Intellectual game in the camp questions. Games and competitions in the summer camp

All educators know that children learn best through play. Therefore, the whole studying proccess you need to build in such a way that they are just interested. But it should also be noted that during the rest the child must explore the world and gain new knowledge. In this article, I would like to consider various competitions in the camp for children: funny, moving, but most importantly, educational.

Competition "Who can count better"

The first joke game-competition will tell you which team can count better. To do this, you need to create two groups of children, in which there will be 8 people. The guys line up in a row, and numbers from 1 to 8 are attached to their backs, randomly. Children do not know what number is on their back, but they can see the number of the player in front. The essence of the competition is to line up as soon as possible so that the score is correct.

Competition "Artist, or Like a chicken paw"

You can also use creative competitions in the camp for children. Here, for example, is an excellent contest that will help reveal a non-standard artist in a child. To do this, you need to take one person from each squad. The essence of the game: you need to use a pencil and a leg (not a hand!) to draw a picture (the same for everyone). For example, a house or a flower. Whoever does better wins.

Competition "Crocodile"

It must also be remembered that competitions in the camp for children should also be very fun. So why not play with the kids in the good old "Crocodile"? To do this, you need to choose one person who will be the leader. Children from different teams sit in front of the main player and try to guess what he is showing. In this case, the presenter should not use words or other sound prompts. The team with the most points in the entire competition wins. Each guess of a team member is worth 1 point.

Competition "Chefs"

You also need to remember that competitions in the camp for children should also teach children something useful. That's what this competition is all about. For him, the children are divided into two teams, one of which "cooks" the soup, the other compote. That is, participants should take turns naming vegetables or fruits. And so, until one team does not know what to say. Alternatively, it could be a competition of captains, where not the whole team, but only one person will name vegetables and fruits.

Looking for treasure

picking up interesting contests for children in the camp, you need to remember to organize a game for the guys called "Treasure Hunt". To do this, you need to hide the treasure in a certain area and hang out clues that should help the players move forward. As a result, the winner is the team that found the treasure before the others. Attention: this competition requires the presence of adults as well. After all, it is best to hide treasures somewhere in the forest.

Animals

What other competitions are there for children in the camp? Merry! Yes, you can just fool around. To do this, the guys are divided into two teams. The players of one - meow, the other - grunt. Then everyone is blindfolded, the children mix with each other. Purpose of the game: eyes closed find all the members of your team, holding hands in a chain as a result.

Competition for mindfulness

This is an individual competition. That is, everyone plays for himself here. Although as a result, the winner can also represent the entire team. So, all the children stand in a row. When the host says "sea" - everyone should jump forward, "land" - back. Also, the host can say “water”, “river”, “lake” and so on, that is, everything that relates to water. And the same with dry land. Variations: "shore", "land", "sand". Those children who jump incorrectly are out of the game. One person must remain, who will bring the winning ball to his team.

Portrait

It often happens that you have to spend some time in the building. To do this, you need to have in reserve various competitions for children in the indoor camp that can be held without much difficulty. An excellent competition in this case is for the ability to draw. So, each player chooses a "victim" for himself, that is, the person he draws (from those present). Then all the other participants must guess who is depicted in the portrait. The one whose drawing is recognized by more people wins.

Prize

We consider further competitions and games for children in the camp. So, you can ask the children to get the prize as soon as possible. That is, a large barn lock is hung on a box or cabinet. Children are given a bunch of keys, among which they need to find the right one as soon as possible. If there is no way to hide something interesting, you just need to ask the children to pick up the key to the lock.

Young sculptors

There are also very funny contests at a summer camp for children. For example, all the kids will definitely like the Sculptor game. The props here are simple: balls and adhesive tape. From inflated balloons, you need to glue a man or a woman so that it looks like the original as much as possible. Further, you will have to explain your creation, so the most fun will be yet to come.

Sports competition "Marine"

You can play this game in the gym, which, by the way, will be even better. Here - every man for himself. An admiral is chosen, that is, the commander-in-chief of the ship. He will issue orders that the players must obey.

  • "Starboard!" - all the kids run to the right wall.
  • "Left side!" - the guys run to the left wall.
  • "Feed" - the children go to the back wall.
  • "Nose" - to the front.
  • "Raise the sails!" After this command, everyone should immediately stop and raise their hands up.
  • "Scrub the deck!" In this case, all the children pretend to wash the floor.
  • "Cannonball!" After this command, all children squat.
  • "Admiral on board!" In this case, the children should freeze and "salute" the commander in chief.

The person who incorrectly executed the command or was the last to run to the wall leaves the game. And so on until one or more players remain.

Fill up the mammoth

There are also very funny and at the same time sports competitions for children in the camp. This game is more suitable for younger teams. To do this, you need to imagine that the whole team is a tribe. The counselor chooses a mammoth, that is, the one who needs to be thrown onto the nearest bed or mat. Basically, there are no winners. But you can try to time how long this or that mammoth will last.

Accuracy game

You need to choose those games, competitions for children in the summer camp, which the kids really, really like. So, the guys love the following fun, which also develops accuracy. To do this, you need to put a plate with sand or flour on the chair. All the children take turns throwing a coin or a bottle cap there, being at a certain distance. The team with the most items in their bowl wins.

Paper games

If there is no way to go outside and even to the gym, you can keep yourself busy with a very fun and simple game. To do this, all participants are given a piece of paper and a pen. One long word is selected, from which participants need to add many small ones. There can be two winners here. One - who folded the largest number words. The other one is long word folded the longest.

You can also play the good old Sea Battle.

If you are very bored

What other competitions can there be for children in the camp day stay? Why not start the day with Have a good mood? To do this, all the children sit in a row, and each one says a compliment to his friend or wishes something good. It can also make a funny face.

Make a mummy

The kids also really like the competition game, the purpose of which is to make a mummy out of a person with the help of toilet paper. That is, you need to wrap the player in such a way that he looks like her as much as possible. The winner is the one whose mummy is more like the hall.

As a small conclusion, I would like to say that when choosing games, quizzes, contests for children in the camp, you need to take into account not only the age of the kids, but also their interests. After all, different children need to work in completely different ways. Someone needs more sports competitions, someone - fun, and someone - intellectual.

