Game what where when in kindergarten. Synopsis of GCD (preparatory group) Intellectual game “What? Where? When

Intellectual game"What? Where? When?"

for children 6-7 years old.

Purpose: to generalize, systematize, consolidate the knowledge of children in several educational areas: « cognitive development», « Speech development”, “Artistic and aesthetic development”, “Social and communicative development”, “Physical development”.
Tasks:
Educational:
1. Continue to teach older preschoolers to play; follow the rules of the game; be reserved; skillfully answer the questions of the educator and solve riddles.
2. To consolidate the knowledge of children about mathematical representations, the natural and subject environment.
3. Enrich and activate the vocabulary of children with words: intellectual game, round, spinning top, sector, hourglass, a computer.
4. Deliver to the pupils the pleasure of the intellectual game.
Developing:
1. Continue to develop curiosity, communication skills, speech activity and mental abilities in older preschoolers.
2. Continue to form mental processes in children: memory, attention, perception, thinking, speech, imagination, fine motor skills fingers.
3. Encourage children to express an emotional response to completed tasks (delight, joy, satisfaction, etc.).
Educational:
1. Continue to educate older preschoolers interest in intellectual games, creative tasks.
2.Shape personal qualities children: a sense of camaraderie, responsibility, mutual assistance, the ability to work in a team.
3. Continue to educate children in love for Russian folklore (tales, riddles, songs); moral qualities: hospitality, kindness, respect, sense of collectivism, etc.
Equipment: game table-circle, divided into 12 sectors with a sector "blitz" and "musical pause"; spinning top with an arrow; questions in envelopes with numbers; black box with a mirror; a sign of a musical pause - a treble clef; musical screensavers for the beginning of the game, for the moment of rotation of the top, for musical pauses; hourglass.

Game progress: slide 1

Leading:
- Good afternoon, dear guests.
- Welcome to the intellectual game “What? Where? When?". Meet our connoisseurs. MUSIC "TEAM PRESENTATION"
(The musical screensaver for the game “What, where, when?” Sounds solemnly. Children enter the hall, sit down at the game table.)

Moderator: So, today in the intellectual game What? Where? When? Playing team "Connoisseurs"
Motto: We are experts, which means
We are waiting for success and luck!

Leading: - And, now, we are listening to the conditions of our game.
In front of you is a table with 12 sectors, and in the middle is a spinning top with an arrow. Alternately, one player spins the top. Everyone completes the task from the envelope indicated by the arrow. 1 minute is given to complete the task, the time is fixed hourglass. Each correctly completed task is worth 1 point. And we start our game.

Host: Round 1!
Bear cub Misha is playing with you SLIDE 2
- Attention! Question!
- What is heavier than 1 kg of sweets or 1 kg of cookies? SLIDE 3

And now the correct answer is SLIDE 4

Host: Round 2!
(The music "TOP" sounds, the player rotates the top.)
- Over what number of the envelope did the top stop? (the player answers) The fox Potrekeevna plays against the experts SLIDE 5

Attention! Question!

"Funny pictures"

Players are shown cards (with 9 images of items) for 30 seconds. and it is proposed to reproduce them from memory on sheets of paper lined into 9 parts.

Host: Round 3!
(The music "TOP" sounds, the player rotates the top.)
- Over what number of the envelope did the top stop? (player answers) Question from Thorn the Hedgehog SLIDE 6
- Attention! Exercise!
From 9 counting sticks you need to make 4 equal triangle. SLIDE 7

Host: Round 4!

(The music "TOP" sounds, the player rotates the top.)

Question from wolf Vova SLIDE 8
- Attention! Black box! (The task is carried out sitting at the gaming tables.)
(The black box is brought in.)
- Guess what's in the black box?
Leading: - Children, the hint will be a riddle. Guess her.
- The princess, Baba Yaga and Kolobok were invited to the royal ball.
They went into the hall and saw "it".
Baba Yaga looked and said: - What a monster!
The princess looked and smiled: - Ah! What a beautiful girl!
And, Gingerbread Man, looking at "this", said: - I really want the same, only round. (Mirror)

Host: Round 5!

(The music "TOP" sounds, the player rotates the top.)

What number of the envelope did the spinning top stop over? (player answers: riddle envelope) The question is asked by Kwak the frog. SLIDE 9
What time does the clock on the frog's belly show?
Host: Round 6!
(The music "TOP" sounds, the player rotates the top.)
- Over what number of the envelope did the top stop? (player answers) Blitz from Ushastik the hare. SLIDE 10
- Attention! Exercise! I will ask you questions that you need to answer immediately without discussion. If you make a mistake, then the point is not protected to you.

So we started….

1. What insect has ears on its paws? (at the grasshopper) SLIDE 11
2. What bird throws its eggs into other people's nests? (cuckoo) SLIDE 12
3. Which tree white trunk? (birch) SLIDE 13
4. What is the name of the ant's house? (anthill) SLIDE 14

5. Indigenous people of our district? SLIDE 15

6. What is the holiday that is celebrated in Russia for a whole week? SLIDE 16

Presenter: (The presenter puts a musical pause sign.)

