Rhythmic games for children 5 6 years old. Card file of rhythmic games for children of primary school age card file on music on the topic

1. Game "For the smallest"

Number of players: any.

Children repeat words and actions after the teacher in slow, medium, and then in fast pace; starting to speak in a whisper, then in an undertone and very loudly. It is not recommended to repeat more than three times.

Four steps ahead
Back four steps
Let's stomp our feet,
Let's clap our hands.
We blink our eyes,
And then we jump.

2. The game "Repeat after me" or "Do as I do"

Number of players: any.

Everyone becomes in a circle, the leader in the center shows the movements to the music, and the players repeat after him. The music changes, and so does the host. The leader can be chosen by both the teacher and the children themselves.

3. The game "Brook"

Number of players: at least 9 people.

Players become pairs one behind the other, depicting a high goal. The driver, to the music, passes under the gate, choosing a pair for himself, then becomes ahead of all the pairs. Once again left without a pair, he becomes the leader. There may be several drivers.

4. "Game fashion rock"

Players stand in pairs in a circle facing each other. The host shows in advance the movements that will need to be performed to the music: side steps right and left for four counts (with a hit on “4”), then 4 steps back (with a hit on “4” and clap), then 4 steps forward , but returning not to his pair, but shifting to the left - to a new partner (partner). Then the movements are performed to the music.

5. The game "Stand in a circle for ..."

Number of players: at least 8 people.

Music sounds, children dance randomly, standing in a general circle. By the clap of the leader or the stop of the music, the players must reorganize into a circle from the number of participants that the driver calls, and dance again, but in a new composition.

6. The game "Forbidden movement"

Number of players: any.

Children stand in a circle to dance. The teacher says that he will randomly show movements to the music, which the guys will have to repeat, but one of them is forbidden, and it is not necessary to repeat it. The one who repeats the forbidden movement will leave the circle. Then one of the children can already drive, inventing a forbidden movement on their own.

7. The game "Big walk"

Number of players: at least 8 people.

Players become pairs in a circle. The host shows in advance the movements that will need to be performed to the music: the children, holding each other by the hands, walk in a circle of 6 steps, turn to each other for “7-8”, then diverge by 4 counts, clap 3 times, stomp 3 times and converge, shifting to the left - to a partner - a neighbor. Then the movements are performed to the music.

8. The game "Peeking"

Number of players: any.

Everyone stands in a circle, dancing to the music. And two sit on chairs in the center back to back, depicting a dance on a chair. The music stops, the dancers must turn their heads to the left or right. If they turn in one direction, they will go to dance in a circle, and in their place will come new couple teacher's choice. If those on the chairs turn in different directions, they will remain there until their head turns coincide. If, after the third time, the dancers on the chairs do not look in one direction, then, at the request of the teacher, they will have to free the chairs for another couple.

9. The game "Dance on a chair"

Number of players: any.

Children sit on chairs that stand in a row. The teacher also sits on a chair opposite the children and shows arbitrary movements to the music. Children try to have time to repeat after the teacher. The music stops, the teacher invites someone who wants to take his place.
The new driver shows his movements, and everyone repeats after him, then he vacates his place to another driver. Music may vary.

10. The game "Who is the first?" (with rope)

Number of players: any.

Children sit on chairs that stand in a row. Two drivers sit on chairs in front of them with their backs to each other at a distance and dance to the music. And on the floor under their chairs lies a rope so that, bending down, the driver can reach out with his hand and, while the music stops, pull the rope in his direction. The music stops and the one who first pulls the rope in his direction remains in place, choosing a new opponent for himself. Music can be different and not last long.

11. The game "If life is fun, do it"

Number of players: any.

The leader sings and shows what needs to be done, and the players repeat. Any movement can be.

(shows the first movement).
If it's fun, do it
(shows the second movement).
If life is fun, let the sun smile on us.
If it's fun, do it
(shows the third movement).

Then the leader changes. One of the children can be the driver.

12. Dance game "Let's dance"

Number of players: from 6 people.

The participants stand in a circle, and the facilitator asks them a question: “Are our ears good?”. Answer: "Good." Question: What about the neighbor? Answer: Better! Each participant takes the neighbors on the right and left by the ears, and everyone dances in a circle, saying: “We dance from the heart, from the soul! Our ears are good, good!” (2 times). And then the leader calls another part of the body, for example: elbows, arms, legs, knees, shoulder blades. Anyone can be the leader, but after all participants remember the rules of the game.

The second option "Lavata"

Number of players: any.

Leading: Let's learn the words to our song:

Together we dance tra-ta-ta
Our cheerful Lavata dance (repeat 2 times).

Leading: “Our hands are good! And the neighbor's is better! (All join hands and sing.)

And so on, each time changing the position of the hands. (“Head is good, ears are good, knees are good”, etc.)

13. Dance game "How can we dance"

Number of players: from 5 people (with a rope or skipping rope).

The players line up in a row. The music is turned on, preferably cheerful. The members begin to dance. At this time, any two pull the rope and go towards the dancers. The task of the players is to step over each time without touching the rope, which is raised higher and higher each time. The participant who lasted the longest is the winner.

14. Dance game "Dance of meetings and partings"

Number of players: any.

During the next dynamic dance, which children, as a rule, perform in a general circle, the host offers to choose a soloist and a soloist. As soon as they are in the center of everyone's attention, the leader will explain that this couple will not dance in the center of the circle for long. As soon as the music stops (and it will definitely stop after 20-30 seconds, the DJ will take care of this), the partner, to the thunderous applause of the dancers, will say goodbye to the partner and invite another soloist into the circle instead of himself. The music will sound again, and everyone will applaud the main couple in the updated line-up. But - again a pause, and this time the partner, to the applause of the audience, will thank her partner for the dance, and invite another soloist instead of herself. So in a solo pair, the partner and partner change in turn, and the intrigue remains: who will be next?

15. Dance game "Partners and partners"

Number of players: 6 girls and 5 boys.

The boys stand in a circle, so that they do not peep, with their backs to each other. The music turns on, and the girls begin to dance (run) in a circle around the partners or from partner to partner. As soon as the music ends, each girl must stand in front of her partner. The one who did not have enough partner leaves and takes one of the partners with her.

Second option: the partners are standing, and the partners are dancing around them.

