Modern competitions for children for the new year. Funny New Year's games and competitions for children at school

Students elementary school expect from New Year's performance wonders and adventures. An extensive entertainment program for the New Year with games, songs and competitions will help to fully meet children's expectations. Schoolchildren will be happy to complete the fabulous tasks invented by Santa Claus. active games and interesting contests bring smiles to the happy faces of children.

    The competition involves 2 teams of 2 people. Each group gets big air balloons, double-sided tape, scissors and markers in different colors.

    The task of the participants is to use double-sided tape to connect the balls to make a snowman. Then you need to decorate the snowman, prepare it for the New Year. You can draw his eyes, nose, mouth, hair, buttons, any other element. You have 5 minutes to complete the task.

    The team with the most elegant snowman wins. The winner can be determined by the applause of the audience.

    The competition involves 2 teams of 5 people. To carry it out, you will need 2 spoons, 2 bowls, 10 ice cubes (2 identical sets) different forms- in the form of flowers, stars, squares, hearts, etc. and appropriate molds for each piece of ice.

    Each team is given a spoon and a bowl with a set of ice cubes. Participants line up in 2 lines. At the same distance from both teams it is necessary to place ice molds.

    The competition starts at the command of the presenter. The task of each participant is to take a piece of ice in a spoon, put it in the desired shape and return back to pass the spoon to the next contestant of his team. To complicate the task on the way, you can place various obstacles that the player must get around. The team that quickly puts all the ice cubes into the appropriate molds wins.

    The competition involves 2 teams of 6 people. To carry it out, you will need a large number of balloons of different sizes and roomy clothes (pants, jacket or overalls - 2 pieces).

    Each team chooses one player to be the snowman. He wears clothes large sizes. The snowman stands in one place and does not move. The task of the rest of the players is, on command, to start filling it with balls of different sizes scattered across the floor. The contest lasts 5 minutes. At the end of the time, the number of balls in the clothes of each snowman is counted. Whoever has more - that team becomes the winner.

    The competition involves 2 teams of 4 people. To carry it out, it is necessary to prepare in advance 2 identical sets of clothespins, Christmas tree decorations (snowflakes, paper toys), buckets for toys.

    The task of the team is to quickly and beautifully decorate the Christmas tree. One of the team members acts as a Christmas tree. The second one needs to hold a bucket of toys. The third and fourth players hang toys with clothespins on the Christmas tree. The competition begins at the signal of the leader. The team that decorates the Christmas tree the fastest wins.

    The game "Guess who has a snowflake"

    The game involves 2 teams of 8 people. Each group of children chooses a captain and sits down at the table. One of the commanders receives a small paper snowflake and begins to pass it under the table to the rest of the players on his team.

    At this time, the other group counts to 10. As soon as the word "ten" is heard, the team members put their hands on the table. At the same time, the person who found himself with a snowflake must hide that he has it.

Traps
One of the most favorite outdoor games for children. Moms and dads get the role of the gate. They stand facing each other and raise their hands up, forming a gate. Children run in a circle and run under the gate. There should be several gates, one gate for 4-6 children. They are located at an equal distance from each other. At the command of the leader “Ran”, the children run under the gate. When the host says "Stop"! - the gates turn into traps, the parents lower their clasped hands and catch one or two children. The caught children now become catchers themselves, join hands with their parents, forming small round dances - traps. Now a round dance of children runs through these circles - traps. Gradually, the traps are growing, the number of caught guys is increasing. In the end, everyone is caught, and if there are dodgers that have not been caught, they can be awarded with prizes. The game "Traps" is loved by children of different ages, from 5 to 13 years old.
The game "Traps" organically moves into the next game, or rather, a creative competition called

"Ocean is shaking".
Ocean is shaking
After playing traps, the children stand in small round dances of 5–9 people. It may be that there were much more children in one trap, then the round dances-teams need to be trimmed. It is very good that there were two adults in each team. They will help children in the creative competition. This is a team competition, so each team must come up with a name.
So, the teams "Herringbone", "Snowflake", "Hawks" compete. The host explains that while he says “The sea is worried - one, the sea is worried - two, the sea is worried - three!”, The participants in the game are swaying, depicting a sea wave. At the command of the leader: "Marine figure - a ship with sailors - freeze!" participants must present this living picture. Children and adults, especially in the first round of the game, may not immediately figure out how to complete the task. Therefore, the host should tell the players that it is not necessary to hold hands, and you can also give time to prepare a live picture, saying: “A ship with sailors - one, a ship with sailors - two, a ship with sailors - three, freeze!”
For starters, such tasks are good: “Flowerbed”, “Fairytale Forest”, where each participant can express himself individually. But the commands “Teremok with inhabitants”, “TV with a TV show”, “ three-headed dragon» require teamwork. The resulting live pictures are curious in themselves. But it's even more interesting to turn it into a mini-performance. So, for example, the host can knock on the tower and ask: “Someone lives in the little house, someone lives in a low one?” The answer may be very varied. From the classic norushka mouse to the terminator. You can ask the respondent to leave the tower and walk, as expected by the role. The sight of a jumping bunny, a waddling bear, a fussy mouse is universally approved. It's very funny when three-headed dragons compete to see who growls louder or scares more. So for the host's imagination, for his improvisation, this competition provides ample opportunities. The game "The Sea Worries" is good to play with children from 8 to 14 years old.
The winning team in this competition is determined by the number of points received for each living picture. But experience tells us that the guys show themselves so brightly and amusingly that it can be very difficult to identify the winner. Therefore, friendship often wins here.

To move on to the next game, the host says: “You guys are creative. And now we are turning into a train. If I am a locomotive, then who are you? Children answer: “Wagons!” Host: "Follow me!" Children stand behind the leader. To the cheerful music, the “train”, wriggling, moves around the hall. The game starts.
fun trip
The leader suddenly brakes sharply and says:
- Stop! Red light! Is the driver happy or not?
Children answer:
- Not!
Leading:
- Right. He stomps his feet like this out of indignation and impatience.
The leader stomps his feet with the children.
- And if it's yellow - he claps his hands, we'll go soon. Like this.
Everyone clap their hands.
- And if it’s green, we shout “Hurrah!” Go!
A fun ride on a train is accompanied by an angry stomp if the leader announces “Red light!”, applause if yellow, a loud shout of “Hurrah!” if green. Riding a train is especially good because you can ride through all the rooms, and if it happens at school, then through school halls and even stairs. AT warm weather you can go outside.
Suddenly, the host says:
- Station! And what an unusual name she has: “Prygalkino!” So everyone is jumping around here. Who will jump higher!
The kids jump around on their own. The leader orders:
- Go!
The journey continues. The stations replace one another: "Khokhotalkino", "Kruzhilkino", "Obnimalkino", "Guessing" ... At the last station, the guys sit down in their chairs, because here you need to show your knowledge and ingenuity.

Princess on the Pea
The host says that sometimes people don't realize that they are actually princes or princesses. And it also happens that they guess about it, but do not know how to check. And today children have a rare opportunity to find out who is who? “First, we will find out,” the host says, “if there are princesses among us. Who wants to check?" The girls raise their hands. The host calls one of the girls and says: “In the fairy tale “The Princess and the Pea”, the future princess felt the pea through 9 mattresses. Now the task is much easier - you need to determine how many lollipops you are sitting on without the help of your hands. The host puts a bag of lollipops (from 3 to 7) on the table and puts the girl on it. Determining the number of lollipops is not easy. So that the loser would not be offended, the host says: “No, you are not a princess, but a countess.” Not only girls, but also boys often want to participate in this competition. In this case, when the boy raises his hand, the host says: "In order to choose a prince, we have the following competition in which the boy can show his strength in fair combat."

Reach for the prize
The presenter puts the winner of the previous competition (princess) on a chair facing the audience. The host says: “Now the applicants for the role of the prince will compete in front of the princess. So, boys, who wants to show off their strength and agility?" Two boys, approximately equal in strength and weight, take each other by the wrist with their right hand. With their right hand they hold each other, and their left hand is free. Prizes are placed at an equal distance from them. Each of them needs to reach their prize, which means dragging an opponent to their side. And you can do this fun martial arts like this:
Take a rope 3-4 m long, or even better - a wide braid or canvas belt, connect the ends so that you get a ring. Participants of the competition are invited to put on this “strap”, like barge haulers, but each of them will try to pull in his direction in order to reach the prize, which is located half a meter from each player.
The winner receives the won prize from the hands of the princess. The loser gets something as a consolation prize. The princess and the prince come into the rights of the hosts of the ball.

boots
It would be unfair to forget about this exciting children's competition. Especially often it is found on New Year's holidays in kindergarten.
Two opponents are given very large adult boots. Children drown in them and really look like toe-boys in cannibal boots. There are chairs in front of them at a distance of 3–5 m. At the command of the leader, the children “run” to the chairs, go around them and run back. The one who runs first wins.
This competition can also be held as a team relay. Then each player, having come running, must throw off the “walking boots”, and the next one must put them on. Only then can he set out on his journey.

What page is the bookmark on?
This competition has long been deservedly popular. He is loved by both adults and children. The facilitator shows a book that has at least 100 pages and that each of the children would like to have. Therefore, the organizers of the holiday should be well prepared for this competition. The book should be hardcover, beautifully designed, well illustrated. The facilitator shows the book, and all participants see in which part of it the bookmark lies. The host says how many pages are in this book. After that, the competition begins.
The facilitator should pay special attention to the fact that they do not shout from their place, but raise their hand and say the page number only after the facilitator's permission. Otherwise, a situation may arise in which several people simultaneously apply for a book. But in fact, in the 1st round, the winner is almost never revealed, especially if the book has 300 or more pages. Then one of the participants or the host himself offers to play the game "More - less". This is where complete silence is needed. Answers are accepted only when the hand is raised. Another condition is that the facilitator must indicate that, speaking of the page number, he means the right page. After a correctly named answer, the facilitator shows the page on which the bookmark lies and hands the book to the winner.

Mister Calm
Two or three applicants for this title are called. They get a box each and put it on their head. With a box on your head, you need to walk to the opposite wall or chair (5-6 m), turn around and come to your place. Almost all applicants can easily cope with this task. Then they get a second, and if successful, a third box. In my practice, rarely anyone reached the fourth round. Usually "Mr" or "Miss Tranquility" was defined earlier. Although the competition does not seem to be intricate, nevertheless, there are always many who want to participate in it. Before starting, it is necessary to warn the children that the one who did not come first wins here, but the one who did not drop the boxes was calm and focused, despite the frantic “sickness” of the guys around.
What if you want to run? Then in this competition it is necessary to replace the box with a bag of sawdust or sand. Now you can arrange a running competition. It will be an extremely exciting and spectacular competition: all the running contestants have a funny look. If one of the competitors drops the load, then he must stop, put the bag on his head again and only then run on.

For mushrooms
What a delight - autumn mushroom picking! For mushrooms, both small and old people love to go. In our game of mushrooms, apparently, invisibly! There are 20-30 of them on the floor in the room. Mushrooms replace wooden or plastic cubes. Two guys with baskets in their hands compete in the ability to collect blindfolded. Whoever finds the most wins. If these are team captains, then the players can prompt their leaders. This game can be offered even to very small ones, only then there is no need to blindfold.

Young firefighters
Two compete. They sit on chairs at a distance of 2 m with their backs to each other. Jackets or jackets with sleeves turned inside out hang on the backs of chairs. This is "form". Under the chairs is a rope, the ends of which just reach the legs of the contestants. This is a fire hose. At the sign of the leader, the “young firefighters” put their “uniform” in order, put it on, fasten all the buttons, run around the chairs three times, counting loudly: “One, two, three!”, Sit on the chairs and pull the “fireman hose". In whose hands he remained, that is the winner, that is, the "young fireman."

hedgehogs
Thirty clothespins are attached to a rope 1.5 m long. Two guys hold it, lifting it above their heads. Two teams of children run up to the rope one at a time, as in a relay race. They take off one clothespin and rush to the “hedgehogs” sitting on the chairs. Adults can act as "hedgehogs". Children love to play with their parents. Children grab clothespins, run to their parents and attach them to any place of clothing or to their hair. The team wins, whose "hedgehog" "bristles" better, who will have more clothespins-needles. It is very good to hold this relay race in an open area so that the distance to the “hedgehog” is greater - about 10 m. Now there are many multi-colored plastic clothespins for sale. For this game, it is better to buy just such ones: the “hedgehogs” will turn out funny, it will be interesting to take pictures with them.

This game has a continuation: the host invites the children this time to collect clothespins and attach them again to the rope. Only now they can do it not one by one, but all together. Children grab clothespins and hang them on a rope. The team that completes the task first wins. A rare children's holiday is complete without this fun relay race.

