Interesting games for counselors. Children in the camp

Games for toddlers and toddlers school age at the health camp

Plotnikova Elena Albertovna, teacher at boarding school No. 15 of Russian Railways, Chelyabinsk
Material Description: I offer a selection of games for children of school age. Among them there are games of average and low level of physical activity, so they can be played before lunch and soon after dinner. Not ignored and games that develop thinking, expanding vocabulary, awakening the creative activity of children.
Target: organization of children's leisure.
Tasks: 1. Create conditions for group cohesion, the formation of tolerance, self-confidence.
2. To promote the development of the ability to concentrate, the formation of a sense of responsibility.
3. Develop thinking, speed of reaction, dexterity.

Quiet games in a circle

Santiki-Santiki-Limpopo
Children form a circle. A driver is chosen, who is removed for a while, and the players choose a "ringleader", a player whose goal will be to show unnoticed by the driver different movements players (finger snaps, turns, tilts, foot tapping, etc.). All players must immediately repeat his movements.
Then the driver returns to the center of the circle. His task is to determine who shows all the movements. It is necessary to discuss in advance the number of attempts to detect the "showing" one.
Movements begin with ordinary claps. At the same time, throughout the game, the words are pronounced in unison: "Santiki-santiki-limpopo". Unnoticed by the driver, the ringleader demonstrates a new movement. Everyone should instantly adopt it, so as not to give the driver the opportunity to guess who is leading them. If the "ringleader" is found, then he becomes the leader.

One one
All players stand in a circle, choose a leader and each player is assigned a serial number.
The game always starts like this: twice at the same time we show thumbs both hands (gesture: “Everything is great!”) And clap your hands twice too. The driver says: “One-one”, two claps, “one-three” (or any other number depending on the number of players), the player under the third number takes over, that is, he says, in a given rhythm: “three- three, three - ... (calls someone's number) ". If the player did not have time to respond to his number, or called a number that is not there, then instead of the number he is assigned some nickname, for example, “palm tree”, and the rest of the players must remember his nickname and call the nickname, not the number.

Colors
The players become in a circle.
The host commands: “Touch the orange! One two Three!" Players try to touch the thing of the specified color as quickly as possible. It can be a piece of furniture, an element of clothing, a hairstyle of any player. Whoever did not have time at the expense of "Three" is out of the game.
The host repeats the command again, but with a new color.
The last one left wins.

Exercise "Pass the Signal"
Participants stand in a circle holding hands. The game uses the principle of the "Broken Phone" game.
The host asks everyone to close their eyes and transmits some kind of signal (shake hands twice, raise your hand up, etc.). The one who received the signal to the right or left must pass it to the next in the chain. The game is over when the leader receives the signal he has sent.
Repeated several times.

Games you can play everywhere

Game "Opposites"
The first option: players must choose words that are opposite in meaning (both for adjectives, and for nouns, and for verbs):
“The hut is a palace, day is night, rough is smooth, bitter is sweet, talking is silent, getting wet is drying. .."
The second version of the game: the continuation of the phrase:
“The antelope runs fast, but the tortoise – ..?
The stone is hard, but cotton wool is ...?
Aibolit is merciful, and Barmalei is ...?
Cast iron is heavy, but aluminum is...?
Bees are industrious, and drones are...?
An evil sorcerer, but a good one - ...?
The paper is thin, but the cardboard is...? (dense, thick)
The puddle is small, but the sea is...?
The third option: invite the children to make up similar phrases-comparisons themselves.
The fourth option: you can search for phrases-opposites for sentences from famous children's songs and poems. For example: “A Christmas tree was born in the forest - A birch was broken in the field”; "A bear with a clubfoot walks through the forest - A slender deer stands in the middle of the steppe."
Try:
“Our Tanya is crying loudly” - ...;
“A bull is walking, swinging ...” - ....;
“The little Christmas tree is cold in winter ...” - ...;
“From a smile, a gloomy day is brighter ..” - ...;
“Together it’s fun to walk across the open spaces ...” - ...;
“Let the pedestrians run clumsily through the puddles…” -…;
“The rain passed barefoot on the ground ...” - ...;

Game "Synonyms"
You need to find as many synonyms for one word as possible.
For example: beautiful - delightful, charming, wonderful, beautiful, amazing, magnificent, pretty, wonderful, amazing;
throw - throw, throw, run, throw.