Third option: "Musical chairs". There should be one less chair than the participants. The rules of the game are the same.

16. The game "Musical Objects"(hats, balloons, gifts, toys)

Number of players: any.

The number of items must be one less than the number of players.
Variant of the game: balls are passed to the music, and there are one less of them than the participants. The music stops and the one without the ball comes out. If the balloon burst, the player is also out of the game. Or, instead of balls, players pass and put on hats. Moreover, you can remove the hat from another player yourself, and not wait until it is handed over. During the stop of the music, the player who does not have an object in his hands leaves.

Second option: transfer one item. And during the stop of the music, the player who will have the item in his hands comes out. Whoever is the last to be left without an item will be the winner.

Third option: if you play with a gift, then it will be taken by the one who has this gift left at the end of the musical passage. So it can be interesting to give gifts.

17. Dance game "Aram-zam-zam"

Number of players: any.

The players stand in a circle and, under the guidance of a teacher, learn the movements: for the phrase “aram-zam-zam, aram-zam-zam” we do 3 claps on the knees with repetition; to the phrase “ghouls-ghouls-ghouls-ghouls” we do “rolly-polly” - rotation with arms bent in front of us in a circle away from us (fingers are gathered into fists); to the phrase "ram-zam-zam" - we repeat the first movement; repeat the first and second actions again with the words; then, on the phrase “arafic-arafic”, we tilt the body forward with arms crossed on the chest
(twice); then we repeat the actions on the phrase “guli-guli-guli-guli-guli-ram-zam-zam”. Having learned the words and movements, we dance to the music: in place, moving in a circle, in pairs opposite each other.

18. Dance Game "Holiday Train"

Number of players: any.

Children stand one after another, holding hands (on the hips of a neighbor). The teacher is ahead of everyone - the leader. Music sounds, everyone starts to move after the driver, repeating the movements that he makes arbitrarily, adding the phrase: “Left rudder! (turn left.) Rudder right! (turn right) Mountains! (

rise on toes.) Tunnel! (crouch or bend over.) Forward move! (Move forward.) Reverse! (move back.) Stop!” (leader changes.)

The second option is "Dance Snake":the driver on the go comes up with movements without phrases, and the rest repeat after him. When the music stops (after 20 seconds), the driver goes to the end of the snake, and his neighbor becomes the new driver.

19. The game "Freeze dance figure"

Number of players: any.

The host stands with his back to the players and says the words:

We clap merrily - one.
Great jump - two.
Spinning, spinning - three.
Freeze dance figure.

The players at this time clap their hands, jump, spin, and then freeze in place in a dance pose. The leader turns and chooses in his place the one whose dance figure he liked.

Second option: instead of the leader's words, music sounds - the children dance. The music is interrupted, the host chooses a new host.


Maria Hayrapetyan
Musical-rhythmic game as a way of developing rhythmic plasticity in older children school age

Modern society puts forward more and more requirements for the education of a preschool child, this leads to a decrease in the physical activity of children.

Instead of active walks on fresh air or playing sports, children are increasingly spending time at a desk, watching TV, with a tablet in their hands. Therefore, the urgent task of parents and teachers in the first place is to preserve the health of children.

Also, children have less and less time for games - the leading activity for a preschooler. It is in the game that the child develops, he forms those qualities of personality, on which the success of his educational and educational activities will subsequently depend. labor activity the ability to interact with society.

Musical play is an important means of child development.

The main goal of the musical and rhythmic activity of preschoolers is: the comprehensive, harmonious development of the child, which ensures the strengthening of health through dance and game gymnastics, the formation of the habit of a healthy image.

With the help of musical and rhythmic games, children learn:

Move rhythmically

Coordinate movements

Navigate in space

Emotionally respond to music, feel its character

Change movements in accordance with the form of the piece of music

Interact with a peer group

Improvise using original and varied movements

Musical and rhythmic games

The game "Rain-Sun"

Target: Encourage children to play musical instruments rhythmically, develop speed of reaction.

Game progress: Children are divided into two groups, distributed musical instruments: one bells, the other tambourines.

Host: Rain (children play bells)

Sunny (children play tambourines)

Repeats 4 times.

Then the music sounds, the children put the instruments on the floor and move freely around the hall. At this time, the leader removes one musical instrument. When the music ends, the children must take any musical instrument, the child who did not have enough is out of the game.

Note: If the time for the game is limited or there are a lot of children, you can remove 2-3 musical instruments at once.

Game "Track"

Target: to teach preschoolers to transmit a simple rhythmic pattern on a children's musical instrument.

Game progress: children choose musical instruments for themselves (tambourine, hammer, drum, sit in a circle. In the center of the circle is the leader (teacher or child).

Host: I'm walking along the path (marching,

Detin on their instruments perform the rhythm of the verse, highlighting the strong beat.

And my feet are walking.

And then, and then (running in place)

Everyone run, run, run.

Jump through puddles.

Jump-jump, jump-jump (jumping from foot to foot).

And now on the hillock,

Stop (stop)

I'm tired of standing

I’d rather dance (performs simple movements: foot on toe, on heel, picker, etc.).

The game "Let's walk"

Target: development of movements, movement and rebuilding in space in accordance with the rhythm and tempo of the music.

Game progress: children move around the room music lessons in different directions.

Host: Walk, walk

In his garden.

Children: Let's take a walk

And we'll find a friend. (Find a mate - friend.)

Bye! (They step back two steps and wave their hands, saying goodbye.)

Clap clap! (They stop in front of each other and make two claps.)

Hello! (They approach each other again, greet each other.)

Bye! (They make two claps, step back two steps and wave goodbye.)

When the game is repeated, the child finds a new friend. Can be offered different variants games: walking in pairs, rebuilding in a circle (rebuilding by the first letter of the name is possible), etc.

Game "Create your own dance"

Target: Encourage children to freely improvise in dance, develop leadership qualities, and form the ability of children to perform solo.

Game progress: One of the participants performs a solo, and the rest are spectators. The soloist lays out the patches on the floor as he likes and chooses the music. After that, he dances, improvising with the flaps: jumping over them, as if over bumps, or circling around them. When the dance is completed, the soloist is applauded, and he passes the patches to the next participant.

Important: If the children in the audience get tired, they can be invited to join the dance by clapping their hands.

