Star wars heroes of the galaxy play. Star Wars: Galaxy of Heroes Walkthrough Tips

Hello mobile users, in this article I will give detailed overview the above game. I will tell you what you need to do in order to feel comfortable in it, not to donate and open new heroes by collecting the required number of fragments, and you need a lot of them, and everything ultimately comes down to this.
Well firstly, you need to play it often, every day (oh horror!) 3-4 times, to be sure! spend all types of energy (if you are in a clan) and buy equipment in supplies that become available every 6 hours. Yes, guys, you need to do this, stupidly went into the game ... bought equipment and that's it.

Secondly, you need to go through the entire list of tasks from daily tests, as a reward you will receive all sorts of different values ​​as a reward. All this, guys, will help you pump heroes faster and unlock new ones.

Thirdly, go through the battles of the Galactic War, this will give you proficiency in battles, you will gain combat skills and become better at fighting in the arena. You can also earn military tokens there (such little green crystals), for which you can also buy fragments for heroes. Now in the last 2-3 battles up to 3 can drop! shards of random heroes. And for completing the entire line of battles, you will receive ~650k of money.

Fourth, if you have accumulated crystals, then spend them first of all on energy, now you can do it 3 times (before that it was possible 2), paying for the purchase for 50 crystals. What's the catch? - and that in addition to 120 units of energy, you still get 20! combat coupons, which will give you the opportunity to instantly conduct battles and not stick around in each battle for 2-4 minutes, or even more. You see that the purchase of energy costs 100 crystals, that means everything - you are done well and you can stop there, you have completed the maximum program.
Fifth, participate in Cantina battles, this will give you the opportunity to also knock out hero shards and earn Cantina credits, for which you can also buy hero shards.


At sixth, guild raids, participate in them too, you should definitely do this, spend all the attempts and contribute to the common cause of the guild, there you also get the corresponding guild currency that you can spend in its own store, here. You also have a chance to drop Rogue Shards Hana Solo and Jedi General Kenobi, as well as rare equipment that is obtained only in guild raids, without them you will not be able to upgrade the equipment levels of heroes.


Seventh, play in the battles for the dark and light sides, having passed the Normal level of one branch, the Difficult level becomes available to you, the same branch, but in which for the victory you can, with a certain probability, knock out the necessary fragments, equipment and materials for pumping abilities.

Friends, the main thing in this game is the ability to win, and in order to win, you need to know the capabilities of the heroes, as well as their weaknesses and strengths. There are plenty of characters here, you will find favorites for yourself, those without which it is difficult to play at all, those with whom it is fun for you to play and similar options for assembling units for certain battles. I'll tell you what I'm aiming at, what abilities of the heroes, in my opinion, of course, are more preferable in all battles.
And so, in the game there is an ability for healer heroes to heal the entire squad or only themselves, this is an obvious plus in battle, what can I say, these include the following Persians: Luminara Andali, Ahsoka Tano, Jedi Consul, Talya, Ayla Secura ( only himself), Jedi Knight (only himself), Ewok Elder (resurrect), IG-88 (only himself), Darth Sidious (only himself), Asajj Vetress (only himself), Old Daka (resurrects), Briss Offee, Chief Chirpa, Palpatine (only himself).
There are characters that can stun the enemy, these are the following heroes: Jedi It Cat and Isla Secura, sisters of the night Asajj Ventress and Old Dhaka, Imperial Guard, Luke Skywalker with a gun Cad Bane, Count Dooku, Coruscant Cop, Yoda, Palpatine, Dengar.
There are characters who can counterattack, ie. when you hit him, he will attack you in response with a certain probability, or call one of the ally to support (the second attack on the enemy), in other words, there is a chance to inflict as many as two attacks on one enemy, it happens that even three players inflict an answer - an obvious bonus. Such bonuses are Captain Phasma from the First Order with leadership ability to call someone to support, Geonosian Soldier, droid IG-86, Qui-Gon Jinn, Isla Secura, SID Pilot First Order Sith Count Dooku, clone "FIVES", robber Cad Bane, scoundrel Grido, Ima-Gan Dee with leadership ability to counterattack, Kit Fisto, Super Battle Droid B2, Kylo Ren and Leia.
Perhaps it is necessary to single out heroes with the ability to attack all enemies of the enemy squad: this is the sister of the night Asajj Ventress, Captain Phasma, droid IG-88, Darth Vader, Jedi Knight (Defender)- very strange name, Java, droid Magnastrazh IG-100, snow stormtrooper, Java Dafcha, clone Sergeant Phase I, sith Darth Sidious, imperial General Veers, now not a loshara Boba Fett, cool Super Battle Droid V2, damageer Darth Maul, Lando Calrissian, imperial Grand Moff Tarkin and a strange dude Kylo Ren. That's all, guys. There are also characters who hook 1-2 opponents or who throw grenades at enemies, but I'm not interested in writing about them at all.
There are heroes that everyone should have by virtue of their strengths and as well pumped as possible. Well, first of all: Darth Sidious, Captain Phasma, Rey, Luminara, Count Dooku, Leia, Darth Maul and Qui Gon Jin. Less priority I would say Ewoks, Jawas, Rogues, Geonosians, Tuskens., download them with care. I will still give the branch of the championship to the Jedi Luminara Andali.


The movie "Rogue One" added a whole bunch of heroes to the game: the rebels Bistan, Chirrut Imwe, Jyn Erso, Cassian Andor, K-2SO, Baze Malbus and Rebel Pathfinder. In opposition to them, the Imperials: Coastal Trooper, Director Krennic, and Death trooper. In my opinion, this was a useless introduction. The rebels are in the game and so well represented. The maximum you will meet in the arena is the K-2SO droid and that's it. The rest are left out, as everyone is rocking the classics. And me too. Moreover, their fragments cannot be taken in the battles of the parties. Oh my god, Bistan, why was he brought into the game? Who needs it? For the ship? And who needs his ship with him? - Bistan, the most ridiculous thing that happened in the Rogue One update. Only Director Krennic, I think, turned out to be a more adequate hero of this patch. If anyone wondered whether to pump or not to pump Krennic, the answer is unequivocal - to pump, his leadership skill will greatly strengthen the squad.