Mind games

In fact, all intellectual games come down to a very simple “question-answer” formula and are aimed at developing interest in one or another subject of the reality around us.

A large role, if not the main one, in all intellectual games is played by beautifully formulated and creatively presented questions.

"IN THE WORLD OF WORDS"

1. The answer is in the question. Look closely at the words champion, cook, buckwheat, collar and answer the questions:

2. As in the beginning, so in the end. Make six words, each of which begins and ends with the same letters: ..no.., ..l.., ..op.., ..am.., ..pi., (splinter, tracing paper, ham, speaker , rapier).

3. What works - such fruits. Changing the words in succession "labor" - into "fruit" (4), "flour" - into "cake" (4), "bullet" - into "goal" 5). For example, you need to turn "thief" into "court" (3): thief - litter - juice -

Court.

From a change in one letter, the animal turns into a snake (hedgehog - already), a pet into a bird (donkey - eagle), and a poultry into a fluffy beast (chicken - marten).

5. Seven words. The word "order", as you can see, is read the same way from left to right and vice versa. Look for six more words that have the same fun property. Each word you choose must have at least five letters. (Possible answers: hut, trampling, income, Cossack, lump, argument.)

6. Big cities. Try to make a third word from each pair of words by rearranging the letters - the name of a large city.

Floor + cotton = ? (Poltava),

Ditch + one hundred = ? (Rostov),

Ear + slave = ? (Bukhara),

Horn + bottom = ? (Grodno),

log + water = ? (Vologda).

7. Few letters - many words. The letters D O, K, L, A are written on the card in a circle. From these letters it is necessary to make 8 words. (Report, salary, treasure, document code, fret, hell, ode.)

"BELIEVE - DON'T BELIEVE"

The competition consists in determining the truth (or falsity) of the statements proposed by the host. The facilitator reads some statement. All who believe in its truth go one way, the rest go the other way. It turns out which of them is right. Those who missed the mark leave the stage, and for those who guessed correctly, the procedure is repeated. And so on until one person remains - the winner of the game. Interest in the game is largely determined by the statements that the leader offers. They should be paradoxical, on the one hand, and curious, informative, on the other hand.

For younger age:

For seniors:

1. Each of you has certainly seen a portrait of a Barnum and Bailey circus performer named Old Joe. (Yes, it's a camel on a pack of Camel cigarettes.)

2. At the annual fair of agricultural products in Paris, cheeses are replaced with dummies. (Yes, when warm, the cheese starts to smell strongly.)

3. Prince Charles owns one of the world's largest collections of skirts. (Yes, these are Scottish men's kilts.)

4. Thrifty people starch laundry in the water in which pasta was cooked. (Yes, cited in Our Home as an example of too much savings.)

5. Two animals are nicknamed "spectacled" - a snake and a bear. (Yes.).

6. The word "sconce" comes from the word "hand". (Yes, but in French.)

8. The Kremlin chimes in Moscow used to chime the melody "Ah, my dear Augustine." (Yes.)

9. The very first name of spirits that has come down to us dates back to the 18th century. (No, 1367, and this perfume is dedicated to the Queen of Vienna.)

10. The Statue of Liberty in the United States is prohibited from being depicted on beer mugs, dog collars, cat food and toilet lids. (Yes.)

"LIVE CROSSWORD"

"IDIOMS"

For younger age:

For middle and older age:

1. "Overseas caviar, eggplant!" ("Ivan Vasilyevich is changing his profession.")

2. “What a disgusting thing, this is your aspic fish!” ("The Irony of Fate".)

3. "Oatmeal, sir!" ("The Hound of the Baskervilles.")

4 “You are attractive! I'm damn attractive!" ("Ordinary miracle.")

5. “And now - Humpbacked! I said - Hunchbacked! ("Meeting place can not be Changed".)

6. “If someone here and there sometimes ...” (“The investigation is conducted by experts.”)

7. "Don't teach me how to live, better help financially." ("Moscow does not believe in tears".)

8. “And you, Stirlitz, I will ask you to stay!” ("17 moments of spring")

9. “The main thing is that the suit sits!” ("Wizards")

10. "Who to us with sword will come he will die by the sword!” ("Alexander Nevskiy".)

11. "It's time, it's time, let's rejoice in our lifetime." ("Three Musketeers".)

12. “There are so many wild monkeys in Brazil!” ("Hello I'm your aunt!")

13. "Who is this, why don't I know?" ("Chapaev")

14. "Normal heroes always take a detour!" ("Aibolit-66".)

15. "Ha-ha-ha-ha..." ("Fantômas")

16. "Beauty is a terrible force!" ("Spring".)

17. “Do you want big and pure love...” (“Formula of love”)

18. “So he's a monument. Who will plant him? ("Gentlemen of Fortune".)

19. "It's a pity for the bird!" ("Prisoner of the Caucasus".)

20. “Why are you silent, like a fish on ice?” (“Wedding in Malinovka.”)

21. “What a blue sky! We are not supporters of robbery!” ("The Adventures of Pinocchio".)

22. “If there were no schools, what would a person have reached ...” (“Adventures of Electronics”).

23. “What are you doing here?” ("Welcome or no outsiders allowed.")

24. “Not wolves, but orderlies of the forest ...” (“Streets of broken lanterns.”)

25. "I'm not a magician, I'm just learning..." ("Cinderella")

26. “I thought it was your heart sizzling, but it was your cigarette sizzling ...” (“For two hares.”)

27. “Shurochka, restore the status quo! " ("Golden calf".)

28. “In the evening - money, in the morning - chairs; money in the morning, chairs in the evening!” ("12 chairs".)

29. "Take away the finished one!" ("Property of the Republic".)

30. "Guys, how much is twice two - four?" ("Red Riding Hood").

BLITZ QUIZ

Name:

"ACTORS AND ROLES"

Swedish ambassador who arrived at the court of Ivan Vasilyevich. (Sergey Filippov, "Ivan Vasilyevich is changing his profession.")

- "Mustachioed nanny". (Sergey Prokhanov.)