Game "Dance with me, my friend"

Target: Encourage children to communicate through dance, improvise, involve all children in the game.

Game progress: A piece of music in two-part form sounds.

Part 1: A child comes out, dances freely, at the end he looks for a mate.

Part 2: Children spin in pairs, at the end they hug each other.

Note: if there are an odd number of children, then paired with last child an adult gets up.

Game "Walk"

Target: fixing note durations, developing a sense of rhythm.

Game material: musical instruments according to the number of players (hammers, drum, tambourine, xylophone, metallophone, bell, musical cymbals).

Game progress: Adult: “Now, guys, we will go for a walk with you, but it will be an unusual walk, we will walk, musical instruments will help us with this.

Here we are going down the stairs (slow hammer blows on the table, and now we have gone outside.

The bright sun is shining, we were delighted, ran (frequent beats on the drum or hammers on the table).

We were walking, having fun, but suddenly a cloud appeared, the wind blew, thunder struck, lightning flashed, and it began to rain. At first it was rare drops, and then a frequent heavy downpour began (the rhythm accelerates, children can knock on the drum, tambourine, hammers on the metallophone, hit the cymbals, transmit rare drops of rain with a bell; all tools are used to convey the state of the weather; rare drops of rain and children convey a strong frequent downpour in a certain rhythm, as a result of which their knowledge of the duration of notes is fixed).

Adult: “The guys got scared of such weather and ran home” (again quick and rhythmic beats).

The game gradually became more complicated, children, with the help of an adult, came up with new events that took place on a “walk”, and each time the rhythmic patterns became more diverse and more complex, children can change musical instruments, move during the game. Musical and rhythmic activity, as a means of forming artistically - creativity children preschool age. “Most.

Musical and rhythmic movements as a means of unlocking the creative potential of older preschool children Dance awakens creative abilities and makes it possible to realize these abilities through the harmony of movements. In the process of learning dance.

Presentation "Musical-rhythmic and dance activities as a means of developing the creative abilities of preschoolers" music director Bart I.A.

Here comes another morning, accelerating the already frantic pace of our lives. Irina Ivaskiv is with you. And this concept - the rhythm of life - tells me a lot, as a composer. People who come into our life or leave it change the rhythm of life, either improving it or driving it into arrhythmia. I think that children feel the rhythm as well as adults. In my own way. Today I will share with you my best practices for developing a sense of rhythm in children. So, simple, but very useful rhythm games ...

Rhythmic chant "Dining"

Prepare a visual aid with the words of any poem that can be used for the rhythm game. Children can tap the rhythm with their hands, feet, sounds, objects. good example such a poem would be a dinner chant:

We wanted to eat so much

We sat down at the tables together.

We made noise and shouted

The spoon was banged on the table.

We need to bring lunch

We haven't eaten in years!

Here is the food they brought us.

Finally we are full!

During the 1st and 2nd lines, we tap the rhythm in half durations (in 4/4 time), in the 3rd and 4th lines - in quarters, in the 5th and 6th - in eighths, in the 7th and 8th - we come up with an original jazz drawing. At the end, on the syllable “we”, we make a standing ovation - a kind of tremolo made of claps.

Rhythmic game "Tyts, you-tyts"

We divide the children into 3 groups:

  • 1st group: bim-bom, bim-bom
  • 2nd group: tyts, you-tyts
  • 3rd group: trem-trem-trem

First practice the rhythmic pattern separately with each group, then join the groups together. Groups enter in turn, but then they pronounce their words at the same time (the task of the teacher is to build an ideal rhythmic ensemble). Change places from time to time (so that during the game each group can say 3 different rhythmic patterns). You can add all sorts of cowboy stuff (like: trrrrrrr-ehaaaaaa). And if you come up with synchronous (within the same group) movements together with the children, believe me, the children will remember your lesson for the rest of their lives! And even those who used to smirk at this one word will love the music.)))

Best Rhythm Exercises

  • Exercise "Say the words of the song (do not sing!) In the rhythm of the song"
  • Exercise "Slapping famous musical phrases"
  • Practicing complex rhythmic segments on the work itself

The best rhythm games

  1. Rhythmic game "Rhythmic echo" (children must exactly clap what you slammed)
  2. Rhythm game "Guess the song" (children have to guess and sing a couple of lines of the song whose rhythm you slammed)
  3. Rhythm game "Turn on the tape recorder" (children sing a song; when you turn off the tape recorder, the children need to continue singing the song to themselves; when you turn on the tape recorder again, the children need to start singing out loud, continuing the lyrics, trying not to fall out of rhythm)

Rhythmic games for an open lesson

For various “emergency-exclusive” cases, I always kept the “Hlopalki” game in reserve. I developed it 20 years ago, but to this day it helps me out. Prepare cards with different rhythmic patterns for this game. Explain the symbols on the cards to the children:

  • Hands: 1 hand clap
  • Boy with hands on knees: 1 knee clap
  • Cross: no claps, pause

The game is based on 4/4 time. Therefore, each card is divided into 4 identical cells. We start the game with the simplest rhythmic patterns (and always in slow pace). We slam each character with quarter durations.

We complicate the game even more: we speed up the pace, we start showing cards faster, without time for reflection, so that the set rhythm does not stop when changing cards.

We complicate the game even more: we divide the children into two teams, we start a simultaneous game with two teams, showing them first the same rhythmic patterns, then different ones.

We complicate the game even more: we post the text of the rhythmic "Lunch" chant (children should know it well enough) and try to pronounce the words of the chant, accompanying it with the rhythmic pattern that the teacher shows on the card.

Conclusion

Rhythm games are one of my favorites on. Children are delighted with them! Use them not only in music lessons, but also in other activities, like five minutes for relaxation, as games for attention, as team games like fun games. On hikes, quests, camps, for festive and family gatherings - they will create a good friendly atmosphere everywhere! If the article was useful to you, write about it in the comments. our channel on YouTube.

Musical and rhythmic games for preschool children.

Completed by: Ufimtseva Margarita

Belovo, 2014

Musical and rhythmic games

Game "Track"

Target: to teach preschoolers to transmit a simple rhythmic pattern on a children's musical instrument.

Game progress : children choose their own musical instruments (tambourine, hammer, drum), sit in a circle. In the center of the circle is the leader (teacher or child).