Rogue One: A Star Wars Story


They also develop a line of Sith characters: Sith Assassin, Sith Soldier and Darth Nihilus especially impressive, I tell you, he has interesting abilities - to kill one enemy at once and reset the cooldown of skills to enemies in battle. And I liked the Sith. Now there is a trend that when introducing new heroes, developers come up with interesting and more unique skills. And this is good.

Darth Nihilus


And so, our ranks are replenished again, now we are given in addition characters from the animated series "Star Wars: Rebels". And this is a whole detachment of Phoenix, Jedi rebels will enter there. Kanan Jarus and Ezra Bridger Phoenix Squad Leader Hera Syndula, mandalorian Sabine Wren, Lasatni warrior Garazeb "Zeb" Orrelios and a C1-10P droid named chopper. It is very strange that Zeb, Sabina and Chopper were not given the Rogue faction. In my opinion, this would be logical. A very persistent faction, in the detachment Sabina is often changed to Chopper. First of all, give the Zetka to Kanan, he will significantly strengthen the squad, then you can wait, just download equipment for them.

The Phoenix Squadron


And so, in November, an update was released that concerned the rebalancing of the faction sisters of the night. The faction was also replenished with new heroes (they could be seen again in the same animated series Star Wars: Rebels.) - this Zombie, Spirit and Mother Talzin with a very interesting leadership ability that increases the speed and effectiveness of the sisters and gives them the ability to infect the enemy with the plague when using special abilities. In addition, they will also be able to revive the dead sisters in battle, call her for help and increase their turn bar. Guys, if earlier the sisters were sad and they didn’t have a leader with whom they could resist the Sith, the Jedi, now it’s becoming a reality. So go ahead sisters. Personally, I pump them and this is my number 1 squad in the arena.

The Nightsisters


I also want to say a little about the Gummi bears, yes - they were rebalanced and some more characters were added, but they remained as shit as they were: useless, not needed, not playable, no, no, no ... Although, if they are of course pump and put Chirpa in the lead, then ... Yes, no, it doesn’t matter who needs them? Ahahahhh... In fact, without B, I saw such a detachment in the arena and he didn’t even let my sidds walk around, they carried me out with stupidly crooked sticks, stones, shouting "Uiiiiiii ...". So I won’t slander them to the fullest, guys, they still have potential, I admit it.

The Ewoks team


They waited, it seems they began to think something about the Jedi. Guardian Bastila Shan and doctor Jolie Bindo joined the ranks of the warriors of light. Both heroes are interesting and with their strong and weaknesses. These characters send us back to the days of the Old Republic and civil war. Bastila has a leadership ability that increases the additional defense and attack of the Jedi, it has become real to play with her even in the arena, the squad is very transformed with her and becomes more powerful, more interesting. And Master Jolie can resurrect fallen Jedi... take care of him in battle and he will help you.

Jedi Bastila Shan


Soldered most of the Bounty Hunters ... introduced Bosska with an interesting, in my opinion, leader and Dengar, but the result and attitude towards them has not changed. Yes, Bobba, they use it the same way ... but in general, the faction clearly sags to the same Sith, Rebels and Jedi. They gave them dubious contracts, in which I immediately got confused and did not even delve into them, because as it turned out, there was no exhaust from them.

The Headhunters


The characters from SOLO are not visible at all ... it is clear that there is no access to the fragments yet. And I think they are as sad as the face of the youngest Solo. Also, the characters in the SOLO series were given a new ability called Preparedness. Guys, I also did not understand what its meaning is and what advantages I have from it. On the this moment these are heroes who have not revealed their talents, except for the imperial stormtrooper in a furry collar and magnet boots - Range Trooper (Patrol Stormtrooper), aka Snowball. This is a very useful hero that makes a squad of stormtroopers more attacking and fun, and without being a leader. I advise everyone to invest in it. Its buff makes it possible for stormtroopers to call on any other stormtrooper for help, it's... I'll tell you, it looks funny.

The SOLO team


Range Trooper


NEW. The piggy bank of heroes fills up... meet knight, crusader, Jedi, traitor and warrior, REVAN. So far, it has only been introduced and it is too early to talk about the pros and cons. But he has a leader and quite a lot of letters in it, we'll see. We looked: Revan has the entire top of the Arena, well... that means he's really cool.


Here we'll talk about General characteristics heroes. About buffs and debuffs in battle. What are there and what is useful to pay attention to.

And at the beginning important point, friends: in the game, there is one icon behind the terms Protection-Armor-Defense - this is the sign of the Shield. Perhaps this error arose as a result of the localization of the game or exists from the very beginning. This can be seen in the example of Wukka, as you know, he has the "Unruly Roar" skill, while he strengthens his defense and the corresponding buff icon appears - Shield. And if you click on this shield above the character, then + 50% to defense will be written there. This is the kind of desynchronization we have, guys. It seems that all the same, somewhere in some places, the developers had to draw the Protection / Armor / Defense icons in different ways.

1. Health- no comment.

2. Protection and Bonus Protection- additional health, shown above the character's health bar in green. First, protection decreases, as it disappeared, health begins to decrease. It becomes available when pumping the level of equipment (lvl. sn.) VII. How it works? - if the defense is +50, then all the heroes of the squad are added 50% of their defense as a plus. Those. there was a defense of 6000, it will become 9000. How does it work in battle? - who the hell knows. I myself do not understand the mechanism of the buff, since the protection bar does not seem to increase in any way. But the bonus protection is added to the protection in the form of a purple strip, i.e. it turns out that the defense has another defense. And this purple stripe can appear in battle more than once. After resetting the Bonus Defense, normal Defense begins to decrease.

3. Speed- determines with what frequency the character gets the right to move - this is written in the description for the game, I would say that this is not entirely true. This means that you will make a move earlier / first than a character with a speed parameter less than yours. At the very beginning, all have 100 units. Associated with the parameter - progress bar.