Nyura from the movie "Three poplars on Plyushchikha". (Tatyana Doronina.)

The bride to whom Balzaminov wooed. (Nonna Mordyukova.)

Blonde around the corner. (Tatyana Dogileva.)

His best role- Budulay. (Mihai Volunteer.)

He was both on the "Height" and on the "Seventh Heaven". (Nikolai Rybnikov.)

Muller himself revealed his acting talent. (Leonid Armor.)

All his life he was an actor, played with various directors, but Leonid Gaidai offered him the role of director Yakin, in which he put all his observations of his colleagues in the shop. The image is memorable. (Mikhail Pugovkin.)

Actress who adores "Winter Cherry". (Elena Safonova.)

An athlete, a Komsomol member and, finally, just a beauty of Soviet cinema. (Natalya Varley.)

- "Perfection itself and ideal" - Miss Mary Poplin. (Natalya Andreichenko.)

floor + cotton = ?

ditch + hundred = ?

ear + slave = ?

horn + bottom = ?

log + water = ?

Zero..

Op.. ..am..

Pi.

champion

cook

buckwheat

clamp

"In the World of Words"

Look closely at the words champion, cook, buckwheat, collar and answer the questions:

What flower was awarded to the champion? (Peony.)

What is the name of the dish prepared by the cook? (Ear.)

What is the name of the water stream near which buckwheat grows? (River.)

Where did you put the collar? (Omut).

Funny transformations of words. Say with what words such transformations occur.

If you deprive a predator of one letter, it becomes a pet (wolf - ox).

Add one letter to a sea animal - it will turn into an insect (lobster - mosquito).

Take away one letter from the insect - a fish will appear (tick - bream).

From the change of one letter, the animal turns into a snake (hedgehog - already),

pet - into a bird (donkey - eagle),

and poultry - into a fluffy beast (chicken - marten).

"BELIEVE - DON'T BELIEVE"

1. The most toothy animal on Earth - garden snail. (Yes, she has 14175 teeth).

3. Carlson's little friend was called Pippi Longstocking. (No baby.)

4. The girl who visited the starship on the Third planet is called Alice. (Yes.)

5. Violin bow is a bundle horse hair, which is stretched on a stick curved at the end. (Yes.)

6. Dolphins have the biggest and best developed brain among animals. (Yes.)

7. For a tiger, in order not to feel hungry, it is enough to eat only 7-8 kg of meat per day. (Yes.)

8. An adult elephant drinks about 90 liters of water per day. (Yes.)

9. The largest land predator is the lion. (No, polar bear.)

10. A pair of sparrows every day catches about 400 harmful insects. (Yes.)

11. Eagles can carry a small sheep in their claws. (Yes.)

UMBRELLA

R G I O

"LIVE CROSSWORD"

I From among those who wish, several teams (8-10 people) are formed. Each team receives cards with letters. Having chosen one card for themselves, the players of each team line up in a row. The host thinks of a word, and the players, having guessed it, must quickly “write”, that is, line up in a row so that the word can be read. Which team "writes" the word faster wins a point.

1. The best protection from rain and sun. (Umbrella.)

2. Very, very loud screaming. (Or.)

3. An attempt by the two parties to agree on a successful purchase and sale. (Bargain.)

4. Musical instrument, the sounds of which were quickly collected - together all the children. (Horn.)

5. He can be friendly or threatening. (Tone.)

6. A place where everyone can test their eyesight and accuracy. (Tir.)

7. A distant line, which we strive for, but cannot get close to. (Horizon.)

BLITZ QUIZ

Name:

Drake saving the world. (Black Cloak.)

Drake is a miser. (Scrooge McDuck.)

Russian version of Tom and Jerry. (Wolf and hare.)

Three heirs to a huge fortune. (Willy, Billy, Dilly.)

The friendliest ghost ever. (Casper.)

Second soloist in a duet with a lion cub. (Big Turtle.)

The cat that swallowed the beast. (Leopold.)

The name of the most famous crocodile. (Gene.)

Two round investigators. (Koloboks.)

A boy who was not afraid to stay at home alone. (Kevin.)

A tavern where Pinocchio feasted with Alice the Fox and Basilio the Cat. ("Three minnows.")

The motor ship on which Semyon Semyonovich Gorbunkov and Gennady Petrovich Kozodoev made a cruise. ("Mikhail Svetlov")

"IDIOMS"

The presenter calls a phrase from a movie (cartoon), you must name this tape. (Note: this order of questions is not mandatory, they can be changed at the discretion of the facilitator.)

For younger age:

1. “And I love money!” ("The Bremen Town Musicians".)

2. "We are of the same blood." ("Mowgli")

3. "It won't be enough." (“Last year’s snow was falling.”)

4. "We want to tell one simple fairy tale, or maybe not a simple one." ("Plasticine Crow")

5. “Hare? Hare, Hare ... "("Well, wait a minute!")

6. “So-and-so ran away from her father!” ("In the footsteps of the Bremen town musicians.")

7. "Do you have a plan, Mr. Fix?" (“80 days around the world.”)

8. “Whatever you call a yacht, so it will float!” ("The Adventures of Captain Vrungel")

9. "A grasshopper was sitting in the grass." ("The Adventures of Dunno and His Friends.")

10. "From a smile it will become brighter for everyone." ("Little Raccoon".)

11. "Pull the rope, the door will open." ("Red Riding Hood".)

12. "Little children, for anything in the world do not go, children, to walk in Africa." ("Barmaley")

13. “I’ll sing right now! I’ll definitely sing right now!” ("Once upon a time there was a dog.")

14. “Do you remember when you invited us to dinner this Wednesday?” ("Cat house".)

15. "Do you want me to hit him, and he will turn purple, speckled." ("The Secret of the Third Planet.")


Intellectual casino in the summer camp. Scenario

Two or three teams can take part in the game. By drawing lots, each of them is assigned a number. Unlike a real casino, where people come with their money and exchange it for game chips, in an intellectual casino, game chips are redeemed for knowledge. The host gives each team the same chance to buy back chips.