Leading. I'm walking down the path (marching)

Children. They perform the rhythm of the verse on their instruments, highlighting the strong beat.

And my feet are walking.

And then, athen (runs in place)

Everyone run, run, run.

Jump through puddles.

Jump-jump, jump-jump (jumping from foot to foot).

And now on the hillock,

Stop (stop)

I'm tired of standing

I'd rather dance (performs simple movements: foot on toe, on heel, picker, etc.).

Game "Hunters"

Target: to teach children to convey the rhythm and tempo of the verse in motion, highlighting the strong beat.

Game progress: children march, performing movements according to the content of the poem.

Leading. We are lion hunters, right?

Children. Yes! (Marching.)

Leading. We are not afraid of anything, are we?

Children. Not!

Leading. And we have a gun in our hands!

Children: Bang bang! (The foot is put on the heel, as if they are aiming.)

Leading. And a damask sword! (Marching.)

Children. One-two. (Imitate swinging a sword.)

Leading. We're walking down the street

Left, right, left, right!

We invite everyone to hunt.

Left, right, left, right! (Marching.)

Leading. Stop! We have a river in front of us.

Wide, deep

We will cross the river. (Imitate swimming style.)

Crawl, breaststroke swim.

Leading. Stop! Before us is a forest.

Trees to the sky

Swamp on the way

How to go there?

From bump to bump

Jump, jump, jump!

From bump to bump

Chav, chav, chav, chav. (Jump from foot to foot.)

Leading. Stop! cave on the way

Usenter it?

Children. See nothing.

Don't hear anyone!

Hey, hey, hey, hey

Hey, hey, hey, hey. (Shake hands in disbelief.)

We entered the cave

And who did they find there? (They walk slowly, on tiptoes, stop.)

And in the cave the lion sleeps

And snores loudly

Hr-hr-hr! (Imitate snoring by raising leaks.)

Suddenly the lion woke up

Yes, how to growl: Rrr! (Growl.)

And every hunter will tremble. (trembling)

Frightened! Oh oh! (Shake their head.)

And hurry home! (They run.)

Leading. ran home,

Very tired. (Wipe forehead with hand.)

So hunters!

The game "Let's walk"

Target: development of movements, movement and rebuilding in space in accordance with the rhythm and tempo of the music.

Game progress: children move around the hall for music lessons in different directions.

Leading. Let's take a walk, let's take a walk

In my garden...

Children. Let's take a walk, let's take a walk

Andlet's find a friend.(Find a mate - friend.)

Bye! (They step back two steps and wave their hands, saying goodbye.)

Clap clap! (Stop in front of each other and do two claps .)

Hello! (They approach each other again, say hello.)

Bye!(They make two claps, step back two steps and wave goodbye.)

When the game is repeated, the child finds a new friend. You can offer different options for the game: walk in pairs, rebuild in a circle (it is possible to rebuild according to the first letter of the name), etc.

Game "I'm coming to you"

Target: moving and rebuilding in space in accordance with the rhythm and tempo of the music.

Educator. good around,

Children.(They walk freely around the room.)

The sun shines on us.(Find a partner, stand opposite each other and perform claps.)

I smile at all my friends.

Children.(Those standing in pairs join hands and make pops.)

(Pairs rebuild in a general circle and make three claps and, holding hands, walk in a circle.)

Educator. Hello little friend!

Get in a circle with me!

good around,

The sun shines on us

I smile

To all my friends.

Musical hedgehog game

(modified version of games by E. I. Yudina)

Target: reproduction by a child of a rhythmic pattern with the help of claps or children's musical instruments (drum, tambourine).

Educator. Have you ever met musical hedgehogs? For example, those who play the drum? But the Moldavian poet George Vier had to! Listen to how he portrayed such a hedgehog (reads a poem):

A hedgehog walks with a drum.

Boom Boom Boom!

The hedgehog plays all day long:

Boom Boom Boom!

With a drum behind...

Boom Boom Boom!

The hedgehog wandered into the garden by accident.

Boom Boom Boom!

He was very fond of apples.

Boom Boom Boom!

He forgot the drum in the garden.

Boom Boom Boom!

At night, apples were plucked:

Boom Boom Boom!

And hit the ground:

Boom Boom Boom!

Oh, how the bunnies got scared!

Boom Boom Boom!

They didn't close their eyes until dawn!

Boom Boom Boom!

Funny poem, isn't it? Now we will arrange interesting game. What words are repeated over and over in the poem? How many beats of the drum represent these words? Let's try to accompany this poem with clapping. We must do this at the same time, because the hedgehog had only one drum. Now we will take out toy drums and on the words “boom-boom-boom” we will perform three hits with two sticks - right, left, right, like this. (Children, as the teacher reads the poem, perform the appropriate movements.)

Now let's play differently. Mark in the verses the place where “apples fell off at night” - how can this be voiced, otherwise, when apples fall, their sound is not like a drum beat? (Children offer to sound the fall of apples with soft claps; a tambourine, etc. The game is repeated with musical accompaniment.)

Game "Bear"

Target: voicing by the child of poetic lines.

Game progress: the teacher offers the children to help the bear cub get home, and to make it more fun for him to walk, you need to make this path sound.

Educator.

The bear spanked along the path:

Slap-slap-slap!

And he clapped his hands:

Clap-clap-clap!

And then, and then

Run quickly:

Pom-pom-pom-pom-pom-pom-pom!

He's over bumps Top-top-top!

I ran to the house - Stop!

(Children standing perform the appropriate movements.)

Or:

The bear walked merrily:

Top! Top! Top! Top!

And then he ran:

Tops-top, tops-top!

Suddenly stumbled and fell: Boom!

He dusted himself off and said: Wow!

I took a step and: Oh! Ouch! Ouch!

And grumbling, hobbled home.

Game "Walk"

Target: fixing note durations, developing a sense of rhythm.

Game material: musical instruments according to the number of players (hammers, drum, tambourine, xylophone, metallophone, bell, musical cymbals).

Game progress: Adult: “Now, guys, we will go for a walk with you, but it will be an unusual walk, we will walk, musical instruments will help us with this.