4. Stroke scale (SH)- every player who has been playing this game for a long time knows the value of this parameter. And so, in your own words - the progress bar is such a parameter that is involved in determining the order of the Hero's turn in the battle. The more you give your heroes of the squad various bonuses to increase their SH, the more often they will make a move and, accordingly, the enemy will make a less move, which greatly increases your chances of winning - this is a simple truth, friends.
5. Efficiency- Increases the chance of applying harmful (red) effects to opponents. The default is 0%. It is also pumped with equipment and modules. A very indistinct characteristic, for example, there is a chance of applying a debuff / buff, depending on the application of exactly krituron, how will efficiency help me here? - she, that will increase the chance of krituron? - nope, some bullshit.
6. Fortitude- probability of reflection of harmful (red) effects. How it works on an example: if the enemy has 50% efficiency, and you have 20% durability, then it is clear that the effectiveness of imposing a harmful buff on you will already be 30%. It is also pumped with equipment and modules. Useful thing. Manifested in battle, the word "Reflection".

7. Health theft- someone has 0%, someone has 5%, someone has 30%. This characteristic is inherent in specific characters and opens when certain equipment is activated.

8. Resistance- reduces special damage, also as a percentage. There is no corresponding buff, it works by default. Accordingly, its value depends on the level of equipment and only.

9. Armor- Reduces physical damage. Those. if you have 50% armor, then accordingly all opponents will deal only half physical damage. Almost all the first attacks of the heroes have physical damage. Not to be confused with special damage. It is given only in equipment and modules.

10. DEFENSE- increases the base value of the Armor and Resistance characteristics by the specified percentage. Whether there is any sense in downloading only the Defense parameter in exchange for Armor or Defense is not yet clear.
11. Tactician Genius- an ally who uses a special skill under this buff is healed and gains 100% turn meter. Admiral Akbar has it.
12. stun- A hero under this debuff cannot provide support, counterattack, or gain a turn meter bonus. Maul has.
13. foresight- 100% evasion from the next attack, if the attacker does not have a special ignorance of such evasion (it happens, for example, with Rancor - these are guild battles).
14. infirmity- a hero under such a debuff, when attacked, loses 100% of the progress bar.
15. Shock- a hero under such a debuff cannot receive health, buffs, and a bonus to the turn bar.
16. slowdown- reduces the speed indicator, on average by 15-25 units. Red buff in the form of a frozen running man.
17. Critical Chance- this is the chance of inflicting critical damage, which every character also has. For everyone, it is 150% by default, which means that you deal x2.5 damage at the time of a crit.

Fighters, each hero has an affiliation to different races, factions or conclaves of the SW universe, for example: Jedi, Empire, Rogues, Sith, Rebels, Resistance, Clones, First Order, Droids, Geonosians, Ewoks, Jawas, Nightsisters, Tuskens, Separatists.
Each hero can have a combination of these factions. What is actually the joke, but that by assembling a squad from one faction, let's say it's the Jedi, and putting a Jedi with the leader ability as the leader of the squad (this is the very first cell), we get a squad that is subject to the bonus of that very leadership ability. I hope I wrote clearly. The same goes for the Empire, Droids and so on. But there are also heroes whose leadership abilities do not have a clear affiliation, i.e. their bonus applies to all heroes of the squad without exception. For example, the droid IG-88 has a leadership ability that increases the chance of a critical attack for everyone, and Captain Phasma increases the chance of a counterattack of any ally from his squad. Having gathered for example a detachment of heroes of different factions, strong in your opinion, you put the leader of the 88th and, off you go, they all have an increased chance of crit. So skillfully use such leadership pluses.

Which, in my opinion, assemblies of units are very attractive: assembly squad leader is at the top of the list, then the rest. I will also write down my rating on the survival of the detachment on a 10-point scale, I consider heroes with 6-7 stars and 8-9 equipment levels, let's go:

Build #1.1 - Jedi 1: Ima-Gan Dee, Luminara, Sedge, Ayla Secura, Keith Fisto. Such an assembly is strong in that it constantly counterattacks. Very beneficial against enemies that attack the entire squad. There are doctors. 8/10.
Build #1.2 - Jedi 2: Qui Gon Jin (Zetta), Luminara, Sedge, Ayla Secura, Yoda. Such an assembly is strong in that it is constantly with the effect of foresight. Yoda can also give everyone his "eye". 9/10.
NEW. Build #1.3 - Jedi 3: Bastila Shan, Isla Secura, Yoda, Qui Gon Jin, Ezra Bridger/Keinan/Yoda the Hermit. This build is strong in that it constantly has additional protection from Bastila's leader. Be sure to buff Yoda, and Yoda will already buff everyone. The hermit additionally strengthens the defense of the entire squad. 8/10.
Build #2 - Droids and Geonysians (Synergy): Poggle Jr., Geonosian soldier, Droids IG-86 and 88, one of the droids or Geonesians. Such an assembly is strong in that under the Poggle buff it injects huge damage to everyone, and in combination with the double attacks of the IG-86 and the soldier, they become very attractive. The Geonosians need a rebalance. 6/10.
Build #3 - First Order: Cap Phasma, TIE Pilot, Stormtrooper, Officer, Kylo Ren. This build is strong in that it has second attacks and inflicts a lot of negative effects. High squad damage. 6/10.
Build #4 - Rebels: Wedge, Leia, Admiral Ackbar/Han Solo/Bodhi Rook, Biggs Darklighter and Lando Calrissian. This build is strong in that it has a frequent attack and high damage. For me, this is the strongest build to date. Another moment, the rebels are needed for the "Death of the Emperor" events, where you knock out fragments Palpatine and on the event "Storm: military power", where you knock out other imperials. Downloading the squad is a must. 10/10 .
Assembly number 5 - Solyanka: Darth Sidious/Phasma, Vader, Dooku/Guard, Luminara, Rey. The arena is just crazy. Good unit survivability. 7/10.
Build #6 - Droids and Javas (Synergy): HK-47, Droids IG-86 and 88, Java Engineer and Chieftain Nebit. Now I often see a similar assembly. Once I got on this one - I could not overcome it at all even once. They took out all my any squad after the Jawa buff to krituron. No chance of survival. I give them too 10/10 .


