Lesson game on construction drawing. Development of a lesson-game "this is an exciting drawing"

Game-occupation by drawing.

"Amazing Drawing"

Lesson type :

Technology : game
The purpose of the lesson:

Tasks:



4. Development of thinking, the ability to apply the acquired knowledge in the performance of tasks of various directions.

Players
Experts - 11th grade students.
Equipment:

2. Waybills.

4. Hourglass
5. Drawing tools and accessories.
Plan of the event:
1. Organizing moment
2. Main body
3. Mutual analysis.
4. Summing up and awarding

Lesson progress:

Ogre. Moment.

V. Mayakovsky

Screw.

Come worker!

Let's discuss, let's

What kind of thing is this nut?

What's a nut?

Nonsense! Smallness!

And try

Ride if it's broken.

Without this thing

Without that nut -

Neither back nor forward.

Get up and stand!

Finally found this nut...

Fitting…

There is no way!..

This one is small

That one is big -

In a word,

You can't fit it in any way.

And went on foot

Like idle revelers.

From what?

Because the nuts are different.

And if the nuts are the same news,

Broke-

The new one is now.

And there is nothing to think about here:

Take any -

Either this one or that one!

And not only in the nut is our happiness.

All cars need

Same parts..

After listening to this poem, answer the question: main topic the author wanted to convey to the listener? Why was a whole poem devoted to a simple, ordinary nut? Today we have gathered to find out which of you, which team is the strongest in the science of drawing.

Today we will make a journey through the drafting stations.

1. Do you know?

2. The third extra

3. Big difference

4. Puzzle

5. In the designer's workshop

6. In Search of Truth

7. These funny animals

8. The investigation is conducted by experts

Max Time passing each station: 5 minutes

9. Drawing + geometry = ?

But before you go on a trip you need to pack your luggage. After answering the questions, we will check with what baggage of knowledge you go to the country " Fascinating drawing».

    "Did you know?"

Students need to answer questions from experts.

    Are you familiar with the drawing language?.

    What is projection?

    What are the main projection planes called and how are they designated?

    GOST is the name of an organization, a standard, a machine, or something else?

    How many identical projections does a cube have?

    What is called a view?

    How is a drawing different from a sketch?

    What are guided by the choice of the main species?

    What is "scale"? What scale do you know?

    What axonometric projections do you know?

    What is the difference geometric figures from geometric bodies?

    Which geometric bodies have all projections the same?

    People of what professions need to know the science of drawing?

Word to the experts.

Answers

1. Yes, no.

2. Projection - the process of obtaining an image on a plane

3. V - frontal, H - horizontal, W - profile

4. GOST - standard

5. Three

6. View - an image of the visible part of the object's surface facing the observer

7. Sketch - a drawing made by hand, on an eye scale, in compliance with the proportions of the depicted object

8. The main view should contain maximum information about the shape and size of the object.

9. Scale - the ratio of the linear dimensions of the object shown in the drawing to the actual dimensions. Reductions, enlargements, life size

10. List all the images presented in the drawing.

11. Frontal - dimetric and isometric projection.

12.Geometric bodies have volume

13. Ball and cube

    Third wheel
    Find an extra item and explain your choice

The first column for the warm-up. Each team has a column.

At the end of the task, students exchange cards - tasks and check the work of the neighboring team, evaluate the work, comparing it with the correct answers posted on the board.

    4. Puzzle
    Guess the crossword "Introduction to Forms
    and their elements

Fizminutka. (health saving technologies)

Answers to the crossword

Horizontally

1. Pyramid

2. Edge

3. Triangle

4. Peaks

5. broken line

6. Circle

7. Axis

8. Prism

9. Circle

Vertically

10. Cylinder

11. Polyhedron

12. Arc

13. Ball

14. Cone

15. Ellipse

16. Thor

    In the designer's workshop
    We encounter these objects in our daily life. They are familiar to you, but they look unusual in the drawing. Projections of what objects are presented in front of you?



Optical deception when looking at drawings is of great interest to artists and designers. Let's look at a few examples

    In search of truth
    To the given front view, select
    top view and side view

Each team solves the problem in the field, presents its solution on the board. Experts evaluate. The team that found the solution first presents the answer at the blackboard.

    These funny animals are drawn using round surfaces, shapes (circle, oval)
    Draw an animal using a circle, oval, triangle in the image

At the end of the work, an exhibition on the board. Experts evaluate originality.