Here we are going down the stairs (slow hammer blows on the table), and now we have gone outside. The bright sun is shining, we were delighted, ran (frequent beats on the drum or hammers on the table). We were walking, having fun, but suddenly a cloud appeared, the wind blew, thunder struck, lightning flashed, and it began to rain. At first it was rare drops, and then a frequent heavy downpour began (the rhythm accelerates, children can knock on the drum, tambourine, hammers on the metallophone, hit the cymbals, transmit rare drops of rain with a bell; all tools are used to convey the state of the weather; rare drops of rain and children convey a strong frequent downpour in a certain rhythm, as a result of which their knowledge of the duration of notes is fixed).

Adult: “The guys got scared of such weather and ran home” (again quick and rhythmic beats).

The game gradually became more complicated, the children, with the help of an adult, came up with new events that took place during the “walk”, and each time the rhythmic patterns became more diverse and more complex.

Game "Teach nesting dolls to dance"

Target: To teach children to convey a simple rhythmic pattern, to consolidate the texts of previously studied songs.

Game material: large and small nesting dolls.

Game progress: An adult has a large nesting doll in his hands, children have small ones.

“The big matryoshka teaches the little ones to dance,” says the adult. At first, a simple rhythmic pattern taps on the table. Children repeat. As rhythmic patterns, melodies of songs and dances familiar to children were used: “Magpie”, “Andrey the Sparrow”, “Chiki-Chikalochka”, familiar songs learned earlier. If at first the children repeated after the adults, then they themselves began to invent simple rhythmic patterns, or the adult began, and the children finished. Examples of rhythmic patterns were very diverse.

"Shadow-Shadow" Children know this song well. For a more perfect development of rhythmic feeling in children, the following tasks were used in game form: - the song is sung together with the children in order to consolidate the text - the children sing and clap softly at the same time, marking the rhythmic pattern with claps. - Role-singing: an adult is the author, and children are heroes (a fox, a hare, 2 hedgehogs, fleas, a bear, a goat). Each child slams their part. - role-singing, but the role is played with the palms. They explain to the children that the voice is “hidden”, the palms “sing instead of it”. - the whole song from beginning to end is sung with the palms - when the rhythm of the song is well mastered, you can lay it out in short and long strips or durations.

Game "Club"

Target: fostering a sense of belonging to a group, a sense of security in a team, a sense of unity. Cohesion, the ability to act in concert.

Materials: ball of strong threads.

Game progress: The teacher and the children stand in a circle. The teacher sings a song, wraps thumb right hand. Then he passes the ball to the next child, calling him by name in a song, etc.
When the song ends, all the children and the teacher are connected by a thread. The ball should return to the teacher, having done a full circle. Then, at the same time, everyone carefully removes the thread from their fingers and puts it on the table. The attention of the children is drawn to the fact that the thread has not broken, and the guys in the group will always be just as close friends. In conclusion, you can ask the children to remember proverbs and sayings about friendship.

Game "Trap"

The game takes place to the Russian folk melody “I went up the hill” or other music with a two-beat time signature that begins because of the beat.

Target: to teach children to synchronously perform movements to music or singing, to act together, while marking the end of the verse or the 1st part of the music with a general movement, to develop speed of reactions, dexterity; to cultivate the courage and activity of each child, as well as the ability to adequately lose, not to be offended, but to practice further.

Game progress: 4-5 people stand in a circle, holding with both hands the rope, the ends of which are connected.
On the beat, the children must simultaneously lift the rope up. And then, for each measure, they lower the rope down, then raise it up. This continues until the end of the 1st part of the music or verse. At the end, the rope should be at the top!

On the 2nd part of the music or on the chorus, the rest of the children turn after the leader and run after him with a “snake” through all the “gates”.

At the end of the music, the “trap slams” - the children lower the rope down. Whoever is caught stands in a circle and takes the rope with both hands. The game continues until almost all the children are caught, who can be praised for their dexterity or invited to take a “lap of honor” around the rope laid on the floor to the applause of all the children.

One, two, three, four, five game

Target: to teach children to act alone and together with others; develop the organizational skills of children; develop the attention of children, their orientation in space, speed of reactions; exercise in counting and in basic movements.

Game progress : To the music, children move around the room in different directions, using vigorous walking, running, jumping, depending on the nature of the music. With the end of the music, the teacher calls the first number. Children should line up in accordance with the named number in pairs, triplets, etc., standing in a circle or line and raising their hands up.

Card file of musical and rhythmic games for older preschoolers

  1. "Pass the Rhythm"

Target: develop rhythmic perception and musical memory.

Game progress:

Children stand one after another and put their hands on the shoulders of the person in front of them.

The leader (the last in the chain) taps the rhythm to the next child. And he passes the rhythm to the next. The last participant (standing in front of everyone) “transmits” the rhythm by clapping his hands.

  1. "WE START THE DANCE" music M. Sosnina

Target: develop a sense of rhythm, the ability to coordinate singing with movement.

Game progress:

Musicians, have fun! Rhythmic claps to lose

Don't feel sorry for the drums!

One two Three!

Three, two, one! thumb greets with index, middle, nameless and

in reverse order.

Let's start the dance! "Spring"

Let's start the dance! Stomp to the rhythm of the music

Gather, dancers,

hippos and elephants,

Zebras, hedgehogs, raccoons - "Spring"

Everyone who wants to dance

Everyone who wants to dance! Stomp to the rhythm of the music, at the end of 2 short claps.

  1. "WE DO BOOGIE WOOGIE"

Target: development of coordination of movements, the ability to move to the beat of music.

Game progress:

I.p. standing in a circle, arms along the body, legs together, perform movements in accordance with the text

Right hand forward, and then her back,

And then forward again, and shake it a little.

We dance boogie woogie (twist on the spot)

Turning in a circle (turning around yourself)

And clap your hands like this (clap-clap)

Boogie Woogie, OK! (children go to the center of the circle)

Boogie Woogie, OK! (children walk from the center of the circle)

  1. "DANCE COMPOSITION"

Target: development of imagination, improvisation, the ability to move to the beat of music.

Game progress:

Children are divided into three groups. They are given to listen to three works: waltz, polka, march. The participants of the game must come up with dance moves to their melody and demonstrate the dance.

The guys must take into account the rhythm and pace of the dance.

5. "TRAP" music J. Haydn

Target: Hear the end of a musical phrase. To convey in words and claps the rhythmic pattern of the melody. Develop endurance in children, continue to teach easy running.

Game progress: The "trap" is selected. He becomes facing the wall, the rest of the children at the opposite wall facing him.

