Games for the development of logic. Games for the development of logic in preschoolers of the preparatory group

Mind games.

The game "Logic blocks of Gyenesh"

Target. Contribute to the acceleration of the process of development in preschoolers of the simplest logical structures of thinking and mathematical representations

Short description:

From an arbitrarily chosen figure, try to build as long a chain as possible. Chain building options:

so that there are no figures of the same shape (color, size, thickness) nearby;

so that there are no identical figures in shape and color (in color and size, in size and shape, in thickness);

so that there are figures nearby that are the same in size, but different in shape;

so that there are figures of the same color and size, but of a different shape (the same size, but of a different shape) nearby.

Mind games.

Math tablet game

Target. Create conditions for the research activity of the child. Promote psychosensory-motor, cognitive ( cognitive development and the development of creative abilities.

Short description:

The game presents schemes according to which children reproduce the drawing with the help of rubber bands and colored figures. Schemes can be supplemented in accordance with the level of development of the child, come up with your own options. The game contains schemes for orientation in space, counting, geometry, games with numbers, letters, symmetry, road signs, riddles, illustrated poems, fairy tales, patterns.

Methodical instructions. Working with a group of children, you can conduct visual and auditory dictations on a mathematical tablet.

Intellectual game.

Game "Geometric Mosaic"

Target. To consolidate knowledge about geometric figures and primary colors, about the size of objects. Develop visual perception, memory. Contribute to the development of intellectual abilities.

Short description:

Invite the children to decompose the cut out geometric shapes into groups:

by color (all blue pieces, all green pieces, etc.)

by size (small triangles and large triangles, small squares, large and medium squares, etc.)

by shape (all triangles, all squares, all halves of circles, etc.)

laying out the same pictures from a set of geometric shapes, first by overlaying on a card, then next to the picture, and then from memory.

Invite the players to lay out any image from geometric shapes.

Intellectual game.

"Remember"

Target. Develop visual perception, voluntary attention, memory. Develop visual-figurative thinking

Short description:

There are 12 cards in the game. Tasks for each card for complication. At the first stage, we offer to dis-look and remember what is drawn. Showing card 2, children determine what has changed compared to the first card. At the next stage, the children consider, remember and draw the figures they see, then the numbers, remembering the sequence of the arrangement of the numbers. At the last stage, we offer the child to remember and draw schematic images corresponding to various pictures.

Intellectual game.

Game "Dangerous objects"

Target. Develop verbal logical thinking

Short description:

Having laid out toys and drawings with objects in front of the children, the teacher invites the children to determine which objects are dangerous for the game and why, where these objects should be stored. Children tell where they should be stored dangerous items. How to behave if you have such an object in your hands. Is it possible to distract, push a person, if he cuts, sews, nails. What can happen with this

Intellectual game.

Game "Signs"

Target. To teach children to identify the same signs in different objects, to develop logical thinking.

Short description:

Intellectual game.

The game "What is made of what"

Target. To consolidate children's knowledge about various materials and products made from them. Develop logical thinking.

Short description:

The game is played by 1-10 people. Start better with one round card. We invite the child to choose 4 suitable cards from 40 cards and attach them so that they logically complement the central card. The number of round task cards should be increased gradually.

Methodical instructions. For a group of children, the game should be competitive - who will complete the task faster.

Intellectual game.

Game "First Grader Quiz"

Target. Help children prepare psychologically for school, teach them to quickly answer questions. Develop the speed of thinking.

Short description:

Players move in turn, established by agreement or by lot. On his turn, the player rolls the die and moves the chip to the number of squares that has fallen. By moving the chip, the player answers the question of a card from the stack of the corresponding color. If the player answered correctly, the turn passes to the next player. If the player answered incorrectly, the player rolls the die and steps back by the number rolled. After that, he immediately answers the question of the color corresponding to the cell. This continues until the player either answers correctly or returns home. The first person to arrive at school wins.

Intellectual game.

Game "Choose a picture"

Target. Learn to classify objects, call groups of objects with generalizing words, enrich vocabulary. Develop attention, memory, thinking

Short description:

Choose a leader. He mixes the fields and cards and gives each player one field, and puts the cards in a separate pile. The host takes the top card from the pile and calls it. Players use the classification method to determine whether the item belongs to their card, gives a signal - if the answer is correct, the presenter gives the player a card. The first one to cover all areas in his field is declared the winner.

Intellectual game.

Game "Guess the animals"

Target. To consolidate knowledge about wild animals, their habitat, nutrition. Develop logical thinking.

Short description:

Choose a leader. He mixes the fields and cards and gives each player one field, and puts the cards in a separate pile, text down. The host takes the top card from the pile and reads the text of the riddle on it aloud. If the player who has an image of this animal on the field guessed the riddle and correctly answered questions about him (where he lives, what he eats, what character, then the leader gives him a card with a riddle. If the player made a mistake, the leader corrects him, but The card is placed under the bottom of the stack.The first one to cover all the areas on his field is declared the winner.

Intellectual game.

The game “Where is the bread on the table from? »

Target. Learn to consistently lay out plot pictures, develop speech, learn to think logically, develop intellectual abilities.

Short description:

To compose a chain, select one of 3 topics (milk, butter or bread). First, an adult, together with the children, lays out a chain, through discussion they choose the correct solution for establishing a sequence of pictures. Next, the children independently lay out a chain and make up a story on the topic.

Methodical instructions. Try to make any of the chains only in reverse order. Start the story not with the first, but with the last picture of the chain.

Intellectual game.

Fun Luggage Game

Target. Learn to classify objects of one group, select words for a certain sound. Develop the flexibility of the mind.

Short description:

The player with the shortest hair goes first, then his neighbor to the left, going clockwise. Each player has 4 actions:

see any card;

put it in its place;

without looking, shift one card to the place of another;

Only 2 cards can be swapped.

Actions can be combined in different ways, the main thing is that there should be no more than 4 of them. Less is possible.

The one who was able to lay out the last missing card for the train takes this train for himself. The train is a locomotive and 4 wagons.

Methodical instructions.

If you just look at the card, it remains face down. If you swap cards, they will have to be placed face up.

Intellectual game.

Game "Read the word"

Target. To form the skills of sound analysis and synthesis, the skills of correlating sound with a letter, to contribute to the formation of a smooth, continuous meaningful reading. Develop attention, memory, logical thinking.

Short description:

At the first stage, the facilitator invites the children to highlight the first sounds in the names of the objects depicted on the card, then pronounce the highlighted sounds, pausing where the empty window is, and name the resulting word. At the second stage, you can ask the children to read the word on the game card, find the missing letter and put the chip with this letter on an empty square. At the third stage, invite the children to find the missing letter and mark it with a chip with the desired letter. And at the last stage, at the signal of the leader, the players pick up chips with letters and put them on an empty window. The team that completed the task first reads the words and becomes the winner.

Intellectual game.

Story ""

Short description:

The teacher begins to tell, accompanying his speech with a display of the corresponding figures on the flannelograph: “In the morning, early in the country, we went out for a walk. We hear someone squeaking thinly: “wee-wee” (pronounces onomatopoeia in a “thin” voice). We look, this is a chick sitting on a tree and squeaking; waiting for his mother to bring a worm. How thin is the chick squeaking? (“Pee-pee-pee.”) At this time, the bird flew in, gave the chick a worm and squealed: “pee-pee-pee” (pronounces onomatopoeia in a lower voice). How did the mother bird squeak? ("Pee-pee-pee.")

The bird flew away and we moved on. We hear someone at the fence shouting thinly: “meow-meow-meow” (pronounces onomatopoeia in a “thin” voice). And a kitten jumped out onto the path. How did he meow? (Children reproduce the model of the educator.) It was he who called the cat mom. She heard, running along the path and meowing:

“meow-meow-meow” (says “meow-meow” in a lower voice). How did the cat meow? ("Meow meow meow".)

And now, children, I will show you who came to visit us. The teacher takes out the cat, shows how she walks on the table, then sits down. How does a cat meow? "Children, lowering their voice, say:" meow-meow-meow.

Then the teacher takes out a kitten, a bird, a chick, and the children imitate their voices.

Methodical instructions. Make sure that the children do not scream, but speak calmly, raising and lowering their voice within the limits accessible to them.

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All about intellectual games for preschoolers

All about mind games for preschoolers

The world of Childhood is unique. It has its own vocabulary, its own folklore, its own norms and codes of honor, its own amusements. What is this, if not the signs of a magical country, whose name is the Game.

There is an opinion that every generation has its own games. Yes this is true. Time changes, culture changes, game changes.

It is noticeable that in last decade in our culture, a completely independent phenomenon has formed, called "Mind Games". They provide an opportunity to reveal themselves to the most talented, erudite children, those for whom knowledge, science, and creativity are of paramount importance.

An intellectual game is a type of game based on the use of the players' intellect and/or erudition. As a rule, in such games, participants are required to answer questions from various areas life.

Intellectual games are not only a source of knowledge, but also joy, pleasure from intellectual victories, from one's ability to show a store of knowledge, to be resourceful and solve the difficult.

Play has a special meaning in the life of a child, it has the same meaning as activity and work in an adult. What a child is in play, such is in many ways he will be in work when he grows up. Therefore, the upbringing of the future "man" takes place, first of all, in the game. The game is a means of adaptation to culture. It prepares the child for a future independent life. In it, the child, first of all, learns to be a man. The game is fundamentally different from imitation. AT gaming activity there is always an imagination that does not allow to merge with the object of imitation, maintains a certain distance in relation to it. Play and imagination are inextricably linked.