"Mystery" prize
The host gives the guys sitting at the table a voluminous bundle and says that there is a prize inside. But only those who cope with the task hidden under the wrapper can get it. The person who wishes takes off the wrapper and discovers a riddle written on a piece of paper and glued to the edges of the next wrapper. If the contestant knows the answer, he says it out loud. With the right answer, he can remove the next wrapper, but ... under it is not a prize, but the next riddle. The one who guesses the riddle moves forward until his answers are correct. But if he does not know the correct answer, then he reads the riddle aloud.
The game is continued by the one who gives the correct answer. The more layers of wrapping, the more interesting. Layers should be at least ten.

Throw the ball
The guys are divided into two teams. A ribbon is stretched between the teams at the height of the players' faces. On one side and on the other, there are 5-10 balls. The task of the players is to transfer all their balls to the opponent's side. It is forbidden to throw the balls to the other side under the tape. At the command of the leader “Stop”, the children should freeze and put their hands behind their backs. The host starts counting the balls. Whichever side has fewer balls wins.
The game is very fun, dynamic, causes a storm of emotions that children sometimes cannot cope with. Therefore, the host must warn that if, after the “Stop” command, the children continue to throw the balls with their hands or push them with their feet, the offending team will be considered the loser. During the game, the balls often burst mercilessly, you should not pay attention to this. The main thing is the end result.

Okhlupok
This is an old Russian game that has survived today under various other names: “Fluff”, “Feather”, etc. The teams stand against each other, a ribbon is placed between them. The task of the players is to blow the shell (a small fluffy piece of cotton) to the side of the enemy. The leader makes a throw-in. He throws up a shard over the heads of the players. Players blow it to the opponent's side.
Discipline is very important in this game. The facilitator warns that the team that steps behind the ribbon and goes over to the side of the enemy is counted as a defeat. It is better if the players immediately put their hands behind their backs. The game is played according to volleyball rules, up to three defeats. The leader must be very careful. Children sometimes blow so hard that they get very tired.

Time to blow
In this simple but fun competition, you can get a prize, as children sometimes say, on fu-fu. You just have to try and blow as it should on ... On what will be at hand: on balls from a crumpled napkin, on corks from wine bottles, on empty matchboxes ...
On a flat floor or an empty table, two objects are placed in line, let's say two empty matchboxes. Competitors stand at the same distance from them and, at the signal of the host, blow strongly once. The one who blows again, automatically loses. The one whose object flew the farthest wins.
And you can also compete like this: push a slightly empty cardboard box out of the box, put the boxes to your mouth (attach, not put in your mouth!) And blow hard. This is a competition whose “shot” will be more distant. And you can put some kind of target - a box, a bucket, a pan and, standing in full height, from a certain distance to get into it. Each is given five "shots".

Tail
The host invites the participants of the game to sit on chairs, and two representatives of the teams to go to the middle. They put on a specially prepared ponytail with a pencil at the end. The pencil should not reach the ground, it should hang down at the back approximately to the level of the knee. Behind the contestants are placed two empty bottles from under lemonade or from under champagne. The task of the players is to lower the pencil into the bottle without the help of hands. The competition begins at the command of the host "Started". The leader must strictly ensure that the guys do not help themselves with their hands.

Pass the skittle
Players stand in one line shoulder to shoulder (10–14 people). They start passing the skittles to each other. At the command of the leader “Stop”, the person who passed, and the one who accepted the pin at that moment, go one step forward. One of them will not be able to continue the game. Who it will be will now be decided in the competition. The guys stand in front of the line with their backs to each other, at the command of the leader “March”, they run around the line from two sides and return, trying to grab the pin. Whoever gets the pin first stays in the game.
The game continues until there are two people left in the line. These are the finalists of the game. They receive a small prize for winning and a competition for the super prize of the competition unfolds between them. All players return to the line again, and the fans are divided into 2 teams and support each of the finalists. Everyone wants to grab the pin first.
This game is great for younger kids. school age. The facilitator should pay special attention to the fact that the guys do not collide while running. Those who push are eliminated from the game. And here is another outdoor game that is appropriate for this part of the holiday.

fishermen
The host gives the participants fishing rods with magnets instead of hooks. To the fish cut out of cardboard, lying in a large box, either pieces of tin or large metal clips are attached. The fishermen put the magnets into the box and catch the fish. Whoever catches the most fish wins. Sometimes the fish are made in different sizes, they indicate a different number of points. In this case, the one with the most points wins.

Hare without mink
This game is good when at least fifteen children participate in the holiday. Two participants are a homeless "hare" and a "wolf". The rest of the guys are hares and their "houses". Nine children stand in groups of three and hold hands. It turns out three small round dances. These are three "houses", each of which contains one "hare". At the command of the leader, the hare begins to run away from the "wolf". The "wolf" is trying to catch up with the "hare", but the "hare" is hiding in someone else's "house". But according to the condition of the game, there should not be more than one “hare” in the house. Therefore, as soon as the homeless "hare" jumps into the hole, the former owner must run out of the "house". The "wolf" pursues a new victim until it catches some "hare". Then the "wolf" and "hare" change roles.
This mobile fun game is very popular with children from 6 to 14 years old. It requires a fairly large free space. But this game can be played at home if there is a free room.

I go, I go, I go, I lead the children with me
These are catch-ups for the little ones. They can be played with children from 3 to 8 years old.
Children become a chain behind the leader. The host goes and says the following words: “I go, go, go, I lead the children behind me, and as soon as I turn around, I will immediately catch everyone.” Upon hearing the word "I'll catch", the children run to a safe place called "city". The city might just be free place, separated from the platform by a lying ribbon or rope, or it can be chairs that children should have time to sit on. When the children run away, the leader must catch them. If the children are small, 3-5 years old, the leader must pretend that he is catching, but he cannot catch. Otherwise, the child may be very upset as a result of this game.
The game goes well at home, when the leader leads the children from one room to another for a long time, for this he repeats the first two lines several times. When the cherished word “I will catch” is uttered, the children rush with a squeal through the whole apartment to the saving city. This game is fun, emotional, gives young children a lot of fun. Having run into catch-up, the guys will be happy to take part in competitions-attractions. A simple and fun game for two people is a competition.

triple trap
Two participants stand opposite each other, in front of them on a chair lies a prize. The host counts: “One, two, three ... a hundred!”, “One, two, thirteen ... eleven!” etc. The winner is the one who is more attentive and takes the prize first when the host says: “Three!”
This game can be played differently. The facilitator reads the verses:
I will tell you a story
In half a dozen phrases.
I'll just say the word "three",
Get your prize now!
Once we caught a pike
Consider what's inside.
Small fish were seen
And not one, but as many as five.
Dreaming hardened guy
Become an Olympic champion
Look, do not be cunning at the start,
And wait for the command: "One, two ... march!".
When you want to remember poetry
They do not bison until late at night,
And repeat them to yourself
One, two, or better... seven.
One day a train at the station
I had to wait three hours.
Well, friends, you took the prize.
I give you a five.
If they don’t have time to take the prize, the host takes it: “Well, friends, you didn’t take the prize when you had the opportunity to take it.”

Running in a bag
There is probably no adult who has not participated in this competition at least once in his life. It seemed that this bored competition was forever in the past. But no! Today, it is increasingly common at mass holidays and in school gyms. And the participants of the holidays respond to it with enthusiasm.
The essence of the competition is very simple: the opponents put a bag on their feet, which they hold in their hands or tie on their belts. "Running" in the bag is possible only if you spread your legs in the corners of the bag and pull it well. In this case, the runner resembles a hobbled horse. Some prefer to pull the bag, jumping like a kangaroo. In any case, a man running in a bag makes a very funny impression. At the same time, the excitement inherent in the competition makes this competition as beloved as the Tug of War. The one who reaches the finish line the fastest wins.

Hot-cold in German
I "peeped" this folk German game at the Christmas holiday. Two guys compete. They are blindfolded. The host spreads them at different ends of the room and turns several times. Then he hands them wooden spoons. Children on all fours, tapping spoons in front of them, should find an overturned pot standing on the floor in the middle of the room. Under this pot, of course, is a prize. Fans can tell the contestants the direction of the search, saying: "hot - cold." True, this more often hinders the guys than helps. They spin in one place, slip next to the pot ...
The game is very emotional and fun. The first one to hit the pot with a spoon is declared the winner. Important condition: you can’t fumble around with both hands, you can only look for a pot with one hand with a spoon.

Where the wind will blow!
The host explains: “The weather vane indicates the direction of the wind. If the wind blows from the North, it turns to the South, if from the West - to the East. All of you are weathervanes. Let's see if you can correctly indicate which way the wind is blowing?
The leader shows the children where the North, South, West, East are. The game starts. At first, the leader plays the game slowly, then faster and faster. When the guys begin to easily cope with the task, he adds the following rule: “If I say a storm, you should spin like tops, and if it’s calm, freeze and not move. The most attentive win.

To the company - by order
The game begins with the children dancing, jumping, running to cheerful music. Suddenly, the host gives the task: “The company ... - a boy and a girl!” All children should quickly disperse into pairs. Anyone who does not have time to find a partner is out of the game. Host team "Task - without company!" means everyone is dancing one by one again. New task: "Company ... - an odd number of people!", and the children rush to complete a new task. The host can fantasize and come up with more and more new conditions: “Companies of 2 boys and 3 girls!”, “Companies by hair color”, “Companies of two, three, four”, etc. The remaining out of the company drop out. The most attentive and efficient win.

Mystery Pouch
"Tell about amazing abilities some people whose feelings are extremely developed, - says the host. Let's try and check the development of our feelings. For example, touch. To do this, you need to put your hand into this bag, feel for some object and try to determine what it is. Who is the bravest? I beg!"
The children take turns trying to guess what they have in their hand. If they succeed, then they take this item as a prize. The bag can contain: an apple, a chocolate bar, a lollipop, a candle, a cup, a felt-tip pen, etc.

mighty hurricane
This is fun for little kids. They sit on chairs in a row, and in front of them - the same number of empty chairs. The host tells that the heroine of the fairy tale "The Wizard of the Emerald City" Ellie was carried away by a mighty hurricane to the Magic Land. Such a hurricane will now transfer children to opposite chairs, but only those about whom the host will tell.
"A mighty hurricane caught all the girls!" - the girls should, circling, run across to the other side. “And now the hurricane has caught all the boys!” - it's the turn of the boys to spin. "A mighty hurricane has taken everyone who loves ice cream!" Etc.
But there can also be joke commands to test attention: “A mighty hurricane picked up everyone who loves to eat frogs”, “A mighty hurricane picked up everyone who doesn’t wash”, etc. Children who play too much jump up without listening to the commands and get into a funny position.
Possible commands: "A mighty hurricane has taken those in jeans...everyone with cats...everyone who goes to school...those who are seven years old." This game should be in the repertoire of Santa Claus, because he, the great wizard, knows how to blow the wonderful north wind, and those whom he blows on will immediately be transported to a new place.

tug of war
This common, fun, noisy game is most often played between children and parents. Children are terribly fond of competing with their parents, they have no doubt that they will win, and (of course, not without the help of their parents) they win. But it also happens that the participants of the holiday get so into the taste that a whole tug-of-war championship is arranged between families, dads, moms, etc.

And we're going north
The host addresses two teams: “Guys, a telegram has been received that at the North Pole we urgently need to help our expedition. We need to send two brave, and most importantly, hardy guys to the north.”
When worthy guys are selected, the host says: “Now we need to dress our messengers so that they are not cold at the North Pole. After my command "Start!" participants must dress their future polar explorers in the warmest clothes in 2–3 minutes. It is better to use only the clothes that the guys are wearing. The result is two funny koloboks that are a lot of fun to take pictures with. You can also identify the winner by counting which team managed to put on more “extra” clothes on their polar explorer.

Fanta
What it is? Children often confuse them with candy wrappers. But in the old days, no holidays could do without forfeits. A phantom is a kind of pledge that a participant in the game voluntarily gives to the host. In the future, these pledges are played out, that is, the leader takes turns taking out forfeits from a bag or from a hat, and one of the players, standing with his back to the leader, announces what the owner of the fanta should do. The one who comes up with tasks must be a creative person, not limited to instructions only to sing a song or recite a poem.

samoyed dragon
A very energetic and cheerful game, in terms of fun and general excitement, it is comparable only to tug-of-war. This game came to us from the east. Mass holidays in China, Korea, Vietnam are very bright and emotional. The dragon is always the main character of mass games.
Here is one of those games. It needs a lot of free space. The more people who participate, the better. All players stand one after another, put their hands on the shoulders of the person in front or hold him tightly by the waist. The one who happens to be the first gets the role of the "head" of the dragon, and the last one, of course, becomes the "tail". At the command of the leader to loud, rhythmic music (in the East, these are drums), the “head” rushes in pursuit of its “tail”. The column of players is mobile like mercury, the "body" of the dragon wriggles like a real snake. The task of the participants is not to break away from the partner at any turn, with a sharp acceleration or stop. The one who caused the snake to break up is out of the game, and the competition continues.
To catch the “tail”, the head embarks on all sorts of tricks: it abruptly changes the direction of the chase, the rhythm of the race. When the head still manages to catch the tail, it becomes the head, and the last player becomes the tail.
When the game is played to the music, the movements must be dance-like, corresponding to the rhythm and character of the music. The guys stand side by side, holding hands. Anyone who breaks the rhythm is eliminated from the game.

lucky ones
The host asks: “Are there any lucky ones among you? Those who are especially lucky? Several hands go up. “We will check this now,” the host says and takes out a bag from which many multi-colored ribbons hang. “One of these ribbons has a good prize tied to it,” explains the presenter. "Let's see who gets it."
The guys pull out the ribbons, but so far they only come across lollipops. This competition is designed for the improvisation of the presenter. Here it is important sometimes to quietly hold the ribbon with your hand, so that it seems to the player that he is dragging something very heavy. You can ask the guys why they preferred this or that color. You can imperceptibly hold the ribbon with your hand and say that without guessing the riddle or without the poem told, it will not be possible to pull out the ribbon. This competition is good in any part of the holiday.

