Tiger (P) is a Tier VIII German SPG. G

7-12-2016, 11:30

Hello to all fans to play artillery, the site is with you! As you already understood, now we will talk about a separate class of vehicles, namely the German Art SPG of the eighth level, in front of you G.W. Tiger (P) guide.

Each art at its level has some special distinctive features and in this case we are talking about a terrible, terrifying unshakable power of weapons and huge dimensions. Of course, now we will analyze in more detail G.W. Tiger (P) performance characteristics, but even at the first glance at this unit, you can say that you need to be afraid of it, now you will find out why.

TTX G.W. Tiger (P)

To begin with, we have art at our disposal, with the largest amount of HP among the representatives this class on the level, as well as a weak basic view of 290 meters, as you understand, by the standards of all other equipment, these figures are negligible.

If you look at G.W. Tiger (P) characteristics survivability, then this machine is very different from its own kind. First of all, I would like to say that we have simply monstrous dimensions, this is the largest and heaviest self-propelled guns on the level, so its stealth is lame.

In terms of booking Art SAU G.W. Tiger (P) also not sewn with a bast. We are all used to the fact that when approaching artillery, you can break through it anywhere, in this case this is not entirely true. From the forehead, this device has a thickness of armor of 100 millimeters, but here we are talking only about the frontal parts of the body, painted in red and orange. When turning the body, the reduction can reach 200 millimeters, so there is even a chance to catch ricochets and non-penetration. However, cutting at G.W. Tiger (P) World of Tanks cardboard, its thickness is only 30 millimeters, this part is vulnerable, as expected.

As for the side armor, in this projection our tank is much more vulnerable and again the declared 80 millimeters concern only the hull. Again, with great luck and the right turn, you can recapture something, but this is rare. The felling sau G.W. Tiger (P) becomes even more cardboard, here you are waiting for a miserable 18 millimeters. This protection of our artillery suggests that we can hold back land mines, especially those that explode nearby, but otherwise you need to play very carefully.

Of course, with such a huge weight and overall shedding, one cannot count on good mobility. Although maximum speed we have tolerable movement, horsepower per ton is sorely lacking, so in general, artilleryG.W. Tiger (P) has very poor mobility, as well as maneuverability.

gun

Armament is the most important component of any artillery installation, and in our case, there really is something to be proud of, because German artillery has the largest, without exaggeration, the largest cannon at the eighth level.

It is quite obvious that due to the large caliber, G.W. Tiger (P) gun has the most powerful alpha strike among classmates, but you have to pay for everything and this unit recharges for a very long time.

With the penetration parameters of our German, everything is pretty standard in terms of artillery, however, it’s worth stopping here and saying a few words about shells:
1. A conventional high explosive is a standard type of projectile, in our case we will use these cartridges most time. In addition, they have a good fragmentation radius, as much as 6.44 meters.
2. A gold mine is a very important type of projectile, but expensive, and we pay for an increased dispersion of fragments (more than 9 meters), thanks to which sau G.W. Tiger (P) World of Tanks can hit several targets at once or smoke out an enemy hiding behind a stone. With the release of patch 0.9.18, the shard spread radius is of particular importance, because all the vehicles that we have hooked are stunned and their characteristics drop for a while.

Regarding accuracy, for a large alpha, you will also have to pay for accuracy, since we now have the most oblique gun at the eighth level in our hands. G.W. Tiger (P) art got a really big spread and a long mix. In addition, this German woman has very limited LLL, only 5 degrees in each direction, which leaves a serious imprint on the comfort of the game.

Advantages and disadvantages

By and large, the strengths and weaknesses of this unit are clear, but to make it easier for you to navigate, you should pay attention to this important nuance more attention, now we will decompose the advantages and disadvantages Art SAU G.W. Tiger (P) the points.
Pros:
Huge one-time damage;
Large fragmentation radius;
Availability best armor among SAU-8;
The best margin of safety among classmates.
Minuses:
Weak armor in general;
Huge dimensions;
Poor mobility;
Long recharge;
Worst accuracy among SAU-8;
Uncomfortable traverse angles.

