Poe where to find the noblewoman. Names for wedding salons

Noblewoman- a class that is unique in its action, relative to the rest, however, from a conceptual point of view, it is absolutely the opposite, the Noblewoman has absolutely nothing unique in herself. Even vice versa. She is the center point in the talent tree, and her only ascension class offers a choice of any of the talents of the other ascension classes.

The noblewoman is a kind of chimera mega hybrid , which combines many variations of all other classes, and you are free to choose from them the path that suits you.

Pros of the Noblewoman:

  • You can combine unique bonuses from different Ascension classes. For example, Necromancer + Champion, if you so desire. This moment has a really great benefit when you need only a part of the talents from some Ascension class, some small key and very important buff, and as an additional class you choose something else, perhaps also extremely necessary for correct operation build.
  • Placement in the center of the tree gives quick access to any class segments without spending extra talents.
  • Suitable for doubting players, since it is easy to completely change the style of play for a Noblewoman class character by simply spending a certain number of spheres of Repentance on talents or Ascension talents that you do not need.
  • Can access the starting point of leveling of any class. At the right time, this can save a considerable amount of talent.

Cons of a Noblewoman:

  • Confusing for new players. In order to understand the potential of what you sculpt from the Noblewoman, you first need to thoroughly find out everything about other classes, decide for yourself whether this all-hybrid is worth taking and then combine the talents of different subclasses.
  • Maybe everything, but worse than the prototypes. The noblewoman has weakened versions of the bonuses of each Ascendancy class, not receiving the full bonus that those receive. Therefore, flexibility in selection and blending comes at the cost of the quality of the blended ingredients, otherwise there would be no balance.
  • Why choose a class that eventually gains access to the starting point of another class, when you could immediately start with that other class?
  • It is not the most popular class now, and there are reasons for that. The flexibility of choice that the Noblewoman offers now is not so much needed, because basically everyone follows the same narrow path, boosting only one thing. Of course, this does not mean that the Noblewoman does not have her own, unique place in all this, however, what she is experiencing is not better times- that's for sure.

Noblewoman Ascension Class:

Ascended:

Ascended - This is the Ascension class, which gathers the strengths of all other classes.

Which builds to choose Noblewoman for

This question does not have the same simple answer as questions about other classes. For everything and ... at the same time, for little. A noblewoman can be anyone, but for every role there is someone better than her. AT certain cases, of course, it is possible to do everything and vice versa, but for this it is necessary great experience in the game, and then it is quite possible to make something out of the mixed forces of the Noblewoman that surpasses the strength of some other class.

For beginners, I would absolutely not recommend Dvoryanka. You can hardly do anything more worthwhile than you would on a class specially created for a specific role. In addition, the Noblewoman is available only after getting into the Finger of the Lord, although this is only the third act, for a beginner to go through the first three acts, then recreate the character for dubious bonuses is not a good idea.

However, if you are still very interested in this class for some special reason and you want to play as a long-haired blonde, in torn clothes, all I can offer is this, but to do something yourself you will already have to look for lots of additional materials, wool gamepedia, and after you understand a bunch of other Ascension classes, you can already start creating your own build for the Noblewoman.


GENITIVI'S HOUSE

Weylon x1 Blood Mage Rank 3

TAVERN "BITED NOBLEMAN"

Master Ignacio (Master Ignacio) x1 Killer Rank 4 Trial of the Ravens.
Thug x1 Killer Rank 3
Thug x1 Rogue Rank 3
Loghain Guard Captain
(Loghain Guard Captain)
x1 Warrior Rank 3 Optional quest battle crime wave.
Loghain Soldier (Wisp Wraith) x4 Warrior Rank 2, 3
Leader of the Bloody Oars
(Crimson Oars Leader)
x1 Animal Rank 3 Optional quest battle Blood Oars.
Blood Oars Mercenary
(Crimson Oars Mercenary)
x2 Warrior Rank 2, 3
Blood Oars Mercenary
(Crimson Oars Mercenary)
x1 Rogue Rank 2


After the exorcism of the demon in the castle of Redcliffe (in the course of the quest Earl of Radcliffe) Erlessa Isolde or Bann Tegan will offer to find the Urn of Sacred Ashes to heal the Earl. Brother Genitivi knows about the urn.

In Genitivi's house (Denerim, shopping district), Weylon will advise you to look for him in a tavern on Calenhad Lake. You don't have to search - it's a trap. The true direction of the search will show the notebook Genitivi Research right here in the chest. will appear on the world map new location- Shelter village.

