Outdoor games for children on a walk in the summer. Outdoor games in the summer in kindergarten

March 28th, 2011

Preschoolers 4-5 years old will play with pleasure not only outdoor games, but also those where you need to think. Emphasis in games is recommended to be done on the development of observation, memorization, logic, imagination and speech skills, and in outdoor games - on improving coordination, speed, dexterity and attentiveness.

Here are some suitable games:

  1. Cats and mice

Active play. Develops dexterity, speed, attentiveness. It can successfully pass among a company of different ages. Suitable for home and street.
There are two versions of this game.
The first. All but three players join hands and stand in an open circle. A "mouse" and two "cats" run inside. "Cats" must catch up with the mouse, but it's not so easy, because. she can safely run between the players in a circle, but they cannot. After that, all three of them stand in a circle and new cats and mice are selected.
Second option. In one corner, the house of the cat is indicated, in the other - the mink of mice, in the third - the pantry where they are small items representing supplies. The cat falls asleep in the house, and the mice run from the hole to the pantry. At the clap of the leader (or after the words of the rhyme), the cat wakes up and begins to catch mice that are trying to run to the mink. At first, the cat is played by one of the adults, who pretends to catch, but lets the mice run away. You can add verbal accompaniment to the game:
The cat guards the mice
He pretended to be asleep.
Here he hears - the mice came out,
Slowly, closer, closer
From all cracks creep.
Tsap - scratch! Catch it soon!

  1. Carousels

Calmly active round dance game. Develops coordination and synchronism of movements, dexterity, attentiveness. The ability to control the power of the voice. Suitable for home and street.
The leader, together with the children, stands in a circle and everyone begins to slowly and quietly pronounce the text:
Barely, barely, barely
The carousels spin.
(At the same time, the players begin to slowly move in a circle)
And then, then, then
Everyone run, run, run.
(The tempo and strength of the voice increase, while the speed of movement increases. The players start running) The next part is pronounced with a decrease in the tempo and strength of the voice:
Hush hush! Do not hurry!
Stop the carousel!
(With these words, everyone stops).

  1. Kangaroo

Active play. Develops dexterity, speed in movements. It can successfully pass among a company of different ages. Suitable for home and street.
Two teams compete. Clamping your feet Matchbox(or a similar object), you need to jump like a kangaroo to the opposite wall (or chair), stop and say loudly: "I am a kangaroo!" (This statement is also evaluated by the presenter). Then you need to jump back and pass the box to a teammate. The winning team gets prizes.

  1. Superfluous word

Calm game. Develops attention, logic, the ability to combine objects into groups and select generalizing words. Suitable for home and street.
Before the start of the game, the host explains that in Russian there are words similar in meaning. The facilitator lists 4 words to the children, and they name what is superfluous, and explain why they think so. You can play not only with nouns, but also with verbs and adjectives.

  1. sweets

Calm game. Teaches communication, the ability to formulate questions and answers. Suitable for home and street.
Good game to start the holiday, allowing children to be liberated. You will need any sweets or dragees. Each child is offered to take as many sweets as he wants. Then the plate with refreshments is passed around. Then the host announces the rules of the game: each guest must answer the number of questions from the others, equal to the number of candies he took.

  1. hot ball

Calm game. Develops agility, speed and attention. Suitable for home and street.
Gambling: everyone stands in a circle and passes the ball to each other to the music. When the music stops, the player who did not have time to pass the ball and remained with him in his hands is eliminated (you can put him in honorary spectators, you can take forfeits). The last player left without a ball wins.

  1. missing numbers


The facilitator counts up to 10, deliberately skipping some numbers (or making mistakes). Players should clap their hands when they hear an error and name the missing number.

  1. Fluffy

Calm game. Develops discipline. Suitable for home.
An old Russian game. The teams stand against each other, between them is a line that cannot be crossed (for example, a ribbon). The host tosses a feather (you can use a fluffy cotton swab) over the heads of the participants. Task: to blow it to the side of the enemy. Attention, the team that steps up the ribbon or touches the feather with their hands is counted as a defeat.

  1. Chamomile

Calm game. Lets loosen up. Suitable for home.
Suitable for the beginning of the holiday, if the guests feel constrained. For the game, a camomile is prepared in advance from paper. The number of petals should be equal to the number of guests. On the back of each, easy funny tasks are written, for example, crow, jump like a frog or on one leg, repeat a tongue twister, crawl on all fours, etc. Children tear off a petal and complete the task. If the children do not yet know how to read, the task can be depicted in the form of a picture or read to the facilitator.

  1. hedgehogs

Active play. Develops speed fine motor skills. Suitable for street and home.
Team game. She needs a rope of 1.5 m and 30 multi-colored clothespins attached to it. Adults act as hedgehogs. The players run up to the stretched rope one at a time, as in a relay race, take off one clothespin, run to the “hedgehogs” sitting on chairs and attach it to any place of clothing or hairstyle. It’s good if the distance from the rope to the hedgehogs is 10 meters. The team whose hedgehog bristles better wins, i.e. which will have more clothespins - needles. The second team can be given a prize for the most original / cute / funny hedgehog (according to circumstances).

