Game technologies in the work of a speech therapist teacher. Abstract of an open speech therapy lesson on the topic: "Games for the development of speech"

Gorenskaya Alina Gennadievna
Gaming technologies in speech therapy work with children with special needs

Game technologies in speech therapy work with children

"There was once a proverb

That children do not live, but are preparing to live.

But it is unlikely that one will come in handy in life,

Whoever lives in preparation does not live in childhood.

S. Ya. Marshak

In modern socio-economic conditions of the development of society before pedagogical science and practice are faced with the task of finding the most optimal systems education and upbringing of children with special health opportunities. An acute problem for DOs implementing basic general education programs is the increase in the number of children with learning difficulties. general educational programs and children with disabilities health opportunities. As part of the introduction of GEF DO priority is the solution to these problems with the help of innovative technologies, including gaming.

In the Federal State Educational Standard, it is written that - "the integrative result of the implementation of these requirements should be the creation of a comfortable developing educational environment" (p. 21). The development of the child in all its manifestations is inextricably linked with speech. Therefore, if a child has speech disorders, he needs timely assistance, to prevent negativism, to give opportunity to learn the program.

But how to do this so as not to harm the child, so that the child is interested, entertaining? Currently available for sale a large number of benefits to automate the set sounds in words, phrases, sentences, and so on until free speech, because the bulk speech pathologists passes the stage of automation of delivered sounds in isolation and in syllables quickly and imperceptibly. But sometimes, children experience significant difficulties at this stage, due to age or developmental features, and taking into account the specifics speech therapy work it is very difficult to keep the child in one place and get him to repeat the same sound many times before it is automated. To solve this problem and turn the monotonous and monotonous work to consolidate the pronunciation of sound in an interesting game, you have to come up with a variety of ways to keep the child interested game plots, moments, techniques, and preferably new each time.

I'm building mine work in this way to increase the cognitive motivation of children, the child learned to plan, control and evaluate learning activities, could work in a group to engage in dialogue with adults and others children be able to defend your opinion. Our « difficult sounds» , « long words» and "beautiful stories" help the child to decide "Educational-practical and educational-cognitive tasks" (p. 13). Content work is aimed at ensuring the correction of deficiencies in the development of children with disabilities health opportunities, for the implementation of individually-oriented pedagogical assistance, taking into account features psycho-physical development.

One of the main principles of GEF DO in work speech therapist teacher is:

Creation of a developing educational environment;

The realization that game activity - leading in preschool

age.

Good speech - essential condition comprehensive development of children. The richer and more correct the child's speech, the easier it is for him to express his thoughts, the wider his capabilities in the knowledge of the surrounding reality, the more meaningful and full the relationship with peers and adults, the more actively it is carried out mental development. However, in last decade there have been major changes in educational structures. There are two interconnected process:

The complication of scientific - technical progress

There are more computers mobile phones, tablets, TVs and other gadgets, the Internet has become available. Accordingly, this also changed the forms of communication, although the needs for communication remained at the same level. Less and less children talk and play in the yard, in companies, interact more with a computer, communicate via the Internet. They talk less, looking at a person, eye to eye, more on the phone. Less communication through sound and more through letters.

Complication of speech defects

The nature, depth, number and structure of speech defects have changed. Firstly, if earlier one sound was broken, now, as a rule, more than one group. Secondly, defects in the very structure of speech became more complicated. Violated not only sounds, phonetic-phonemic distinction of sounds, but also grammar and coherent speech. In addition to all this, children speech problems have psychological peculiarities:

1. Attention deficit;

2. Low level development of self-control.

3. Low level of cognitive activity.

4. Quick fatigue and, as a result, low performance.

5. Peculiarities visual-spatial perception.

6. Low level of motivation for learning.

An effective tool in teaching children with speech disorders are gaming technology. Game as a form of activity promotes harmonious development of the child's mental processes, personal qualities, intelligence.

AT scientific literature a classification of educational technologies. There are several approaches. Thus, one of the approaches to the classification of educational technologies undertaken. V. Bordovskaya and A. A. Rean. Scientists identify five types of educational technologies: task, gaming, computer, dialogue, training.

Gaming technologies are integral part pedagogical technologies. Application problem gaming technologies in educational process in pedagogical theory and practice is not new. Game theory development, her methodological foundations L. S. Vygotsky, A. N. Leontiev, D. B. Elkonin and others were engaged in elucidating its social nature and significance for the development of the student in domestic pedagogy.