The investigation is conducted by young engineers
Match the visual image with the drawing

    Drawing + geometry = ?

One figure shows 16 objects in rectangular projections, the other shows the same objects in axonometric projections. Taking numbers from rectangular projections in order and replacing them with words placed near the corresponding axonometric image, read what descriptive geometry is

If the drawing is the language of technology, equally understandable to all educated peoples, then descriptive geometry serves as the grammar of this world language, since it teaches us to correctly read other people's thoughts and express our own thoughts on it, using only lines and points, as elements of any image.

Home task. Barrels and crates near the house were removed shortly after the rain. Footprints left on the ground various shapes. How many barrels and boxes were near the house? Or maybe there were only barrels?

The captains got homework. Prove why the science of drawing is an important and necessary science.

The result of the lesson: we count the points scored by the teams.

Experts give an analysis of the work of each team.

Reflection: "Ladder of creative activity"

Required tools: drawing paper with the image of a ladder, silhouettes of men. Each team has 1 person.

The task of the team is to determine their creative activity according to the height of the stairs. The higher the little man is on the stairs, the better and more actively the team worked. What was the easiest task for you to complete? And which one is more difficult? Why?

Mutual analysis and debriefing

1. Experts analyze the passage of stations by students, note the mistakes made, comment on “successful” decisions and the technology for completing tasks, the level of knowledge. The number of points scored by the teams at each station is calculated. Evaluate the performance of each team.

2. The captains express their general opinion about the degree of difficulty of the tasks, which of the stations was most memorable, what they liked about the game, and what caused difficulties. Evaluate the cohesion, activity, and work of each player on their team.

3. The teacher sums up the game. Calculates the amount of points. Conducts awards ceremony.

Team awards. Diplomas "Connoisseurs of drawing"

Self-analysis of the lesson.

Lesson type : application of knowledge and skills in practice

Technology : game
The purpose of the lesson:
Identification of the level of knowledge of students on certain topics of the subject "Drawing" in game form(8-9-10 grade)

Tasks:
1. Stimulating students' interest in the subject as a whole;
2. Activation of interaction between students, group work skills;
3. Education in students of independence, collectivism, responsibility for themselves and the whole team;
4. Create conditions for the development of thinking, the ability to apply the acquired knowledge in the performance of tasks of various directions.

Players – students of grades 8-9-10, 6 people in a team.
Experts - 11th grade students.
Equipment:
1.Plates with the names of stations.
2. Waybills.
3. Envelopes and worksheets.
4. Hourglass
5. Drawing tools and accessories.

When developing this lesson, the age characteristics of high school students, the real possibilities of students were taken into account. The lesson is connected with the previous goals of learning, repetition and consolidation of the topics studied. The specifics of the lesson in the use of group work and the use of health-saving technology. Developing technology is also applied. In the goals and objectives, the features of each class were taken into account.

Selected lesson structure ( Organizing time, including emotional mood, motivation for results, solving tasks by practical action, generalization, reflection) was rational for solving problems. The time is rationally allocated to the stages of the lesson, the "bundles" between them are logical. Such a combination of methods for solving tasks was chosen as visual-productive and partially exploratory. The control of the assimilation of previously studied topics is organized with the help of a survey, self-control according to the model and self-assessment, express survey. Used for the lesson study room, technical means learning - computer. This was necessary to create an exciting atmosphere of the educational game, a dialogue between students and the teacher.

High efficiency was ensured by a change in activities, the use of health-saving technologies.

A good psychological atmosphere was maintained by the very forms of group work, since anxiety, suspiciousness were removed, as a result, communication in the classroom was productive and of high quality.

Through the application different options tasks, with different levels of load on the organs of vision, hearing, the introduction of health-saving technologies was provided rational use time. Overloading of schoolchildren was warned.

In case of an unforeseen situation in the lesson, the following moves were thought out:

If there is not enough time, the duration of the exercise will be reduced,

If time remains, additional exercises will be used,

All tasks set were achieved.

Introspection of the lesson

Exemplary Introspection Scheme extracurricular activities

1.General information

a brief description of groups (children's team): composition, age, year of study, abilities and opportunities, expected results.

Brief description of the goals and objectives of the circle.

Class equipment: teaching aids, visual aids, technical aids, etc.

