D game what. Didactic games

1. Didactic game"Find the mistake"

Goals:

Game progress: The teacher shows the toy and calls it obviously wrong action, which is allegedly produced by this animal. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example: “The dog is reading. Can a dog read? Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Goals: learn to clearly pronounce polysyllabic words loudly, develop auditory attention.

Game progress: The teacher says the phrase, but does not finish the syllable in last word. Children must complete this word.

Ra-ra-ra - the game begins ....

Ry-ry-ry - the boy has a sha ...

Ro-ro-ro - we have a new w...

Ru-ru-ru - we continue to play ..

Re-re-re - there is a house on th...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our self is boiling ....

Ry-ry-ry - he has many children ...

3. Didactic game "It happens or not"

Goals: to teach to notice inconsistency in judgments, to develop logical thinking.

Game progress: The teacher explains the rules of the game:

· I will tell a story in which you must notice what does not happen.

“In the summer, when the sun was shining brightly, the guys and I went for a walk. We made a snowman out of snow and started sledding.” "Spring has come. All the birds have flown to warmer climes. The bear climbed into his lair and decided to sleep through the whole spring ... ".

4. Didactic game "What time of year?"

Goals: to learn to correlate the description of nature in poetry or prose with a certain season; develop auditory attention, speed of thinking.

Game progress: The children are sitting on the bench. The teacher asks the question “When does this happen?” and reads a text or a riddle about the different seasons.

5. Didactic game "Where can I do what?"

Goals: activation in speech of verbs used in a particular situation.

Game progress: The teacher asks questions, the children answer them.

What can you do in the forest? ( Walk; pick berries, mushrooms; hunts; listen to birdsong; rest).

What can you do on the river? What are they doing in the hospital?

6. Didactic game "What, what, what?"

Goals: to teach to select definitions corresponding to a given example, phenomenon; activate previously learned words.

Game progress: The teacher calls a word, and the players take turns calling as many features as possible that correspond to this subject. Squirrel - redhead, nimble, big, small, beautiful.....

Coat - warm, winter, new, old ... ..

Mother - kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel ...

7. Didactic game "Finish the sentence"

Goals: learn to complete sentences with a word of the opposite meaning, develop attention.

Game progress: The teacher starts the sentence, and the children finish it, they only say words with the opposite meaning.

Sugar is sweet. and pepper is... (bitter).

In summer, the leaves are green, and in autumn .... (yellow).

The road is wide, and the path .... (narrow).

8. Didactic game "Find out whose sheet"

Goals: learn to recognize a plant by a leaf (name a plant by a leaf and find it in nature), develop attention.

Game progress: On a walk, collect fallen leaves from trees, shrubs. Show the children, offer to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Goals: learn to describe an object and recognize it by description, develop memory, attention.

Game progress: The teacher invites one child to describe the plant or make a riddle about it. Other children have to guess what kind of plant it is.

10. Didactic game "Who am I?"

Goals: learn to name a plant, develop memory, attention.

Game progress: The teacher quickly points to the plant. The one who first names the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Goals: consolidate knowledge about animals, develop attention, memory.

Game progress: The teacher calls the animal, and the children call the cub in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Goals: consolidate knowledge about animals, insects, birds, develop attention, memory.

Game progress: Children stand in a circle. The selected child names some object or animal, and raises both hands up and says: "Flies."

When an object that flies is called, all children raise both hands up and say “Flying”, if not, do not raise their hands. If one of the children makes a mistake, he leaves the game.

13. Didactic game "What kind of insect?"

Goals: clarify and expand ideas about the life of insects in the fall, learn to describe insects according to characteristics, to cultivate a caring attitude towards all living things, to develop attention.

Game progress: Children are divided into 2 subgroups. One subgroup describes the insect, and the other must guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Goals: learn to find a tree according to the description, consolidate the ability to use prepositions in speech: behind, about, in front of, next to, because of, between, on; develop auditory attention.

Game progress: On the instructions of the teacher, some of the children hide behind trees and bushes. The leader, according to the instructions of the educator, is looking for (find who is hiding behind tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Goals: learn to select verbs denoting actions, develop memory, attention.

Game progress: The teacher asks questions, the children answer with verbs. For each correct answer, the children receive a token.

What can be done with flowers? (tear, sniff, watch, water, give, plant)

What does a janitor do? (sweeps, cleans, waters, cleans the paths from snow)

What can the wind do?

16. Didactic game "What happens?"

Goals: learn to classify objects by color, shape, quality, material, compare, contrast, select as many items as possible that fit this definition; develop attention.

Game progress: Tell what happens:

green - cucumber, crocodile, leaf, apple, dress, tree….

wide - river, road, tape, street ...

The one with the most words wins.

17. Didactic game "What kind of bird is this?"

Goals: clarify and expand ideas about the life of birds in the fall, learn to describe birds according to their characteristic features; develop memory; cultivate a caring attitude towards birds.

Game progress: Children are divided into 2 subgroups. Children of one subgroup describe the bird, and the other one must guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

18. Didactic game "Guess, we will guess"

Goals: to consolidate knowledge about the plants of the garden and vegetable garden; the ability to name their signs, describe and find them according to the description, develop attention.

Game progress: Children describe any plant in the following order: shape, color, taste. The driver from the description should recognize the plant.

19. Didactic game "It happens - it doesn't happen" (with a ball)

Goals: develop memory, attention, thinking, speed of reaction.

Game progress: The teacher pronounces phrases and throws the ball, and the children must quickly answer.

Snow in winter ... (occurs) Frost in summer ... (does not happen)

Hoarfrost in summer ... (does not happen) drops in summer ... (does not happen)

20. Didactic game "Third extra" (plants)

Goals: consolidate children's knowledge about the diversity of plants, develop memory, speed of reaction.

Game progress: The teacher names 3 plants (trees and shrubs), one of which is “extra”. For example, maple, linden, lilac. Children must determine which of them is “extra” and clap their hands.

(Maple, linden - trees, lilac - shrub)

21. Didactic game "Riddle game"

Goals: expand the stock of nouns active dictionary.

Game progress: The children are sitting on the bench. The teacher makes riddles. The child who guesses the riddle comes out and guesses the riddle himself. For guessing the riddle, he receives one chip. The one with the most chips wins.

22. Didactic game "Do you know ..."

Goals: enrich the vocabulary of children with the names of animals, consolidate knowledge of models, develop memory, attention.

Game progress: You need to prepare chips in advance. The teacher lays out in the first row - images of animals, in the second - birds, in the third - fish, in the fourth - insects. The players alternately call the animals first, then the birds, etc. And lay out the chip in a row with the correct answer. The one with the most chips wins.

23. Didactic game "When does it happen?"

Goals: consolidate children's knowledge of the parts of the day, develop speech, memory.

Game progress: The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves, look at it. On the word “morning”, all children raise a picture associated with the morning and explain their choice. Then day, evening, night. For each correct answer, the children receive a token.

24. Didactic game "And then what?"

Goals: to consolidate children's knowledge about the parts of the day, about the activities of children in different time days; develop speech, memory.

Game progress: Children sit in a semicircle. The teacher explains the rules of the game:

· Remember, we talked about what we do in kindergarten during the whole day? And now let's play and find out if you remember everything. We will talk about that in order. What do we do in kindergarten in the morning. Whoever makes a mistake will sit on the last chair, and everyone else will move.

You can introduce such a game moment: the teacher sings the song “I have a pebble. To whom to give? To whom to give? He will answer."