  1. I go, I go

Active play. Develops speed and attention. Suitable for home and street.
Cheerful, emotional game giving little kids a lot of fun. Children line up behind the leading chain. He goes and pronounces the following words: "I'm walking, walking, walking, I'm leading the children (an arbitrary number of times), and as soon as I turn around, I'll catch everyone at once." catches them (it's better for kids to pretend to let them run away). The game is well suited for the home, when the host leads from room to room, repeating the first lines. When the cherished “I will catch” is uttered, the children with a screech rush through the whole apartment to the saving place.

  1. Spider and flies

Flickering game. Teaches children to run in different directions without colliding, and freeze on a signal. Develops coordination and attention. Suitable for home and street.
In one corner of the room (platform) a web is indicated in which the "spider" sits. The rest of the children depict flies: they run, circle around the room, buzz. At the leader's signal: "Spider!" flies freeze in the place where they were caught by the signal. The spider emerges from the web and carefully watches who moves. The one who moved - takes him into his web.

  1. Who am I?

Calm game. Develops logic, broadens horizons. Suitable for home.
Good for starting a holiday. At the entrance, each child receives a new name - a bear, a fox, a wolf, etc. A picture with a new name is attached to his back, he does not know about it, until, with the help of leading questions, he finds out everything about himself from those around him. Alternatively, you can describe this animal only with adjectives (for example: cunning, red, fluffy ... - fox). The goal is to find out as quickly as possible who is involved.

  1. Seasons?

Calm game. Develops attention, logic, broadens horizons. Suitable for home and street.
The host chooses any time of the year and calls it to the players. Then he begins to list the phenomena and objects associated with this season. From time to time he says wrong words. When they hear a word that is not related to this time of year, the children should clap their hands.

  1. Edible - inedible?

Calm game. Develops attention and logic. Suitable for home and street.
The leader throws the ball to one of the players and says a word. The player must catch the ball if the word denotes an edible item, or discard it if the item is inedible. The most attentive wins. From those who made a mistake, you can take forfeits, according to which funny tasks are then blindly assigned.

  1. Obedient Shadow or Mirror

Calm game. Develops attention. Suitable for home and street.
Two players are selected (for example, with the help of a counter), one is the shadow of the other. "Shadow" should repeat the actions of another player, if possible synchronously. If within a minute the player does not make a single mistake, he becomes the main player and chooses his shadow from among the other players.

  1. treasure hunt

Calm game. Develops the ability to navigate in space, logic, attention, the ability to compare parts, to assemble a mosaic. Suitable for home and street.
A map is drawn up in advance of the place where the treasures are hidden (apartments or streets), cut into pieces, each of which is obtained by the players in the form of a reward for correctly guessing a riddle or completing a task. Having made a map like a puzzle, all invitees are looking for treasure and discover something tasty or interesting. Before this game, it is better to practice and draw up a similar plan with the children, pronouncing how and what is indicated. It is important to draw the children's attention to the fact that the plan is, as it were, a view from above. In case of difficulty in finding the treasure, the leader prompts, directing the children in the right direction.

  1. hot-cold

Calm game. Develops logic. Suitable for home.
Suitable for the start of the holiday, if you hide various souvenirs-trinkets in advance in the room. The incoming guest begins to look for the hidden prize, and the rest tell him if he is walking right. If he approaches a hidden object, they shout "Heat", if it is very close - "Hot", if it moves away "Cool" or completely "Cold".

  1. missing numbers

Calm game. Develops attention and counting skills. Suitable for home and street.
The leader counts, deliberately making mistakes or skipping numbers. Players should clap their hands when they spot an error and correct it.

  1. Hurry up

Calm game. Develops attention, fine motor skills. Suitable for home.
Cubes (or skittles, etc.) are laid out on the floor according to the number of players minus one. Players walk around to the music, and as soon as it subsides, they must grab the cube. Whoever did not get the cube - drops out (or gives a phantom).

  1. Where we were, we won't tell you what we did - we'll show you

Calm game. Develops motor skills, imagination, attention, broadens horizons. Suitable for home and street.
The facilitator quietly tells the player the profession, so that the others do not hear. The player says "Where we were, we won't tell you what we did - we'll show you" and tries to show without words what people of this profession do. The rest guess. Guessed player - shows next.

  1. In an old closet

Calm game. Develops speech and the ability to distinguish parts of objects, broadens horizons. Suitable for home and street.
The facilitator together with the players says:
In the old closet, with Anna's grandmother,
Where did I go -
Many wonders...
But they are all "without" ...
Next, the host calls the item, and the player he points to must say what part of the item may be missing. For example: a table without a leg, a dress without a pocket, etc.

Tasks: develop dexterity, accuracy, orientation in space, coordination of movements, auditory perception, attention, speed of reaction.

Fists and palms

The teacher reads a poem, and the children rhythmically perform movements, increasing speed and volume.

Everyone has two fists.

He slapped one on the other lightly:

Clap-clap (4 times).