Currently gaming technology are of great interest to educators. There have been several attempts scientific classification game and its definition by any one exhaustive concept, but to date, only the connections between game and human culture, the importance that the game has on the development of the personality of the child and adult, the biological nature of the game and its conditionality by psychological and social factors. Meanwhile gaming technology remains"innovative" in system Russian education.

Choice gaming technology is justified by the fact that the game is the leading activity of children preschool age. gaming motivation prevails over the educational one, but on its basis, the readiness to study at school is formed.

Purpose of use game technology in speech therapy practice is to increase motivation for classes, increase the effectiveness of correctional and developmental work, development of curiosity, interest in the Russian language. gaming class form is created game motivation which acts as a means of inducing, stimulating children to learning activities. Implementation gaming techniques and situations in the classroom goes through such basic directions:

didactic goal is set for children in the form of a game task;

educational activity is subject to the rules of the game;

educational material is used as its means;

in learning activities an element of competition is introduced, which translates the didactic task into game;

successful execution didactic task contacts game result.

Speech therapy classes are held in game form . At the beginning of the lesson, a didactic task is set in game form. For example: a guest appears, a letter arrives with a task for children or immersion in a fairy tale plot. In the course of the lesson, by performing exercises on the instructions of the hero. Children can also take on roles. (athletes, travelers, astronauts, passengers, etc.). For the successful completion of tasks, children can be evaluated with chips, stars, etc., which introduces a competitive element. Didactic games. especially mention should be made of didactic games that are created and organized by adults and are aimed at the formation of certain qualities of the child. These games are widely used in kindergartens as a means of teaching and educating preschoolers. The child is attracted to the game not by the learning task that is inherent in it, but opportunity to be active, execute game actions, achieve results, win. However, if the participant in the game does not master the knowledge, mental operations that are determined by the learning task, he will not be able to successfully perform game actions, to achieve result. Among games with objects special the place is occupied by plot-didactic games and dramatization games in which children perform certain roles.

Board games, which are now widely used, are also games with rules. All these games are usually competitive character: Unlike role-playing games, there are winners and losers. the main task such games - strictly follow the rules, so they require high degree voluntary behavior and, in turn, shape it. Such games are typical mainly for older preschoolers.

Board-printed games are diverse in content, learning tasks, and design. They help clarify and expand children's ideas about the world around them, systematize knowledge, and develop thought processes. Types of desktop printed games: lotto, dominoes, labyrinth, split pictures, puzzles, cubes, etc.

Word games are distinguished by the fact that the process of solving a learning problem is carried out in a mental plan based on representations and without relying on visualization. Therefore, word games are played mainly with children middle and senior preschool age. Among these games there are many folk games associated with nursery rhymes, jokes, riddles, shifters, riddle games ( "What time of year is this?", guess games ( "What would happen if.?").

The didactic game has its own structure, which includes several components. The main component is didactic (training) a task. Game actions are ways manifestations of the child's activity in gaming purposes. Rules - provide implementation game content. They make the game democratic - all participants in the game obey them.

Between the learning task, gaming there is a close connection between actions and rules. The learning task defines game actions, and the rules help to implement gaming actions and solve the problem.

By using didactic games held Work to consolidate the skills of inflection and word formation, coherent speech. When it is necessary to consolidate the acquired skills, children can independently choose a game using the symbolic designation of games.

Consultations are held annually for educators and parents on the use of games in the correctional work. Tips and tricks are posted on the website. kindergarten.

Game technologies in the work of a speech therapist

Explanatory note

In the scientific literature, a classification has been undertaken educational technologies. There are several approaches. Thus, one of the approaches to the classification of educational technologies was undertaken by N.V. Bordovskaya and A.A. Rean. Scientists distinguish five types of educational technologies: task, game, computer, dialogue, training technologies.

The concept of "game pedagogical technologies" includes a fairly large group of methods and techniques of organization pedagogical process in the form of various pedagogical games.

Unlike games in general, a pedagogical game has an essential feature - a clearly defined goal of learning and a pedagogical result corresponding to it, which can be substantiated, clearly identified and characterized by a cognitive orientation.

Game technologies are an integral part of pedagogical technologies. The problem of using gaming technologies in the educational process in pedagogical theory and practice is not new. L.S. Vygotsky, A.N. Leontiev, D.B. Elkonin and others.

Currently, gaming technologies are of great interest to educators. More than once there has been an attempt to scientifically classify the game and define it by any one exhaustive concept, but by now only the connections between the game and human culture have been scientifically determined, the importance that the game has on the development of the personality of a child and an adult has been clarified, and the biological nature has been empirically revealed. games and its conditionality by psychological and social factors. Meanwhile, gaming technologies remain "innovative" in the system of Russian education.