A physical minute is held to the music. MUSIC "Heel, toe"

Host: Round 7!
(The music "TOP" sounds, the player rotates the top.)
- Over what number of the envelope did the top stop? (player answers)

This question is from the cat Murka SLIDE 17
- Attention! Exercise! SLIDE 18
"Guess the word"

5 +3=8

10 -1 =9 9 3 8 6 1

7-2+1=6

3+0=3

8-7=1

SLIDE 19

Host: Round 8!
(The music "TOP" sounds, the player rotates the top.)
- Over what number of the envelope did the top stop? (player answers) Question asked by scientist Owl SLIDE 20
- Attention! Question!
The task "Magic Envelopes" (carried out standing at the gaming tables.)
There is an object of wildlife in the envelopes, in order to guess which one - you need to answer the question: Since ancient times, people have noticed that sick animals leave in order to find some kind of herb, after eating which they recovered. So the man began to seek help from different plants. What are these plants called? (players answers: medicinal, healing)
And, so, the task "Learn the healing herb."

Host: Round 9!
(The music "TOP" sounds, the player rotates the top.)
- Over what number of the envelope did the top stop? (player answers) Winnie the Pooh is playing with you SLIDE 22
- Attention! Question!
How many brothers - months did the stepdaughter meet in the forest, going for snowdrops? Eeyore, from the cartoon Winnie the Pooh, has a birthday on the first day of the month that comes after January. When is the donkey's birthday?

Host: Round 10!
(The music "TOP" sounds, the player rotates the top.)
- Over what number of the envelope did the top stop? (player answers) Dog Mongrel is playing with you SLIDE 24
- Attention! Exercise!
Using a ruler, you need to measure the length of this strip.

Host: Round 11!
(The music "TOP" sounds, the player rotates the top.)
- Over what number of the envelope did the top stop? (player answers) Question from Pi Mouse. SLIDE 25
- Attention! Exercise!
Draw a straight line, segment, ray on the sheet.

Host: Round 12!
(The music "TOP" sounds, the player rotates the top.)
- Over what number of the envelope did the top stop? (player answers)
- Attention! Exercise!

You need to show and name the corners shown on the sheet of paper.

At the end of the intellectual game, the presenter thanks the players for their participation, the audience and for watching.
To the solemn music, children are awarded chocolate medals and a children's encyclopedia.

Intellectual game. Experts in fairy tales "What, where, when?", for senior group.

Work description:"Intellectual game" What? Where? When?". This material has a pedagogical value for educators of preschool institutions.

Target: Consolidation and expansion of knowledge of fairy tales by children of the older group. Cause a positive emotional response, a desire to take part in team competitive games of a developing nature.

Tasks:

Educational:

1. Continue to teach older preschoolers to play educational games; follow the rules of the game; be reserved; skillfully answer the questions of the educator and solve riddles.

2. To consolidate the knowledge of children about mathematical representations, natural and subject environment; knowledge of Russian works.

3. Enrich and activate the vocabulary of children with words: intellectual game, round, spinning top, computer, Internet.

4. Give children the pleasure of intellectual play.

Developing:

1. Continue to develop curiosity, communication skills, speech activity and mental abilities in older preschoolers.

2. Continue to form mental processes in children: memory, attention, perception, thinking, speech, imagination, fine motor skills of fingers.

3. Encourage children to express an emotional response to completed tasks (delight, joy, satisfaction, etc.).

Educational:

1. Continue to educate older preschoolers interest in intellectual games, creative tasks.

2. To form the personal qualities of children: a sense of camaraderie, responsibility, mutual assistance, the ability to work in a team.

3. Continue to educate children in love for Russian folklore: fairy tales, riddles, songs. Moral qualities: hospitality, kindness, mutual assistance, respect, sense of collectivism, etc.

Integration of educational areas:

Cognitive development (score)

Speech development (coherent speech, vocabulary enrichment with new words, sociability in communication);

Social and communicative development (game, labor and moral education);

Physical development (physical education minute, warm-up game);

Artistic and aesthetic development (musical warm-up-dance, songs, aesthetics, decoration of the hall).

Previous work:

1. Guessing riddles.

2Telling Russian folk tales to children, watching Soviet cartoons.

3. Consideration of illustrations depicting: fairy-tale heroes.

4. Learning a physical training minute, an outdoor warm-up game, a musical warm-up dance.

5 Conduct didactic games with children: “Find out and name”, “Who lives where?”, “Name a fairy tale”.

Equipment:

Demo Material: Decoration music hall; a table for game participants, presenters and jury; game table-circle, divided into 13 sectors with a sector "blitz" and "musical pause"; spinning top with an arrow; questions in envelopes with numbers; a black box, a sign of a musical pause - a treble clef, identification marks on the tables with the words "Connoisseurs". Identification marks for captains - emblems; musical screensavers for the beginning of the game, for the moment of rotation of the top, for musical pauses. Cartoons (-): "The Song of the Goat", "Pinocchio", "The Bremen Town Musicians", "Shapoklyak", "Funtik", "About Traces", "Tell the Snow Maiden", "Leopold the Cat".

