progress.
A child is chosen with the help of a counting rhyme for the role of the king. The rest of the children - workers are divided into several groups (3 - 4) and agree what they will do, what kind of work to be hired. Then they approach the king in groups. Workers. Hello king! King. Hello! 12
Workers. Do you need workers? King. What can you do? Workers. And you guess! Children, acting with imaginary objects, demonstrate various professions: they cook food, wash clothes, sew clothes, embroider, water plants, etc. The king must guess the profession of the workers. If he does it right, he will catch up with the fleeing children. The first child caught becomes king. Over time, the game can be complicated by the introduction of new characters (queen, minister, princess, etc.), as well as come up with the characters of the characters (the king is greedy, cheerful, evil; the queen is kind, grumpy, frivolous).
a No. 9 "ROUND THE WORLD TRIP"

Target.
Develop the ability to justify their behavior, develop faith and imagination, expand children's knowledge.
Game progress
. Children are invited to go on a trip around the world. They must figure out where their path will lie - through the desert, along a mountain path, through a swamp, through a forest, jungle, across the ocean on a ship - and accordingly change their behavior.
Card number 4 "Mishka came from a walk"

Target:
develop subject-game actions; form an accompanying speech.
Equipment:
teddy bear, sled, bed, chair, set of clothes for the teddy bear (trousers, felt boots, coat, hat).
Game progress:
Children sit on chairs. There is a teacher at the table in front of them. On the table are a sledge with a dressed bear cub. The teacher, turning to the children, says: Mishenka went for a walk, He is tired and wants to sleep. Children walked with Mishenka, Mishka was rolled in a sleigh. The teacher undresses the teddy bear and carefully folds his clothes on a toy chair. Our Bear went... for a walk, The Bear's hat must... be taken off. And now I'm taking off my little coat from ... Bears. So, so and so - I shoot with... Bears. Our bear went ... for a walk, felt boots must be ... removed. Warm ... panties I'm shooting with ... Bears. 13
So, so and so - I shoot with ... Bears. Our bear went ... for a walk, He is tired and wants ... to sleep. Here is his bed, He will sleep ... sweetly. Bye-bye! Bye-bye! Sleep, Mishutka, ... bye-bye! The teacher puts the bear in the bed. The chair with his clothes is placed next to the bed. Sledge is removed. Individually, each child plays with a bear, and the words are suggested by the teacher.
Card number 2 "Animals"

Target:
develop sound imitation skills in children.
Game progress:
The teacher distributes animal hats to the children and says: “I will read a poem about different animals, and those children who wear such a hat will depict how these animals talk.” All fluffy chickens, Curious kids. Mom will ask: "Where are you?" The chickens will say: “Pee-pee-pee!” The crested hen was walking around the yard, The children called: "Ko-ko-ko, ko-ko-ko, Don't go far!" A rooster walks around the yard, already breathtaking. When he sees the grain, He will shout: "Ku-ka-re-ku!" The cat went out for a walk, I decided to scare the chicken. He began to creep up immediately And meowed loudly: "Meow!" The frog jumps deftly, It has a plump belly, Bulging eyes, It says: “Kwa-kva!” fourteen
15

Reading time: 1 minute

Preschool children learn the world around them more with their hearts, emotions, feelings than with their minds. That is why the main activity of kids is a game. Preschoolers are happy to try on various roles, based on their little life experience.

Children can imitate the characters of their favorite cartoons, fairy tales, repeat the behavior of adults, for example, transform into a doctor, a store clerk, a teacher. In order for games to bring educational and educational benefits, kindergartens plan for such work. It will help the teacher to effectively organize the activities of four-year-old pupils of theatrical games in the second junior group. How to compile such a methodological guide, how to use it - in our article.

Theatrical games for children in the younger group of preschool educational institutions

Why do kids need theatrical games? Such activities solve a whole range of tasks set by the program and the Federal State Educational Standard:

  • social adaptation is formed (children learn to communicate with peers, listen to others, argue their own opinion, etc.);
  • knowledge of the world around (preschoolers get acquainted in the process of playing with a variety of areas of knowledge);
  • speech development (kids learn to form sentences, control voice power and intonation, etc.);
  • development of creative possibilities and aesthetic taste.

It should be clarified that theatrical games are not only performances. The content includes various forms and types of work with children. These may include the following games:

  • articulatory;
  • finger;
  • pantomime;
  • recitation of small literary forms;
  • puppet shows;
  • mini performances.

Planning theatrical activities in the preschool educational institution

The educational process according to the Federal State Educational Standard provides for the holding of all the games listed above in a group of children of a specified age. Therefore, the teacher has to think over a plan for organizing such activities. A card index of theatrical games in the second junior group with goals will help in this. This manual should be structured, choosing the most interesting activities. Below we offer several effective entertaining theatrical games.

Articulation gymnastics

This type of activity contributes to the development of articulation, strengthens facial muscles.

Card file of theatrical games for children in the preschool educational institution

The card file of theatrical games in the second junior group may contain the following types of work aimed at:

The development of the speech apparatus

"Hamster". When the teacher says the words: “Eat soon, hamster, freshly picked pod,” the children puff out their cheeks, roll the air from one side to the other.

"Dog". Children are invited to stick out their tongue, "like a dog."

"The cat drinks milk" - an imitation of licking milk with the tongue.

finger games

Games aimed at developing fine motor skills are widely used in kindergarten. An interesting type of such activity for four-year-olds will be the finger theater. With the help of small dolls, you can play with fairy tales familiar to kids, for example, “Gingerbread Man”, “Turnip”, “Teremok”, “Goat Dereza” and others.

Shadow theater also contributes to the development of speech and creativity. It will still be difficult for children of the fourth year of life to demonstrate a whole fairy tale in this way. But you can invite the kids to repeat individual elements, for example, depict the flight of a bird, a dog, a deer.

Pantomime

Gestures and facial expressions contribute to the development of the emotional sphere of the child, communication skills, adaptation in a peer group. The organization of such activities can take place both in the game room, in music classes, and on a walk.

We offer a theatrical pantomime game: “What they ate (did, sculpted, where they were) - we won’t say, we’d better show it soon!” The rules of the game are simple: the teacher invites the children to choose a card with an image at random. Then, in turn, each child demonstrates with the help of facial expressions and gestures what is drawn on his card. The rest of the participants guess.

Recitation of nursery rhymes, jokes, poems

The card file of theatrical games in the second junior group according to the Federal State Educational Standard necessarily includes such forms of work as playing out nursery rhymes and jokes. Children are happy to take part in such fun games. For kids of three or four years old, works are recommended: “Forty-white-sided”, “Our chickens in the morning ...”, “Grey cat”, “Lada-lady-okladushki” and others.

Theatrical performances

The card file of theatrical games in the second junior group includes puppet and staged performances. But such activity requires long-term preparation and proper organization. In addition, certain material and technical equipment is required.

An effective way to develop the creative abilities of four-year-old children, to consolidate their communication and speech skills is to use in pedagogical practice such an activity as theatrical games in the second younger group. The card file helps the teacher to structure the planned activities with the kids, to organize the work correctly and efficiently.