The advantage of intellectual games is that they are based not on subject knowledge, but on “competencies”, that is, what determines a person’s ability to apply their knowledge and skills in specific situations.

The main purpose of the games is the development of children's creative abilities, the disclosure of intellectual potential and the identification of new talents. Participation in competitions different kind will allow you to expand your horizons, apply your own knowledge, erudition and logical thinking, show the ability to make decisions in an unusual situation in a limited time.

Intellectual games develop memory, logical thinking, spatial imagination, develop perseverance, attentiveness, purposefulness, as well as the ability to make decisions in conditions of uncertainty and be responsible for them, and hence independence. Equally important is the ability long time concentrate on one type of activity (which for hyperactive guys also performs a corrective function).

Mind games teach you to treat failures and mistakes correctly - to analyze the causes, draw conclusions and apply them in the future. In addition to intelligence, ingenuity and creativity develop.

Intellectual games teach to think systematically and strategically, develop the ability to analyze, and most importantly, children learn to create an internal plan of action (IPA, or, more simply, to act in the mind. This skill is key to the development of thinking in general, and it is with the help of intellectual games, it is the easiest to work out.

An intellectual game has the same structure as any activity, that is, it includes a goal, means, a game process and a result. In addition to educational, it pursues both cognitive and developmental goals. The game is educational and playful in nature, so intellectual games are presented to the child not just fun, but an interesting and unusual activity.

Main types of intellectual games

Quiz Strategy

Text quiz Story quiz Role strategy Economic strategy Combat strategy

“Oh, lucky one! ", "What? Where? When? » «Polundra! » Improvise-

"Impromptu Theater" Scenario "Yacht" "Manager" Checkers,

From this diagram, we see that all intellectual games form two blocks - quizzes and strategies. What is a quiz? It is a form of intellectual game where success is achieved by most correct answers. Quizzes are divided into test and story.

Test quizzes - children answer the question and receive an assessment (chip, point, praise). It turns out the real test. Such games can be seen on TV. It's "Oh lucky man! ", "What? Where? When? ”, “Brain Ring”.

Story quizzes are more interesting. For example, the teacher comes up with a game plot (“Little Red Riding Hood in a new way”). Children become "Little Red Riding Hood", "Wolf", etc. The imagination is turned on, elements of theatricalization are applied. The game acquires a bright emotional character. Examples can be television programs "Polundra", "Wheel of History", etc.

Strategy is a form of intellectual game. Here success is achieved by the correct planning by the participants of their actions. This is the path to success.

In combat strategy, the path to success lies in proper planning for the destruction of the enemy. In the economic - through the actions of acquisition and sale ("manager", "seller", etc.).

In role-playing strategy - through best achievement goals determined by the role assigned to the player (“Yacht”, etc.). The role-playing form develops along the scenario and improvised directions.

In the scenario strategy, improvisation is allowed in strict accordance with the development of the game.

The improvisational strategy outlines general provisions and gives the initial impetus to events where the children themselves choose the topic of improvisation.

An intellectual game rarely does without questions, and quizzes do not exist without them at all. Therefore, selecting and compiling questions is an important factor in such activities for educators. Here is a characteristic of the types of intellectual games.

Classification of questions and tasks for intellectual games.

1.1.1. Answer in question

1.2. Joking questions

1.3. Originally about the banal

1.4. Hint question

2. The unknown about the known

3. On logical and associative thinking

4. Good luck

Productive

1. Questions for ingenuity.

They allow you to create intrigue, attract attention. These questions are based on basic level knowledge of a person, but are somewhat encrypted so that the player fully demonstrates his mental abilities. The host says the first clue. The one who guesses gets a point.

2. Questions like "Unknown about known"

Questions provide surprisingly entertaining and little-known information about things. Such questions increase interest in the game.

3. Questions on logical and associative thinking. These questions are very interesting to the players, because they ask the need to build a "chain" of reasoning. These are questions, tasks, tasks.

4. Questions for good luck. Questions with multiple answers. You can ask the most "abstruse" question, the player has a chance to answer. But such questions are monotonous.

5. Questions "for approximation". It is important that the facts underlying the question are interesting and entertaining.

"Warm-up" for members of the teachers' council

Instructions: - Listen carefully and find the mistake in the statements:

1. Putting fins on your feet, -

Gymnasts swim under water. (scuba divers)

2. Snowstorms howl like wolves

In the winter month of April. (April is not a winter month)

3. We play football well,

We score goals often. (Not pucks, but balls).

4. For one who is unwell,

We call doctors.

Pine needles

Shorter than a Christmas tree. (Pine needles are longer)

5. Small fish net

Weaved a craftsman-spider. (Not to fish, but to flies).

Give the child the opportunity to show invention and initiative in the game, to be active and independent, and then he will gain self-confidence, which will help him achieve a lot in life in the future. Most importantly, during the game, celebrate all the achievements of the baby and do not emphasize the shortcomings, praise for successes and do not scold for mistakes.

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"The cleverest". Intellectual game for older preschoolers

"THE CLEVEREST"

Intellectual game for senior and preparatory groups of preschool educational institutions.

Purpose: To promote the development of cognitive activity, logical thinking, creativity. To identify the abilities of children in different areas of knowledge.

We have an unusual day today

We sincerely welcome you!

For a smart game, the kids gathered again

It's time for the competition to begin.

Host: We welcome the audience and participants of the game "The smartest"! There are no weak opponents here, but determined and erudite, witty and resourceful players. It is my pleasure to introduce you to the participants of the game.

Presentation of participants

Moderator: A fair jury will evaluate our players.

Presentation of the jury members

We start the game. First, a few words about its rules. The game consists of 4 rounds. The best players advance to the next rounds. The strongest remain in each round. And in the last round the winner will be determined.

Attention! You are ready? So let's start round 1!

I will ask questions and give two answers. A card with the number 1 indicates the first answer, with the number 2 - the second option. Players who answer correctly to all questions go to the second round. Ready?

1. Which flower could only fulfill 7 wishes?

(chamomile, flower - seven-flower)

2. What is the name of the period of 12 months?

(year, week)

3. what is the name of the person who invents buildings and makes their drawings?

(architect, builder)

4. What is the name of the second month of spring

(March, April)

5. What looks like a square?

(cube, brick)

6. What is the first day of the week?

(Monday Sunday)

7. Which bird is a carnivore?

(owl, sparrow)

8. Who has 6 paws?

(spider, bee)

9. Who did the cat grab onto in the fairy tale "Turnip"?

(for the granddaughter, for the bug)

10. What is the name of a place in nature where there is a lot of sun and little water?

(jungle, desert)

11. At what time of the year do birds fly to us from warm countries?

(spring, autumn)

12. What is the name of a man-made bird house?

(birdhouse, nest)

13. What book did Carlo's dad buy Pinocchio?

(alphabet, encyclopedia)

14. Favorite treat Carlson?

(honey, jam)

Vedas. Well, well done. Let's move on to the next task. Now I will make riddles for everyone in order, you carefully look at the screen and try to give the correct answer.

Riddles presentation.

Vedas: It's time for the jury's words. Now we will find out who will advance to the next round.

Jury's word

Musical pause

So round 2.

You need to name the characters from different fairy tales. Ready? Then they started.

1. The girl who was friends with the seven dwarfs? (Snow White)

2. Son of Pope Carlo? (Pinocchio)

3. Little beauty born in a flower? (Thumbelina)

4. Cheerful naughty who visited the Moon and the Sun City? (dunno)

5. It will heal everyone, it will heal ... (Dr. Aibolit)

6. The girl who carried the basket of gifts (Little Red Riding Hood)

7. He had 40 thieves? (Ali is a woman)

8. Did her carriage turn into a pumpkin? (Cinderella)

9. He runs around Africa and eats children. (Barmaley)

10. Who bought a samovar at the market? (Fly Tsokotukha)

11. She woke up from the kiss of the prince (Sleeping Beauty)

Vedas: Well, you have already completed half of the tasks. The next test is ready for you. You need to listen carefully to the sound and name whose it is. We call them in turn.

Sounds are heard

Vedas: In the meantime, our jury is summing up the results of the second round, we will play with our fans. I suggest listening to excerpts from children's songs, and you need to guess what cartoon she is from. (say title)

Fragments of songs from famous cartoons sound

The floor is given to the jury.

6 participants advance to the third round.

Vedas: Children who made it to the third round are very serious players. This is already a small step towards victory, but we must determine who will be the smartest today. I will ask each player 5 questions, you must give as many correct answers as possible.