Games - chants
1. About the bear and the bee. (children repeat each phrase after the leader, and he can repeat the same text several times, while changing the tempo, intonation, voice timbre)
On the shore
big river
bee stung
Bear right in the nose.
- Oh-boo-ha-ha, -
The bear screamed.
Sat on a bee
And he began to sing:

“Pampararu - .. (all in unison:) “Hey!”
“Pampararu - .. (all in unison:) “Hey! Hey! Hey!

2. ECHO (children repeat the last syllable)
What time is it? (hour)
How much will it be in an hour? (hour)
No, not true, there will be two, (a)
Think, think head (a)
How does the rooster sing in the village? (uh)
Yes, not an owl, but a rooster (wow)
Are you sure it is? (how)
But really how? (how)
Is it an elbow or an eye? (eye)
But this is what you have? (nose)
What is twice two? (two)
You can't believe at all (no)
Are you always good? (Yes)
Or only sometimes? (Yes)
Tired of answering? (No)
I allow you to be silent.

Outdoor games

I want to remind my colleagues, and tell young teachers about the games of our childhood.
ringlet
Players stand or sit down 6-10 steps in front of some wall (pole, tree), in front of them is the leader. The players hold their palms in a “boat” in front of them, and the leader hides a ring in his (also folded “boat”) palms. Approaching each player, he slowly passes his "boat" between his hands, pretending that he puts a ring in the hands of this player.
After the host goes around all the players, he steps aside and says: "Ring, ring, go out on the porch!"
The one with the ring must run out so that they do not grab him, and touch the wall with his hand. If he succeeds, then he becomes the leader, and the leader becomes the player.
The task of the players is to closely monitor the leader, try to see: when and to whom he gave the ring, and the new “owner” of the ring should not
to show that he has it.

Tsar
Children choose a "king", then step aside and agree on what they will show, after which they approach the "king" with the words:
- Hello, tsar-sovereign!
- Hello, my faithful servants! Where were you, what were you doing?
- Where we were, we will not say, but what we did, we will show ...
Players use pantomime to depict some kind of work, and the "king" must guess what kind of work it is. If he guesses it, everyone scatters, and he must catch someone. If he doesn’t guess correctly, the children agree again and portray another job.

Game "Protection"
In the center of a small circle, outlined on the ground or on the floor, a mace is placed. Around the circle becomes a defender. The rest of the players, holding hands, form around the defender as much as possible big circle. Then they lower their hands, one of the players receives the ball from the defender. They throw the ball between themselves, waiting for the right moment when the driver cannot protect the mace. Their goal is to knock it down with the ball, for this they must accurately and quickly throw the ball to each other, catch it deftly, throw it at the target with lightning speed and force. The task of the defender is to protect the mace, not to allow the players to knock it down; however, he is allowed to hit the ball in any way, but not with his foot.
The player who knocks down the mace switches roles with the defender. If the defender himself drops the mace, then he takes the place of the player who had the ball in his hands at that moment.

Games for children's school camp.

Competition "Who can count better" The first joke game-competition will tell you which team can count better. To do this, you need to create two groups of children, in which there will be 8 people. The guys line up in a row, and numbers from 1 to 8 are attached to their backs, randomly. Children do not know what number they have on their back, but they can see the number of the player in front. The essence of the competition is to line up as soon as possible so that the score is correct.