Measure 1-4 - Children quietly run up to the trap

Measure 5-8 - Clap your hands and say: “One, two, three, one, two, three! Well, hurry up and catch us!”

Children run away, the trap catches up.

Guidelines: Make sure that the children run up to the "trap" easily, rhythmically, as close as possible, without fear of being caught.

6. "GAME WITH BELLS" music Y. Rozhavskoy

Target: Expressively convey the nature of music with movements: run easily, rhythmically, ring a bell. Accurately respond to the end of the music. Show endurance, will.

Game progress: Children stand in a circle with a bell in their right hand. In the center of the circle is the teacher.

Bar 1-8 - children run to the right in a circle, the teacher to the left. At the end of the music they turn their faces into a circle.

Measure 9-12 - ring bells.

Measures 13-16 - spin around, with the end of the music they put the bell on the floor.

Measures 17-24 repeat the movements of measures 1-8. With the last chord, they quickly take the bell. Who is left without a bell becomes the leader.

Guidelines: The game can be used on New Year's party like a game with Santa Claus.

7. "HARES AND THE FOX" music M. Kraseva

Target: develop the ability to reproduce rhythmic patterns, attention, dexterity.

Game progress: children - "hares" stand in a semicircle. In the distance, the fox "sleeps".

Measure 1-2 - hares slap a rhythmic pattern on the right, left with their paws.

Measure 3-4 - jump three times on two legs.

Measure 5-8 - repetition of movements.

Measure 11-12 - rise and look at the fox.

Measure 13-16 - repeat movements 1-4 measures.

Measure 17 - stroke the right ear twice.

Measure 18 - stroke the left ear twice.

Bar 19-20 - twirl "tails".

Measure 21-22 - jump.

Bar 23-24 - spinning.

Bar 25-31 - hares approach the fox with rhythmic jumps (to the rhythm of the music).

Measure 32 - the fox jumps up and catches up with the hares.

8. "CAROUSEL" any folk melody with acceleration

Target: to develop the rhythm of movements and the ability to combine them with the pronunciation of words, to respond to the acceleration and deceleration of the pace of reading poetry.

Game progress: Children stand around the carousel at arm's length. On a signal, the children raise the ribbons, turn one after the other, and walk in a circle. Accompany the movement with the reading of the poem:

Barely, barely, slowly walking

The carousels are spinning

And then, then, then, walking with acceleration

Everybody run, run, run

Run, run run on toes to the rhythm of the words

Run, run...

Hush, hush, take your time, the movements slow down and

Stop the carousel, children stop

One-two, turn to face the center,

One-two, release the tape

Here the game is over.

9. "GOAT" music "Polka" I. Sats

Target: to teach the distribution of attention with a change in the tasks of the players, to teach all children to rhythmically perform footsteps and shake their heads.

Game progress: Children are divided into two subgroups. On the 1st part, one subgroup performs a stomp with one foot, showing how “the goat knocks with its hoof”; another subgroup shakes its head from top to bottom, imitating a goat shaking its beard. Before the game, the children repeat the words:

The goat is angry, the goat is silent,

He thumps with his hooves.

shakes his beard,

Can't find cabbage.

  1. 10 . "MUSIC DICE" music M. Gogoleva

Target: development in children of a sense of rhythm and visual attention, the ability to distribute the movement of the hand over the entire musical phrase.

Game progress: For each child, there are 4 cubes on the table.

Bar 1-4 - The child puts the cube on the cube to the music from right to left right hand and pronounces the words:

We put without further ado!

The child is trying to build a tower. I took it for "one", I put it for "two".

Measure 5-8 - shifts the dice from left to right with the left hand and says the words:

Cube to cube, cube to cube,

The house will be ready soon!

11. "FUNNY SPOONS" r.n.p. "I'll go and get out."

Game progress: Children sit on chairs and perform movements with spoons to a Russian folk song

Music A:

1st phrase - they knock with spoons on the right in quarter notes.

2nd phrase - they knock with spoons on the left in quarter notes.

Music B:

Music A:

1st phrase - they knock with eighths on the right leg from the bottom up.

2nd phrase - they knock eighths on the left leg from the bottom up.

Music B:

1st phrase - the movement of the "plate" in quarters.

2nd phrase - claps (two eighths - on the right, two eighths - on the left, 2 claps in quarters in front of you).

Music A:

1st phrase - they knock with spoons from left to right in eighth notes.

2nd phrase - they knock with spoons from right to left in eighth notes.

Music B:

1st phrase - two claps in front of you with quarters, once on your knees, once in front of you.

2nd phrase - two claps in front of you with quarters, once on your knees, once in front of you.

  1. "FUNNY BELL"

Target: to form a sense of speech and musical sentences.

Game progress: The musical director sings odd phrases with words, and the children sing even phrases with onomatopoeia, playing along with the bells.

1. Cheerful bell -

Ding-ding-ding.

Laughs and cackles -

Ding-ding-ding.

  1. He sang in the winter barely audibly -

Ding-ding-ding.

But again the sun came out -

Ding-ding-ding.

  1. And ringing drops -

Ding-ding-ding.

In response, they sang to him -

Ding-ding-ding.

  1. "WALKING A FUNNY DOG"

Target: to develop the ability of children to clearly pronounce the text, performing its rhythmic pattern.

Game progress:

There was a funny dog, chiki, bricks, woof!

And the geese ran after her, their heads up.

And behind them - a pig, chiki, Briki, oink!

Chicky, Bricky, repeat what I'm saying!

  1. "FUN BUILDERS" music. G. Vikhareva

Target: develop the rhythm of movements and the ability to combine them with the pronunciation of words.

Game progress: children stand in a circle or scattered facing the teacher.

Listen carefully and follow the text.

The saw has started working - they “saw”, holding an imaginary saw handle in their hands

And we got things going

We drink, we drink and we eat

And we don't get tired.

On losses - spin around with a "stomp"

Chopping, chopping with an ax - “chopping firewood”, holding an imaginary ax

Small firewood

They will build a house for the birds

Our kids.

Hammers, knock, knock - knock on the fist with a fist

We hammer nails

We are building a house for the birds

We help the birds.

