Games about safety for children 5 years old. Games and activities for preschoolers on the safety of behavior on the street

Children's haircuts for girls are practically no different from their adult counterparts. They look exactly the same stylish, fashionable and beautiful.

Kare

Kare in all its varieties leads the fashion rating of this season's haircuts. It remains only to choose the appropriate length and successful model. On straight lines and enough thick hair looks great square with a smooth cut line. But wavy, sparse and thin hairs are advised to make out a multi-level haircut. If you have basic hairdressing skills, you can make a bob yourself. Moreover, it will not be difficult for girls of 7-8 years old to put themselves in order every day, which will greatly facilitate the preparations for school.

Bean

Another beautiful haircut, which is distinguished from the square only by the length - the hair here needs to be cut a little above the chin. Bob haircut is universal, because it suits all girls. It is also incredibly convenient with her - the hair does not get into her eyes, it is easy to style with a regular comb and does not interfere with the baby to run, jump and play. The traditional bob is cut without bangs, but if you wish, you can give it any shape and length.

Straight cut haircut

Any mother will make short and medium haircuts with an even cut - just cut the hair with sharp scissors at the right level. For girls 10 years old with long or medium hair, this is perfect option. Due to the same length, the strands can be put into any hairstyle - ponytails, pigtails, buns, etc. Bangs (most often straight and thick enough) are made as desired.

Cascading haircuts

Girls of 11 years old very often choose cascading options - a ladder or a cascade. These hairstyles add volume to the hair and beautifully frame the face, do not require much styling effort and go well with headbands and headbands. The most popular length for ladders and cascades is just below the shoulders. It allows you to implement various hairstyles based on braids or ponytails. A suitable bang will help complete the look.

Also, it is worth making such a beautiful hairstyle in 5 minutes:

Boy or pixie haircut

This option is equally popular among both very small crumbs and among girls of 12 years old. The main thing is that a short hairstyle suits the figure and shape of the face and, of course, is your daughter's choice, not yours. Experts say that pixies are perfect for thin, short girls. Its best option is considered not oblong, but round form. In addition, the pixie allows you to give the strands a very beautiful shape and save the hair from split ends.

This trendy haircut of the 2019 season is best suited for hair of different structures. The length of the session should cover the ears. The hair itself is cut in a circle, making a smooth transition from thick and straight bangs to a short nape.

Don't forget about hair. 3 beautiful, trendy and fast hairstyles.

Galina Podolina
Mobile games by the rules fire safety

Fire in the hearth.

Goals: develop speed of reaction, dexterity, orientation in space, attention, endurance; to form a sense of courage, discipline, will and desire to win, a culture of behavior in everyday life.

One of the players depicts Fire (in half mask). He leaves his dwelling - the hearth and walks around the other players.

THE FIRE. I am Fire, don't touch me!

PLAYERS (in reply)

Why did you leave the hearth

Turned into our enemy?

THE FIRE: I, Fire - your friend and enemy,

not with me can't cope.

After these words, he hisses and waves his arms, catches children who enter the boundaries of the circle where Fire lives. If the Fire caught his "flame"(those who disturbed the peace of his hearth, then turns it into a coal and puts it in his hearth. The one who remains not caught by the last player becomes the brave Daredevil who defeated Fire.

The Fire Dragon

Goals: to improve physical skills, the ability to walk with an added step, to crawl; develop speed of reaction, dexterity, courage.

Players stand in a circle, join hands, walk in a circle with a side step, for each step they say: "Fire-dragon, get out!"

The Sleeping Dragon lies in the center of the circle. When the Dragon gets up, straightens up and waves scarlet ribbons at chest level ( "tongues of flame", the players run away.

THE DRAGON: Tongues of fire are getting closer, closer

Get down, down, down!

All players dodge, bend low, crawl so that the driver does not hurt them.

Those who are not touched return to the circle.

Water and fire.

Goals: develop speed of reaction, dexterity, attention, coordination of movements; create a sense of friendship.

Two lines are drawn at a distance of 10 meters from each other. Girls line up at one line (Water, at the other - boys (Fire leading between them.

On command "Fire!" boys catch girls, on command "Water" girls catch boys (stew fire) . Salted go to the opposing team.

The birds are in trouble.

Goals: develop speed of reaction, dexterity, orientation in space; to form a sense of duty, compassion for the animal world, a desire to help others.

Several circles are drawn on the site, nests with chicks are in them (children). An evil Fire is chosen, which roams the forests, fields, meadows, scatters sparks of flame (red ribbons) and starts fires. The task of the rest of the players is to catch on the fly the ribbons - sparks, so that they do not fall into the nests, and save the chicks from trouble. The game is considered finished when all ribbons-sparks are extinguished.

Who will extinguish faster fire.

Goals: develop speed of reaction, dexterity, attention; improve coordination of movements.

Chairs are arranged in a circle, on which there is one fire extinguisher each. (substitute item).

The number of chairs is one less than the number of participants games. Everyone walks in a circle to the music. At the signal, everyone must take a fire extinguisher in their hands. The number of chairs and fire extinguishers is reduced until a winner is revealed.

lake master

Goals: to develop dexterity, speed of reaction, attention, courage, the ability to bring the work begun to the end, to overcome mental clamps, self-doubt.

At a distance of 10 - 15 meters from "lake" a line is drawn along which the players line up. At the signal of the driver, the players run to the lake with imaginary or real buckets. Behind the line is the owner of the lake, who does not want the water to subside. Players must touch the line and draw water to put out fire(in a conventional place). Only when the owner is asleep can you scoop up water.

The leader counts to five.

The evil master starts to fall asleep (he covers his face with his hands, goes to sleep at the bottom of the lake). At this moment, the owner suddenly wakes up and catches the sluggish, gape. The game continues until all the players are caught and moved to the dwelling of the owner of the lake.