1. What does a crocodile eat at the North Pole? (he doesn't live there)

2. Birch is a tree, is an airplane? (transport)

3. Which word is superfluous: elephant, tiger, sparrow, fox? (sparrow)

4. She has two paws, a tail and feathers, she can fly. Who is it? (bird)

5. What do you call your dad's dad? (grandfather)

1. Grass is a plant, is it spring? (season)

2. Who is more in the forest: birds or sparrows? (birds)

3. Name it in one word: a notebook, a pen, a briefcase - is this? (school supplies)

4. There are 2 pears and 2 apples on the table, how many vegetables are on the table? (not at all)

5. Grandma Masha has a granddaughter Dasha, a cat Fluff and a dog Zhuchka. How many grandchildren does the grandmother have? (one)

1. Kittens were born to Alma's dog: one is white, the other is black. How many kittens does Alma have? (not at all)

2. What color is the kolobok's hair? (no hair)

3. How many nuts are in the empty glass? (the glass is empty, not at all)

4. What is the name of the mother of the calf? (cow)

5. What is more water or land on Earth? (water)

1. What birds cannot fly? (penguins, ostriches)

2. Which tree white trunk? (Birch)

3. Is the wolf a carnivore or a herbivore? (predatory)

4. steals chickens in the village? (Fox)

5. This bird that hunts frogs. (heron)

1. What tree is dressed up on New Year? (tree)

2. Looking for acorns under an oak tree. (boar)

3. When birds fly away from us in warm countries? (in autumn)

4. What is the name of the country where we live? (Russia)

5. Name the days off of the week. (Saturday Sunday)

1. Name the president of our country. (Putin)

2. what bird does not hatch its chicks? (cuckoo)

3. A striped insect that can sting? (wasp)

4. What bird did Thumbelina save? (martin)

5. What number will turn out if you turn over the six? (9)

Pantomime

Dealt with questions. In the next task, you need to depict (show with movements) the animal that is drawn in the picture (fox, hare, bear, frog, bird, chicken). Or action: washing dishes, sweeping the floor, hammering a nail, chopping with an ax, washing clothes, sawing with a saw.

Jury's word

Vedas: Well, here are our finalists, one of them will take first place and receive the title of "The smartest" player.

Questions are asked for each participant. You need to remember and name the names of the heroes of fairy tales and fairy-tale objects. I pronounce the first part of the name or title, and you - the second. For example, Koschey .... Immortal

Vasilisa - (beautiful)

Boy - (sleeping)

Ivan Tsarevich)

Dragon)

Tiny - (Havroshechka)

Sister - (Alyonushka)

Tablecloth - (self-assembly)

Swan geese)

The Little Humpbacked Horse)

Flower - (semi-flower)

Correct answers are protected. And the last decisive task “What's Wrong? ". You need to look closely at the picture and say what is wrong. Answer quickly and without hesitation.

The game "What is superfluous"

Summing up.

Awarding with diplomas.

Host: So our competition has come to an end, you guys passed the test with dignity

Well done! We say goodbye to you, see you soon!

Attached files:

samyi-umnyia_2kofg.ppt | 6716 Kb | Downloads: 174

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"Big Game" - an intellectual game for children of the preparatory group

All children attending the group take part in the game. Children are divided into any number of teams (2-4) at the discretion of the teacher and the number of children in the group.

Educator:

Children, today will take place big game, the rules of the game are as follows: in front of you is a playing field on which the topics of the questions are written and their price is from 10 to 60 points. Accordingly, the higher the question price, the more points you earn.

You must choose the topic you want to start playing and the number of points for which I will ask you questions. Put all the points in your piggy bank and at the end of the game, after counting the number, we will find out the winners.

10. Guess the riddle "If you sat on the ledge, then they grow all the time down." (icicles)

20. What month comes after March? (April)

30. Where will the snow melt faster under a birch or under an apple tree? Why? (under the apple tree, the trunk is dark, and the dark sun heats up faster)

40. What does a bear eat in winter? (nothing, he's sleeping)

50. What is the name of the forest where they grow coniferous trees– firs, firs, cedars and pines? (taiga)

60. Today the clearing is golden yellow from flowers, and tomorrow - white and fluffy. Yellow flowers turn into white "heads", and white fluffs fly off the "heads". (dandelions)

Count

20. 7 tractors plowed the field, 2 tractors stopped. How many tractors are in the field? (7 tractors)

30. On the way, 2 boys walked 2 rubles found, 4 more follow them, how much will they find? (not at all)

40. Mom put in the oven Pies with cabbage oven. For Natasha, Kolya, Vova, The pies are already ready, And the Cat dragged one more pie under the bench. Yes, five more Mom needs to be taken out of the oven. If you can help Count the pies? (9)

50. "Pig in a poke" - a task for all teams, fold from Kuizener's sticks. (teacher shows an example)

60. "Pig in a poke" - a task for all teams (6 hoops and Gyenish blocks) you need to spread the magic stones in different circles, but pay attention to what happens at the intersection: 1 team - large and blue, 2 team - thin and yellow, 3 team are round and red.

In the world of fairy tales

20. In what work little kitty scared two boys? Who is the author of this story? ( living hat. N. Nosov)

30. How the fairy tale "Little Red Riding Hood" ended. Who is the author of this tale? (Ch. Perrot)

50. From which hero did everyone roar? (Chippolino)

60. Name fairy tales in the names of which there are numbers and numbers.

From A to Z

10. How many syllables are in the word "cupboard"? (1 syllable)

20. Name all the vowels in the word - "bag". (2 vowels - y and a)

30. Make a 5 word sentence.

40. "Homework". Remember familiar phrases.

50. "Pig in a poke" - a task for all teams, write a word - Sasha, mom, porridge, school, clock, ribbon - without a pen and pencil.

60. "Pig in a poke" - a task for all teams to solve puzzles.

Blot

10. What is the name of this genre of art? (landscape)

20. What is the name of the artist who paints portraits? (portraitist)

30. What colors of paint should be mixed to get brown? (red and green)

40. Name the brothers of blue color?

50. What colors were used to paint the picture?

60. "Pig in a Poke" - a task for all teams to make a collective bouquet of flowers.

Do-mi-sol-ka

10. What is the name of the song that is sung to put the baby to sleep? (Lullaby)

20. Remember the fairy tales "The Wolf and the Seven Kids", why didn't the kids open the door for the wolf the first time he sang his mother's song to the kids? (the voice of the wolf is low, and that of the goat is high)

30. Guess the melody. (audio recording plays)

40. Remember a song from any Russian folk tale, and sing it.

50. Without them, we can’t sing a song, or play a musical instrument. (notes)

60. Name 10 musical instruments.

Physical training

10. Name 5 winter views sports (hockey, skiing, skating, luge, figure skating)

20. What vitamins are contained in cottage cheese?

30. What should be done in order not to get sick in winter?

40. What games are played with a ball? (football, basketball, stridball, volleyball, pioneer ball, handball, tennis, golf, rugby)

50. In which city of Russia will winter Olympic Games in 2014? (In Sochi)

60. "Pig in a poke" - organize an outdoor game for the whole group

Things

10. What type of transport is an airplane? (air) 20. Name the products that are part of borscht. (Beets, potatoes, carrots, cabbage, onions)

30. There is a steamboat - either back or forth, and behind it such a smooth surface, not a wrinkle to be seen! (iron)

40. Distinctive sign states depicted on flags, coins, seals. (Coat of arms)

50. How can a glass be used? Think of non-standard options.

60. Cat in a Poke - a task for all teams, lay out a number of items from primitive to modern. (Didactic game "Evolution of things").

Developmental effect

Tasks for the designation of objects

1. “Think it up yourself” - to teach children to see possible substitutes in various objects (2nd junior, middle, senior group)

2. "Animals on the tracks" - to teach children to use substitutes - to be able to correlate pictures with certain icons (2 junior, middle, senior, school-preparatory groups)

3. "Riddles and riddles" - to teach children to correlate speech form descriptions of objects with graphics (for all ages)

4. "Sun and rain" - teach children to designate one object with the help of another (a small chair can be a house, a corner of a room separated by a stretched rope, circles drawn in chalk) - (for all ages)

5. "Through the stream" - to teach children to designate objects in a game situation in different ways "(2 junior group)

6.7. "The mother hen and chickens", "Shaggy dog" - to teach children to designate objects in the game in different ways (2nd junior group). 8. "Mousetrap" - show children that with the help of action it is possible to designate an object (middle, senior, preparatory groups for school).

9. "Hares and the wolf" - learn to compare the plan with the space of the group room ( middle group) .

Tasks for the analysis of the structure of the subject:

10. "Fold the picture", "Tangram" - to teach children to analyze an elementary contour scheme (for all ages).

11. "Draw a picture with sticks" - teach children to schematically depict various objects or plots using sticks of different lengths (2 junior, middle, senior groups)

  1. "Pyramids" - to teach children to analyze the structure of an object using its schematic representation

(senior, preparatory group for school).

13. "Stars in the sky" - to teach children to correlate a schematic representation of an object with an artistic one. Introduce the symbolism of some constellations (senior, preparatory group for school).

14. "Merry little men" - Teach children to analyze the elementary scheme (senior, preparatory groups).

Tasks for highlighting spatial relationships:

15. "Train" - learn to correlate the plan of the room with the real room (2nd junior group).

16. "Doll Masha bought furniture" -

To teach children to navigate in space using an elementary plan (2nd junior, middle, senior group).

17. “Where did the bug hide?” - to teach children to freely use the plan (middle, senior, preparatory groups for school).

18. "Find a toy" - to teach children to navigate according to the plan in the group room (senior group, preparatory to school).

19. "Secrets" - to teach children to navigate the floor plan on the site kindergarten(senior, preparatory group for school)

Tasks for creating new images

20. “What kind of toy?” - develop the imagination of children, teach them to imagine objects according to their schematic images (for all ages). 21. "What is this?",22. “What does it look like?” - to teach children to create images in their imagination based on characteristic features items

(for all ages) .

23. "Magic pictures", "Shifters" - to teach children to create images based on a schematic image (middle, senior groups).

Tasks for using logical relations:

24. “Who is more fun?” - teach children to arrange objects in a given sequence (senior, preparatory for school).

25. “Guess what our name is?” - learn to decipher words in the proposed way (symbolic substitution). Highlight the first sound in the word (preparatory group for school).