Birds, it's time for you - they wave their hands upstairs, they call the birds

Celebrate housewarming

Fly to us here

You will have fun

Lose - run in a circle, flapping wings, depicting birds

  1. "DANCE OF NATURE"

Target: coordination of movements, imagination, sense of dance space.

Game progress: All children are divided into pairs and triples (if desired, larger groups), and then, to the same music, the groups each prepare their own dance for general theme(for example - the dance of the sunrise, the surf, clouds, stars, fire, fountain).

Children sit as in the auditorium, and then each team in turn shows their dance.

16. DANCE WITHOUT MUSIC

Target: motivation for emancipation, identification of emotions, development of dance plasticity.

Game progress: Everyone stands in a circle, one child goes to the center. Without music, children must come up with and create an atmosphere of dance for the circle standing in the center. For example - rain, fire or a gust of wind. (The circle can clap, click, stomp, blow, hum, howl, swirl, bounce, etc. in a certain rhythm.)

The task of the one who remained in the circle is to feel and convey in the dance the state of the space that is given to him.

  1. "TRAP" r. n. m."I went up the hill"

Target: to teach children to synchronously perform movements to music or singing, to act together, while marking the end of the chorus or the 1st part of the music with a general movement, to develop speed of reactions, dexterity; to cultivate the courage and activity of each child, as well as the ability to adequately lose, not to be offended, but to practice further.

Game progress: 4-5 people stand in a circle, holding on to the rope with both hands, the ends of which are connected, the rest of the children behind the circle.

On the beat, the children must simultaneously lift the rope up. And then, for each measure, they lower the rope down, then raise it up. This continues until the end of the 1st part of the music or verse. At the end, the rope should be at the top.

On the 2nd part of the music or on the chorus, the rest of the children turn after the leader and run after him with a “snake” through all the “gates”. At the end of the music, the “trap slams” - the children lower the rope down. Whoever is caught stands in a circle and takes the rope with both hands. The game continues until almost all the children have been caught.

  1. 18 . "BELLS AND BELLS"

Target: develop auditory attention, sense of rhythm.

Game progress: Children stand in lines, hands below. We depict a big bell - clap above the head for "one", for "two" - a pause. Small bells - hands forward, claps for "one-two", pause.

Variants of "bells" sounding near the right ear or left ear.

  1. "ONE, TWO, GOOD DAY"

Target:

Game progress:

Children stand in pairs opposite each other.

Measures 1 - 2. Clap your hands twice and your partner's hands three times and sing "One, two, good afternoon."

Bars 3 - 4. Children facing the center of the circle run to the other partner in a side gallop.

The movements are repeated until the end of the 1st part (with repetition).

  1. "OCEAN IS SHAKING"

Target: The development of creative abilities, imagination, the ability to think quickly and outside the box.

Game progress:

Children perform any movement to the music. The music director says the words: the sea worries once, the sea worries two, the sea worries three - and calls any adjective - funny, big, etc. freeze in place!

  1. "WE WALK CIRCLE"

Participants of the game, holding hands, form a circle. The driver becomes inside him. Slowly moving to the right or left in a circle, the players sing a song in which the name of the driver is mentioned:

We walk around, one after the other.

Hey guys, don't yawn!

Everything that Kolya (Sasha, Ira or others) will show us

Let's repeat together!

The circle stops, and the driver shows any movement (jumps like a frog, rotates his arms, spins in place, or takes some kind of funny pose). All players must exactly repeat his movements. After that, the driver approaches one of the guys in the circle and bows low. The one who was bowed to becomes the leader.

The game is repeated, the round dance moves in the other direction.

  1. "STORK AND FROG" b. n. p "Yanka"

Target: Improving the jumping movement with moving forward.

Game progress:

Jumping, jumping frogs - frogs jump on two legs in a random direction

Jump-jump, jump-jump.

Jumping brisk guys -

Jump on a bump, under a leaf.

The stork went to the swamp - the frogs perform "springs", the stork walks around

Take a walk, take a walk.

Hide quickly, frogs - frogs squat and do not move

To not be able to find you! , - the stork walks between them, touching the moving

  1. "PASS THE HAT"

Target: Development of the ability to concentrate attention, a sense of rhythm.

Game progress:

Children sit in a circle, one child wears a hat. When the music begins to sound, the child takes off his hat from the one sitting in front and puts it on himself, the one sitting behind him takes off his hat and puts it on himself, that is, they pass the hat in a circle, taking turns taking off the neighbor’s head and putting it on himself.

24. "FIND YOUR PLACE" music. T. Lomova "Learning to dance"

Target: to consolidate the loose construction, to form the motor skills of various dance steps, to develop a sense of rhythm.

Game progress: children stand loose, free from each other. Initial position: legs together, hands on the belt. To the music, children form a circle and move in a given direction. movement: jumping, galloping, walking with high knee bending, walking on the heels, round dance step, etc. At the end of the music, the children should find their place as soon as possible and stand in their original position: legs together, hands on the belt. The game continues 4-5 times.

25. "INVITATION" music. F. Schubert "Ecossaise"

Target: consolidate jumps, lateral gallop, develop a sense of rhythm, cultivate a polite attitude towards each other.

Game progress: Children stand in a circle, facing the center. Initial position: 6 pos. legs, hands on the belt. The leader is selected. To the music of polka (2/4 size) the leader moves in jumps or a side gallop around the outer circle and selects the next leader, approaches him in the inner circle "invites" (nod head) and takes his place, and the new leader continues the game.

Task 2. Develop a schedule of rhythmic gymnastics classes for three months for children of any age category.

Musical and rhythmic activity is one of the central components of aesthetic education, plays a huge role in the comprehensive development of the child, which is determined by the specifics of dance art and the specifics of childhood.

Music and choreography are an important factor aesthetic impact on children. The connection between music and gesture, music and movement is inherent and organic to the nature of the child. Musical and rhythmic activity is not only a pleasant pastime for the child, but also a huge process in which the child develops emotionally.

Choreography is the most beautiful of the arts, forcing a person to experience a whole range of feelings and emotions. The Swiss composer and teacher Emile Jacques - Dalcroze, who created the system of musical and rhythmic education, argued that through communication with music and dance, children learn about the world and themselves, and dancing helps to reveal themselves emotionally in musical game, in creativity, in independent activity, to educate attention, will, sociability. Movements to music create positive mood, which helps to improve posture, coordination of movements of arms and legs, the ease of running and jumping is developed.