If you wish, you can come to the Genitivi's house in Denerim even before visiting Redcliffe. Talking to Waylon starts the quest on its own.

In the Church of Refuge to be taken away Cultist's Medallion at the abbot and talk to Genitivi in ​​the right aisle (behind the secret door). There will be a move to the Ruined Temple. After passing the temple and the Cave location following it, you need to talk with Kolgrim.

You can agree to Kolgrim's proposal (the real choice can be made later). After passing through the Top of the Mountain to the location of the Trial, you need to complete the quest Test of Faith, which will open access to the urn of sacred ashes. Defiling the ashes and talking to Kolgrim at the top of the mountain will unlock the specialization Ripper.

If Andraste's ashes are defiled with dragon blood, Wynn will leave the party forever, even if she was in the camp. The only way to avoid this - go through the Vault before joining Wynn in the Mage Tower. Leliana can become hostile if the ashes are defiled in her presence, but if she becomes more selfish after completing a personal quest Leliana's past, you can convince her to maintain peaceful relations.

Outcome:
755 XP if the temple refuses Kolgrim's offer;
Mace of the Cavalier, if you rob Kolgrim;
two-handed ax Blade of Faith, if you kill Kolgrim;
the ability to summon a high dragon and take possession of its treasures if Kolgrim is killed;
opening a specialization Ripper;
750 XP upon exiting the Trial;
rune-dveomer of the master, if you ask for a reward from Genitivi in ​​his house (if the ashes were not defiled and Genitivi remained alive).


Alistair's personal quest. At good relations(approval is over 25) you can ask Alistair about his family (the most convenient way to do this is when you first visit the village of Redcliffe). Later in the Denerim Trade District, Alistair recognizes the door of the house where his sister lives (the house next to the forge). If desired, after meeting with his sister, you can convince Alistair that "everyone lives for themselves" - this will accordingly change the style of his remarks and behavior.

Outcome:
250 XP for completing the quest.


Slick Couldry in Denerim Trade District offers 8 "tips" for a fee - 4 for a thief, 4 for a lockpicker.

1. Steal Purse with gems at the lady's maid. A maid in a green dress will appear in the center of the location.

2. Steal Sera Nenshin's Jeweled Sword at Nancy's Curiosities of Thedas. Theft is possible through dialogue and in the usual way, that is, you can get two swords.

3. Steal Silversmith's Key with Master Tilver. The master with security will appear in the north of the location. You can approach either by convincing the guard, or using invisibility, or passing between the houses (past the connected magicians), or using the help of a messenger boy standing nearby. Theft is possible through dialogue and in the usual way, that is, you can get two keys. The key (one is enough) opens two chests in the center of the location.

4. Steal Teyrn Loghain's Crown at the seneschal in the tavern "Bitten nobleman". You can use invisibility, or the help of a waitress (all options are suitable - get drunk, etc.). We must not steal the crown, but try to talk to the seneschal.

5. Collect valuables from Lady Sophie's room in the Bitten Nobleman's tavern. You need to open the lock on the door and take any thing.

6. Pick up Silver bars from three chests in a warehouse in the south of the location.

7. Collect treasures from Bann Franderel's Estate (a new location will appear on the city map - Bann's Estate of the Western Hills). Instead of treasure, there will be an ambush in the estate, but this is a prerequisite for the next stage of the quest.

8. Pick up Tears of Andraste from Bann Franderel Manor. This quest is given after the Gathering of the Lands. You need to once again penetrate the estate and take the vial from the chest in the treasury. Previously, access to the treasury from the wine warehouse was closed by a cabinet.

Outcome:


Quest for those interested from R. (quests of this series are given in the tavern of Denerim). Need to collect twelve love letters. Letter Location: Dalish Camp, Brecilian Ruins ( upper level), Orzammar (Charter hideout and royal palace), Calenhad Lake (tavern), Mage Tower (senior mages' rooms), Denerim (Earl Eamon's estate, "Pearl", forge), Redcliffe village (mill), Redcliffe castle (basement), village Shelter (house).

Outcome:
125 XP and 6 gold coins for completing the quest.


The first quest for those interested from K. (quests of this series are given in the tavern of Denerim). Need to bring fifteen servings animal poison. Varathorn has an unlimited supply at the Dalish Camp.

Outcome:
95 silver coins for completing the quest.