Substitution action

More details on the site nsportal.ru

Intellectual games for children of senior preschool age. - Methodical piggy bank - Catalog of articles - Website of a preschool educational institution.

Intellectual games for older children preschool age.Preschool childhood is a period of intellectual development of all mental processes that provide the child with the opportunity to get acquainted with the surrounding reality.

The child learns to perceive, think, speak; he masters many ways of acting with objects, assimilates certain rules and starts taking control. All of this involves the work of memory. The role of memory in the development of the child is enormous.

The assimilation of knowledge about the world around us and about oneself, the acquisition of skills and habits - all this is connected with the work of memory. School education makes especially great demands on the memory of the child.

Modern psychology claims that the intellectual potential of children is genetically determined, and that many people have a chance of achieving only an average level of intelligence. Of course, our opportunities for development are not unlimited. But practice shows that if even "average" intellectual abilities are used at least a little more effectively, the results exceed all expectations.

Intellectual games contribute to the development of children's memory, switching from one type of activity to another, developing the ability to listen and hear others, understand and perceive other points of view.

In order to successfully master the school curriculum, a child needs not only to know a lot, but also to think consistently and conclusively, to guess, to show mental tension, and to think logically.

Teaching the development of logical thinking is of no small importance for the future student and is very relevant today.

Mastering any method of memorization, the child learns to single out a goal and carry out certain work with the material to achieve it. He begins to understand the need to repeat, compare, generalize, group material for the purpose of memorization.

Teaching children about classification contributes to the successful mastery of a more complex way of remembering - the semantic grouping that children encounter at school.

Using the opportunities for the development of logical thinking and memory of preschoolers, it is possible to more successfully prepare children for solving the problems that school education sets before us.

The development of logical thinking includes the use of didactic games, ingenuity, puzzles, solving various logic games and labyrinths and is of great interest to children. In this activity, important personality traits are formed in children: independence, resourcefulness, ingenuity, perseverance is developed, and constructive skills are developed. Children learn to plan their actions, think about them, guess in search of a result, while showing creativity.

Games of logical content help to cultivate cognitive interest in children, contribute to research and creative search, desire and ability to learn. Didactic games as one of the most natural species activities of children and contributes to the formation and development of intellectual and creative manifestations, self-expression and independence.

Intellectual games help the child acquire a taste for intellectual and creative work. They contribute to the “launch” of developmental mechanisms, which, without special efforts by adults, can be frozen or not work at all. Mind games help to better prepare the child for schooling, expand the possibilities of free, conscious choice in life, the maximum realization of its potential abilities.

Games for the development of perception

Perception- a cognitive process that forms a subjective picture of the world. This is the selection of the most characteristic qualities for a given object or situation, the compilation of stable images (sensory standards) on their basis and the correlation of these standard images with objects of the surrounding world. Perception is the basis of thinking and practical activity, the basis of a person's orientation in the surrounding world, society. For preschool children, it is best to develop perception in the process of playing that parents can offer the child at home.

Form perception: "Recognize the object by touch"

To play the game, you need to put different small items: buttons, coil, thimble, ball, cube, candy, pencil, etc. Task for the child: determine by touch what kind of objects they are.

Color Perception:"Pick a couple by color"

You need to find a pair of items of the same color. During the game, you need to make five logical pairs of ten different items.

Perception of time: The game is based on questions and answers. Allows you to teach to perceive such characteristics of time as the time of day, season, the passage of time (fast, long, often, rarely, long ago, recently, yesterday, today, tomorrow)

Questions for the child:

-What time of day is it? How did you guess?

-What time of year is it? Why do you think so?

What happens more often, a day or a week?

What grows faster - a flower, a tree or a person?

Perception of space:"Find a toy" An adult puts the toy in a certain place, the child determines the location of this toy (in the room, on the table, to the right / left of ..., below / above ... etc.

Perception of magnitude: Ask the child to arrange the toys in size, collect large and small toys separately from each other. Compare pencils by length. Draw paths of different lengths.

Memory Games

Memory the child is his interest. It is a complex of processes by which a person perceives, remembers, stores and reproduces information. Failure at each of these levels can cause learning difficulties.

The games proposed in this section contribute to the development of the child's memory, teach logical methods of memorization.

Educational game "Puppeteer"

Game for the development of motor memory.

Option 1. An adult - "puppeteer" blindfolds the child and "leads" him, like a doll, along a simple route, holding his shoulders, in complete silence: 4-5 steps forward, stop, turn right, 2 steps back, turn left, 5-6 steps forward, etc.

Then the child is unleashed and asked to independently find the starting point of the route and go through it from beginning to end, remembering his movements.

Option 2. Children can do these exercises in pairs: one person is the "puppeteer", the other is the "doll".

Educational game "Button"

Two people are playing. In front of them are two identical sets of buttons, in each of which not a single button is repeated. Each player has a playing field - it is a square divided into cells.

The starter of the game puts 3 buttons on his field, the second player must look and remember where which button lies. After that, the first player covers his playing field with a piece of paper, and the second must repeat the same arrangement of buttons on his field.

The more cells and buttons are used in the game, the more difficult the game becomes.

Game "Fold the pattern".

Make a path or pattern of shapes (start with three or four elements, when the child is comfortable with such tasks, increase the number). Ask him to look at the path (pattern), then turn away. Change the location of one shape (then two or three). Ask the child to restore the original arrangement of the figures on the tracks (patterns).

Complicated option: remove the track (pattern) from the field. Offer to restore yourself. You can once again remove the pattern and invite the child to restore it from eyes closed to the touch.

Game "Camera"

Game for the development of memory and attention.

Option 1: children are shown a card with any image for a second, they must describe it in as much detail as possible.

2nd option: a picture is shown depicting a plot (30 seconds), after which another picture is given, similar to the first picture, but some objects are missing or replaced by something else. I have to say what has changed.

Game "Tell and show"

A game for the development of auditory memory and speech. Ask the child to tell a poem of a plot nature (pre-selected and learned) and show ....

For example:

The teeth are white.

Games for the development of attention

Attention It is connected with the interests, inclinations, vocation of a person, such personal qualities as observation, the ability to note subtle, but significant signs in objects and phenomena, depend on his characteristics. Attention is one of the main conditions that ensure the successful assimilation by the child of the amount of knowledge and skills available to him and the establishment of contact with an adult. The development of attention is closely intertwined with the development of memorization, and these games will help develop it.

Educational game "On the table! Under the table! Knock!"

The game develops auditory attention child.

The child must follow the verbal commands of the adult, while the adult tries to confuse him. First, the adult says the command and carries it out himself, and the child repeats after him.

For example: an adult says: “Under the table!” and hides his hands under the table, the child repeats after him. "Knock!" and begins to knock on the table, the child repeats after him. "To the table!" - puts his hands on the table, the child repeats after him, and so on. When the child gets used to repeating the movements of the adult, the adult begins to confuse him: he says one command, and performs another movement.

For example: an adult says: “Under the table!”, And he himself knocks on the table. The child should do what the adult says, not what he does.

Top-clap game.

Game for the development of attention, memory.

The leader pronounces phrases-concepts - correct and incorrect.

If the expression is correct, the children clap, if not correct, they stomp.

Examples: "It always snows in summer." Potatoes are eaten raw." "The crow is a migratory bird." It is clear that the older the children, the more complex the concepts should be.

"Twisted Lines"

Tracking a line from its beginning to the end, especially when it is intertwined with other lines, contributes to the development of concentration and concentration.

"Where what?"

You should agree with the child that he will clap his hands when he hears a word on a given topic, for example, animals. After that, the adult should say a series different words. If the child makes a mistake, the game starts over.

Over time, you can complicate the task by inviting the child to stand up if he hears the name of the plant, and at the same time clap when he hears the name of the animal.

"Mirror"

This game is best played in pairs. Players sit or stand opposite each other. One of them makes different movements: raises his hands, moves them in different directions, scratches his nose.

The other is a "mirror" of the first.

To begin with, you can limit yourself to hand movements, but gradually complicate the game: build faces, turn around, etc. Game time is limited to 1-2 minutes.

If the "mirror" managed to hold out for the right time, it gets one point, and the players change roles.

"Finger"

The more pictures there are, the more difficult and intense (and therefore more interesting) the game will be. For this game, the child definitely needs a partner - preferably a peer. If this is not the case, the role of a partner can be played by an adult (grandmother, grandfather, brother, etc.), who slightly plays along with the baby.

Before the game, 10-20 pictures depicting various objects are laid out on the table in two rows. After admiring the pictures and specifying the name of objects that are not too familiar, you draw the attention of the players to the fact that each of them has one finger on their hand called the index finger, because it points to something. “In this game,” you say, “the index finger will point to the picture that I will name. Whoever first puts his index finger on the picture correctly will receive it.”

Then you put two playing kids opposite each other and ask them to put the index fingers of their right hands on the very edge of the table and not raise them until they find the right picture. The main requirement of the game is to look for a picture with your eyes, not with your hands (this is how mental activity is stimulated). Movement - a pointing gesture - is only the last step in solving the problem. The restrictive rule - to keep your finger at the edge of the table - helps the child to refrain from unnecessary hand movements.

Then you solemnly pronounce the words: "Which of you will find and show with your finger ... a camomile (camel, teapot, umbrella, etc.) first?" And watch who will be the first to indicate the desired picture.

Imagination games

These games contribute to the gradual assimilation of the principle of conditionality and the replacement of some objects with others, the development of imagination. In such games, children will be able to learn how to animate a variety of objects.

