Interactive training programs in the educational process. Development software installed on interactive tables and boards Project Touch

E-course editors (course authoring software) are programs and services that allow you to create e-learning materials: courses, tests, questionnaires, questionnaires, interactive simulators, video lectures, educational games, etc.

As of August 1, 2017, in the global market e-learning 74 eLearning Development Tools. The list does not include tools that are presented only in regional markets or allow you to create only certain types teaching materials(only presentations, tests or videos).

To help you make this choice, we have prepared an overview of the four editors most popular with Russian eLearning developers. Among them are world leaders iSpring Suite, and also popular in Russia.

First, let's take a quick look at each eLearning editor, and then take a closer look at each one.

Course Editors Summary Table

Description Advantages Who suits
PowerPoint based program. Allows you to quickly create electronic courses based on presentations and slides.

The tool contains ready-made modules for various educational tasks: test editor, video lecture editor, dialogue simulator.

Anyone who can do PowerPoint presentations, can easily create a course with iSpring Suite.

The resulting course will play well on any device.

The lowest cost of a license (24,700 rubles)

There is a Russian version.

For those with tight deadlines;

Those who independently develop courses;

Those who would like to quickly translate existing presentations into online courses.

Those who need to quickly create educational materials for mobile devices.

For those who need operational technical support in Russian.

A set of nine components, three of which are designed specifically for developing courses and tests: an add-on to PowerPoint (Studio 360), an independent tool (Storyline 360), and a web service (Rise).

The set can only be purchased by subscription.

There is no Russian version.

A complete set of tools for creating all types of educational materials: from long reads and screencasts to collaborative development of complex interactive courses.

There are simple tools for beginners and quick development of simple courses, as well as advanced tools for professionals.

Those who have a large training department;

An independent program for the development of professional courses. The interface of the program resembles Adobe Photoshop.

There is no Russian version.

Allows you to create complex interactive courses and adapt them for mobile devices.

A rich content library and a large set of interactivity.

Those who develop custom courses;

For those who are especially interested in learning on mobile devices;

Those who need to be taught how to use new programs and web services.

An independent program for the development of professional courses. The interface of the program resembles PowerPoint, but it is much more complicated. Contains a large set of elements and commands with which you can create complex professional courses with non-linear plot and gamification.

Contains a tool for quick creation software simulators.

There is a Russian version.

For advanced developers;

Those who develop custom courses;

Those who have an understanding of the basics of programming (desirable);

Those who need to be taught how to use new programs and web services;

For those who need technical support in Russian.

We studied the current versions of each solution and compared them according to the following criteria:

  • Ease of learning the program. How easy is it to master the instrument on your own without additional training?
  • Design of electronic courses. What tools allow you to quickly and beautifully design the slides that make up e-learning courses? Is there a library of photos, backgrounds, characters, as well as ready-made slide templates and example courses?
  • interactive elements. What are the possibilities for creating and adding various buttons, sliders, switches, tabs, etc. to the electronic course? Examples of interactive elements on a slide are: electronic books with the effect of turning pages, a pie chart in which each segment is a button and opens a slide with additional information.
  • Creation of tests. What are the tools to test the acquired knowledge? What types of test questions can be created using the editor?
  • Mobile learning. How convenient is it to view the developed courses on various mobile devices?
  • Appointment. For what purposes and tasks is this editor most suitable?

In addition to the above criteria, it is important to keep in mind how the created e-learning courses will be delivered to the users for whom they were originally developed. most convenient and modern way- systems distance learning(LMS). Detailed overview you can find the most popular LMS in Russia on our website.

To ensure that e-courses developed in different editors are correctly displayed in different systems distance learning have been developed common standards. The most popular standards are AICC, SCORM 1.2 and 2004, xAPI (Tin Can) and CMI-5.

Table of standards for LMS supported by editors

AICC SCORM 1.2 and 2004 xAPI (Tin Can) CMI-5
iSpring Suite 8.7 Yes Yes Yes Yes
Yes Yes Yes Not
Yes Yes Yes Not
Yes Yes Not Not

1. iSpring Suite - a simple program for the rapid development of electronic courses

Platform: Windows
Implementation form: Add-in in PowerPoint
Interface languages: Russian English
Price: 27,000 rubles (additionally requires PowerPoint)
Discounts: 40% - for state educational institutions and their teachers
Trial version: 14 days
Course examples:

An e-learning toolkit consisting of 4 programs, 4 web services and one mobile application.

Programs:

  • Studio 360- superstructure in power point, which allows you to quickly create interactive electronic courses in a program with a familiar interface. Includes:
    • Presenter 360 - allows you to turn slides into interactive e-learning courses.
    • Quizmaker 360 - allows you to create tests and surveys with a unique design, transitions and animations (11 types of graded questions, 9 types of questionnaire questions, 6 types of freeform questions)
    • Engage 360 ​​- allows you to create 20 types of interactive elements.
  • Storyline 360- independent full-featured editor of interactive electronic courses.
  • Replay 360- a program for synchronous recording of video from the screen and from a webcam (as during a webinar) and editing the resulting video.
  • Peek- a small program for quick recording of screencasts.