Well, the palms do not lag behind,

Following them cheerfully beat:

Clap-clap (4 times).

Fists beat faster

What are they trying to:

Clap-clap (4 times).

And the palms are right there,

And so they crumble:

Clap-clap (4 times).

Fists let's get angry

They started clapping loudly:

Clap-clap (4 times).

And the palms are spoiled

Also not far behind:

Clap yes clap (4 times).

Here's a parsley

The leader sings or speaks the proposed text, accompanying it with gestures. After each line, the children pronounce certain words in a given rhythm in chorus, repeating the movements.

The rattle played:

- Clap! Clap! Clap! (Children clap their hands.)

Suddenly Marfushka stomped:

- Top! Top! Top! (Stomp.)

And the frog croaked:

— Qua! Qua! Qua! (Depict a frog.)

The chatterbox answered her:

- Yes! Yes! Yes! (Nodding head.)

The mallet sounded:

- Here! Here! Here! (Depict hammers.)

The cuckoo echoes back to us:

— Ku! Ku! Ku! (They fold their palms like a mouthpiece.)

The cannon fired loudly:

- Bah! Bach! Bach! (Hit fist on chest.)

And the old woman gasped:

— Ah! Oh! Oh! (They grab their heads.)

The heifer moaned:

- Moo-moo-moo! (Show horns.)

The pig squealed with her:

- Oink oink oink! (Show patches.)

The trinket rang:

- Blink-blink-blink! (Hit on the knees.)

The jumper jumped:

- Jump-jump-jump! (They jump.)

Here is the parsley:

- All! All! All! (Clap above head.)

Bird, chirp!

One of the players - the driver is blindfolded. The rest of the children sit in a circle on the chairs (or benches on the veranda).

The driver approaches any of the participants in the game, sits on his knees and asks: “Bird, squeak!” He should portray a squeak. In this case, you can change the voice. The driver must guess to whom he sat on his knees.

If the driver managed to see in what order the participants in the game are sitting, he can, of course, take advantage of this. To avoid this, it is necessary to turn the driver several times after blindfolding, or the teacher may suggest that the children change places.

If there is nowhere to put children on the site, they can stand in a circle, and the driver can walk inside the circle or behind it, without kneeling down, and touch the child’s hands or hug him from behind.

Jacobina, where are you? (Zhmurki)

Two participants in the game - a boy and a girl - are given the same names (for example, Jacob and Jacobina, Valentine and Valentine, etc.) and are blindfolded.

The rest of the children stand in a circle.

The boy asks: "Jacobina, where are you?" The girl responds: "I'm here, Jacob!" - and quickly runs away. Jacob must catch Jacobina.

It is important that he endlessly ask where Jacobina is in this moment. Both participants in the game should try to move as silently as possible.

As soon as Jacobina is caught, both blindfolded drivers choose new drivers from the children standing in a circle.

Only Jacob can be blindfolded. In this case, the child must be dexterous.

The size of the circle should be large enough for the children to move inside it, but not too big.

Fire water!

The driver is selected and escorted to another part of the site (out the door). On the site or in the room, children hide a small object. The driver must find him. The search area must be limited.

The participants in the game help the driver with their comments: “Water!” or "Cold!" when the driver leaves the hidden object; "Fire!" or "Hot!" when approaching him; Hearth! or “Hot!” If the driver came very close to the hiding place.

hidden shoe

The children sit in a circle on the grass. Children's knees are tucked up to the chest so that a shoe can be slipped under them. The driver is inside the circle.

The players pass the shoe to each other. They try to make it as inconspicuous as possible for the driver.

The driver is constantly trying to guess where the shoe is at the moment. As soon as this succeeds, he sits in a circle instead of the player who had the shoe, and he becomes the driver.

Swing

Children are divided into pairs. One sits in the “fetal” position: he raises his knees and bows his head towards them, his feet are firmly pressed to the floor, his hands are clasped around his knees, his eyes are closed.

The second one stands behind, puts his hands on the shoulders of the seated person and carefully begins to slowly rock him, like a swing for 2-3 minutes, making a sound: “Squeak-creak”. The rhythm is slow, the movements are smooth.

The seated person should not cling to the floor with his feet and open his eyes.

A swinging child can pronounce lines from E. Alyabyeva's poem "Swing":

Swing-swing-swing - the swing is flying,

So breathtaking!

The heart is beating faster and faster.

Knock-knock-knock, knock-knock-knock.

Crow

The leader stands in the center of the circle, sentences and imitates the flight of a crow and the plucking of wings:

The crow sits on the roof

She plucks her wings.

Sirlalala, sirlalala!

Then very quickly and unexpectedly says:

Who will sit down first?

- Who gets up first?

Whoever is late to execute the command is doing some funny task.

Reach out to...

The teacher invites the children to consider who is wearing what clothes, what shoes, what color it all is. For older children, you can use finishing elements and accessories.

When the teacher says, "Touch the one with... (blue shirt)!", everyone should run up to the participant in the blue shirt and gently touch him. The participant must immediately stand up and not move.

You can use rhyme:

Blue, blue, smile

Come back to us soon!