Game progress.

Leading:

Team "Znaiki".

1. Music from the program sounds: “What? Where? When?".

Today the national team of the intellectual club Znayki is playing against the "Fairytale Characters". And I introduce the participants of today's game:

2. The screen saver of the program “Visiting a fairy tale” sounds

1.- The future champion of the Russian national football team - Maksim.

2.- Erudite, resourceful, comprehensively developed - Veronica.

3.- The most kind, sympathetic, courageous - Orif.

4.- Future theater and film actor and just a good man - Ilya.

Host: Team Captain: (choose) -

(participants sit around the table)

Presenter: Presentation of the jury: Kuguk E.V.

Leading:

And now, I will introduce you to the rules of the game.

Dear "experts", in front of you is a gaming table. In the middle of the table there is a top with an arrow, and envelopes lie. Each participant will rotate the top in turn, which envelope the arrow will point to, we open that envelope and read for you a question sent by someone from “ Fairy tale characters". After listening to the question, the team can respond immediately by calling bell, thereby notifying us that the answer is ready, or take 1 minute to think. Your team must answer all the questions that are in the envelopes. In addition, the envelopes contain Blitz - questions that participants must answer quickly, without hesitation; questions to the audience in the hall; musical pause. If the team does not answer any question, then the question goes to the audience in the hall to your Moms, guests.

Presenter: We spin the top.

1. Name 3 fairy tales where the cat is the hero.

(“Puss in Boots”, “Cat, Rooster and Fox”, “Golden Key”, “Bremen Town Musicians”, “Cat's House”, “The Tale of the Silly Mouse”, “Who Said Meow?”).

2. Name 3 fairy tales where fairy birds meet?

("Geese - Swans", Firebird in the tale "Ivan Tsarevich and grey Wolf", the swan princess in A. Pushkin's fairy tale "The Tale of Tsar Saltan", the duck in V. Garshin's fairy tale "The Frog Traveler", the duck in D. Mamin-Siberian's fairy tale "The Gray Neck", the fairy tale "The Fox and the Crane", the sparrow in the fairy tale M Gorky "Sparrow", a swan in the tale of G. Kh. Andersen " Ugly duck») .

3. Name 5 types of fabulous transport.

(Baba Yaga's stupa, Carpet - plane, Horse - hunchback, stove, boots - runners, Geese - swans, wolf - in the fairy tale "Ivan Tsarevich and the Gray Wolf", pumpkin - carriage, and mice - horses in the fairy tale "Cinderella", bear with a box in the fairy tale "Masha and the Bear", a deer - in the fairy tale " The Snow Queen») .

3. And now a musical pause. Song "Friendship is strong"

4. Remember 3 fairy tales, in the title of which, the names of the heroes of the fairy tale sound.

(“Masha and the Bear”, “Sister Alyonushka and Brother Ivanushka”, “Moroz Ivanovich”, “Pinocchio”, “Kid and Carlson”, “Chippolino”)

5. Name the flowers that are found in fairy tales (3 flowers)

(“Scarlet Flower” - S. Aksakov, “Flower of Seven Flowers” ​​- V. Kataev, “Thumbelina” tulip - Andersen, “Twelve Months” snowdrops - Marshak, “Swineherd” rose - Andersen.

6. Name 3 fairy tales, in the name of which there are numbers - numerals.

(“Three Little Pigs”, “Seven Semions”, “Three Kingdoms”, “Two Frosts”, “Three Fat Men”, “The Tale of the Dead Princess and the Seven Heroes”, “Twelve Months”, “Ali Baba and the Forty Thieves”) .

7 . Blitz questions (team responds immediately

1. Whom did Kolobok meet during the trip? (with hare, wolf, bear, fox)

2. What egg did the hen Ryaba lay? (gold)

3. To whom did Little Red Riding Hood go? (to Grandma)

4. Who pulled Turnip? (grandfather, grandmother, granddaughter, bug, cat, mouse)

5. What were the names of the three piglets? (Nif-Nif, Naf-Naf, Nuf-Nuf)

6. Who lost the glass slipper? (Cinderella)

7. Whom did Thumbelina save? (swallow)

8. What did Mukha - Tsokotukha buy at the market? (samovar)

9. Who broke the golden egg? (mouse)

10. How did the Wolf catch fish in the Russian folk tale "The Fox and the Wolf"? (tail)

4. Warm-up: Dance "Boogie Woogie"

8. Competition: "Glade of fairy tales".

Teams take turns guessing riddles from fairy tales.

1) Once in a dense forest

A house grew up under a bush.