Undoubtedly, both in the domestic and in the world teaching practice accumulated baggage that can be used. This is, first of all, gaming technology. They found wide application in our practice. Game technologies have a huge potential in terms of a priority educational task: the formation of a child's subjective position in relation to own activities, communication and yourself.

The choice of gaming technology is justified by the fact that the game is the leading activity of preschool children. Game motivation prevails over educational one, but on its basis, readiness for learning at school is formed.

The purpose of using gaming technology in speech therapy practice is to increase motivation for classes, increase the effectiveness of correctional and developmental work, develop curiosity, interest in the Russian language.

These goals led to the formulation and decision tasks:

Study and analyze the literature on the topic.

To study the features of the use of gaming technology in speech therapy work.

Create an office passport with a list of printed board games and manuals.

Pick up teaching aids on this topic gaming activity in speech therapy practice.

Constantly update and replenish the card index of word games.

Pick up toys for speech therapy.

Develop lesson plans in a playful way.

Provide methodological assistance to educators in conducting preventive work using games.

Provide advice to parents on conducting classes in a playful way when performing the tasks of a speech therapist.

Expected results:

Increasing motivation for speech therapy classes.

Improving the effectiveness of correctional and developmental work.

Improving efficiency in the classroom for sound pronunciation, preparing for literacy.

Selection of game material: didactic toys, games, developing aids for corrective work.

Development of the necessary visual aids for individual and subgroup lessons in a playful way.

Development of advice for parents and educators on the topic of use different types games for the development of speech.

Development of lesson notes in a playful way with children of the older group (engaged in a speech center) on the formation of the phonemic side of speech and preparation for learning to read and write, enrich and activate the dictionary, and form the skill of a coherent statement.

Adapted lesson notes for children preparatory group(trained at the logopoint) S.P. Tsukanova, L.L. Betz on the development of the phonemic side of speech and teaching literacy to children of senior preschool age.

A selection of play material for working with "non-speaking" children.

Development of manuals for conducting articulatory and breathing exercises.

A selection of game aids and didactic games for the development of psychological speech bars.

Library of licensed computer programs and games, game educational presentations for speech therapy work.

music library for conducting logorhythmic exercises and finger gymnastics.

The use of gaming technology in speech therapy

To carry out correctional and developmental work using gaming technologies on speech therapy center toys, didactic and computer games are selected.

Use of toys

Toys are used in the classroom as heroes that create motivation, a game situation and surprise moment. For almost every subgroup lesson in senior group"a guest is coming." It can be the dinosaur Zvukovyka, the bear cub Umka, who can play the drum, the donkey playing the balalaika, the doll that tells children about body parts, the little squirrel who is looking for friends, the old man with the old woman from a fairy tale, etc. Almost always, these toys immerse children in what - a fairy-tale or game situation where children must help the heroes or invite them to play, teach what the children themselves are learning. At the end of the session, they thank them for their help. Such a game situation brings up moral feelings children, they not only learned to pronounce any sound, but also helped Umka learn his favorite sound U, etc.

Role-playing games are used to work with children of primary preschool age with ZRR, with OHP of 1 or 2 levels. In order to evoke response speech reactions in a non-speaking child, some kind of plot is played out with several toys and the child is involved in role-playing game. Thus, short dialogues are practiced, which may consist of onomatopoeia and simple words, and you can repeat the newly appeared word repeatedly using it in a game situation.

One of my favorite toys is a ball. It is used to carry out dynamic pauses and didactic games. And hedgehog balls for hand massage.

Game form of classes

The game form of classes is created by game motivation, which acts as a means of inducing, stimulating children to learning activities. The implementation of game techniques and situations in the classroom takes place in the following main areas:

the didactic goal is set for children in the form of a game task;

educational activity is subject to the rules of the game;

educational material is used as its means;

an element of competition is introduced into the educational activity, which translates the didactic task into a game one;

successful completion of the didactic task is associated with the game result.

Speech therapy classes are held in the form of a game. At the beginning of the lesson, a didactic task is set in a playful way. For example: a guest appears, a letter arrives with a task for children, or immersion in a fairy tale story. In the course of the lesson, by performing exercises on the instructions of the hero. Children can also play roles (athletes, travelers, astronauts, passengers, etc.). For the successful completion of tasks, children can be evaluated with chips, stars, etc., which introduces a competitive element.

Senior preschoolers really like classes in the form of competitions, quizzes, and competitions. But in this case, the speech therapist should be thoughtful about the distribution of children into teams or the selection of children to perform various activities, so that the child feels comfortable in class, does not close, does not hesitate to take part in the competition. It is necessary to create a friendly atmosphere in the group, in the team, so that the children support each other, act together, amicably.