Duck, duck... goose

The participants of the game stand in a circle. The leader is inside the circle.

The leader walks in a circle, points with his hand and says: "Duck, duck, duck ... goose."

The goose takes off, runs away in the opposite direction from the leading one. The task of the players is to take the vacant place.

The whole difficulty of the game is that at the meeting point, the competitors must take each other's hands, curtsy, smile and greet: “Good morning, good afternoon, good evening!”, And then rush to the empty seat again.

Greetings and curtsies must be done clearly and loudly.

Confusion

Option 1. Children stand in a circle, close their eyes and, stretching their arms forward, converge in the center. Right hand each takes the hand of any other child. Left hand left for someone to take over. After that, everyone opens their eyes.

An adult helps the children so that only one child takes one hand. Thus confusion is created.

The task of children is to unravel without letting go of their hands.

Option 2. A driver is selected who leaves the room (the place of the site where children are not visible). The rest of the children join hands and stand in a circle. Without unclenching their hands, they begin to get confused as best they can.

When confusion has formed, the driver returns back and tries to unravel the plexus of hands without opening them.

Tear off your hat

Children are divided into pairs. They should be about the same height. On their heads they have comic or real hats. The left hand (for left-handers - right) of each is tied to the body, and the right (left) is free.

The task of the players is to remove the hat from their opponent and not allow them to take off theirs.

glue rain

Children stand one behind the other and hold on to the shoulders of the person in front. In this position, they overcome various obstacles.

1. Get up and get off a chair or bench.

2. Crawl under arches or tables.

3. Go around the "wide lake".

4. Hide from "wild animals", etc.

The younger the children, the easier the tasks.

During the game, children should not unhook from their partner.

Rope

The players form a circle, holding the tied cord with their hands. The driver, moving inside the circle in different directions, tries to unexpectedly hit someone on the hand. The players must quickly withdraw their hands, avoiding a blow (but immediately return them to their original position). The one whom the driver hit takes his place inside the circle, and the game continues.

Today I want to talk with you about children's outdoor games in kindergarten. I think this topic is very relevant not only for educators, but also for parents. I want to note that I recently wrote an article on the topic rules of outdoor games in the younger group. If you want, then read it. She is very knowledgeable and helpful.

For many kindergarten teachers, the most important and pressing problem is what to do with children. This is understandable, because it is simply impossible to do with lessons alone. Children preschool age directly teeming with their energy. They need to take it somewhere. And here perfect solution- outdoor games. By the way, outdoor games perfectly stimulate the development of dexterity, ingenuity and ingenuity! It turns out that the children are at work and it is easier for the educators. I'm not talking about how fun it will be for everyone together. With this approach to education, children will be happy to start going to kindergarten, because there will be games!

Well, shall we play?

Catch the ball.

For this game you will need balloons and adult lungs. Blow up some balloons. Give the task to the players so that the balls always fly and do not fall to the floor. Let them blow on them or throw them up with their hands.

Blow on the ball.

Another game with balloons. Inflates the number of balls how many players there will be. Children stand in a line and each is given a ball with the name of the player. The task is to blow on the ball to the finish line. The first one wins. This game perfectly develops the lungs of children, so it can be played as often as possible and not only in kindergarten, but also at home.

Get dressed.

it team game. Divide the children equally into two teams. Put one jacket and one hat on two chairs. Each of the players, on a signal, must run up to a chair and put on. Dressed, undressed and stepped aside. Then the next player runs up and does the same. The winner is the team in which all the players put on the fastest. Such a game is more suitable for middle and older groups, since the kids are unlikely to be able to put on a jacket or other clothes themselves.

Felt boots.

It seems to me that such a mobile game is suitable for junior groups. Again, the children are divided into two teams. Each team is given a pair of boots and not just boots, but adults. Children should fit right into their shoes. Also, children are given one flag each. A chair is placed in front of each team at a distance of approximately 5 meters. The first players from the team must run to their chair, go around it in a circle and go back, passing the flag to the next player. The team in which the last player completed this relay race first wins.

Catch the ball.

This ball game is about manual dexterity. More suitable for medium and senior group. Children stand in a circle and throw the ball to each other. The most awkward player who did not catch the ball is penalized. Punishment - stand on one leg and catch the ball. If he does not catch the ball, then his punishment is aggravated - to stand on one knee. At the next failure, he will need to get on two knees. But if the punished player catches the ball, then all previous failures are forgiven.

Overtake.

This is an active endurance game in kindergarten. Children line up in a straight line. At the same time, they should squat down, and keep their hands on their sides. Task - you need to jump to the finish line, for example, to the opposite wall. The one who jumps first wins. And anyone who stumbles during the race is out of the game.

Crows and sparrows.

In this game, children are divided into two teams. One team is called sparrows, the other is called crows. The teacher explains the task to each team. For example, the “sparrows” team, as soon as they are called, should lie on the floor, and the “crows” team should stand on the chairs. All movements are performed quickly. The one who messed up is out of the team and the game. Those who have more players left in the team at the end of the game win.

Put on your hat.