First task. In 30 seconds, come up with a word that would have as many letters as possible. It can be a noun, adjective, adverb or verb. After completing the task, each team receives as many chips as there are letters in the word they invented.

Second task. In 3 minutes, come up with a more or less coherent story, all the words of which (except for prepositions) begin with the same letter. (Letters: O, P, S are suitable for this task.) Then the guys read their stories and get as many chips as there are words in their story for a given letter.

Third task. Within one minute, each team names objects, creatures or concepts on the topic that the leader suggested to them. (You can write topics on leaves or chamomile petals.)

Here's what the guys might say:

1. Brands of cars.

2. Constellations.

3. Men's and women's names starting with the letter "A".

6. Representatives of the cat family.

7. Hats.

8. Celestial bodies.

9. Minerals.

10. Chemical elements.

11. European countries (Asia, Africa, America).

12. Capitals of states.

13. Flour products.

14. Meat dishes.

15. Types of weapons.

17. Trees.

18. literary heroes men (women).

19. Drinks.

20. Furniture.

23. Russian (foreign) writers.

24. Types of ships.

25. Breeds of dogs.

26. Ungulates.

Each team will receive as many chips as they name concepts.

Now each team has, so to speak, "capital", which it can dispose of at its discretion and put as many chips on the playing field as it sees fit.

The very first bet on the playing field is made by the team that was drawn number 1. She can put her chips on the sector A, B, C, or on “Yes - No”, or on the outer circle, where the cards with questions are placed text down.

After the first team, the second team makes its bet. She cannot place her chips in a sector that has already been chosen by the first team.

The third team puts its chips on the sector that neither the first nor the second team has chosen.

The host offers each team a question from the sector in which they put their chips. If the team correctly answers the question, then the host returns the chips put on the conf and gives the same amount from himself. If the team gives an incorrect answer, the host (dealer) takes away the chips that the team put on the playing field.

When each team has answered its own question, the host offers to make another bet, but now the second team gets the right to be the first to put chips on the field; after it puts the third, then the first. After this circle, the third team will be the first to bet, then the first, then the second.

The host carefully monitors that the order of the first bet in each round of questions is not violated.

The game goes on until: either one of the teams runs out of chips, or for a while (40-60 minutes). In the latter case, a gong sounds. The host (croupier) asks to count the chips (winning).

The team that collects more chips in a game than its opponents wins. (Second and third places are determined by the number of chips the teams have.)

1. Sector "Yes - No"

1.1. Year of foundation of Moscow 1652? (No. 1147)

1.2. Homeland of kefir - Georgia? (No, Russia)

1.3. Does the last name Schwarzenegger mean "Black Negro"? (Yes)

1.4. Does a mule have a donkey dad and a mare mom? (Yes)

1.5. Pleiades and Stozhary are one and the same object. (Yes)

1.6. Between Scorpio and Capricorn lies Libra. (No. Sagittarius)

1.7. The largest peninsula in Europe is the Apennine? (No. Scandinavian.)

1.8. Batu Khan is a descendant of Genghis Khan. (Yes)

1.9. Poisonous boas are found in nature. (Not)

1.10. In America, football is played with a round ball. (No. Oval)

1.11. All coniferous trees- evergreen. (Not)

1.12. The Neva flows out of Lake Onega. (No. From Ladoga.)

1.13. Is there at least one painting by Leonardo da Vinci in the Hermitage? (Yes)

1.14. The highest peak of Kamchatka, Klyuchevskaya Sopka. (Yes)

1.15. The largest ostrich is Emu. (No. African)

1.16. There are cobras reaching five or more meters in length. (Yes)

1.17. Are chickens raised in Australia? (Yes)

1.18. Mikhail Gorbachev was Laureate Nobel Prize peace. (Yes)

1.19. Are Japanese cherry blossoms edible? (Not)

1.20. Anarchist Nestor Makhno was a Knight of the Order of the Red Banner. (Yes)

1.21. The tarantula is a spider. (Yes)

1.22. The bazooka is a machine gun. (No. Grenade launcher)

1.23. The Wright brothers were the first to fly a plane across Atlantic Ocean. (Not)

1.24. Did Cyrano de Bergerac, the hero of Edmond Rostand's play, really exist? (Yes)

1.25. Is succinic acid a vitamin? (Not)

1.26. The iris flower has the second name "iris". (Yes)

1.27. The echo can last up to 15 seconds. (Yes)

1.28. Is it true that the leader of the rock group "Aquarium" Boris Grebenshchikov professes Buddhism. (Not)

1.29. Stonestone is a lizard. (No. Bird)

1.30. Sonar and sonar are the same thing. (Yes)

1.31. Is it true that tricolor cats are all females? (Yes)

1.32. A hummingbird makes up to two hundred flaps of its wings per second. (Yes)

1.33. Targets for trap shooting are called "saucers"?

(No. Cymbals)

1.34. Front side The coin is officially called the obverse. (Yes)

1.35. A castrated rooster is called a capon. (Yes)

1.36. The largest left tributary of the Volga is called the Oka. (No. Kama)

2. Sector "A B C"

2.1. What is the color of the submarine from the famous Beatles song?

a) Yellow *;

b) green;

2.2. What is the name of the English penny?

b) pennies * (you can: penny);

c) a shilling.

2.3. What is the most common tree in Russia?

a) birch;

b) larch *;

2.4. What branch of the military did you participate in? Crimean War officer Leo Tolstoy?

a) Artillery *;

b) cavalry;

c) infantry.

2.5. What is a helicopter?

a) Helicopter *;

c) parachute.

2.6. How many kopecks were in the five-altyn?

2.7. On which river does the city of Krasnoyarsk stand?

a) Angara;

b) Yenisei *;

2.8. What is used to hit the ball when playing croquet?

a) Wooden mallet *

c) club

2.9. Which continent is the birthplace of cocoa?

b) America *;

c) Africa.

2.10. What number is represented by Roman numerals as D?

2.11. Which country's flag was called the "Union Jack"?

a) Great Britain *;

2.12. Which goddess was born from the head of Zeus?

a) Artemis

b) Athena *;

c) Aphrodite.

2.13. In which country did the first paper money appear?

a) Germany;

b) China *;

c) France.