For these games, you can use almost any item, they do not take a long time. Almost any moment in a child's life can be used to organize games.

"Squiggles"

It is better to play together with the child. Draw arbitrary squiggles for each other, and then exchange leaves. Whoever turns the squiggle into a meaningful drawing will win.

"Non-Existent Animal"

If existence hammer fish or needle fish is scientifically proven, then the existence of a thimble fish is not excluded. Let the child dream up: "What does a pan fish look like? What does a scissor fish eat and how can a magnet fish be used?"

"Reviving Items"

It is necessary to invite the child to introduce himself and portray himself with a new fur coat; lost mitten; mitten, which was returned to the owner; a shirt thrown on the floor; shirt neatly folded.

"Draw a picture"

The child is presented with an unfinished picture of an object and asked to name the object. If the child fails to immediately identify the object, he is helped in the form of riddles and leading questions. After the children have recognized the object and imagined its image, they finish drawing and coloring the pictures.

Unfinished pictures presented to children can be made in different ways: a bitmap, a diagram of an object, its partial image. The pictures can be any object familiar to children. Subject images can be combined into semantic groups (for example, "vegetables", "clothes", "flowers", etc.) and use this exercise when studying the corresponding group.

"Imitation of Action"

We cook soup. Ask your child to show you how you wash and dry your hands before preparing food. You pour water into a saucepan.

Light the gas stove burner and put the pan on the burner. Peel and cut vegetables, put them in a saucepan, salt, stir the soup with a spoon, scoop the soup with a ladle.

Show how to carefully carry a cup filled with hot water. Imagine and demonstrate: you pick up a hot pan, pass a hot potato around.

Games for the development of thinking

M breathing- one of higher forms human activities. This is a socially conditioned mental process, inextricably linked with speech. The proposed games will help children learn to reason, compare, generalize, make elementary conclusions - in other words, think independently.

"It happens - it doesn't happen"

Name some situation and throw the ball to the child. The child must catch the ball in the event that the named situation happens, and if not, then the ball must be hit.

You can offer different situations: dad went to work; the train flies through the sky; the cat wants to eat; the postman brought a letter; salted apple; the house went for a walk; glass shoes, etc.

"Guess the description"

An adult offers to guess what (what vegetable, animal, toy) he is talking about and gives a description of this subject. For example: This is a vegetable. It is red, round, juicy (tomato). If the child finds it difficult to answer, pictures with various vegetables are laid out in front of him, and he finds the right one.

"What if…"

The facilitator asks a question - the child answers.

"What will happen if I stand with my feet in a puddle?"

"What happens if a ball falls into a tub of water? A stick? A towel? A kitten? A rock?" and so on.

Then switch roles.

"Ambiguous Answers"

Consider in advance questions to which ambiguous answers are possible. When the child answers your questions, you may be very surprised. Is this the answer you expected from him?

Small examples:

“The coat of our cat is very….” ;

“At night, the street is very…”;

“People have hands to…”;

"I got sick because..."

“What is prickly in the world?”

Try to remember with your child what is prickly in the world? Spruce and hedgehog needles, sewing needles and pins, rose and wild rose thorns, dad's chin ....

Name a few prickly objects, maybe the kid will add others to them. For example, name a Christmas tree, a hedgehog, needles and pins. And when you walk in the park or in the forest, find thorny plants, show your child the thorns. Why do plants need them?

Surely, the child will remember your game and add the find to the category of "prickly things" himself.

You can play with other properties as well. "What in the world is cold?", "What in the world is round?", "What in the world is sticky?". Just don't ask too many properties at once. One thing is better.

The main thing is that the child remembers the principle and includes more and more new objects in the group, say, "thorny things".

Source mbdoy92vorkyta.ucoz.ru

Games for the development of logic in preschoolers of the preparatory group

The game "Flowers in the flower beds."

Target

: multi-colored cardboard, scissors.

Description: the teacher cuts out of cardboard three flowers of red, orange, blue and three flower beds - round, square and rectangular. Invite the child to distribute the flowers in the flower beds in accordance with the story: “Red flowers did not grow on a round or square flower bed, orange ones did not grow on a round or rectangular one. Where did the flowers grow?

Logic tasks.

Target: develop attention, logical thinking.

Description: the teacher invites the children to play logical tasks, chips are given for each correct answer. Whoever has more chips wins.

1) There are objects in front of Chipollino: a bucket, a shovel, a watering can. How to make the shovel become extreme without moving it from its place? (You can put a watering can in front of a shovel or in front of a bucket.)

2) Winnie the Pooh, Tigger and Piglet cut out three flags of different colors: blue, green, red. The tiger was cut not by a red, but by Winnie the Pooh - not by a red and not by a blue flag. What color flag did each one cut out? (Winnie the Pooh cut out a green flag, Tigger - blue. Piglet - red.)

3) There are four apples on the table. One apple was cut and put back. How many apples are on the table? (4 apples.)

4) Arrange two chairs in the room so that there is a chair against each wall. (You need to put chairs in two opposite corners.)

5) Place a triangle of one stick and a square of two sticks on the table. (You need to put the chopsticks on the corner of the table.)

The game "I guessed ...".

Target:

Description: the teacher guesses an object. Invite the child to use clarifying questions to find out the name of the object.

Does this item fly? (Yes.)

Does he have wings? (Yes.)

Does he fly high? (Yes.)

Is he animated? (Not.)

Is it made of plastic? (Not.)

From iron? (Yes.)

Does it have a propeller? (Yes.)

Is it a helicopter? (Yes.)

The game "Choose the right one."

Target: develop logical thinking.

Description: children are offered options in which there are extra positions, for example:

The boot always has: buckle, sole, straps, buttons.

In warm regions live: bear, deer, wolf, penguin, camel.

Winter months: September, October, December, May.

In a year: 24 months, 12 months, 4 months, 3 months.

A father is older than his son: often, always, rarely, never.

Time of day: year, month, week, day, Monday.

A tree always has: leaves, flowers, fruits, root, shade.

Seasons: August, autumn, Saturday, holidays.

Passenger transport: harvester, dump truck, bus, diesel locomotive.

This game can be continued.

The game "I take with me on the road."

Target: develop logical thinking.

pictures with images of single objects.

Description: Lay images face down. Invite your child to go sailing. But, in order for the trip to be successful, you need to thoroughly prepare for it, stock up on everything you need. Ask the child to take one picture and talk about how this item can be useful. The items in the pictures should be very different. For example, a child takes out a picture of a ball: “The ball can be played while relaxing, the ball can be used instead of a life buoy because it does not sink, etc.” You can play different situations: on a desert island, on a train, in a village.

The game "How are they similar and how are they different?".

Target: develop logical thinking.

Description: the facilitator offers two subjects to the children, the children must compare them and indicate the similarities and differences. For example: plum and peach; little girl and doll; bird and plane; cat and squirrel; an orange and an orange ball of the same size; marker and chalk.

The game "Resettled the birds."

Target: develop logical thinking.

Game material and visual aids: 20 cards with the image of birds: domestic, migratory, wintering, singing, predatory, etc.

Description: invite the child to settle the birds in nests: in one nest - migratory birds, in another - all those who have white plumage, in the third - all birds with long beaks. What birds were left without a nest? What kind of birds can be settled in several nests?

Association game.

Target: develop logical thinking.

Description: children are divided into two groups. One group invites the other to talk about an object, using words denoting other objects in their story. For example, talk about carrots using the words: duck, orange, cube, Snow Maiden. (It is the same color as an orange. It can be cut into cubes. Ducks love the upper part of it. If you don’t eat it, you will be as pale as the Snow Maiden.) Then the groups change roles. The subject for description and words-characteristics are set by the leader.

Game "Come up with a proposal."

Goals: develop logical thinking, speech activity; develop a sense of language.

Game material and visual aids: ping pong ball.

Description: the teacher with the children sits in a circle and explains the rules of the game. He says any words, and the children come up with a sentence with this word. For example: the teacher calls the word "close" and passes the ball to the child. He takes the ball and quickly answers: "I live close to the kindergarten." Then the child says his word and passes the ball to the person sitting next to him. So in turn the ball passes from one player to another.

Games for the development of speech in preschool children of the preparatory group

The game "Make an offer."

Target: develop the ability to make sentences from these words and use nouns in plural.

Description: Invite the child to make a sentence out of words. In the first lessons, the number of words should not be more than three, for example: "shore, house, white." Sentences can be: “There is a house with a white roof on the river bank” or “In winter, the roofs of houses and rivers become white from snow”, etc. Explain to the child that the form of words can be changed, that is, use them in the plural, change the ending.

Game of Opposites.

Target: to consolidate the ability to select words that are opposite in meaning.

Game material and visual aids: chips.

Description: invite the child to alternately come up with pairs of words-opposites. For each coined pair, a chip is issued. Whoever has the most chips at the end of the game wins. In the first part of the game, pairs are made - nouns; then - adjectives, verbs and adverbs (fire - water, smart - stupid, close - open, high - low).

Good and bad game.

Target: develop monologue speech.

Description: invite the child to identify the bad and good features of the heroes of fairy tales. For example: the fairy tale "Cat, rooster and fox." The rooster woke up the cat for work, cleaned the house, cooked dinner - that's good. But he did not obey the cat and looked out the window when the fox called him - this is bad. Or the fairy tale "Puss in Boots": helping your master is good, but for this he deceived everyone - this is bad.

Game "Contradictions".