The picture shows units of assemblies No. 1 and No. 6


Build #7 - Clones: Cody/Fives, Echo, Phase I, Plo Koon. The assembly is strong with counterattacks and frequent moves, it is very difficult to endure, since there are a lot of HP. If someone has at least 2-3 clones downloaded, then download further. Small squad damage. 7/10.
Build #8.1 - Sith 1: Darth Nihilus (Zetta), Darth Vader, Count Dooku, Darth Sidious, any other Sith. Restore a lot of HP from the Nihilus leader. 7/10.
Build #8.2 - Sith 2: Darth Maul (Zetta), Darth Vader, Count Dooku, Darth Sidious, any other Sith. With Mola's zetta for sure. Often hidden, often evaded. It is difficult to focus damage on someone, so they are very tenacious. 9/10.
Build #8.3 - Sith 3: Darth Vader (zetta), Count Dooku, Darth Sidious, Darth Maul and Palpatine. With Vader's Zetta for sure. They often go. The enemy is standing, because. the progress bar will often decrease. Therefore, the squad should have heroes who beat everyone. 9/10.
Build #9.1 - Empire 1: Darth Vader (Zetta), Guardsman, Tarkin, Coast Trooper and Palpatine. Often they go at the expense of Vader's socket, the Stormtrooper takes all the initial damage, if he manages to survive after the first round of the enemy's attack, then consider you won. 6/10
NEW. Build #9.2 - Empire (stormtroopers): General Veers, Death Trooper, Colonel Stark, Patrol Trooper and at your discretion someone Coastal, Snowy or Magma. Huge damage from double attacks with buffs to crit and crit damage. The turn bar grows with each buff, it turns out that some enemy units do not even move, and my assaults deal damage for 3 circles in a row. Also, they are not suitable for the arena, but for everything else it’s a pleasure. 9/10.
Build #10 - Javas: All Java. I don't like this build. It has low cumulative damage, but a lot of HP, often go into stealth, which makes them long and tedious to endure. They are needed in a guild raid on AAT (tank), so we put at least 4 modules out of six on RESISTANCE for each java, so that red debuffs do not stick to them. 4/10.
Build #11 - Ewoks: Chirpa and all the rest blush. Not of current interest. If you have already pumped the others, then download these bear cubs, maybe drag the arena to the 1st place with them. I will not rate them, because my opinion on them is inadequate.
Build #12 - Nightsisters: Mother Talzin, Old Daka, Zombie, Talya and Asajj. Very tenacious, inflicting a lot of curses unit. Yes, Talya, I don’t use the archer and Milena (similar to MK3), because, for me, it’s more important to reset the opponent’s turn bar and remove debuffs from allies than to put more pressure on them. Download Daku, Thalia and Asajj. Asajj with Zetka in the leader is also very good, I also advise. Strange as it may seem, but the average pumping squad is suitable for complete passage Galactic battles and even arena fights up to the top 300. 9/10.
Build #13 - Rogues: Boba Fett, Cad Bane, IG-88, Chewbacca, Nute Gunray/Greedo. Especially no one plays them in the arena, and neither do I. But, there is one BUT, they are needed in events for money and training droids (for experience). Therefore, you need to pump in at least 5 heroes to assemble a squad. 4/10.
Build #14 - Counterattack Squad: Captain Phasma, Count Dooku, Ayla Secura, clone Fives, and Jedi Kit Fisto. There are no healers. 5/10.
Build #15 - Phoenix Squad: Hera, Chopper, Zeb, Ezra and Kenan. Yes, without Sabina, because Chopper, in my opinion, goes a little better, you can alternately change his provocation with Kanan - sometimes you can successfully use it. The top pumped squad in the arena, it is some kind of cheating, HP and Armor will be restored, I still don’t understand how to wet them. Zetka, first of all, give Kanan. 10/10.
NEW. Build #16 - Bounty Hunters: Bossk (zetta), Cad Bane, IG-88, Boba Fet, Dengar. With Bossk under the zetta, the squad played with other colors. The survivability is huge, as Bosska's zetta restores HP and Armor with each resistance of the enemy. The total damage of the squad remains so-so, since Dengar and the lizard Bossk himself are far from being damage dealers. They are not suitable for the arena, for everything else very much. 7/10.
Build #17 - Stun Squad: Captain Phasma, Count Dooku, Isla Secura, Palpatine, old Daka/Imperial Guard. Sometimes drags, if you're a little lucky. Enemies are almost always stunned and do not move at all. Arena 7/10. GB 9/10.
Build #18 - Droids: HK-47, IG-88, BB8, R2-D2, B2 Battle Droid. Incredibly tenacious and homemade pack. Took out my Sisters for once. 10/10.