Game "Stranger"

Play situation:

Option 1. A stranger comes up to the child on the street and asks to show the way somewhere.

Option 2. In the yard, an old woman comes up to a child playing separately from the children and asks for help to remove a kitten from a tree in a neighboring yard.

Goals:

  • help the child understand that you can’t go anywhere with anyone and never;
  • to teach to see those situations when you can help a stranger (for younger children school age);
  • to form the following model of behavior - when trying to kidnap "shout, run, tell" (tell other adults, always parents);
  • introduce the rule of "reporting" to parents about their whereabouts.

Mandatory addition to playing the "Stranger" situation:

an adult asks to help him plant a tree, remove garbage, etc., that is, something that does not require any removal or privacy with him. Then you need to accept it correctly and help. This may require the participation of other children and will take place in front of other people. Mandatory rule: tell your parents about your whereabouts.

Roles: stranger, 5-6 guys playing in the yard.

Game material: toys, cards with inscriptions.

Game "Home Alone"

Play situation:

The child is alone at home. Doorbell.

The goal is to form a safe strategy for the child's behavior in this situation: never open the door to anyone if he is alone at home.

Mandatory addition to playing the "Home Alone" situation:

all possible and probable situations are played, after which it is clarified once again that the door cannot be opened even by a friend, neighbor, plumber (even if the neighbor is well known, and the plumber was called for that day). Next, the children are invited to recall fairy tales in which the characters found themselves in similar situations, and this led to sad consequences. Examination of drawings for fairy tales.

Roles: adult (neighbour, parent friend, plumber, policeman, doctor, stranger, etc.) child.

Game material: various attributes, drawings for fairy tales.

Phone call game

Play situation:

The child is alone at home. Telephone call.

The goal is to teach your child how to use the phone safely. Develop the ability to make decisions independently, act confidently.

Mandatory addition to playing the "Phone call" situation:

Consider the case when no one answers the phone, this may mean that there is no one in the house.

Consider the case when a child is told obscenities on the phone;

When threatened.

Roles: adult, child.

Game material: toy phone, drawings on the topic.

Bribery game

Play situation:

A stranger offers a child some kind of treat, a gift.

The goal is to develop a safe behavioral strategy for the child in this situation: do not take anything from a stranger. When trying to kidnap - "shout, run, tell."

Mandatory addition to playing the "Bribery" situation:

after each game moment discussion possible consequences(a treat can be poisoned, is a bribe, an occasion for acquaintance, etc.). Encourage children to think of possible situations. Recall similar situations from life, from fairy tales. Organize a review of drawings on the topic.

Roles: adult, children.

Game material: various treats, toys, drawings for fairy tales.

Game "Machine"

Play situation:

The child is walking down the street. A car stops in front of him.

Option 1: an adult asks the child for directions to somewhere;

Option 2: An adult offers a ride.

develop a safe behavior strategy for the child in this situation:

you can not approach the edge of the road and approach the car (Rule of "Three big steps");

Personality is formed in a person from an early age. It is very important to convey to children the main rules of safe behavior in all possible situations. In the preschool educational institution, a lot of time is allocated for familiarization with the life safety. Various games on this topic are an integral part of the classes.

The value of games on the basics of security in preschool

Danger can lie in wait for anyone anywhere. In adults, a certain model of behavior in life-threatening situations has already been formed. Young children are the most vulnerable in such moments. The task of adults is to tell the kids in the most detailed and accessible way about the dangers existing in the world, how to avoid them and what is the best thing to do if they nevertheless come. At home, the child receives the first knowledge about possible security situations from the parents. Kindergarten workers should expand this knowledge and instill the skills of correct behavior in unforeseen situations. Preschoolers need a special approach. They need to convey difficult questions, show the importance of knowledge of safety rules and contribute to their memorization. The main activity of children is play. The information presented in the game is easier to convey to the child, and it is also convenient to visually show and act out actions to prevent or alleviate unsafe phenomena in life.

Danger can lie in wait for a child anywhere

The goals of the games will be to expand the concepts of possible warning dangers at home, in nature, in communication with people, on the street, including on the road, instilling a model of safe behavior and gaining skills right action in the event of an adverse event.

All possible dangers can be summarized in several categories:

  • natural dangerous phenomena(bites of animals and insects, poisonous berries and mushrooms, thunderstorm, ice, etc.);
  • troubles arising from a person (robbers, kidnappers, fights);
  • threats in home life (electrical appliances, sharp objects);
  • fire hazard;
  • dangers on the street (traffic);
  • health hazard (non-observance of personal hygiene rules, improper handling of medicines).

Types of games and card file of topics for different groups

Games with which children will learn the basics of safe behavior can be of different types:

  1. Didactic, which include:
    • games with objects (toys) - based on the direct contact of children with objects, develop sensory perception;
    • desktop-printed games that take place on a certain playing field (lotto, dominoes, etc.);
    • verbal - involve the speech actions of children, these can be games for completing phrases, guessing riddles, etc.
  2. Mobile - games in which you need to be physically active, while simultaneously training your physical skills.
  3. Theatrical, suggesting a theatrical production on a specific topic.
  4. Training games that allow you to be mentally present in the situation being analyzed.
  5. Role-playing (children take on roles and participate and solve the task), etc.

When preparing for the games, you need to take into account the age factor. Children of early preschool age introductory games that can arouse interest in further learning the basics of security (didactic games with objects or toys) are suitable. In older groups, pupils are able to independently draw conclusions, understand the relationship of events, therefore they are recommended games with complicated rules (board games).

Children by nature love to play, through the game they get acquainted with the world around them and try on various roles.