Target: develop the ability to select words that are opposite in meaning.

Description: invite the child to find signs of one object that contradict each other. For example: a book is dark and white at the same time (cover and sheets), an iron is hot and cold, etc. Read the poem:

In front of passers-by

An apple hung in the garden.

Well, who cares?

Just an apple hanging.

Only the horse said that it was low,

And the mouse is high.

Sparrow said close

And the snail is far away.

And the calf is preoccupied

The fact that the apple is not enough.

And the chicken is that very

Big and hard.

And the kitten doesn't care

Sour, why is it?

"What do you! - the worm whispers. -

He has a sweet barrel."

G. Sapgir

Discuss the poem. Draw the child's attention to the fact that the same object, the same phenomenon can be characterized in different ways, depending on the point of view, both literally and figuratively.

Game "Who left?".

Target: learn to use proper nouns in nominative case singular.

Game material and visual aids: chairs.

Description: children-spectators sit on chairs. In front of them, on the side, 4 chairs are placed for the participants in the game. The teacher tells the children that now they will guess who left. Summons four children. Three sit in a row, the fourth, opposite. The teacher invites him to carefully look at who is sitting opposite, say their names, and go to another room. One of the three is hiding. The guesser returns and takes his seat. The teacher says: “(Name of the child), look carefully and tell me who left?” If the child guesses correctly, the one hiding runs out. The children sit in their places, and the teacher calls the next four children, and the game resumes.

The game "How do we dress?".

Target: teach the correct use of common nouns in accusative singular and plural.

Game material and visual aids: items of children's clothing.

Description: each child thinks of a piece of clothing, for example: a scarf, a skirt, a dress, gloves, panties, a T-shirt, etc. Then he quietly calls him to the teacher so that the rest of the children do not hear (the teacher makes sure that the children do not choose the same thing same). The teacher begins to talk about something, for example: "Vasya was going to sled and put on ..."

Interrupting the story, he points to one of the participants in the game. He names the piece of clothing he has in mind. The rest of the children must judge whether the boy dressed correctly. This game is very fun, because sometimes you get funny combinations.

The game "Who will carry the objects faster?".

Target: to fix in the speech of children the correct use of common nouns in the singular of the accusative case.

Game material and visual aids: children's dishes and furniture.

Description: playing children sit on chairs, opposite them are two chairs, on which 5-6 items of different categories are placed, for example: children's dishes (cup, saucer, kettle), children's furniture (crib, chair, table). Two empty chairs are placed at a distance. Two children from different teams stand near the chairs and on command: “One, two, three - take the dishes!” - begin to transfer the necessary items to the empty chairs opposite. The winner is the one who is more correct and earlier than others will transfer all the items related to the category named by the teacher and name them. Then the next pairs of children compete.

Speech sample: "I moved the teapot (cup, saucer)."

One-one-one game.

Target: learn to distinguish the gender of nouns.

Game material and visual aids: small items (pictures) are mixed in the box:

masculine

pencil

Neuter gender

towel

Feminine

pot

Description: children take turns taking out objects from the box, calling them: "This is a pencil." The teacher asks the question: “How much?” The child answers: "One pencil." For the correct answer, the child receives a picture, at the end of the game counts the number of pictures for each child and determines the winner.

Game "Guess what it is?".

Target: learn to use adjectives in speech, correctly coordinate them with pronouns.

Game material and visual aids: natural fruits (models).

Description: the teacher shows the children fruits, then calls the children one at a time. The summoned person is blindfolded and offered to choose a fruit. The child must guess by touch what kind of fruit it is and what shape it is, or determine its hardness.

Children's speech pattern:"This Apple. It is round (solid)."

Game "What do you like?".

Target: learn to conjugate verbs.

Game material and visual aids: subject pictures on any topic.

Description: one child chooses a picture (for example, with a picture of cherries), shows it and, turning to another child, says: “I love cherries. What do you like?" In turn, the second child takes a picture (for example, depicting plums) and, turning to the third child, says: “I love plums. What do you like?"

When you play the game again, you can change the theme of the pictures.

Literacy games for children 6-7 years old in kindergarten

Game "Where is our home?".

Target:

Game material and visual aids: a set of subject pictures (com, ball, catfish, duck, fly, crane, doll, mouse, bag), three houses with pockets and a number on each (3, 4 or 5).

Description: the child takes a picture, names the object depicted on it, counts the number of sounds in the spoken word and inserts the picture into the pocket with a number corresponding to the number of sounds in the word. Representatives of the row come out in turn. If they are wrong, they are corrected by the children of the second row. A point is scored for each correct answer. The row with the most points is considered the winner.

Let's build a pyramid game.

Target: develop the ability to determine the number of sounds in a word.

Game material and visual aids: a pyramid is drawn on the board, the base of which consists of five squares, above - four squares, then - three; pictures depicting various objects, in the name of which there are five, four, three sounds (respectively, five, four, three pictures - a bag, a scarf, shoes, a mouse, a pear, a duck, a vase, an elephant, a wolf, a poppy, a wasp, a nose).

Description: the teacher invites the children to fill in the pyramid. Among the pictures put on the typesetting canvas, you must first find those in the names of which there are five sounds, then four and three. Wrong answer is not counted. Correct completion of the task is rewarded with a chip.

Game "Lost and Found".

Target: learn to perform sound-letter analysis of words.

Game material and visual aids: subject pictures with pockets, cards with the names of the subject shown in the picture are inserted in them, but one consonant is missing in each word (for example: tig instead of tiger), a set of letters.

Description: the teacher shows the children pictures with captions and says that some letters in the words are lost. The correct entry needs to be restored. To do this, you need to contact the "lost and found", where all the lost things fall. The guys take turns going to the teacher and calling the picture, identifying the missing letter in the signature, taking it in the “lost and found table”, putting it in its place.

Game "What are their names?".

Target: to develop the ability to determine the first sound in a word, to compose words from letters.

Game material and visual aids: a set of subject pictures (the name of a boy or girl will be made from the initial letters of their names); plates with the image of a boy and a girl with pockets for inserting pictures and letters; letter cards.

Description: the teacher hangs out signs with images of a boy and a girl and says that he came up with names for them. Children can guess these names if they highlight the first sounds in the names of the pictures in the pockets and replace them with letters.

There are two teams - girls and boys. Representatives of the teams name the objects depicted on the cards and highlight the first sound in the word. Then they take the corresponding letter from the split alphabet and replace the picture with it. One team guesses the name of the girl, the other - the name of the boy.

The first team to make a name wins.

Sample material: boat, donkey, crayfish, aster; ball, snail, gun, stork.

The game "Scattered letters".

Target: develop the ability to make words from these letters, perform sound-letter analysis.

Game material and visual aids: split alphabet by the number of children.

Description: the teacher calls the letters, the children type them from the alphabet and make up a word. For a correctly composed word, the child receives one point (chip). Whoever has the most points at the end of the game wins.

Zoo game.

Target: develop the ability to select words with a given number of syllables.

Game material and visual aids: three pockets, on each of which a cage for animals is drawn, under the pockets - graphic image syllabic composition of words (the first pocket is one syllable, the second is two syllables, the third is three syllables); cards with pictures of animals and their names.

Description: the teacher says that they made new cages for the zoo. Offers to determine which animals can be placed in which cage. Children go to the teacher in order, take cards with the image of an animal, read its name by syllables and determine the number of syllables in a word. By the number of syllables, they find a cage for the named animal and put the card in the corresponding pocket.

Sample material: elephant, camel, tiger, lion, bear, crocodile, rhino, wolf, fox, giraffe, elk, jackal, hare, badger.

Chain game.

Target: develop the ability to select words in one syllable.

Description: the teacher says: "Window." Children divide this word into syllables. Next, the children select a word that begins with the last syllable in the word “window” (no-ra). Then they come up with a new word that begins with the syllable ra (ra-ma), etc. The winner is the one who last completed the chain and named the most words.

The game "Encrypted alphabet".

Target: to consolidate knowledge of the alphabet and its practical application.

Description: the teacher selects several letters of the alphabet that are most common in words, each of them assigns a license plate. For example:

A O K T S I N L D M

1 2 3 4 5 6 7 8 9 10

The teacher shows the child how to write down words, replacing them with numbers: 9 2 10 (house), 5 6 8 1 (strength), etc. Number all the letters of the alphabet. Invite the child to play "scouts" by sending encrypted letters to each other.

Game "Help Pinocchio".

Target: consolidate the ability to distinguish vowels and consonants.

Game material and visual aids: two boxes, cards with vowels and consonants.

Description: Pinocchio comes to visit the children. He entered the school and asks to check it homework: in one box Pinocchio folded cards with vowels, in another - with consonants. Check if all letters are spelled correctly. The child saves one card at a time and checks the correctness of the task. You can intentionally confuse letters, put several vowels in a box with consonants and vice versa. When all the mistakes are corrected, Pinocchio says goodbye and goes to school.

Scout game.

Target: develop phonemic awareness, logical thinking, speech skills.

Description: the teacher shows another way of the cipher - by the first letters of the lines:

The lizard lives in the desert.

Animals can be wild and domestic.

December is a winter month.

In the morning we have breakfast.

A dark cloud blocked the sun.

If the snow has melted, then spring has come.

A log is a sawn tree.

The raspberry ripens in summer.

From the first letters of each line it turned out: I'm waiting for you. It can be encrypted in various ways.

Math games for children 6-7 years old in kindergarten

The game "The mother hen and chickens."