Web services:

  • Rise- an online service for creating, editing and storing interactive electronic courses in the form of web pages.
  • Articulate Review- a service for receiving questions, comments, comments and suggestions on electronic courses and managing them in one place.
  • Content Library- online library containing a large number of photos, illustrations, icons, characters, as well as ready-made templates for slides.
  • Articulate Live- webinars led by e-learning experts to help you quickly master all the tools of Articulate 360. Training is conducted on English language.

Mobile app:

  • Preso- an application that allows you to create educational videos on the iPad: open a picture or document, add voice accompaniment to it, as the story progresses, highlight elements in the pictures using the cursor, drawing or zooming.

Only three tools are directly related to the development of electronic courses: Studio 360, Storyline 360, Rise.

Mastering the program

All components included in Articulate 360 ​​have a free 30-day trial period.

After registering on the site, the installer will be available for download. With it, you can install the programs you need or open the pages of the services you are interested in.


Installer download page and installed installer (on the right)

Let's take a closer look at what the course editors Studio 360, Storyline 360, Rise look like and how easy it is to master them without prior training.

Studio 360 - consists of three main components:


The Studio 360 editor is fast enough and easy to learn on your own. Despite the fact that the entire interface is in English, all settings are intuitive. Any beginner will be able to make simple courses, tests and interactivity without additional training.

Storyline 360- a separate program, an independent editor of electronic courses. The interface of the program is very similar to PowerPoint: you can create slides, add animations and transitions. Additionally, you can add media files, materials from the content library, as well as various interactive buttons, switches and sliders to the slides.

Mastering Storyline 360 ​​is easy. The program interface is intuitive, creating a simple presentation or test will not be difficult. Difficulties can arise when creating interactivity and setting up layers, triggers, states, variables, etc.

Rise- a web service that allows you to make electronic courses in the form of web pages that will flexibly adapt to the size of various mobile devices. The process of creating courses in Rise is quite simple and similar to the process of creating websites in such designers as Tilda or WIX.

Design of e-courses

Course editors have everything necessary tools to add to your slides and then edit text, images, shapes, videos, screencasts, and more.

Articulate 360 ​​includes the Content Library. This content library helps you quickly find slide templates, images, characters, or videos to create beautiful eLearning courses.

Interactive elements

There are 20 interactivity templates available in the Engage 360 ​​program: checklist, pie chart, conversation, FAQ, glossary, pyramid, timeline, etc. You can learn more about each interactivity (many screenshots, English text) or watch the video:

The Storyline 360 ​​program does not have ready-made templates for creating interactive slides, but there are a large number of buttons, sliders and switches, as well as flexible settings for layers, triggers, states, variables, etc. With certain skills, they can be used to create complex interactive training courses and educational games.

You can view examples of e-courses and interactivity developed using Articulate tools, as well as download templates for some of them, on the community website. Several video tutorials in Russian can be viewed on the YouTube channel of SRC Multimedia:

Creating Tests

Quizmaker 360 is responsible for creating tests in Articulate 360. With this program, you can create various questions, edit their design, add information slides, flexibly adjust the conditions for passing tests, etc.

In total, there are 11 types of graded questions, 9 types of questionnaire questions, 6 types of free-form questions. For more information on how to create questions in Quizmaker 360, watch the video:

You can also create tests in Storyline 360 ​​using interactive elements, buttons, and available settings. Here is an example of how to do adaptive learning in Storyline:

Mobile learning

Learning materials developed in Articulate 360 ​​can be saved in HTML5 format. This format is the modern standard for mobile and online learning in general. Courses and tests created with Studio 360 and Storyline 360 ​​will be available on computers, tablets and smartphones.

The training courses created with Rise are web pages and are originally designed for mobile learning. The design of web pages automatically adjusts to the size of various mobile devices. It is also convenient to share such courses - just send the right person link.

Conclusion

Articulate 360 ​​is a modern powerful combine for the development of electronic courses.

When using Articulate 360, you get the feeling that you are sitting behind the wheel of a modern car, which has a huge pile of different buttons and switches on the instrument panel. All you need to drive is a steering wheel, three pedals, a couple of buttons for headlights and windshield wipers, but you also have a pop-up roof, air conditioning, a car radio, a satellite phone, and even retractable coffee coasters.

Articulate 360 ​​has a large number of tools that not all course developers need. The tool will be useful to those who are constantly engaged in custom development, refinement and support of complex interactive courses for large companies.

The main disadvantage of this functional solution is its high cost. For example, in the popular Russian online store Syssoft.ru, the cost of an annual subscription to Articulate 360 ​​is approximately 881 euros or 62,400 rubles.

If you don't want to buy the whole set, you can separately purchase a perpetual license for the right to use Articulate Storyline 3. Its cost is approximately 1,233 euros or 87,330 rubles.

3. Adobe Captivate - professional eLearning editor

Platform: Windows, MacOS
Implementation form: Desktop
Interface languages: English, French, German, Japanese, Spanish.
Price: from $1099 (depending on the reseller)
Discounts: educational institutions;
Trial version: 30 days
Course examples:

A powerful eLearning editor that allows you to create both simple educational presentations and tests, and complex interactive courses.

In addition, with the help of the program, you can create realistic software simulations and flexibly customize the design of courses for mobile devices with different screen sizes.