The teacher begins: "We came to Kindergarten. Played in the field. What happened next? Passes a pebble to one of the players. He replies: “We did gymnastics” - “And then?” Passes the pebble to another child.

The game continues until the children name the last one - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants to answer, but the one who gets it. This forces all children to be attentive and ready to respond.

25. Didactic game "When do you do it?"

Target: to consolidate cultural and hygienic skills and knowledge of the parts of the day, to develop attention, memory, speech.

Game progress: The teacher names one child. Then he imitates some action, for example, washing his hands, brushing his teeth, brushing his shoes, combing his hair, etc., and asks: “When do you do this?” if the child answers that he brushes his teeth in the morning, the children correct: "In the morning and in the evening." One of the children can be the leader.

26. Didactic game "Select the word"

Goals: to teach children to clearly pronounce polysyllabic words loudly, to develop auditory attention.

Game progress: The teacher pronounces the words and invites the children to clap their hands when they hear words that have the sound “z” (mosquito song). (Bunny, mouse, cat, castle, goat, car, book, call)

The teacher should pronounce the words slowly, pause after each word so that the children can think.

27. Didactic game "Tree, shrub, flower"

Goals: consolidate knowledge of plants, expand the horizons of children, develop speech, memory.

Game progress: The host pronounces the words “Tree, shrub, flower ...” and walks around the children. Stopping, he points to the child and counts to three, the child must quickly name what the leader stopped on. If the child did not have time or called incorrectly, he is out of the game. The game continues until one player remains.

28. Didactic game "Where what grows?"

Goals: learn to understand the processes occurring in nature; give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Game progress: The teacher calls different plants and shrubs, and children choose only those that grow with us. If children grow up, they clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, sweet cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children did well, you can enumerate the trees faster:

plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress \. Cherry plum, poplar, pine.

At the end of the game, a result is summed up who knows the trees the most.

29. Didactic game "Who will be who (what)?"

Target: develop speech activity, thinking.

Game progress: Children answer the question of an adult: “Who will be (or what will be) ... an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, fabric, etc.?”. If the children come up with several options, for example, from an egg - a chicken, a duckling, a chick, a crocodile. Then they get additional forfeits.

Or the teacher asks: “Who was the chick (egg), bread (flour), car (metal) before.

30. Didactic game "Summer or autumn"

Target: consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; dexterity education.

Game progress:

The teacher and children stand in a circle.

caregiver. If the leaves turn yellow, this is ... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: “Autumn”).

Educator. If the birds fly away - this is ... .. Etc.

31. Didactic game "Be careful"

Target: differentiation of winter and summer clothes; develop auditory attention, speech hearing; increase in vocabulary.

Listen carefully to the verses about clothes, so that later you can list all the names that will be found in these verses. Name summer first. And then winter.

32. Didactic game "Take - do not take"

Target: differentiation of forest and garden berries; increase in vocabulary on the topic "Berries"; develop auditory attention.

Game progress: Children stand in a circle. The teacher explains that he will pronounce the name of forest and garden berries. If the children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, stretch, raising their hands up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, cranberries, raspberries.

33. Didactic game "What is planted in the garden / garden?"

Target: to teach to classify objects according to certain characteristics (according to the place of their growth, according to their application); develop the speed of thinking,
auditory attention.

Game progress: Children, do you know what they plant in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name what is planted in the garden, you will answer “Yes”, but if what does not grow in the garden, you will say “No”. Whoever makes a mistake is out of the game.

Carrots (yes), cucumber (yes), plums (no), beets (yes), etc.

Cherries (yes), gooseberries (yes), potatoes (no), etc.

34. Didactic game "Who will collect sooner?"

Target: teach children to group vegetables and fruits; to cultivate the speed of reaction to the words of the educator, endurance and discipline.

Game progress: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

35. Didactic game "Who needs what?"

Target: exercise in the classification of objects, the ability to name things, people need certain profession; develop attention.

Educator: - Let's remember what people need to work different professions. I will name the profession, and you will say what he needs for work.

The teacher names the profession, the children say what is needed for work. And then in the second part of the game, the teacher names the subject, and the children say what profession it can be useful for.

36. Didactic game "Do not make a mistake"

Target: reinforce children's knowledge of different types sports, develop resourcefulness, ingenuity, attention; cultivate a desire to play sports.

Game progress: The teacher lays out the cut pictures with the image various kinds sports: football, hockey, volleyball, gymnastics, rowing. In the middle of the picture is an athlete, you need to pick up everything he needs for the game.

According to this principle, you can make a game in which children will pick up tools for various professions. During the year, children are introduced to professions: a cook, a janitor, a postman, a builder, a salesman, a doctor, a teacher, a tractor driver, a mechanic, etc. Images of the objects of their labor are selected for them.

37. Didactic game "Guess it!"

Target: to teach to describe an object without looking at it, to highlight essential features in it, to recognize an object from the description; develop memory, speech.

Game progress: At the signal of the teacher, the child who received the chip gets up and makes a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the chip to the next, etc.

38. Didactic game "Finish the sentence"

Target:

Game progress

Sugar is sweet, and pepper is .... (bitter)

(yellow)

narrow)

The ice is thin, and the trunk is ... ( thick)

39. Didactic game "Where is what lies?"

Target: to teach to single out words with a given sound from a group of words, from a speech stream; to fix correct pronunciation certain sounds in words; develop attention.

Game progress: The teacher names the item and invites the children to answer where it can be put. For example:

- “Mom brought bread and put it in ... (bread box).

· Masha poured sugar... Where? ( Into the sugar bowl)

· Vova washed his hands and put the soap...Where? ( Into the soap dish)

40. Didactic game "Catch up with your shadow"

Target: introduce the concept of light and shadow; develop speech.

Game progress: Educator: Who will guess the riddle?

I go - she goes

I stand - she stands,

Run, she runs. Shadow

On a sunny day, if you stand with your face, back or side to the sun, then a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there a shadow? What does it look like? Get the shadow. Dance with the shadow.

41. Didactic game "Finish the sentence"

Target: learn to complete sentences with a word of the opposite meaning; develop memory, speech.

Game progress: The teacher starts the sentence, and the children finish it, they only say words that are opposite in meaning.

Sugar is sweet, and pepper is .... (bitter)

Leaves are green in summer and green in autumn... (yellow)

The road is wide and the path is... ( narrow)

42. Didactic game "Who has what color?"

Target: to teach children to recognize colors, to consolidate the ability to identify objects by color, to develop speech, attention.

Game progress: The teacher shows, for example, a green square of paper. Children do not name a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game "What subject"

Target: to teach to classify objects according to a certain attribute (size, color, shape), to consolidate children's knowledge about the size of objects; develop speed of thought.

Game progress: Children sit in a circle. The teacher says:

· In the classroom and on walks, we saw many objects of different sizes. Now I will name one word, and you will list what objects can be called one word.

Long, - the teacher says and passes the stone to the neighbor.

· A dress, a rope, a day, a fur coat, - children remember.

Wide, - the teacher offers the next word.

Children call: road, street, river, tape, etc.

The game is also conducted with the aim of improving the ability of children to classify objects by color, shape. The teacher says:

· Red.

Children take turns answering: a berry, a ball, a flag, an asterisk, a car, etc.

Round ( ball, sun, apple, wheel, etc.).

44. Didactic game "What can animals do?"

Target: learn to create a wide variety of word combinations; expand in the mind the semantic content of the word; develop memory.