The second quest for those interested from K. (quests of this series are given in the tavern of Denerim). Need to bring ten Pomegranates(precious stones). Stones have to be collected as the game progresses.

Outcome:
200 xp and 1 gold coin for completing the quest.


The third quest for those interested from K. (quests of this series are given in the tavern of Denerim). It is necessary to take four "bags" to the so-called Transfers(secrets). Locations: Denerim Market Quarter, Calenhad Lake Tavern, Frostback Mountain Pass, Redcliffe Village. The last pouch will explode upon placement.

Outcome:
175 XP and 3 gold and 98 silver coins for completing the quest.


The fourth quest for those interested from K. (quests of this series are given in the Denerim tavern). You need to discredit D. To do this, you need to talk with Gorim and Sister Theohilda in the Trade District and with the manager in Curiosities of Thedas. Then - meet with the guard's contact in the Trade District (near the exit to the city map). Further on the city map there will be a random meeting with assistant D. (location Dilapidated lane), who has a map The path to shelter. A new marker will appear on the city map - D's Shelter. In the shelter, you need to defeat D. and his guards.

Outcome:
250 XP and 10 gold coins for completing the quest.


The first quest for those interested from D. (quests of this series are given in the tavern of Denerim). Need to hide three body bag in a junkyard in the Denerim Trade District (next to the temple). The bags are located in the Trade District (near the temple), in the Trade Warehouse (entrance from the Trade District), in the "Pearl".

Outcome:
125 XP and 2 gold coins for completing the quest.


The second quest for those interested from D. (quests of this series are given in the tavern of Denerim). It is necessary to shoot from a bow in the indicated place of Western Brecilian (at point 6) (a crossbow is not suitable). Then - defeat the mercenaries and take folded letter.

Outcome:
175 XP and 4 gold coins for completing the quest.


The third quest for those interested from D. (quests of this series are given in the Denerim tavern). It is necessary to destroy three false witnesses: on Lake Calenhad, in Denerim ("Wonders of Thedas"), in the Frost Mountains of Orzammar.

Outcome:
6 gold coins for completing the quest.


The fourth quest for those interested from D. (quests of this series are given in the Denerim tavern). You need to kill K. On the city map, there will be a random meeting with K.'s assistant (location Dilapidated Lane), who has a map The path to shelter. A new marker will appear on the city map - K's Vault. In the shelter, you need to defeat K. and his guards.

Outcome:
250 XP and 10 gold coins for completing the quest.


Quest of the Blackstone Volunteers (can be taken in Lothering, Redcliffe or Denerim). Gotta pick up the stolen Guild Supplies three deserters - in the Frost Mountains, on Lake Calenhad, in Denerim (Port Backyard).

Outcome:
ring frost strike with a deserter in the Frost Mountains;
175 XP and 2 gold coins for completing the quest.


Quest of the Blackstone Volunteers. (You can take it in Lothering, Redcliffe or Denerim). Need to give three Letters of call- in Lothering (church), in the village of Redcliffe (house), in Denerim (Elfinage).

Keep in mind that Lothering becomes unavailable after completing any of these quests: nature of the beast, Perfect, Broken Circle, Urn of sacred ashes.

Outcome:


Quest of the Blackstone Volunteers (available in Denerim). You need to bring twenty healing poultices. Any poultices will be transferred, starting with the smallest ones.

Outcome:
175 XP, 3 gold and 98 silver coins for completing the quest.


Quest of the Blackstone Volunteers (available in Denerim). We need to give four funerals to widows. They are in Redcliffe (church), on Calenhad Lake (tavern), in Denerim (Merchant District and Dirty Corner).

Outcome:
175 XP and 1 gold coin for completing the quest.


Quest of the Blackstone Volunteers (available in Denerim). The quest is given after completing the other five volunteer quests. You need to talk with Relnor Hawkwind in the Trade District and make a decision: either kill him or kill his son Taoran Hawkwind (random meeting on the world map, location Camp Taoran).

Outcome:
350 XP and 4 gold coins if you kill Relnor;
350 xp, 4 gold coins and Rogue Scout's Helm, if you kill Taoran;
3 gold coins if Taoran is released for a ransom.


If you talk to Master Ignacio in the Denerim Trade District, in the future, he will invite you through a messenger to a meeting in the Bitten Noble tavern and offer a number of tasks.