Happy scratching mouse

And a green frog.

Glad and runaway

Long-tailed bunny.

Nothing that is small

fur house, -

And the boar got there,

Both the fox and the bear.

There was enough space for everyone.

What a wonderful house this is.

Jin-la-la - the titmouse sings!

This is a fairytale "…"

("Mitten".)

2) Masha is sitting in a box,

She looks far away.

Who carries it, answer

Quick steps?

And the bear carries it

Along with pies.

The path is not close

Far way.

Misha wants to rest.

Sit on a stump

And a ruddy pie

Eat on the way.

Spent it baby

He will be smarter in the future.

Here we have a book

It is "... and...".

("Masha and the Bear").

3) Cups three and three beds,

There are also three chairs, look

And tenants here, in fact

Lives for exactly three.

As you can see, it's immediately clear:

It is dangerous to visit them.

Run away, little sister

Fly out the window like a bird.

Run away! Well done!

So the story ends.

Fedya reads in syllables:

This is a fairytale "....."

("Three Bears").

4) He was baked from flour,

On sour cream was mixed.

On the window, he was chilling,

He rolled down the path.

He was cheerful, he was brave

And on the way he sang a song,

Bunny wanted to eat him,

Gray Wolf and Brown Bear.

And when the baby is in the forest

Met a red fox

I couldn't get away from her.

What is a fairy tale?

("Kolobok")

5. In a fairy tale, the birds are scary.

Apple tree, cover me!

Rechenka, save me!

"Swan geese"

6 . Spoke a word -

The stove rolled

straight from the village

To the king and princess.

And for what, I don't know

Lucky lazy?

"By magic"

7. There is no river or pond.

Where to drink water?

Very tasty water

In the hole from the hoof.

"Sister Alyonushka and brother Ivanushka"

8. An arrow flew and hit the swamp,

And in this swamp someone caught her.

Who, saying goodbye to green skin.

Did you become cute, beautiful, comely? (Princess Frog).

9. I almost became the wife of a mole,

And a mustachioed beetle!

I flew with the swallow

High under the clouds! "Thumbelina"

10 . Red girl, sad

She doesn't like spring

It's hard for her in the sun

Tears shed, poor thing. "Snow Maiden"

9. Competition "The best fairy tale invented for a daughter or son" (homework).

The team takes turns voicing a fairy tale invented in advance with the Moms.

10. Competition "Who was here and what did you forget?"

Attention "Black box"

The team receives items in turn and tries to identify the works from which they are taken, as well as answer , and Moms question who is the author of these works.

1) Telephone (“Telephone” by K. Chukovsky).

2) Soap, towel ("Moydodyr" K. Chukovsky).

3) Ball (“Toys” by A. Barto).

4) Slipper ("Cinderella" Ch. Perrault).

5) Little Red Riding Hood ("Little Red Riding Hood" Ch. Perrault).

6) Pea ("The Princess and the Pea" G. H. Andersen).

5. Musical pause. Song "From a smile"

11. Questions - riddles:

1. How many tails do 3 donkeys have? (3)

2. How many ears do 2 mice have? (four)

4. What insect has an ear on its legs? (at the grasshopper)

5. What is the name of the mushroom that grows under a birch (boletus)

6. What is the name of the mushroom that grows under the aspen? (boletus)

12. competition. "Recognize the character of the fairy tale by the description"

1. “... and it began to grow by leaps and bounds: every day, it becomes more and more beautiful. She herself is white, like snow, her braid is blond to the waist, only there is no blush at all. ("Snow Maiden")

2. “She was left an orphan, these people took her in, fed her and killed her with work: she weaves and spins, she tidies up, she is responsible for everything.” ("Havroshechka")

3. This character is brave, savvy, sympathetic, every time he saved his friend from trouble. (Cat from the fairy tale "Cat, rooster and fox")

4. In what fairy tale did the mischievous boy put blots with his nose. ("Pinocchio") -

5. Show any physical. a minute using fairy-tale characters or fairy-tale text.

Pinocchio stretched,

Once bent, twice bent

Raised his hands to the sides,

Key not found

To get us the key

You have to get on your toes.

10. Guess songs (-) from cartoons.

6. Little Red Riding Hood, 7. Bremen Town Musicians, 8. Pinocchio, 9. Goat Song,

10. "Song Shapoklyak", 11. "Song of Funtik", 12. “Leopold the Cat”, 13. “About Traces”, 14. "Tell the Snow Maiden."

Guys, our intellectual game “What? Where? When?" to the end. Did you like it?

Children: Yes!

Teacher: What was the most difficult question?

Children:

Educator: And which is the easiest?

Children:

Educator: And now, I invite you to a musical warm-up.

15. Children + Mothers + guests dance to the song: “Kindness” (from barbaric)

And now our esteemed jury will let you down and announce the result.

Jury:

Guys, we don’t say goodbye to fairy tales, but we tell them goodbye and see you again.