2. Topic of the lesson:

place in training course;

the degree of complexity in general and for this group in particular.

3. The purpose of the lesson:

Educational, educational and developmental aspects.

Formed UUD

4. Content of the lesson:

whether it has been didactically processed;

does it develop Creative skills children;

whether it contributed to the development of interest in learning;

educational potential of the lesson;

implementation of metasubject communications;

conformity age characteristics students.

5. Type of lesson:

what type of occupation is chosen;

How is it linked to previous lessons?

6. The structure of the lesson:

stages of the lesson;

their sequence;

how the integrity of the lesson was ensured.

7. Teaching methods:

whether the objectives of the lesson are consistent;

to what extent did they develop cognitive activity children;

what is their effectiveness.

8. The system of work of the teacher:

the ability to organize the work of children;

group management; volume determination educational material;

the behavior of the teacher in the classroom (emotionality, the nature of communication, etc.); the role of the teacher in creating a microclimate in the classroom.

9. The system of work of students:

organization, activity;

attitude to the teacher, to the circle, the level of assimilation of knowledge and skills; the ability to creatively apply knowledge and skills.

10. General results lessons:

fulfillment of the planned volume;

the degree of realization of the purpose of the lesson;

general assessment of the results and effectiveness of knowledge;

Extracurricular activities in fine arts

"We call spring"

Students: Grade 3

Lesson type: Creative Lab

Tasks:

Introspection of the lesson visual arts in 3rd grade

"We call spring"

Fine arts teacher: Varlamova T.A.

Students: Grade 3

Type of extracurricular activity: creative workshop

Purpose: Introducing children to the cultural heritage, forming in them a feeling of love for the beautiful, kind, eternal.

The goal of an integrated lesson is through interaction various kinds arts (fine arts, musical folklore, mythology, ethics,), create conditions for the development of ethno-art education, students' understanding of the surrounding reality, comprehension historical development folk culture, contribute to solving the problem of integral development of the individual. In contrast to the traditional principles of intersubject communications, characteristic of modern school, an integrated approach is being solved at a fundamentally different, qualitative level - the relationship of artistic activity with common development personality, with children's knowledge of the world around them.

Tasks:

Teaching and educational tasks are solved in a single integrated space.

Mythology. The lesson recreates an archaic picture of the world, where a person is considered as a part of nature, he lives and develops according to the laws of the world order. Mythology is the oldest set of customs, signs of the seasons and a story about good and evil spirits. Much in the customs, beliefs, rituals and traditions of the Russian people is rooted in ancient times, associated with the bright, unique history of the Slavs. Myth teach to understand many phenomena of nature, the norms of social life.

Ethics. The development in children of the ability to understand, analyze, compare, generalize and draw conclusions, and most importantly, to be able to receive lessons of kindness.

musical folklore. Aimed at developing in children an understanding of the integrity of aesthetic culture in the development process historical memory, introducing them to traditional and modern music. Create conditions for the inclusion of students in creative process during the reproduction of folklore material in a playful way. The use of proverbs, riddles, sayings, playing rituals.

Art. Create conditions for acquiring practical skills in the expressive use of artistic materials. Develop a sense of color, composition, the ability to see volume, space, coordinate details with each other to combine them in creative work.

This topic classes belong to the section of decorative and applied arts and takes place in the program. The pace of the lesson corresponded to the artistic level of the class, because. I note the high creative potential of students. Students independently conducted research work on the issues presented earlier. The performance of students was ensured through a variety of planned types and forms of activities.

The following forms and methods of teaching were used in the lesson:

Verbal (oral communication, dialogue)

Visual (multimedia presentation, decorative and applied art)

Methods of oral control (check research work)

Practical (sculpting dough balls, designing and painting a bird)

Problem-search method ( independent search answers to the questions asked)

Individual, collective, group work was traced.

I think that the structure of the lesson and the distribution of time at individual stages was chosen rationally. The material selected for the lesson was available to all students in this class. The chosen type and form of the lesson justified itself.

The personal goal-setting of students in the classroom took place through intrigue associated with customs and traditions.

The main focus is on the implementation creative work(designing a bird). The interest of students in the lesson was maintained throughout its duration.

An important point also in the lesson there was observance of a health-saving regime: a change in activities, dynamic pauses, exercise to relieve stress.