Equipment for G.W. Tiger (P)

No purchase additional modules Artillery is very difficult to play, because there are parameters that desperately require at least a small adjustment. True, for artillery in this matter, the equipment is almost always the same, and for G.W. Tiger (P) Equipment we will put this:
1. is an extremely important module that will make our reload speed at least a little faster.
2. - without them, too, nowhere, because the faster we reduce, the more confidently it will be possible to implement damage.
3. - taken to make our colossus more difficult to detect, after all, artillery poses the greatest danger until it is discovered.

Crew training

Not less than important aspect games on each tank, because your success in battle will depend on how you manage the choice of skills. In the case of artillery, it is very important to increase the comfort of dealing damage, but we must not forget survivability, a comprehensive boost of characteristics, so on sau G.W. Tiger (P) perks should be taught in the following order:
Commander (radio operator) - , , , .
Gunner - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .
Loader - , , , .

Equipment for G.W. Tiger (P)

By standard scheme It is worth acting in the choice of consumables. Here, your stocks of game currency are taken as the basis, if there are few silver loans, buy , , . But always the indisputable advantage will be the one that puts on G.W. Tiger (P) gear premium, where it is better to give preference.

Game tactics on G.W. Tiger (P)

We have very large, inactive artillery with weak armor in our hands, and if we recall the fact that when playing on self-propelled guns, it is very big role plays a position, in case G.W. Tiger (P) tactics combat, one might say, is based on this factor.

In order to be more useful during the battle, you should become more difficult to detect and damage you in case of light. In this case, even after turning the body Art SAU G.W. Tiger (P) must be able to converge and fire without hindrance, it is unacceptable to constantly spend time moving when the projectile is loaded.

Regarding the crossings themselves, of course, it is by no means impossible to stand constantly in one place. First, after each shot G.W. Tiger (P) art must drive at least a little, otherwise they can find you on the tracer and kill you. Second, while goes a long reloading a gun is a great moment to take a better position in this moment fight.

Be aware of your huge one-time damage, german tank G.W. Tiger (P) World of Tanks it is capable of sending even many vehicles of the 9th level into the hangar with one shot, but for this you have to reduce to the end and successfully hit the enemy, after all, this unit cannot be called well-aimed.

Otherwise, everything is typical, keep an eye on the mini-map, try not to let the enemy near you under any circumstances and remember that sau G.W. Tiger (P) must focus its fire on the most dangerous or armored targets, so that your team has a better chance of winning.

G. W. Tiger– top at level 9

Geschützwagen Tiger (from German Geschützwagen - carriage and German Tiger - tiger) is an experienced German self-propelled 170-mm howitzer. The decision to create heavy self-propelled guns for artillery support was made in June 1942. Work on the machine was carried out by Krupp. The ACS concept implied the possibility of installing four different artillery systems on one base chassis: a 170-mm 17-cm K.Mrs.Laf cannon, a 210-mm 21-cm Mrs.18 howitzer, as well as 305 mm and 420 mm Skoda super-heavy mortars (30 ,5-cm Gr.W; 40-cm s.Gr.W), in connection with which the car received a rather long official name Geschützwagen VI fuer 17-cm K.Mrs.Laf (Sf), fuer 21-cm Mrs.18 /1(Sf) and 30.5-Gr.W (Sf) I-606/9. A similar concept was the basis for the Soviet heavy self-propelled guns SU-14 (1939).

performance characteristics top tank in Game:
common data

Price 3600000 Credits

Durability 500 HP

Weight / Prev. weight 59.13/64 t

Crew

Commander

gunner

Driver mechanic

Charging

Charging

Mobility

Engine power 700 hp

Specific power 11.84 hp/t

Max speed 45/10 km/h

Agility 16 °/s

Booking

(forehead/board/stern) 30/16/16 mm

Armament

Gun 21 cm Mörser 18/1

Ammunition 15 pcs.