Mastering the program

Captivate's interface is similar to other Adobe products such as Photoshop. Initially, it may seem simple and familiar, but sorting out the details is not so easy, you will have to study further.

There are not so many educational materials on Adobe Captivate in Russian. An example is Youtube channel ProCaptivate.

Design of e-courses

You can add text, shapes, media, and interactivity to your slides just like any other editor.

The license price also includes Adobe Captivate access to a large library of Adobe Stock Assets and eLearning Brothers content.

Another important distinguishing feature Adobe Captivate - Responsive slide design. The program has the ability to flexibly customize the display of content depending on the size of the screens of mobile devices. Read more about this in the mobile learning section below.

Interactive elements

In Adobe Captivate, you can create interactivity from scratch using custom buttons and system variables. There is a set of built-in interactivity (30 types of ready-made widgets). The set contains widgets with which you can create such well-known games as “One Hundred to One”, “Who Wants to Be a Millionaire”, “Find the Words”, etc.

Separately, you can select a tool for creating software simulators. With its help, you can relatively quickly make a simulator that allows you to teach how to use the program or test the user's knowledge.

Creating Tests

There are nine types of questions that you can create in Adobe Captivate.

Compared to other course editors, this is not much. But on the other hand, Adobe Captivate has the ability to assign points for certain actions with any interactive elements, for example, for pressing the desired button.

The program allows you to create non-linear training scenarios. That is, you can make the next test or slide depend on how the user answers the question, pass the test or which button to press. Thus, you can set up adaptive learning that will be interesting and useful for course participants, because. will take into account his level of knowledge, needs and interest.

Mobile learning

Perhaps the main advantage of Adobe Captivate over other editors is the development of electronic courses with adaptive design.

How does this happen? You create a familiar e-course, and the program itself adjusts the design of the course to the size and orientation of the screen of a mobile device. Right in the editor, you can see how the course will look on iPhone 6, iPhone 7+, iPad, Google Pixel, Galaxy S6 or any other smartphone or tablet.

If you don't like the automatically generated course design, you can change it manually. For example, for smartphones with small screens, some images may obscure text. In this case, you can resize the image or hide it completely for devices with screens smaller than a certain size.

Save time on adjustments mobile versions e-learning is aided by the Fluid Boxes tool. It allows you to structure slides using "flexible containers" for content. On the initial stage slide design, these containers allow you to create a flexible structure that will adapt to the size of a mobile device, but the content will always remain inside its container. This process is more clearly presented in the video:

Another interesting feature in Adobe Captivate is the ability to customize gesture control for mobile devices: double-tap the screen ( double tap), a long touch on the screen (long tap), scrolling (swipe), pinch (pinch). Gesture control can be disabled on individual slides with the most important information.

The program also supports geolocation and has special variables that can be used, for example, in courses to show the history of the city (branch, factory) where the user is currently located.

Conclusion

Adobe Captivate is a professional eLearning editor with a rich content library and a set of interactivity.

The main advantage of Adobe Captivate is flexible settings for developing e-learning courses for mobile devices. With a certain number of skills, the program allows you to develop complex interactive courses that will be convenient to view not only on computers, but also on tablets and smartphones.

Among the shortcomings, it can be noted that the cost of a license is relatively high for Russian developers. For example, in the Syssoft.ru online store, the cost of one license is $1,168, or about 70,000 rubles.

Also, Adobe Captivate is not suitable for beginners, since working in the program requires certain skills. But for professional developers of electronic courses, the program can become an indispensable assistant.

4. CourseLab 3.1 - e-course builder for developers with programming skills

Platform: Windows
Implementation form: Desktop
Interface languages: Russian English
Price: 28 500 rubles
Discounts: No information
Trial version: 30 days
Course examples:

The editor of electronic courses, developed by the domestic company WebSoft. The program is one of the three most popular tools in Russia.

A distinctive feature of CourseLab is flexible interactivity settings that allow experienced developers of electronic courses to expand the functionality of the editor by writing additional commands, functions and operations.

Mastering the program

CourseLab has a really wide range of possibilities for creating complex e-courses. At the same time, the program has a complicated interface. To understand all the settings, it will take a lot of time. The developers offer a free trial version of the CourseLab program for a period of 90 days.

It will be difficult to study all the functionality of the program on your own. Despite the fact that the program is quite popular in Russia, there is not much information in open sources on how to use it. The Knowledge Base on the closed WebSoft client portal has a section dedicated to CourseLab. However, the information in this section has not been updated since 2015.

In the Training section, developers offer paid seminars and webinars. Recordings of old webinars and the electronic course "Fundamentals of working in the CourseLab editor" are available from free learning forms.

The most detailed and up-to-date information about the CourseLab program is contained in the user manual, which can be found inside the program itself in the Help section or downloaded from the link below.

Design of e-courses

CourseLab does not have a built-in content library and there are not many templates that allow you to quickly create colorful e-learning slides. You will have to search for images yourself.

But there is a Design Library with player templates with navigation (master slides).

You can add text, pictures, AutoShapes, and other objects to Regular Slides.

It is also possible to create several frames on one slide and edit the time of their appearance.