During the work, the students showed high level assimilation of the material, the formation of skills and abilities, were attentive, polite, patient towards each other, presented the studied material consistently, logically. General organization work in the classroom allowed us to create a working environment in the classroom and rationally allocate time at each stage.

Play by station
"Fascinating drawing"
"RUSSIAN RAILWAYS"
With. Adrianovka
Teacher
NOU SOSH № 49 OAO
pictorial
arts and drawings
Varlamova T.A.

Type of lesson: application of knowledge and skills
on practice
Technology: gaming
The purpose of the lesson:
Identification of the level of knowledge of students on
individual topics of the subject "Drawing" in
game form (8-9-10 grade)
Tasks:
1. Stimulating students' interest in
the subject as a whole;
2. Activation of interaction between
students, group work skills;
3. Education in students of independence,
collectivism, responsibility for oneself and all
command;
4. Development of thinking, ability to apply
knowledge gained while performing tasks
different orientation.

Students are divided into 3 teams
lottery.
Each team chooses a captain.
1
2
3
At each "Station", for the right
task completed, the team gets 5
If the team did not cope with the task, points
removed, one mistake - 1 point, 2 mistakes - 2
Points are an estimate. At the end of the game we will count
overall assessment of your team and determine
points.
points, etc.
winner.

Players - students of grades 8-9-10, 6 people per
team.
The experts are 11th grade students.
Equipment:
1.Plates with the names of stations.
2. Waybills.
3. Envelopes and worksheets.
4. Hourglass
5. Drawing tools and
accessories.
Plan of the event:
1. Organizing moment
2. Main body
3. Mutual analysis.
4. Summing up and awarding

Stations:
1. Do you know?
2. The third extra
3. Big difference
4. Puzzle
5. In the designer's workshop
6. In Search of Truth
7. These funny animals
8. The investigation is conducted by experts
5 minutes
Max Time
passing each station:

1. Do you know?
Children need to answer questions.
1. Name the founder of descriptive geometry.
2. What is projection?
3. What are the main projection planes called and how are they
experts.
are indicated?
anything else?
4. GOST is the name of an organization, standard, machine or
5. How many identical projections does the cube have?
6. What is the main projection method?
7. What is called a view?
8. How is a drawing different from a sketch?
9. What are guided by when choosing the main view?
10. What is "scale"? What scale do you know?
11. At what distance from the kennel of the image is
dimension line?
12. What axonometric projections do you know?
13. What is the difference between geometric shapes and
geometric bodies?
14. What geometric bodies have all projections the same?

Answers
1.Gaspard Monge
2. Projection - the process of obtaining an image on
plane
3. V - frontal, H - horizontal, W - profile
4. GOST - standard
5. Three
6. Rectangular projection
7. View - image facing the observer
visible part of the surface of an object
8. Sketch - a drawing made by hand, in the eye
scale, respecting the proportions of the depicted
subject
9. The main view should contain as much information as possible
about the shape and size of the object.
10. Scale - the ratio of linear dimensions
of the item shown in the drawing to the actual
sizes. Reductions, enlargements, natural
value
11. "10"
12. Geometric bodies have volume

2. The third extra
Find an extra item and explain your choice

3. Big difference
Continue the designation of the letters of the same
font with the corresponding numbers.

Guess the crossword "Introduction to Forms
4. Puzzle
and their elements

Answers to the crossword
Horizontally
Vertically
1. Pyramid
2. Edge
3. Triangle
4. Peaks
5. broken line
6. Circle
7. Axis
8. Prism
9. Circle
10. Cylinder
11. Polyhedron
12. Arc
13. Ball
14. Cone
15. Ellipse
16. Thor

We encounter these objects in our daily life. They are familiar to you, but
drawing look unusual. Projections of what objects are in front of you
5. In the designer's workshop
presented?

Illusion when looking at drawings
is of great interest to artists,
designers. Let's look at a few examples



Lesson game by stations
"This is a fascinating drawing"

Lesson type : application of knowledge and skills in practice

Technology : game
The purpose of the lesson:
Identification of the level of knowledge of students on certain topics of the subject "Drawing" in a playful way (1 year of study)

Tasks:
1. Stimulating students' interest in the subject as a whole;
2. Activation of interaction between students, group work skills;
3. Education in students of independence, collectivism, responsibility for themselves and the whole team;
4. Development of thinking, the ability to apply the acquired knowledge in the performance of tasks of various directions.