Workbooks are used for individual and subgroup lessons. In the senior group - N.E. Teremkova, in preparatory school - S.P. Betz, L.L. Tsukana I am learning to speak and read. Entertaining stories proposed by the authors of the manuals are very popular with children. Each notebook has permanent characters that support the game plot throughout the entire learning period.

Subgroup speech therapy classes in preparation for learning to read and write are held in the senior and preparatory groups for school. For easier absorption educational material several didactic aids. Castles of sounds hang in the office, in which girls gradually settle - vowel sounds and boys - consonant sounds. To indicate the stages of the lesson, the sequence of performing exercises, tasks, the manual "Path of Tests" was made.

To draw the child's attention to articulatory gymnastics drawings are used for the speech therapist's story "Tales of a cheerful tongue", gymnastics with Smeshariki.

Didactic games

Special mention should be made of didactic games that are created and organized by adults and are aimed at the formation of certain qualities of the child. These games are widely used in kindergartens as a means of teaching and educating preschoolers. The child is attracted to the game not by the learning task that is inherent in it, but by the opportunity to be active, perform game actions, achieve results, win. However, if the participant in the game does not master the knowledge, mental operations that are determined by the learning task, he will not be able to successfully perform game actions and achieve results.

Didactic games with objects are very diverse in terms of game materials, content, organization. As didactic material are used:

Toys,

Real items (household items, tools, works of arts and crafts, etc.,

Objects of nature (vegetables, fruits, cones, leaves, seeds).

Games with objects make it possible to solve various educational tasks:

Expand and refine the knowledge of children,

Develop mental operations (analysis, synthesis, comparison, distinction, generalization, classification),

improve speech,

Develop all mental processes.

Among games with objects special place occupied by plot-didactic games and dramatization games in which children perform certain roles, for example, a seller, a buyer in games like "Shop". In such games, patience, perseverance, ingenuity are brought up, the ability to navigate in space develops.

Board games, which are now widely used, are also games with rules. All of these games are usually competitive: unlike role-playing games, there are winners and losers. The main task of such games is to strictly follow the rules, so they require a high degree of arbitrary behavior and, in turn, shape it. Such games are typical mainly for older preschoolers.

Board-printed games are diverse in content, learning tasks, and design. They help clarify and expand children's ideas about the world around them, systematize knowledge, and develop thought processes. Types of desktop and printed games: lotto, dominoes, labyrinth, split pictures, puzzles, cubes, etc.

Word games are distinguished by the fact that the process of solving a learning problem is carried out in a mental plan based on representations and without relying on visualization. Therefore, word games are carried out mainly with children of middle and older preschool age. Among these games there are many folk games associated with nursery rhymes, jokes, riddles, shifters, riddle games (“What time of the year is it?”, Assumption games (“What would happen if.?”).

The didactic game has its own structure, which includes several components. The main component is a didactic (teaching) task. Game actions are ways of showing a child's activity for game purposes. Rules - provide the implementation of the game content. They make the game democratic - all participants in the game obey them.

There is a close relationship between the learning task, game actions and rules. The learning task determines the game actions, and the rules help to carry out the game actions and solve the problem.

Didactic games are used in the classroom and in the independent activities of children. Being an effective teaching tool, they can be an integral part of the lesson, and in groups early age- the main form of organization educational process.

In correctional and developmental work with children with speech disorders, didactic games are widely used. For each area of ​​work, games were selected to solve a narrow correction task. Much attention is paid to the section "Pronunciation", because. when carrying out work on automation, differentiation of sound and its introduction into speech, the work should be varied and not bore the child. Game motivation stimulates interest in a positive result. On the other hand, game motivation can also serve as a complication in consolidating the skill of correct pronunciation, because. carried away by the game plot, the child ceases to control pronunciation and may lose. Therefore, he has to concentrate on two tasks at the same time: to follow the rules of the game and control the correct pronunciation. Some games, such as "Electronic quiz," Logic baby ", allow the child to independently control the correctness of the task.

With the help of didactic games, work is carried out to consolidate the skills of inflection and word formation, coherent speech. When it is necessary to consolidate the acquired skills, children can independently choose a game using the symbolic designation of games.

The most favorite games for children to develop the psychological base of speech. Games such as “What is missing?”, “What has changed?”, “Remember and name”, “Wonderful bag”, etc., are used in work on correcting sound pronunciation, syllabic structure, dictionary activation.

There are board games in the office that are used with children. different ages in different areas of speech therapy. Some games have been adapted to work with children who have speech disorders.

