American super-heavy tank T28 - self-propelled gun T95. Video guide World of Tanks American tank destroyer T28 Equipment, equipment and ammunition

World of Tanks video guide from JMR about the American tier 8 tank destroyer T28. We will learn all the secrets and subtleties of the game on this bird, discuss performance characteristics and compare with classmates.

At the end of 1943, the United States was planning with might and main its direct participation in the liberation of Europe from the German invaders who were losing the war. In particular, to overcome the fortified defensive lines in advance, it was supposed to use a well-armored self-propelled gun. This is how the history of the T28 and T95 began. Characteristic features The projected tank was to be the new T5E1 gun, which had a high muzzle velocity and could effectively hit concrete fortifications, as well as excellent frontal armor.

Because fight new self-propelled gun should have been with stationary fortifications, and not with enemy tanks, she was not required to high speed no good dynamics. The propulsion system of the tank destroyer was almost identical to that installed on the M26 Pershing tank, although it was twice as light. Travel speed new car should not exceed 10 kilometers per hour. Looking ahead, let's say that this amazing mobility was successfully achieved by the designers, and the World Of Tanks developers quite plausibly conveyed in the game. In the end, it was decided to abandon the production of T28 and T95 due to the decision of the department military policy stop all work in the class of hundred-ton vehicles, which does not prevent us from fully enjoying the game on their tanks.

So, after an active game on a very mobile T25AT, we get a PT, bio on which can hardly be called even passive - T28. However, despite the huge contrast compared to its predecessor, American designers and Belarusian programmers managed to take another big step in the same direction and create the T95. It’s easy to call battles on it not only passive ... however, more on that in due time.

You can immediately put an already researched pre-top gun on a newly purchased PT. Of course, 200 millimeters of penetration by an armor-piercing projectile at the eighth level is very small, but these are not catastrophic 170 millimeters of a stock gun. In addition, you will most likely have already researched a top radio that is very popular among American technology. After researching the second suspension or installing reinforced springs, you start collecting experience for the top gun and engine. The first will allow us to confidently deal damage to any encountered opponents, and the second will at least slightly improve our dull mobility. In principle, you can't go wrong if you spend all the free experience to bring T28 to the top. The game on it is already unlikely to seem easy to you to complicate your life with fights in the stock state.

TTX T28 comparison with classmates

Let's compare this PT with classmates. Its gun has a quite average level of penetration with armor-piercing shells - 248 millimeters, a good damage of 400 units at a time, a rate of fire of 6.5 rounds per minute and is average among PDM classmates. At the same time, it has a very mediocre accuracy, good speed information, and the ammunition load consists of forty shells. Despite a decent mass, the T28 cannot boast of a large stock of health, it has the worst specific engine power at the level, maximum speed, and turning speed. It can tilt the gun down a little better than the SU101, but it is able to shoot high up. What else is average? Oh yes! Horizontal aiming angles and review. At first glance, we have an average car in almost all characteristics, and those indicators that distinguish it are much worse than all the other level eight anti-tank vehicles, unless, of course, we take into account the unique ability to shoot at sparrows. To some extent, these figures are offset by invisibility. Ceteris paribus, this BT will be detected much later than classmates, except for the Soviet SU101. In any case, the performance characteristics of this PT create a very depressing impression. What compensates for the set of these shortcomings on the tracks? Of course, armor.

How to pierce the US T28 tank destroyer - armor tests

By the way, this is one of the very few vehicles that, when shelling from the front, does not have weak zones for shells with a penetration of 112 millimeters. Despite the fact that this is a penetration of the encountered fireflies, in fact, this will mean that at medium and long distances, many guns will have difficulty dealing damage to this vehicle exactly in front and in a diamond. By the way, about the rhombus. The armor of the upper part of the hull is much worse than the lower part, therefore, in a rhombus and from the side, it is better to shoot at the part of this tank that is not protected by tracks. Behind the T28 is defenseless. Even a slightly tilted hull cover can protect against the smallest caliber projectiles, its thickness is only 25 millimeters, and for guns larger than 75 millimeters it will not be able to ricochet. For shells with a penetration of 170 mm, 2 hatches on the roof of the hull become available. True, it is very difficult to target them from afar, and being close in front of a gun capable of delivering 400 damage every 8-9 seconds is not best idea. It is much more profitable to bypass T28. Even in a small diamond, the upper part of the body takes damage well.