This is very fun game to the music. Children stand in a circle. The teacher turns on the music and gives them a women's hat. The children pass it on to each other. The teacher suddenly stops the music, and the player who has the hat in his hands must quickly put it on his head and walk in a circle with a woman's gait. If he hesitates, he is out of the game. By the way, instead of a women's hat, you can use a cowboy or military cap. Then here you will need to portray a cowboy or a soldier.

Catch me.

Of the children, the two most dexterous are chosen. Their task is to catch other players. To do this, they must join hands to make a circle (ring) and catch other children with this ring. The caught player steps aside.

Fishing.

The players become in a circle. The leader is in the center of the circle. He must take a thick rope or rope and twist it along the bottom, trying to touch the legs of other players with it. The players, in turn, jump up so that the fishing rod does not hit them. Whoever fails is out of the game.

Herringbone.

This game is suitable for children. New Year's matinees. The teacher says: “We decorated the Christmas tree with different toys, and different Christmas trees grow in the forest: wide, low, high and thin. At the word "high" players raise their hands up, "low" - squat and lower their hands, "wide" - expand the circle, "thin" - narrow the circle. The next time the teacher says these words out of order, but randomly, trying to confuse the children.

Animals.

Outdoor games in kindergarten should be not only for dexterity, but also for attentiveness. For example, the game "Beasts". Children choose their driver, who will play the role of the Owl. The duties of an owl include only hunting. All other children are forest animals. The teacher says "day". The players begin to run around the room and have fun, but with the word "night" they freeze and an owl comes out to hunt. Everyone who moves or makes any sound becomes the prey of an owl, that is, leaves the game.

Frozen.

Children stand in a circle with arms outstretched in front. Pre-selected two drivers run in a circle in opposite directions and try to touch the palms of the participants. Those who are touched are frozen and out of the game.

Bunny.

One of the players becomes a bunny and gets up in an educated round dance. Children lead a round dance and sing:

Zainka, dance,
Grey, jump.
Turn around, turn sideways
Circle, turn sideways!
Is there a place for a hare to jump out,
There is a gray where to jump out!

An impromptu bunny needs to try to jump out of the round dance.

Guess what animal.

The driver sits with his back to all the children. Each player takes turns approaching him and making a sound, imitating any animal, such as a cow. The driver guesses what kind of animal it is.

Guess who.

The driver again sits with his back to the rest of the children. Those in turn come up to him and say any word. The task of the driver is to guess the name of the speaker.

Three.

Two participants are selected. Before each put one symbolic prize. The host calls the numbers in a spread, for example, 1,5,9,15,20,33,39,65, etc. e. As soon as the number 3 is pronounced, the players must grab their prize. The one who gets there first wins.

Air, water, earth.

Such a game is not only mobile, but also focused on children's ingenuity. The players sit in a circle. The host walks in front of them and says "earth, air, water" each time changing the arrangement of words. Stopping near any child, the leader pronounces a word, for example, “earth”. And the child in response must portray any animal walking on the ground. With the word "water" the player depicts a fish, and with the word "air" - a bird.

Feed the rabbit.

A rabbit with a carved mouth is drawn on thick paper. The players line up. The first is given a carrot and blindfolded. The task is to put a carrot in the rabbit's mouth. If he fails, he is out of the game. After completing the task, the player passes the carrot to the next.

Get into the hole.

You need to play this outdoor game in kindergarten on the street during a walk. The teacher digs 3 identical holes in the sand at a distance of 0.5 m. The player takes a couple of steps away from the hole and throws a small ball into it. If he hits, then he goes to the second hole, and then to the third. Then everything repeats, but in reverse order. But if the player does not hit the first hole, then he leaves the game.

Travel.

With different colored crayons, the presenter draws winding and intersecting “paths” on the asphalt. Players must choose a "path" for themselves and go through it to the finish line, never leaving the race.

Steal a carrot.

The teacher draws a circle with a diameter of 8 m. Puts 10 cubes in the circle. In this game, the circle symbolizes the garden, and the cubes symbolize the carrot. One guard is selected from the players. His task is to protect the carrots. The rest of the players become hares. They should try to steal those carrots from the garden circle. Whoever the "watchman" catches is out of the game. The winner is the most dexterous, that is, the one who stole the carrot and was not caught by the “watchman”.

Trap.

A game of skill and speed! Several participants join hands and form a circle. The rest depict birds and insects, for example, butterflies, bees, flies, mosquitoes, titmice, etc. The host gives a signal and the “trap” opens - the children in the circle raise their hands up. At this time, all birds and insects can walk, run and jump in a trap. The following signal is emitted and the trap closes. All those who did not have time to run out of the "trap" are trapped and stand in a circle, replacing other participants, and they become birds. There are no winners in this game. Here, the main thing is fun and laughter!

Offer these outdoor games in kindergarten. I'm sure your teachers will be very grateful to you. I will do so, because no matter how I ask my son what he did in the kindergarten, he always answers me in the same way - they played “The Sea Worries Once”. He was simply tired of playing in the “sea”, the poor thing. And if I show the teachers my selection of outdoor games, I think they will not be offended, but at least somehow diversify the gray everyday life of my son. He loves to play various games, both mobile and logical. Good girl!