The office is equipped with a computer, which makes it possible to use ICT in speech therapy work. Self-developed 3 game presentations"Sound C", " Sounds C-W"," Cheerful twisters. In order to develop breathing, a sense of rhythm, phonemic hearing, perception, pronunciation, coherent speech, and grammatical structure, speech therapy programs “Games for Tigers”, “Learning to speak correctly” are used.

Consultations are held annually for educators and parents on the use of games in corrective work. Tips and recommendations are posted on the website of the kindergarten and the website of the speech therapy center.

Torgashova Olga Pavlovna
Educational institution: Child Center"ABVGDEYKA - SK" at "ABVGDEYKA" LLP. speech therapist
Brief job description:

Publication date: 2016-12-05 Abstract of the open speech therapy session on the topic: "Games for the development of speech." Torgashova Olga Pavlovna Children's center "ABVGDEYKA - SK" at LLP "ABVGDEYKA". speech therapist Audience: children 6-7 years old. The purpose of the lesson: the development of the intellectual capabilities of the child, and instilling interest in speech therapy classes in the children's center.

View Publication Certificate


Abstract of an open speech therapy lesson on the topic: "Games for the development of speech."

The audience: children 6 - 7 years old.

Purpose of the lesson:development of the child's intellectual abilities, and instilling interest in speech therapy classes in the children's center.

Tasks:

Correctional and educational:

· Improve the lexical and grammatical structure of speech;

· Develop verb vocabulary;

· Improve the skills of building complex sentences;

· Develop speech activity, dialogical speech (by answering questions).

Correction-developing:

· Develop higher mental functions: visual and auditory perception, attention, memory, thinking;

· Improve speech breathing, fine and general motor skills, muscles of the articulatory apparatus;

· Learn to coordinate speech with movements;

· Develop Creative skills children.

Correctional and educational:

· To form the skill of cooperation, mutual understanding, goodwill, independence in the classroom.

· To educate children in a culture of speech: do not shout out, do not interrupt comrades, listen to each other.

Correctional and wellness:

· Develop physical activity.

· Contribute to the preservation and strengthening of the psychophysical health of children through the use of gymnastics for the eyes, relaxation.

Equipment: computer, sweet prizes for all participants.

Used technologies:

· gaming;

· ICT;

· Health saving.

Estimated correctional and developmental results:

· development of phonemic hearing;

· expansion of the active dictionary;

· development of thinking, memory, attention;

· development of learning motivation.

Bilingual component: head - bass, body - dene, hand - kol, leg - ayak.

STUDY PROCEDURE:

1. ORGANIZATIONAL MOMENT.

Speech therapist:- Hello, dear guys! Today we called our lesson a speech therapy game library.

Throughout the lesson, we will be accompanied by a cheerful, tireless, mischievous ... (a slide appears with the image of Dunno, the children call it) Dunno. IT IS POSSIBLE TO LOSE THE DON'T KNOW.

2. INTRODUCTION.

Speech therapist:He is very happy to meet us! Our Dunno wants to see what mood the children come to the center with. Let's show.

Speech therapist:- Exercise "My mood":

We know how to smile

We can be surprised.

We can get angry.

We can be upset.

We know how to smile.

Speech therapist:How beautiful you are when you smile! Give a smile to our guests. Well done!

3. MAIN PART.

Speech therapist:We all love to play. So today we are waiting for a variety of exciting, interesting tasks where everyone can express themselves. For each correct answer you will be awarded with a colored token, and at the end of the lesson we will determine our winner.

4. A GAME FOR THE DEVELOPMENT OF LEXICAL AND GRAMMAR CATEGORIES.

Speech therapist:So here we go!

Once the letters played

Out of order in the word got up,

But how can they find a place?

The words are completely incomprehensible.

And the letters cry loudly, together:

Who will put us in the right place?

(The words appear on the slide: SENIO - autumn, LASHKO - school, BYATARE - guys, ZHBADRU - friendship, GROW - joy.)

Speech therapist:See, guys, what wonderful words we have got. How important it is that each letter in the word is in its place.

5. GAMES FOR THE DEVELOPMENT OF PHONEMATIC HEARING.

Speech therapist:Guys, we got an urgent letter. Who is its author? We will find out quickly if we guess the first letters of the names of the pictures. ( Pictures appear on the slide in turn: Nose, raccoon, star, note, watermelon, yogurt, horse, stork).

- I think you guessed it. Of course it is…. ( Dunno) That's right, this is our mischievous and inventor Dunno. What does he write? Nothing can be understood! Dunno again confused everything:

- LETTER OF A DONT KNOW ( What a day? I'm going second jokes! I want to get to the cubs as soon as possible, in the center they have difficult answers!)