Cut the prize!
Threads 50–80 cm long are tied to a rope stretched horizontally at a height of 1.5–2 m. All kinds of prizes are attached to them. If the prize is too heavy, then an envelope with its name is attached. Contestants one at a time, blindfolded and armed with large scissors with blunt ends (so as not to get hurt), try to cut off their prize. In order to complicate the task, the child is forbidden to help himself with his right hand.

auto racing
It is necessary to draw two lanes, indicating the start and finish. The same ropes will come in handy for the game. Only at one end we will tie a toy car, and we will tie the other end to the middle of a 30-centimeter stick (you can use part of the mop handle).
Two contestants try to wind the rope around the stick so quickly, rotating it with both hands, so that the car tied to the other end comes to the finish line first.

In the astronaut's cabin
We know that an astronaut should have everything at hand. During a flight into space, all kinds of items may be needed, and you need to be able to quickly take them. Moreover, sometimes an astronaut cannot leave his chair. The astronaut's chair is a chair, space objects are cubes or matchboxes. They are scattered on the floor at arm's length from the astronauts. Task: to collect as many cubes as possible without getting up from the chair, without looking up from it. The time to complete the task is 30 seconds. Toddlers and middle schoolers selflessly play this game. The collected boxes will come in handy for the next simple and very exciting contest.

I am the best firefighter!
Before the start of the game, it is necessary to distribute three items of clothing to the children, which they must memorize well. These clothes can be ridiculous to make it funnier.
When all the participants get used to the new costumes, they begin to walk around the chairs, standing in a circle, with their backs to the center, to the music. After the music stops, the "young firefighters" take off one piece of clothing and place it on a nearby chair.
The music plays again, and the movement of the "firefighters" continues until all three items of clothing are removed, which, of course, end up on different chairs. This is where the fun begins.
The host shouts: “Fire!”, And the “firefighters” frantically begin to look for their things and get dressed. It is clear that the most efficient one wins.

Cinderella
For this contest, you will need to examine the contents of the kitchen cabinets. You will need peas, beans, lentils, pumpkin seeds, rose hips, nuts, etc. All this must be mixed and offered to the contestants in equal piles. The goal is to disassemble this mixture. The winner is the one who does it faster and more accurately.
For guys older game becomes more difficult. You need to do the same, but blindfolded! The winner is the one who dismantled the largest amount of the mixture with the fewest errors. This competition is held on time.

What's your name, beauty?
At the beginning of the holiday, the host announces that the one who guesses the name of the doll, which is in a conspicuous place, will receive a prize. The doll's name is written on a piece of paper and enclosed in a sealed envelope reinforced in the form of a doll's purse (or maybe she is holding it in her hands). There is a small box or box nearby, in which everyone can put a piece of paper with their answer and their last name. If there are several identical answers, then everyone who answers correctly receives prizes, or it is played in an additional competition. If the correct answer is still not received, the presenter gives a hint: “This is the name of a popular TV presenter”, or: “This name is found in the film ...”

Guess how much?
Next to the doll, you can put a transparent jar of nuts or caramels (in a wrapper). On the bank is the inscription: "Guess how much?". Children should drop their answers written on a piece of paper into the same box where they put the answers with the supposed name of the doll. The jar must be at least two-thirds full. The more items, the less likely a large number the same answers. The results of both competitions are summed up simultaneously, at the end of the holiday. For correctly guessing the number of nuts or sweets, the winner can receive the entire jar. This condition of the competition can be announced at the beginning of the holiday or written on the bank. And if no one guesses the exact number? Then you can call the winner the one who indicated the number closest to the correct one.

springball
Very simple and very exciting contest. To conduct it, you need enough space on a flat floor or on a short pile carpet, tennis balls and douches (according to the number of participants).
Competitors drive the ball with the help of an air jet from a syringe to the chair opposite, go around it and return to their place. The one who gets to the finish line first wins. The game is accompanied by the furious support of the audience.

Plans
This game is always interesting for all children, they are ready to play it again and again. In addition, it can become the basis of a scenario for a children's holiday, it is especially good to lead it in the summer in nature, in the forest.
First you need to prepare a few plans. Children, starting the search, are sure that there is only one plan and the prize is almost in their hands. But it was not there! Instead of the cherished treasure, they find the following plan, which says that cautious pirates, fearing treasure hunters, hid the treasures and they should be searched for. new map. The next cache contains a new plan, and only after the fourth or fifth false cache do the players finally get to the cabinet or box that contains the prize. And another obstacle! A lock hangs on the cache, and instead of keys there is a note that, for example, says:
Your sharp mind, to match the needle!
The key to the lock on the bookstore ... (the word was either erased or torn off).
Or:
Yes, your head is cooking
The key is at the flower ...
Instead of one key, the guys find a bunch of all sorts of similar keys. (Parents should try to find old keys in the home pantries.) Having picked up the right key, the children finally get to the coveted treasure. It can be a birthday cake that the guys will proudly deliver to the table.

Football fan competition
What could be more popular than football? Today, both old people and children are “sick”. Therefore, the guys will gladly respond to the offer to show their sports erudition. Teams choose captains, they stock up on notebooks and pens, and the competition begins.
The facilitator invites the teams to remember all the words (nouns) and set phrases related to football and starting with a letter ... The facilitator calls the letter. You have 3 minutes for this task. Then the captains take turns reading their lists one word at a time. Words already spoken cannot be repeated. Whoever has the most words on their list wins.
You can play with the guys and football auction. In this case, all words are accepted, as long as they refer to football. A word or set phrase can be pronounced only while the leader counts to three. The winner is the one who called the last word.
Here is an approximate small football dictionary:
Referee, attack, out, fan, banner, boots, edge, goal, goalkeeper, goalkeeper's area, spats, goal, goalkeeper, goalkeeper, defense, zone, game, insider, captain, team, linesman, line, match, attack , offside, pass, semi-final, crossbar, penalty, midfield, field, cross, whistle, free, sector, grid, stadium, referee, score, scoreboard, time, shorts, round, corner, kick, final, flank, forward, T-shirt , center, champion, championship, quarter-final, post, penalty area, penalty area, etc.

Cinderella's shoes
This game is especially good when there are approximately the same number of boys and girls at the party. The girls team is Cinderella, the boys team is Princes. All the “princes” leave the room for a moment, and the “Cinderellas” take off their shoes and mix them up in one pile. Then the girls sit in a row on a sofa or chairs tightly pushed up to each other, and the parents leading or helping them with a sheet or some kind of cloth, like a screen, cover them from the knees and above, so that the “princes” who enter see only the unshod legs of the future “princesses”. ".
Now the boys need to put on each "Cinderella" her shoes as soon as possible. Here you need to be very careful and remember what each girl came in, what socks she wore, what kind of leg she had, big or small. Girls should not prompt boys, interfere with them in their difficult task. After all, Cinderella in a fairy tale is a very modest, meek girl, and this is how she differs from her sisters.
When the work is completed, the host announces the time for which the team of boys completed their task, and now invites the girls to leave the room. The teams switch roles.
Both teams will make mistakes, i.e. they will put on “Cinderellas” and “Princes” someone else's shoes. And this means that friendship won in this game, and the most important result is a cheerful mood and ringing laughter!

Nimble seller
It would be nice if the shop assistants acted as quickly as the children during this game.
The contestants are divided into two equal teams. Everyone takes off their shoes in the next room and puts them in a common pile. This is a store warehouse. After that, the players come back and turn into "customers". Team captains are "sellers". Their job is to find out what shoes to bring, and not to make a mistake in choosing a pair.
At the signal of the facilitator, the children one by one begin to describe the shoes that they need to bring. They naturally describe briefly and ask to bring their mate. As soon as the information from the "buyer" is received, the "seller" immediately rushes to the "warehouse" and brings the right pair. The player, i.e. the “buyer”, must behave as in good shop: do not grab shoes, but only substitute your foot, the "seller" will put on him himself. The task of the "seller" is to quickly bring shoes and put on shoes for all team members. If the “seller” brings the wrong pair, then, of course, he runs for another. While running around, the “salesman” must behave correctly with his colleague, do not push him, they should not collide at the door. And "customers" - briefly and accurately describe their shoes. The team whose captain finishes the job first wins.

Mummy
who sat for festive table children will definitely want to stretch. To play the game, you need several rolls of toilet paper so that it is enough to play several pairs. In this game, couples compete against each other. In each pair, one participant wraps the other from head to toe in toilet paper: the wrapper must be sufficiently dense and solid. Whoever does it faster is the winner.
The competition continues. Whoever unwinds his "mummy" faster, he will win.

Thermometer
This team relay game is able to stir up a bored company. Several teams compete. In each - at least 5 people. Players hold a fake thermometer under their left hand (it can be replaced by a large empty plastic bottle) and pass it on to each other. The hand cannot be changed. The fastest team wins.

mother hen and kite
This is an old classic Russian game that our grandparents loved to play. This game has 2 main actors. The mother hen guards the chicks, who line up behind her, arms tightly wrapped around each other. The first chick clings tightly to the belt of the hen. The mother hen, spreading her arms-wings, does not let the kite to her chickens. The task of the chickens is to keep up with the hen all the time and not to break away from each other. The kite must deceive the hen and the chickens and, suddenly turning around, have time to stain the last chicken. The kite can win without staining the chicken if the chain of chickens breaks. A stained or torn off chicken becomes a kite. The game continues until all chickens are caught. The duration of the game is determined by the host.

Third wheel
In this game, the more players, the better. After all, all players form a circle, standing in pairs - facing the center of the circle, the second behind the first. If there are many participants, then you get a huge circle and an almost solid wall of players. One pair runs: one runs away from the other. You only need to run outside circle. The escaping, feeling that they are catching up with him, can escape from the chase by standing third to any pair. But he needs to jump inside the circle and take a place in front of the first player of the pair. The one who became the third and has now become superfluous must break away and run away from the chase.
The replacement of players always happens suddenly, here you should not yawn if the catching up player is close. The one who is caught up becomes the leader himself and now must catch up. Children play until they get bored.

Chairs
A very popular and very old game at children's parties. She had many names. And now there are many variations of this game. The rules are as follows: chairs are placed in a circle, the players sit on them facing the center, and the driver stands in the middle. At his command, "Pe-re-move!" children try to quickly move to another chair. This is the moment when the driver can take a seat. Since the driver cannot push, grab the players with his hands, he specifically gives several commands in a row to make a mess and take the vacant seat. At the same time, the driver does not have the right to give a new command if the players have not completed the previous one. The one who is left without a place becomes a driver or, for everyone's joy, pays a forfeit.

And here is a more difficult version of this game. All participants are divided into three or four (depending on the number of participants) groups. Each group is the name of a fruit. For example, "apples", "plums", "peaches", etc. Suppose there are 20 people in the game. Then there will be five people in each group: 5 apples, 5 peaches, 5 plums, 5 pears.
Nineteen people are sitting in a circle, and the twentieth is in the middle, without a seat. He calls out "Apples!" At this command, only the "apples" should change places. The leader calls the groups, trying to take the vacant seat and hoping that one of the players will make a mistake. If on command: "Plums!" another “fruit” starts to act, then it becomes a driver. If the driver gives the command: “Salad!”, Then all players change chairs. The driver at any command can sit in the vacant seat.
And you can play like this: there are fewer children sitting on chairs than there are chairs. One place is free. The driver seeks to take this place, but the children do not allow him to do this, quickly changing from place to place. As soon as someone gapes, the driver sits on a free chair, and his neighbor on the right or left becomes the driver.

Virtuosi
An educational game during which the children will remember the names of some musical instruments and how they are played. Virtuosi are, as you know, such musicians who have reached the heights in the possession of their instrument. They often know how to play on several musical instruments. So our children will become like them during the game.
The facilitator asks one of the participants to go into the next room or turn away and cover his ears. After that, he tells the guys that now they will become an ensemble of virtuosos who will play different instruments. First, it will be an ensemble of violinists (the host shows in detail how they play the violin, and the guys repeat his movements), then - an ensemble of accordionists, then everyone will play the piano, and at the end - the trumpet. The main thing is to carefully follow the leader and accurately repeat the movements. After that, the driver is called into the room, and the "virtuosos" demonstrate their skills to him. His task is to guess what instruments the guys played. This game requires some knowledge from the world of music, so it should not be played with completely unprepared children. And if the guys have some knowledge, then less well-known musical instruments can be used in the game.
The game goes well in the game intermission during the concert-lecture. If the presenter has the opportunity, it is good to prepare a soundtrack with a recording of the sound of these instruments and turn it on during the game.