2.14. Where was Sanskrit spoken?

a) in Egypt;

b) in India *;

c) in Persia.

2.15. What was the name of the ancient Greek Muse of Dance?

a) Melpomene;

c) Terpsichore *.

2.16. How many players on one team can be on the court at the same time when playing bandy?

b) eight;

at eleven *.

2.17. How many ballerinas are usually employed in the dance of the little swans from the ballet "Swan Lake"?

a) Four *;

at ten.

2.18. B) what country originated the dance "Rumba"?

a) Spain;

b) Italy;

2.19. b) What country did the first steamboat appear in?

a) Great Britain;

c) France.

2.20. What name was ancient greek god Underworld?

a) Pluto*;

b) Saturn;

2.21. Which prehistoric monster brought to London from the expedition by the heroes of Arthur Conan Doyle's story "The Lost World"?

a) a dinosaur

b) ichthyosaur;

c) pterodactyl *.

2.22. How many empresses were in power in Russia in the eighteenth century?

at four *.

2.23. Which god is Slavic mythology was the patron saint of animals (especially cattle)?

a) Veles * (or Volos);

c) Svarog.

2.24. Which species of bird are called whooper or mute?

b) swan *;

c) nightjar.

2.25. Name the third largest land animal (after the African and Indian elephants).

a) Hippo * (or hippopotamus);

b) grizzly bear;

c) rhinoceros.

2.26. What alphabetic alphabet was the very first in the world?

a) Arabic;

b) Greek *;

c) latin.

2.27. In which country did rhythmic gymnastics originate?

a) England

c) France.

2.28. What disease killed the leader of the Queens group Fred Mercury and Rudolf Nureyev, the great Soviet ballet dancer.

a) Malaria;

c) tuberculosis.

2.29. Who was Mary Shelley, who invented Frankenstein in 1818, the great English poet Percy Bysshe Shelley?

a) Wife *;

b) mother;

c) sister.

2.30. What is the name of an ancient robber weapon in the form of a short stick with a metal ball suspended from a chain?

a) Mace;

b) flail *;

c) club.

2.31. On which continent do the most Poisonous snakes on the ground?

a) Australia *;

c) America.

2.32. In which country was sunflower oil first produced?

a) Greece;

b) Spain;

in Russia *.

2.33. What material is the clarinet wind instrument mainly made of?

a) Tree *;

2.34. The epic of what people got into the Guinness Book of Records as the largest?

a) Indian (called "Ramayana");

b) Kyrgyz * (called "Manas");

c) Finnish (called "kalevala"),

2.35. What is the lightest metal?

a) aluminum;

b) lithium *;

2.36. What did the Russian engineer and inventor Vladimir Kuzmich Zworykin come up with in 1931 in America?

b) television *;

c) telegraph.

3. Questions in a circle.

3.1. What is the name of the signature dance of the Carnival in Rio de Janeiro? (Samba)

3.2. What is the official name of the gymnastic apparatus-horizontal bar? (crossbar)

3.3. Which legendary King turned everything he touched into gold? (Midas)

3.4. What is the scientific name for the embryo of animals and humans? (Embryo)

3.5. Which plant is believed to repel vampires? (Garlic)

3.6. What, according to Russian beliefs, is the name of Domovoy's wife? (Kikimora)

3.7. What is the name of the longest mountain range Earth Globe? (Cordillera in North America and their extension of the Andes in South America)

3.9. What was the name of the rat that almost killed Pinocchio? (Shushara)

3.10. What is the American Prairie Wolf called? (Coyote)

3.11. Who is Yeti? (Snowman)

3.12. Who is the last People's Artist USSR? (Alla Borisovna Pugacheva)

3.13. What is another name for the sweet potato plant? (Sweet potato)

3.14. Who sang the song “And I recognize the sweetheart by his gait” in the TV show “Old songs about the main thing”? (Garik Sukachev)

3.15. In how many days, according to the Bible, did God create the World, including man? (for six)

3.16. Who was the first Russian Emperor? (Peter the Great)

3.17. Name the largest city in the world beyond the Arctic Circle. (Murmansk - Russia.)

3.18. What plant, also found in our gardens, is called an earthen pear in a different way? (Jerusalem artichoke)

Leisure activities for junior schoolchildren 1-4 classes "Own game".

Prepared by the teacher primary school MAOU secondary school No. 58, Ulan-Ude Afanasyeva Svetlana Anatolyevna.

Description: this event can be held as a leisure activity during summer camp, as well as extracurricular activities within the framework of the "Week literary reading". It is designed for younger children. school age. It can be useful for primary school teachers, counselors and summer playground educators.
Target: organization of students' leisure.
Tasks: diversify children's leisure time, teach them to communicate in an informal setting, follow the rules of the game, promote the development cognitive activity, memory, attention, logical thinking.

Course progress.

1.Motivation. opening speech leader.
Acquaintance with the topic: a recording of the musical screensaver for the TV show “Own Game” sounds.
- Dear friends! We are glad to welcome you to our game today! Today we will find out who among you is the most attentive and lucky.
2. Qualifying round.
-And to begin with, we will hold a qualifying round to identify three participants who will compete further. So, I'll be asking you questions, and the jury will keep a close eye on whose hand was raised first. For the correct answer, the participant receives one chip. Attention, we are starting!
- In what city did Dunno live? (Flower)
- Who ate Kolobok? (Fox)
- Who helped pull out the turnip? (mouse)
- Who broke the golden egg? (mouse)
- What was the name of Mowgli's nurse? (Baloo)
- What delicacy did Carlson prefer? (jam)
- Where did Winnie find Eeyore's tail? (on the door by the owl)
- How princess daughters was the sea king? (six)
- When were the Little Mermaids allowed to float to the surface of the sea? (at the age of 15)
- The home of Baba Yaga. (a hut on chicken legs)
- The name of the boy who was carried away by the swan geese. (Ivanushka)
- The second name of the magic tablecloth. (self-assembly)
- Which of the inhabitants of the marshes became the wife of the prince? (frog)
- The apparatus on which Baba Yaga flies. (mortar)
- What did Cinderella lose? (glass shoe)
- Whom did the little robber give to help Gerda? (deer)
- How many days did Pinocchio's money lie on the Field of Miracles? (not at all)
- What got Kai in the eye? (mirror shard)
- What flowers did the stepdaughter pick in the fairy tale "Twelve Months"? (snowdrops)
- Which of the heroes of the fairy tale "Golden Key" is a doll? (Malvina)
Summing up the results of the qualifying round, identifying three winners who will continue the competition.
3. Acquaintance with the rules of the game.
The table is posted. Players in turn Choose a category and number of points. If a player cannot answer, the rest have a chance. If the answer is incorrect, points are deducted. Behind one of the scoreboards is hidden "Own game" - each player offers his bet, the one who gives more is responsible. "Pig in a poke" - a question on any topic. The player can pass the move to another participant. The player with the most points wins.
Magic remedy 10 20 30 40 50
Confusion 10 20 30 40 50
Riddles 10 20 30 40 50
Proverbs 10 20 30 40 50
What is my name? 10 20 30 40 50