Summer is the favorite time of all children, because in warm weather You can spend almost all day outside.

One of the most important questions in the work preschool in summer period is the organization of children's leisure. One side, good weather and the opportunity to spend enough time in the fresh air largely relieve this problem. However, the usual games for children quickly get bored, and if their activity is not used, they tend to fill their time with the most different forms activities and in the absence of leadership can cause damage to themselves and others.

It is important for the teacher to find a balance between the independent activity of children and pedagogically organized leisure, so that events and holidays do not become an end in themselves, but are organically woven into the life of a preschool institution.

The optimal form of organizing children's leisure in the summer can be an event that does not require significant preparation on the part of children, has a developing and educational function, is carried out in an emotionally attractive form. In addition, it is important that this event does not also require cumbersome preparation on the part of teachers. This type of activity is a game.

game clock

During the game hour, children get acquainted with various games (folk and modern). As practice shows, modern kids often do not know folk games. Older preschoolers are interested in lotto, checkers, chess, etc. Learning these games with children and further consolidating them in everyday gaming activity significantly enrich children's leisure.

Travel games.

A game-journey is a sequential visit to various points on a previously prepared route. The children are given a task that has a playful character (they go to Tsar Berendey, to a sweet tree :). On the route, it is necessary to organize stops where children will be offered various games and tasks. Teachers share functions among themselves: some of them accompany children along the route, while others are at their points and organize tasks for them.

Children's sports belong to the category of mobile competitions. They vary considerably depending on the age of the child. Indeed, for such fun, dexterity is very important, which, in fact, develops in the process of such competitions. Dexterity is determined by the ability to master new motor reactions and quickly rearrange their movements, if necessary, depending on the changing situation.

Agility, so necessary in sports competitions, develops rather slowly. Talk about sports competitions for children younger age it makes no sense, for their sports development at first it is enough to use simple fun, children's swings and bicycles.

Children's sports competitions develop dexterity, the ability to coordinate movements, action in a limited time and space (playground). Team competitions develop a healthy spirit of competition, and suspension swings have a beneficial effect on coordination of movements and the vestibular apparatus.

Ball games. Despite the simplicity, ball games are very useful for children, as they develop almost all types of muscles. And it doesn’t matter if the kid throws a ball or catches it, he trains coordination of movements and vision. You can come up with a wide variety of games for summer boys with a ball that you can either leave or kick with your foot.

A special place among children sports games take classes with the ball. For example, such an exciting competition as "Children's Volleyball". The site is marked. A rope is stretched in the middle at a height of two meters. The children divided into two teams (the number is not important, as long as it is equal), stand on opposite sides of the rope. The first two participants go to the start line, marked two meters from the rope. They each take the ball and throw their ball over the rope at the same time. The task of the rest of the team members is to catch the ball in order to prevent it from falling to the floor. Next, the serve is carried out by the second competitors and so on. The victory remains with the team on whose court the ball of the opponents fell less often. In the process of competition, dexterity, accuracy, speed of reaction develop.

Another ball game, no less beloved by children, are "Bouncers". Here, the participants of one of the teams stand on opposite lines of the outlined area. And the members of the other team move into the field between these lines, dodging the ball thrown by the opponents with the intention of hitting the competing team in the field. When the ball hits the target, the child who was hit leaves the area. But if a participant in the court catches the ball, then he has the right to return the retired loser or count this point for the future. After all team members in the field are eliminated, the teams change places. In this sports battle, speed, agility, accuracy and coordination of movements are also trained.

"Bowling". All children love fun, which is a children's version of bowling. Skittles and a ball are required for this competition. A strike on pins set in a row in the amount of ten is carried out from a distance of ten meters. Each participant has the right to five attempts. A point is scored for each pin knocked down. The one who knocked down wins the largest number. Here accuracy and coordination of movements develop, the ability to inform the ball of the necessary acceleration.

And in no way can one ignore such a children's sports competition as "Pioneerball". For the pioneerball competition, a volleyball court is used. Team fun. Each team consists of 7-9 guys, located on both sides of the net in three rows. Those participants who stand in the second row have a ball. At the referee's whistle, play begins and the ball is sent over the net to the other team's court. Balls flying over the net are caught or picked up and, as quickly as possible, sent over the net to the opposite side. If at any time there are two balls on one side of the court, the competition stops and the team with no balls on its side receives a point. A point can also be earned if the opponent passes the ball under the net or sends the ball out of bounds.

The duration of a sports battle can be either up to 15 points, or five minutes for each of the two periods. The third period is carried out in case of an equal score in the first two. If the ball hits or hits the net while serving, the serve is retaken and no points are awarded to anyone. When a point is won, the rows of participants on the court change. In this game, in addition to dexterity and quick reaction, the team spirit is brought up, the coherence of interactions between the competing teams.