Competition "Artist, or like a chicken paw" You can also use creative competitions in the camp for children. Here, for example, is an excellent competition that will help reveal a non-standard artist in a child. To do this, you need to take one person from each squad. The essence of the game: you need to use a pencil and a foot (not a hand!) to draw a picture (the same for everyone). For example, a house or a flower. Whoever does better wins.

Competition "Crocodile". It must also be remembered that competitions in the camp for children should also be very fun. So why not play with the kids in the good old "Crocodile"? To do this, you need to choose one person who will be the leader. Children from different teams sit in front of the main player and try to guess what he is showing. In this case, the presenter should not use words or other sound prompts. The team with the most points in the entire competition wins. Each guess of a team member is worth 1 point.

Competition "Chefs" You also need to remember that competitions in the camp for children should also teach children something useful. That's what this competition is all about. For him, the children are divided into two teams, one of which “cooks” the soup, the other compote. That is, participants should take turns naming vegetables or fruits. And so, until one team does not know what to say. Alternatively, it could be a competition of captains, where not the whole team, but only one person will name vegetables and fruits.

Looking for treasure . picking up interesting contests for children in the camp, you need to remember to organize a game for the guys called "Treasure Hunt". To do this, you need to hide the treasure in a certain area and hang out clues that should help the players move forward. As a result, the winner is the team that found the treasure before the others. Attention: this competition requires the presence of adults as well. After all, it is best to hide treasures somewhere in the forest.

Animals. What other competitions are there for children in the camp? Merry! Yes, you can just fool around. To do this, the guys are divided into two teams. The players of one - meow, the other - grunt. Then everyone is blindfolded, the children mix with each other. Purpose of the game: eyes closed find all the members of your team, holding hands in a chain as a result.

The Mindfulness Competition is an individual competition. .

That is, everyone plays for himself here. Although as a result, the winner can also represent the entire team. So, all the children stand in a row. When the host says "sea" - everyone should jump forward, "land" - back. Also, the host can say “water”, “river”, “lake” and so on, that is, everything that relates to water. And the same with dry land. Variations: "shore", "land", "sand". Those children who jump incorrectly are out of the game. One person must remain, who will bring the winning ball to his team.

Portrait. It often happens that you have to spend some time in the building. To do this, you need to have in reserve various competitions for children in the indoor camp that can be held without much difficulty. An excellent competition in this case is the ability to draw. So, each player chooses a "victim" for himself, that is, the person he draws (from those present). Then all the other participants must guess who is depicted in the portrait. The winner is the one whose drawing recognizes more people.

Prize. We consider further competitions and games for children in the camp. So, you can ask the children to get the prize as soon as possible. That is, a large barn lock is hung on a box or cabinet. Children are given a bunch of keys, among which they need to find the right one as soon as possible. If there is no way to hide something interesting, you just need to ask the children to pick up the key to the lock.

Young sculptors. There are also very funny contests at a summer camp for children. For example, all the kids will definitely like the Sculptor game. The props here are simple: balls and adhesive tape. From inflated balloons, you need to glue a man or a woman so that it looks like the original as much as possible. Further, you will have to explain your creation, so the most fun will be yet to come. games quizzes competitions for children in the camp

Sports competition "Marine" You can play this game in the gym, which, by the way, will be even better. Here - every man for himself. An admiral is chosen, that is, the commander-in-chief of the ship. He will issue orders that the players must obey.

"Starboard!" - all the kids run to the right wall.

"Left side!" - the guys run to the left wall.

"Feed" - the children go to the back wall.

"Nose" - to the front.

"Raise the sails!" After this command, everyone should immediately stop and raise their hands up.

"Scrub the deck!" In this case, all the children pretend to wash the floor.

"Cannonball!" After this command, all children squat.

"Admiral on board!" In this case, the children should freeze and "salute" the commander in chief.

The person who incorrectly executed the command or was the last to run to the wall leaves the game. And so on until one or more players remain.