4. Game (sheets with questions - from the presenter). The selected jury will count the points.
magic remedy
What a magic tool...
10 Cinderella (glass slipper)
20 At Pinocchio (golden key)
30 The girl Zhenya from Kataev's fairy tale (seven-color flower)
40 At Ole-Lukoye (umbrella with dreams)
50 At the soldier from Andersen's fairy tale (tinderbox)
Confusion
Correct the mistake in the poem:
10 Our Masha is crying loudly:
Dropped a ball into the river. (Tanya)
20 A bear is walking, swinging,
Sighs on the go:
"Oh, the board is over,
Now I'm going to fall!" (goby)
30 The lazy man threw the bunny,
A bunny was left in the rain.
Couldn't get off the bench
Wet to the skin. (hostess)
40 An old man lived with his wife
By the blue sea. (old woman)
50 The cheat approaches the tree on tiptoe,
He wags his tail, does not take his eyes off the frog ... (crows)
Puzzles
10 I break everything, I sweep everything away,
There is no mercy for anything. (vortex)
20 Both houses are dark.
But the heat is right.
And if the window lights up,
Mom will fix it. (mittens)
OWN GAME: Pinching ears, pinching nose,
Frost creeps into boots. (winter)
30 Sprinkle water -
Not water will fall, but ice.
Not even a bird flies
The bird freezes from the cold.
The sun turned to summer.
What, say, for a month is this? (January)
40 Top bare, bottom shaggy,
It is rich in warmth that your hut. (fur coat)
50 I live under the roof
Even scared to look down
I could live higher
If only there were roofs. (icicle)
Proverbs
10 You can’t take out without labor (and a fish from a pond)
20 Seven times measure cut once)
30 The bird is red with a feather, (and a man with his mind).
40 Strong friendship (and you can't cut it with an ax)
50 CAT IN A PACK: as translated from Greek word"photo"? (photo - light, graphic - I write)
What is my name?
10 Appeared in a cup of a flower,
And it was a little more than a fingernail. (Thumbelina)
20 I am a great friend of Cheburashka. (Crocodile Gena)
30 I learned to read at the age of 4, at 6 I cooked porridge for myself, went to the village to live with a talking cat. (Uncle Fedor)
40 Doll with blue hair, Pinocchio's teacher. (Malvina)
50 Elderly kind person with whom we meet once a year. (Father Frost)

5. Awarding the winner with a prize.

Parents know that with young children, various psychological problems often arise. Children, no less than adults, suffer from misunderstanding, fear or banal shyness. All such problems arise from inattention, and adults are to blame for this. However, they are able to help the child overcome the difficulties that have arisen. You just need to strive for this, try to suppress the shyness that is inherent to one degree or another in all children. However, one should not go too far, bringing up the “master of life” in the child. In everything, a measure is needed, and to an even greater extent this applies to psychological education.

"Press conference"

Goals: develop skills effective communication; educate the desire to communicate, make contact with other children; teach children to ask various questions on the given topic keep up the conversation.

Content of the game: all children of the group participate. Any one is chosen, but it's good famous theme, for example: "My daily routine", "My pet", "My toys", "My friends", etc.

One of the participants of the press conference - "guest" - sits down in the center of the hall and answers any questions of the participants.

Sample questions for the topic “My friends”: Do you have many friends? Who do you prefer to be friends with, boys or girls? Why do your friends love you, do you think? What do you need to be to make more friends? How not to treat friends? Etc.

"Role Gymnastics"

Objectives: To teach relaxed behavior, develop acting skills, help to feel the state of another being.

The content of the game: pick up short and well-known poems to children.

Suggest a poem:

1. Very fast, "with machine-gun speed."

2. As a foreigner.

3. Whisper.

4. Very slowly, "at the speed of a turtle."

Pass like: a cowardly bunny, a hungry lion, a baby, an old man, ...

Jump like: grasshopper, frog, goat, monkey.

Sit in a pose: birds on a branch, bees on a flower, a rider on a horse, a student in a lesson, ...

Frowning like: an angry mother, an autumn cloud, an angry lion, ...

Laugh like: a good sorceress, an evil sorceress, Small child, old man, giant, mouse, ...

"Secret"

Goals: to form a desire to communicate with peers; overcome shyness; find various ways to achieve your goal.

The content of the game: the host distributes small items to all participants: a button, a brooch, a small toy, .... It's a secret. Participants are paired up. They must persuade each other to reveal their "secret".

Children should come up with as many ways of persuading as possible (guessing; complimenting; promising treats; not believing that there is something in the fist, ...)

"My Good Qualities"

Objectives: to teach overcoming shyness; help to realize their positive qualities; increase self-esteem.

The content of the game: within a few minutes, each child must remember their best qualities. Then everyone sits in a circle and takes turns talking about themselves. (To give everyone the opportunity to speak and not to force if someone refuses.)

"I'm the best at..."

Objectives: to teach to overcome shyness, to form a sense of confidence, to increase self-esteem.

The content of the game: the children sit in a circle, the leader gives the task to remember what each of the participants does best (for example, sing, dance, embroider, perform gymnastic exercise, …). Then the children take turns showing this action with gestures.