And although the gold shells of classmates and armor-piercing top-end guns have the ability to inflict T28 damage in the forehead, here the American anti-tank gun can present surprises in the form of ricochets or non-penetration. Especially if the projectile hit a completely invulnerable gun mask.

Let's look at an example penetration pattern. 200 mm of frontal armor, molded into a complex surface, provide an excellent opportunity to tank damage with a wheelhouse. Even despite the invariably low mobility, there is always a chance that a projectile fired at the front of the cabin will not do any harm to the T8.

The hull consists of flat armor plates, so it is somewhat easier to penetrate it. Thus, the reduced armor of the upper frontal part when fired from the front for armor-piercing shells is approximately 225 millimeters. This is the average penetration of heavy tanks of the eighth level. And all the space behind the VLD is occupied by the transmission. In the game, this part of the engine, which has a chance to light up on every fifth hit. In a rhombus, very thin sides of this PT open almost immediately. The thickness of the lower part of the case is 100, and the upper part is 50 millimeters, so their penetration at an angle, and even more so from the side, does not present any difficulties.

I'll just show you the scheme for breaking through the stern. There is nothing to comment here.

As for the T28 gun, it is a sin to complain about it, just like for all other PTs. 258 millimeters of penetration, quite good accuracy, plus a very severe DPM will not allow you to ignore this BT even top tanks at least ignore for a long time. Where penetration will be lacking, the T28 may well gain accuracy. It is enough to hit small penetration zones at medium distances, if, of course, you know them.

T28 Combat Tactics

At the beginning of the battle, do not rush to go somewhere, you still will not have time to go there. Try not to make mistakes in choosing a direction, because you are unlikely to be able to go back. Wait for the departure of the allies. T28 is preferable to guard the weakened flank close to the base. In general, the farther away from the enemy you are, the less opportunity the enemy has to inflict damage on you, even if you are detected. Firstly, it will be more difficult to target you, and secondly, armor-piercing sub-caliber shells lose armor penetration from a distance, which also plays into your hands. Plan routes that will allow you to enjoy without a doubt strengths tanks - camouflage or excellent frontal armor, and will not give the enemy the opportunity to shoot at you from different angles. When there are several enemies in front of you, always kill the faster attacking opponents first, if you give the opportunity to prop you up, then most likely your participation in the battle will end there. As we said, the T28 has a very good camouflage, use it. Keep in mind that camouflage is an extra way to reduce the visibility of a tank without taking up equipment slots and crew skills. If it is possible to purchase it for the time of pumping, it is worth doing. Don't forget the artillery. Any PT is an important target for arta. And such a slow and clumsy as T28 - especially. Be prepared for the fact that the enemy artillery, having found your tank being shot through, will drop all their business and take care of you.

Now let's move on to the configuration. The crew of the T28 primarily learns the sixth sense, repairs and camouflage. As individual skills, the following skills are perfect: for the commander - radio interception, it increases the viewing radius by 3%; we make the gunner a sniper - so we can inflict critical damage more often; we dedicate the driver to virtuosos; and charging in desperate.

Taking into account the possibility of engine damage and fires when hit on the forehead, we leave the equipment as standard: a fire extinguisher, a repair kit and a first aid kit.