Table: possible life safety games in kindergarten

At what age is it recommendedName of the gameTasksContent
From the first junior groupDidactic game "Dangerous - flammable"Learn to identify objects that are flammableThe teacher shows the children a lot of cards, which depict objects that are dangerous. The task of the players is to choose from the cards those on which fire hazardous objects are drawn (for example, an iron, matches, a stove, etc.)
"Collect a car" (from 2 parts, from 4 parts)Fix the names of modes of transport and its componentsIn front of the children is a picture of a car (bus, truck). Material is given: pieces-elements from which you need to assemble a complete image of the proposed transport, focusing on the picture in front of your eyes
Role-playing game "Transport"Form elementary ideas about actions on the roadwayChildren assume the roles of drivers and pedestrians. Various situations are played out: take the doll to the store, deliver construction material. You need to drive the car carefully, not running into people
Mobile game "Extinguish the fire"To form elementary knowledge about fire safetyChairs lined up in a circle with toy fire extinguishers on them. The number of chairs with fire extinguishers is one less than the number of players. Children run around chairs. At the signal of the leader, you need to take the fire extinguisher in your hands and lift it up. The one who did not get to the toy leaves the game. The winner will be the player who picks up the last fire extinguisher on the chair.
From the second junior groupDidactic game "Tell me what's wrong"Teach traffic rulesChildren are shown pictures with plots of traffic situations. You need to tell what the character is doing wrong on it (crossing the road at a red light, in the wrong place, etc.)
Role-playing game "Bus"Teach safety in public transport Roles are distributed: driver, passengers, pedestrians. Various situations are played out (a woman with a child, a grandmother, a blind man, etc.)
Mobile game "Bonfire"Clarify what to do in case of a fireThe game is played on the playground. It is necessary to take sand from the sandbox with a scoop (or other similar small container) and bring it to the place where the picture with the image of a fire lies
Mobile game "Transition"Develop knowledge of traffic rulesA zebra is painted on the floor of the group. The traffic light shows a red light. The players are standing. The yellow light turns on, the participants continue to stand. At the green light, you need to go through the painted "zebra", looking first to the left, then to the right
Training game "I'm lost ..."Form rules of conduct if lost on the streetThe character Bunny comes to visit the children and tells the children that he got lost on a walk with his mother. The children, together with the teacher, tell Bunny what to do if you suddenly find yourself alone in different situations (on the street, on the bus, in the store), who you can ask for help and who you can’t
Mobile relay game "Save the toy"Cultivate courage, desire to help the victimThe game takes place in the gym. Children take turns performing a combination of tasks that express actions to save the toy (get the toy from the gymnastic ladder, run with it to a certain place). During the passage of the stages, the toy cannot be dropped.
From the middle group
"Edible fungus put in box"
  • Learn about varieties of edible and poisonous mushrooms;
  • learn to distinguish edible mushrooms from inedible.
Models of mushrooms are laid out in front of the players. You need to collect only them in the basket edible species. Then one mushroom is taken from the basket, the players must announce its name
Role-playing "We are firefighters"
  • To consolidate knowledge of fire safety rules;
  • learn how to work in a team.
Children pretend to be a fire brigade. On a call about a fire that has happened, they rush to help in different situations (on the street, in an apartment, in the forest)
Didactic game "In the world of dangerous things"Continue acquaintance with the dangerous properties of objectsThe teacher shows the children one by one different household items. If the object is safe, the children should clap their hands. If dangerous - stomp your feet
Didactic game "We are friends with cats and dogs"Expand your understanding of proper handling with petsThe teacher shows the children cards depicting scenes involving cats and dogs. Children should comment on the picture: mark the correct and wrong actions(for example, it is wrong to pull animals by the tail, beat with a stick, tease)
From the senior group
Didactic game "Draw a road sign"To consolidate knowledge about the types of road signsIn the allotted time, the children must draw a road sign made by the leader
Role-playing game "Ambulance"
  • Expand your understanding of rendering medical care;
  • teach first aid skills.
Children act out various scenes in which they, in the role of a doctor, help the victims: with a cut on the arm, bruising of the leg, knee, fever, sore throat, bleeding from the nose. Need to consistently provide first aid
Lotto game "Plants for Health"To consolidate knowledge that medicinal plants can be assistants in the preservation and care of healthEach player has their own set of plant cards. The facilitator takes turns showing cards from his set. A player who has a card with the same plant must tell what it is called and what benefits it brings. If the answer is correct, the picture is given to the player. The first person to complete their set wins.
"Telephone"Strengthen emergency telephone skillsOn the table are toy cars of emergency vehicles. Illustrations depicting various dangerous situations are considered. You need to choose the right type of car for each situation and name the phone number by which you need to call it
Game-training "Stranger"Practice correct behavior in situations with a stranger The situation that happens to Carlson is being analyzed. He met an unfamiliar aunt who offers him candy and invites him to go with her in a car. Children reflect on the correct responses and behaviors as they consider the possible outcomes of the situation.
Didactic game "So that trouble does not happen"
  • To consolidate knowledge about safe behavior on the street;
  • repeat road signs.
The game uses a street layout with various road signs and traffic lights located on it. With the help of game pieces or any small toys, various situations on the road are played out
From the preparatory groupBoard game "Journey to the Land of Health"Strengthen knowledge about health carePlayers take turns rolling the die and making their move. Depending on the circle with which image the chip fell on, you need to complete a certain task. For example, explain what to do when coughing, high temperature, toothache, or explain why movement, vitamins, swimming, etc. are useful. If the player answers incorrectly, a move is skipped. The winner is the one who first gets to the "country of health"
Mobile relay game "Territory of Risk"Improve understanding of hazardous objects and their handlingThe game is played in the sports hall. Children take turns performing the actions assigned by the leader on the gymnastic ladder, bench, etc. Then a call is heard - an "alarm signal". The group found a lot of dangerous items. Everyone gets a map card with hints on where to look for the object (above, below, behind, in). Found items are placed in boxes by category (sharp, flammable, poisonous, etc.)
Word game "Rescue Service"
  • Consolidate knowledge of your personal data;
  • learn to describe the problem correctly.
The teacher takes turns showing pictures on the computer screen with different situations. For each picture, the children should make up a short story on behalf of one of the heroes of what is happening or an outside observer. All this children say into the handset of a toy phone
Role-playing game "Rules traffic» Consolidate and systematize knowledge of road safety rulesThe following roles are distributed between children: traffic police officer, car drivers, pedestrians. Situations are being played out during which players should not violate the rules of the road, this is monitored by a traffic police officer

The age limits of the games indicated in the table are very conditional. The use of this or that game should be based on the characteristics of the development of children, the successful assimilation of the material, their interests. For example, the game "Draw a road sign", which is recommended for playing from senior preschool age, can also be used in junior group. But more thorough preparation for the lesson will be required, as well as the constant help of the educator in adjusting the drawings. The selection criteria largely depend on the teacher's instinct, because who, besides him, will better determine what the children will need and understand now, what type of game will interest them the most.