Also relevant in the summer folk outdoor games with different objects(with a ball - "Candles" (Russian folk game), “Lord of the Hole” (Kabardian folk game), “In the Bundle” (Tatar folk game), etc.); games with jumping, balance, accuracy and power games (“Guess” (a game of the peoples of Dagestan), “Cockfight” (Mari folk game), “Lame Fox” (Tatar folk game), running games (“Snake” ( Russian folk game), Sticky Stumps (Bashkir folk game), Vestovye (Yakut folk game), Pegs (Mari folk game), etc.).

In nature, one of the simplest, most accessible and entertaining games for children 6-7 years old is badminton. A very exciting game with a plastic plate (frisbee). It can be played by any number of people. For example, ten players stand in a circle at a distance of 4 steps from each other. Children throw the plate to each other in any direction, but not standing next to them.

You can also play with a plastic plate and in the game Sniper: at a distance of 8 meters from the starting line, various objects are placed on the ground - a cube, a pin, a box, etc. Children try to knock them down with a plate. Each player in turn approaches the starting line and throws the plate 3 times, trying to hit the target. The most accurate participant in the game wins, knocking out three items in three attempts.

You can also play such games that develop the child's mental activity, train concentration. For example, the game "Vice versa". Children become in a circle. The driver throws the ball to someone and says: “Light”, the catcher must say the word the other way around, i.e. opposite in meaning. The player answers: “Dark” and returns the ball to the leader, he continues the game (wide-narrow, hot-cold, etc.). You can pronounce different parts of speech: nouns, verbs, and adjectives. A player who does not answer or hesitates for more than 10 seconds is out of the game.

Game "Hurry up to take your place". Children form a circle, and the driver counts them in numerical order. The driver becomes in the center of the circle. The host loudly calls out two numbers. The named numbers should change places. The task of the driver is to get ahead of one of them and take his place. Left without a place, goes to the place of the driver. The numbers that were assigned to the players at the beginning of the game should not change, even when one or another of them becomes a temporary driver.

Drawing with crayons.

It is much more interesting to draw with children on the street. Take a set of colored crayons with you and boldly paint the asphalt. Moreover, you can draw not only little men, pictures, but also study letters, numbers, etc. With older children, you can play hopscotch and other similar games.

Games with a hoop and a skipping rope.

Improve physical training a child can also be used with a hoop and a skipping rope. Since the kids cannot use these shells for their intended purpose, at first you can offer, for example, a small hoop as a steering wheel, or put the hoops on an edge so that the child crawls through the tunnel.

Blowing soap bubbles.

Such a game will be not only useful, but also a lot of fun! The main thing is to be patient and teach the child to inflate soap bubbles. Summer Games for children with the help of soap bubbles will become not only iridescent, but also fun entertainment in the form of bubble catchers. By blowing bubbles, kids train their lungs. Besides, blowing in one direction is not such an easy task! Blow bubble it is possible not only through a stick, but also through a straw, and the larger the hole, the larger the bubbles will be.

Most popular games summer in kindergarten are connected with water and in the water.

But even with a minimum amount of water, you can organize a relay race of water carriers. For this game, you will need two stools, on one of which a container of water is placed, and on the other an empty similar vessel. The task of children is to transfer water from one vessel to another by means of other objects. Water can be carried in molds, ladles, plates. The team that splashes the least amount of water wins. It is possible to complicate the game that develops accuracy and coordination of movements by establishing a specific method of carrying water: in one hand, on a flat saucer.

divers

The leader lowers several well-visible objects under water to the bottom. Players take turns diving, retrieving items from the bottom. The child who gets the most items at one time wins.

Dwarfs - Giants

Children stand waist-deep in water. The leader gives a signal by shouting the word: "Dwarfs!". Everyone gets into the water. Behind the signal: "Giants!" - all players jump up. Whoever makes a mistake is out of the game. Whoever is left wins.

Fifteen

Players stand in a circle at arm's length from the driver, who is located in the center. The driver, at the signal of an adult, begins to salt those who did not have time to dive into the water. Those who have surfaced cannot be salted.

Get in the circle

The leader throws an inflatable circle into the water. The children are on the beach. They have small balls in their hands. Players take turns throwing them into the center of the circle, continuing to stand on the shore. Each player has 2 - 3 tries. The one who hits the target the most wins.

Playing with pebbles

Children love to collect stones. Collect stones of different colors and sizes in a bucket, pour them into a bowl of water and wash. When you have washed the pebbles, you can start playing with them. You can put stones in a bucket and carry them to some place, you can do it with a spatula or a cup. You can overlay a flower bed, or a tree with pebbles. You can draw some figure on the ground with a stick, and lay it out with stones along the contour.

A mobile game with a didactic focus.

A mobile game with a didactic orientation, in contrast to strictly regulated movements, is always associated with an initiative moment in solving motor and didactic tasks and proceeds against an emotional background that stimulates motor activity and mental performance, pushing back the onset of fatigue. In a mobile game with a didactic orientation, two principles are harmoniously combined: educational and cognitive and game motor.

In an outdoor game with a didactic orientation, children learn to combine movement and received in the classroom and in Everyday life disparate knowledge, facts, systematizing them into a single holistic view of the surrounding reality.