Damage 2000/1550/2000 HP

Armor penetration 105/303/105 mm

Rate of fire 1.25 min-1

GN speed 12 °/s

HV speed 17.5 °/s

GN angles -5…+5°

HV angles -2…+48°

Obzor 390 m

Communication range 710 m

The order of studying the modules:

After the purchase, if possible (if they are open on other tanks), the FuG 12 radio station and the Maybach HL 210 P30 and Maybach HL 230 P45 engines should be installed. These engines open on the VK 3001 (H) and VK 3601 (H) tanks.
- in any case, further open the top chassis G.W. Tiger verstärkteketten. The chassis will make it possible to install all the modules and, most importantly, the top gun.
- then we put the top gun and start to feel our art for real.
- if you didn’t have engines initially, then we make our game a little more comfortable by pumping them.
- well, if there was no radio station, then we take it.
- we go to the finish line to G.W. E100

Tank pros:
+ monstrous damage
+ huge splash
+ the presence of armor-piercing shells

Tank cons:
- very long reload
- very long mix
- very small traverse angles
- poor mobility
- huge size
- flat trajectory of the projectile

Equipment:

There is nothing new on this art in terms of modules. The rammer and mixing are simply not discussed. Of all the rest, only a camouflage net can bring us benefit, and we will take it. So:
- Camouflage net
- Reinforced pickup drives
- Large caliber howitzer rammer

Crew upgrade:
There is a lot of ambiguity here. For example, many people think that disguise must be downloaded on art. For this art, as well as for the previous and next ones, disguise is not a priority, because a huge shed cannot be hidden by disguise. This is due to the fact that masking gives a bonus in the form of a coefficient from the initial value, and it is regrettably small for us. Therefore, with the first cell, I offer the following set: The commander - the sixth sense, the gunner - a smooth turn of the tower, the driver - a virtuoso, the radio operator - radio interception (although the benefits are very doubtful and you can take disguise), both loaders - disguise. The second perk we take for the entire crew is combat brotherhood. Further, whoever has not received the disguise receives it. The rest can take anything at all, since it is equally useless. The priority is still desperate.

Equipment:

Rem. a kit and a first aid kit are needed and this is not discussed. We are unlikely to burn, so we take gasoline (if possible, gold) to add at least some dynamics to our barn. Alternatively, instead of gasoline, you can take chocolate.

Tactics:
Start by choosing a position. It should be occupied taking into account the trajectory of the projectile. You must immediately come to terms with the fact that throwing is not for us. We charge for more than 40 seconds, so there will be plenty of time to take a position.
More on target selection. There are only three priorities. The first is to take out as many points of durability as possible to opponents that will be difficult for your allies to kill. We are talking about such targets as Maus, E-100, top-end anti-tank guns, as well as a number of heavily armored or especially dangerous targets. The second priority is to reduce the number of guns in the opposing team. It’s worth picking up the enemy if delay will lead to significant damage from this target, and also if you see that there is no one else to pick up the target. The third priority is targets that are guaranteed to receive full (or close to full) damage. Here we include WT auf E100, WT auf. Pz.4, as well as all the targets that are on our side, and even better - the stern.
Remember that the reload time is over 40 seconds, which means you need to work on every shot. We occasionally miss with full aiming, so we cannot afford to shoot without full aiming either. Trying to catch a firefly in motion is a rather hopeless business with our characteristics, I do not recommend doing this (although sometimes this business needs to be done).
We've been mixing for a very long time, which means we can't afford to remix often. In this case, you need to know the maps and the likely places where the enemy will appear. It's worth visiting these places in advance. The advice is relevant for most self-propelled guns (for those without a rotating turret) - fasten the chassis (by default, the X button), because going beyond the corners of horizontal guidance is fraught with loss of information, and if you are leading the target, you will miss the opportunity to shoot. This is especially true for the GWT due to very small GL and long mixing.
At the end of the guide, I post a video in which I get the class badge "Master" for 5 shots on this machine:

German self-propelled artillery installation of the eighth level. It has monstrous firepower and a large fragmentation radius (due to the 210 mm howitzer), as well as a huge spread, long aiming and low mobility.