"Wave"

Objectives: to teach to concentrate; manage your behavior.

The content of the game: children are invited to depict the sea, which, depending on the weather, can be very different.

The host gives the command "Calm!" All children freeze. At the command "Wave!" Children line up and hold hands. The host indicates the strength of the wave, and the children squat and stand up with an interval of 1-2 seconds without releasing their hands. The game ends with the command "Calm!" (You can first talk about marine painters, show reproductions of Aivazovsky's paintings).

"Mimic gymnastics"

Objectives: to teach to understand the facial expressions corresponding to the mood; be aware of one's own emotional condition.

The content of the game: children are invited to perform a series of facial expressions using facial expressions. simple exercises, which will help you learn how to correctly express some emotions: surprise, fear, resentment, anger, sadness, joy, delight. Emotions can be depicted on cards and put face down. The child pulls out a card and depicts this emotion. Children must guess the emotion.

When children have mastered facial expressions well, you can add gestures and an imaginary situation. For example, a child pulled out a card with the emotion "joy". He not only portrays joy, but also puts himself in a specific situation: he found a gift under the tree, painted a good portrait, saw a plane in the sky, ....)

"Collect the emotion"

Objectives: to teach to determine the expressed emotion in separate mimic fragments; develop the ability to recognize emotion; develop color perception.

Content of the game: you will need a sheet with pictograms, sets of pictograms cut into pieces, colored pencils, sheets of paper. Children are given the task to collect pictograms so that the correct image of the emotion is obtained. The facilitator then shows a sheet of sample pictograms for the children to check. You can ask the children to draw any drawing by choosing a pencil that matches the emotion they have collected (according to the child!)

"My mood. Group mood.

Objectives: to teach children to be aware of their emotions and express them through drawing.

The content of the game: each child from the group draws his mood on a piece of paper with a pencil of the same color. Then the works are posted and discussed. You can take one large sheet and invite the children to choose the color of the pencil that suits their mood and depict their mood. As a result, you can see the general mood of the group. The game is considered as a variant of drawing tests. It is necessary to pay attention to what colors the children used, what they drew and in what part of the sheet. If the children used predominantly dark colors, talk with the children and have a fun outdoor game.

"Listen to silence"

Goals: relieve muscle tension; exercise concentration; learn to manage your emotional state.

The content of the game: at the signal of the leader, the children begin to jump and run around the room, stomp and clap. At the second signal, the children should quickly squat or sit on chairs and listen to what is happening around. Then you can discuss what sounds the children managed to hear.

"Charge of vivacity" relaxation exercise

Objectives: to help children cope with feeling tired, to help tune in to an activity or switch attention; improve mood;

The content of the exercise: children sit on the floor, with two fingers (thumb and forefinger) they take the earlobes and massage them in a circular motion 10 times in one direction and 10 times in the other, saying: “My ears hear everything!” After that, the children put their hands down and shake them.

Then put the index finger between the eyebrows above the nose. They also massage that point 10 times in each direction, saying: “Wake up, third eye!” Shake hands at the end of the exercise.

Then they collect their fingers in a handful and massage the point, which is located at the bottom of the neck, with the words: “I breathe, breathe, breathe!”

"Brownian motion"

Goals: promote team cohesion; learn to work in a group, communicate with peers, make joint decisions.

Content of the game: participants move freely around the room. At the signal of the leader, they need to unite in groups. The number of people in the group depends on how many times the leader clap his hands (you can show a card with a number). If the number of participants in the group does not match the announced, the group must decide for itself how to fulfill the condition of the game.

"Boiler"

Content of the game: "Cauldron" is a limited space in the group (for example, a carpet). For the duration of the game, the participants become “drops of water” and randomly move along the carpet without hitting each other. The host pronounces the words: “the water is heating up!”, “The water is getting warmer!”, “The water is hot!”, “The water is boiling!”, .... Children, depending on the temperature of the water, change the speed of movement. It is forbidden to collide and go beyond the carpet. Those who break the rules are out of the game. The most attentive and dexterous become the winners.

"Invasion"

Objectives: to promote team building, relieve feelings of fear and aggression; cultivate mutual assistance; develop agility and speed.

Content of the game: a blanket is laid out on the floor. Children sit in spaceships and arrive on any planet. They then roam freely around the planet. At the signal of the leader "Invasion!", The children must quickly hide from aliens all together under one cover. Those who do not fit are out of the game.

"Pass around"

Objectives: to promote the formation friendly team; learn to act in concert; develop coordination of movements and imagination.

Content of the game: children sit in a circle. The teacher passes an imaginary object in a circle: a hot potato, an ice floe, a frog, a grain of sand, etc. You can play with older children without naming the object. The object must go the whole circle and return to the driver without changing (the potato should not cool down, the ice should melt, the grain of sand should get lost, the frog should jump off).

"Coin in the fist" relaxation exercise

Goals: relieve muscle and psychological tension; master the techniques of self-regulation.

The content of the exercise: give the child a coin and ask him to squeeze it in his fist. After holding the fist clenched for several seconds, the child opens his palm and shows a coin. In this case, the child's hand relaxes. To diversify tactile sensations, you can give the child various small items. Older children can guess what is in their hand.

"Pick up the toy" relaxation exercise

Goals: Relieve muscle and psychological tension; concentration of attention; mastering the diaphragmatic-relaxation type of breathing.

Content of the exercise: the child lies on his back on the floor. A small stable toy is placed on his stomach. On count 1-2, the child inhales through the nose. The belly inflates and the toy rises. At the expense of 3-4-5-6 - exhale through the mouth, lips are folded in a tube - the stomach is deflated, the toy goes down.

"King's Hail"

Goals: Relieve muscle and psychological tension; creation positive attitude in a group; developing the ability to manage your emotions.

The content of the game: the participants line up in two lines. The front put their hands on each other's shoulders. They form, as it were, a fence for those standing behind. Those standing behind, leaning on the fence, jump as high as possible, greeting the king with a smile, waving either his left or his right hand. At the same time, you can make greetings. Then the fence and the audience change places. Children should feel the difference in muscle tension: when they were a wooden, motionless fence, and now, jubilant, merrily bouncing people.