The equipment is also worth taking the classic for ranged anti-tank units: a gun destroyer, a camouflage net and a stereo tube. In this way, we will see the enemy much earlier than he can detect us, even when fired. In principle, ventilation is also good for this tank, which can be installed instead of a pipe or mesh - it will slightly improve all the characteristics of the tank, including its terrible mobility. Once you get comfortable with this AT, you may well enjoy it - it's still quite fun to see how almost all the tanks in the game, when they spot us for the first time, stop and try to hide behind cover. At T28 DPM, aiming her when her weapon is looking at you is something for people with either very strong nerves or "playing for fun".

And that's where we ended the video. World overview of Tanks about US tank destroyers T28. We hope you found everything you were looking for.

According to the Artillery Department, after landing in Europe, American troops should have needed a powerful machine to break through German fortifications such as the Siegfried Line. However, the American command believed that artillery would be enough to punch holes in the dragon's teeth. In addition, some hope was placed on a well-armored medium tank M4A3E2 Sherman Jumbo, with better frontal protection than German Tiger. In general, American Tank forces showed no interest in developing new armored vehicles to solve the upcoming problem. However, the Artillery Department, on its own initiative in September 1943, began work on new program heavy tanks. Initially, it was planned to install a new 105mm T5E1 gun on a tank with 8-inch frontal armor and an electric drive designed for the T1E1 heavy tank and T23 medium tank. The head of the Artillery Department proposed to create the first pilot tank in 8-12 months and to produce 25 new tanks in the same time. It was believed that this is how much time american army will be before landing in Europe. However Ground Forces The armies did not show much interest and advised that only three prototypes be made, replacing the electric drive with a traditional mechanical transmission. After a conference of interested parties, the Army Service Forces in March 1945 authorized the production of 5 vehicles, under the designation heavy tank T28 (heavy tank T28). The initial characteristics were changed in the direction of increasing the frontal armor to 12 inches at a slope of 90 degrees, which increased the weight to 95 tons. The gun mantlet was 11½ inches (29.21 cm) thick, the upper side was 6-8 inches (15.24-20.32 cm), the lower side was only 2½ inches (6.35 cm) at an angle of 57.5 degrees, although the outer suspension unit had an armored screen 4 inches (10.16 cm) for added protection. The hull was made of cast and rolled armor, joined by welding.

Scheme of the super-heavy tank T28 / self-propelled guns T95. Let's pay attention to the 12-inch frontal armor.

The proposed tank had a low silhouette without a turret. In the frontal armor, a 105mm T5E1 cannon was to be installed with horizontal aiming angles of 10 degrees and vertical aiming from -5 to +19.3 degrees. When moving, the gun was fixed in the maximum raised position. Gun ammunition - 62 shots. Crew 4 people. The driver is in front on the left, the gunner is in front on the right, the loader is on the left behind the fighting compartment, the commander is on the right behind, behind the gunner. The workplaces of the driver and commander were equipped with observation turrets. On the commander's cupola there was supposed to be an annular installation of a 50 .cal machine gun with an ammunition load of 660 rounds. It was the only auxiliary armament of the tank (apart from personal weapons), and to fire from it, the commander had to stand in an open hatch. The gunner had a telescopic sight paired with the gun and a periscope sight on the roof of the hull.

105mm GUNS T5E1 and T5E2
105mm guns T5E1 and T5E2
accommodation

heavy tank M6A2E1 (gun T5E1);
heavy tank T28 (105mm self-propelled guns T95) on a T40 carriage (T5E1 gun);
heavy tank T29, on carriage T123E1 (gun T5E2);
heavy tank Т29Е1, on carriage Т123 (gun Т5Е1);
heavy tank Т29Е2, on carriage Т123E2 (gun Т5Е2);
heavy tank Т29Е3, on carriage Т123 (gun Т5Е1)