The result is announced, and certificates are awarded to children and parents.

Game "What? Where? When?" for children of the preparatory group in kindergarten

Target:

Generalize, systematize, consolidate the knowledge of the children of the material covered.

Tasks: 1. Learn to answer questions, guess riddles. To consolidate knowledge of mathematical representations, the development of speech, knowledge of Russian folk tales.

2. To develop auditory and visual perception, curiosity, communicative speech of children;

3. Raise in children an interest in activities-games, motivation for learning; independence, goodwill, endurance, the ability to listen to comrades without interrupting them.

4. To form the personal qualities of children: a sense of camaraderie, responsibility, mutual assistance, the ability to work in a team.

5. To develop the ability to work independently, follow clearly defined instructions. Develop logical thinking on the basis of mysteries.
Equipment: a playing field with an arrow questions in envelopes, a black box, ice, fairy tale characters - Carlson, Cinderella, Pinocchio, Malvina, Dunno; pictures - a jar of jam, a glass slipper, a briefcase; envelopes with tasks; individual sheets with letters of the alphabet, red and blue pencils for each child; badges, medals

Game content

Stage 1. Motivational-incentive (the goal is to set the children up for the game, determine the goals of the game)
Children enter the group, stand in a circle around the teacher.Say hello to guests
Smile all around
And quickly get up in a circle.
Give a hand to a friend on the left,
And then to the neighbor on the right,
Give him warmth so that he is always lucky everywhere.
- Guys, luck will come in handy today for all of you. I am the most literate in the country of Connoisseurs. I invite you to go to this country, I suggest you play the game “What? Where? When? ”, you will be my assistants. And you can become experts only by going through the whole game to the end and completing all the tasks. You are a whole team, in order to win the game, you must be attentive, active, show everything that you have learned in our classes.
- Are you ready to start the game? I invite you to take your seats at the gaming tables. (Children sit at tables)

Stage 2. The main one is a game one (music is a soundtrack from the game "What? Where? When?")
Attention! Attention! Fairy-tale heroes are playing against my little players, in order to get the task, you must guess first fairy tale hero. We start the game. The soundtrack "Top" from the game sounds.
On the playing field with an arrow there are 6 envelopes - sectors, now

the arrow stopped at sector number 1 .

The first fairy-tale hero plays against the experts.
A picture of "Jar of Jam" appears on the board.
- Tell me, what fairy-tale hero does this item belong to? (Children answer: Carlson)
Well done. The teacher exposes the image of Carlson
Carlson plays against connoisseurs. We open the envelope with task number 1. The teacher reads: “Dear experts, you must determine what letter your name is written with, find this letter in the alphabet and paint over it desired colors: blue if it's a consonant, red if it's a vowel"
Task 1 "Color the letter" - you need to find the first letter of your name on the alphabet sheet and color it.
The teacher, in the course of the children's execution, monitors the correctness of the implementation and asks questions: What letter is this? (consonant). What else can you say about her sound, what is it like? How does it sound in your name?
The phonogram "Volchok" sounds
Educator: Our arrow goes to the next task - sector number 2.

Hero number 2 plays against experts.
A picture of "The Crystal Slipper" appears on the easel.
Educator: Tell me, which character does this piece of shoes belong to? (Cinderella)
Let's listen to the task from Cinderella.
“Dear experts! I love solving puzzles. But today I am confused and do not know the correct answer. Please help me find him.

Task 2 "Funny puzzles."

1. A puppy sits on the porch,

Warms his fluffy side.

Another one came running

And sat down next to him.

Who will answer from the guys

How many were all the puppies? So the correct answer is: (2)

2. Alyonka is visiting

Two chickens in bast shoes

Cockerel in boots

Hen in earrings

Drake in a caftan,

Duck in a sundress

And a cow in a skirt

In a warm coat.

Who will answer us sooner

How many guests have gathered? So the correct answer is: (7)

3. Somehow four guys

They rolled down the hill.

Two people are sitting in a sled

How many fell into the snow? So the correct answer is: (2)

4. Mom bought nine sausages.

Kitty dragged one an hour later!

How many sausages did we get? So the correct answer is: (8)

Points are entered on the scoreboard

Let's continue the game. The phonogram "Volchok" sounds
The teacher moves the arrow to sector number 3 . A fairy-tale hero plays against connoisseurs - a riddle sounds:
Walks to school with a primer
Wooden little boy.
Gets instead of school
In a wooden booth.
What is the name of this book?
What is the boy's name?
Pinocchio invites you to unravel what is in the black box

So, attention, a black box is introduced. You have to guess what is in the question.

No boards, no axes,

The bridge over the river is ready:

Bridge like blue glass

Slippery, fun, light. So the correct answer is: (ice)

What is ice made of? So the correct answer is:

(out of the water)

What property of water does ice have? So the correct answer is:

(solid)

Musical pause

So, we played and it's time to return to the questions.

We continue the game. The phonogram "Volchok" sounds.