Fill up the mammoth. This game is more suitable for younger teams. To do this, you need to imagine that the whole team is a tribe. The counselor chooses a mammoth, that is, the one who needs to be thrown onto the nearest bed or mat. Basically, there are no winners. But you can try to time how long this or that mammoth will last. competitions for children in the camp day stay.

Accuracy game. So, the guys love the following fun, which also develops accuracy. To do this, you need to put a plate with sand or flour on the chair. All the children take turns throwing a coin or a bottle cap there, being at a certain distance. The team with the most items in their bowl wins.

Paper games. If there is no way to go outside and even to the gym, you can keep yourself busy with a very fun and simple game. To do this, all participants are given a piece of paper and a pen. One long word is selected, from which participants need to add many small ones. There can be two winners here. One - who folded the largest number words. The other one is long word folded the longest. You can also play the good old Sea Battle. If you are very bored What other competitions can there be for children in a day camp? Why not start the day with Have a good mood? To do this, all the children sit in a row, and each one says a compliment to his friend or wishes something good. It can also make a funny face. games competitions for children in the summer camp

Make a mummy. The kids also really like the game-competition, the purpose of which is to make a mummy out of a person with the help of toilet paper. That is, you need to wrap the player in such a way that he looks like her as much as possible. The winner is the one whose mummy is more like the audience. As a small conclusion, I would like to say that when choosing games, quizzes, contests for children in the camp, you need to take into account not only the age of the kids, but also their interests. After all, different children need to work in completely different ways. Someone needs more sports competitions, someone - fun, and someone - intellectual.

Road games 1, 2, 3, car stop. This game can be included in children's sports competitions to study the rules of the road. The leading policeman stands with his back to the players and says the words "One, two, three, stop the car." At this time, the players-cars go to the leader. As soon as the policeman uttered the words, he quickly turns around and looks who did not have time to stop. The guards start their journey from the beginning. The leader turns away again and says the words. He can stretch them or chatter. The task of the players is to quietly "reach" the leader and touch him. Then the player becomes the leader, and the game starts over. competitions for children 10 years old

Traffic light. This game is similar to the previous one. Only the leader stands facing the players and pronounces some color of the traffic light smoothly, quickly or in syllables. Players must stand motionless with “red” (hands at the seams), on “yellow” tilt the body forward, and on “green” run to the leader. The first one to reach the leader will be the winner.

Hold a competition for the champion of the squad using Russian tongue twisters. The one who made a mistake, for example, three times, is eliminated from the competition. Tongue twisters can be written on separate pieces of paper. Participants pull the leaves, memorize it and repeat it out loud.

1. grass in the yard, firewood on the grass

2. two woodcutters, two woodcutters, two woodcutters

3. reported, but did not report, but began to report - reported

4. in the field - horses stomped, from the clatter of hooves dust flies across the field