Animals in the meadow
This fun and moving game teaches children dexterity and attention. Half of the participants (and in this game there should be at least 15-20 children) stand in a circle at arm's length from each other. It turned out a "clearing" and "trees" around it. The other half of the players - all but one, the "hunter", are in the "clearing", that is, inside the circle. These are "animals". They dance, jump, have fun, but with one eye they follow the "hunter" who walks around the circle. Suddenly, he runs into the circle and begins to "hunt", that is, to stain the children. "Animals", escaping from the "hunter", hide behind the "trees", that is, they stand behind the backs of those standing in a circle. The condition of the game is that only one "beast" can hide behind one "tree". Those whom the driver tarnishes are out of the game. After several rounds, the game ends, and a new hunter is selected from among the “killed”.

soft club
This is a well-known and popular competition all over the world and, perhaps, even fed up, but, nevertheless, a rare children's holiday can do without it. A narrow path is laid out with ropes or ribbons. Two participants, armed with pillows, stand opposite each other on this track. At the leader's signal, they begin to beat each other with their soft and light "batons". The winner is the one who makes the opponent go off the track. You can complicate the fight if you invite opponents to fight by jumping on one leg.

Who is stronger?
In this team game, children will measure their strength by pulling each other across the line. To play, you need to draw three lines: one - in the middle of the site and two - parallel to it on the right and left. The players are divided into two equal teams, line up in two lines and stand at their line opposite each other. Players standing opposite each other approach the middle line, grab with their right hands (preferably by the wrists), and the left hands are laid behind the back. At the referee's signal, the players begin to pull the opponents to their side, trying to drag them over the line behind their backs. The dragged player remains on the opponent's side for scoring purposes. The game ends when all players are drawn to one side or the other. The team that manages to win over more players wins.
The game can be made more difficult: a player who has pulled his opponent can help a teammate by taking him by the belt and pulling with him. You can also pull with both hands, holding each other by the shoulders.

Prize - in the studio!
The host has four opaque bags ready, standing or hanging side by side. Each of them has one letter: "P", "P", "I", "Z". Together they form the word "PRIZE". The host declares that there is a prize in each of these packages! And its name starts with the letter on the package. In the first round, the letter "P" is played. So the prize starts with the letter "P". A bag can contain a pencil case, a gun, a locomotive, a cannon, a puzzle, a bag, lipstick, a wig, a poster, etc. Prizes for the letter "P": a pen, a belt, a shell, an elastic band, a novel (book), a shirt, a backpack, a roll (toilet paper), etc. Prizes can be drawn throughout the holiday.

Games between dances and during dances
Music is very main part holiday. Without well-chosen music and its pure reproduction, one cannot count on a cheerful atmosphere. Dynamic, moving games require the same musical accompaniment. It can be children's songs, songs from cartoons, but it's better if it's instrumental music. It is not necessary that only children's music sound at a children's holiday. It can be music from films, music performed by an orchestra of Russian folk instruments, pop music. The more melodies will accompany the holiday, the better.

Dancing is the most important part of any celebration. In this sense, the children's holiday is no exception. True, it happens that the guys, although they want to dance, are shy. Therefore, there are all kinds of game, competitive "eyeliners" for dancing. Always, in all companies, the “Flexible Dancer” competition helps to stir up the quiet and modest - a very famous one, but not boring because of this. In general, the main rule for holding any holiday, as you know, is: "There are no bad contests, there are bad presenters." Prepare prizes: "The most emotional dancers", "Miss Grace", "Mr. Charm", and you never know what nominations you can think of! It is important that no one goes unnoticed.

Flexible dancer
The leader and one of the parents stretch the ribbon at a height slightly higher than the height of the children. The guys one by one, to the music, dancing, pass under the ribbon. Having understood the order of passing under the ribbon, the presenter and his assistant lower the ribbon by about 10 cm. Now, in order to dance under the ribbon, you need to bend forward a little and throw back your head. As long as everyone gets the job done. But from tour to tour, the ribbon goes lower and lower. It is getting harder and harder to cope with the task, and many children fall, drop out of the game. Only the most dexterous, flexible, graceful remain.
This competition delights the children, they can show their abilities. A natural continuation of this competition will be the competition for the most emotional dance.

most emotional dance
Dance improvisation of participants, individuality, temperament are welcomed here. Any fast melody is suitable for this contest. It is very important that the children like this music, that they know it well and love it.
The dance break ends with the awarding of the winners and the transition to quiet games. One of these games is the following contest.

Let's say hello ... little fingers?
This creative game can be performed during dances or combined with a dance break. In addition, it will serve as a closer acquaintance of the guys.
The host asks if the children know how to say hello. And who can show how he says hello? Are there any other ways? The facilitator thanks everyone and offers to dream up how else you can greet each other. You can demonstrate your version during the dance break. "Music!" - the host commands, and all the guys improvise all kinds of dance moves. Suddenly the music stops and the host says, "Find a friend!" All children should be divided into pairs. Now it's time to fantasize. "Greetings ... elbows!" - commands the host, and all couples try to do it most expressively. The music sounds again, and then a new sentence: “We greet with our noses! .. We greet with our feet! .. We greet with our ears! .. We greet with our cheeks!” Every time the children have to find a new pair.
In this game, it is important that the host does not leave the imagination, that he marks the most creative guys in time and shows the most original ways of greeting they invented. This game also brings the guys together, makes dancing fun and varied.

musical snakes
This game is especially good during the pauses between dances. The guys are divided into four teams. The more numerous they are, the better. The minimum number of participants in one team is 5 people. Each team stands in its corner of the hall, facing the center in a column one at a time. The team captains are the first, their role in this game is significant.
The host gives each team a fragment of a well-known melody to listen to, to which it must move. But the movement of the team should not be ordinary, but be a kind of dance. How plastically inventive the team is, decides either the jury, or the presenter, or the audience supporting the team with applause.
During the game, teams move around the court when their musical fragment sounds. All teams in turn, in accordance with the music, rush to the center with snakes and intertwine there. When the “snakes” are so braided that they cannot move on, the leader gives a signal, the children scatter and line up in teams in their places. The most inventive and most attentive team wins.
The facilitator should explain to the children that their dances should be improvisational, and their movements should be free. Let it be the dances of elephants and dragonflies, kangaroos and monkeys.

Wattle
An old, fun, musical and dance game where you need to show both attention, and a sense of rhythm, and the ability to improvise in dance.
The guys are divided into 4–6 teams of the same size and stand in lines opposite each other. Each team is a "wattle fence", that is, the guys join hands crosswise. Under the melodic lingering Russian folk melody, the teams go towards each other and bow. Just as beautifully, majestically, they retreat to their place and bow again. Here the previous melody is interrupted by cheerful rhythmic folk music. Children scatter around the hall and dance, and the host looks at whose dance is better. At the end of the game, he can reward the best dancers with small prizes. Suddenly the music stops. Children run to their places and again form a "wattle fence". The team that does it first wins.

Round dance trap
An old round dance game, when all the players stand in three circles. The inner and outer move in one direction, and the middle one moves in the opposite direction. All participants sing a cheerful rhythmic song. At the end of the verse, the guys stop, those who were walking in extreme round dances turn to face each other and quickly stretch out their hands to each other. Thus, there are many traps that children from the middle circle fall into. Those caught move to the outer rows, and the game continues until all the children leave the middle circle.
You can give prizes to the luckiest guys who did not fall into traps.
Attention! After the end of the verse, neither the catchers nor the evaders can move.

dance potato
Everyone knows the game "Hot Potato": it hurts to hold a hot potato in your hands, so it's better to pass it on to a friend. Here the principle of the game is the same, only the game is played during the dance. The guys pass some object (a ball or an orange) to each other. The music suddenly stops. Whoever has this item is out of the game and the dance continues. If the dancer drops an object, he is also out. The luckiest and most attentive player wins.

Under a lucky star
This idea is good to use during dances. For younger children, the competition can be called simply - "Lucky" or "Lucky".
Under the ceiling at different heights, you need to strengthen about 20 large shiny cardboard stars. Each star must have a clearly visible number. In addition, the presenter needs to prepare 3 sheets of paper folded into a tube (10 x 10 cm), on which 3 numbers from 1 to 20 will be clearly written. These pieces of paper should be inserted into uninflated balloons and pour a little confetti there. After that, the balloons should be carefully inflated.
The host announces that today there will be many contests and draws and that when certain call signs and the words: “Under the lucky star!” sound, couples should stand under one of the stars.
When the couples are under the stars, the host says: “Now we will find out who is under the lucky star and who will receive the prize.” He approaches the balls, pierces one of them and, raising a piece of paper above his head, calls the number. Those under this star receive prizes. It is possible that they will also participate in the next competition. There can be 3-4 such drawings of prizes.

A selection of games for the New Year's holiday at school, in the classroom, in the house of children's creativity or at home.

Who loves chocolate?

Leading. “Now let’s see how attentive you guys are! I will ask you questions, and you answer: "I am." But be careful, sometimes it's better to remain silent.

“So, who likes chocolate?”

Who loves marmalade?

Who loves pears?

Who doesn't wash their ears? - the answer of the inattentive: "I am!"

General laughter. The host is exaggeratedly surprised: “Are there really such children who do not wash their ears? You must be joking! Listen and be careful!"

Who was walking down the street?

- Who fell into the puddle? - the answer of the inattentive: "I am!" But the majority is already silent, listening to questions. The host praises the children and continues:

Who helped mom?

Who swept the floor?

- Who washed the dishes?

Who broke the cup? - in response - laughter. There are almost no more inattentive. This game delights children from 6 to 11 years old.

Silence is gold

The facilitator explains: “Now I will tell you an entertaining story. You can take part in my story. When I raise my hand, you can all say together: “Me too!” But remember that sometimes silence is golden.

The facilitator tells a story like this, pausing after each sentence:

- Once I went to the forest ...

- I see a squirrel sitting on a tree ...

- The squirrel sits and gnaws nuts ...

- She saw me and let's throw nuts at me ...

I ran away from her...

I went the other way...

- I go through the forest, picking flowers ...

- I sing songs...

- I see - a kid is nibbling grass ....

- I'm whistling...

- The goat was frightened and galloped away ...

There are no winners in this game, the main thing is a cheerful mood.

Traps

One of the most favorite outdoor games for children. Moms and dads get the role of the gate. They stand facing each other and raise their hands up, forming a gate. Children run in a circle and run under the gate. There should be several gates, one gate for 4-6 children. They are located at an equal distance from each other. At the command of the leader “Ran”, the children run under the gate. When the host says "Stop"! - the gates turn into traps, the parents lower their clasped hands and catch one or two children. The caught children now become catchers themselves, join hands with their parents, forming small round dances - traps. Now a round dance of children runs through these circles - traps. Gradually, the traps are growing, the number of caught guys is increasing. In the end, everyone is caught, and if there are dodgers that are not caught, they can be awarded with prizes. The game "Traps" is loved by children of different ages, from 5 to 13 years old.

The game "Traps" organically flows into the next game, or rather, a creative competition called "The sea is worried."

Ocean is shaking

After playing traps, children stand in small round dances of 5-9 people. It may be that there were much more children in one trap, then the round dances-teams need to be trimmed. It is very good that there were two adults in each team. They will help children in the creative competition. This is a team competition, so each team must come up with a name.

So, the teams "Herringbone", "Snowflake", "Hawks" compete. The host explains that while he says “The sea is worried - one, the sea is worried - two, the sea is worried - three!”, The participants in the game are swaying, depicting a sea wave. At the command of the host: "Marine figure - a ship with sailors - freeze!" participants must present this living picture. Children and adults, especially in the first round of the game, may not immediately figure out how to complete the task. Therefore, the host should prompt the players that it is not necessary to hold hands, and you can also give time to prepare a live picture, saying: “A ship with sailors - one, a ship with sailors - two, a ship with sailors - three, freeze!”

For starters, such tasks are good: “Flowerbed”, “Fairytale Forest”, where each participant can express himself individually. But the teams “Teremok with inhabitants”, “TV with a TV show”, “Three-headed dragon” require team interaction. The resulting live pictures are curious in themselves. But it's even more interesting to turn it into a mini-performance. So, for example, the host can knock on the tower and ask: “Someone lives in the little house, someone lives in a low one?” The answer may be very varied. From the classic norushka mouse to the terminator. You can ask the respondent to leave the tower and walk, as expected by the role. The sight of a jumping bunny, a waddling bear, a fussy mouse is universally approved. It's very funny when three-headed dragons compete to see who growls louder or scares more. So for the host's imagination, for his improvisation, this competition provides ample opportunities. The game "The Sea Worries" is good to play with children from 8 to 14 years old.