Game progress: Children turn into "beasts". Everyone should tell what he can do, what he eats, how he moves. The one who told correctly receives a picture with the image of an animal.

I am a red squirrel. I jump from branch to branch. I make supplies for the winter: I collect nuts, dry mushrooms.

  • I am a dog, cat, bear, fish, etc.

45. Didactic game "Think of another word"

Target: Expand words knowledge; develop attention.

Game progress: The teacher says “Come up with another, similar word from one word. You can say: a bottle of milk, but you can say a milk bottle. Kissel from cranberries (cranberry jelly); vegetable soup ( vegetable soup); mashed potatoes ( mashed potatoes).

46. ​​Didactic game "Pick up similar words»

Target: teach children to clearly pronounce polysyllabic words loudly; develop memory attention.

Game progress: The teacher pronounces words similar in sound: a spoon is a cat, ears are guns. Then he pronounces one word and invites the children to choose others that are close in sound to him: spoon ( cat, leg, window), a gun ( fly, drying, cuckoo), bunny ( boy, finger) etc.

47. Didactic game "Who will remember more?"

Target: enrich the vocabulary of children with verbs denoting the actions of objects; develop memory, speech.

Game progress: Carlson asks to look at the pictures and tell what they do, what else they can do.

Blizzard - sweeps, vyuzhit, purzhit.

Rain - pours, drizzles, drips, drips, starts, gushing,

Crow- flies, croaks, sits, eats, sits down, drinks, viet, etc.

48. Didactic game "What else are they talking about?"

Target: consolidate and clarify the meaning of polysemantic words; to cultivate a sensitive attitude to the compatibility of words in meaning, to develop speech.

Game progress: Tell Carlson what else can be said like this:

It's raining: it's raining snow, winter, boy, dog, smoke.

Playing - girl, radio, …

Bitter - pepper, medicine, .. etc.

49. Didactic game "Think up yourself"

Target: to teach to see in various objects possible substitutes for other objects suitable for a particular game; to form the ability to use the same object as a substitute for other objects and vice versa; develop speech, imagination.

Game progress: The teacher suggests that each child choose one object (a cube, a cone, a leaf, a pebble, a strip of paper, a lid) and dream up: “How can I play with these objects?” Each child names an object, what it looks like and how you can play with it.

50. Didactic game "Who hears what?"

Target: to teach children to designate and name sounds with a word (ringing, rustling, playing, cracking, etc.); cultivate auditory attention; develop ingenuity, endurance.

Game progress: On the teacher's table there are various objects, during the action of which a sound is made: a bell rings; the rustle of a book being leafed through; a pipe plays, a piano sounds, a harp, etc., that is, everything that sounds in a group can be used in the game.

One child is invited behind the screen, who plays there, for example, on a pipe. The children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in his hands. The guys are convinced that they are not mistaken. Another child, chosen by the first participant in the game, will play with another instrument. For example, he leafs through a book. Children guess. If it is difficult to immediately answer, the teacher asks to repeat the action, and listen to all the players more carefully. “The book is leafing through, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the attention of the children to the sounds: the tractor is working, the birds are singing, the car is honking, the leaves are rustling, etc.

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Target: exercise children in the formation of plural nouns, as well as the genitive case of plural nouns.

Didactic material: demonstration subject pictures depicting objects in singular and distributing subject pictures depicting objects in the plural: a flag - flags, a doll - dolls, a bear - bears, a typewriter - cars, an eye - eyes, an ear - ears, a hand - hands, a leg - legs, a book - books, a window - windows , door - doors, chicken - chickens, duck - ducks, goose - geese, shoes - shoes, house - houses, table - tables, chair - chairs, fire - bonfires, feather - feathers, train - trains, tree - trees, bush - bushes, flower - flowers, mosquito - mosquitoes, bee - bees, sparrow - sparrows, chair - chairs.

The first half of the pictures is intended for children 3-4 years old. The rest of the pictures are for children 4-5 years old.

Game rules: form the plural form of the named noun (or genitive plural noun).

Game actions: search for the desired picture, search element and find the word in the desired form.

Game progress

An adult distributes pictures to children depicting objects in the plural. Shows a subject picture with the image of an object in the singular and says: “I have a doll. And you?" The child who has the corresponding picture shows it and answers: “I have dolls” or “I have a lot of dolls.” Etc.

Game "What, what, what?"

Target: to teach children to listen to a partner, to supplement his statements; Correctly agree adjectives with nouns in gender and number.

Didactic material:; chips.

Game rules: do not repeat what has already been said.

Game actions: hold a competition, who is more: select as many definitions for the word as possible.

Game progress

An adult offers to play with the words: “I will name the object, and you describe it, tell me what it is. For example, apples. (The picture is shown.) What are they?

Children choose definitions. Each answer gets a token. When the supply of definitions runs out, the adult suggests words that the children did not name. For example:

Apples … (round, ruddy, juicy, fragrant, ripe, large, liquid).

Hedgehog … (prickly, thrifty, shy, small, eared).

Adult asks leading questions (“How to say about a hedgehog so that it becomes clear that his body is covered with needles?”, “What does he do with food?”, “Is he afraid of a fox?”, “Does he run fast?”, “Does he have big ears? " Etc.).

At the end of the game, the adult brings all the chips together, praises the children: “That's how much different words you named."

When the kids can name enough a large number of words, you can arrange a competition between them "Who will name more words?".

Game "Musician Bear"

Target: learn to correlate the names of musical instruments and musical specialties.

Didactic material: cards depicting musicians with musical instruments: a hare-drummer, a bear-bugler, a fox-guitarist, a hare-violinist, a hedgehog-accordionist, a lion-accordionist, a pianist doll, a balalaika wolf; bear cub (a toy).

Game rules: the formation of words - the names of musical specialties.

Game actions: Guessing the musical specialty of the teddy bear and postcard characters (cards), imaginary playing musical instruments.

Game progress

A teddy bear comes to visit the children, brings postcards (cards).

Bear cub: I brought you postcards. They depict different musicians. I am also a musician. (Exposes postcards in front of the children). Find out who's the bugler here (Children's answers.) That's right, I'm a bugler. And how did you guess that the bugler is me? (Because on the postcard the teddy bear is holding a bugle.) Who is the guitarist here? How did you guess? Etc.

Adult: Now, guys, we will make riddles for you. Guess who plays what. (Depicts playing the piano.) What do I play? So I pia... (-nist). What am I playing now? (Depicts playing the violin.) So who am I? (Violinist.) A pianist needs a piano, a violinist needs a violin. And for whom is the balalaika? Who plays the balalaika? (Balalaika.) How about harmonica? On an accordion? On the button accordion? Etc.

In the course of the game, word creation arises. Children call different variants until the word is correct. Therefore, it is undesirable to read in advance written in reverse side word cards. It is much more useful to encourage children to experiment with words, encouraging them with a smile, a look. If necessary, an adult suggests the beginning of a word or the whole word.

The teddy bear invites children to portray the game on musical instrument and “guesses” who the children are portraying, from time to time “mistaking” and giving the child the opportunity to correct his mistake.

At the suggestion of an adult, the child makes up an "orchestra" with the help of cards, invents to whom he performs, what he performs, what happened next.

Postcard Kiosk game

Target: learn to correlate the names of actions and the names of sports specialties.

Didactic material: cards with the image of athletes: hockey players, football players, runners, jumpers, swimmers, wrestlers, equestrians, archers, fencers, skaters, skiers, gymnasts; bear cub (a toy).

Game rules: the formation of words - the names of sports specialties.