chamber length (without rifling) 83.1088 cm
threaded length 599.6686 cm
chamber length (to the edge of the projectile) 73.1774 cm
channel length 609.6 cm
barrel length 682.7774 cm, 65 calibers
shutter recoil length 23.495 cm
length from the muzzle to the back of the bolt 706.2724 cm
extra length, with T10 muzzle brake 46.99 cm
total length 753.11 cm
channel diameter 10.50036 cm
chamber volume 615 cu. inches
barrel weight (without muzzle brake) 2 345.07255 kg
weight of the entire gun (without muzzle brake) 2 857.63193 kg
muzzle brake weight T10 83.4609961 kg
total weight about 2 941.09293 kg
shutter type semi-automatic, vertical
rifling 36 rifling, right hand, 1 turn/30 calibers
ammunition separate loading
fuse impact type
the weight of the entire ammunition AP-T T32 Shot (APBC-T) 34 kg
HVAP-T T29E3 Shot (APCR-T) 27 kg
HE T30E1 Shell (HE) 31 kg
projectile weight AP-T T32 Shot (APBC-T) 17.7 kg
HVAP-T T29E3 Shot (APCR-T) 11.2 kg
HE T30E1 Shell (HE) 15.2 kg
the highest pressure of powder gases 289 579 806 Pascal
highest rate of fire 6 rounds / min, with two loaders
projectile muzzle energy AP-T T32 Shot (APBC-T) - 2433 ft-tons
HVAP-T T29E3 Shot (APCR-T) - 2335 ft-tons
HE T30E1 Shell (HE) - 2232 ft-tons
* - 1451 ft-tons
starting speed AP-T T32 Shot (APBC-T) - 914 m/s
HVAP-T T29E3 Shot (APCR-T) - 1128 m/s
HE T30E1 Shell (HE) - 945 m/s
HE T30E1 Shell (HE) red.vel. * - 945 m/s
firing range ?* *
* - ammunition with reduced muzzle velocity
* * - the development of ammunition was stopped before the completion of the test program
ammunition 105mm guns T5E1, T5E2 and their armor penetration on homogeneous armor
projectile type title Weight, kg initial speed, m/s range, m
914 1829
armor-piercing AP-T T32 Shot (APBC-T) 34 914 135mm/84mm * 119mm/69mm *
armor-piercing sub-caliber HVAP-T T29T3 Shot (APCR-T) 27 1128 ? ?
explosive HE T30E1 Shell (HE) 31 945 ? ?
explosive HE T30E1 Shell (HE) reduced speed 31 762 ? ?
* In the numerator - armor penetration on homogeneous armor at an angle of 30 degrees. from the vertical
The denominator is armor penetration against homogeneous armor at an angle of 60 degrees. from the vertical

Gunner's workplace. Visible telescopic sight T139 and periscope.

On February 7, 1945, the Head of the Artillery Department in a memorandum requested to change the name of the vehicle from the T28 heavy tank to 105mm self-propelled unit T95 (105mm gun motor carriage T95). This step was argued by the fact that the vehicle does not have a turret, and its auxiliary armament is limited. OCM 26898 dated March 8, 1945 approved the name change and fixed the characteristics of the new vehicle.

Dismantling and connecting together the external suspension units of the ACS T95

External blocks of the T95 self-propelled guns, disconnected from the tank, connected together and ready for towing.

Workload production capacity military orders caused difficulties in finding an enterprise capable of manufacturing five pilot vehicles. The Pacific Car and Foundry Company agreed to take on the project and in May 1945 they received technical documentation on the self-propelled guns and detailed information on the installation of the gun and horizontal spring suspension. Work began immediately. On June 20, 1945, the first cast frontal part was delivered, and in August 1945, welding of the first hull was completed.

With the end of the fighting Pacific Ocean the number of pilot cars was reduced from five to two, while pilot No. 1 was required to be delivered to the Aberdeen Proving Ground on December 21, 1945, and pilot No. 2 on January 10, 1946. The first pilot with registration number 40226809 was used in Aberdeen for technical tests, and the second, with the number 40226810 was transferred to Fort Knox and later to the Engineering Division in Yuma, Arizona, to test pontoon bridges.