Structure and timing of the games

Each game has several stages:

  1. Familiarization of children with the content of the game, explanation of the rules. This can be a show of pictures or objects, a short conversation in which the readiness of children to play is revealed (1-2 minutes).
  2. Game actions with a mandatory break for physical. wait a minute.
  3. Summing up (1-2 minutes).

It should be noted that the time of the game itself differs depending on the age of the children. The playing time in younger groups should not exceed 10-15 minutes, at this age it is still difficult to concentrate on one type of activity for a long time. In older groups, the game takes an average of 20-25 minutes. These are conditional time frames. It must be remembered that everything depends on the characteristics of the game, the interest that children have shown in it, the degree of their fatigue. A break for a motor warm-up usually takes 2-3 minutes.

Photo gallery: materials for the introductory stage of the game

Figure showing problem situation communication with strangers can be demonstrated in the pre-game conversation
It is easy to show its details on a toy fire engine, this will be successfully used at the introductory stage of the didactic game to collect a drawing of a car from different parts Toy appliances will help to demonstrate their safe use A demonstration picture will tell you how to use the iron correctly A picture of the dangers when handling a stove will help children better imagine the situation A picture of playing with matches will help to help what can happen if they are used carelessly A picture will show Children should not play with pills The picture will clearly show the children that it is dangerous to play with sharp objects Visual material will help children better understand what can happen in the event of an unsafe game By seeing the depicted dangerous situation, children will better learn how to act, for example, in the upcoming game, as well as in reality You can disassemble the situation from the picture and cancel all dangers Visual material will help you remember what has already been understood before With the help of animal toys, you can easily talk about the features of each of them, thereby preparing the child for playing about animals

Life safety games in the first junior group

The youngest preschoolers are familiar with the most common objects. In the preschool educational institution, it is necessary to continue the development of ideas about the immediate subject, social and natural environment, as well as to give elementary ideas about the safe use of objects and rules of conduct. With the help of games, it is necessary to form an interest in the problems of one's own security, to acquaint one with the initial knowledge about dangerous situations, solving educational problems:

  • to give basic knowledge about the natural world and possible threats in it (an animal can bite, there are poisonous plants);
  • to master ideas about various transport: cars, public, water, air, their constituent parts, to give the concept of red and green traffic lights;
  • study objects and their properties;
  • to teach to perceive the words “it is possible”, “it is impossible”, “dangerous”;
  • provide basic knowledge about proper nutrition, lifestyle, accustom to the rules of hygiene;
  • to acquaint with the premises of the group, how to behave in a group, in the locker room, how to behave on the street (take dad or mom by the hand).

AT early age children have a very developed sensory perception of the world, it is important for them to study the subject tactilely. For this, didactic games using various objects and toys are the best suited. At an early age, they often get acquainted with the outside world through playing with dolls.

In a child of 2–3 years old, the memorization of material is based on an emotional attitude towards it. Therefore, during the game, children will easily remember everything that arouses their interest, they must be participants in what is happening. This will help games where the child can transform into certain roles. Kids with joy and interest will take on the roles of doctors, and drivers, and firefighters, thereby acquiring elementary ideas about these professions. Plot- role-playing games on the topic "Family" will emphasize the importance of parents in the life of the child and help to understand their role in the family.

Playing out various traffic situations, children learn important material at the same time

When conducting the game "Red - Green", children, along with memorizing color, are accustomed to the skills of crossing the road at traffic lights: if the teacher raises a red circle, you need to stand still, if green - you need to look first to the right and then to the left and go forward .

Do not overload the kids in the process of playing with unnecessary information that they will not be able to assimilate. At this stage of development, the main thing will be to learn initial views about the processes of the surrounding world and the fact that there is a danger in it.

Synopsis of the role-playing game "The doll got sick" (Ekaterina Ashaeva)

We take the doll to the hospital

  • The child in the role of a doctor accepts a patient-doll and begins the examination. Looks down her throat.

    Examines the doll's neck

  • The doll's throat is red and the doctor gives her vitamins.

    Giving the doll vitamins

  • Then the child doctor measures the body temperature with a toy thermometer. The temperature is elevated and the doctor invites his colleague for a consultation. The second child doctor listens to the doll to give his advice about the treatment of Masha's doll.

    We invite the second doctor and listen to the doll

  • One doctor decides to give the doll an injection, and the other decides to give her a potion.

    We give the doll a potion and make an injection

  • Then a nurse comes to the doll and makes her hot tea.

    Gives the doll hot tea

  • The whole group sings a song to the doll to cheer up.

    Sing a song to cheer up the doll

  • The doll was very happy and almost recovered. She asks the driver to take her back home.

    Taking the doll back home

  • At home, the doll asks to be put in her crib to rest.