Interactive elements

CourseLab has an Object Library. Objects are containers and widgets for adding images, videos, Flash movies, quizzes and interactivity, and so on.

Among the interactive objects, there are five types of blocks with tabs, four types of diagrams, as well as various types of buttons:

In addition, it is possible to make each object on the slide interactive using various kinds actions. For example, when you hover over an image or click on it, you can set up a transition to another slide or launch a JavaScript code.

Creating Tests

The CourseLab Object Library has an object that allows you to create tests. With this tool, you can quickly create seven types of security questions.

In addition, using various buttons and forms, you can also create tests and simulators to test knowledge with a unique design.

Mobile learning

CourseLab allows you to save developed e-courses in HTML5 format. This means that the courses will open even in mobile browsers. However, the program does not support responsive design. That is, electronic courses will have the same design and size for computers, tablets and smartphones.

If you plan to develop courses that are mobile-friendly, you will need to initially create courses of the appropriate size.

Conclusion

CourseLab is a good Russian constructor with which you can create complex interactive training courses and tests. However, in order to do such courses, additional training is required. It is also desirable for the course developer to have programming skills.

The strength of CourseLab is its flexible settings and the ability for experienced developers to add their own functions through programming. Having a good understanding of the logic of the program, using various buttons, you can create entire educational games with a non-linear plot and gamification.

The weak side of CourseLab is a complex interface and the lack of a sufficient amount of training materials in the public domain. If you want to develop eLearning courses with CourseLab, you will need to spend a lot of time on training or additionally attend a paid seminar.

Summary

Brief conclusions and theses about how each editor of electronic courses differs:

  • iSpring Suite- is an add-in in PowerPoint. The program is easy to learn and easy to use. There is Russian localization and operational technical support in Russian, many free video tutorials, tutorials, examples, templates, and a content library. The editor allows you to quickly create electronic courses, including for mobile devices. It costs less than all other editors - 24,700 rubles. Of the shortcomings - there is no way to set courses complex behavior and add Java scripts, as well as not the largest content library and a set of interactivity.
  • is a toolkit for eLearning, consisting of 4 programs, 4 web services and one mobile application. These tools allow you to work on different platforms and create complex interactive courses with modern design. Despite the fact that there is no Russian localization and technical support, it is not difficult to master Articulate 360, as it has a modern intuitive clear interface. Articulate also has a large community where users share their experience and help each other learn the tools. With Articulate 360, you can create simple courses in the form of web pages, as well as complex courses with non-linear plots and responsive design. An annual subscription costs about 60,000 rubles.
  • - professional editor of electronic courses. It is a separate program. The only one can work on both Windows and macOS. There is no Russian version. There is a large set of interactivity and a rich content library. There is a unique tool for customizing the design of courses for mobile devices. In order to master all the features of the editor, it will take a lot of time. But if you master them, you can create very cool courses with flexible settings for mobile devices. The cost of the license is about 66,500 rubles, a monthly subscription is also possible - about 6,000 rubles.
  • - a powerful constructor for advanced developers. There is a Russian version, but a complicated interface and few educational video tutorials and articles in the public domain. The program has a complex interface and settings to help you understand them, the developers offer paid seminars and webinars. Right in the editor, you can write Java scripts and add new features. If you understand all the features of the program, you can create complex interactive courses with non-linear plots and gamification. On mobile devices, courses will be played, but the design is not always displayed correctly on their small screens - you need to calculate in advance for which devices it is being developed training course. The cost of one license is 28,500 rubles.

This concludes the review of the most popular e-learning course editors. We hope that it was useful to you and helped you get acquainted with the capabilities of each program. If you have questions, comments, additions to the article, please feel free to leave them in the comments.

The set of games includes a set of 288 educational games +115 multiplayer games and interactive tasks for teaching a 3-7 year old child counting and reading, training attention, memory and development logical thinking. The set includes all the games available in the thematic collections of this series, puzzles and coloring books that introduce children to the world around them, interactive manuals on the Russian language and arithmetic.

Federal state educational standards preschool education include requirements for information and methodological support educational process in preschool, in particular, providing interactive didactic materials, digital educational resources.
A series of interactive tutorials prepared on interactive tables interactive project, aimed at organizing versatile work with children preschool age in the main areas of development of children, determined by the Federal State educational standard preschool education (FSES DO).
Interactive training programs include both simple exercise games and more complex ones. This makes it possible to take into account not only the playing needs of children, but also to use programs for training sessions with children of different levels of development.
The programs are simple and easy to use, working with them is comfortable for both adults and kids, and does not require special training of teachers. Help to involve children in cognitive activities interesting tasks, animation, fun music, clear clear instructions, large recognizable images

All task management comes down to simple and familiar movements of a finger or stylus across the screen, just like on any tablet or other touch device.

Description of split screen kit

“Ai yes I!” is a set of interactive training programs for indie-vidual and group lessons for adults with children aged 5-7 years. Programs-we have an intuitive interface for children, adapted for use on devices with touch screens. The kit contains many game tasks different levels of complexity and numerous versions of their implementation. In addition to games, the kit includes simulators with exercises in the Russian language and mathematics for the preparation of future first graders. By topic, the set is divided into four blocks:

Performing the tasks of the games of the Reading block, the child gets acquainted with vowels and consonants, learns to divide words into syllables, trains in correct staging stresses, improves reading skills not only individual words, but also whole sentences.