The T95 had the same power unit as the M26 Pershing tank, although the self-propelled guns were almost twice heavier than a tank. In order to install on the T95 a clearly weak 500-horsepower Ford GAF ​​engine and a torkmatic transmission, the gear ratio had to be changed so that top speed did not exceed 8 miles per hour. Thus, the usual cruising speed was 7 miles per hour at 2600 rpm. The fuel supply was enough for approximately 100 miles. The heavy weight of the machine also required finding a way to reduce the specific pressure on the ground to an acceptable level. An empty car weighed 90.3 tons, and in combat readiness 95 tons. The solution was found in the installation of two sets of tracks on each side. When the ground was firm enough, the outer set of tracks, along with the 4-inch armor screens, could be dismantled, connected together and towed behind the vehicle in the form of a dolly. Each track was 19 ½ inches (49.53 cm) wide, with 102 tracks in 6 inch (15.24 cm) increments. thus, the removal of the outer tracks at the same time reduced the overall width of the machine from 179 ½ inches (455.93 cm) to 124 inches (314.96 cm), which made it possible to transport the machine on railway platforms. At Aberdeen, an untrained crew of four dismantled external track sets in four hours in the field on the first try. It took the same amount of time to install them back. On the third attempt, the same crew dismantled and installed the outer tracks in two and a half hours. For these purposes, the T28 / T95 had two hydraulic winches.

The cessation of work on the M6A2E1 tanks was primarily due not to the distrust of the US military in heavy tanks, but to the insufficient number of vehicles suitable for conversion. Work on the new heavy breakthrough tank had been going on since September 1943.


The American military, preparing to open a second front in Europe, agreed that in order to break through long-term defensive positions like the German "Western Wall" a heavy tank is needed with the highest possible armor and a powerful gun to destroy long-term concrete defensive structures. After lengthy coordination between the armaments department and the military, in March 1945, it was decided to order five tanks weighing up to 95 tons under the designation T28 with 305 mm frontal armor and a T5E1 gun of 105 mm caliber.

Given the significant thickness of the armor, it was decided to make the tank turretless with the installation of a 105-mm cannon in the frontal part of the hull. At the same time, auxiliary weapons were to be installed from only one 12.7 mm anti-aircraft machine gun on the commander's cupola. Since they planned to use the 500 hp Ford-GAF engine. from the M26 Pershing tank, there were problems with ensuring good mobility of a vehicle with such big weight. It was decided to install two pairs of tracks on each side. At the same time, the external tracks could be dismantled and towed by the crew when driving along the highway behind the tank. Given this layout, it was decided to rename the vehicle into the T95 self-propelled gun.

Due to the heavy workload of the industry with military orders for a long time, they could not find a contractor for the manufacture of these self-propelled guns. In the end, the Pacific Car and Foundry Company, which began work in May 1945, gave its consent. By August, the first body of self-propelled guns was assembled. But with the end of hostilities in the Pacific, the United States limited itself to the production of two cars. The first of them was sent to the Aberdeen Proving Ground in December of the 45th year, the second - in January of the 46th year.

Tests have shown that the T95 has a low speed, which does not exceed 12 kilometers per hour. Despite this, during the tests, self-propelled guns were able to “wind on the caterpillar” about 865 kilometers, including 660 kilometers on virgin soil, which, given the low speed of the vehicle, took a lot of time. Heavily armored, powerfully armed self-propelled gun T95 in the concept of American armored weapons ground forces didn't fit in. So according to this concept, tanks were to be equipped with a turret, and self-propelled guns should be lightly armored for maximum mobility. T95 did not fit into any of the groups. As a result, in June 46, the name was changed again - the car again became heavy tank T28. Despite this, work on the T28 was stopped - the 100-ton mass for the tank was considered unnecessary.