Goals: to consolidate counting skills; develop auditory attention.

Game material and visual aids: cards with the image of chickens of different numbers.

Description: The cards show different numbers of chickens. Distribute roles: children - "chickens", one child - "hen". The mother hen is chosen using a counting rhyme:

They say at dawn

Gathered on the mountain

Pigeon, goose and jackdaw...

That's the whole count.

Each child receives a card and counts the number of chickens on it. The teacher addresses the children:

The chickens want to eat.

We must feed the chickens.

The mother hen begins her game actions: she knocks on the table several times - she calls the “chickens” to the grains. If the “hen” knocked 3 times, the child who has a card with the image of three chickens squeaks 3 times (pee-pee-pee) - his chickens are fed.

Game "Number houses".

Target: consolidate knowledge about the composition of the number of the first ten, basic mathematical signs ability to compose and solve examples.

Game material and visual aids: silhouettes of houses with inscriptions on the roof of one of the houses from 3 to 10; set of cards with numbers.

Description: houses are distributed to the players, the child examines cards with numbers. Ask the child to name the numbers and put them in order. Put a large card with a house in front of the child. A certain number lives in each of the houses. Invite the child to think and say what numbers it consists of. Let the child name their options. After that, he can show all the options for the composition of the number, laying out cards with numbers or dots in the windows.

Game "Guess the number".

Target: to consolidate the skills of addition and subtraction, the ability to compare numbers.

Description: Invite the child to guess what number they have in mind. The teacher says: “If you add 3 to this number, you get 5” or “The number that I thought of is more than five, but less than seven.” You can change roles with children, the child guesses the number, and the teacher guesses.

Game "Collect a flower".

Target: develop counting skills, imagination.

Game material and visual aids: the core of a flower and separately seven petals cut out of cardboard, on each of the petals an arithmetic expression for addition or subtraction up to 10.

Description: invite the child to collect a magical seven-color flower, but inserting a petal into the core is possible only if the example is correctly solved. After the child collects the flower, ask what wishes he would make for each petal.

The game "Spread the numbers."

Target: exercise children in forward and backward counting.

Game material and visual aids: cards with numbers from 1 to 15.

Description: lay out the prepared cards in random order. Invite the child to lay out the cards in ascending order of numbers, then in descending order. You can choose other layout options, for example: "Lay out the cards, skipping every second (third) number."

Number transformation game.

Target: to train children in the performance of addition and subtraction.

Game material and visual aids: counting sticks.

Description: invite the child to play wizards who turn several numbers into one: “What number do you think the numbers 3 and 2 can turn into?” Using counting sticks, add three to two, then remove two of three. Record the results obtained in the form of examples. Ask the child to become a wizard and with the help magic wands turn one number into another.

The game "Feast of the Number".

Target: reinforce addition and subtraction skills.

Description: declare each day a holiday of some date. On this day, the “birthday” number invites other numbers to visit, but with the condition that each number must pick up a friend who will help it turn into the number of the day. For example, the holiday of the number seven. Number 7 invites number 5 to visit and asks who will accompany her. The number 5 thinks and answers: "2 or 12" (5 + 2; 12 - 5).

The game "Entertaining squares".

Target: to consolidate addition skills, mathematical actions.

Game material and visual aids: drawn squares.

Description: in the drawn squares, it is necessary to arrange the numbers in the cells so that the same definite number is obtained along any horizontal and vertical rows, as well as along any diagonal.

Number 6

The game "Mathematical Kaleidoscope".

Target: develop ingenuity, ingenuity, the ability to use mathematical operations.

Description:

Three boys - Kolya, Andrey, Vova - went to the store. On the way they found three kopecks. How much money did one Vova find if he went to the store alone? (Three kopecks.)

Two fathers and two sons ate 3 eggs for breakfast, and each of them got a whole egg. How could this happen? (3 people were sitting at the table: grandfather, father and son.)

How many ends do 4 sticks have? What about 5 sticks? What about 5 and a half sticks? (4 sticks have 8 ends, 5 sticks have 10 ends, 5 and a half sticks have 12 ends.)

The field was plowed by 7 tractors. 2 tractors stopped. How many tractors are in the field? (7 tractors.)

How to bring water in a sieve? (Freeze it.)

At 10 o'clock the baby woke up. When did he go to bed if he slept for 2 hours? (At 8:00.)

There were three goats. One is in front of the two, one is between the two, and one is behind the two. How were the goats? (One by one.)

Sister is 4 years old, brother is 6 years old. How old will the brother be when the sister turns 6? (8 years.)

The goose weighs 2 kg. How much will he weigh when he stands on 1 leg? (2 kg.)

Burned 7 candles. Two extinguished. How many candles are left? (Two because the rest burned down.)

Shel Kondrat went to Leningrad,

And towards - twelve guys.

Each has three baskets.

In each basket - a cat.

Each cat has 12 kittens.

How many of them all went to Leningrad?

K. Chukovsky

(One Kondrat went to Leningrad, the rest went towards him.)

The game "Collect the scattered geometric shapes."

Goals: consolidate knowledge of geometric shapes; to teach according to a drawing (sample) to assemble geometric shapes in a certain sequence in space; encourage children to play.

Game material and visual aids: a set of color schemes depicting geometric shapes and colored geometric shapes for each child.

Topic: "Temporal relations, logic games"

Tasks:

Determine the dependence when dividing the whole into parts;

Work with logic games;

Technique of horizontal hatching in notebooks.

2. Continue familiarity with the schemes.

3. Fix:

Knowledge of temporal relationships;

Ability to work in notebooks.

Demo material: Dunno doll; Gyenes blocks; diagram cards.

Handout: logical squares of two types (one for two); sheets of paper; scissors; checkered notebooks; pencils.

Lesson progress

Children stand in a semicircle.

There was a knock on the door. The teacher introduces Dunno.

Dunno. Hello guys! So I decided to look to you from nothing to do. And what are you doing here?

caregiver. We, Dunno, with the guys decided to repeat all the days of the week.

Dunno. Oh, why repeat them, it's so simple. Sunday is fun day. Then Wednesday - this is nonsense, and then Saturday - hunting for a walk! That's all!

caregiver. What are you, Dunno, did you name correctly? Here the children of our group know and correctly name all the days of the week.

Children name the order of days from Monday, then from another day of the week and show Dunno a weekly calendar.

Dunno. Wow, you are so smart! And if 4 weeks pass, how can this time be called? (Month.)

- And how much winter months? Name. What about summer? Name. And how many months are there in a year? Name them. Well great! Now I remember too!

I was in such a hurry today that I accidentally dropped the box of buttons. They were arranged in a certain order. I folded 8 buttons, but I don’t know which one to put in the empty compartment.

Dunno. Thank you guys for getting this done so quickly. I have an envelope with interesting cards. Znayka asked me to play with you. I will show you these cards, and you must show me the desired geometric figure.

Children sit down at the tables and take cards (logical squares) - one for two. There are two types of cards.

There are boxes of Gyenes blocks on the tables. Children are shown cards with signs-diagrams. Children find the desired geometric figure. For example, the teacher puts diagram cards on the board.

I will tell Znaika how quickly you completed this task. He will love it. We had a fight with him yesterday.

caregiver. Because of which?

Dunno. I had a piece of paper. Znayka asked to cut off half of the sheet for him. Well, I cut it off as best I could. And Znaika was offended. I will now show how I divided this sheet.

Dunno shows the children how he divided a sheet of paper.

Educator. Why was Znayka offended? (The sheets are unequal.) How did you determine that the sheets are unequal? (They put it on top of each other.) Now the children will show you how to divide the sheet into 2 equal parts.

One of the children shows the division of the sheet into 2 equal parts.

How many parts were made from one sheet? That more: whole part or half of it? And if Shpuntik and Vintik come to Znayka and Dunno and want to draw too? What to do then? (Divide each piece in half again.)

The teacher invites the children to cut each part in half.

How many pieces were made from a whole sheet of paper? What is larger: the whole part of the sheet or one of the parts?

- Lay all parts of the sheet so that you get a whole sheet.

Dunno. That's how quickly you managed to divide a sheet of paper.

Now I can do it too and I'll show everyone how it's done.

caregiver. And now, Dunno, the guys will show how they can do tasks in notebooks.

The teacher invites the children to go to the tables.

Children perform tasks in notebooks proposed by the teacher: draw large and small squares with horizontal shading.

Ludmila Timonina
Card file: intellectual games at senior preschool age

Mind games.

The game "Gyenes Logic Blocks"

Target. Contribute to the acceleration of the development process in preschoolers the simplest logical structures of thinking and mathematical representations

Short description:

From an arbitrarily chosen figure try build as long a chain as possible. Construction options chains:

so that there are no figures of the same shape next to each other (color, size, thickness);

so that there are no identical shapes and colors (by color and size, by size and shape, by thickness);

so that there are figures nearby that are the same in size, but different in shape;

so that nearby there are figures of the same color and size, but of different shapes (same size but different shape).

Mind games.

The game "Math Tablet"

Target. Create conditions for the research activities of the child. Promote psychosensory-motor, cognitive ( cognitive development and as well as the development of creativity.

Short description:

The game presents schemes according to which children reproduce the drawing with the help of rubber bands and colored figures. Schemes can be supplemented in accordance with the level of development of the child, come up with your own options. The game presents schemes for orientation in space, counting, geometry, games with numbers, letters, symmetries, road signs, riddles, illustrated poems, fairy tales, patterns.