Game actions: congratulations teddy bear; guessing athletes by characteristic movements.

Game progress

The adult informs that the bear cub Misha has a birthday. Children can congratulate him and give him gifts.

Children take turns choosing cards, name the athletes depicted and what they are doing. For example: "These are football players, they play football." After that, a “purchase is made”, the child congratulates the teddy bear, gives him a postcard.

After all the cards are bought and presented to the bear cub, an adult with a bear cub ask riddles, depicting the movements of athletes. Children guess.

As before, the adult first gives the children the opportunity to sort out different versions of words. So, preschoolers can call a swimmer a swimmer, a quicksand, a melter, etc. If no one says the word correctly, the adult prompts or calls it.

The children can then "organize competitions" between the athletes by talking about their accomplishments.

The game "What is Vova missing for a walk?"

Target:

Didactic material: mittens, socks, coats, fur coats, hats, boots.

Game rules: observe the sequence of game and speech actions: name items of clothing; memorize pictures; name the missing items from memory.

Game actions: memorize pictures, name what is missing.

Game progress

Adult tells children short story about two boys.

The boys' names were Misha and Vova. Tolya is neat, he has winter clothes neatly folded in her closet. What winter clothes did Misha have in his locker?

Children name items of clothing. In the course of naming, an adult lays out pictures in front of them. If the children did not name something, then a hint picture is shown, and the children name it.

Tolya quickly got ready for a walk. I put on a hat, boots ... (First, objects are listed and as they are named, the pictures are removed.) And Vova can’t get himself together, because he was sloppy and scattered all his clothes. He only found a hat. What else does Vova lack to go for a walk?

Children call from memory on their own. An adult posts the corresponding pictures. If the children are wrong, then the adult unobtrusively corrects them: there are not enough socks, etc. Draws attention to the "stubborn" word "coat", which does not change: "We need to say there is not enough coat."

The game "What's wrong?"

Target: to educate in children the ability to focus on a partner, address him with statements, motivations, questions, maintain a short dialogue; exercise in the formation of the genitive plural form of nouns.

Didactic material: a large thick card with slots for five pictures; 8 thematic sets of subject pictures on "legs" that can be inserted into the slots (the first five or six sets are for children 3-4 years old, the rest are for children 4-5 years old and older):

  • Apples, pears, bananas, oranges, lemons, cherries, cherries, plums.
  • Forget-me-nots, carnations, chamomiles, lilies of the valley, roses, bluebells, daffodils, tulips.
  • Paints, pencils, scissors, notebooks, brushes, pens, erasers, rulers.
  • Socks, stockings, boots, slippers, fur coats, hats, shoes, mittens.
  • Cats, wolves, lions, bears, foxes, dogs, hares, tigers.
  • Chickens, geese, ducks, turkeys, swans, crows, sparrows, swallows.
  • Snakes, turtles, frogs, lizards, chickens, goslings, turkeys, ducklings.
  • Wolf cubs, lion cubs, tiger cubs, squirrel cubs, hares, piglets, kittens, lambs.

Game rules: observe the sequence of gaming and speech actions: memorize pictures; close eyes; partner to hide some of the pictures; the player to open their eyes and say what is gone. Switch roles with a partner.

Game actions: remember pictures, close your eyes, name what is gone.

Game progress

Adult (on his own or on behalf of some entertaining character, for example, Petrushka, Masha's dolls) shows the children one subject picture from the set and offers to name what is drawn. An adult inserts each named picture into a card slot. (only four or five pictures).

It is useful to ask the child a question, how to call it all in one word (fruits, flowers, accessories (or items) for drawing, vegetables, food (goodies), clothes, shoes, etc.). The adult invites the children to memorize the pictures well, then close their eyes. At this time, removes one of the pictures. The child opens his eyes and answers the question "What's wrong?", (bananas, apples, etc.)

With one set of pictures, the game is played several times, and different combinations of pictures from the set are selected.

In the future, you can not only remove one picture, but replace it with another, for example, there were no bananas, but cherries appeared.

All sets of pictures are played in the same way. If more than one child is involved in the game, the adult invites them to play by themselves: “Now play by yourself. Petya hides, and Seryozha (other children) guesses (guess). Now Seryozha hides, and the rest guess. So take turns playing."

The game "Memorize and draw"

Target: to educate in children the ability to communicate freely in the process of performing a joint drawing; learn to agree adjectives with nouns (bananas are yellow, lilies of the valley are white, carnations are red, etc.).

Didactic material: thematic sets of pictures "Fruits", "Flowers", etc. (See the material for the game "What's gone?").

Game actions: look at the pictures, try to remember as many items as possible. Draw them with a friend.

Game progress

An adult demonstrates one picture from a thematic set. Children name the picture. If children find it difficult, an adult prompts. Pictures are laid out in front of the children in a row. An adult asks how to call everything depicted in one word (fruits, clothes, etc.). Offers to name the pictures again, remember them. (Flips the pictures face down as you name them.)

Then the adult gives the children sheets of paper and felt-tip pens and invites them to draw all the fruits, flowers, etc. that they remember.

In the process of drawing, children are talking, commenting on their actions and the actions of a partner, turning to each other with questions. The adult can also participate in the conversation by asking questions like “What color is a lemon?”, “Are there yellow tomatoes?”, “What is purple?” etc.

After finishing the work, the adult, together with the children, examines the drawings, corrects the mistakes.

The game "The Fourth Extra"

Target: teach children to group objects according to their essential features; learn to explain your decision.

Didactic material: thematic sets of pictures (see the material for the games "What's gone?", "What do you have?").

Game actions: look at the pictures, find and eliminate the superfluous, i.e. not included in the thematic group; explain your action.

Game progress

The adult lays out four pictures in front of the child, three of which are in one thematic group, and the fourth in another (e.g. apples, pears, roses, plums).

He offers to name the pictures, asks: “What is superfluous here?” The child excludes a drawing depicting roses from the row, explaining why it is superfluous (apples, pears, plums are fruits, and roses are flowers).

The game becomes more complicated when images of objects close in essential features are laid out in front of the child. (boots, shoes, slippers, socks - extra socks, as they are not shoes, etc.).

The game "Stubborn words"

Target: to form the ability of children to use invariable words in speech correctly.

Didactic material: subject pictures: a coat, a piano, a radio, a movie, a cup of coffee; scene picture sets:

1. Mom sews buttons on coats. The girl puts on a coat at home. Several children's coats hang on a hanger in the wardrobe. The girl is standing nearby. The girl takes off her coat, is going to hang it on a hanger.

2. There is a piano against the wall, on the piano there is a vase. The cat peeks out from behind the piano. The girl plays the piano. The dog on its hind legs is trying to reach the piano keys.

3. Dad buys a radio in the store. There is a radio on the shelf. Grandma is listening to the radio. Children dance to music on the radio.

4. different animals go to the cinema (depicted is a cinema with the inscription "Cinema".). Animals watch movies in the cinema. Animals come out of the cinema. The wolf and the hare are filming.

5. The store sells coffee (cans with instant and bags with ground coffee, coffee beans). Mom brings coffee to the table in a coffee pot. Children at the table drinking coffee with milk (on the table a milk jug). Mom offers dad a cup of coffee.

With children 4-5 years old, a game is played with pictures "coat" and "piano", pictures "radio", "cinema", "coffee" are offered to children of five years. Of course, this division is conditional, first of all, it is necessary to focus on what objects the child is more likely to encounter in Everyday life Which words make mistakes when using.

Game rules: complete the sentence based on the picture.