The winning team in this competition is determined by the number of points received for each living picture. But experience tells us that the guys show themselves so brightly and amusingly that it can be very difficult to identify the winner. Therefore, friendship often wins here.

To move on to the next game, the host says: “You guys are creative. And now we are turning into a train. If I am a locomotive, then who are you? Children answer: “Wagons!” Host: "Follow me!" Children stand behind the leader. To the cheerful music, the “train”, wriggling, moves around the hall. The game "Merry Journey" begins.

fun trip

The leader suddenly brakes sharply and says:

- Stop! Red light! Is the driver happy or not?

Children answer:

- Not! Leading:

- Right. He stomps his feet like this out of indignation and impatience.

The leader stomps his feet with the children.

- And if it's yellow - he claps his hands, we'll go soon. Like this.

Everyone clap their hands.

- And if it’s green, we shout “Hurrah!” Go!

A fun ride on a train is accompanied by an angry stomp if the leader announces “Red light!”, applause if yellow, a loud shout of “Hurrah!” if green. Riding a train is especially good because you can ride through all the rooms, and if it happens at school, then through school halls and even stairs. In warm weather, you can go outside.

Suddenly, the host says:

- Station! And what an unusual name she has: “Prygalkino!” So everyone is jumping around here. Who will jump higher!

The kids jump around on their own. The leader orders:

- Go!

The journey continues. The stations replace one another: "Khokhotalkino", "Kruzhilkino", "Obnimalkino", "Guessing" ... At the last station, the guys sit down in their chairs, because here you need to show your knowledge and ingenuity.

Princess on the Pea

The host says that sometimes people don't realize that they are actually princes or princesses. And it also happens that they guess about it, but do not know how to check. And today children have a rare opportunity to find out who is who? “First, we will find out,” the host says, “if there are princesses among us. Who wants to check?" The girls raise their hands. The host calls one of the girls and says: “In the fairy tale “The Princess and the Pea”, the future princess felt the pea through 9 mattresses. Now the task is much easier - you need to determine how many lollipops you are sitting on without the help of your hands. The host puts a bag of lollipops (from 3 to 7) on the table and puts the girl on it. Determining the number of lollipops is not easy. So that the loser would not be offended, the host says: “No, you are not a princess, but a countess.” Not only girls, but also boys often want to participate in this competition. In this case, when the boy raises his hand, the host says: "In order to choose a prince, we have the following competition in which the boy can show his strength in fair combat."

Reach for the prize

The presenter puts the winner of the previous competition (princess) on a chair facing the audience. The host says: “Now the applicants for the role of the prince will compete in front of the princess. So, boys, who wants to show off their strength and agility?" Two boys, approximately equal in strength and weight, take each other by the wrist with their right hand. With their right hand they hold each other, and their left hand is free. Prizes are placed at an equal distance from them. Each of them needs to reach their prize, which means dragging an opponent to their side. And you can do this fun martial arts like this:

Take a rope 3-4 m long, and even better - a wide braid or canvas belt, connect the ends so that you get a ring. Participants of the competition are invited to put on this “strap”, like barge haulers, but each of them will try to pull in his direction in order to reach the prize, which is located half a meter from each player.

The winner receives the won prize from the hands of the princess. The loser gets something as a consolation prize. The princess and the prince come into the rights of the hosts of the ball.

boots

It would be unfair to forget about this exciting children's competition. Especially often it is found on New Year's holidays in kindergarten.

Two opponents are given very large adult boots. Children drown in them and really look like toe-boys in cannibal boots. There are chairs in front of them at a distance of 3-5 m. At the command of the leader, the children “run” to the chairs, go around them and run back. The one who runs first wins.

This competition can also be held as a team relay. Then each player, having come running, must throw off the “walking boots”, and the next one must put them on. Only then can he set out on his journey.

What page is the bookmark on?

This competition has long been deservedly popular. He is loved by both adults and children. The facilitator shows a book that has at least 100 pages and that each of the children would like to have. Therefore, the organizers of the holiday should be well prepared for this competition. The book should be hardcover, beautifully designed, well illustrated. The facilitator shows the book, and all participants see in which part of it the bookmark lies. The host says how many pages are in this book. After that, the competition begins.

The facilitator should pay special attention to the fact that they do not shout from their place, but raise their hand and say the page number only after the facilitator's permission. Otherwise, a situation may arise in which several people simultaneously apply for a book. But in fact, in the 1st round, the winner is almost never revealed, especially if the book has 300 or more pages. Then one of the participants or the host himself offers to play the game "More - less". This is where complete silence is needed. Answers are accepted only when the hand is raised. Another condition is that the facilitator must indicate that, speaking of the page number, he means the right page. After a correctly named answer, the facilitator shows the page on which the bookmark lies and hands the book to the winner.

Mister Calm

Two or three applicants for this title are called. They get a box each and put it on their head. With a box on your head, you need to walk to the opposite wall or chair (5-6 m), turn around and come to your place. Almost all applicants can easily cope with this task. Then they get a second, and if successful, a third box. Rarely in my practice

who reached the fourth round. Usually "Mr" or "Miss Tranquility" was defined earlier. Although the competition does not seem to be intricate, nevertheless, there are always many who want to participate in it. Before starting, it is necessary to warn the children that the one who did not come first wins here, but the one who did not drop the boxes was calm and focused, despite the frantic “sickness” of the guys around.

What if you want to run? Then in this competition it is necessary to replace the box with a bag of sawdust or sand. Now you can arrange a running competition. It will be an extremely exciting and spectacular competition: all the running contestants have a funny look. If one of the competitors drops the load, then he must stop, put the bag on his head again and only then run on.

For mushrooms

What a charm - autumn mushroom picking! For mushrooms, both small and old people love to go. In our game of mushrooms, apparently, invisibly! There are 20-30 of them on the floor in the room. Mushrooms replace wooden or plastic cubes. Two guys with baskets in their hands compete in the ability to collect blindfolded. Whoever finds the most wins. If these are team captains, then the players can prompt their leaders. This game can be offered even to very small ones, only then there is no need to blindfold.

Young firefighters

Two compete. They sit on chairs at a distance of 2 m with their backs to each other. Jackets or jackets with sleeves turned inside out hang on the backs of chairs. This is "form". Under the chairs is a rope, the ends of which just reach the legs of the contestants. This is a fire hose. At the sign of the leader, the “young firefighters” put their “uniform” in order, put it on, fasten all the buttons, run around the chairs three times, counting loudly: “One, two, three!”, Sit on the chairs and pull the “fireman hose". In whose hands he remained, that is the winner, that is, the "young fireman."

hedgehogs

Thirty clothespins are attached to a rope 1.5 m long. Two guys hold it, lifting it above their heads. Two teams of children run up to the rope one at a time, as in a relay race. They take off one clothespin and rush to the “hedgehogs” sitting on the chairs. Adults can act as "hedgehogs". Children love to play with their parents. Children grab clothespins, run to their parents and attach them to any place of clothing or to their hair. The team wins, whose "hedgehog" "bristles" better, who will have more clothespins-needles. It is very good to hold this relay race in an open area so that the distance to the “hedgehog” is more - about 10 m. Now there are a lot of

multi-colored plastic clothespins. For this game, it is better to buy just such ones: the “hedgehogs” will turn out funny, it will be interesting to take pictures with them.

This game has a continuation: the host invites the children this time to collect clothespins and attach them again to the rope. Only now they can do it not one by one, but all together. Children grab clothespins and hang them on a rope. The team that completes the task first wins. A rare children's holiday is complete without this fun relay race.

"Mystery" prize

The host gives the guys sitting at the table a voluminous bundle and says that there is a prize inside. But only those who cope with the task hidden under the wrapper can get it.

The person who wishes takes off the wrapper and discovers a riddle written on a piece of paper and glued to the edges of the next wrapper. If the contestant knows the answer, he says it out loud. With the right answer, he can remove the next wrapper, but... under it is not a prize, but the next riddle. The one who guesses the riddle moves forward until his answers are correct. But if he does not know the correct answer, then he reads the riddle aloud.

The game is continued by the one who gives the correct answer. The more layers of wrapping, the more interesting. Layers should be at least ten.

Throw the ball

The guys are divided into two teams. A ribbon is stretched between the teams at the height of the players' faces. On one and the other side lies 5-10 balls. The task of the players is to transfer all their balls to the opponent's side. It is forbidden to throw the balls to the other side under the tape. At the command of the leader “Stop”, the children should freeze and put their hands behind their backs. The host starts counting the balls. Whichever side has fewer balls wins.

The game is very fun, dynamic, causes a storm of emotions that children sometimes cannot cope with. Therefore, the host must warn that if, after the “Stop” command, the children continue to throw the balls with their hands or push them with their feet, the offending team will be considered the loser. During the game, the balls often burst mercilessly, you should not pay attention to this. The main thing is the end result.

Okhlupok

This is an old Russian game that has survived today under various other names: “Fluff”, “Feather”, etc. The teams stand against each other, a ribbon is placed between them. The task of the players is to blow the shell (a small fluffy piece of cotton) to the side of the enemy. The leader makes a throw-in. He throws up a shard over the heads of the players. Players blow it to the opponent's side.

Discipline is very important in this game. The facilitator warns that the team that steps behind the ribbon and goes over to the side of the enemy is counted as a defeat. It is better if the players immediately put their hands behind their backs. The game is played according to volleyball rules, up to three defeats. The leader must be very careful. Children sometimes blow so hard that they get very tired.

Time to blow

In this simple but fun competition, you can get a prize, as children sometimes say, on fu-fu. You just have to try and blow properly on ... On what will be at hand: on balls from a crumpled napkin, on corks from wine bottles, on empty matchboxes ...

On a flat floor or an empty table, two objects are placed in line, let's say two empty matchboxes. Competitors stand at the same distance from them and, at the signal of the host, blow strongly once. The one who blows again, automatically loses. The one whose object flew the farthest wins.

And you can also compete like this: push a slightly empty cardboard box out of the box, put the boxes to your mouth (attach, not put in your mouth!) And blow hard. This is a competition whose “shot” will be more distant. And you can put some kind of target - a box, a bucket, a pan and, standing at full height, hit it from a certain distance. Each is given five "shots".

Tail

The host invites the participants of the game to sit on chairs, and two representatives of the teams to go to the middle. They put on a specially prepared ponytail with a pencil at the end. The pencil should not reach the ground, it should hang down at the back approximately to the level of the knee. Behind the contestants are two empty bottles of lemonade or champagne. The task of the players is to lower the pencil into the bottle without the help of hands. The competition begins at the command of the host "Started". The leader must strictly ensure that the guys do not help themselves with their hands.

Pass the skittle

Players stand in one line shoulder to shoulder (10-14 people). They start passing the skittles to each other. At the command of the leader “Stop”, the person who passed, and the one who accepted the pin at that moment, go one step forward. One of them will not be able to continue the game. Who it will be will now be decided in the competition. The guys stand in front of the line with their backs to each other, at the command of the leader “March”, they run around the line from two sides and return, trying to grab the pin. Whoever gets the pin first stays in the game.

The game continues until there are two people left in the line. These are the finalists of the game. They receive a small prize for winning and a competition for the super prize of the competition unfolds between them. All players return to the line again, and the fans are divided into 2 teams and support each of the finalists. Everyone wants to grab the pin first.

This game is liked by children of primary school age. The facilitator should pay special attention to the fact that the guys do not collide while running. Those who push are eliminated from the game. And here is another outdoor game that is appropriate for this part of the holiday.

fishermen

The host gives the participants fishing rods with magnets instead of hooks. To the fish cut out of cardboard, lying in a large box, either pieces of tin or large metal clips are attached. The fishermen put the magnets into the box and catch the fish. Whoever catches the most fish wins. Sometimes the fish are made in different sizes, they indicate a different number of points. In this case, the one with the most points wins.

Hare without mink

This game is good when at least fifteen children participate in the holiday. Two participants are a homeless "hare" and a "wolf". The rest of the guys are hares and their "houses". Nine children stand in groups of three and hold hands. It turns out three small round dances. These are three "houses", each of which contains one "hare". At the command of the leader, the hare begins to run away from the "wolf". The "wolf" is trying to catch up with the "hare", but the "hare" is hiding in someone else's "house". But according to the condition of the game, there should not be more than one “hare” in the house. Therefore, as soon as the homeless "hare" jumps into the hole, the former owner must run out of the "house". The "wolf" pursues a new victim until it catches some "hare". Then the "wolf" and "hare" change roles.

This mobile fun game is very popular with children from 6 to 14 years old. It requires a fairly large free space. But this game can be played at home if there is a free room.

I go, I go, I go, I lead the children with me

These are catch-ups for the little ones. They can be played with children from 3 to 8 years old.