Guys, I will try to describe these categories a bit so that you generally understand how to eat all this and not choke. How to find the right clan for you and how to start collecting Pirate Solo and Commander Kenobi. The topic is really big, so I will write gradually.
Yes, Guilds. Well, everyone understands that this is ... this is a bunch of nerds of like-minded people who all together carry out guild tasks and upgrade unique characters, whose fragments are given only as part of the Guild and nowhere else. I, for example, was in three or four clans (guilds, the same thing, it's just easier to say and write), at the moment I'm in a clan with a GM of 30k. It's not bad, I'll tell you, they don't attack the heroic Tank, but they beat the Rancor, so you can earn equipment and Han Solo's pirate shards on the quiet.
Why didn't I manage to stay in the past clans? And here it is interesting: in one, everything just died out, and the people in the face of the head disappeared somewhere ... everyone fled. In another with a GM of 50k+, the leader was offered to break up the clan and join a stronger one with a GM of 100k+, the clan also ended up dead, because not everyone was satisfied with the conditions of that other clan upon arrival in it. In another, this is the most interesting, Rancor and Tank were allowed to hit only one assembly once. After that, the tops came and took him away, i.e. all the top places (respectively, the prizes) were taken by people who were already pumped in and they wanted to shit on others. If you are reading this post and you have such a rule in the Guild, raise a riot, change the chapter or leave it, taking the people with you. If the people are trampled out of the clan, then they will not be able to participate in TB and Raids, since there will be stupidly little asset, and this is the beginning of the end of such a shit clan.
Here are the most democratic conditions for staying in the Guild: bring 400 raid coupons per day (Coupons are given when spending energy on battles of the light and dark sides and cantina battles. That is, spending 1 energy point gives 1 coupon.), participate in raids, participate in territorial battles. Raids are completed in 2 days, guys, i.e. in the first 24 hours (beginning at 19:00 (+-2h) Moscow time), all participants enter the raid as one player and inflict ZERO damage (i.e. you need to beat NOT the main enemy, but his minions: for pigs, these are extreme boars, in the tank, anyone but Grievous). This is done so that everyone can take part in this event, because our country is large and we are all different people, who work, who study, who else is outrageous. Then the next day at the same time, a dull mochilovo begins. Here, as they say, to all according to the possibilities. But what about the uber tops in the clan, who always take first place in raids: these people either play every other time or act according to their conscience, giving the rest an opportunity to level up.
The most important moments in Territory Battles:
1. First we go through the special. missions
2. Then we go through simple combat missions
3. After we fill the plateau
4. And after we deploy troops on the territory
Guys, if the current battle does not consist of 1, but of 2 parts, then you need to throw the remains of the light side on one part, and the dark side on the second part. On the Plateau, bonus abilities are opened that are necessary in missions, without them, you will not complete the following combat missions.

Star Wars: Galaxy of Heroes is a multiplayer role-playing game, in which you have to create a squad of heroes from the Star Wars universe. Everything here is imbued with the spirit of this film, from the locations on which the battles take place and ending with the inscriptions and surroundings. In addition to heroes, you can also build a fleet of ships. In total, more than 160 heroes and about 40 ships are available for opening in the game. Unfortunately, the game is devoid of a plot, but this did not stop her from getting high marks and winning millions of fans around the world.

You can download Star Wars Galaxy of Heroes for PC, Android and iPhone by clicking on the buttons:


Guide to the modules in the game Star Wars: Galaxy of Heroes


Modules- this is additional form character equipment and good way increase its power and effectiveness in battle. As soon as the user reaches the fiftieth level, modules will become available to him. The module consists of six cells with individual basic characteristics that increase the performance of your hero. In addition, each module has four bonus characteristics. Any module has its own level (from the first to the fifteenth). You can spend a paid level increase, receiving from this nice bonuses. Modules can be obtained:

  1. - is a table with alternate battles during which you can get modules with a maximum of 3 stars. But you still need to go through it to the end, since then the best way to get it is unlocked - tests for modules.
  2. Challenges for modules- most The best way obtaining 4 and 5 star modules. They are similar to other challenges in the game. Here, too, not all characters are allowed to fight, but more on that below.
  3. Supply of modules- this is a store of modules, where you can buy goods either for crystals or for regular currency. Naturally, the better the module, the more expensive it is.

Tests for modules and kits


There are eight types of modules in the game, which will be discussed below. It is important to know that in order to pass the test for the next module, you need different characters.

Health. You can go for any character. The bonus will be credited if there are 2 or more modules. For the next 2 modules of the fifteenth level, you will receive a bonus in the form of five percent to the health of the character. This kit is the simplest and most accessible to any player.

Protection. Can be obtained by playing as a Jedi. The set bonus is also credited from 2 or more modules. For the next 2 modules of the fifteenth level, you will receive a bonus in the form of five percent to defense. This will come in handy for tanks. It doesn't make much sense to specifically stuff it.

Critical Damage. Can be knocked out while playing as Jawas. Enrollment is carried out starting from 4 modules. For the next 4 modules of the fifteenth level, you will be given thirty percent of this indicator. Probably one of the most preferred and priority sets.

Critical Chance. Can be knocked out while playing as Rogues. The set bonus is credited from 2 or more modules. For the next 2 modules of the fifteenth level, you will have a bonus of five percent to the chance of a critical hit. A very important, even priority set, beneficial for many characters, but not for tanks, that set cannot be useful to them. Tanks are not recommended to get hung up on this set.

Fortitude. Can be obtained by playing as a rebel. The set bonus is credited from 2 or more modules. For the next 2 modules of the fifteenth level, you will receive a ten percent bonus to stamina. This kit is of little use, it will be useful for several heroes, so we do not recommend getting hung up on it.

Attack. You can knock out playing for the first order. Bonuses will be credited starting from 4 modules. For the number of modules of the fifteenth level, a multiple of four, you will be given ten percent to the attack. Quite an interesting set, however, it is not popular. Recommended for loot, only in the case of playing for the First Order.

Efficiency. Can be obtained by playing as the Imperials. The set bonus is credited from 2 or more modules. For the next 2 modules of the fifteenth level, you will receive a bonus of ten percent to efficiency. Ambiguous kit, useful only for support. We do not recommend to pay special attention here.

Speed. Can be obtained by playing as resistance. Bonuses are credited starting from 4 modules. For the number of modules of the fifteenth level, a multiple of four, you will be given ten percent of the speed. Nice kit, increases the most needed stat in the whole game.

Each challenge has 3 difficulty levels. Each of which allows characters with a certain number of stars:

  • Simple - characters with 3 stars.
  • Medium - characters with 4 stars.
  • High - characters with 5 stars.

That is, in order, for example, to play at a difficult level for the protection module, you need to have at least 3 Jedi with 5 stars. It's hard, but it's worth it!