- Well done! You see, you have to use words in the right sense. Everything becomes clear immediately.

6. COMPETITION OF MYSTERIES FROM THE DON'T KNOW:

There was a lesson, and he was silent -

Apparently, he was waiting for a change.

Just finished the lesson

It rang out loud... (call)

We will write the whole lesson,

It will come in handy for us ...... (notebook)

He worked the whole lesson

He creaked with effort.

Relax on the board.

Well, of course, this is .... (chalk)

All drawings will be erased in an instant,

If she gets going. (Elastic)

She lives in a textbook

Finds the pages you need

And he knows, apparently, in advance,

What topic are we going through? (Bookmark).

Speech therapist:Guys, what topic did our Dunno riddles choose? (About school)

5. PHYSMINUTE.

Speech therapist:Together with Dunno, our computer friend is helping us today. And now he will help rest our eyes. ( eye trainer slide to music).

6. GENERALIZATION. A GAME FOR ATTENTION

Speech therapist:And in order to get you a charge of vivacity, Dunno and I have prepared funny poems for you. You must be very careful and answer "yes" or "no". Ready? (Yes!)

In rhyme give me an answer

The word "yes" or the word "no".

Just take your time

Don't get hooked!

Is there a labor lesson at school? (Yes)

Borscht - healthy food? (Yes)

After breakfast lunch? (Yes)

Do rockets have wheels? (Not)

Are we going to the office with a smile to the dentist? (Not)

Do we need light in the evening? (Yes)

Is the bike eating gasoline? (Not)

Are you always cheerful? (Yes!)

7. REBUSES, CHARADES.

Speech therapist:

And now it's time

Guess us, kids,

Rebuses, charades,

To make us all happy! ( Slide with puzzles about the school)

- Solving charades and puzzles is interesting game! They train the mind, memory and attention! Now we will become two teams, and each team will receive its own task. ( The speech therapist makes 1 charade, and a rebus for each team) Charades Can Be Found and Easier!

You will find my first syllable then,

When water boils in a cauldron,

TA - second syllable

But in general - your school table (Desk)

The beginning is called a tree,

The end, my readers,

Here in the book there is a whole,

And every line has them. (Letters).

The first suggestion

The second is a summer house,

And sometimes the whole

is difficult to resolve. (A task)

I can not go into the branchy forest -

My horns are stuck in the branches

But trade me L for C -

And the leaves of the forest will all wither (Deer-autumn)

I am in a notebook

Oblique and straight.

And, finally, sometimes

I will line you up. (Ruler)

8. FIXING. TONGUE TWISTERS.

Speech therapist:Our Dunno, seeing how great you have guessed all his riddles, coped with difficult puzzles and charades, wants to become just as smart and knowledgeable. Let's give it to him now helpful tips. And, of course, Russian proverbs will help us.

- The next game is a competition for the knowledge of Russian proverbs. Finish the proverb slide with the beginning of proverbs about teaching):

Learning is light, and ignorance is dark.

Learning is always helpful.

What I firmly learned long remembered.

Good guess, but knowledge is better.

Who loves science knows no boredom.

Speech therapist:– School… What role does it play in our life? ( At school we learn to read and write, we acquire new knowledge). I think that proverbs about the role of knowledge in human life will be useful not only to Dunno, but also to you.

9. SUMMING UP THE LESSON.

Speech therapist:Today in class we talked a lot about school. Even the Logopedic Toy Library made us think about many things. Let's think about what important things were discussed today?

Conclusions:

· All letters must be in their places in the word, they must not be confused;

· You need to use words in the right meaning, then everyone will understand you;

· It takes a lot of work to become literate.

- And now let's express our thoughts and feelings about the speech therapy game library ( slide Speech therapy game library is ... Children come up with words that they would like to express their emotions from the lesson: interesting, cool, exciting, etc.)

Speech therapist:Who became the winner of our speech therapy game library today? (Tokens are counted and the winner is given a medal)

- Today there are many more winners, this is Dunno, who wanted to study at school, and all the guys who took an active part in our event. Well done! (Sweet prizes are handed out)

, . .

MBDOU №22 "Blue bird" Teacher - speech therapist Dunaeva N.S.

Modern Speech Therapy is in a constant active search for ways to improve and optimize the process of learning and development of children at different age stages and in different educational conditions that are typical for children with special educational needs.

Modern speech therapy practice has in its arsenal technologies aimed at timely diagnosis and the maximum possible correction of speech disorders.