Game actions:"stubborn word" as a game element.

Game progress

An adult shows the children a subject picture, asks them to name what is drawn on it (eg coat). He says that the word "coat" is very stubborn. It doesn't want to change. Then he shows the children in turn plot pictures from set 1, offers to complete the sentence: “The girl puts on ... (coat)". "Girl taking pictures... (coat)". “Children are hanging on a hanger ... (coat)". You can say “There are a lot of children on the hanger ... (coat)". "Buttons came off... (coat)". “Mom sews buttons on ... (coat)". The adult puts each picture in turn in a pile.

Using the same pictures, you can ask children questions like: “What pockets does the coat have?”, “What collar does this coat have?”, “Does this coat have sleeves with or without cuffs?” Etc.

We give approximate sentences that an adult invites children to complete to the rest of the sets of pictures.

Set 2."It's standing against the wall. (piano)". "The vase stands on... (piano)". The girl is playing... (piano)". The cat hid behind... (piano)". The cat is peeking out from behind... (piano)". “The dog decided to play on ... (piano)". "The dog wants to reach the keys... (piano)».

Set 3. An adult can start with a riddle:

Moscow is far from us, But her words are heard. Just set up In our house… (radio), "Dad bought in the store ... (radio)". The adult clarifies: “You can say a radio receiver.” Further: “Dad put on the shelf ... (radio)". "Broadcast news on... (radio)". "Ba- (bushka listens to ... (radio)". “Now they broadcast music on ... (radio)". "Children dance to the music of... (radio)". "It's boring to live without... (radio)».

Set 4."The animals go to... (movie)". The wolf is coming... (to the cinema)". "Fox … (goes to the cinema)". “All the animals sit in the cinema and watch ... (movie)". “After the end, the beasts come from… (movie)". “The film “Well, wait a minute!” Is being shot. The wolf and the hare are filmed in ... (movie)».

Set 5.“The store sells different… (coffee)". "Soluble for sale... (coffee)". “But in the window there are packages with ground ... (coffee)". “Mom cooked a delicious ... (coffee)". “She has a lot in her coffee pot… (coffee)". "Children drink... (coffee)”, The adult offers to see what is on the table. (Milkman with milk.)“So what kind of coffee do kids drink?” (Children drink coffee with milk.)"Daddy wants a cup too... (coffee)". “Mom poured dad a black... (coffee)».

At the suggestion of an adult, the child arranges each of the sets of pictures in one order or another and makes up a story based on them, inventing "what happened next."

The speech therapist explains the agreement of nouns with adjectives:

My mother... (what?) kind, affectionate, beautiful...

My grandmother... (what?) old, kind, beloved, caring...

My sister... (what?) cheerful, kind, smart, beautiful...

4. Reading the story of E. Permyak “How did Masha get big?” The speech therapist conducts a conversation on the content of the story. Children

answer questions:

What did Masha do to become an adult?

When did dad notice that Masha had become big?

Physical education minute

Speech therapist conducts finger gymnastics:

"Flowers" Our red flowers open their petals. The breeze breathes a little, The petals sway.

Our red flowers Close their petals. They shake their heads, quietly fall asleep.

Memorizing a poem

Lots of moms white light,

Children love them with all their hearts.

There is only one mother

She is dearer to me than anyone. -

Who is she? I will answer: -

This is my mommy!

The speech therapist conducts a conversation on the content. Children behind a speech therapist repeat lines from a poem. The poem is re-read. The children then read it on their own. 6. Work in a notebook

Each child has a vase drawn on a piece of paper. With the help of stencils, they draw and paint “flowers for mom”.

Lesson 55

Objectives: to teach to distinguish the sound [c] in speech, to determine its place in the word (at the beginning, in the middle, at the end); to consolidate the skill of conducting a sound-syllabic analysis of a word (for example, the word bird); teach the correct agreement of possessive pronouns my, mine with nouns; develop visual gnosis.

Organizing time

Ball game "One many" (car - cars, plane - planes, bike - ...).

Articulation gymnastics

3. Acquaintance with sound Speech therapist explains:

The sound [c] (Ts "Ts-ts - the baby is sleeping) is a consonant, deaf. When pronouncing the sound [ts], the lips “smile”, the voice “sleeps”.

"Listen carefully".

Children raise their hand when they hear the sound [ts]: ts-m^n-ts-d-k-ts ... and syllables: yes-tsy-no-tsu-ka-po-tso ...

"Pure words". Children repeat: swell - here comes the sheep tso-tso - on the finger there is a ring tsu-tsu - they lost the button tsu-tsu - they ate cucumbers

"Make no mistake."

The speech therapist puts strips on the board with the image of the place of sound in the word:

Children call the words from the pictures, determine where the sound [c] is in the word, and arrange the pictures under the stripes: heron, cucumber, button, flowers, pepper, chicken, chicken ...

Sound analysis bird words.

Children determine the number of syllables, name the sounds of the word bird in sequence, and lay out the scheme of the word with colored circles.



"Propose an offer."

Children add a word with the sound [c]:

A heron lives in the swamp.

A clown performs in... a circus.

The hen is calling her... chicks.

Beautiful flowers were placed in a vase.

4. Physical education minute

“Bear, hare, heron” (see lesson 15).

Put a picture"

The speech therapist invites the children to fold the split pictures and name what it is (car, plane, bicycle ...). Children should learn the generalizing word "transport".

Didactic game "Name the parts."

Children describe their pictures. (This is a truck. It has a cab, body, wheels, motor....)

Didactic game "Whose is it?".

Children pick up possessive pronouns to words. (This is my bike. This is my car.)

Lesson 56. Sounds [s], [c]

Objectives: to be able to differentiate sounds [s], [ts]; learn the concept of “antonymous words; develop fine motor skills hands

1. Organizing time

Ball game “Rides, flies, swims” (rides - a car, flies - an airplane, floats - a ship ...).

2. Articulation gymnastics

Sound differentiation

The speech therapist gives comparative characteristic:

Sound [s] - consonant, deaf, hard; sound [ts] - consonant, deaf, hard.

"Listen carefully".

Having heard the sound [s], the children show “water is flowing”, and having heard the sound [c], they show “the baby is sleeping quietly”: m, c. n, s, d, u k, s ...

Children repeat the syllable: sa-tsa-tse

tsu-sy-so su-tsysa

Didactic game "Spread the pictures."

If the name of the picture has a sound [s], the children put it to the image of the crane, if the sound is [c], then to the image of the baby. Sledge, heron, cucumber, fox, crockery, button, motorcycle, bus...

"Finish the word."

Children should add -sa or -tsa; ov-.., ko-.., buttons.., whether-.., flask-.., smoke-.., onions-..; -sy or -tsy: o-.., w l o-.., cucumber-.., ov-.., rel-.., u-.., scissors-.., zai-.., ve- .., but-.., young-.. .

“Who is attentive? ".

The speech therapist reads a poem, and the children show “water” to the sound [s], and “silence” to the sound [c]:



The heron went hunting.

My advice to frogs: -

Who does not hide in the swamp,

A heron claws for lunch.

Target: exercise in the formation of complex words.

The house is one-story, three-story ... multi-story.

Didactic game "Change the word"

Target: exercise in case and prepositional agreement.

Change the word "window" in the context of the sentence.

The house has a big... There is no … in the house. I approached…. I dream big... I have flowers growing under ... .

Target:

The wardrobe is made of wood, which means it is wooden.

The bed is made of iron, ... .

The sofa is made of leather, ... .