One super heavy tank T28 is kept at Fort Knox in the museum's collection.

The performance characteristics of the American super-heavy tank T28:
Length - 11.12 m;
Width - 4.54 m;
Height - 2.86 m;
Weight - 86.3 tons;
Engine - GAF;
Engine power - 500 hp;
Speed ​​- 12.8 km / h;

Power reserve - 160 km;
Crossable moat - 2.9 m;
The thickness of the frontal armor (angle of inclination) - 305 (0) mm;
Side armor thickness - 152 mm;
Roof thickness - 38 mm;
Bottom thickness - 25 mm;
Armament:
Weapon - Т5Е1;
Caliber - 105 mm;
Machine guns - HB M2;
Caliber - 12.7 mm;
Crew - 4 people.

Today's article was supposed to be V Archer, which is now in the promotional branch, but somehow it didn’t grow together. For PT is still an amateur class. The archer himself is a normal machine, with his own trick, but whatever one may say, the class still forces him to play third roles, shoot from the red line, and so on. Not the best choice when you want to be at the forefront of the attack, to make a game. In general, melancholy is mortal.

And it would seem that what is already there is a voluntary matter, if you want to play on LT, ST, no one forces you to download PT. But for personal combat missions, after all, they give too many goodies, including super-useful female crew members, and I don’t want to refuse them. And here the T110e4 branch comes to the aid of the author, which only formally refers to the PT. And in particular the hero of this article, the author's favorite PT - VIII T28 Prototype.

So, let's move on to TTX. Characteristics are given for 120% crew, with cola.

Equipment for T28 Prototype:

Crew:


DPM;Alpha strike;Breakthrough of BB/BP 3002; 400; BB 248 / BP 297
Strength 1150
Accuracy/Adjustment 0.32; 1.85 c
Scatter coefficients 0.18 / 0.18 / 0.13
Specific power 11.65
Rotation (Ground; towers) °/s 25.89° / 20.86° / 10.91° ; 20.47°
Maximum speed 28/10
Basic Overview 380
Camouflage (rest/movement/shot) 28.9 / 18.9 / 5.2
Elevation angles -10 /15

Many players complained about the prot, saying that it was just unplayable. Doesn't drive, doesn't tank. And because of this, I put off the purchase for almost a year. As it turned out, very in vain.

After researching the T28 Prototype to the top configuration, it has definitely become a favorite tank in the PT class. SAU World of tanks.

What we see in the characteristics of the T28 Prototype:

The baking pan is a typical heavy in terms of the style of play, so it would be correct to compare it with them. Most TT8s have 2200 damage per minute. Here we have - fuck them by the leg 3000 ! And all this with excellent penetration both on the BB and on the gold. Let's multiply this by good accuracy.

By gun definitely head and shoulders above its closest competitors i.e. TT. I would even say 3 heads higher, but the pan is still nominal and has a class limitation in the form of the inability to install a vertical stabilizer, which can definitely be called the most powerful and useful equipment in the game.

The main disadvantage compared to TT is low margin of safety. TT 8 have from 1400 (500 100/emil) safety margin and up to 1780 (KV-5), while we have 1150. A few shells were unsuccessfully caught - and that's it, you are a half-corpse, which can be easily taken from a land mine.


As for booking. It is excellent, the main thing is not to forget to turn just a little bit. At first glance, this is a typical T26e4 armor, that is, a strong forehead, holey bots. But in practice, he tanks many times better. The location of the armor, in general, allows you to trade in a turned VLD because of some kind of sloping mound. The same super pershing breaks through with any six into its bucket on the tower, which is also easy to aim and almost never gives ricochets.

At the prot, the turrets are stronger, lower in profile + they catch ricochets. In general, it is 10 times more difficult to break through prot's turrets than the same super perch. All of the above, of course, is true, provided that you are constantly moving and do not allow vulnerable points to be targeted. Any standing tank - does not tank anything, this is the iron rule of WoT.