Shapes and colors of modules


In the gameplay you can meet modules different forms, there are six of them. Each form has its own characteristics. There are modules square shape, diamond-shaped, in the form of a circle, arrow, triangle and cross. And each of these has its own characteristics. For example, a square is for attack, a rhombus is for defense, and so on.

The developers presented five color schemes modules. Each color has its own influence on the number of characteristics that will be shown when the mod drops:

For increasing the level by a multiple of three, one characteristic is opened. The player received a blue mod with stamina and health. Every third level, one of the characteristics will improve, but at the twelfth level, another indicator will open. Thus, all modules of the maximum level will be gold.

It is worth concluding that modules are an integral part of the game, its priority component, because if they are present, the probability of winning increases. Modules are really worth investing in, here are some tips for that:

  1. Try to collect the entire set as often as possible in order to acquire very useful bonuses.
  2. It is worth noting that the most priority indicator here is speed.
  3. It is highly recommended to purchase only green and better mods.
  4. Mods are completely random. Sometimes you get a gold mod for 3 days in a row, and sometimes you don’t get anything for a whole week.
  5. A very important point - many people confuse such concepts as defense and defense, this is absolutely impossible to do, completely different things!

Schedule of events in the game Star Wars: Galaxy of Heroes


Developments- this is a series of tests that appear according to the corresponding schedule. Active events and the schedule of upcoming battles can be viewed by going to the main menu of this activity. Each test is limited in time. The number of attempts is limited. However, great rewards are given for victory. There are also one-time tests. Some, like "The Rebels," teach certain skills to play as characters.

The best squad of heroes in Star Wars: Heroes


According to most experienced players, the best composition is the composition of the characters that are easiest to pump. A large increase in characteristics is given by the stars of the characters, which are very difficult to obtain. Of course, the characters that are available for real money or during promotions are good in battle, but you will also have to upgrade their stardom for money. In this regard, free and easily accessible characters win.

However, no matter what, the composition of the squad should include 1 tank, 2-3 healers and aggressors. With such a composition, you can even resist opponents who are superior in strength to you and successfully complete most game instances. Early and mid game the best squad will be the following:

  1. Tank - Chewbacca
  2. Healers - Jedi Consular, Talya, Ewok Elder
  3. Aggressors - Java

However, you should not rest and collect these characters if you already have other heroes open. Download what you have! So you can move further and quickly increase the overall power of your squad. It should be borne in mind that some heroes greatly strengthen their fellow tribesmen. For example: Talya removes all negative effects only from the sisters of the night. Others, on the contrary, are good at attacking some enemies. For example: Jawa can only stun drones on impact.

If you are so eager to get a specific composition best team- open the Squad Arena and take a look at the TOP players. You will see that they have the most diverse sets of heroes. Therefore, do not beat your head against the wall and open the "necessary" heroes. Pump over those that are available, combine them. Read the descriptions of their attacks and abilities and you will be able to create the best squad for yourself. But remember, a harmonious squad is a tank, healers (support) and aggressors.

  1. Gather experience materials (in battles) to train characters and level them up.
  2. Equipment sets are used to level up a character's equipment and unlock new abilities. Equipment can be collected or crafted.
  3. By collecting character shards, you can increase their rank in the stars, as well as increase their parameters.
  4. Combining characters of the same category in battle, you can create new strategies.

  1. New characters can be unlocked by collecting the shards needed for them. Shards can be obtained in battles and events of high difficulty, as well as found in data cards and supplies.
  2. To increase the player's level and open up new opportunities, battles, tests and events should be completed.
  3. By completing daily tasks, you can earn unique rewards.
  4. You can get achievements by participating in selected battles of the light and dark side, completing daily tasks and in other ways.
  5. Crystals are mined in battles. With their help, you can open data cards with materials and fragments and do other beneficial actions. Crystals are also sold in the store.

Let's fight right


  • To attack, touch the icon in the lower right corner.
  • Goals can and should be assigned by touching enemies.
  • If a special ability is available, tap to activate. For info touch and hold.
  • Abilities take a couple of turns to recharge. Keep an eye on the counter to use the ability again.
  • Some characters have automatic passive abilities. For info touch and hold.
  • Leader abilities are passive abilities that affect the entire squad. The leadership abilities of its leader are applied to the squad.
  • Speed ​​determines how quickly the progress bar fills up. The progress bar is displayed below the health bar and determines the order of attacks.
  • When a fight is easy to win, use auto-battle.

Shop, supplies and free cards


In the store, you can buy hero shards, equipment items, upgrades for abilities and much more for crystals or real money. You buy a random amount of a random resource, and the range is very wide and can be, for example, from 10 to 330 fragments of one of the 27 heroes. Therefore, there is a great chance to win a small number of fragments of a completely unnecessary hero. And how to collect your best squad at the same time?

At the end of the list on the right there is a data card from bronzium. With this card, you can win 5 times a day: a random hero, shards, equipment or currency. Or more, spending 250 ally points each. The time interval between attempts is 20 minutes. These points can be obtained in battles using the help of an ally.

Here, on other tabs, you can also buy credits, training droids for crystals. Or the crystals themselves for real money


Supplies is a store where you can exchange various currencies for goods. The following currencies are accepted here:

  1. crystals needed to purchase data cards and items in the store, as well as to refresh energy and reset cooldown timers. Earn crystals by completing battles and earning achievements!
  2. Loans are needed to level up the character, improve his abilities and star rating. Also, credits are used in the creation of items and for the purchase of items from batches of goods.
  3. Cantina Battle Tokens are used to purchase special items in the cantina battle store.
  4. Guild Tokens. Earn Guild Tokens by participating in Guild Events and Raids. Use them to shop at the guild store.
  5. Unit Arena Tokens needed to purchase characters and rare items in the squad arena store.
  6. Galactic War Tokens is the currency for purchasing items in the Galactic Warfare shop.
  7. Other currencies.

Light and dark side battles

This is a series of battles in which you can win various useful items for character development. Only light heroes are allowed to the battle of the light side, and dark ones, respectively, to the dark side. You will be confronted by the characters of the opposite side. Therefore, you should collect and pump units of both the light and dark sides. As you progress, the strength of the enemies will increase, but the rewards will also get better.