Children become a chain behind the leader. The host goes and says the following words: “I go, go, go, I lead the children behind me, and as soon as I turn around, I will immediately catch everyone.” Upon hearing the word "I'll catch", the children run to a safe place called "city". The city can be just a free place, separated from the playground by a lying ribbon or rope, or it can be chairs that children must have time to sit on. When the children run away, the leader must catch them. If the children are small, 3-5 years old, the leader must pretend that he is catching, but he cannot catch. Otherwise, the child may be very upset as a result of this game.

The game goes well at home, when the leader leads the children from one room to another for a long time, for this he repeats the first two lines several times. When the cherished word “I will catch” is uttered, the children rush with a squeal through the whole apartment to the saving city. This game is fun, emotional, gives young children a lot of fun. Having run into catch-up, the guys will be happy to take part in competitions-attractions. A simple and fun game for two people is a competition.

triple trap

Two participants stand opposite each other, in front of them on a chair lies a prize. The host counts: “One, two, three ... a hundred!”, “One, two, thirteen ... eleven!” etc. The winner is the one who is more attentive first to take the prize when the host says: “Three!”

This game can be played differently. The facilitator reads the verses:

I will tell you a story

In half a dozen phrases.

I'll just say the word "three",

Get your prize now!

Once we caught a pike

Consider what's inside.

Small fish were seen

And not one, but as many as five.

Dreaming hardened guy

Become an Olympic champion

Look, do not be cunning at the start,

And wait for the command: "One, two ... march!".

When you want to remember poetry

They do not bison until late at night,

And repeat them to yourself

One, two, or better... seven.

One day a train at the station

I had to wait three hours.

Well, friends, you took the prize.

I give you a five.

If they don’t have time to take the prize, the host takes it: “Well, friends, you didn’t take the prize when you had the opportunity to take it.”

Running in a bag

There is probably no adult who has not participated in this competition at least once in his life. It seemed that this bored competition was forever in the past. But no! Today, it is increasingly common at mass holidays and in school gyms. And the participants of the holidays respond to it with enthusiasm.

The essence of the competition is very simple: the opponents put a bag on their feet, which they hold in their hands or tie on their belts. "Running" in the bag is possible only if you spread your legs in the corners of the bag and pull it well. In this case, the runner resembles a hobbled horse. Some prefer to pull the bag, jumping like a kangaroo. In any case, a man running in a bag makes a very funny impression. At the same time, the excitement inherent in the competition makes this competition as beloved as the Tug of War. The one who reaches the finish line the fastest wins.

Hot-cold in German

I "peeped" this folk German game at the Christmas holiday. Two guys compete. They are blindfolded. The host spreads them at different ends of the room and turns several times. Then he hands them wooden spoons. Children on all fours, tapping spoons in front of them, should find an overturned pot standing on the floor in the middle of the room. Under this pot, of course, is a prize. Fans can tell the contestants the direction of the search, saying: "hot - cold." True, this more often hinders the guys than helps. They spin in one place, slip next to the pot...

The game is very emotional and fun. The first one to hit the pot with a spoon is declared the winner. An important condition: you can’t fumble around with both of them with your hands, you can only look for a pot with one hand with a spoon.

Where the wind will blow!

The host explains: “The weather vane indicates the direction of the wind. If the wind blows from the North, it turns to the South, if from the West - to the East. You are all weathercocks. Let's see if you can correctly indicate which way the wind is blowing?

The leader shows the children where the North, South, West, East are. The game starts. At first, the leader plays the game slowly, then faster and faster. When the guys begin to easily cope with the task, he adds this rule: “If I say a storm, you should spin like tops, and if it’s calm, freeze and not move. The most attentive win.

To the company - by order

The game begins with the children dancing, jumping, running to cheerful music. Suddenly, the leader gives the task: “The company ... - a boy and a girl!” All children should quickly disperse into pairs. Anyone who does not have time to find a partner is out of the game. Host's team "The task is without company!" means everyone is dancing one by one again. New task: "Company ... - an odd number of people!", and the children rush to complete a new task. The host can fantasize and come up with more and more new conditions: “Companies of 2 boys and 3 girls!”, “Companies by hair color”, “Companies of two, three, four”, etc. The remaining out of the company drop out. The most attentive and efficient win.

Mystery Pouch

“They talk about the amazing abilities of some people whose feelings are extremely developed,” says the host. “Let's try to check the development of our feelings. For example, touch. To do this, you need to put your hand into this bag, feel for some object and try to determine what it is. Who is the bravest? I beg!"

The children take turns trying to guess what they have in their hand. If they succeed, then they take this item as a prize. The bag can contain: an apple, a chocolate bar, a lollipop, a candle, a cup, a felt-tip pen, etc.

mighty hurricane

This is fun for little kids. They sit on chairs in a row, and in front of them - the same number of empty chairs. The host tells that the heroine of the fairy tale "The Wizard of the Emerald City" Ellie was carried away by a mighty hurricane to the Magic Land. Such a hurricane will now transfer children to opposite chairs, but only those about whom the host will tell.

"A mighty hurricane caught all the girls!" - the girls should, circling, run across to the other side. “And now the hurricane has caught all the boys!” It was the turn of the boys to spin. "A mighty hurricane has taken everyone who loves ice cream!" Etc.

But there can also be joke commands to test attention: “A mighty hurricane picked up everyone who loves to eat frogs”, “A mighty hurricane picked up everyone who doesn’t wash”, etc. Children who play too much jump up without listening to the commands and get into a funny position.

Possible commands: "A mighty hurricane has taken those in jeans ... everyone who has cats ... everyone who goes to school ... those who are seven years old." This game should be in the repertoire of Santa Claus, because he, the great wizard, knows how to blow the wonderful northern wind, and those whom he blows on will immediately be transported to a new place.

tug of war

This common, fun, noisy game is most often played between children and parents. Children are terribly fond of competing with their parents, they have no doubt that they will win, and (of course, not without the help of their parents) they win. But it also happens that the participants of the holiday get so into the taste that a whole tug-of-war championship is arranged between families, dads, moms, etc.

And we're going north

The host addresses two teams: “Guys, a telegram has been received that at the North Pole we urgently need to help our expedition. We need to send two brave, and most importantly, hardy guys to the north.

When worthy guys are selected, the host says: “Now we need to dress our messengers so that they are not cold at the North Pole. After my command "Start!" participants in 2-3 minutes should dress their future polar explorers in the warmest clothes. It is better to use only the clothes that the guys are wearing. The result is two funny koloboks that are a lot of fun to take pictures with. You can also identify the winner by counting which team managed to put on more “extra” clothes on their polar explorer.

Fanta

What it is? Children often confuse them with candy wrappers. But in the old days, no holidays could do without forfeits. A phantom is a kind of pledge that a participant in the game voluntarily gives to the host. In the future, these pledges are played out, that is, the leader takes turns taking out forfeits from a bag or from a hat, and one of the players, standing with his back to the leader, announces what the owner of the fanta should do. The one who comes up with tasks must be a creative person, not limited to instructions only to sing a song or recite a poem.

samoyed dragon

A very energetic and cheerful game, in terms of fun and general excitement, it is comparable only to tug-of-war. This game came to us from the east. Mass holidays in China, Korea, Vietnam are very bright and emotional. The dragon is always the main character of mass games.

Here is one of those games. It needs a lot of free space. The more people who participate, the better. All players stand one after another, put their hands on the shoulders of the person in front or hold him tightly by the waist. The one who happens to be the first gets the role of the "head" of the dragon, and the last one, of course, becomes the "tail". At the command of the leader to loud, rhythmic music (in the East, these are drums), the “head” rushes in pursuit of its “tail”. The column of players is mobile like mercury, the "body" of the dragon wriggles like a real snake. The task of the participants is not to break away from the partner at any turn, with a sharp acceleration or stop. The one who caused the snake to break up is out of the game, and the competition continues.

To catch the “tail”, the head embarks on all sorts of tricks: it abruptly changes the direction of the chase, the rhythm of the race. When the head still manages to catch the tail, it becomes the head, and the last player becomes the tail.

When the game is played to the music, the movements must be dance-like, corresponding to the rhythm and character of the music. The guys stand side by side, holding hands. Anyone who breaks the rhythm is eliminated from the game.

lucky ones

The host asks: “Are there any lucky ones among you? Those who are especially lucky? Several hands go up. “We will check this now,” the host says and takes out a bag from which many multi-colored ribbons hang. “A good prize is attached to one of these ribbons,” explains the presenter. “Let's see who gets it.”

The guys pull out the ribbons, but so far they only come across lollipops. This competition is designed for the improvisation of the presenter. Here it is important sometimes to quietly hold the ribbon with your hand, so that it seems to the player that he is dragging something very heavy. You can ask the guys why they preferred this or that color. You can imperceptibly hold the ribbon with your hand and say that without guessing the riddle or without the poem told, it will not be possible to pull out the ribbon. This competition is good in any part of the holiday.

Cut the prize!

Threads 50-80 cm long are tied to a rope stretched horizontally at a height of 1.5-2 m. All kinds of prizes are attached to them. If the prize is too heavy, then an envelope with its name is attached. Contestants one at a time, blindfolded and armed with large scissors with blunt ends (so as not to get hurt), try to cut off their prize. In order to complicate the task, the child is forbidden to help himself with his right hand.

auto racing

It is necessary to draw two lanes, indicating the start and finish. The same ropes will come in handy for the game. Only at one end we will tie a toy car, and we will tie the other end to the middle of a 30-centimeter stick (you can use part of the mop handle).

Two contestants try to wind the rope around the stick so quickly, rotating it with both hands, so that the car tied to the other end comes to the finish line first.

In the astronaut's cabin

We know that an astronaut should have everything at hand. During a flight into space, all kinds of items may be needed, and you need to be able to quickly take them. Moreover, sometimes an astronaut cannot leave his chair. The astronaut's chair is a chair, space objects are cubes or matchboxes. They are scattered on the floor at arm's length from the astronauts. Task: to collect as many cubes as possible without getting up from the chair, without looking up from it. The task execution time is 30 seconds. Toddlers and middle schoolers selflessly play this game. The collected boxes will come in handy for the next simple and very exciting contest.

I am the best firefighter!

Before the start of the game, it is necessary to distribute three items of clothing to the children, which they must memorize well. These clothes can be ridiculous to make it funnier.

When all the participants get used to the new costumes, they begin to walk around the chairs, standing in a circle, with their backs to the center, to the music. After the music stops, the "young firefighters" take off one piece of clothing and place it on a nearby chair.

The music plays again, and the movement of the "firefighters" continues until all three items of clothing are removed, which, of course, end up on different chairs. This is where the fun begins.

The host shouts: “Fire!”, And the “firefighters” frantically begin to look for their things and get dressed. It is clear that the most efficient one wins.

Cinderella

For this contest, you will need to examine the contents of the kitchen cabinets. You will need peas, beans, lentils, pumpkin seeds, rose hips, nuts, etc. All this must be mixed and offered to the contestants in equal piles. The goal is to disassemble this mixture. The winner is the one who does it faster and more accurately.

For older kids, the game becomes more difficult. You need to do the same, but blindfolded! The winner is the one who dismantled the largest amount of the mixture with the fewest errors. This competition is held on time.

What's your name, beauty?

At the beginning of the holiday, the host announces that the one who guesses the name of the doll, which is in a conspicuous place, will receive a prize. The doll's name is written on a piece of paper and enclosed in a sealed envelope reinforced in the form of a doll's purse (or maybe she is holding it in her hands). There is a small box or box nearby, in which everyone can put a piece of paper with their answer and their last name. If there are several identical answers, then everyone who answers correctly receives prizes, or it is played in an additional competition. If the correct answer is still not received, the presenter gives a hint: “This is the name of a popular TV presenter”, or: “This name is found in the film ...”

Guess how much?

Next to the doll, you can put a transparent jar of nuts or caramels (in a wrapper). On the bank is the inscription: "Guess how much?". Children should put their answers written on a piece of paper into the same box where they put the answers with the supposed name of the doll. The jar must be at least two-thirds full. The more items, the lower the probability of a large number of identical answers. The results of both competitions are summed up simultaneously, at the end of the holiday. For correctly guessing the number of nuts or sweets, the winner can receive the entire jar. This condition of the competition can be announced at the beginning of the holiday or written on the bank. And if no one guesses the exact number? Then you can call the winner the one who indicated the number closest to the correct one.

springball

Very simple and very exciting contest. To conduct it, you need enough space on a flat floor or on a short pile carpet, tennis balls and douches (according to the number of participants).

Competitors drive the ball with the help of an air jet from a syringe to the chair opposite, go around it and return to their place. The one who gets to the finish line first wins. The game is accompanied by the furious support of the audience.

Plans

This game is always interesting for all children, they are ready to play it again and again. In addition, it can become the basis of a scenario for a children's holiday, it is especially good to lead it in the summer in nature, in the forest.