The "Count" block will help you get acquainted not only with counting and comparing the number of objects, but also teach you the rules of arithmetic: addition and subtraction.

Blocks "Reading" and "Counting" have 25 game exercises.

The third block of "Games" is entertaining. The diverse themes of its 64 game tasks will certainly captivate the preschooler. And the process of the game itself will help develop his fantasy, associative thinking, quick wit, attention and memory.

For self-drawing, the fourth block "I draw myself!" is included in the kit. It consists of a field and a necessary set of tools. With their help, the child will be able not only to create various drawings, but also master the skills of using complex computer programs used by contemporary artists and designers.

Included "Ah yes I!" the possibility of using the "Multiscreen" function is provided. To do this, click on the "View" button (upper left corner of the screen) and select the device you need in the window that opens. this moment user: “Computer”, “Touch table”, “Touch board”.

When working with a group of children (2 - 4 people), you can split the screen into parts by pressing one of the faded red buttons in the corners of the screen.

The screen can be conveniently divided into parts as for a touch board:

and for the interactive table:

You can interrupt the game and return to the menu at any time by clicking on one of the red buttons in the window for managing the number of players. You can exit the block of games or tasks by clicking on one of the red buttons in the corners of the screen.

Characteristics of games

This section contains screenshots of program blocks and a table that will help you choose the right exercises or games in accordance with the tasks that the teacher solves at a certain stage of classes with children.

Block 1. "Reading"

This block presents tasks of different levels of complexity, designed to teach a child to read. Most simple exercises will give the opportunity to introduce children to letters, sounds and the alphabet. More complex tasks are aimed at already reading children. Some exercises can be used not only for teaching preschoolers, but also for the development of literacy in younger students.

Consonants

Memorization (recognition) of letters. Listening to the name of a letter and searching for its image

Isolation of consonants

Isolation of consonants in words. Listening to the name of a letter

Assembling a word from letters

Formation of a word according to the model. Listening to their sound

Reading syllables

Reading syllables. Listening to their sound

Word reading

Sound!

Reading words. Listening to the sound of the letters that make up the words. Listening to the sound of words

Reading two-syllable words

The words. Reading words by syllables and listening to their sound

Assembling a word from syllables

Breakdown into syllables

Reading long disyllabic words

Words (syllables). Reading words by syllables

Reading a two-syllable word heard

stress

Reading three-syllable words

The words. Reading words and listening to their sound

Assembly of three-syllable words

Assembling a word from syllables. Reading words by syllables and listening to their sound

Breaking down a three-syllable word into syllables

The words. Breaking down and reading words into syllables

Stress in three-syllable words

Definition of a stressed letter in a word

Reading long words

The words. Reading words and listening to their sound

What's this?

Reading words. Listening to their sound

Find the word!

Finding and reading words. Listening to the sound of the letters that make up the words. Listening to the sound of words

Reading the word heard

The words. Reading words and listening to their sound

Reading simple sentences

Reading sentences. Listening to their sound

Stress in the words of a sentence

Determining the stressed letter in the words of a sentence

Block 2. "Account"

This block contains tasks of different levels of complexity. The simplest exercises will help acquaint children with determining the number of objects, with numbers, with the concept of “more-less”. Doing more difficult tasks, small players will learn the sequence of numbers in the number series. And exercises with solving examples will help to comprehend the basics of arithmetic not only for pre-schoolers, but will also be an excellent simulator for younger students.

Count up to 5 items

Counting from 1 to 5. Remembering the numbers corresponding to a given number

Addition of heterogeneous objects

Subtraction of heterogeneous objects

Solving examples with the number of objects from 1 to 5

Comparing a number with the number of objects

Quantity comparison. What is more (less) the number or the number of objects?

Number Comparison

Quantity comparison. Recalculation and sign selection >,<, =

Adding numbers up to 5

Examples with numbers from 1 to 5

Subtracting numbers up to 5

Examples with numbers from 1 to 5

Introduction to numbers from 5 to 10

Numbers from 5 to 10. Memorizing numbers: names, style. The number of objects corresponding to the given number

Determining the next number

Determining the previous number

Memorizing a sequence of numbers

Comparison of numbers and number of objects

Comparing the number from 1 to 10. Which is more (less) the number or the number of objects?

Adding numbers up to 10

Examples with numbers from 1 to 10

Subtracting numbers up to 10

Examples with numbers from 1 to 10

Adding Multiple Numbers

Examples with numbers greater than two

Subtraction of multiple numbers

Examples with numbers greater than two

Addition and subtraction of several numbers

Examples with numbers greater than two with addition and subtraction

Block 3. « Games »

This block presents games of different levels of complexity, aimed at developing the child's visual and auditory memory, visual-spatial perception of various objects, attention, intelligence and logical thinking.

Namegames

Game description

colorful

Sort objects by color

What where?

Attention and visual perception. Sort objects by size

What common?

Attention and visual perception. Sorting objects by purpose

Who goes where?

Attention. Sorting animals into groups

What letter?

Attention. Sorting objects by the initial letter of their names

Numbers

Attention. Finding numbers according to the task

letters

Attention. Finding letters according to the task

What is superfluous?