In fact, there are a lot of options for summer games with children, just connect your imagination, and every day of the summer will be a holiday for you and your children.

Such a vacation in the summer will strengthen the immune system and allow you to gain strength.

Leapfrog

A subgroup of up to five children plays. One child is on all fours. The next one runs up and tries to jump over him, touching his back with his hands. If stuck on the back, it stays there. The next player runs up and jumps onto the resulting pile, and so on until the last participant.

We walk in the park

The participants of the game are divided into "sculptors" and "clay". "Clay" is soft, supple, obedient. The "sculptor" makes his own statue out of "clay": an animal, a flower, a toy, etc. The sculpture freezes, and all the "sculptors" give it a name. Then the "sculptors" walk around the park, examining the creation of the hands of their friends, praise the "sculptures", guess their name. Then the participants switch roles. The "sculpture" that spoke, stirred or laughed loses.

living sculpture

Participants of the game freely stand together. The host invites one child to go out and take some position in which it is convenient for him to stand.

The next participant is asked to join the first one in some posture in a place where there is a lot of free space. Then a third one joins them.

Then the first child carefully leaves the sculpture and looks at the overall composition, evaluating it and naming it somehow.

The fourth child takes any empty space in the overall sculpture, and so on. The one who has been standing for a long time leaves, his place is taken by the next.

The adult acts as a sculptor throughout the game, maintains a positive emotional mood, jokes, and gives humorous names to the compositions.

Auntie from Tallinn

(Estonian game)

The players sit in a circle. The teacher encourages children to be attentive and remember all movements.

The beginner of the game turns to the neighbor on the right and says:

— Auntie came from Tallinn.

Neighbor asks:

The one who started the game answers him:

- With a fan, - waving his hand in front of his face, like a fan.

All players repeat this movement. Then the next player turns to his neighbor. The same conversation takes place between them, but each time the aunt comes from another city (the names of cities familiar to the children are used) and brings either a mortar with a pestle (the players stamp their feet), then a beater (shake their hand), then a knife, then a hammer (waving their hand) , the violin, etc.

At the end of the game, all movements are repeated, but in a different sequence. The teacher turns to one or the other playing with the question: “Where did the aunt come from, what did she bring?” The players respond and repeat the appropriate movements.

Pantomime

Two players are called, between whom there is a screen.

Those who play at the same time with movements and facial expressions depict what the teacher offers. The audience judges who managed to do it better. For example, you can suggest depicting:

- a person waiting outside for a bus in the winter in severe frost;

- a fan at a football match;

- a person who has a toothache;

- a person who met his friend, etc.

Unusual Orchestra

The teacher says that she is a conductor who collects her own orchestra. Some children appoint musical instruments- piano, violin, drum, cymbals, accordion, double bass, cello, etc. Others are musicians: pianist, violinist, double bass player, drummer, drummer. A soloist is also chosen - a singer.

The teacher announces the number, and the children perform it. It can be a waltz, a children's song, folk music, etc. "Musicians" must play their "instruments", and they must make the appropriate sounds. The "singer" should sing as if she had a unique voice. She can do it without sound.

The teacher makes sure that the melody is beautiful.

Toys

The teacher tells the children that they are in a toy store. Offers to become them. Children take turns turning into different toys and depicting them, considering what material they are made of.

Toy options: a huge doll that can close its eyes and squeak "ma-ma"; Teddy bear; a groovy monkey that can climb a tree if wound up; tiger cub from a tale; inflatable hare, closed with a cork; metal clockwork toy; wooden Pinocchio; a stork that drinks water, etc.

As toys, children can make sounds.

In this game, children can be given pair tasks: for example, to dance. Moreover, an inflatable hare can dance with a tiger cub. They have different designs, materials, different habits. Stork and Pinocchio can look for worms in the ground. A bear and a monkey can climb a tree. A frog and a monkey can race.

Another task concerns the situation when the toys have deteriorated.

A doll that can close its eyes and say "ma-ma" has faulty eyes. Either both close and do not open, or one only opens. The voice creaks nastily.

At teddy bear the right leg is held on by one thread. The side is perforated, sewn up. The thread is thin, unreliable, just look, the sawdust will fall down.

The clockwork monkey has something going on with the mechanism, so there is no coordination of movements - the arms and legs sometimes behave not the way they want, but on their own.

The buttons-eyes of the flannel tiger cub fall off, they are still holding on, but with a sharp movement they will certainly come off.

An inflatable hare would be fine, but they smeared it with ink, and he is clean. How to wash, wipe off? Yes, and the cork all the time must be monitored, it is something loosely held.

The clockwork frog's leg is broken off, so it keeps drifting to the side.

Pinocchio's nose split into two parts along: some kind of forked trunk turned out, sticking out in front of his eyes, making it difficult to look at the world.

A drinking stork has a crack on its glass back, if it increases, the stork will burst.

In the next task, the spoiled toys are given paired tasks: a doll and a tiger cub learn a song in two voices from notes; monkey with teddy bear and a frog and a stork waltz; hare and Pinocchio shoot from an air rifle (from a bow) at targets.