These include well-known technologies:

  • Technology of speech therapy examination.
  • Sound correction technology.
  • Technology of formation of speech breathing in various disorders of the pronunciation side of speech.
  • Voice correction technology for various disorders of the pronunciation side of speech.
  • Technology of development of the intonational aspect of speech.
  • Technology for correcting the tempo-rhythmic side of speech.
  • Technology for the development of the lexical and grammatical side of speech.
  • Technology of logopedic massage.

In my work, I make extensive use of gaming technologies. To make classes with children interesting, but not entertaining, effective, not spectacular, to teach by playing, and not just to play - these are the main problems that a speech therapist needs to solve in working with children.

The purpose of this technology is aimed at developing the following skills:

  • imagination
  • attention
  • memory
  • thinking
  • ability to compare
  • compare
  • find analogies.

I use the following types of games:

  • Didactic
  • Role-playing games
  • verbal
  • Games for the development of mental processes
  • Phonemic hearing and sound analysis
  • Syllabic structure, teaching literacy.

As a result of the work, we will achieve the following results:

  • Increasing cognitive activity
  • formation of motivation for learning activities
  • Speech improvements, etc. d

Application computer games, programs can become another effective way formation correct speech and correct its shortcomings.

Software and didactic complex "Logomer 2" is a fundamentally new product on the Russian educational market. This innovation in the correction process immediately gave positive results on work on sound pronunciation, lexical and grammatical structure of speech, coherent speech and in teaching the elements of literacy, that is, in all areas of the work of a speech therapist. This made it possible to work on the processes of higher mental activity: memory, attention, thinking. Children's desire to study has effectively increased.

Game tasks are aimed at the formation auditory perception skills in the correct pronunciation of the sounds of the native language, syllables, words and the ability to speak coherently, independently build phrases, sentences. While playing, the child expands knowledge about the surrounding reality, increases vocabulary, develops visual and logical thinking, visual and auditory memory, intelligence.

Educational games include the following sections:

  • Breathing, air flow (8games)
  • Phonemic hearing, sound-letter analysis (12 games)
  • Non-verbal hearing (7 games)
  • Onomatopoeia (4 games)
  • Grammar (6 games)
  • The syllable structure of the word (5 games)
  • Sound pronunciation (16 games)
  • Connected speech (6 games)
  • Motor skills (3 games)
  • Logic and focus (9 games)
  • Vocabulary (13 games)

For classes with children, I select tasks according to the degree of complexity corresponding to the age and development of the child.

Program features:

development and correction of speech;

all stages of speech development: recognition of the sounds of the surrounding world, learning correct pronunciation sounds of the Russian language, the development of coherent speech;

colorful graphics, a lot of sound files;

several levels of difficulty in each task for children with different levels of speech and hearing development;

The choice of gaming technology is justified by the fact that the game is the leading activity of preschool children. Game motivation prevails over educational one, but on its basis, readiness for learning at school is formed.