Attention and visual perception. Selecting an object by color

solar system

Attention, Introduction to the planets of the solar system

earth map

Attention and visual memory. Acquaintance with the continents of the Earth

Puzzles

Attention and visual perception. Collecting a picture (without a sample)

Coloring

visual perception. Free coloring of the picture

Who is it?

Attention and visual perception. Assembling the animal along its contour

How is a person?

Attention and visual perception. Introduction to human anatomy

Sound!

Visual and auditory memory.

Who hid?

Visual memory. Determination of a hidden animal - the game "memory"

Who didn't hide?

Visual memory. Definition of a non-hiding animal - the game "memory"

What is lost?

Visual memory. Finding a Lost Item - Memory Game

Pair numbers

visual perception. Finding paired drawings of numbers

What's new?

Visual memory. Finding new pictures - memory game

Where was what?

Visual memory. Which item lies where - the game "memory"

Find a couple!

Visual and auditory perception. Finding paired drawings of letters

As it was?

Visual memory. Arrangement of numbers

Color the same!

Visual memory. Coloring drawings

Color the balls!

Coloring drawings

Draw half!

Visual memory. Coloring the second half of the picture

Couples counting

visual perception. Finding paired drawings

Remember!

Visual memory. Arrangement of objects - the game "memory"

What why?

Visual memory. Storing a series of pictures and restoring a series

Who wasn't there?

Visual memory. What animal was not here - the game "memory"

memo

Visual memory. Arrangement of figures - the game "memory"

What's what?

Visual memory. What belongs to whom - the memory game

Who is left?

Visual memory. Who stood where - the game "memory"

Guess!

Visual memory. Finding given images - the game "memory"

Repeat the tune!

Visual and auditory memory. Recognition of sounds and the objects that made them

Who is on what?

Visual memory. Who rode what - the game "memory"

Who was that?

Visual memory. Words (names of animals). Reading and making words

How much was?

Visual memory. Check. Recalculation and designation of quantity with a number

Name it!

Visual memory. Reading place names and their placement

What is superfluous?

Attention. Finding differences

Fairy lights

Attention, logic. Establishing patterns in the table; arrangement of pictures in the table in accordance with the pattern

Forms

visual perception. Finding identical (in shape) geometric shapes

stack

Logics. Coloring figures and their parts

What number?

Attention, logic. The combination of letters with their serial numbers in the alphabet

fruit-berries

Visual perception, logic, attention. Compilation of identical pictures according to the task

What is missing?

Visual perception, logic.

What from what?

Visual-spatial perception. Finding pieces of a figure of a suitable shape

Rearrange!

Attention, logic.

To whom is the letter?

Attention, logic. Sorting objects by solving arithmetic examples

Present

Attention, logic. Sorting items according to the task

What is hidden?

Finding hidden words

squares

Logics. Sorting, defining a criterion for sorting (color or shape)

Pyramid

Attention, logic. Sorting, defining criteria for sorting (color)

What cube?

Visual-spatial perception, attention.

Determining the identity of objects

I see right!

Logics. Sort, define criteria for sorting (form)

hide and seek

Attention, logic. Combining letters with their numbers and making words out of them

patterns

Logics. Sorting, defining criteria for sorting (color, quantity, shape)

Numeric pad

Attention. Addition and subtraction. Solution of examples

Guess the letters

Attention, logic. Finding letters by their visible part

Make words!

Attention, logic. Solving arithmetic examples to find the right letters and compose a word from them

Count!

Visual perception, attention. Finding and recalculating identical (in shape) geometric shapes

Rectangles

Visual-spatial perception, attention. Determination of the number of objects

Flowers

Attention, logic. Arithmetic calculations to determine the price of objects

Cubes

Visual-spatial perception. Recalculation and designation of the number of objects by a number

Block 4. "I draw myself!"

This block is for those who love or want to learn how to draw on a computer. The interface of our Semitsvetik studio is quite simple and the little artist will quickly understand which button to press in order to perform this or that action on his drawing. And having learned how to create his artistic “masterpieces”, he will be able to show them to all friends and relatives, proudly saying: “I draw myself!”

The main menu of the training program, sections and subsections included in the set of tables.

The task menu is displayed on the left side of the interactive table screen. This menu is hidden when you select the section of interest, just as easily called back by clicking on the shortcut in the bottom corner.

Below is a desktop menu with sections, here you can choose age 3+, and age-appropriate tasks. Each task is made in the form of an understandable animation with sound accompaniment.

Task menu for ages 3.5+. Designed for the development of children, interesting, educational, exciting.

Meyu tasks for age 4+. Various questions, riddles, solutions.

Task menu for ages 4.5+. Digital, logical, animated puzzles.

Task menu for ages 5+. Puzzles, constructors, rhymes, etc.

Task menu for ages 5.5+. Letter puzzles, coloring books, collections.

Magic coloring for kids. Different themes, different colors, animated tasks.

Magic coloring, various animals. Interesting tasks with different animations.

A lot of puzzles, a variety of tasks with animated movements of the completed puzzles.

Section of arithmetic for kids. Teaching numbers, signs, comparisons. Addition, subtraction, groups of numbers and much more to choose from in this program menu.