The predecessor of the self-propelled guns G.W. tiger.

Research and leveling

ACS G.W. Tiger (P) is being researched on G.W. Panther for 113,600 experience.

  • The 21 cm Mörser 18/1 gun is a top-end gun that is lighter than the stock gun and does not require suspension replacement
  • Chassis G.W. Tiger (P) verstärkteketten - improves agility and dynamics
  • Engine 2 x Porsche Typ 101/1 - research at will, minimum increase
  • FuG 12 radio - should be inherited from G.W. panther.

combat effectiveness

G.W. Tiger (P) turned out to be quite slow, so you won't be able to get away from fireflies like Chaffee. Therefore, it is worth looking for such places on the maps where we will not be exposed at the very beginning of the battle.

The only chance to escape from a firefly is to hit it with direct fire (“one shot”) or hit it with a close splash. The gun is very powerful, but at the same time, a monstrous dispersion (0.88) and an extremely long aiming time do not allow us to shoot at fast targets.

Therefore, it is worth aiming at slow heavy tanks. For self-propelled guns, we have unexpectedly good frontal armor. We have a Tiger Porsche base, and a 100mm forehead. This means that upon detection, we will be able to repel a couple of enemy shells.

Advantages:

  • the highest one-time damage among self-propelled guns of its level;
  • good communication range;
  • decent frontal armor;
  • a good radius of fragmentation from a high-explosive fragmentation projectile.

Flaws:

  • huge dimensions;
  • huge dispersion of the gun;
  • small angles of horizontal aiming;
  • poor mobility;
  • low rate of fire;
  • open cabin.

Crew

  • Combat Brotherhood will increase the characteristics of the tank.
  • Camouflage will increase the invisibility of the machine.
  • The Eagle Eye + Radio Interception combo will give you a 5% vision boost.
  • The combination Smooth Turret Turn + Smooth Ride will allow you to spend less time on mixing when moving and turning the turret.
  • The sixth sense will help determine if the tank is detected or not.
  • The king of off-road will increase mobility on soft ground.
  • Desperate will increase DPM in heated fights.
  • Intuition will help you change shells faster.
  • Contactless ammo rack will increase the strength of the ammo rack.
  • Virtuoso will slightly improve maneuverability.
  • The repeater will slightly improve the radios of allies.

Equipment

  • The rammer will slightly speed up reloading.
  • Camouflage net will increase the invisibility of the machine.
  • Reinforced aiming drives will speed up the convergence of the gun.

Equipment

The equipment is standard - Repair kit, First aid kit, Fire extinguisher, but if necessary, to increase the dynamics, the fire extinguisher can be replaced with 100-octane gasoline or 105-octane gasoline.

Ammunition

The main projectiles are high-explosive fragmentation.

12-10-2016, 23:17

Good day and welcome to the site! Friends, some of us hate art, others like to play at least sometimes on this class of equipment, but both the first and second must know what these or those instances are. Now we will talk about the German Art SAU of the ninth level - this G.W. Tiger guide.

TTX G.W. Tiger

Among self-propelled artillery mounts at the ninth level, our unit boasts the largest margin of safety. This will allow us to survive one or even two shots from not very powerful enemy guns, but in general, the amount of HP G.W. Tiger WoT very small. As for the basic view, we have it, as it should be, bad, only 295 meters.

If we consider G.W. Tiger characteristics survival, everything is very sad here. The first thing I would like to draw your attention to is that our cart has a very big sizes, which makes the disguise limp.