Students are divided into 2 teams by lottery.
Each team chooses a captain.

At each "Station", for a correctly completed task, the team receives 5 points.

If the team did not cope with the task, points are deducted, one mistake - 1 point, 2 mistakes - 2 points, etc.

Points are an estimate. At the end of the game, we will calculate the overall score of your team and determine the winner.

Players - 9th grade students, 4 people in a team.
Experts
Equipment:
1.Plates with the names of stations.
2. Waybills.
3. Envelopes and worksheets.
4. Clock
5. Drawing tools and accessories.

Plan of the event:
1. Organizing moment
2. Main body
3. Mutual analysis.
4. Summing up and awarding

Stations:

1. Do you know?

2. The third extra

3. Big difference

4. Puzzle

5. In the designer's workshop

6. In Search of Truth

7. These funny animals

8. The investigation is conducted by experts

Maximum travel time per station: 5 minutes

    Did you know?

Students need to answer questions from experts.

    What is projection?

    What are the main projection planes called and how are they designated? Name the founder of descriptive geometry.

3. Is GOST the name of an organization, standard, machine, or something else?

4. How many identical projections does the cube have?

    What is the main projection method?

    What is called a view?

    How is a drawing different from a sketch?

    What are guided by the choice of the main species?

    What is "scale"? What scale do you know?

    At what distance from the contour of the image is the dimension line drawn?

    What axonometric projections do you know?

    What is the difference between geometric shapes and geometric solids?

    Which geometric bodies have all projections the same?

Answers

1. Projection - the process of obtaining an image on a plane

2. V- frontal H- horizontal,W- profile. Gaspar Monge

3. GOST - standard

4. Three

5. Rectangular projection

6. View - an image of the visible part of the object's surface facing the observer

7. Sketch - a drawing made by hand, on an eye scale, in compliance with the proportions of the depicted object

8. The main view should contain maximum information about the shape and size of the object.

9. Scale - the ratio of the linear dimensions of the object shown in the drawing to the actual dimensions. Reductions, enlargements, life size

10. "10"

11. Isometric, dimetric

12. Geometric bodies have volume

13. Ball and cube

2. The third extra
Find an extra item and explain your choice

3. Big difference
Continue marking the letters of the same font with the corresponding numbers.

4. Puzzle
Guess the crossword "Introduction to Forms
and their elements

Answers to the crossword

Horizontally

1. Pyramid

2. Edge

3. Triangle

4. Peaks

5. broken line

6. Circle

7. Axis

8. Prism

9. Circle

Vertically

10. Cylinder

11. Polyhedron

12. Arc

13. Ball

14. Cone

15. Ellipse

16. Thor

5. In the designer's workshop
In the picture you see the service. Build hexagonal plates with geometric designs.

Task execution example

6. In Search of Truth
To the given front view, select
top view and side view

7. These funny animals


Determine which type of pairing is used in the pictures. Put a "+" sign in the appropriate box.

Performance

8. The investigation is conducted by experts
Match the visual image with the drawing

(Answers: A-5, B-2, C-6, D-1, E-4, E-3.)

Mutual analysis and debriefing

1. Experts analyze the passage of stations by students, note the mistakes made, comment on “successful” decisions and the technology for completing tasks, the level of knowledge. The number of points scored by the teams at each station is calculated. Evaluate the performance of each team.

2. The captains express their general opinion about the degree of difficulty of the tasks, which of the stations was most memorable, what they liked about the game, and what caused difficulties. Evaluate the cohesion, activity, and work of each player on their team.

3. The teacher sums up the game. Calculates the amount of points. Conducts awards ceremony.

"Kovylny orta mekteb i " MM

GU "Kovylnenskaya secondary school»

LESSON - GAME

THIS IS A FUN DRAWING

Grade 9

Prepared by: teacher of fine arts and drawing

Abdrakhmanova N.K.

2014-2015 academic year year

Kozar Irina Vladimirovna, teacher of drawing, technology.

KSU "Chervona secondary school"

District named after Gabit Musrepov

North-Kazakhstan region.

Lesson game "Erudite"

Purpose of the game:To systematize and summarize students' knowledge of drawing in grade 9.

Equipment: Posters depicting details, task cards, chips, cards with numbers from 1 to 5, Scrabble medal.