First you need to prepare a few plans. Children, starting the search, are sure that there is only one plan and the prize is almost in their hands. But it was not there! Instead of the cherished treasure, they find the following plan, which says that cautious pirates, fearing treasure hunters, hid the treasure and they should be searched for on a new map. The next cache contains a new plan, and only after the fourth or fifth false cache do the players finally get to the cabinet or box that contains the prize. And another obstacle! A lock hangs on the cache, and instead of keys there is a note that, for example, says:

Your sharp mind, to match the needle!

The key to the lock on the book... (the word is either erased or torn off).

Yes, your head is cooking

The key is at the flower...

Instead of one key, the guys find a bunch of all sorts of similar keys. (Parents should try to find old keys in the home pantries.) Having picked up the right key, the children finally get to the coveted treasure. It can be a birthday cake that the guys will proudly deliver to the table.

Football fan competition

What could be more popular than football? Today, both old people and children are “sick”. Therefore, the guys will gladly respond to the offer to show their sports erudition. Teams choose captains, they stock up on notebooks and pens, and the competition begins.

The facilitator invites the teams to remember all the words (nouns) and set phrases related to football and starting with a letter ... The facilitator calls the letter. You have 3 minutes for this task. Then the captains take turns reading their lists one word at a time. Words already spoken cannot be repeated. Whoever has the most words on their list wins.

You can play with the guys and football auction. In this case, all words are accepted, as long as they refer to football. A word or set phrase can be pronounced only while the leader counts to three. The winner is the one who called the last word.

Here is an approximate small football dictionary:

Referee, attack, out, fan, banner, boots, edge, goal, goalkeeper, goalkeeper's area, spats, goal, goalkeeper, goalkeeper, defense, zone, game, insider, captain, team, linesman, line, match, attack , offside, pass, semi-final, crossbar, penalty, midfield, field, cross, whistle, free, sector, grid, stadium, referee, score, scoreboard, time, shorts, round, corner, kick, final, flank, forward, T-shirt , center, champion, championship, quarter-final, post, penalty area, penalty area, etc.

Cinderella's shoes

This game is especially good when there are approximately the same number of boys and girls at the party. The girls team is Cinderella, the boys team is Princes. All the “princes” leave the room for a moment, and the “Cinderellas” take off their shoes and mix them up in one pile. Then the girls sit in a row on a sofa or chairs tightly pushed up to each other, and the parents leading or helping them with a sheet or some kind of cloth, like a screen, cover them from the knees and above, so that the “princes” who enter see only the unshod legs of the future “princesses”. ".

Now the boys need to put on each "Cinderella" her shoes as soon as possible. Here you need to be very careful and remember what

each girl came, what socks she wore, what kind of leg she had, big or small. Girls should not prompt boys, interfere with them in their difficult task. After all, Cinderella in the fairy tale is a very modest, meek girl, and this is how she differs from her sisters.

When the work is completed, the host announces the time for which the team of boys completed their task, and now invites the girls to leave the room. The teams switch roles.

Both teams will make mistakes, i.e. they will put on “Cinderellas” and “Princes” someone else's shoes. And this means that friendship won in this game, and the most important result is a cheerful mood and ringing laughter!

Nimble seller

It would be nice if the shop assistants acted as quickly as the children during this game.

The contestants are divided into two equal teams. Everyone takes off their shoes in the next room and puts them in a common pile. This is a store warehouse. After that, the players come back and turn into "customers". Team captains are "sellers". Their job is to find out what shoes to bring, and not to make a mistake in choosing a pair.

At the signal of the facilitator, the children one by one begin to describe the shoes that they need to bring. They naturally describe briefly and ask to bring their mate. As soon as the information from the "buyer" is received, the "seller" immediately rushes to the "warehouse" and brings the right pair. The player, i.e., the “buyer”, must behave like in a good store: not enough shoes, but only substitute his foot, the “seller” will put on shoes himself. The task of the “seller” is to quickly bring shoes and put on shoes for all team members. If the “seller” brings the wrong pair, then, of course, he runs for another. While running around, the “salesman” must behave correctly with his colleague, do not push him, they should not collide at the door. And "customers" - briefly and accurately describe their shoes. The team whose captain finishes the job first wins.

Mummy

Children sitting at the festive table will definitely want to warm up. To play the game, you need several rolls of toilet paper so that it is enough to play several pairs. In this game, couples compete against each other. In each pair, one participant wraps the other from head to toe in toilet paper: the wrapper must be sufficiently dense and solid. Whoever does it faster is the winner.

The competition continues. Whoever unwinds his "mummy" faster, he will win.

Thermometer

This team relay game is able to stir up a bored company. Several teams compete. Each has at least 5 people. Players hold a fake thermometer under their left hand (it can be replaced by a large empty plastic bottle) and pass it to each other. The hand cannot be changed. The fastest team wins.

mother hen and kite

This is an old classic Russian game that our grandparents loved to play. There are 2 main characters in this game. The mother hen guards the chicks, who line up behind her, arms tightly wrapped around each other. The first chick clings tightly to the belt of the hen. The mother hen, spreading her arms-wings, does not let the kite to her chickens. The task of the chickens is to keep up with the hen all the time and not to break away from each other. The kite must deceive the hen and the chickens and, suddenly turning around, have time to stain the last chicken. The kite can win without staining the chicken if the chain of chickens breaks. A stained or torn off chicken becomes a kite. The game continues until all chickens are caught. The duration of the game is determined by the host.

Third wheel

In this game, the more players, the better. After all, all players form a circle, standing in pairs - facing the center of the circle, the second behind the first. If there are many participants, then you get a huge circle and an almost solid wall of players. One pair runs: one runs away from the other. You need to run only from the outside of the circle. The escaping, feeling that they are catching up with him, can escape from the chase by standing third to any pair. But he needs to jump inside the circle and take a place in front of the first player of the pair. The one who became the third and has now become superfluous must break away and run away from the chase.

The replacement of players always happens suddenly, here you should not yawn if the catching up player is close. The one who is caught up becomes the leader himself and now must catch up. Children play until they get bored.

Chairs

A very popular and very old game at children's parties. She had many names. And now there are many variations of this game. The rules are as follows: chairs are placed in a circle, the players sit on them facing the center, and the driver stands in the middle. At his command, "Pe-re-move!" children try to quickly move to another chair. This is the moment when the driver can take a seat. Since the driver cannot push, grab the players with his hands, he specifically gives several commands in a row to make a mess and take the vacant seat. At the same time, the driver does not have the right to give a new command if the players have not completed the previous one. The one who is left without a place becomes a driver or, for everyone's joy, pays a forfeit.

And here is a more difficult version of this game. All participants are divided into three or four (depending on the number of participants) groups. Each group is the name of a fruit. For example, "apples", "plums", "peaches", etc. Suppose there are 20 people in the game. Then there will be five people in each group: 5 apples, 5 peaches, 5 plums, 5 pears.

Nineteen people sit in a circle, and the twentieth is in the middle, without a seat. He calls out "Apples!" At this command, only the "apples" should change places. The leader calls the groups, trying to take the vacant seat and hoping that one of the players will make a mistake. If on command: "Plums!" another “fruit” starts to act, then it becomes a driver. If the driver gives the command: “Salad!”, Then all players change chairs. The driver at any command can sit in the vacant seat.

And you can play like this: there are fewer children sitting on chairs than there are chairs. One place is free. The driver seeks to take this place, but the children do not allow him to do this, quickly changing from place to place. As soon as someone gapes, the driver sits on a free chair, and his neighbor on the right or left becomes the driver.

Virtuosi

An educational game during which the children will remember the names of some musical instruments and how they are played. Virtuosi are, as you know, such musicians who have reached the heights in the possession of their instrument. They often know how to play several musical instruments. So our children will become like them during the game.

The facilitator asks one of the participants to go into the next room or turn away and cover his ears. After that, he tells the guys that now they will become an ensemble of virtuosos who will play different instruments. First, it will be an ensemble of violinists (the host shows in detail how they play the violin, and the guys repeat his movements), then an ensemble of bayan players, then everyone will play the piano, and at the end - the trumpet. The main thing is to carefully follow the leader and accurately repeat the movements. After that, the driver is called into the room, and the "virtuosos" demonstrate their skills to him. His task is to guess what instruments the guys played. This game requires some knowledge from the world of music, so it should not be played with completely unprepared children. And if the guys have some knowledge, then less well-known musical instruments can be used in the game.

The game goes well in the game intermission during the concert-lecture. If the presenter has the opportunity, it is good to prepare a soundtrack with a recording of the sound of these instruments and turn it on during the game.

Animals in the meadow

This fun and moving game teaches children dexterity and attention. Half of the participants (and in this game there should be at least 15-20 children) stand in a circle at arm's length from each other. It turned out a "clearing" and "trees" around it. The other half of the players - all but one, the "hunter", are in the "clearing", that is, inside the circle. These are "animals". They dance, jump, have fun, but with one eye they follow the "hunter" who walks around the circle. Suddenly, he runs into the circle and begins to "hunt", that is, to stain the children. "Animals", escaping from the "hunter", hide behind the "trees", that is, they stand behind the backs of those standing in a circle. The condition of the game is that only one "beast" can hide behind one "tree". Those whom the driver tarnishes are out of the game. After several rounds, the game ends, and a new hunter is selected from among the “killed”.

soft club

This is a well-known and popular competition all over the world and, perhaps, even fed up, but, nevertheless, a rare children's holiday can do without it. A narrow path is laid out with ropes or ribbons. Two participants, armed with pillows, stand opposite each other on this track. At the leader's signal, they begin to beat each other with their soft and light "batons". The winner is the one who makes the opponent go off the track. You can complicate the fight if you invite opponents to fight by jumping on one leg.

Who is stronger?

In this team game, children will measure their strength by pulling each other across the line. To play, you need to draw three lines: one - in the middle of the site and two - parallel to it on the right and left. The players are divided into two equal teams, line up in two lines and stand at their line opposite each other. Players standing opposite each other approach the middle line, grab with their right hands (preferably by the wrists), and the left hands are laid behind the back. At the referee's signal, the players begin to pull the opponents to their side, trying to drag them over the line behind their backs. The dragged player stays on the opponent's side for scoring purposes. The game ends when all players are drawn to one side or the other. The team that manages to win over more players wins.

The game can be made more difficult: a player who has pulled his opponent can help a teammate by taking him by the belt and pulling with him. You can also pull with both hands, holding each other by the shoulders.

Prize - in the studio!

The host has four opaque bags ready, standing or hanging side by side. Each of them has one letter: "P", "P", "I", "3". Together they form the word "PRIZE". The host declares that there is a prize in each of these packages! And its name starts with the letter on the package. In the first round, the letter "P" is played. So the prize starts with the letter "P". A bag can contain a pencil case, a gun, a locomotive, a cannon, a puzzle, a bag, lipstick, a wig, a poster, etc. Prizes for the letter "P": a pen, a belt, a shell, an elastic band, a novel (book), a shirt, a backpack, a roll (toilet paper), etc. Prizes can be drawn throughout the holiday.

We carry interest and love for the holiday called New Year through our whole lives, we expect gifts, miracles and special fun from it. And what fun without New Year's games, contests, fairy tales with dressing up and fun entertainment!? Moreover, everyone wants to move a little and fool around after the traditionally generous New Year's table for all sorts of goodies and drinks!

It is recommended to include various comic fortune-telling and predictions in the festive entertainment program, but, most importantly, do not forget to choose games and contests suitable for the gathered company, the festive mood of all guests will largely depend on this.

Offered here new year games and competitions for a variety of tastes: creative, funny, mobile and moderately spicy . These are fun games for fun people, some of them will come in handy at corporate parties, others are more suitable for home holidays and a close group of friends. Think about what you need, and play New Year's fun and with pleasure!

1. New Year's game "Santa Claus is coming .."

This entertainment can be held immediately before the appearance of Santa Claus and the Snow Maiden and involve all the guests in it, for example, during a dance break. The host invites the guests to stand so as not to interfere with each other and call Santa Claus in an unusual way: not by shouting, but by an unusual New Year's dance. The meaning of the game is as follows: you need to replace the words of the New Year's verse with sign language.

Santa Claus is coming, coming to us,

Santa Claus is coming to us!

And we know that Santa Claus

Brings gifts to us! Hooray!

All words are replaced by gestures: “goes” - walking on the spot, “Santa Claus” - we put a hand with spread fingers on the chin (depicting a beard), the combination “to us” - a gesture pointing at ourselves. To show the word “we know” - we put a finger to our forehead, the word “we” is a gesture indicating all the guests, the word “carries” is like a bag over our shoulders, and with the word “gifts” - everyone depicts what he dreams of. "Hooray!" - all stomp and clap

For greater interest, it is better to change words into gestures gradually: first one word, then two, until it disappears the last word, and only gestures remain under a cheerful musical accompaniment.

And when they start clapping (meaning “cheers”), Santa Claus and the Snow Maiden appear, who distribute gifts to the “artists” (if they are provided) or begin their program.

2. New Year's competition "Race for luck"

The role of "luck" in this competition will be played by durable, unbreakable Christmas decorations, such as large and colorful balls. Another piece of equipment you will need is children's plastic mini-hockey sticks (or Chinese hand-back combs), one for each player (3-4 people are enough).