The arrow goes to sector number 4. A hero is playing against you, recognize him:
And this one was friends with Pinocchio himself,
Her name is just guys, - ....
That's right guys, this is Malvina, she is a smart girl and taught her friends. Malvina wants to test you on what you know about geometric shapes.

Task No. four " name geometric figures »
Before you geometric shapes circle, rectangle, triangle.

Name objects similar to these geometric shapes.

The arrow goes to sector number 5
A fairy-tale hero plays against experts:
I dress very fashionably
I'll beat anyone
I answer all questions:
"Let go, brothers, I don't know!" (Answer: Dunno)
Task number 5 " Attention, Blitz-questions:»

1. The duck laid an egg. Who will emerge from it? Hen or cockerel.

2. What kind of comb does not comb your hair?

3. Under what tree does a hare hide when it rains?

4. There are 6 large cones and 2 small ones on a birch. How many cones are on a birch?

5. Who is more in the forest: bears or animals?

Children's answers.

Correct answers: 1 - duckling, 2 - rooster comb, 3 - wet, 4 - none, 5 - animals.

The arrow goes to sector number 6
Attention question:

"Guess the melody" (Soundtracks from children's cartoons sound. Children guess their names).

Musical pause! Children sing the song "Smile".

Guys, our autumn meeting at the game “What? Where? When?" with a score of 6:0 in your favor. Well done! We congratulate you!

Connoisseurs, what do you remember most about the game today?

Did you enjoy being connoisseurs?

Thank you for interesting game and we will meet at the game next season

Bibliography:

1. Alyabiev G. M. “Mornings in kindergarten”, Novosibirsk, ed. "Reef plus-book", 2004

3. Kuvashova N. G. “Holidays in primary school» Volgograd ed. "Teacher"


Our experts are invited to the club! (MUSIC)

1. Leading specialist in audio and video equipment - G. Roman

4. The most observant - K. Alexandra

7. The most thoughtful - E. Kirill.

8. And the most-most-most - team captain V. Elizaveta.

And now I will introduce you to the rules of the game!

You see a spinning top with an arrow on the gaming table and envelopes. A number is written on each envelope, it indicates the number of the question, which envelope the arrow of our spinning top will point to, we open that envelope and read the task. Connoisseurs must answer all questions that are in 8 envelopes. Experts are awarded 1 point for each correct answer.

Tatyana Belousova

Target:

the formation of close parent-child relationships, the promotion of intellectual television programs.

Tasks:

1. Popularization of intellectual TV programs as a useful leisure activity.

2. Develop logical thinking, communicative speech, ingenuity, mental abilities, attention, memory, imagination.

3. To form the personal qualities of children: a sense of camaraderie, responsibility, mutual assistance, the ability to work in a team, listen to someone else's opinion, defend your answer, justifying it.

Parents and children came to the group, they are met by the leader:

Introduction

Hello dear guests. Today we welcome you to the famous TV game “What? Where? When?" Let's start with a little history:

“A popular television intellectual game in which a team of experts spend a minute looking for answers to questions from viewers. On air since 1975. First, the program settled in the Ostankino television center and was held there for 7 years, then moved to Gertsen Street, 47. Then there were also live broadcasts from Bulgaria. The program spent a year in Krasnaya Presnya. And, finally, the Hunting Lodge in the Neskuchny Garden, where she lives to this day.”

Rules of the game:

The symbol of our game is a wise owl.

Musical break - at the request of the team (treble clef)

Children give answers, parents help if necessary.

For each correct answer, either the team or the team of viewers gets a point.

Player introduction:

The Shavkunov family is invited to the gaming table: mother Galina and son Roma, etc.

(players go to the table to the music)

The players sat down at the table and began to spin the drum. Sounds like a tune from a TV game

Questions by sector:

1. Sector "Mathematics"- the question is asked by Znayka (photo by Znayka)

2. Sector "Literature"- the question is asked by the Ural storyteller P. P. Bazhov (photo on the screen)

Grandmother loved the girl very much

She gave her a red hat

Girl forgot her name

Oh, well, tell me her name (Little Red Riding Hood)

What a strange man

Little wooden man

Looking for a golden key on land and under water?

Everywhere he sticks his long nose,

And it's called ... (Pinocchio)

On sour cream bag

It's cold on the window

Round side, ruddy side,

Ride…. (Kolobok)

3. Music sector - "Guess the melody"- the question is asked by TV presenter Vlad Pelsh (photo on the screen)

The initial chords of various songs sound. You have to guess the song.

4. Sector "Artist"(Drawing on the wallpaper of a general pattern. Theme "Underwater World")

The facilitator makes a riddle:

Parents and children have all clothes made of coins. (Fish and fish).

5. Sector "Sport"- asks a question Olympic champion Yulia Lepnitskaya.

What do you know summer views sports?

What outdoor games do you know where the ball is needed?