There are 2 types of difficulty here. On normal difficulty you can win:

  1. crystals(on first pass).
  2. Equipment elements for leveling characters.
  3. training droids
  4. Battle Coupons
  5. Loans.
  6. Experience Points

On high difficulty, in addition to the rewards listed above, you can get fragments that unlock new heroes and increase the stardom of existing ones.

During the passage of battles, energy is consumed. It is added for free by 1 unit every 6 minutes, or for crystals. Also in daily tasks you can receive 45 units of energy several times a day (watch the timer). The maximum number is limited and depends on the overall level of the player. If the energy is greater than or equal to the maximum level, the increase every 6 minutes stops. Therefore, it should be spent on time. The further you go in battles, the more this energy will be charged from you. Hard battles require 2 times more energy than normal difficulty battles. There are a total of 381 light side battles and 381 dark side battles in the game.

How to win in the Squad Arena?


In the Arena, you fight with squads of other players. The higher your place in the standings, the better reward awaits you, which is issued once a day - at 18.00 Moscow time. 5 battles are available per day with a 10-minute interval between battles (why they did this is not clear). You can choose an opponent for as long as you like. After defeating an opponent, you will change places with him. Another statement is also true - if you win, then your place will decrease. After the battle, you can invite the defeated opponent as friends

Metso Awards
1 500 crystals, 900 Squad Arena Tokens, 50,000 credits
2 450 crystals, 850 Squad Arena Tokens, 48,000 credits
3 400 crystals, 800 Squad Arena Tokens, 46,000 credits
4 350 crystals, 775 Squad Arena Tokens, 44,000 credits
5 300 crystals, 750 Squad Arena Tokens, 42,000 credits
6-10 250 crystals, 700 Squad Arena Tokens, 40,000 credits
11-20 200 crystals, 675 Squad Arena Tokens, 30,000 credits
21-50 150 crystals, 650 Squad Arena Tokens, 25,000 credits
51-100 100 crystals, 625 Squad Arena Tokens, 22,500 credits
101-200 75 crystals, 600 Squad Arena Tokens, 20,000 credits
201-500 60 crystals, 500 Squad Arena Tokens, 18,000 credits
501-1000 50 crystals, 400 Squad Arena Tokens, 16,000 credits
1001-2500 40 crystals, 300 Squad Arena Tokens, 14,000 credits
2501-5000 35 crystals, 200 Squad Arena Tokens, 12,000 credits
5001-1000 25 crystals, 100 Squad Arena Tokens, 10,000 credits
10001+ 15 crystals, 50 Squad Arena Tokens, 5,000 credits

Cantina battle


The battle of the cantina resembles the passage of battles for the light and dark sides. During the passage of battles, the energy of the cantina is consumed. It is added for free by 1 unit every 12 minutes, or for crystals. Also in daily tasks you can receive 45 units of energy several times a day (watch the timer). The maximum number is limited and depends on the overall level of the player. If the energy is greater than or equal to the maximum level, the increase every 6 minutes stops. Therefore, it should be spent on time. The further you go in battles, the more this energy will be charged from you.

There are no battles at different difficulty levels. Any heroes are allowed to battle and you can win the following rewards:

  1. Hero Shards- needed to open new heroes and increase the stardom of existing ones.
  2. Ability Upgrade Material heroes.
  3. training droids- gives combat units a certain amount of experience through training.
  4. Battle Coupons, which are needed to instantly complete 3-star battles. Get battle coupons also for restoring energy and daily entry into the game.
  5. Cantina Battle Tokens- used to purchase special items in the cantina battle store.
  6. Loans.
  7. Experience Points, which raises general level player.

Challenge Guide


There are 6 trials in total. There are 2 challenges available every day. All tests are available on Sunday. Each challenge has 3 and 5 attempts. If you lose, attempts do not burn out. You can choose the difficulty of the test and, accordingly, the rewards. Descriptions of passing these tests:

Ability materials. Bosses apply a permanent damage over time effect. Use characters that can interrupt the debuff and/or deal high damage.

Equipment (Only for tanks). Earn tactical gear! Fight Mace Windu with the Split Point skill and try to outsmart him.

Training droids. Experience battle. Bosses periodically fully restore health. Use characters that hinder health regeneration.

Head hunter. Battle for Credits! Bosses deal a lot of damage, but attack slowly. Use characters that weaken the enemy's attack.

Equipment (only for healers and support). Earn agility gear! Take on Savage Opress by finding his weaknesses with debuffs. Choose your treatment time wisely!

Equipment (only for aggressors). Earn equipment for strength! Take on Grand Moff Tarkin and General Bierce against the clock. Defeat them. until they used their special abilities!

Why are guilds needed in the game?


Joining a guild allows you to significantly expand your gaming experience, namely:

  1. Buy goods in the guild store, buy uniforms and fragments of heroes.
  2. Exchange items of equipment within the guild. You can request the desired item and donate the items requested by other players.
  3. Fight bosses together and get good rewards.
  4. Participate in guild events.
  5. Complete guild missions and receive the corresponding tokens for the store for them.

Quests are a great way to level up


Daily quests- this is a kind of reminder for various gaming activities for which they give good rewards. For example: complete battles on the dark side and light side, participate in cantina battles, complete challenges, etc. Free energy is given here several times a day. Watch the timer and don't miss your gift. The greatest reward can be obtained if you close all the dailies. As a reward here you can get: crystals, credits, the experience of the main character, training droids and battle coupons.

In addition to daily tasks, there are other types of tasks here: guilds, protocols, galactic wars, etc. They give out especially valuable rewards: shards and crystals. At the very bottom of the left column there are achievements for which Darth Vader fragments, a lot of crystals and other currencies give. Achievement examples:

  1. Collect dark side characters: 20.
  2. Reach Player Level: 60.
  3. Collect 10 ships of the light side.
  4. Purchase items in shipments: 10.
  5. Earn 1,000,000 credits in total.
  6. And others.