    Put the doll under the blanket

  • Life safety games in the second junior group

    The children of the second younger group retained the study of objects based on sensations, sensory perception. Therefore, tactile contact with the studied material is also important. In addition, children are very interested in interacting with people, especially with their peers. There is a development of a joint game. In this regard, role-playing games will be very useful. The main tasks for the period of the second junior group:

    • keep learning about natural world and interactions in it: do not pick flowers and herbs, do not litter in the forest, do not touch other people's animals;
    • study the arrangement of the roadway, introduce the concept of a sidewalk, zebra, teach the necessary behavior near the road, hold adults by the hand, introduce the concepts of a yellow traffic light warning signal and road signs;
    • increase knowledge about domestic hazards;
    • expand knowledge about the rules of safe behavior in the room: open the door with the door handle, go down the stairs, holding on to the railing);
    • teach proper behavior during games: do not throw sand, do not swallow objects, do not taste toys, etc.;
    • learn to ask for help from adults in case of emergency.

    Toddlers 3-4 years old are very active and it is difficult for them to stop their attention on one thing for a long time. It is relevant to conduct outdoor games, exciting role-playing situations, as well as simple didactic games. When parsing different situations with the help of game actions, children acquire the initial skills of behavior in an unfamiliar place (training game "I'm lost"), in public transport (game "Bus"), etc.

    In the second younger group, children are introduced to the yellow traffic light

    Conducting a didactic game "Good and Evil Fire" in the second junior group

    The objectives of the game will be:

    • to teach children to distinguish between "bad" and "good" fire;
    • to teach the rules of safe behavior at home;
    • develop mindfulness.

    To play the game, you will need a playing field divided into 2 halves (“good” and “evil” fire) and a set of pictures depicting various situations with the presence of fire.

    The game is played by 2 to 6 children. The cards should be laid out face down on the table. Children take turns approaching the table and take one card. You need to put it on the desired half of the playing field.

    Photo gallery: materials for the game "Good and Evil Fire"

    The playing field can be divided into 2 parts with images of green and red circles The cards contain images of various situations where fire is dangerous or not dangerous Cards can depict a situation where there is already a fire

    Lifestyle games in the middle group

    At the age of 4–5 years, children tend to imitate the actions of adults in everything, often overestimating their capabilities. AT middle group follows:

    • continue to get acquainted with the varieties of animals and plants, expand knowledge about possible threats in nature: dangerous insects, poisonous mushrooms and berries, as well as that there are also medicinal, useful plants that will not cause harm;
    • continue to study the rules of conduct on the roadway, introduce new road signs and markings, study official modes of transport (ambulance, police, fire, Ministry of Emergency Situations);
    • to teach to monitor the state of one's health (to introduce personal hygiene items);
    • continue to get acquainted with the objects and the rules for their safe use (fan, washing machine, fork, knife, electric kettle);
    • to teach vigilance when meeting strangers;
    • develop ideas about the causes of a fire and the rules of behavior in its occurrence.

    Children of the middle group are actively improving their motor skills. Therefore, it is important to create conditions that will provide kids with physical activity. For example, in the room of the group, simulate a roadway, designate a sidewalk, a pedestrian crossing, a traffic light. Children in turn must wait for the traffic light to signal (it can be a green circle raised up by the teacher or any other structure), go to the edge of the sidewalk, look first to the left, then to the right, make sure that the cars do not go and then cross the road. Such actions in the game should create in children the habit of correct behavior. Also at this age, the first social contacts. Children love to play in groups of 2-4.

    Table: fragment of the summary of the didactic game in the middle group

    Author and titleTaskspreliminary workContent
    Ulanova O.N.,
    "Let's introduce Dunno to the rules of the road"
    • Fix the rules of traffic rules;
    • develop social and communication skills;
    • to form a positive attitude towards road safety rules and awareness of the need to comply with them.
    • Consideration of illustrations on the topic of traffic rules;
    • solving riddles.
    1. Educator: “Children, let's greet Dunno! He was in a hurry to meet us, but an unpleasant situation happened to him on the way. Dunno, tell us what happened to you?
    2. Dunno: “I was walking along the path near the road and playing with the ball, and he took it and rolled onto the road. I immediately ran after him. And I was almost crushed by a car, the driver began to scold me.
    3. The teacher invites the children to help Dunno and repeat the rules of the road with him.
    4. Children explain to Dunno that it is impossible to play with the ball near the road, but it must be done in the yard or on the playground.
    5. Then the teacher invites Dunno to tell about how to cross the road correctly.
    6. Children answer that the road needs to be crossed along the "zebra" and at the green traffic light.
    7. Dunno thanks the guys that they helped him a lot and promises not to violate the rules of traffic rules anymore. Children together with Dunno dance to the music.

    Life safety games in the senior group

    AT senior group children are able to consciously approach the study of safety rules

    At this age, all skills are improved in children: movements become more accurate and coordinated, the development of mental processes provides self-control over their actions, but adult guidance is still needed. A child of 5-6 years old is able to assess the circumstances, the actions of the heroes of fairy tales or their peers. He has quite clearly formed preferences in communicating with certain people, in connection with this, the desire to play in small groups of 2-5 people has been developed.

    Older preschoolers are very inquisitive, they have a well-developed cognitive activity. The types of games may not differ from those already held in previous years, but their content is much more complicated, since children have much more opportunities. In the older group, there is a great interest in board, creative games.

    Game activity contributes to the solution of the following educational tasks:

    • instill the foundations ecological culture, to learn that not only nature can harm a person, but also a person to her, increase knowledge about various natural phenomena(thunderstorm, tornado, earthquake) and necessary actions in case of their occurrence;
    • improve and consolidate the basics of traffic rules, study new signs, consider possible difficult and dangerous traffic situations;
    • develop ideas about the spatial environment: memorize the names of the nearest streets, know the way to the kindergarten;
    • expand knowledge about the rules of conduct during game activities (slide, sled, skates);
    • to consolidate and increase ideas about the dangers in everyday life and precautions;
    • repeat the knowledge of the rules of behavior with fire, improve the skills of action in case of fire, remind the telephone number of the fire department;
    • train the skills of careful behavior with strangers, call for help without delay.