5. Arkhip osip, osip hoarse

6. Senka is carrying Sanka and Sonya on a sled

7. mow, spit, until the dew, down with the dew, and we are home

8. bristles - at the ingot, scales at the pike

9. Margarita collected daisies on the mountain

lost Margarita daisies in the yard

10. three woodcutters cut firewood in three yards

11. the cat walks around, the mouse suddenly under the locker,

the mouse suddenly under the chest

12. the cap is sewn, but not in a cap style, it is necessary to recap the cap

12. our Polkan fell into a trap

13. water carrier was carrying water from under the water supply

14. dear Mila washed with soap, lathered,

washed away - so Mila washed

15. goes with an oblique goat oblique

16. not at all slippery, not at all slippery

17. the oblique goat with the goat left

18. stumps again have five mushrooms

19. from the clatter of hooves, dust flies across the field

20. Sasha sewed a hat to Sasha

21. I will tell you about purchases, about cereals and about grits

22. I will tell you about purchases, about my purchases

23. grandfather Dodon blew a pipe, grandfather touched Dima with a pipe

24. Sasha walked along the highway and sucked drying

25. tacked ships, tacked, but did not catch

26. courier overtakes a courier in a quarry

27. wet weather got wet

28. Frol walked along the highway to play checkers with Sasha

29. put coals in the corners, put coals in the corners

30. a weaver weaves fabrics on Tanya's hat

31. three waxwings barely whistled on the spruce

32. baker Peter baked pies

33. near the stake the bells chime

34. beaver is kind to beavers

35. all tongue twisters do not speak, do not re-express

36. the king is an eagle, the eagle is a king

37. Karl stole corals from Clara, And Clara stole the clarinet from Karl

38. painter Shurik interfered with minium

39. Sandro dozed in the arboretum

40. Collected Sashok sushek bag.

Each participant is pinned with a pin on the back of any noun - a giraffe, a hippopotamus, a mountain eagle, a bulldozer, a bread slicer, a rolling pin, etc.Everyone can read what the others are called, but, of course, they cannot read what he himself is called. The task of each participant is to find out his new name from the rest. Participants can only answer "Yes" or "No" to the questions.
The volunteer stands with his back to the rest of the participants in the game and closes his eyes. The players are arranged in a semicircle, one of them extends his hand forward and quickly touches the back of the leader. Once this has happened, the host can turn around. However, the players also stand ready. All of them, and the one who touched the back, and those who had nothing to do with it, stretch their hand forward, making a sign that they are slowing down the car on the street. At the same time, all the players, as one, declare: "I!", meaning that it was they who touched the leader's back. The task of the presenter is to determine who nevertheless touched him. If the presenter guesses who made fun of him, then he stands in a circle, exchanging places with the joker. And if not, then he suffers for the second, third, fourth time, until he catches the joker red-handed.

Interaction Games

During the organizational period, it is very important not only to introduce children to each other, but also to include them in interaction. And what can be more useful game in which each participant will be able to show their best side!

Layout

Create a dream layout using the stationery offered by teachers. Moreover, each group continues the work of the previous one.

sitting circle

The team forms a tight circle (the guys stand shoulder to shoulder). Then ask them to turn 90 degrees to the right. Task: you need to slowly kneel down to each other and touch the shoulder of the person behind you with your hand.

Wall

Holding hands, the participants enter the water and line up. At the whistle, they must let go of the neighbor's hands and run out of the water. The fastest one wins.

Pillow

During the swing of the suspended pillow, the participants must collect objects placed on the ground. The participant who is hit by the pillow is out.

crooked wheel

Everyone stands in a circle. It is necessary, holding hands, to go from one football goal to another.

Portrait of a counselor

The guys should collectively draw a portrait of the counselor, passing the felt-tip pen in a circle.

Pass along the chain

Participants lined up in a line pass an object nearby different parts body (chin, elbows, knees, etc.)

stenochka

The same number of girls and boys stand opposite each other. The girls, having thought of a gesture, clap to the beat of the music and approach the boys, show this gesture, turn around and go back to their place. The young men demonstrate their gesture in response. The team that is the last to demonstrate their gesture before the end of the melody wins. Gesture options: touch the tip of the nose of the players of the opposite team, send an air kiss, wink, etc.

dancing balls

Conventionally, the circle of dancers is divided into two halves. Released 1-3 balloons, which players throw to each other in a dance. The half that has fewer balls at the end of the music wins.

Dancing cap

The dancer in the center of the circle takes off his cap and puts it on the head of any of the dancing children. The dancer in the cap must go into the circle and show a few movements that all the guys dancing in the circle repeat after him. Then he passes the cap to another dancer, and everything repeats.

Slow dance invitation ribbons

The host asks a group of girls and boys to stand separately. He takes several ribbons in his hand (in the middle of the ribbon). From one end, the girls take the ribbons, and from the other, the boys. The host releases the tapes and moves away. Boys and girls wind up ribbons and meet, forming pairs for a slow dance.

name in the center

During the disco, the dancers form a circle. In its center, they are called in turn, for example. Sasha or Lena. The circle starts chanting their names to the beat of the music. This continues until all the players have been in the circle. Thus, everyone gets the opportunity to dance and learn other names.

say hello with noses

Say hello to as many people as possible in 1 minute. You can greet with hands, noses, knees, etc.