6. Sector "Be healthy"- a video question from a kindergarten doctor. Video recording on screen.

What medicinal herbs and plants of our region do you know?

And now the correct answer is:

A video plays on the screen.

7. Sector "Black Box"

Guess the riddle:

I open buds, green leaves,

I dress the trees, I water the crops,

The movement is full, they call me .... (Spring)

In the black box are fragments of pictures with a spring plot.

Collect pictures about spring.

8. Sector "Our Speech"

Collect a proverb about friendship.

Players are invited to choose cards of the same color and collect a proverb about friendship from them. It turns out 11 proverbs (according to the number of players).

9. Sector "Head"- sounds video-questions from the manager.

Attention to the screen.

What is the name of our kindergarten teacher?

What is the number of our kindergarten?

What is the address of our kindergarten?

What is the name of the main square of our city?

Outcome:

You guys are great!

Work hard from the heart

You all thought, decided

Questions were answered

Somewhere true, somewhere not

There was always an answer

Congratulations on your victory

We want to be smart.

All participants are awarded a certificate of entry into the "Connoisseurs Club" and a sweet prize.

Related publications:

Game "What? Where? When?" for preparatory group children and parents Game "What? Where? When?" With the participation of preparatory group children and their parents. Compiled and conducted by: Gusarova Irina Aleksandrovna GBDOU.

GCD construct for familiarization with the outside world in the form of the game “What? Where when?" for older children construct ( Routing) directly educational activities in the senior group on familiarization with the outside world “Forests.

Quiz game "What? Where? When?" Systematization of children's knowledge about the work of adults in the city and in agriculture Game - quiz "What? Where? When?" Senior group.

Intellectual game "What? Where? When?" Game "What? Where? When?" Purpose: To expand the knowledge of pupils, the development of attention and logic. Tasks: 1. To form the ability to integrate.

Intellectual quiz game for children of the senior group “What? Where? When?" Game "What? Where? When?" Purpose: To consolidate children's knowledge of nature; Through an emotional attitude to form a steady interest in nature;

Intellectual game for older preschoolers “What? Where? When?" to generalize children's knowledge about winter sports Intellectual game for older preschoolers “What? Where? When?" Purpose: generalization of children's knowledge about winter sports. Tasks: - automate.

Target: Build an interest in fairy tales
Tasks:
- To form the personal qualities of children: a sense of camaraderie, responsibility, mutual assistance, the ability to work in a team.
- To develop curiosity, communicative, coherent speech of children;
- Learn to answer questions;
- Cultivate interest in different types activity, creativity.
Equipment: game table, spinning top, questions in envelopes, black box, badges, stand with numbers, tablecloth.

PROGRESS OF THE GAME
Croupier: Hello dear guests, fans and participants of the game!
We are glad to welcome you to our elite club “What? Where? When? "!
Today Fairy-Tale Heroes are playing against the "Experts" team.
Allow me to introduce the team of "Connoisseurs". I will call the name, surname of the connoisseur, and he takes a place at the gaming table. …………….
(Children to the music take their places behind the playing field - the last one is the captain of the team.)
Now listen rules of the game:
Dear experts, you see, there is a spinning top with an arrow on the gaming table, and there are envelopes with questions. On each envelope there is a photo of the person who sent the question to the connoisseurs. The team captain spins the top. On which envelope the top arrow will point, we open that envelope and read the question. The expert next to whom this envelope lies answers the question. If the top arrow points to a sector where there is no envelope with a question, take the nearest envelope with a question clockwise. Connoisseurs must answer all questions that are in 10 envelopes. Experts are awarded 1 point for each correct answer. The team that scores the most points wins. The results after each round will be posted on the scoreboard.
Dear experts, you have listened to the rules and now it's time to start the game.
1 round
Let's get the wolf. The team captain spins the top. ( Music).
Plays against you….. Answers the question……
Attention question: Who came to the house of the three bears, and what is the name of this tale?
children discuss the answer).
I repeat the question:
Expert Answer: ……….
Croupier: And now the correct answer. A girl (Masha) came to the house of three bears in the fairy tale "Three Bears". Score 1:0 in favor of connoisseurs (fairy-tale heroes). ( ).
2 round
(Music).