We take everything from the galactic war


galactic war- This is a series of battles in which health is not restored between battles. Therefore, healers who heal heroes during the battle will come in handy here like nowhere else. However, here you can put any of the heroes available. Also, don't forget to open the boxes on the game table between fights, otherwise you won't go any further. If during the day you could not pass all the tests, then the next day you will continue from the same place and all the heroes will be cured. However, once a day, you can launch the restart button and start over again, receiving all the rewards due for victories in battles. Rewards: Credits, Training Droid, Ability Upgrade Material, Crystals, Galactic War Tokens.

To win, you need to take tanks and healers to the main squad: 1-2 tanks and 2-4 healers. The rest of the available heroes also need to be pumped - they will help in finishing off opponents.

Ships and their correct pumping

Ships are needed for individual battles and special activities. Ship battles are quite spectacular and epic. However, the game does not shine with variety and the mechanics of battles and pumping are similar to the mechanics with heroes. Ship upgrades include:

  1. Search for blueprints to increase their stardom, like heroes
  2. Level increase similar to hero training.
  3. Pumping attacks and abilities, just like the heroes.
  4. Pumping pilots - heroes.

To upgrade ships, elements separate from heroes are used, which are obtained in ship battles. Leveling pilots is the usual leveling of individual heroes to which the corresponding ships are attached.

Daily login rewards


Log into the game every day to receive rewards. Rewards are updated every midnight. Lost rewards cannot be returned, so be sure to log in every day. At the beginning of each month, the daily login history is reset.

Mail and chat


The mail mainly receives letters with awards for various activities:

  • Daily rewards for your rank in the squad arena.
  • Rewards for completed guild raid.
  • Award for active participation in the affairs of the guild.
  • News from developers.
  • Messages from other players.
  • Rewards for some events and promotions.
  • Other messages and awards.

Don't forget to check out the chat as well. In it, you can not only see the messages of other players, but also see important information in the guild chat: passing raids, adding and removing guild players, requests for equipment for leveling characters.

The recently released Star Wars: Galaxy of Heroes offers gamers addictive turn-based gameplay, thoughtful RPG elements and well-known characters from the saga " Star Wars- both heroes and villains. In this game, you will be able to take sides and join the Imperials or the supporters of the Republic - as you wish. Our tips will help you develop the right strategy at the start and build on your success at further stages of the plot.

DON'T WASTE BOOSTERS

Be careful with boosters, especially those that help increase the experience of your characters. After you spend an hour or two in the game, you will recruit the required number of heroes, regardless of which side of the Force you choose - Light or Dark. Choose your favorite ones, or if you haven't got favorites yet, take a look at the ones with higher ratings.

And, in order not to spend boosters on everyone, spend them on the previously selected characters. This will give you the opportunity to maintain the level of experience of the main characters is not lower than that which you observe in the opponents. We recommend that you immediately exclude Ewoks from the list - they can remain with a one-star rating forever.

GET FREE CARDS

In the early stages of the game, you will get a regular level card every 20 minutes. These cards allow you to get everything from items and credits to character cards that help you unlock new heroes or upgrade them. They are completely free, and this will serve as a good incentive to visit the game regularly, because it would be illogical to refuse the possibility of an upgrade for which you do not have to pay anything.

PAY ATTENTION TO TANK CHARACTERS

Characters with the ability to challenge, such as Chewbacca, are essentially so-called "tanks". This ability of theirs attracts enemies and makes them attack just such characters, while ignoring everyone else.

Therefore, you should make sure that your tank heroes are significantly ahead of their opponents in terms of level - they take fire on themselves, and this is very important for the whole team. Accordingly, give them priority at the time of upgrades, use experience boosters on them more often than on other heroes. This guarantees you excellent results.

USE SKILLS CORRECTLY

Characters' special skills can be used at any time. After the ability has been activated, it becomes inactive for a while. But, for the sake of your team's offensive and defensive effectiveness, don't skimp on the special skills available to you.

If, for example, you have a defense skill and it is not activated, activate it, do not wait for a better moment. The cooldown time of abilities in this game is not as high as it happens in other titles. Each of your characters is quite capable of using their special skill at least once in every stage of the level.

This rule has several exceptions. They concern the special skills of several heroes, which should still be reserved for difficult situations. For example, this is Mace Windu's disable skill - it allows you to block the ability of opponents to challenge.

But the usual skills of protection and defense definitely do not need to be saved - they can always be used, since they are in demand almost constantly.

Star Wars: Galaxy of Heroes is one of the colorful turn-based strategy games. Build an unstoppable team of your favorite heroes who made fans happy on TV in the Star Wars trilogy and enjoy a game that truly deserves to be Star Wars.

Peculiarities

  • Extensive team building opportunities. The squad can be made up of heroes or other characters of the trilogy. Choose light or dark characters to complete certain missions. Select heroes in such a way that their characteristics allow you to create an invincible unit that will bring a series of victories and allow you to apply your favorite strategy.
  • Collect all the heroes from The Clone Wars, The Rebels and The Force Awakens. Each new character will have unique abilities, as well as crushing attacks.
  • . The damage of heroes can be increased through the use of excellent equipment or the right tactics of the game. The strength of the squad will also be affected by the level of development of the hero, which depends on the number of open leadership abilities - it affects the power level of the squad, as well as access to techniques that can help crush even the strongest enemy. For example, Chewbacca and Darth Sidious have Wookiee Fury or Force Lightning, respectively.
  • Battles on legendary locations. Get the opportunity to visit Tatooine, Hoth, Coruscant, Bespin again by completing missions and exploring their surroundings. To complete some missions, it will be necessary to open characters of the light or dark sides.

Star Wars: Galaxy of Heroes is one of best games dedicated to the legendary trilogy. Thoughtful and colorful gameplay will interest not only fans of Star Wars, but also connoisseurs of strategies. The developments managed to create an interesting product that allows you to pass the time with pleasure.