Nothing to say about booking. tank art G.W. Tiger almost completely devoid of armor, we are easily pierced even by low-level fireflies found in battles, and most land mines are capable of inflicting full damage.

Mobility is no better. Due to the huge size and heavy weight, has a low specific engine power, very poor maneuverability, and although we have a good maximum speed, you will practically not have the opportunity to develop it.

gun

The situation with weapons in our case is rather contradictory, because the gun installed on board, caliber 210 millimeters, has a number of positive and negative qualities.

Primarily, G.W. Tiger gun boasts the largest alpha strike at the level, which allows us, with a successful hit, to kill most vehicles of the ninth level and below with one shot.

In terms of speed, G.W. Tiger art has the longest cooldown among classmates. For a large one-time damage, you have to pay with accuracy, because the dispersion and aiming time also leave much to be desired.

Now let's decide on the ammunition load:
1. A land mine is the main type of projectile, we will shoot it most of the time, and our fragmentation radius is better than others, which is good news.
2. Gold mines - they differ from the usual ones only in an increased splash, for insurance you can buy about 4-5 of these babies, since we have a small ammunition load. But it's worth taking them with you in any case, especially after update 0.9.18, in which artillery pieces with a caliber of more than 152 millimeters, they were able to stun enemy vehicles, thereby causing not only damage to the safety margin, but also temporarily reducing the characteristics of tanks that fell into the fragmentation zone.

The last thing I would like to say - G.W. Tiger World of Tanks has extremely uncomfortable angles of vertical and horizontal aiming. The fact that the gun goes down by only 2 degrees does not bother us much, but here the UGN of only 5 degrees in each direction is very small, you will often have to roll the body and re-adjust.

Advantages and disadvantages

In view of all of the above, we can conclude that this German unit has quite a few shortcomings, but its advantages in the form of firepower can overcome them, with the right game. To make it easier for you, now we will break down all the strengths and weaknesses Art SAU G.W. Tiger the points.
Pros:
The biggest alpha strike on the level;
Large fragmentation radius;
A good margin of safety (compared to other sau classmates).
Minuses:
Shed dimensions;
Lack of armor;
Poor mobility;
Prolonged mixing;
Longest cooldown on the level;
Uncomfortable UVN and UGN.

Equipment for G.W. Tiger

In the selection and installation of additional modules on this machine, we will adhere to the so-called standards. Due to the fact that for artillery of a wide variety in this issue no, on G.W. tiger equipment put the following:
1. - it's simple, we improve our rate of fire, because arta reloads for a very long time.
2. is another obvious option that will make the mixing speed at least a little more pleasant.
3. - we have very large dimensions and this module will improve our disguise.

Crew training

As for pumping the skills of six crew members, there is nothing particularly difficult here either, but you should always approach this issue responsibly. Your success in battle largely depends on the right choice, so sau G.W. Tiger perks download in the following order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .
Loader - , , , .

Equipment for G.W. Tiger

Another well-known standard is the choice of consumables, and if you need to save money, you can take without any problems,,. However, the most correct option would be to carry on G.W. tiger gear in the form of , , , and if you don’t want to spend 20,000 silver every battle, you can take instead of chocolate.

Game tactics on G.W. Tiger

As you already know, we have at our disposal a machine that has quite a lot of weaknesses. Fortunately for artillery, lack of mobility or weak armor is not such a problem, because Art SAU G.W. Tiger should be away from the battle, and we will not move much.

If we talk about how to play on G.W. Tiger World of Tanks, then at the very beginning of the battle you should take the most advantageous position in terms of shooting comfort and safety and immediately begin to reduce.

You can aim either at the intended position of enemy artillery, so that when outgoing tracers are detected, you can take competitors out of the battle. In other cases tank art G.W. Tiger WoT must aim at the place where the enemy medium and heavy tanks are supposed to have gone.