Children involved in dancing are distinguished not only by their posture, but also by neatness and tidiness, elegance and good manners.

A sense of responsibility, so necessary in life, moves children involved in choreography forward. You can’t fail, be late, don’t learn, don’t fulfill, don’t finalize because others are dependent on you.

Thus, if a child has a developed sense of rhythm, ear for music, if at the same time he is mobile, emotional and artistic, loves music, and most importantly - has a desire, then choreography is simply necessary for him.

Schedule of rhythmic gymnastics classes in the senior group

(September October November)

  1. The purpose of the lessons: training and development of the musculoskeletal system, development of a culture of movements and coordination skills, education of musicality and a sense of rhythm.
  2. Tasks:
  3. Teach children at a moderate and fast pace to switch from one movement to another in accordance with

music, the development of a sense of rhythm, coordination of movements.

  1. Learn to rebuild from a circle in all directions and back.
  2. Improve the ability to perform figurative movements.
  3. Develop visual memory, observation, muscle strength, flexibility, endurance, coordination.
  4. To form the ability to understand the mood and character of music, to increase the emotional mood of children.
  5. Cultivate willpower, independence.
  1. What is gained as a result of classes:
  2. Increased physical endurance, development musculoskeletal device.
  3. Improves posture, joint flexibility, endurance, plasticity, coordination of movements.
  4. Improved sense of rhythm visual memory, musicality, coordination of movements with music.
  5. The development of the respiratory, circulatory, cardiovascular and nervous systems organism.
  6. The skills of emotional and independent expression of movements to the music are formed.
  1. Rhythmic gymnastics lesson plan

The rhythm lesson includes the following sections:

  1. Warm-up (warm-up)

Warm-up, provides warming up the body, preparing it for the main physical activity. The introductory part consists of exercises that directly affect the entire body of the child. These are movements of a dynamic nature: walking, running, jumping, exercises for correcting the arch of the foot, general developmental exercises.

  1. Main part(exercises in the initial standing position).

Consistent "study" of the muscles of the neck, arms, arms of the trunk, legs.

At the beginning of the main part, exercises of a different nature follow: exercises for the neck muscles - tilts and turns of the head, exercises with the shoulders together and alternately, raising the arms up, to the sides,. The next series of exercises is load. It offers intensive exercises: various inclinations, body swings, lunges, squats. They are selected in such a way as to evenly “load” all parts of the body. This series of exercises takes place at a fast pace.

  1. Running and jumping

The main part ends with dance and running exercises. It takes place at an intense pace, one exercise is quickly replaced by another. Then 1-2 breathing exercises are provided, allowing you to relax a little and restore your strength.

  1. Parterre. Exercises in starting positions sitting and lying down. - (complex study of all muscle groups)

This is followed by a parterre series from the initial positions of lying and sitting. This group of exercises is designed to develop the flexibility of the spine, strengthen the muscles of the back and abdominals, and the muscles of the legs. All exercises are recommended to be performed at a moderate pace, as they require the most energy. The complex ends with exercises for breathing, relaxation, flexibility, performed at a slow pace. Flexibility exercises are very effective at the end of the complex, since well-warmed muscles are most elastic.

  1. Final .

Recovery, relaxation exercises.

Rhythmic gymnastics ends with relaxation exercises. The purpose of which is to provide maximum rest for children in a short period of time. These can be exercises from starting positions standing, sitting, lying down. They contribute to the rapid recovery of the body and prepare it for further activities.

Sections

Musical accompaniment

Warm up

1. Walking in place

2. "Mice"

3. "Giants and gnomes"

4. Running in a circle

5. Snake run

6. Find your place.

March F. Nadienko

March F. Nadienko - part 2

D. Lvov - Companion

Czech polka

Main part

1. Head exercises

I.p. - Feet shoulder-width apart, hands at the waist.

Head movement: turns to the right, to the left, tilts to the right, to the left, up, down. (further head movements “in a square”)

2. Shoulder exercises- up down. One shoulder “ran away”, the other “caught up”. In the future, circular movements are added with the shoulders “put on and take off the blouse”

3. Exercises for the body and arms

1 - tilt forward, to the side, arms to the sides.

i.p. (do not lower your head).

2- Hands - “strings” (freely dangling) hands to the sides - “sticks” - tighten the muscles.

In the future, various movements are added: “watch”,

4. "Tails", hip movements to the right, to the left

5. " Releve» - lifting on half-toes.

On "one-two" - rise on toes, on "Three-four" go down

6. « Demi plie» - small squats.

For “one-two” half-squat in 6 and 1 positions, “three-four” - straighten up, pull your knees in.

6. " Step from behind the pole"

I.p. - feet together, hands down.

1 - step to the side, (look out from behind the pole), hands on your knees.

2. - i.p. stand straight.

7. "Repeat" - repetition of movements for the teacher to develop attention, speed of reaction.

Polka "Anna" by I. Strauss in processing.

Latvian folk melody

Waltz by P. Tchaikovsky

"Children's Polka" - A. Zhilinsky

"Polka" Y. Chichkov

"Mill" T. Lomova

"Letka-enka" - R. Lehtinen

Any rhythmic music without words

Running and jumping

1. Jumping legs apart, legs together.

2. Running in place, springy stride

3. Breathing exercise "Wind"

"Oh, the hoop burst"

"Step and Run" - E. Telicheeva

"Autumn Breeze" Grechaninov

1. "Needle-iron"

I. p. - sitting on the floor. The legs are straight together, the socks are extended - “needles”.

On "one" - cut the foot - "ironing", two-three-four-pause. On "one" - stretch out the socks - "needles", two-three-four-pause.

2. "Glass legs"

I.p. - lying down, hands behind the head.

On “one-two-three-four”, slowly raise the legs, on the next count, lower, trying not to “break” the legs.

3. "Frog"

I.p. - sitting on the floor, try to reach the floor with your knees.

We jump like frogs, pushing off with both legs.

4. "Ball"

I. p. - sitting hugging his knees with his hands. Tilt back and return to sp. Do not disengage hands

"Polyanka" r.n.m

"Waltz" - L. Delibes

"Good beetle" - A. Spadavecchia

"From under the oak" r.n.m

Final part (relaxation)

Exercise "Autumn leaves"

"Waltz" - A. Griboedova