    Games will serve as a good consolidation of the knowledge gained from books, conversations, watched videos.

    Kids will love being involved in the board game creation process.

    Kids will love being part of the game. Rules can be invented in the process. Here is a description of the game “Be careful with fire, fire is possible from fire” by Elena Shishkina. Purpose of the game: fixing the rules of fire safety.

    1. You need to draw a playing field, prepare chips, as well as cards with tasks. The playing field will consist of circles indicating the moves. Some of them need to be marked: a fire icon, a question icon and an arrow, a bucket of water.

      You need to prepare cards with a question mark, arrows and pictures of fire

    2. The first player rolls the die and takes his turn.
    3. If the stop occurred at a question mark, you need to answer about fire safety rules. On the sector with the image of fire, you need to guess the riddle about fire safety. If the answer is wrong, go back a few moves to the bucket of water and wait for the next move. If the stop occurred on a circle with the image of an arrow, you need to get a card with a number with eyes closed and go as many steps forward as indicated on it.

      Children are divided into 2 teams, a captain is chosen, you can come up with a motto for each team.

      1. Teacher: "Guys! You will be going to school very soon. And you have to independently prevent possible dangers. Now let's check how well you know the safety rules we studied and have a quiz game." Children are divided into 2 teams, come up with a motto.
      2. The teacher explains the rules of the game to the children: the leader takes turns asking questions to the teams. Before giving an answer, the team should consult and come to a common opinion. For a correct answer, the team gets one point. If the answer is incorrect, no points are awarded, and the opposing team is invited to answer the same question.
      3. Warm-up "Traffic Light". On the signals of the leader, children perform actions: red - sit down, yellow - get up, green - go.
      4. Then the first competition "Who is more attentive?" Before each team is a set of cards with phone numbers. After the words of the leader, the teams must raise the desired card. Questions: What is the telephone number to call firefighters (101)? If you need help from the police, then call ... (102)? When a person became ill, he was seriously injured, then how to call an ambulance (103)? And how to call the gas service (104)?
      5. The next competition is that, according to the fairy tale named by the host, it is necessary to explain what rules its heroes violated (“Gingerbread Man”, “The Wolf and the Seven Kids”, “Little Red Riding Hood”, etc.).
      6. There is a physical session.
      7. Next, the teams are asked to solve riddles. For example: “Seryozha has a striped path under his feet. He will boldly follow it, and the whole people (“zebra”) will follow him.” “She covers everyone in the world, what she sews - she doesn’t put on (a needle).”
      8. In the next competition, the children are shown pictures of various objects. One team must show all dangerous items, the second - safe ones. The captains take turns calling one item each.
      9. The next task tests the children's first aid skills. It is necessary to bandage the hand of the "victim".
      10. Visual gymnastics.
      11. Then a competition to discuss situations on the road. The facilitator shows pictures on the screen. Teams respond in turn.
      12. The results are summed up and the results are announced. Awards (medals) are awarded.

      A selection of video materials on the topic of life safety games held in preschool educational institutions

      Videos showing games conducted on the topic of life safety can be useful in preparing for classes.

      Video: role-playing games within the framework of the My Family project

      Video: theatrical game in the middle group about fire safety

      Video: role-playing game "Hospital" in the first junior group

      Video: game according to traffic rules in kindergarten

      AT game form children can easily and clearly explain the important ways of safety that everyone needs to know. For this, various types of games are used: didactic, role-playing, mobile. It must be remembered that danger is easier to prevent than to deal with it. It is important to convey this to the kids.

    Card file of games

    on life safety and traffic rules

    Game "LISTEN TO THE SIGNAL

    Target:develop dexterity, stimulate attention.

    Equipment:two arcs, two benches, two fences, stairs.

    Game actions:at the signal of the leader, the first player from one team puts on a helmet, passes through the obstacle course, returns, passes the helmet to the next player. The team that completes the task faster wins.

    The game "FIRE HOSE".

    Target:stimulate reaction speed, dexterity.

    Equipment: two fire hoses.

    Game actions:children are divided into two teams and, on a signal, first unfold the hoses, then turn them back to their original state. The team that completes the task faster wins.

    "CALL RESCUE"

    word game

    Target:stimulate the development of coherent speech.

    Game rules:make a short story according to the plan (sample): correctly and clearly state your name, surname, your location, briefly describe the problem.

    Game actions:write a short story as the slides appear on behalf of one of the heroes of the situation or an outside observer.

    Frames change on the PC screen, the children talk to the toy phone about the situation.

    "SAVE THE TOY"

    Didactic game

    Target:develop the ability to recognize familiar objects through glasses; stimulate development visual perception; develop the ability to correlate a schematic image with an object.

    Game rules:from a set of pictures to find, memorize and select the ones you need.

    Game actions:look at images of familiar objects through the “smoke” (curtain), remember them, then select the ones you need from a set of pictures.

    Next task: sometimes rescuers have to work in special equipment- for example, wearing goggles. Put on special goggles. Everyone will receive a card with a schematic representation of the toy, according to which they need to find and rescue the toy, located in the “smoky room.

    "RESAVERS"

    Didactic game

    Target:develop the ability to correlate a schematic image with a natural object; stimulate the development of visual perception.

    Game rules:find an object by its schematic representation.

    Game actions:consider a schematic image, find the appropriate toy in the play area.

    "FIND THE OBJECT"

    Didactic game

    Target:develop the ability to recognize familiar objects from the image; stimulate the development of visual perception, memory.

    Game actions:view images of familiar objects through a “noisy” file, recognize and name objects.

    Game rules:name the object recognized in the picture, explain how you learned.

    Q. Imagine that we are on a fire tower. Using binoculars, try to recognize objects below that are in smoke and fire.

    Well done guys, and well done Carlson! Following training task: I will name the words, and you listen carefully. If you hear the name of an item that could start a fire, say "oops."