The main disadvantage of the tank is not the presence of turrets, but the “leaky” cheeks of the turret, which, when penetrating 250+, break through almost stably. That is, any ten can already saw you on the BB, if the driver of the ten knows exactly where to shoot.

Dynamics. According to the numbers in the hangar, this is terrible, but it turned out to be generally tolerable and playable. It is extremely boring at the beginning of the battle .. By the time you get to the enemy’s position, you can fall asleep, but then there are enough dynamics for combat. Apparently the normal resistance to soils, especially hard ones, affects.

The dynamics are most sad at the finishing stage, when you are clearly winning and it remains to get a few living opponents. Here Prot is clearly out of work.

Disguise. We are far from ST or other PTs in this parameter, but in comparison with strands, this parameter is excellent for us. It can and should be used.

Hello dear tankers! Today we continue to consider the US tank destroyer branch and today one of the most incomprehensible and scary cars 8 levels. Terrible not only for the enemy, but also for the driver. This is a machine that does not forgive mistakes. A machine, with the proper use of which, you can bring panic and fear into the enemy's ranks. This is one of the most obscure, creepiest, most unexpected cars in the game. Meet T28.

Well, the car is level 8. Despite its level, this vehicle does not find a place in the companies, like many other tank destroyers. This car is made for the scary bending of the random, however, you will have to work hard to bend each and every one individually. Many drivers of this PT and the next one also pay with their nerves, and many get a lot of fun. Therefore, if you do not like very slow and armored vehicles, then it is better to stop at the T25 AT. This machine differs from its predecessor in all respects and on each one individually. Trying to play on this machine is worth it, maybe even on OT ( general test) immediately in the top configuration, but if the car is not about you, then it’s better not to torture yourself and the allied team - nerves are more expensive. It is also worth considering the fact that the T95 is a truly terrifying continuation of the T28 (in two senses of the word “terrifying”, for whom, decide for yourself). The value of this horror is 2,580,000 credits and 87,000 experience. The numbers are quite common for level 8, so there is nothing terrible and unattainable in them. From experience, this is even slightly less than that of the alternative T28 prototype. However, since the machine is quite demanding on the hands and does not forgive mistakes, we immediately need to install optional equipment, put a good crew and apply camouflage. We will talk about the equipment later, but already now expect to spend at least 1,000,000 credits on its purchase, since the previous vehicle was light, and this is a heavy tank with completely different class modules. As for the crew, everything is quite simple, but with its own moments. I have repeatedly said that the higher the level of the car, the more its characteristics are influenced by the crew. Therefore, I highly recommend transferring the crew from the previous car, since the specialties completely coincide. I advise you to transplant immediately with a 100% level of proficiency in the main specialty, this can be achieved in several ways:

  • The most convenient way is to retrain everyone for gold. The perks of us and our predecessors should match, so they don't even have to be reset. It will cost you 200 * 5 = 1,000 gold.
  • An alternative option is retraining for silver up to 100%. Here we will have to sacrifice a small amount of experience, as we will be forced to reset the skills of the crew and retrain them. Thus, part of the experience in the "plus" will cover the entire penalty amount, and plus, we will be able to choose new perks and skills. It will cost us 40,000 * 4 = 160,000 silver.

I also highly recommend applying camouflage to the car. We are a PT, which already means that we have a bonus to camouflage, and in combination with camouflage we will get a good increase ... It will cost 80,000 * 3 = 240,000 credits for 30 days. It's not that expensive for a level 8.

Equipment

Here is the machine research tree

Of course, the already opened pre-top gun and radio station cannot but rejoice. However, if you have already upgraded the alternative PT T28 prototype, then the gun and engine should already be open.

As usual, the choir must be opened and installed immediately to increase the load capacity of the machine. Also, we will significantly increase the turning speed and cross-country ability on different soils, which in turn is extremely important for the PT with our dynamics.