At the start, the participants are tied children's clubs (go spinochets) to their belts, and the finish line is marked with chairs for everyone. The chairs will also serve as a gate into which players must drive their “ball of luck”. This can only be done with clubs, in no case helping hands.

Naturally, the winner is the one who scores a goal faster - “drives luck” into his own net. He is given a good luck talisman (Christmas tree decoration), he is declared "the lucky one of the year" - everyone else, including those sitting in the hall, is invited to urgently touch the one who just caught the luck, so that they are also lucky.

3. "Be my tree!"

First, the participants in this competition cut out a Christmas tree toy from colored cardboard. Then, with the help of the received clothespin or paper clip, they should hang the “created miracle” on the Christmas tree, but ... blindfolded. The most insidious thing about the rules of this game is that the participants, having “deprived” their sight, are spun around their axis and then offered to walk to the Christmas tree. At the same time, the first thing that he will run into will become a Christmas tree for everyone - he must hang his toy there.

Usually, rarely anyone gets to a real Christmas tree, so the main prize is given to the one who stumbles upon the most and even can hang his work on it.

4. Competition for new year holiday"The most resourceful Snow Maiden."

To participate in this competitive game, we form five pairs (boy-girl). Girls are blindfolded, and about ten Christmas decorations are hidden in men's clothes. Jewelry can be hidden in pockets, socks, in the bosom, hung on a tie, attached to a lapel and so on. The main thing is to try not to use anything beating, stabbing or cutting in this game.

The task of the girls - "Snow Maiden" is to find everything hidden on the body of their partner. Naturally, the girl who discovers more toys for the allotted time.

5. New Year's greetings for the boss.

This is a party contest. The host will need to call five to seven people, preferably both men and women. The host asks such an innocent question: with which of the animals, birds or flowers (if the boss is a lady), each of you associates your boss.

Then everyone comes out, names his association and depicts it, freeze on command - it becomes a sculpture, the next one comes out - everything repeats - the whole picture is obtained. Depending on the content of this picture, the toastmaster announces that the employees decided not to waste time on trifles and give the boss an instant painting by Repin “They didn’t expect it” or a painting by an unknown author “The morning after the corporate party”.

Perhaps it will be more fun if you limit the associations only to the animal world and then present it as a painting by an unknown author “Animals at a Banquet”.

Everyone gets a chance to join the art and have fun, and the "native" bosses will melt from the sign of attention given to him personally.

6. "Naughty" signs.

At the beginning of the draw, six players are shown six plates with a green Christmas tree, a bottle of champagne, a roll of toilet paper, a chair, a package of New Year's napkins and a beautiful box with a bow - a gift. Then the players sit down with their backs to the audience, and it is announced to them that one of the tablets shown is attached to their chairs in random order, they randomly make an assumption which one and, in accordance with their assumption, answer the questions:

  • What do you think happens to you when you are first brought into the house?
  • What do you think the guests do when they pick you up?
  • How often does the owner use you?
  • Where do you go after use?
  • What can you replace if you really need?
  • What material do you think they are made of?

There are no losers or winners in this prank game, but everyone deserves an applause.

7. Game moment "Road to the New Year"

(Thanks to the author - Adekova T.I.)

The text is read by the moderator. Guests line up in a line, stepping at the appropriate moment.

Leading. The road to the New Year awaits you,
And that on it the whole year will pass,
Who will take what they need.
In the New Year we go in a crowd ...
Did you take everything with you?
If health is taken
Take a big step forward!
Do we take the mood?
Let's walk together with you!
We take problems ... Well, alas ...
You must not move forward!
Who decides to take
You will have to give back!
We'll grab the money, because they
Our lives should be influenced.
And how many pockets do you count
So many steps and walk!
Who lagged behind? Friends will help you
Have...another pocket.

Lagging behind pin an additional pocket.

Hope, too, must be taken,

It's more fun to walk with her!
Do we take love? By itself!
We can't live with you without her.
How many grandchildren do you have, children?
According to their number, you take steps quickly.
Who will take friendship along the way?
He takes a bold step forward.
And who decided to take the blues?
I ask you to step back!
And happiness will not hurt us.
Let it accompany everyone
And it will enter every house ...
Let's take a step forward!
Now turn to each other
And hug tightly!
You celebrate the New Year together
And walk along his path
Forward! Against adversity!
Happy New Year everyone!

The host hands the first in line a bottle of champagne.

Grab a bottle of champagne
Treat each other with champagne now.
May your journey be easy!
And again I wish you all a Happy New Year!

8. "Revived" chairs.

In this game, Santa Claus himself "leads". He recruits participants, there must be at least ten people, and seats them on chairs. Chairs are arranged in a checkerboard pattern with seats facing each other. First, they put the number of chairs, how many participants are involved in the game. The players sit down, and Santa Claus begins to walk around to the New Year's song, and the one next to whom he hits the floor with his staff gets up from his seat and begins to follow Frost, as if tied.

Thus, Santa Claus lifts all participants in the process from their chairs and begins to write out different pretzels around the hall. Everyone who follows him on his heels must clearly follow all his "zigzags". From the side, it turns out to be a rather interesting sight, because this whole procession, following Grandfather, then crouches, then waves its arms and performs other actions.

However, you need to immediately warn the players that when Santa Claus hits the floor with his staff twice, you need to run headlong to the chairs and take your place. In fact, while all this "caterpillar" headed by Grandfather "walks", one chair is removed, so that upon returning one of the players will not find a place for himself.

After this trick, the game is repeated again, only for the second time two chairs disappear - then the game goes on until the last "survivor" (his prize).

9. New Year's "Crocodile"

Even such a well-known game as "Crocodile" at the New Year's holiday can be presented in a new way. For example, the theme of guessable pantomimes is to make comic stories from life and "working days" ... Santa Claus and the Snow Maiden.

To do this, the presenter prepares in advance a lot of paper cards with approximately the following content about Santa Claus: “Santa Claus fell asleep after a children's party in a bag of gifts”, “Santa Claus grabbed a surplus and woke up in bed with a Snow Woman”, “Children stole from Santa Claus beard”, “Father Frost received a telegram with a request from the Moscow Zoo to give him a deer”, “Father Frost ate too much ice cream”, “Father Frost gave the Snow Maiden underwear”.

Something like this about the Snow Maiden: “The Snow Maiden will cheat on Santa Claus with the Snowman”, “The Snow Maiden worked on a matinee in a sex shop”, “The Snow Maiden gave birth to twins to Santa Claus”, “The Snow Maiden found Santa Claus in bed with Snow Queen”, “The Snow Maiden was paid $ 1,000 for a striptease”, “After the holidays, the Snow Maiden recovered by 6 kg”, etc.

Choose tasks for a specific company, of course, they should be different for an adult party and for a family holiday.

The rules can be slightly changed, for example, divide the participants into two teams, each draws a card for himself. Then, in turn, using only facial expressions and gestures, they depict what is written in the style of pantomime, and the opposing team guesses. Time can be limited, and at the end of the game you can calculate which team had more guesses, or you can not do this at all, because the main thing is the general fun.

10. "Who is this?".

We have collected for you, dear readers, the best New Year's games for children aged 3-6. Let the holidays be fun and memorable! We are sure that you remember many games from your own childhood and will be happy to join the kids to plunge into the carefree atmosphere of children's laughter and joy.

www.allwomens.ru

If in this moment you are storming the Internet for entertainment for children by the Christmas tree, you are here. We will tell, in the family circle, on children's matinee and even on New Year's Eve. No complicated props!

Divination and lotteries

Lots of options. Can be put in a beautiful vase spruce branch and decorate it with notes with predictions. Everyone who enters the house tears off a piece of paper and receives a prediction for the next year.

Why not offer guests cookies, fortune-telling sweets? Both adults and children will gladly respond to this little surprise: everyone is interested in looking into the future. You can write anything you like - both playful prophecies and serious ones.

For example:

  • Be careful, frost is about to pat your cheeks.
  • It seems your parents are planning something good and gift against you.
  • It seems it's time for everyone to see your unique smile!

Who is close to whom?

pandaland.kz

On pieces of paper, write the names of body parts (forehead, left ear, right cheek, nose, index finger of the left hand, heel, thumb right leg, stomach, etc.). Put them in a hat or in a magic box. Players must take turns taking out leaves and “freezing” to a neighbor at the table (or to the previous player) with that part of the body that is written on a piece of paper. You can't move after freezing. Each time it will be more and more difficult to “freeze”, you will have to become in strange and sometimes funny poses.

Snowing?!

Make "snowflakes" out of small cotton balls. Give each participant one. On command, the players must toss their cotton balls and blow on them, trying to keep the "snowflake" in the air for as long as possible. Don't help with your hands!

New Year at the zoo

New Year is celebrated not only by people, but also by animals. People at the festive table sit evenly, use a fork and a knife. How about animals? Show how they eat their festive dinner for the New Year ...

  • hippo
  • turtle
  • giraffe

Don't laugh!

In advance, write one word of the New Year theme on pieces of paper: cone, snowflake, icicle, Christmas tree, Snow Maiden, Santa Claus, snowman, garland, etc. Put the leaves in a box or hat. Each player pulls out one leaf and reads to himself what is written there. The facilitator asks the participants pre-prepared questions. The answer is the word that the player drew. The winner is the one who answers all the questions of the presenter and does not laugh.

For example:

What is your name?
- Cone.
- What did you eat for lunch today?
- Snowflake.
- Who do you look like?
- On the icicle.

Accurate snow thrower

Make a Christmas tree from a large piece of cardboard, cut holes in it with a diameter of 15-20 cm. Distribute paper balls to the participants in the game. From a distance (mark a conditional line) you need to get into the holes on the Christmas tree. The prize will be given to the most accurate sniper!

Another game option to compete in accuracy. Make "snowballs" out of cotton, foam, foam or paper. You can buy tennis balls. Place a container (basket, large pot, basin, etc.) in the center of the room. Give the players “snowballs”, place everyone around the “basket”, marking a conditional line that cannot be crossed. The task is to get "snowballs" into the basket.

Dancer in a hat

Music is playing. Everyone is dancing near the Christmas tree. The host puts a hat on any dancer, then he must show various dance moves, and the rest should repeat after him.

Photoprobes

cdn.trinixy.ru

Create an image for each guest. Arrange a casting with photo tests for the role:

  • the kindest Santa Claus;
  • the most greedy Santa Claus;
  • the most beautiful Snow Maiden;
  • the most sleepy Snow Maiden;
  • the most gorged guest;
  • the most cheerful guest;
  • the most cunning Baba Yaga;
  • the biggest snowflake, etc.

New Year's popcorn

Team game. Cups of popcorn are attached to the feet of the players. Secure them with masking tape. You need to run the allotted distance, scattering as little popcorn as possible. As soon as the team players finish, the popcorn is poured into the bowl. The team with the fullest bowl wins.

Magic message

The kids will love the game. Prepare a piece of paper a few minutes before starting. Use PVA glue to draw a thematic drawing or make an inscription. The number of drawings must match the number of players. Invite the children to say a magic spell and blow a magic snowball (semolina) on the drawing to bring it to life. The miracle happened!

Making a snowman

mamabook.com.ua

There is nothing difficult in making a snowman: three balls, a nose with a carrot. And you try to blind him together! Two participants sit side by side at the table, you can hug. Left hand one member and right hand the other should act synchronously, together, as if they were the hands of one person. Actually it's difficult. Try to pinch off a piece of plasticine, roll a ball between your palms ... Pairs are best formed so that adults and children work together.

Who lives under the tree?

Prepare pictures of different animals (bunny, squirrel, dog, cat, mouse, chicken, etc.). Lay the pictures on the table, face down. The player selects a picture and gestures to show everyone else what is shown. Whoever guesses becomes the leader.

Don't Lose Your Socks

nv.ua

Movable and fun game suitable for any age. Everyone present puts multi-colored socks on their feet, gets down on all fours and tries to remove the socks from others, but at the same time save their own. Whoever collects the most socks wins.

Geese and ducks

Participants of the New Year's competition line up one after another so that their hands are on the shoulders of the person in front. Well, if the boys will alternate with the girls. The leader approaches each of them and whispers in his ear either “duck” or “goose” (there should be more such people) so that the rest do not hear it. After that, the host explains that if he now says the word "duck", all the players to whom he said it, together press both legs. If "goose" - one leg. It seems that there is nothing special in this New Year's contest, but as soon as you say the cherished word out loud, you will understand how fun it is.

We attract the symbol of the year

In advance, you need to make some interesting and cognitive issues relating to the animal that will be the symbol of the coming year. The one who gives the most correct answers will receive a prize in the form of, for example, the animal's favorite treat.

Now she's pretty...

Team game. Each team receives Christmas decorations and clothespins. The task is to hang everything on ... one of the team members. Let him spread his fingers and shine like a Christmas tree! The host keeps track of the time, you can turn on the music or the "chimes" to count the time.