Hug tags

A game like tag, but with one new rule: you can't tag those who are standing in a tight hug. But you can stand like this for no more than 7 seconds.

Define by touch

The group stands in a circle. You need to go through and determine who has the warmest hands (nose, ears ...).

Pouch

The group stands in a circle and, taking each other under the arms and stretching their arms forward, throws a bag of peas around the circle. The main thing is not to drop it, because in this case the game starts over. Then the bag is thrown through one, then through two.

Association

The driver turns away and closes his ears. Players think of one person sitting in a circle e, and call the driver. The driver asks what the player they have guessed is associated with, thus trying to determine who they have guessed. The number of questions is not limited, but the driver has only three attempts to name the hidden player. An example of questions: a hidden player is associated with such a flower, with such a time of day, etc.

Cat dog

The players sit in a circle. The host offers a game for attention. He tells the neighbor on the right in narrative form "Dog" and the neighbor on the left "Cat". Neighbors in an interrogative form ask again. Neighbor on the right: "Dog?" Neighbor on the left: "Costa?" The host answers the neighbor on the right in the affirmative: "Dog." Neighbor on the left: "Cat." After that, the neighbor on the right addresses his neighbor on the right, reporting in narrative form: "Dog." He asks again: “A dog?” The neighbor to the right of the host asks the host again: “A dog?” The host answers in the affirmative: "Dog." Neighbor on the right: "Dog." The procedure is repeated in a circle. Similarly, the word "Costa" is transmitted on the left side. The task of the players is not to get confused. The game will end when the word “Cat” comes to the presenter on the right side with a narrative intonation, and the word “Dog” on the left side.

A pen

The players sit in a circle. The host will give his neighbor a pen and say: "I pass the pen correctly." Then the pen is passed in a circle to each other, and the presenter comments on whether the pen is passed correctly. The task of the players is to guess how to pass the pen correctly. The host can guess the most different variants. For example: correctly conveyed by the one who smiled at the neighbor, looks at the neighbor, etc.

Find a pen

Two teams play from 3 to 12 people. Players of one team leave the room or close their eyes. The task of the second team is to hide the pen so that it is visible (that is, no object would hide it), but so that it is not conspicuous. The host controls compliance with this condition. The opposing team is invited. The leader keeps time. In complete silence, the players are looking for a pen. Anyone who notices it should sit quietly on a chair, without revealing where he found the pen. The last player must take it and sit on a chair, after which the host announces the search time. The teams switch roles. The team that spends the least time searching for the pen wins.

Find that without knowing what, do that without knowing what

A leader is selected from the group of players, he leaves the room. Players think of any object in the room and the action that needs to be done with it (for example: a rag, wipe the window sill). The driver is invited. He is looking for a subject, focusing on the strength of the applause. If the applause is quiet, it is far from the subject, loud - close to it. A flurry of applause means that the item was found correctly. In the same way, you have to guess what to do with the object. Quiet applause - the wrong action, loud - approaching the intended action, a flurry of applause - the action is guessed.

Build a fortress

The players sit in a circle on chairs. Leading in the center of the circle blindfolded. He is a guard who guards the area. Sitting - enemies who must build a fortress on the territory, for which they need to be able to make up all the others for one chair (the number of chairs is equal to the number of players). The driver seeks to stop the builders. With his hand, he shows where he hears the sound from, saying: "Here." If he managed to point to the builder, then the builder is out of the game, if he pointed to the place where the fortress was built, it must be rebuilt in another place. If the fortress is built, the builders won.