Russian language for kids. A lot of tasks, teaching letters, syllables, composing simple words and much more in this section menu.

Traffic Laws

Interactive simulator (Rules of the road for preschoolers) includes set of 25 challenge games to familiarize the child with the rules of the road and the main signs that regulate it.
The program has an intuitive interface. Posters that complement the program allow you to visually explain or remind the child before classes the material under consideration.

The standard or passive learning model has been used in educational institutions for a long time. The most common example of this technique is a lecture. And although this way of teaching was and remains one of the most common, interactive learning is gradually becoming more relevant.

What is interactive learning?

Methods of education in preschool institutions, schools, universities are divided into two large groups - passive and active. The passive model provides for the transfer of knowledge from the teacher to the student through a lecture and study of the material in the textbook. Knowledge testing is carried out with the help of a survey, testing, control and other verification work. The main disadvantages of the passive method:

  • poor feedback from students;
  • low degree of personalization - students are perceived not as individuals, but as a group;
  • the absence of creative tasks that require a more complex assessment.

Active learning methods stimulate cognitive activity and creativity of students. The student in this case is an active participant in the learning process, but he interacts mainly only with the teacher. Active methods for the development of independence, self-education are relevant, but they practically do not teach how to work in a group.

Interactive learning is a type of active learning method. Interaction in interactive learning is carried out not only between the teacher and the student, in this case, all students are in contact and work together (or in groups). Interactive teaching methods are always interaction, cooperation, search, dialogue, a game between people or a person and the information environment. Using active and interactive teaching methods in the classroom, the teacher increases the amount of material learned by students up to 90 percent.

Interactive Learning Tools

The use of interactive teaching methods began with the usual visual aids, posters, maps, models, etc. Today, modern interactive learning technologies include the latest equipment:

  • tablets;
  • computer simulators;
  • virtual models;
  • plasma panels;
  • laptops, etc.

Interactivity in learning helps to solve the following tasks:

  • moving away from the presentation of the material to interactive interaction with the inclusion of motor skills;
  • saving time due to the absence of the need to draw schemes, formulas and diagrams on the board;
  • increasing the efficiency of the presentation of the studied material, tk. interactive teaching aids involve various sensory systems of the student;
  • ease of organizing group work or games, full involvement of the audience;
  • establishing deeper contact between students and the teacher, improving the climate within the team.

Interactive learning techniques


Interactive teaching methods - games, discussions, dramatizations, trainings, trainings, etc. - require the teacher to use special techniques. There are many of these techniques, and at different stages of the lesson, different methods are often used:

  • for inclusion in the process, they use "brainstorming", discussions, playing out the situation;
  • during the main part of the lesson, clusters, active reading method, discussions, advanced lectures, business games are used;
  • to receive feedback, such techniques as “unfinished sentence”, essay, fairy tale, mini-essay are needed.

Psychological and pedagogical conditions of interactive learning

The task of an educational institution for successful learning is to provide the conditions for the individual to achieve maximum success. Psychological and pedagogical conditions for the implementation of interactive learning include:

  • the readiness of trainees for this type of training, their availability of the necessary knowledge and skills;
  • favorable psychological climate in the classroom, the desire to help each other;
  • encouraging initiative;
  • individual approach to each student;
  • availability of all necessary teaching aids.

Classification of interactive teaching methods

Interactive learning technologies are divided into individual and group. The individual includes training and performing practical tasks. Group interactive methods are divided into 3 subgroups:

  • debatable - discussions, debates, brainstorming, case studies, situation analysis, project development;
  • gaming - business, role-playing, didactic and other games, interviews, playing situations, staging;
  • training methods - psychotechnical games, all types of trainings.

Interactive forms and teaching methods

When choosing interactive forms of teaching for conducting classes, the teacher must take into account the conformity of the method:

  • topic, goals and objectives of training;
  • characteristics of the group, age and intellectual abilities of listeners;
  • the time frame of the lesson;
  • teacher experience;
  • the logic of the educational process.

Interactive learning in kindergarten

Interactive technologies and teaching methods in a preschool are mainly used in games. A game for a preschooler is the main activity and through it a child can be taught everything that is necessary at his age. Role-playing games are best suited for kindergarten, during which children actively interact and learn effectively, because. experiences are remembered more vividly.

Interactive teaching methods in school

At school, interactive learning allows you to use almost the entire range of methods. Interactive teaching methods in elementary school are:

  • role-playing and simulation games;
  • dramatizations;
  • association game, etc.

For example, for primary school students, a game is well suited, the meaning of which is to teach something to a neighbor on the desk. By teaching a classmate, the child learns to use visual aids and explain, and also learns the material much more deeply.

In middle and high school, interactive teaching methods include technologies aimed at developing thinking and intelligence (project activities, debates), interaction with society (staging, playing situations). For example, with high school students it is already quite possible to play the Aquarium role-playing game, the essence of which is that part of the group plays out a difficult situation, and the rest analyze it from the outside. The goal of the game is to jointly consider the situation from all points of view, develop algorithms for solving it and choose the best one.

In the current century, the use of information technology is carried out through the use of specially designed training and development programs that combine mastering new information, its active application and game motivation.