    "FIRE DANGEROUS ITEMS»

    Didactic game

    Target:stimulate the development of speed of reaction and attention.

    Game actions:name things in order, clap your hands.

    Game rules:learn words for fire hazards.

    Word set for the game:iron, magazine, TV, pen, toaster, chewing gum, cracker, diaper, dummy, cutlet, compote, fireman, cake, cuts, fire extinguisher, package, brush, helmet, sleeve, notes, paints, matches, bandage, drill, mask and others

    "FLASHLIGHT BEAM"

    Didactic game

    Purpose: to develop the ability to recognize images by their parts, details.

    Game actions: consider the details of the image, recognize and name the object.

    Game rules: quickly recognize the object by the details of the image.

    "FIRE ALARM"

    Relay game

    Purpose: to develop coordination, speed of reaction, the ability to quickly navigate in space.

    Game rules: perform the task one by one, take only one piece of cloth (fire).

    Game actions: players are divided into two teams, line up in columns; using “stilts”, children take turns collecting pieces of red fabric scattered around the hall, symbolizing fire, putting them in a bucket (located on the opposite side of the hall from the teams).

    "PUT THE FIRE"

    Relay game

    Purpose: to develop speed, dexterity; cultivate the ability to work in a team.

    Game rules: try not to spill water, act on a signal.

    Game actions: teams line up facing each other, 4-5 plastic buckets of water stand near the last participants; on a signal, the last player passes the buckets in turn to the children (one after the other) standing to their right (left) of themselves; the first player pours the buckets into a large bucket "with fire" (with collected pieces of cloth) - "extinguish the fire."

    "SAVE THE TOY"

    Relay game

    Purpose: to improve in a competitive form the skills of the main types of movements (walking on an inclined board, climbing on a gymnastic wall); develop speed-strength abilities, agility; to cultivate courage, the desire to help the “victim”.

    Game rules: perform the task one by one, do not drop the toy.

    Game actions: with the help of a rope, climb the inclined board to the upper rails of the gymnastic wall; take the toy located on the top bar; with an added step, go to the adjacent span of the gymnastic wall; go down the gymnastic board (“roll down the hill”); move the toy to a safe place.

    "COLLECT A BACKPACK FOR THE RESCUE"

    Relay game

    Purpose: to develop coordination abilities, dexterity; build confidence in your actions; stimulate quick wit, quick reaction, consolidate knowledge about the purpose of the objects presented.

    Game rules: move on exercise bikes strictly in a straight line, choose only the necessary items.

    Game actions: players are divided into two teams; alternately ride the exercise bike to the opposite side; choose items laid out on the bench that may be useful to rescuers; go back, put the item in the backpack.

    "TERRITORY OF RISK"

    (gym)

    combined relay

    Purpose: to develop strength, agility, coordination of movements.

    Game rules: overcome obstacles one by one.

    Game actions: climb the stairs of the sports complex; grabbing the crossbar of the sports complex with your hands, without touching the floor with your feet, move to the opposite edge; climb down the pole to the bench; walk along it, stepping over objects; overcome the tunnel and the dry pool.The phone rings (alarm).

    C. An assistant teacher in the younger group found many objects dangerous for kids. Need help!Children come to the group.

    Q. Our task?

    Children. Find and destroy.

    Q. In order to find items, everyone receives a map card showing where to look for the item (on, under, behind, in). Found objects are placed in boxes according to the types of danger (piercing, cutting, flammable, etc.).

    "SEARCH AND DEFAULT"

    Didactic game

    Purpose: to develop the ability to navigate in space; to exercise children in correlating the image of the location of the object with the symbol; develop the ability to classify objects according to different types danger.

    Game actions: search for items in different places, unpacking in appropriate boxes.

    Game rules: find the toy according to the symbol.

    Q. Where could they come from? Maybe strangers came to our garden? What do we do with these items now?(Take with you to give)

    "STRANGER"

    training game

    Purpose: to exercise the ability to behave correctly in situations with a stranger, to form a model of behavior in such situations.

    Game actions: children teach Carlson how to behave in a situation with a stranger.

    Stranger. Hello guys. How wonderful you are! Eat candy.

    Carlson is the first to help himself. Children take (do not take) treats. If someone takes sweets (tangerines), the teacher asks the children if they did the right thing.

    Stranger. I have a lot of goodies in my car! And there is also a cat and interesting toys… Come with me!

    Carlson is going to go with the Stranger.

    Q. Is Carlson doing the right thing?(Turning to a stranger.)And who are you? Who did you come to?

    Stranger(does not answer, grabs Carlson by the hand and pulls him to the exit).I see you are good! Do not listen to them! I'll take you to my mother, she asked me to pick you up!

    Carlson cries and obediently follows the Stranger.

    Q. Guys, what should you do if a stranger drags you along?(Break out, shout loudly, call for help.)Woman, leave Carlson alone!(Pushes the Stranger away, takes Carlson's hand.)We have a manager, go to her.

    Children see off the Stranger and give boxes with dangerous objects. Carlson's phone rings.

    Carlson. My baby is calling! Hello! Where are you? Guys, he's lost! Baby tell me where are you?

    Baby(on speaker phone).I'm lost. Played with friends...

    Carlson. Where can I find you?

    Baby. My photos will help you. I will send them over the Internet.

    Q. Didn't we receive email?

    Q. Yes, I just arrived. Get your message.

    Q. Guys, we got photos that will help us find the Kid. The kid took pictures of objects that he met on his way, the places where he played: a sandbox, a tree, a flower bed, a broom, a first aid station, etc. With the help of these landmarks, children find the Kid, explain to him in which places you can’t play, and invite him to the service "Young Rescuer"

    "HOW TO AVOID TROUBLE?"

    Didactic game

    Purpose: to develop the ability to classify and explain dangerous and safe situations depicted in the pictures.

    Game actions: briefly explain the plot of the picture, its consequences.