That the top engine, that the stock one does not reach enough power to achieve more or less normal speed with our weight. Yes, the top engine is important, but the game is not based on dynamics on this tank, so the top gun will be more useful for us.

Well, the stock radio station will obviously not be enough for us to play at our levels, so we definitely immediately install the top radio station, since it was opened a very long time ago and is quite light in weight. It will be enough for us.

A terrible, very terrible top gun for this tank. Of course, many will say that the BL-10 will be better, but this is not so. Firstly, accuracy is better here, and secondly, one-time damage does not always solve. There are a lot of situations when it is more important to inflict 100 - 200 units. damage is faster than inflicting 700 - 800, but wait 15 seconds ... We have more than enough penetration even with basic shells, so we will not have problems with penetration of mouses, Is-7 and slippers. The damage is also quite good, and with a high rate of fire, we can pour in and pour in damage. As for the pre-top weapon, it is not enough for us, but be patient and gradually upgrade the top one, in the end you will get what you wanted and the game will become much more pleasant.

pumping

It is better to open and install modules in this order

  1. radio station
  2. Chassis
  3. Top gun
  4. Engine

The last 2 points can be swapped if you are too unbearable to ride with a stock engine.

Advantages and disadvantages of the car in the top configuration

pros

  • low silhouette
  • Excellent booking in the frontal projection
  • Great tool
  • Good shooting accuracy on the move

Minuses

  • Poor side and stern armor
  • Weak dynamics
  • No tower

Balance weight

We get into battles of 8 - 10 levels. In principle, we don’t care who to make holes, but we don’t care what kind of artillery to catch blanks from. However, we feel comfortable everywhere if the machine is for you and you know how to play it.

Profitability

A successful game with PA will bring us a little farm. All this is due to the good survivability of the vehicle and the ability to deal high damage to any opponents. However, this is all when using ordinary shells and consumables, with premium ones you will go into the red. The game without PA will also differ little from the last option.

Tactics

Well, get used to the fact that you are a mobile pillbox. We have an extremely weak dynamics, so we need to carefully choose the direction where to go from the very beginning. We are unlikely to be able to return to the base, not to mention the change of flank. It is also worth noting that we have a fairly long body, which means that it will not be difficult to break through you into a lateral projection, and to get there too. We should be wary of artillery, because the boards and feed are cardboard and splashes will pass perfectly. Also because of the low speed - we just can not quickly change position. Our most worst enemy- ST at short distances, they'll just be able to get used to the side and hit us. Shoot down their tracks, crit the engine, do whatever you want, but don't let them near you. Well, according to this PT, perhaps all of the features. I will only say that you need to think well before each action, turn, shot. The game on this PT is built with the help of brains, not hands and experience, which is also important.

Optional equipment

Everything is standard here, but with some features

  • Rammer
  • Drives
  • Fan / lining / optics / mesh - depending on the style of play. Personally, I would put a lining, we don’t have dynamics anyway, so we won’t lose anything, but artillery will have to try hard when dealing damage. With such a lining, even a direct hit can only be an injection.

Equipment

Also standard

  • repair kit
  • first aid kit
  • Fire extinguisher

Crew Perks

Commander

  1. Sixth Sense
  2. Disguise
  3. The Brotherhood of War

gunner

  1. Disguise
  2. Sniper
  3. The Brotherhood of War

Driver mechanic

  1. Disguise
  2. Virtuoso
  3. The Brotherhood of War
  1. Disguise
  2. radio interception
  3. The Brotherhood of War

Charging

  1. Disguise
  2. Non-contact ammo rack
  3. The Brotherhood of War

Machine vulnerabilities

Orange- commander, gunner, loader
Red- engine, tanks, transmission
Green- easily penetrated zones
White- ammo rack
Blue- driver mechanic.

And finally, a few videos on the car