"Find and shut up"

Goals: development of concentration; education of a stress-resistant personality; fostering a sense of camaraderie.

Content of the game: children, standing, close their eyes. The host puts the item in a place visible to everyone. After the permission of the driver, the children open their eyes and carefully look for him with their eyes. The first person to see the object should not say or show anything, but silently sit down in his place. So do others. Those who did not find the object are helped in this way: everyone looks at the object, and the children must see it, following the gaze of the others.

"Box of experiences" relaxation exercise

Goals: relieve psychological stress; development of the ability to recognize and formulate their problems.

The content of the exercise: the leader shows a small box and says: “Today we will collect all the troubles, resentments and sorrows in this box. If something bothers you, you can whisper it right into the box. I'll run it around. Then I will glue it and take it away, and with it, let your feelings disappear.

"Sharks and Sailors"

Objectives: to promote team building; removal of the state of aggression; learn to control your emotional state; develop coordination of movements, dexterity.

Content of the game: children are divided into two teams: sailors and sharks. Drawing on the floor big circle- it's a ship. There are many sharks swimming around the ship in the ocean. These sharks are trying to drag the sailors into the sea, and the sailors are trying to drag the sharks onto the ship. When the shark is completely dragged onto the ship, it immediately turns into a sailor, and if the sailor enters the sea, then he turns into a shark. You can only pull each other by the hands. Important Rule: one shark - one sailor. Nobody interferes anymore.

"Cows, dogs, cats"

Objectives: development of the ability to non-verbal communication, concentration auditory attention; upbringing careful attitude to each other; developing the ability to listen to others.

Game content. The facilitator says: “Please stand in a wide circle. I will go up to everyone and whisper the name of the animal in their ear. Remember it well, as then you will need to become this animal. Don't tell anyone what I whispered to you." The leader whispers to each child in turn: “You will be a cow”, “You will be a dog”, “You will be a cat”. “Now close your eyes and forget human language. You should only speak the way your animal "speaks". You can walk around the room without opening your eyes. As soon as you hear "your animal", move towards it. Then, hand in hand, the two of you walk to find other children who "speak your language." An important rule: do not shout and move very carefully.” The first time the game can be played with open eyes.

"Scouts"

Goals: development of visual attention; Formation of a close-knit team: the ability to work in a group.

Content of the game: "obstacles" are placed in the room in random order. The "scout" slowly walks through the room, along the chosen route. Another child, the "commander", having memorized the way, must lead the detachment in the same way. If the commander finds it difficult to choose a path, he can ask for help from the detachment. But if he goes by himself, the squad is silent. At the end of the path, "the scout can point out errors in the route.

"Piano" relaxation exercise

Goals: Relieve muscle and psychological tension; establishing interpersonal contacts; development fine motor skills.

The content of the exercise: everyone sits in a circle, as closer friend to friend. right hand put on the knee of the neighbor on the right, and the left on the knee of the neighbor on the left. In a circle, in turn, make movements with your fingers that imitate playing the piano (scales).

“Who will slap / stomp whom” relaxation exercise

Goals: removal of psychological and muscle tension; creating a good mood.

Content of the exercise: the group is divided into two parts. Everyone starts stomping or clapping at the same time. The team that clapped or stomped louder wins.

"Applause" relaxation exercise

Goals: establishing interpersonal contacts; creating a favorable microclimate in the group.

Content of the exercise: children stand in a wide circle. The teacher says: “You did a great job today, and I want to clap you. The teacher chooses one child from the circle, approaches him and, smiling, applauds him. The selected child also chooses a friend, approaches him already together with the teacher. The second child is already applauding together. In this way, last child the whole group applauds. The second time the game is started not by the educator.

"Creating a circle pattern"

Goals: establishing interpersonal contacts; creation of a favorable microclimate in the group; development of fine motor skills and imagination.

Content of the game: everyone sits in a circle. Each participant has a piece of paper and a pencil or pen. In one minute, everyone draws something on their sheets. Next, the sheet is passed to the neighbor on the right, and the sheet is received from the neighbor on the left. They finish drawing something in one minute and again pass the sheet to the neighbor on the right. The game continues until the sheet returns to its owner. Then everything is considered and discussed. You can have an exhibition.

"Greeting" relaxation exercise

Goals: establishing interpersonal contacts; creation of a favorable microclimate in the group;

Content of the game: participants are divided into pairs. The first numbers become the inner circle, the second - the outer.

Hello my friend! They greet by the hand.

How are you here? They pat each other on the shoulder.

Where have you been? They tug on each other's ears.

I missed! They put their hands on their hearts.

You came! Raise your arms to the sides.

Good! Embrace.

"Boring-boring"

Goals: the ability to survive a situation of failure; education of altruistic feelings of children; education of honesty.

Content of the game: children sit on chairs along the wall. Together with the host, everyone pronounces the words:

It's boring, it's boring to sit like this,

All look at each other.

Isn't it time to run

And change places. After these words, everyone should run to the opposite wall, touch it with their hand and, returning, sit on any chair. The leader at this time removes one chair. They play until one of the smartest children remains. The children who dropped out play the role of judges: they monitor the observance of the rules of the game.

"Shadow"

Goals: development of motor coordination, speed of reaction; establishing interpersonal contacts.

The content of the game; one participant becomes a traveler, the rest his shadow. The traveler walks across the field, and behind him two steps behind is his shadow. The shadow tries to exactly copy the movements of the traveler. It is desirable that the traveler make movements: pick mushrooms, pick apples, jump over puddles, look into the distance from under the arm, balance on the bridge, etc.

"Lords of the Ring"

Objectives: training in the coordination of joint actions; learning to find ways to collectively solve the problem.

The content of the game: you will need a ring with a diameter of 7-15 cm (a coil of wire or adhesive tape), to which three threads 1.5-2m long each are tied at a distance from each other. Three participants stand in a circle, and each picks up a thread. Their task: acting synchronously, lower the ring exactly on the target - for example, a coin lying on the floor. Options: eyes are open, but you can not talk. Eyes are closed, but you can talk.