Attention black box (removal of the black box to the music).
I am to the Tauride Garden
Jumped over the fence
And she runs after me
And bites like a wolf.
Attention question: Who bit like a she-wolf of a fairy-tale hero in the fairy tale "MOIDODYR"? What's in the black box?
You have 1 minute to discuss the answer to the question. ( children discuss the answer).
I repeat the question:
Expert Answer: ……….
Croupier: And now the correct answer opens the drawer and takes out a washcloth).
Score………...(Music - the score is posted on the scoreboard)
3 round
The team captain spins the top. (Music).
Playing against you …………. Answers the question…………..
Music question. (Song snippet included).
Attention question: Who sings this song?
You have 1 minute to discuss the answer to the question. ( children discuss the answer).
Listen to the song fragment again. ( Song snippet included).
I repeat the question: Who sings this song?
Expert Answer: ………..
Croupier: And now the correct answer. This song is sung by Winnie the Pooh.
Check ………..…………..( Music - the score is posted on the scoreboard)
4 round
The team captain spins the top. (Music).
Playing against you …………. Answers the question…………..
Dear connoisseurs, of course, you all know the fairy tale "Cinderella, or the glass slipper." Do you know what Cinderella's carriage turned into at midnight?
You have 1 minute to discuss the answer to the question. ( children discuss the answer).
I repeat the question: What did Cinderella's carriage turn into at midnight?
Expert Answer: ……….
Croupier: And now the correct answer. Cinderella's carriage turned into a pumpkin at midnight.
Check ………..…………..( Music - the score is posted on the scoreboard).
5 round
The team captain spins the top. (Music).
Playing against you …………. Answers the question…………..
Your home in the winter, in the cold
She made ice
But the house stood beautifully in the cold,
In the spring it turned into a puddle.
The bast house was built by a hare.
Now, connoisseurs, remember
Who fooled the hare?
And kicked him out of the hut?
You have 1 minute to discuss the answer to the question. ( children discuss the answer).
I repeat the question:
Expert Answer: ……….
Croupier: And now the correct answer. Fox
Check ………..…………..( Music - the score is posted on the scoreboard).
Musical pause.Physical education is being done.
6 round
The team captain spins the top. (Music).
Playing against you …………. Answers the question…………..
Dear connoisseurs, remember the fairy tale "Ryaba the Hen". Answer the question: How did the mouse break the testicle?
You have 1 minute to discuss the answer to the question. ( children discuss the answer).
I repeat the question: How did the mouse break the testicle?
Expert Answer: ……….
Croupier: And now the correct answer. The mouse ran, waved its tail, the testicle fell and broke.
Check ………..………….. (
Round 7
The team captain spins the top. (Music).
Playing against you …………. Answers the question…………..
Dear connoisseurs, listen to the "Mix from fairy tales" i.e. fictional fairy tale, where there are characters from different fairy tales, and you You need to guess what fairy tales these characters are from?
“... Kolobok rolled along the path and sees: there is a hut in front of him. Kolobok knocked and asked: “Knock, knock, knock! Who lives in the terem? “I am a mouse - norushka, I am a frog - a frog. And who are you?"
So the question is: What fairy tales are these characters from?
You have 1 minute to discuss the answer to the question. ( children discuss the answer).
I repeat the question:
Expert Answer: ……….
Croupier: And now the correct answer. Fairy tales "Kolobok", "Teremok".
Check ………..………….. ( Music - the score is posted on the scoreboard).
Round 8
The team captain spins the top. (Music).
Playing against you …………. Answers the question…………..
Dear experts, name the heroine of the Russian folk tale who grew up in her grandfather's garden?
You have 1 minute to discuss the answer to the question. ( children discuss the answer).
I repeat the question:
Expert Answer: ……….
Croupier: And now the correct answer. The heroine of a Russian folk tale, who grew up in her grandfather's garden, is a turnip.
Check ………..………….. ( Music - the score is posted on the scoreboard).
9 round
The team captain spins the top. (Music).
Playing against you …………. Answers the question…………..
Dear connoisseurs, in which fairy tale the girl, looking for her brother, turns for help to the stove, apple tree, river with jelly banks.
You have 1 minute to discuss the answer to the question. ( children discuss the answer).
I repeat the question.
Expert Answer: ……….
Croupier: And now the correct answer. In the fairy tale “Swan Geese”, a girl, looking for her brother, turns to the stove, apple tree, and a river with kissel banks for help.
Check ………..………….. ( Music - the score is posted on the scoreboard).
Round 10 - BLITZ
The team captain spins the top. (Music).
Playing against you …………. Answers the question…………..
Question #1. Dear experts, name the fairy-tale hero who said the following words in a fairy tale:
I sit on a stump
Eat a pie
children discuss the answer).
I repeat the question.
Expert Answer: ……….
Croupier:
Question number 2. Dear connoisseurs, name the fairy-tale hero who lowered his tail into the hole and sang: "Catch, big and small fish."
You have 20 seconds to discuss the answer to the question. ( children discuss the answer).
I repeat the question
Expert Answer: ……….
Croupier: And now the correct answer. Wolf.
Question number 3. Dear connoisseurs, name the fairy-tale hero who flew on a mortar, lived in a fabulous dark wilderness, in a hut on chicken legs.
You have 20 seconds to discuss the answer to the question. ( children discuss the answer).
I repeat the question.
Expert Answer: ……….
Croupier: And now the correct answer. Bear.
Check ………..………….. ( Music - the score is posted on the scoreboard).

Dear experts, all tasks are completed. All questions have been answered and it's time to take stock. .......
The croupier announces the winners to the music
The croupier congratulates the winners.
Dear connoisseurs, I wish you to always be friends with fairy tales.