Given our huge firepower and the fact that G.W. Tiger art capable of incapacitating the enemy with one shot, it is necessary to remember the lack of horizontal aiming in the corners. Thus, you need to start reducing in advance, so that as soon as the enemy lights up, make an accurate shot and inflict maximum damage.

Otherwise, everything is extremely simple - do not let anyone from the enemy team near you, always move as soon as you make a shot, constantly look for a better place to fire and try to focus on the most armored or strong opponents, sending them to the hangar. At sau G.W. Tiger World of Tanks there is a huge potential, you also need to get used to this car and realize it.

German self-propelled guns of the eighth level, similar to a trough. It has a nagibator 210 mm mortar, which gives a colossal firepower. Historically, the designer of cars and armored vehicles Ferdinand Porsche wanted to develop the project, but his plans never materialized.

General information.

The strength of this machine is 440 HP, and the mass is impressive - almost 45 tons. For this class of vehicle, we get a good frontal armor of 100 mm, inherited from the Porsche Tiger hull, and in case of unforeseen light, we have good chances to repel a couple of enemy blanks, especially some LTs. Things are completely different with cutting: 16-mm sides will only protect against opponents of levels 1-2, but, of course, we will not be thrown into such battles. Research should begin with caterpillars. Then we will put the top gun, engine, and finally the radio station.

Arta's cannon is rather oblique - periodically there are "covers". Aiming times are quite acceptable, especially with 100% crew and proper equipment. Comparing G.W. Tiger and G.W. Tiger (P) you can see that they are very similar, as in appearance, as well as by configuration. The only difference is G.W.T. (P) harder.

In the front sheet of the wheelhouse, on the left side, there is a window. If you ride in a platoon, warn your partner, who decides to shoot there, that the shells do not go through and fly into space, but cause damage.

Detailed about the main characteristics.

Armor penetration - 105 mm.

One-time damage - 2000 units.

Rate of fire - 1.16 rounds per minute.

Accuracy spread - 0.88 meters.

The mixing time is 7.5 seconds.

Booking:

Forehead / sides / stern - 100/80/16.

Engine:

Power - 640 l / s.

The maximum speed is 35 km/h.

Gun dispenser. The gun will reload faster for 5 seconds.

Reinforced pickup drives.

As for the third slot, there may be options:

Camouflage network. If you do not move, you can hope that you will not be noticed. However, with such dimensions (your art is even larger than the KV-1 in size), the mesh will most likely be useless.

Stereoscopic telescope. But the addition to the review will definitely not hurt you.

Equipment: repair kit, first aid kit and fire extinguisher. Artillery, surprisingly, has a tendency to ignite.

Crew.

Commander - sixth sense, military brotherhood, eagle eye.

Gunner - a smooth turn of the tower, brotherhood in arms, repair.

The driver is a virtuoso, military brotherhood, the off-road king.

Radio operator - disguise, military brotherhood, repair.

Loader - disguise, military brotherhood, intuition.

Loader - disguise, military brotherhood, desperate.

Strengths.

The biggest one-time damage at level 8. Skillful owners of this self-propelled guns can significantly change the course of the battle.

Excellent radio station. She will take you anywhere.

Strong frontal armor. Getting a "steel wall" on art is another reason for pride.

Weak sides.

This car has everything big: both damage and dimensions, so it will not be difficult for the enemy to notice the barn, standing alone in the corner thickets of the map.

Poor mobility. Do not even try to go to the enemy spawn.

Open cabin.

Low rate of fire. Of course, it is compensated by one-time damage, but still, waiting for a recharge is a tedious thing.

Combat tactics on G.W. Tiger (P).

Look for places on the map where you will not be exposed. But if, an enemy has already approached you on a nimble LT, the only chance to escape is to hit him with direct fire. However, you have a huge splash, so it's enough to "put" a blank next to the enemy. To realize a large one-time damage, aim at heavy tanks with full margin of safety. But it is not recommended to shoot at fast objects from above: long mixing and a terrible spread are not effective in this case.

See also guides for other tanks.