The chair is made of plastic, ... .

Theme "Professions"

Didactic game "Name what"

Target: practice the use of the dative, accusative, genitive yen nouns.

The postman brought a letter (to whom?) - to mother, sister ....

What did we find in mailbox? newspaper, postcard...

What's missing in the mailbox? Newspapers, magazines….

Didactic game "Who will you be?"

Target: practice using future tense verbs.

I will be a builder, I will build a house.

I will … .

Didactic game "Answer the question"

Target: practice using a preposition in.

Where will he go Mom, if you need a doctor?

Where do you go if you need to make a dress?

Where should I go to buy medicine? bread?

Theme "Dishes, food"

Didactic game "What is this dish?"

Target: exercise in the formation of relative adjectives.

Which soup of ... (beans, peas, fish, chicken, beets, mushrooms, vegetables)?

What kind of porridge from ... (millet, oatmeal, semolina ...)?

What jam from ... (apples, plums, apricots, raspberries ...)?

What juice from ... (carrot, pear, orange ...)?

What kind of dishes can be ... (glass, metal, ceramic, porcelain, clay, plastic)? Give examples. Why is she called that? (Glass - made of glass.)

Didactic game "Magic Train"

Target: expand and enrich the vocabulary. Strengthen the skills of education and the correct use of nouns with the help of a suffix prostrate with a container value.



Material: a large picture depicting a train, 9 medium cards - wagons, 9 small pictures (sugar, cracker, bread, soup, sweets, herring, salad, napkin, pepper). for products". Children choose any picture they want and make up a sentence.

I bought bread. I bought candy.

The teacher reminds that each product has its own dishes: for bread - a bread box, for sweets - a candy box. And with the help of intonation highlights part of the word prostrate , emphasizing that with its help a new word is formed.

Then the teacher offers to ride on the “Magic Train”, where a magic particle rides in trailers prostrate . It is necessary to put the purchased products into trailers and guess what new word will turn out (sugar bowl, sugar bowl, bread box, soup bowl, candy bowl, herring bowl, salad bowl, napkin bowl, pepper bowl).

Didactic game "Be careful"

Target: develop verbal attention. To consolidate the ability to use prepositions to indicate the spatial arrangement of objects.

Material: a set of dishes (cup, saucer, spoon) according to the number of children.

The teacher gives instructions. Children do them.

Put down the cup on the / under saucer ; between spoon and saucer; to the left of the spoon, etc.

Then the teacher manipulates the dishes, and the children comment on where and what he puts.

Theme "Winter"

Didactic game "Pick up related words»

Target: exercise in the formation of related words.

Snow - snowball, snowflake, snowy, Snow Maiden, snowman ...

Winter - winter, winter, winter, winter hut ....

Frost - frosty, freeze, freeze ....

Ice - icebreaker, ice floe, ice, glacier, ice ....

Didactic game "Pick a sign to the subject"

Target:

The sun (what?) - ...

Ice (what?) - ...

Frost (what?) - ....

Didactic game "Pick the object to the sign"

Target: learn to agree adjectives with nouns.

Snowball, …

Snowy -…

Snow - drifts, ...

Snowy - field, ....

Theme "What is made of what"

Didactic game "Form words"

Target: exercise in the formation of adjectives from nouns. Learn to agree adjectives with nouns.

Material: ball.

Iron nail. Iron nail.

Wooden board. Wooden plank.

Metal scissors. Metal scissors.

Rubber boots. Rubber boots.

Leather gloves. Leather gloves.

Paper napkin. Paper napkin.

Clay pot. Clay pot.

Glass glass. Glass cup.

Plastic bottle. Plastic bottle.

Theme “Road safety. Transport"

Didactic game "Pick up a sign"

Target: Practice matching adjectives with nouns.

Car (what?) - ...

Aircraft (what?) - ....

Didactic game "Say the opposite"

Target: learn to choose antonyms for words.

Take-off landing

take off - land

Arrive -…

Sailing - ... .

Didactic game "Tell me differently"

Target: learn to find synonyms for words.

Ride - ..., rush - ..., rush - ..., drive - ..., drag - ..., move - ....

Theme "New Year"

Card file of didactic games for the middle group

1. Didactic game "Find the mistake"

Goals: develop auditory attention.

Game progress : The teacher shows a toy and calls a deliberately wrong action that this animal allegedly performs. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example: “The dog is reading. Can a dog read? Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Goals: learn to clearly pronounce polysyllabic words loudly,develop auditory attention.

Game progress : The teacher says the phrase, but does not finish the syllable in the last word. Children must complete this word.

Ra-ra-ra - the game begins ....

Ry-ry-ry - the boy has a sha ...

Ro-ro-ro - we have a new w...

Ru-ru-ru - we continue to play ..

Re-re-re - there is a house on th...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our self is boiling ....

Ry-ry-ry - he has many children ...

3. Didactic game "It happens or not"

Goals: learn to notice inconsistency in judgments,develop logical thinking.

Game progress: The teacher explains the rules of the game:

  • I will tell a story in which you should notice what does not happen.

“In the summer, when the sun was shining brightly, the guys and I went for a walk. We made a snowman out of snow and started sledding.” "Spring has come. All the birds have flown to warmer climes. The bear climbed into his lair and decided to sleep through the whole spring ... "

4. Didactic game "What time of year?"

Goals: to learn to correlate the description of nature in poetry or prose with a certain season;develop auditory attention, speed of thinking.

Game progress : The children are sitting on the bench. The teacher asks the question “When does this happen?” and reads a text or a riddle about the different seasons.

5. Didactic game "Where can I do what?"

Goals: activation in speech of verbs used in a particular situation.

Game progress : The teacher asks questions, the children answer them.

What can you do in the forest? (Walk; pick berries, mushrooms; hunts; listen to birdsong; rest).

What can you do on the river? What are they doing in the hospital?

6. Didactic game "What, what, what?"

Goals: to teach to select definitions corresponding to a given example, phenomenon; activate previously learned words.

Game progress : The teacher calls a word, and the players take turns calling as many features as possible that correspond to this subject. Squirrel -redhead, nimble, big, small, beautiful.....

Coat - warm, winter, new, old ... ..

Mother - kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel ...

  1. Didactic game "Finish the sentence"

Goals: learn to complete sentences with words of the opposite meaning,develop attention.

Game progress : The teacher starts the sentence, and the children finish it, they only say words with the opposite meaning.

Sugar is sweet. and pepper is... (bitter).

In summer, the leaves are green, and in autumn .... (yellow).

The road is wide, and the path .... (narrow).

  1. Didactic game "Find out whose sheet"

Goals: learn to recognize a plant by a leaf (name a plant by a leaf and find it in nature),develop attention.

Game progress : On a walk, collect fallen leaves from trees, shrubs. Show the children, offer to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Goals: learn to describe an object and recognize it by description,develop memory, attention.

Game progress: The teacher invites one child to describe the plant or make a riddle about it. Other children have to guess what kind of plant it is.

10. Didactic game "Who am I?"

Goals: learn to name a plantdevelop memory, attention.

Game progress : The teacher quickly points to the plant. The one who first names the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Goals: consolidate knowledge about animals,develop attention, memory.

Game progress: The teacher names the animal, and the children call the cub in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Goals: consolidate knowledge about animals, insects, birds, develop attention, memory.

Game progress: Children stand in a circle. The selected child names some object or animal, and raises both hands up and says: "Flies."

When an object that flies is called, all children raise both hands up and say “Flying”, if not, do not raise their hands. If one of the children makes a mistake, he leaves the game.