Methodical instructions. Working with a group of children, you can conduct visual and auditory dictations on a mathematical tablet.

Intellectual game.

The game "Geometric Mosaic"

Target. To consolidate knowledge about geometric figures and primary colors, about the size of objects. Develop visual perception, memory. Contribute to development intellectual abilities.

Short description:

Invite the children to decompose the cut out geometric shapes according to groups:

by color (all blue pieces, all green pieces, etc.)

by size (small triangles and large triangles, small squares, large and medium squares, etc.)

in form (all triangles, all squares, all halves of circles, etc.)

posting the same pictures from a set of geometric shapes, first by superimposing on card, then next to picture and then from memory.

Invite the players to lay out any image from geometric shapes.

Intellectual game.

"Remember"

Target. Develop visual perception, voluntary attention, memory. Develop visual-figurative thinking

Short description:

In game 12 cards. Tasks for each difficulty cards. At the first stage, we offer to dis-look and remember what is drawn. showing 2 map, children determine what has changed compared to the first card. At the next stage, the children consider, remember and draw the figures they see, then the numbers, remembering the sequence of the arrangement of the numbers. At the last stage, we offer the child to remember and draw schematic images corresponding to various pictures-kam.

Intellectual game.

The game "Dangerous Items"

Target. Develop verbal and logical thinking

Short description:

Having laid out toys and drawings with objects in front of the children, the teacher invites the children to determine which objects are dangerous for games and why where these items should be stored. Children tell where dangerous items should be stored. How should you behave if you have such an object in your hands. Is it possible to distract, push a person, if he cuts, sews, nails. What can happen with this

Intellectual game.

The game "Signs"

Target. To teach children to identify the same signs in different objects, to develop logical thinking.

Short description:

cards. We offer a child from 40 cards card. Number of rounds cards

Intellectual game.

The game "What is made of what"

Target. To consolidate children's knowledge about various materials and products made from them. Develop logical thinking.

Short description:

The game is played by 1-10 people. Start better with one round cards. We offer a child from 40 cards pick up 4 suitable ones for it and attach them so that they logically complement the central card. Number of rounds cards- tasks should be increased gradually.

Methodical instructions. For a group of children, the game should be competitive - who will complete the task faster.

Intellectual game.

The game "First Grader Quiz"

Target. Help children prepare psychologically for school, teach them to quickly answer questions. Develop the speed of thinking.

Short description:

Players move in turn, established by agreement or by lot. On his turn, the player rolls the die and moves the chip to the number of squares that has fallen. By moving the chip, the player answers the question cards from the stack of the corresponding color. If the player answered correctly, the turn passes to the next player. If the player answered incorrectly, the player rolls the die and steps back by the number rolled. After that, he immediately answers the question of the color corresponding to the cell. This continues until the player either answers correctly or returns home. That one wins who will be the first to arrive at school.

Intellectual game.

The game "Pick up picture»

Target. Learn to classify objects, call groups of objects with generalizing words, enrich vocabulary. Develop attention, memory, thinking

Short description:

cards cards puts in a separate pile. The leader takes the top card and name it. Players use the classification method to determine whether an item belongs to their map, gives a signal - if the answer is correct, the presenter gives the player card. The first one to cover all areas in his field is declared the winner.

Intellectual game.

The game "Guess the Animals"

Target. To consolidate knowledge about wild animals, their habitat, nutrition. Develop logical thinking.

Short description:

Choose a leader. He stirs the fields and cards and gives each player one field, and cards puts in a separate pile text down. The leader takes the top card and read aloud the text of the riddle on it. If the player who has an image of this animal on the field guessed the riddle and correctly answered questions about him (where he lives, what he eats, what character, then the host gives him a card with a riddle. If a player has made a mistake, the facilitator corrects him, but card puts under the bottom of the pile. The first one to cover all areas in his field is declared the winner.

Intellectual game.

The game "Where is the bread on the table from?"

Target. Learn to sequentially lay out plot Pictures, develop speech, teach to think logically, develop intellectual ability.

Short description:

Choose one of 3 topics to compose a chain (milk, butter or bread).First, an adult, together with the children, lays out a chain, through discussion they choose the correct solution to establish a sequence pictures. Next, the children independently lay out a chain and make up a story on the topic.

Methodical instructions. Try to make any of the chains only in reverse order. Start the story not with the first, but with the last chain pictures.

Intellectual game.

The game "Jolly Luggage"

Target. Learn to classify objects of one group, select words for a certain sound. Develop the flexibility of the mind.

Short description:

The player with the shortest hair goes first, then his neighbor to the left, going clockwise. Each player has 4 actions:

see any card;

put it in its place;

shift one without looking card in place of another;

You can only swap 2 cards.

Actions can be combined in different ways, the main thing is that there should be no more than 4 of them. Less is possible.

The one who was able to lay out the last missing train card, takes this train to itself. The train is a locomotive and 4 wagons.

Methodical instructions.

If you're just looking card She stays lie-reap picture down. If you are changing cards in places, then they must be put pictures up.

Intellectual game.

The game "Read the Word"

Target. Build sound analysis skills and synthesis, the skills of correlating sound with a letter, to contribute to the formation of a smooth, continuous meaningful reading. Develop attention, memory, logical thinking.

Short description:

At the first stage, the facilitator invites the children to highlight the first sounds in the names of the objects depicted on the card, then pronounce the selected sounds, pausing where the empty box is, and name the resulting word. At the second stage, you can ask the children to read the word on the game card, find the missing letter and put a chip with this letter on an empty square. At the third stage, invite the children to find the missing letter and mark it with a chip with the desired letter. And at the last stage, at the signal of the leader, the players pick up chips with letters and put them on an empty window. The team that completed the task first reads the words and becomes the winner.

Intellectual game.

Story «»

Target. Teaching children to speak "thin" voice and low voice. Developing the ability to raise and lower the tone of the voice.

Short description:

The teacher begins to tell, accompanying his speech with a display on the flannelograph of the corresponding figurines: “In the morning, early in the country, we went out for a walk. Hear someone thinly squeaks: "wee-wee"(makes an onomatopoeia "thin" voice). We look, this is a chick sitting on a tree and squeaking; waiting for his mother to bring a worm. How thin is the chick squeaking? ( "Pee-pee-pee".) At this time, the bird flew in, gave the chick a worm and squeaked: "wee-wee-wee" (pronounces onomatopoeia in a lower voice). How did the mother bird squeak? ( "Pee-pee-pee".)

The bird flew away and we moved on. We hear someone at the fence thinly screaming: "Meow meow meow"(makes an onomatopoeia "something" voice). And a kitten jumped out onto the path. How did he meow? (Children reproduce the model of the teacher.) He called the mother cat. She heard, running along the path and meows:

"Meow meow meow"(He speaks "Meow meow" lower voice). How did the cat meow? ( "Meow meow meow".)

And now, children, I will show you who came to visit us. The teacher takes out the cat, shows how she walks on the table, then sits down. How does a cat meow? Children lower their voices they say: "Meow meow meow".

Then the teacher takes out a kitten, a bird, a chick, and the children imitate their voices.

Methodical instructions. Make sure that the children do not scream, but speak calmly, raising and lowering their voice within the limits accessible to them.

The proposed selection allows you to play with children 4-6 years old in games rich in logical and mathematical content. These games do not require any special knowledge from adults and, of course, from children. Such logical and mathematical constructions are modeled in them, and in the process of the game such tasks are solved that contribute to the acceleration of the formation and development of the simplest logical structures of thinking and mathematical representations in preschoolers. These games will help children in further education to successfully master the basics of mathematics and computer science.

Many children are known to have difficulty learning mathematical knowledge at school. There are several reasons for this. One of them, perhaps the most serious, is that they quickly lose interest in learning, in the subject itself - mathematics. Loss of interest in learning, mastering mathematics leads to serious consequences: the number of underachievers or three students is growing, and the subject itself seems to be inaccessible to students. How can this phenomenon be explained? The inadequacy of teaching methods to the interests of children. Too early, young children are torn away from their favorite pastime - from the game and traditionally put at their desks for a "serious" study of the sciences, including mathematics.

The proposed card file of games allows you to "play" with children in mathematics. Let the children not see that they are being taught something. Let them think they are just playing. But imperceptibly, during the game, preschoolers count, add, subtract, moreover, they solve various kinds of logical tasks that form certain logical operations. This is interesting for children because they love to play. The role of an adult in this process is to keep the interest of children.

Parents, as a rule, are interested in their children studying well and acquiring more knowledge as quickly as possible. In this regard, the question arises: is it possible to accelerate cognition? We answer this question in the affirmative. But this cannot be achieved by hammering large portions of educational material into the heads of children from the outside, based on one memory. This can achieve the opposite, very negative result.

The famous Soviet psychologist L.S. Vygotsky said: “Scientific concepts are not assimilated and not memorized by a child, are not taken by memory, but arise and add up with the help of the greatest tension of all the activity of his own thought” (Vygotsky L.S. Sobr. soch. - M., 1982. - T. 2, p. 198). Therefore, the only correct way leading to the acceleration of cognition consists in the application of teaching methods that contribute to the acceleration of intellectual development (of course, without prejudice to physical development, but in harmonious unity with it). Teaching preschoolers based on the use of special educational games refers to such methods.

There may be a question about the availability of the proposed games for children 4-6 years old. All games have been tested in experimental teaching of children of senior and preparatory kindergarten groups for several years. The results of the experiment confirmed not only the availability of these games, but also their high efficiency.