Abstract of a speech therapy lesson on sound pronunciation and literacy using
socio-gaming technologies.
Subject: Letter R. Sounds R, R.
Prepared by:
Teacher speech therapist-
Kabatova E.V.
Synopsis of a speech therapy lesson on pronunciation and literacy using socio-gaming technologies.
Subject: Letter R. Sounds R, R.
Purpose: to develop a culture of communication between children in joint activities.
Correctional and educational goals. Form in children graphic image and visual perception letters R. To consolidate the ability of children to find the letter R in the text. Do a sound-letter analysis of the word "Rainbow". Automate the sound R in words, in pure phrases. To consolidate the phonemic representation of children about the sound - Pb, P, to consolidate the ability to determine the position of the sound in the word.
Correction-developing goals: To develop in children: phonemic awareness, perception, general, fine and articulatory motor skills. Develop attention, memory, thinking.
Correctional and educational goals. Cultivate initiative and independence. Cultivate cooperation between the child and the speech therapist, positive emotional condition children, kindness, activity, ability to follow game rules; desire and ability to work in a subgroup of children, in pairs and individually. To educate children in the ability to communicate, negotiate with each other.
Equipment: A chest with a gift, a key of 5 parts, pictures for determining the place of sound in a word, houses for pictures, a split letter P-2 pieces, cards with text 6 pieces, split letters of the word "Rainbow" 2 sets, cards for the word scheme " Rainbow" 2 sets, simple pencils 7 pieces, a sheet with a sample of printing the letter -P, 2 easels, 1 magnetic board.
Lesson progress:
- Guys, today, I suggest to play. But first, let's say hello to you.
Game "Hello".
To do this, you need to split into pairs.
And now take each other's hands, smile, pat each other on the head, on the shoulders, shake hands, hug each other.
I have a surprise for you, but it's locked in a chest. The Magic Key can open it. But how can we collect the key?
Children: Complete all tasks.
-For each correctly completed task, you will receive a part of the key, and collect it on a magnetic board. And we will go with you to the country of the letter R, the sound R, where interesting tasks await us. Take the emblems, divide into teams, and guess the names of the teams from the emblems. What do these colors represent for the letter R?
Articulation gymnastics.
- Children, what needs to be done so that our tongue can clearly pronounce the sound R?
Children: Articulation gymnastics.
"Horse"
"Swing"
"Fungus"
"Let's brush our teeth"
"Drummer"
- In order for the R sound to be clear, where should the tongue be? (on top of the ceiling).
Guys, we're ready to go. And we will go by bus.
Each team will travel on their own bus. Take places according to your emblems.
- We start our motors, listen to each other, is everyone growling correctly?
Automation of sound P in pure phrases.
- So we arrived in the country of the letter R. Look around, what task will we perform first?
This stop is "Island of Preachers". To find out what items we are looking for here, we must clearly pronounce pure words. Teams take turns saying tongue twisters one at a time, competing to see who can speak better. After you say the tongue twister, go to the table and select the desired picture.
Ra, ra, ra - we catch a mosquito.
Ry, ry, ry - we have blue balls.
Rock, rock, rock - pull the string.
Rock, rock, rock - I buy cheese.
Ar, ar, ar - let's buy a new samovar.
Oh, oh, oh - the chickens sat on the fence.
Definition of sound in a word. Lotto "Unusual house".
- Guys, name the pictures that you have in your hands. What do they show? (mosquito, ball, fence, string, cheese, samovar)
What sound is in each word? (R sound).
On the board you see houses with windows. What can be done with these pictures?
Children: Determine the places of the sound R in the word and distribute the pictures into houses.
- Right. If in your name of the subject the sound R is at the beginning of the word, you put the picture in the house where words live in which the sound R is at the beginning of words, etc. Check each other, are the tasks completed correctly?
- Managed, you slowly get part of the key.
Development fine motor skills fingers. The game "Collect the letter."
- Next stop.
We have a letter scattered here, let's collect it in teams, who is faster and see what letter lives here? (children collect the letter R on commands).
What letter did you get? What does she look like?
(Showing a letter on the board by a speech therapist with an explanation: “It’s not difficult to write the letter -P. We draw a stick from top to bottom, we carefully draw a circle on the right and we get a flag.”
-How else can you draw a letter? - Let's draw a letter in the air with our hand - P- (With pronunciation).
- Guys, who can draw the letter R with the help of his body? - Now sit down at the tables and complete the next task with you "Find the letter R." Before you are cards with text in which you must find the letter R and cross it out. But first we need to prepare our fingers.
You are at the tables, what task do you consider here? Finger gymnastics “We have been twisting this thick log with difficulty for a long time, you were mistaken - this is our very thin pencil.”
Game "Find the letter".
-Fingers are ready, sit nicely, take the right pencils, get to work. Mutual check each other. - You did well, here's another part of the key for you. (Children hang part of the key themselves).
Fizminutka. The game "Who will collect the items faster."
- The next stop is "Who will collect the items faster."
We play on teams. The first team must collect items in the names of which are hard sound P, and the second items in the names of which are soft sound R. Let's check whether the task was completed correctly.
- You did well, here's another part of the key for you.
Coder game.
- The next stop is “Word Scheme”. What do you think, what is the task here? - And what kind of word, you will find out when you guess the rebus. I will call you words, you must determine the first sound in the word and find desired letter. Thus we get the word. (cancer, watermelon, road, hurricane, mountain, arch) (Rainbow)
- To begin with, let's remember, what color would we designate vowel sounds? Soft consonants? Hard consonants?
Now take the cards from desired color and line up according to the word scheme. Look, did both teams perform correctly? - How many syllables are in the word (Three). Clap. - Why? (Because it has three vowel sounds) Name the vowel sounds. What is the first sound in the word, give a description. What other hard consonants are there in this word? - You did well, here's another part of the key for you.
Summary of the lesson:
- You managed to collect the key. For this you tried so hard, what did you do today? What sound did we meet along the way? And now let's remember the words in the name of which there is a sound R, Ry. "Pass the ball, say the word."
And now let's open our chest with a surprise (there is an interesting game with the R sound in the chest, which you will play in a group with other children). And now it's time for us to return to the group. Take your seats on the bus and let's go: R-R-R.