13. Didactic game "What kind of insect?"

Goals: clarify and expand ideas about the life of insects in the fall, learn to describe insects according to characteristic features, cultivate a caring attitude towards all living things,develop attention.

Game progress: Children are divided into 2 subgroups. One subgroup describes the insect, and the other must guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Goals: learn to find a tree according to the description, consolidate the ability to use prepositions in speech:behind, about, in front of, next to, because of, between, on;develop auditory attention.

Game progress : On the instructions of the teacher, some of the children hide behind trees and bushes. The leader, according to the instructions of the teacher, is looking for (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Goals: learn to choose verbs denoting actions,develop memory, attention.

Game progress : The teacher asks questions, the children answer with verbs. For each correct answer, the children receive a token.

  • What can you do with flowers?(tear, sniff, watch, water, give, plant)
  • What does a janitor do?(sweeps, cleans, waters, cleans the paths from snow)

16. Didactic game "What happens?"

Goals: learn to classify objects by color, shape, quality, material, compare, contrast, select as many items as possible that fit this definition;develop attention.

Game progress: Tell what happens:

Green - cucumber, crocodile, leaf, apple, dress, tree….

Wide - river, road, tape, street ...

The one with the most words wins.

17. Didactic game "What kind of bird is this?"

Goals: clarify and expand ideas about the life of birds in the fall, learn to describe birds according to their characteristic features;develop memory; cultivate a caring attitude towards birds.

Game progress : Children are divided into 2 subgroups. Children of one subgroup describe the bird, and the other one must guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

18. Didactic game "Guess, we will guess"

Goals: to consolidate knowledge about the plants of the garden and vegetable garden; the ability to name their signs, describe and find them by description,develop attention.

Game progress : Children describe any plant in the following order: shape, color, taste. The driver from the description should recognize the plant.

19. Didactic game "It happens - it doesn't happen" (with a ball)

Goals: develop memory, attention, thinking, speed of reaction.

Game progress : The teacher pronounces phrases and throws the ball, and the children must quickly answer.

Snow in winter ... (occurs) Frost in summer ... (does not happen)

Hoarfrost in summer ... (does not happen) drops in summer ... (does not happen)

20. Didactic game "Third extra" (plants)

Goals: consolidate children's knowledge about the diversity of plants,develop memory, speed of reaction.

Game progress : The teacher names 3 plants (trees and shrubs), one of which is “extra”. For example, maple, linden, lilac. Children must determine which of them is “extra” and clap their hands.

(Maple, linden - trees, lilac - shrub)

21. Didactic game "Riddle game"

Goals: expand the stock of nouns in the active dictionary.

Game progress: The children are sitting on the bench. The teacher makes riddles. The child who guesses the riddle comes out and guesses the riddle himself. For guessing the riddle, he receives one chip. The one with the most chips wins.

22. Didactic game "Do you know ..."

Goals: enrich the vocabulary of children with the names of animals, consolidate knowledge of models,develop memory, attention.

Game progress : You need to prepare chips in advance. The teacher lays out in the first row - images of animals, in the second - birds, in the third - fish, in the fourth - insects. The players alternately call the animals first, then the birds, etc. And lay out the chip in a row with the correct answer. The one with the most chips wins.

23. Didactic game "When does it happen?"

Goals: consolidate children's knowledge of the parts of the day,develop speech, memory.

Game progress : The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves, look at it. On the word “morning”, all children raise a picture associated with the morning and explain their choice. Then day, evening, night. For each correct answer, the children receive a token.

24. Didactic game "And then what?"

Goals: to consolidate the knowledge of children about the parts of the day, about the activities of children at different times of the day; develop speech, memory.

Game progress : Children sit in a semicircle. The teacher explains the rules of the game:

  • Remember, we talked about what we do in kindergarten throughout the day? And now let's play and find out if you remember everything. We will talk about that in order. What do we do in kindergarten in the morning. Whoever makes a mistake will sit on the last chair, and everyone else will move.

You can introduce such a game moment: the teacher sings the song “I have a pebble. To whom to give? To whom to give? He will answer."

The teacher begins: “We came to kindergarten. Played in the field. What happened next? Passes a pebble to one of the players. He replies: “We did gymnastics” - “And then?” Passes the pebble to another child.

The game continues until the children name the last one - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants to answer, but the one who gets it. This forces all children to be attentive and ready to respond.

25. Didactic game "When do you do it?"

Target: to consolidate cultural and hygienic skills and knowledge of the parts of the day, to develop attention, memory, speech.

Game progress: The teacher names one child. Then he imitates some action, for example, washing his hands, brushing his teeth, brushing his shoes, combing his hair, etc., and asks: “When do you do this?” if the child answers that he brushes his teeth in the morning, the children correct: "In the morning and in the evening." One of the children can be the leader.

26. Didactic game "Select the word"

Goals: teach children to clearly pronounce polysyllabic words loudly,develop auditory attention.

Game progress : The teacher pronounces the words and invites the children to clap their hands when they hear words that have the sound “z” (mosquito song).(Bunny, mouse, cat, castle, goat, car, book, call)

The teacher should pronounce the words slowly, pause after each word so that the children can think.

27. Didactic game "Tree, shrub, flower"

Goals: consolidate knowledge of plants, expand the horizons of children, develop speech, memory.

Game progress : The host pronounces the words “Tree, shrub, flower ...” and walks around the children. Stopping, he points to the child and counts to three, the child must quickly name what the leader stopped on. If the child did not have time or called incorrectly, he is out of the game. The game continues until one player remains.

28. Didactic game "Where what grows?"

Goals: learn to understand the processes occurring in nature; give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Game progress : The teacher names different plants and shrubs, and the children choose only those that grow with us. If children grow up, they clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, sweet cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children did well, you can enumerate the trees faster:

plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress \. Cherry plum, poplar, pine.

At the end of the game, a result is summed up who knows the trees the most.

29. Didactic game "Who will be who (what)?"

Target: develop speech activity, thinking.

Game progress : Children answer the question of an adult: “Who will be (or what will be) ... an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, fabric, etc.?”. If the children come up with several options, for example, from an egg - a chicken, a duckling, a chick, a crocodile. Then they get additional forfeits.

Or the teacher asks: “Who was the chick (egg), bread (flour), car (metal) before.

30. Didactic game "Summer or autumn"

Target: consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; dexterity education.

Game progress:

The teacher and children stand in a circle.

caregiver . If the leaves turn yellow, this is ... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: “Autumn”).

Educator. If the birds fly away - this is ... .. Etc.

31. Didactic game "Be careful"

Target: differentiation of winter and summer clothes; develop auditory attention, speech hearing; increase in vocabulary.

Listen carefully to the verses about clothes, so that later you can list all the names that will be found in these verses. Name summer first. And then winter.

32. Didactic game "Take - do not take"

Target: differentiation of forest and garden berries; increase in vocabulary on the topic "Berries"; develop auditory attention.

Game progress : Children stand in a circle. The teacher explains that he will pronounce the name of forest and garden berries. If the children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, stretch, raising their hands up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, cranberries, raspberries.

33. Didactic game "What is planted in the garden?"

Target: to teach to classify objects according to certain characteristics (according to the place of their growth, according to their application); develop the speed of thinking,
auditory attention.

Game progress : Children, do you know what they plant in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name what is planted in the garden, you will answer “Yes”, but if what does not grow in the garden, you will say “No”. Whoever makes a mistake is out of the game.