2. Kill the mercenaries of Kadan-Fe. A new location Kadan-Fe Refuge will appear on the world map.

3. Kill Ambassador Gainley. The Ambassador with security is located in the Royal Palace of Orzammar, in the rooms of Prince Trian.

4. Kill Captain Chase. A new location will appear on the map of Denerim - Place for Redemption.

After completing the quest, the trader Cesar in the Denerim market will have an additional assortment. If Master Ignacio is killed after completing the quest, trading with Cesar will become impossible.

Outcome:
Enhanced Grip Crossbow and Rough Gut Gauntlets for the first three tasks;
gloves Red Jenny Seekers for completing the quest.


Sergeant Keelone in the Denerim Trade District requests that the mercenaries be driven out of the Bitten Noble Inn. At the same time, the customer wants "to have a fight." After defeating the leader, the rest of the mercenaries will surrender.

Outcome:
100 XP and 3 gold coins for completing the quest.

I often die, what should I do?

Answer: Check your elemental resistances, if they are less than 50% - trouble, fix it, look for equipment (rings, amulets, boots, gloves, helmets) where the missing resistances will be. By level 60 you should preferably have resistances of 75%. Also, on all of the above equipment slots, there should be the maximum possible numbers for you + to the maximum life. For level 60+, normal numbers are 40-50 to max life on most items from the list above. If you find items with +70-80 to maximum life - this is a great option, it will give you a lot of survivability, aim for such items.

How to buy an item from other players?

Answer: ru.pathofexile.com/trade/search - Russian official trading platform.

poe.trade is an older, unofficial, but also reliable and proven trading platform in English.

Look for the item you need, the site gives you a prepared message with a price and an offer to buy from another player at his proposed price, click on copy the message, open the game, paste the copied text into the chat, you are invited to the group, you are teleported to the seller’s hideout, there is exchange your currency for their item and that's it, you're done.

Why can't this stone be upgraded above level x?

If this is indicated in the build, then it is necessary. Most often, this can be found in a combination of Cast on damage + Call to Immortality. In this particular case, casting an enchantment can only automatically cast enchantments that require a certain character level. In order for this level to increase, you need to pump the stone, but along with its pumping, the minimum amount of damage that needs to be lost to trigger the Call to Immortality will increase. We do not benefit from the pumped Call to Immortality, because most often we do not use endurance charges. Therefore, there is no benefit to pumping Cast when taking damage. In this way, Call to Immortality will work more often for us, and we will not lose a single gram of benefits from its effect.

How are endurance charges generated in the build to make Immortal Call work?

We don't need endurance charges for Immortal Call to work. With them, he just works longer. However, spending extra resources on generating charges will harm the character more than it will benefit the character by increasing the duration of the Summon.

Auras/Heralds took most of my mana, I don't have enough to use skills.

So turn off the Aura/Herald until you can use the skills perfectly. All builds have the mechanics of replenishing mana in comfortable sizes, even with almost completely reserved mana. If you lack it, then your level / equipment / bundles of stones do not yet correspond to the type that the build suggests. In that case you need to disable mana reservation and farm your levels/gear/links to make it work properly.

Also, if you just have problems with mana, use mana flasks until the mana recovery mechanism calculated by the build works well in your build on its own.

IMPORTANT! Aura Vaal.

If you see some kind of Vaal aura in the list of skill stones, and in the details about skill stones there is no mention of the normal version of the stone, but only about Vaal, then NORMAL AURA IS NOT NEEDED TO BE ON! Various Vaal Haste and Vaal Graces are only used for the sake of their Vaal version, as a short-term booster.

I'm level x! I do not have enough attributes for stones, what should I do?

Look for them on equipment and in the talent tree you can pump +30 to the desired attribute. Amulets have built-in modifiers for certain attributes, you can even purchase them from the vendor.

What bandits to kill?

The section "Quest Rogue Squabbles" is what you are looking for. It's about bandits. The quest in the game to kill them is called .. oddly enough, "Robber Squabbles", that's why the section in the build is called that.

Blood Rage and Damage at Full Health are not compatible! Why do we need Damage at full health, if the game shows that we always have it not full!

Just because the game looks like this doesn't mean it's true. The game shows a lot of things wrong. And it has been repeatedly proven by experience that with a life lich and a debuff from Blood Rage, the Damage stone at full health works and increases the damage of the skill we need. That is, the life of the lich overrides the Blood Rage debuff, even if the numbers on your red sphere are incomplete.