In paragraph 3.3.4. GEF DO (2013) states that "the educational space of the Organization (group, site) must be equipped with teaching aids (including technical ones) ... (in accordance with the specifics of the Program)" . This provision of the standard serves as a justification for the need to use ICT in the system of preschool education.

In the scientific and methodological literature of S. L. Novoselova, G. P. Petka, classification of computer programs:

teaching, contributing to the assimilation of letters by children, the development of reading skills, elementary mathematical representations, etc .;

Developing, contributing to the cognitive development of preschoolers and encouraging children to independent creative games;

diagnostic, used to identify the level of development of mathematical abilities, memory, attention, etc.

An important advantage of a computer game compared to a conventional didactic game, according to S. L. Novoselova, G. P. Petku, is “the computer’s quick reaction, positive or negative, giving the child the opportunity to regulate the pace of tasks on his own.”

In the work of A. M. Verbenets, two main areas of research in the field of application of computer technologies in the system of preschool education are distinguished.

The first are works based on ideas propaedeutic preparation of preschoolers for mastering the basics of computer science and the use of computer technologies at an older age (A. A. Stolyar, A. V. Goryachev, N. V. Klyuch, E. V. Ivanova). According to them, at the preschool stage, it is necessary to develop operations and skills that ensure the formation of a certain “algorithmic style of thinking, a systematic approach to solving problems”, “anticipating the upcoming mastering of the foundations of formal logic” (A. V. Gorbachev). This area includes developments carried out under the guidance of A. A. Stolyar, and a number of programs, such as the program of A. V. Goryachev, N. V. Klyuch “Everything is on the shelves”, E. A. Tupichkina “I am in the world of information” .

In a number of studies of the 80s. 20th century the acceptance was made for the development of the initial ideas about the computer as a means of cognition and the ability to interact with it (E. V. Ivanova), which included familiarization with some programming languages ​​​​(simple commands) and the organization of games and exercises aimed at developing the ability to control italics, keyboard keys .

The second direction includes work involving the use of computer technology for the implementation enriched development and effective learning of preschoolers through computer resources. The role of interactive programs in this is to the possibility of individualization of education, action in new and changed conditions, the feasibility of an instant reaction to the actions of the child. Such interactive tools today have an almost inexhaustible range of possibilities.

The individualization of education, which is a through line of the Federal State Educational Standard, can be successfully implemented using interactive programs based on fixing the achievements of the child and the appropriate definition of an individual educational trajectory.

Modern interactive educational programs for preschoolers, as a rule, are based on game motivation and contribute to the interconnected development of different aspects of the child's personality. Among them, for example, there are programs that are aimed at developing and training the organs of speech, respiratory organs and the formation of voice skills (for example, an interactive educational program for individual games for adults with children "Logo Games"). The program is capable individualize the educational route. For example, it reacts to the child's voice, automatically determines the voice parameters (pitch, volume, articulation method) and, in accordance with this, determines the course of the game. The developers of the Logo Game program note its indispensability when working with hearing-impaired children, since it visualizes a voice on a computer screen.

Some programs are based on the principle of the relationship of words, music and movement. For example, an interactive developmental program for individual and group lessons for adults with children aged 5-7 years "Logo-rhythm" provides for the development of motor functions and speech, including breathing, voice, rhythm, tempo and melodic-intonational side of speech.

Some of the interactive programs are designed to carry out diagnostic procedures and record their results. Such programs are able to automatically record the performance of exercises and tasks by children and visually display the results.

Many modern interactive tools are designed on the basis of the principle of “autodidacticism” and do not require active support from an adult. For example, multifunctional interactive table or interactive floor are very popular today. Both of these options provide for the possibility of collective activities of children. The interactive floor is designed in such a way that it reacts to almost any movement of the child, so its possibilities are very wide: from playing football to fine art.

An interactive sandbox is arranged in a similar way. In accordance with the user's settings, various images and effects can be projected onto the sand: textures of water, sand, rocks, display of geometric shapes, etc.

When buying these interactive tools, it should be borne in mind that today we do not have data on large-scale studies that would study in detail their impact on the mental and physical development of a preschool child. According to their functions, they can be successfully replaced by traditional pedagogical means.

Questions for self-control

  • 1. What is meant by information and communication technologies? What is the difference between information and communication and computer technologies?
  • 2. What are the capabilities of ICT? In the studies of which scientists have these possibilities been revealed?
  • 3. What contradictions and problems in the application of ICT can you highlight?
  • 4. What interactive programs can you name?

Tasks for independent work of students

  • 1. Based on the study of the current market, prepare an electronic presentation of interactive educational programs for preschoolers.
  • 2. Analyzing the psychological and pedagogical literature, prepare for the "Intellectual Battle", for which take one of the positions: "for" or "against" the use of ICT in the system of preschool education.
  • On the approval of the Federal State Educational Standard for Preschool Education [Electronic resource]: order of the Ministry of Education and Science of the Russian Federation dated October 17, 2013 No. 1155 // Rossiyskaya Gazeta. November 25, 2013
  • Novoselova S. L. The computer world of a preschooler. S. 32.
  • Verbenets L.M. The use of information and communication technologies in the development of older preschoolers: problems, directions, conditions.S. 117-125.