  • Carrot (yes), cucumber (yes), plum (no), beetroot (yes), etc.

34. Didactic game "Who will collect sooner?"

Target: teach children to group vegetables and fruits; to cultivate the speed of reaction to the words of the educator, endurance and discipline.

Game progress : Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

35. Didactic game "Who needs what?"

Target: exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

Educator: - Let's remember what people of different professions need to work. I will name the profession, and you will say what he needs for work.

The teacher names the profession, the children say what is needed for work. And then in the second part of the game, the teacher names the subject, and the children say what profession it can be useful for.

  1. Didactic game "Do not make a mistake"

Target: consolidate children's knowledge about different sports, develop resourcefulness, quick wit, attention; cultivate a desire to play sports.

Game progress : The teacher lays out cut pictures depicting various sports: football, hockey, volleyball, gymnastics, rowing. In the middle of the picture is an athlete, you need to pick up everything he needs for the game.

According to this principle, you can make a game in which children will select tools for various professions. For example, a builder: he needs tools - a shovel, a trowel, a paint brush, a bucket; machines that facilitate the builder's work - a crane, an excavator, a dump truck, etc. In the pictures - people of those professions that children are introduced to throughout the year: a cook, a janitor, a postman, a salesman, a doctor, a teacher, a tractor driver, a mechanic, etc. they select images of the objects of their labor. The correctness of the execution is controlled by the picture itself: from small pictures, a large, whole one should turn out.

37. Didactic game "Guess it!"

Target: to teach to describe an object without looking at it, to highlight essential features in it, to recognize an object from the description; develop memory, speech.

Game progress : At the signal of the teacher, the child who received the chip gets up and makes a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the chip to the next, etc.

38. Didactic game "Finish the sentence"

Target:

Game progress

Sugar is sweet, and pepper is ....(bitter)

(yellow)

narrow)

The ice is thin, and the trunk is ... ( thick )

39. Didactic game "Where is what lies?"

Target: to teach to single out words with a given sound from a group of words, from a speech stream; fix the correct pronunciation of certain sounds in words; develop attention.

Game progress : The teacher names the item and invites the children to answer where it can be put. For example:

- “Mom brought bread and put it in ...(bread box).

  • Masha poured sugar ... Where to? ( in the sugar bowl)
  • Vova washed his hands and put the soap...Where? ( in a soap dish)

40. Didactic game "Catch up with your shadow"

Target: introduce the concept of light and shadow; develop speech.

Game progress : Educator: Who will guess the riddle?

I go - she goes

I stand - she stands,

Run, she runs. Shadow

On a sunny day, if you stand with your face, back or side to the sun, then a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there a shadow? What does it look like? Get the shadow. Dance with the shadow.

41. Didactic game "Finish the sentence"

Target: learn to complete sentences with a word of the opposite meaning; develop memory, speech.

Game progress : The teacher starts the sentence, and the children finish it, they only say words that are opposite in meaning.

Sugar is sweet, and pepper is ....(bitter)

Leaves are green in summer and green in autumn...(yellow)

The road is wide and the path is... ( narrow)

The ice is thin, and the trunk is ... ( thick )

42. Didactic game "Who has what color?"

Target: teach children to recognize colors, consolidate the ability to identify objects by color,develop speech, attention.

Game progress : The teacher shows, for example, a green square of paper. Children do not name a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game "What subject"

Target: to teach to classify objects according to a certain attribute (size, color, shape), to consolidate children's knowledge about the size of objects; develop speed of thought.

Game progress : Children sit in a circle. The teacher says:

  • Children, the objects that surround us are of different sizes: large, small, long, short, low, high, wide, narrow. In the classroom and on walks, we saw many objects of different sizes. Now I will name one word, and you will list what objects can be called one word.

In the hands of the teacher is a pebble. He gives it to the child who has to answer.

  • Long, - the teacher says and passes the pebble to the neighbor.
  • A dress, a rope, a day, a fur coat, - the children recall.
  • Wide, - the teacher offers the next word.

Children call: road, street, river, tape, etc.

The game is also conducted with the aim of improving the ability of children to classify objects by color, shape. The teacher says:

  • Red.

Children take turns answering: a berry, a ball, a flag, an asterisk, a car, etc.

Round ( ball, sun, apple, wheel, etc.)

44. Didactic game "What can animals do?"

Target: learn to create a wide variety of word combinations; expand in the mind the semantic content of the word; develop memory.

Game progress : Children turn into "beasts". Everyone should tell what he can do, what he eats, how he moves. The one who told correctly receives a picture with the image of an animal.

  • I am a red squirrel. I jump from branch to branch. I make supplies for the winter: I collect nuts, dry mushrooms.
  • I am a dog, cat, bear, fish, etc.

45. Didactic game "Think of another word"

Target: Expand words knowledge; develop attention.

Game progress : The teacher says “Come up with another, similar word from one word. You can say: a bottle of milk, but you can say a milk bottle. Kissel from cranberries(cranberry jelly); vegetable soup (vegetable soup ); mashed potatoes (mashed potatoes).

46. ​​Didactic game "Pick up similar words"

Target: teach children to clearly pronounce polysyllabic words loudly; develop memory attention.

Game progress : The teacher pronounces words similar in sound: a spoon is a cat, ears are guns. Then he pronounces one word and invites the children to choose others that are close in sound to him: spoon (cat, leg, window), a gun ( fly, drying, cuckoo), bunny ( boy, finger) etc.

47. Didactic game "Who will remember more?"

Target: enrich the vocabulary of children with verbs denoting the actions of objects; develop memory, speech.

Game progress : Carlson asks to look at the pictures and tell what they do, what else they can do.

Blizzard - sweeps, vyuzhit, purzhit.

Rain - pours, drizzles, drips, drips, starts, gushing,

Crow- flies, croaks, sits, eats, sits down, drinks, viet, etc.

48. Didactic game "What else are they talking about?"

Target: consolidate and clarify the meaning of polysemantic words; to cultivate a sensitive attitude to the compatibility of words in meaning, to develop speech.

Game progress : Tell Carlson what else can be said like this:

It's raining: it's rainingsnow, winter, boy, dog, smoke.

Playing - girl, radio, ...

Bitter - pepper, medicine, .. etc.

49. Didactic game "Think up yourself"

Target: to teach to see in various objects possible substitutes for other objects suitable for a particular game; to form the ability to use the same object as a substitute for other objects and vice versa; develop speech, imagination.

Game progress : The teacher suggests that each child choose one object (a cube, a cone, a leaf, a pebble, a strip of paper, a lid) and dream up: “How can I play with these objects?” Each child names an object, what it looks like and how you can play with it.

50. Didactic game "Who hears what?"

Target: to teach children to designate and name sounds with a word (ringing, rustling, playing, cracking, etc.); cultivate auditory attention; develop ingenuity, endurance.

Game progress : On the teacher's table there are various objects, during the action of which a sound is made: a bell rings; the rustle of a book being leafed through; a pipe plays, a piano sounds, a harp, etc., that is, everything that sounds in a group can be used in the game.

One child is invited behind the screen, who plays there, for example, on a pipe. The children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in his hands. The guys are convinced that they are not mistaken. Another child, chosen by the first participant in the game, will play with another instrument. For example, he leafs through a book. Children guess. If it is difficult to immediately answer, the teacher asks to repeat the action, and listen to all the players more carefully. “The book is leafing through, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the attention of the children to the sounds: the tractor is working, the birds are singing, the car is honking, the leaves are rustling, etc.