Rules of the game.

1. All students of the class take part in the game, who receive two chips and cards with large numbers from 1 to 5.

2. In response to the question asked by the teacher, students raise a card with correct number response.

3. If the answer is incorrect, then the player gives the chip. The one who loses two chips is out of the game.

4. Usually 2 (or more) students remain at the end of the game. A competition is held between them: who will build the third (or other task) faster in two types.

Game progress.

The game consists of six rounds. Before each of them, the teacher hangs on the board prepared posters with answers (drawings) to the relevant questions. Pupils raise the cards they need, in their opinion, with the numbers of the answers.

Round 1 "Technical terminology"

1. Annular groove on a round piece.

2. An oblique cut at the part.

3. Blind hole in the part.

4. Annular thickening on a cylindrical part.

5. A narrow ledge that connects the individual parts of the part to increase strength.

On the board answers to choose from:

1 rib. 2 Bead. Z. Groove. 4 Bevel. 5 Blind hole. Correct answers: 1. Groove. 2. Bevel. Z. Blind hole. 4 Bead. 5. Rib.

Round 2 "Symbols"

Determine the ownership of the presented symbols one office or another.

Choice Answers:

1 Mathematics room

2. Cabinet of biology

3. Cabinet of geography

4. Chemistry room

6. Drawing room

Correct answers:1-1,2-2, 3-5, 4-3, 5-4.

Round 3 "Sections"

According to the presented sections, determine the details to which they belong.

Correct answers: 1-4, 2-3, 3-1, 4-5, 5-2.

Round 4 "Find the part according to the description"

On the board are images of parts that need to be identified from the description.

1. The support consists of a parallelepiped (length - 60mm, width - 30mm, height - 15mm)

and a hexagonal prism (side face width - 20 mm, height - 40 mm) located in the center of the upper (large) face of the parallelepiped. A blind hole with a diameter of 20 mm and a depth of 20 mm was drilled along the axis of the prism.

2. The slider consists of two boxes:

The first one has a length - 7 mm, a width - 40 mm, a height - 20 mm;

The second one has a height and width of 40 mm, a thickness of 30 mm.

A parallelepiped with smaller dimensions is installed across and in the middle of a large parallelepiped. A blind hole 20 mm in diameter and 10 mm deep is drilled in the center of the side face of the second parallelepiped.

3. The shoe consists of three parallelepipeds (base - length - 60 mm, width - 40 mm, height - 20 mm) and racks (length and height - 30 mm, thickness - 10 mm) located on the base on the right, along sides equal to - 60 mm. The distance between the uprights is 20 mm in the center of the base, a blind hole with a diameter of 20 mm and a depth of 10 mm is drilled.

4. The rack consists of two parallelepipeds.

One of them (length - 40 mm, height - 50 mm) is located in the middle of the upper face of the second parallelepiped (length - 70 mm, width - 40 mm, height - 15 mm). In the upper parallelepiped, a blind hole with a diameter of 20 mm and a depth of 25 mm is drilled at the top and in the middle.

5. The stand consists of a parallelepiped - 70 * 70, height - 15 mm and a cylinder with a diameter - 50 mm, height - 45 mm. The cylinder is installed in the upper face of the parallelepiped. A blind hole with a diameter of 20 mm and a depth of 30 mm is drilled along the axis of the cylinder.

Correct answers: 3, 4, 2, 5. 1.

Round 5 "Drawing Lines"

(on the board is a poster depicting the lines of the drawing)

1. A line used in design to bend parts.

2. Line used to shorten the length of a part.

3 Line used for invisible outlines.

4 A line used to trace the outlines of parts.

5. The line used to draw the axes of symmetry.

Correct answers: 5, 3, 2,1,4.

Round 6 Creative task "At the zoo"

There is a new animal in the zoo. It looks like this: the body is a straight cone, on top of which is the head, which has the shape triangular prism. On two adjacent faces of the head, at a small distance from each other, there are two spherical eyes of the animal. In the upper part of the prism (head) there are ears - oval plates, two cylindrical horns protrude between the ears.

Students who are left without chips complete task cards, after which they are also evaluated.

Summing up: At the end of the lesson, the player remaining with the chips is awarded the Scrabble medal, the rest of the students are evaluated according to the results of completed cards - tasks.