    Game rules: briefly and clearly describe the plot picture in accordance with its image.

    "DANGEROUS - NOT DANGEROUS"

    Target:to teach children to distinguish dangerous life situations from non-dangerous ones; be able to predict the outcome possible development situations; consolidate knowledge of the rules of safe behavior; develop a sense of mutual support.

    Equipment: kit didactic pictures with the image of dangerous and non-dangerous situations for life and health; cards of different colors (red, white and yellow) depending on the game options. Picture content: child climbing stairs, reading a book, jumping from a height, dressed inappropriately for the weather, coughing on others, etc.

    Children are asked to determine the degree of threat of the proposed (visual or verbal) situation to life and health, to raise a certain card, depending on the danger, to correctly decompose the didactic pictures.

    After carefully listening to the teacher's story, the children raise a red card if there is a danger, a yellow one if the danger can arise with a certain behavior, and a white one if there is no danger. Children should not interfere with each other, if necessary, supplement the answers of their comrades, do not prompt or use hints.

    "IF I DO THIS"

    Target:draw the attention of children to the fact that in each situation there can be two ways out: one is dangerous to health, the other is not threatening; bring up careful attitude to yourself and other people, to protect others, not to cause pain; develop thinking, ingenuity.

    Equipment:a set of incentive items: chips, stars.

    Children are given the task to find two ways out of the proposed situation (threatening and not life threatening and health) or offer two options for the development of this situation. After listening to the teacher’s story, the children continue it after the words: “There is a danger if I do ...”, or “There will be no danger if I do ...” Children raise a red card if there is a danger, a yellow one - if the danger can arise with a certain behavior, white - if there is no danger. Children must listen

    comrade's answers, do not interrupt each other, express the desire to answer by raising your hand. Complete answers and significant additions are rewarded with a chip, an asterisk.

    "AMBULANCE"

    Target: to consolidate the knowledge and practical skills of first aid in children.

    Equipment: pictures depicting medical supplies (thermometer, bandage, brilliant green).

    The teacher plays with the children the situation when a person cuts his arm, leg, broke his knee, elbow, got a fever, when his throat hurt, a speck got into his eye, and his nose bled. For each situation, work out a sequence of actions.

    OUR ASSISTANTS - PLANTS

    Target:

    Equipment: subject pictures with the image medicinal plants.

    The game is played on the principle of loto. Children have cards with the image of medicinal plants. The teacher shows pictures with similar drawings. A child who has this plant talks about its use for healing. If he said correctly, he gets a picture. The first person to cover their card wins.

    "JOURNEY TO THE LAND OF HEALTH"

    Target: to reinforce in children ideas about how to help themselves and others to always stay healthy.

    Equipment: playing field with pasted illustrations; cube, colored chips or buttons.

    The players take turns throwing a die, on the faces of which there are from 1 to 3 circles, and move their chip forward as many moves as there are circles on the die. If the chip was on the red circle, then the child, before making the next move, must answer how to behave with a runny nose, cough, fever, toothache. If the answer is wrong, the child skips a turn, if the answer is correct, he makes the next one. When the chip is on the green circle, the player tells how useful movements, daily routine, vitamins, water procedures are for a person. If the answer is wrong, the child skips a move, if the answer is correct, he moves the chip three moves forward. The winner is the one who first gets to the country of health.

    My choice

    Children are offered plot pictures and corresponding texts to them. The teacher reads the text, and the children prove the correctness or inadmissibility of this act, explain which rules are violated. If the child correctly explains the act, he receives a red chip, if not, a blue one.

    OUR STREET OR TRAFFIC LIGHT

    Goals:consolidate children's knowledge about traffic signals, concepts: street, road, sidewalk, trees, houses; remember traffic rules.

    Children are taught not to rush when crossing the road, to be attentive, to know and find the place of the pedestrian crossing, to understand traffic signals, road signs.

    "BUS"

    Target:consolidate knowledge of traffic rules; to develop the skills of correct communication, speech, social behavior.

    Equipment: small chairs; steering wheel.

    With the help of a rhyme, a driver is chosen. Simulation of situations: a woman with a child, a grandmother, a blind man.

    Transition

    Fixing traffic rules. On the floor, stripes indicate the transition, at the traffic light there is a red light. The children are at the crossing. The traffic light is yellow. At the green signal, the children go along the transition, first they look to the left, then to the right.

    "TRAFFIC LIGHT"

    Didactic game

    Purpose: to acquaint children with traffic lights, to consolidate knowledge about the rules of traffic at traffic lights.

    Children and an adult examine the traffic light, reinforce the meaning of the colors. Then the adult invites one of the children to take on the role of a traffic light and put on a badge “traffic light”. The rest of the Children represent cars and pedestrians who must move according to traffic lights.

    "ROAD SIGNS"

    Didactic game

    Purpose: to acquaint children with prohibitory, prescriptive and some warning signs.

    Game Options

    “Different among the common” Children are invited to sort the signs into groups and tell what they mean.

    "We play ourselves" Children are offered cards with different traffic situations. The children must choose the right road signs for the pictures, then justify their choice.

    "City Street" Children are invited to act as traffic police inspectors in a new city, where it is necessary to place road signs in order to avoid traffic accidents.

    "THE TROUBLE DOES NOT HAPPEN"

    Didactic game

    Purpose: to acquaint children with the rules of behavior on the street, on the road; reinforce knowledge of road signs.

    Children are offered a model of the street with various types signs and traffic lights, toys for playing situations (crossing the street, driving a car, walking around the city, cycling).

    "CROSSROADS"

    Didactic game

    Purpose: to introduce children to such a place on the street as an intersection, with the rules for crossing at an intersection (regulated and unregulated); reinforce knowledge of road signs.

    Children are offered a layout of an intersection with various signs and traffic lights. An adult explains how to cross the street at a regulated and unregulated intersection.