Zhovzhelit

In translation, "zhovzhel" means to do something. Having chosen the driver, who is removed outside the door, the players think of any verb. The driver must guess the hidden word. To do this, he asks questions to the players, clarifying the attitude of the players themselves to the performance of the hidden action, replacing the hidden word in the question with the verb “zhovzhelit”. For example: Rita, do you like zhovzhelit? Vasya, is it better to zhovzhelit alone or in a company? etc.

Bath

Having chosen the driver, who is removed outside the door, the players think of any public institution. The players ask the driver questions about his attitude to the hidden institution. Not knowing what is at stake, the driver answers at random, but according to the reaction to his answers and the content of the questions, he must guess and name the hidden institution.

Situation

Those who know the game invite those who wish in turn. Before this person enters, they think of a situation. For example, a dog has bitten a person who has just entered (or he has just returned from China). But they don’t tell the person who entered the situation, but the match, with a few comments, monitors his reaction to what is happening, comparing the situation and the behavior of the person who entered.

Three musical words

The players are divided into three groups, they choose the driver, he steps aside. The host thinks of a word of three syllables. Each group gets a syllable and sings it to their tune. The driver guesses this word in a common choir. For example: MO-LO-KO. MO - "Katyusha", LO - "Lambada", KO - "Moscow Nights". Or you make up a phrase, for example, “I love you,” and at the command of the host, all groups simultaneously say (shout) their words. The task of the driver is to guess the phrase.

shadow running

One participant makes funny movements and gestures while walking. The other depicts his shadow and tries to accurately repeat all the steps and actions.

Plan

1.Game for acquaintance

2. Mobile games

3. Educational games

4. Games on the water

dating game

In the first days of the shift, it is important to interest, captivate children with interesting activities. To do this, it is advisable to direct all efforts to get to know each other, unite children with each other. Counselor, try to be joyful, cheerful, a little “reckless”, try to “unwind” to the fullest of your abilities, then the children will start imitating and copying you in everything, and isn’t it necessary for you to further participate in the program It’s not a secret for anyone, that the first step in building a team is getting to know each other. The sooner the guys get to know each other, the easier it will be for you to work with them. One of the most simple shapes dating is a game.

Very important for the selected games is:

    criterion "number of participants", because some games require a minimum of 20 participants, while others are not recommended for groups of more than 14 participants;

    criterion "game time", because. there are games that can take a long time (15-20 minutes). In this case, the group begins to lose momentum, and additional efforts will be required to correct the situation;

    criterion "success". The group must successfully complete the game, because. for a newly created team, it is important to quickly obtain positive results, and the reverse process can lead the participants to the idea of ​​joint inconsistency and attempts to find the culprit in common failures.

Dating games are games with the help of which you can get to know the guys and introduce them to each other. Conventionally, they can be divided into two groups.

    The first are those that make it possible to recognize and remember names.

    The second are games that help to get to know each other better. During them, we learn the interests, hobbies, abilities and some character traits of the participants.

Game "Compliment"

Before the start of the game, all participants stand in a circle. The first player then starts by complimenting their neighbor. Only a compliment should begin with the first letter of the name of the person to whom it is addressed. For example, if Vasya compliments Dasha, then this compliment should begin with the letter "D": kind, sincere, dear, etc. The one who cannot come up with a compliment to his neighbor is out of the game. Those who could come up with or remember the most compliments win.

Acquaintance

Each participant divides a sheet of paper into 6 parts and writes their name in 6 different ways, as interesting as possible. When finished, he cuts the sheet into 6 pieces and carefully folds each note.

The counselor collects the notes, mixes them well and invites everyone to pull out any 6 notes in a circle. On a signal, everyone opens the notes. Everyone is trying to get all 6 of their notes back by negotiating with whoever is holding them. You can not give a note without receiving another in return. The winner is the one who found his six first.

Search for common

The group is divided into twos, and two people find a certain number common features, then twos are combined into fours for the same purpose.

The host, at his own discretion, can stop the process at fours, eights, etc.